Search found 2531 matches
- Thu Feb 06, 2020 3:28 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
Speaking of ghosts, there's a way to solve the issue of doctors being frustrated because dead players leave instead of waiting to be revived: pull a ghost when the body is revived, just like cult resurrection
- Thu Feb 06, 2020 10:10 am
- Forum: Closed Policy Discussion
- Topic: Prisoner Role Policy Thread
- Replies: 46
- Views: 16114
Re: Prisoner Role Policy Thread
Can you help another inmate break out? I suppose you don't, because that would get a regular non-antag banned and from what I understand this role isn't antag. But at the same time it's counter-intuitive because it's pretty obvious that inmates would help each other. what are you even saying? You c...
- Thu Feb 06, 2020 8:42 am
- Forum: Closed Policy Discussion
- Topic: Prisoner Role Policy Thread
- Replies: 46
- Views: 16114
Re: Prisoner Role Policy Thread
Can you help another inmate break out? I suppose you don't, because that would get a regular non-antag banned and from what I understand this role isn't antag. But at the same time it's counter-intuitive because it's pretty obvious that inmates would help each other. I don't know, was there really s...
- Thu Feb 06, 2020 8:32 am
- Forum: Closed Policy Discussion
- Topic: Referencing emojis in game
- Replies: 31
- Views: 5937
Re: Referencing emojis in game
So you'd punish players who say ASAP, SSD etc. as well?Anonmare wrote:If you bother to say the actual sounds out, I.E. "Oh Emm Gee", you'll get a pass.
Everyone else will be paddled.
- Tue Feb 04, 2020 1:39 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
It's annoying to have people push you around while you're reviving someone but you can just use one of the surgery rooms or have medbay sec deal with trespassers. From what I've seen, the new reviving is faster than old cloning with the exception maybe of really old corpses (who are likely soulless ...
- Thu Jan 30, 2020 1:27 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
It's not like MD players have a lot of things to do. They're either fixing the living, which takes precedence over the dead anyway, or reviving the dead. The alternative is doing nothing. Actually, since reviving is now an active process instead of press-and-wait, it's more likely that bored MDs wi...
- Thu Jan 30, 2020 12:01 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
I don't mean to be a doomer, but something that has been bugging me is the worry that the massive revival time is going to lead to more players either taking a ghost role or else just quiting out once they die. In turn, this might lead to a "meta" of sorts where doctors would end up less ...
- Wed Jan 29, 2020 12:43 pm
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13090
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Server rules say don't do anything that would cause you to be fired IRL, building a rage cage in public without authorization would definitely be a valid reason for termination.
- Wed Jan 29, 2020 8:58 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
Have cloning someone bring their ghost into a dangerous and scary world of purgatory. Smoke, chasms, spirit monsters. Only if you can manage to get out do you get cloned. Something like the bubblegum shuttle arena where they have to fight mobs, player-controlled and not, and other dead players. I l...
- Tue Jan 28, 2020 1:50 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
Can't you just build a surgery table under a shower and revive them like normal?
- Thu Jan 23, 2020 10:33 am
- Forum: Closed Policy Discussion
- Topic: Merge Sybil/Basil. Add Polly (EU MRP)
- Replies: 12
- Views: 2975
Re: Merge Sybil/Basil. Add Polly (EU MRP)
Isn't it a bit early to make the call about expanding MRP? Dynamic stayed on Terry for what, a year? before the administration had enough elements to discuss its expansion to other servers. How long has manuel been up? There's still an artificial scarcity effect that draws people to manuel, opening ...
- Thu Jan 23, 2020 6:42 am
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15427
Re: Manuel: What game modes actually fit the server rules?
Interesting that you should bring that up, and I hope you don't mind other opinions, because conflict being entirely "physical" in the sense you mention is enabled only by the fact that a portion of the playerbase mentally checks out of the rounds without it (whether that's for cultural o...
- Tue Jan 21, 2020 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16311
Re: Manuel - Naming Policy
Lizard names are functionally nicknames because lorewise they are assigned by the family/village/community/whatever based on stuff the lizard is known for. Yeah players abuse this to make silly names, but Kills-the-death is actually a good RP name.
- Tue Jan 21, 2020 11:22 am
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15427
Re: Manuel: What game modes actually fit the server rules?
About Ops, I think CM is proof that fast-paced action can work even in a high RP environment. Imagine organizing defenses against war ops in a rational, organized way instead of going "HOP GIVE EVERYONE ALL ACCESS, AI BOLT OPEN THE ARMORY"
- Sat Jan 18, 2020 7:03 am
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16311
Re: Manuel - Naming Policy
what happens if your Dr. Esq. MD doesn't roll the job at roundstart or is demoted? to be a pedant the honorific wouldn't go away if you lost your job, you still have the degree You're right, it's still jarring because the name isn't just what is written on the ID, people identify you with that name...
- Fri Jan 17, 2020 10:37 am
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16311
Re: Manuel - Naming Policy
I've always found names like Dr. Jack "Sawbones" McGee a bit annoying even for an RP server and just an inch away from custom character descriptions in the examine text. Prefixes and suffixes are already banned and for a good reason, what happens if your Dr. Esq. MD doesn't roll the job at...
- Mon Jan 13, 2020 9:58 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
Features that were "removed" by being simply disabled but with their code left intact found their way back into the game eventually (gang, clockult) because there's always some coder who says "I revamped it and fixed all the issues that caused its removal, you're gonna love it this ti...
- Sat Jan 11, 2020 10:18 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
I think the bodygrowing machine idea is better than just removing cloning. Also can we leave the experimental cloner in? Kinda fits the experimental theme of it. It doesn't clone the original owner anyways Yeah the experimental cloner has nothing to do with cloning, why was it removed? If anything,...
- Fri Jan 10, 2020 10:52 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
According to oranges only IRV polls can be filtered so you can't just make a binary poll "do you want cloning removed yes/no". It would have to be something like "do you think that cloning should be removed/reworked/left unchanged/all revival should be removed etc. rank these statemen...
- Fri Jan 10, 2020 9:08 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112866
Re: CLONING REMOVAL FEEDBACK
Yeah this PR breaks everything the rules have been built on for the past decade I think a quick fix would be the headmins porting the roleplaying rules where they generally expect everyone to be a nicer person so they dont die brutally. Its literally just that simple. The PR only removes cloning, n...
- Wed Jan 01, 2020 4:12 pm
- Forum: Off Topic
- Topic: 2k20 /pol/ - Round Two Electric Boogaloo
- Replies: 8
- Views: 4035
Re: 2k20 /pol/ - Round Two Electric Boogaloo
Trump 2020
- Tue Dec 17, 2019 11:46 am
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 225003
Re: 2k19 /pol/ - European Spring edition
Well they'll have an extra £350 million a week to fund the NHS now that they don't have to pay the EU membership fee.
- Mon Dec 16, 2019 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Honestly, rather than entertain the idea of removing Secret Extended, we should add in Fake Extended as well, if we don't already have it.(I don't recall seeing it) Maybe it'd teach people to stop treating extended as a fucking tider's free for all, and maybe bring higher RP standards as SOP starts...
- Sat Dec 14, 2019 12:41 pm
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 225003
- Fri Dec 13, 2019 7:09 am
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 225003
Re: 2k19 /pol/ - European Spring edition
Tories had a crushing victory so the UK is leaving January 31st. Good riddance! Don't let the door hit you in the arse on your way out
- Thu Dec 12, 2019 5:11 pm
- Forum: General Chat
- Topic: Winter Ball 2019: The most wonderful time of the year...
- Replies: 40
- Views: 13956
Re: Winter Ball 2019: The most wonderful time of the year...
>after Christmas
why
why
- Wed Dec 11, 2019 8:48 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19090
Re: Straight up remove Secret Extended gamemode
Secret extended was added because most players would log off or suicide at the extended announcement. For some reason, tricking people into believing they're not playing a mode they dislike was considered a better solution than just removing such mode.
- Mon Dec 09, 2019 8:47 pm
- Forum: Closed Policy Discussion
- Topic: Restore Dynamic on Terry
- Replies: 49
- Views: 11898
Re: Restore Dynamic on Terry
I don't care about dynamic as long as euros have a place to play
Not that I play anymore
Not that I play anymore
- Fri Dec 06, 2019 11:33 am
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9876
Re: Can the AI harm harmful non humans?
Yeah if a non-human officer is stupid enough to harm a human in front of a borg, he deserves the logical outcome.
- Tue Dec 03, 2019 7:58 am
- Forum: Closed Policy Discussion
- Topic: Law Two: I order you to kill that non human. Against Server Rules?
- Replies: 28
- Views: 7157
Re: Law Two: I order you to kill that non human. Against Server Rules?
There are definitely instances where the player behind the silicon can reasonably assume the order is against server rules (es. Captain ordering to genocide lizards at roundstart, or an order coming from someone who is obviously a new player over petty reasons) and I think people should be encourage...
- Sat Nov 30, 2019 6:24 pm
- Forum: Closed Policy Discussion
- Topic: ruling request
- Replies: 28
- Views: 7495
Re: ruling request
Except songs being played aren't IC. They're OOC, and people will post song requests into OOC/Ahelps and talk about the song in OOC without any problems. I've never seen a note/warning for someone talking about an Admin Song Midi being played for people to listen too. Tlal, how is that relevent to ...
- Sat Nov 30, 2019 6:11 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9876
Re: Can the AI harm harmful non humans?
Protip: if you're non-human and you get caught in the act of attacking a human by a borg, don't fight it but focus on finishing the human: once he's dead, human harm is no longer occurring and the silicon won't be compelled to fight you anymore. No one ever does this with antagonists though. Then a...
- Sat Nov 30, 2019 12:48 pm
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12918
Re: Put dynamic on all servers
The fact that dynamic *can* happen means the call “there’s a ling so no cult” is never correct. It's a 13% chance of being wrong with a 0% chance if centcom report is checked the two shift types reports are different (dynamic's one is actually good) The shift report is kinda stupid anyway. It made ...
- Sat Nov 30, 2019 12:44 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9876
Re: Can the AI harm harmful non humans?
Protip: if you're non-human and you get caught in the act of attacking a human by a borg, don't fight it but focus on finishing the human: once he's dead, human harm is no longer occurring and the silicon won't be compelled to fight you anymore.
- Thu Nov 28, 2019 7:07 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7498
Re: Money is worthless
Money is an RP tool and it's fine as it is
- Mon Nov 25, 2019 8:18 pm
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9350
Re: Take Terry off Dynamic
I'd just add dynamic to secret on all servers and put Terry on regular rotation as well. Having it in secret spices things up while still keeping traditional single antag-type modes. Personally I disagree, since you can occasionally on high pop get team lings/traitors and nuke ops, but the Tots/lin...
- Mon Nov 25, 2019 7:04 pm
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9350
Re: Take Terry off Dynamic
I'd just add dynamic to secret on all servers and put Terry on regular rotation as well. Having it in secret spices things up while still keeping traditional single antag-type modes.
- Mon Nov 25, 2019 10:16 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9350
Re: Take Terry off Dynamic
How does antag priority works for traitors? Can you join the cult to get closer to your assassination target who is a cultist or are you forced to obey the "no team-killing" rule? Can you kill him but you have to help the cult? Or can you ignore your cultist allegiance altogether?
- Mon Nov 25, 2019 7:30 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9350
Re: Take Terry off Dynamic
Yeah it was a couple months ago. Good to know it was fixed, it made rounds very predictable (cult or rev, and if nothing happens in the first 20 minutes it's nukes)skoglol wrote:When did you play grazyn? Changes were made to fix stacking bugs, as well as reduce the frequency of round enders a month or so ago.
- Mon Nov 25, 2019 7:08 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9350
Re: Take Terry off Dynamic
I played on Terry because EU and thought dynamic was fun at first, then I realized every round is either cult or rev and it's awful for long-term projects
- Sat Nov 23, 2019 3:56 pm
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9180
Re: Make Escalation Rules more specific
Every item in game can be a weapon and we can't reasonably expect logs to track everything. That's why "He was coming right for me and I felt threatened" will never be a solid argument for escalating to murder.
- Fri Nov 22, 2019 5:52 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13478
Re: Hot Keys Help before I go insane
It doesn't happen because everyone uses the popup to talk
- Fri Nov 22, 2019 1:03 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11337
Re: Re-evaluate the relation between community and codebase
From what I understand coders actually like Oranges as head honcho so maybe don't try to fix what isn't broken? That can easily be because of self selection. People who don't like whomever is headcoder are less likely to spend significant amount of time working on a codebase. Also who wants to risk...
- Fri Nov 22, 2019 12:30 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11337
Re: Re-evaluate the relation between community and codebase
To add to what Ari said, most players aren't able to make informed decisions on coding skill, code quality and oversight. Letting the people who actually do decide who is head honcho is the best way to ensure the codebase is in good hands. Managing the codebase requires a fair amount of technical s...
- Fri Nov 22, 2019 11:12 am
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13478
Re: Hot Keys Help before I go insane
>see people getting flashed
>start typing "IT'S REVS" but stop because you realize it's against the rules
>rev walks up to you and hits you
>"IT'S REVS-GLORF!"
>banned for OOC in IC
>start typing "IT'S REVS" but stop because you realize it's against the rules
>rev walks up to you and hits you
>"IT'S REVS-GLORF!"
>banned for OOC in IC
- Fri Nov 22, 2019 9:22 am
- Forum: Closed Policy Discussion
- Topic: are desynced malf borgs still actually antagonists though
- Replies: 17
- Views: 4011
Re: are desynced malf borgs still actually antagonists though
The obvious approach would be to interpret it like a regular law: you must accomplish your AI's objectives, you don't have an AI, so the law doesn't mean anything and should be ignored until you have an AI. However, it's important to stress that the "accomplish your objectives at all costs"...
- Thu Nov 21, 2019 10:15 am
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9180
Re: Make Escalation Rules more specific
If you don't want to open that up, here's the most important part of the revision. 171837737387.PNG This is going to be an administrative mess because "brandishing" things isn't logged AFAIK so how are admins going to investigate appeals such as "Yes I know logs show me hitting him f...
- Thu Nov 21, 2019 9:51 am
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11337
Re: Re-evaluate the relation between community and codebase
As long as the project is open source, "community has no influence" is never going to be a real argument because you can just join the project and influence it yourself.
- Thu Nov 21, 2019 9:44 am
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22341
Re: Classic traitoring tactics that need to be used more
so it's not a tator tell, do it on regular rounds too I'm pretty sure half the playerbase subscribes to the "act like a shitter every round so it's not an antag tell" mindset. The ol' Pax tactic. Add in aggressively ahelping whenever sec players start to metagrudge you, so that they are a...
- Wed Nov 20, 2019 1:48 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18817
Re: On felinids
I agreeSuper Aggro Crag wrote:This is why we need an autocat