Hasn't Numbers been coding that for "years"? And isn't that part of the reason why chemistry is kinda' stagnated?fleure wrote:Whatever happened to https://tgstation13.org/phpBB/viewtopic.php?f=5&t=9 ? Numbers had some p cool ideas.
Search found 237 matches
- Tue Dec 02, 2014 12:40 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 14012
Re: Goon Chemistry & The Codebase Drug Ban
- Mon Dec 01, 2014 5:19 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683738
Re: Little things you learned that are game changing
eswords only reflect energy projectiles last I checked. That's an awesome idea regarding the dart shells, though, I need to try that. I was once applauded by the HoS for attempting to kill him with Beepsky Smash, it was ultimately a failed attempt since a Sec Officer just happened to stroll by at t...
- Mon Dec 01, 2014 5:14 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683738
Re: Little things you learned that are game changing
Not exactly game changing, but good to know for bartenders. Drinks such as the three mile island iced tea and singulo are actually not inherently poisonous in any way. The poison damage comes from excess radium or uranium not used to create the drink. This can be avoided by only mixing exact quanti...
- Mon Dec 01, 2014 4:59 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56991
Re: Dont make space slow please
Could we at least make it so people are able to get back inside at all? Currently if you get pushed out an airlock, even accidentally (Like all the shoving whilst waiting for the escape shuttle) one step outside the airlock is basically death without protective gear. (Yes, potentially being a hypocr...
- Fri Nov 28, 2014 4:13 pm
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8929
Re: Very specific question
People who pay this much attention to ERP are just jealous they can't get anyone to do it with them. As long as they aren't a head of staff or other important role literally screwing off and fucking the round up, it's 100% harmless. The biggest problem with ERP, the biggest impact it has on rounds,...
- Fri Nov 28, 2014 4:09 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
Maybe I've just played too much bloodbowl lately and seeing people die FATAL-esque style from failing the simplest actions is following me back to Spessmen.
- Fri Nov 28, 2014 2:51 pm
- Forum: Coding Feedback
- Topic: Illegal cyborg modules
- Replies: 21
- Views: 4645
Re: Illegal cyborg modules
Last time I checked, Exosuit RCDs (Or something Exosuit, I can't freaking remember now I come to write it) have illegal technology ranks.ThatSlyFox wrote:You would have to be waiting a long time for the crew to get illegal modules. Hell you would need a telescientist to get the illegal shit.
Git Gud.
- Fri Nov 28, 2014 2:48 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
Don't punish players due to luck not being on their side, our current system works fine though if I had to make a choice (and I could not keep it as is) I would make you not be able to teleport into walls at all. The main teleporter only teleports to designated beacons. The hand teleporter specific...
- Fri Nov 28, 2014 1:31 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50586
Re: Security Cyborgs, Silicons, and ASIMOV
It's used by shit people to rules lawyer justifying their shitty behavior (roundstart bolting, "changing my laws might harm people!"-bolted, "can't let you card me you might wipe me!"-bolted, etc) and can be ignored at will since admins do not possess the ability to nitpick ever...
- Fri Nov 28, 2014 1:07 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
The station is dangerous. Why are we safety padding it? Because being instantly killed and rendered uncloneable by a dice sucks. Then don't use the teleporter. It's not like you're forced by the coders to use a teleporter to move around the station. Hell, give the teleporter a pop up telling you th...
- Fri Nov 28, 2014 10:26 am
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
Just wait for people placing walls over tele beacons. And how is that much different from people placing beacons in welded lockers or burn chambers currently? (Ignoring the fact that the hand teleporter currently teleports the person who opens the portal, it used to just open a portal and then allo...
- Thu Nov 27, 2014 2:03 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1071340
- Thu Nov 27, 2014 1:07 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
Outright gibbing/critting someone because RNG decided to go 'fuck you' for teleporting seems like bad design. Would be better if it just outright stopped you from teleporting into walls in the first place. B-b-but Science is dangerous, yo'. We already have the fly genome and DNA damage from telepor...
- Thu Nov 27, 2014 12:22 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15962
Re: Poly Acid thread not detected
Why don't we just re-nerf it to the level it was a few weeks ago. It's been that way for months and nobody has cried about it until someone un-nerfed it to old style poly acid. Still allow it to be sprayed, but it be weaker. (Personally I fucking love having pre-nerf poly acid again, it makes the st...
- Thu Nov 27, 2014 12:17 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4745
Re: Teleporting into walls
If there was some differentiation between teleports, I wouldn't mind mobs being gibbed upon teleporting into a wall. (Isn't that the usual sci fi fare anyway? Telegibbing?) To explain what I mean by differentiation, wormholes being a random event shouldn't gib people teleporting onto walls (Or since...
- Wed Nov 26, 2014 10:38 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32898
Re: Bloodbowl
Blood Bowl is once again on sale on Steam. It's currently £6.79 for the Chaos Edition (Or whatever Steam converts that into dollars), so its worth picking up if anyone reads this thread and is interested in picking the game up.
- Wed Nov 26, 2014 5:08 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Akkryls your negotiation and etiquette are both rocking like a 14 yeah? That means you, you personally, without any help from contacts, can generally obtain any item with an aval of 14 without paying extra. For every aval above that you can get a 50/50 chance by paying an extra 25%. Essentially any...
- Wed Nov 26, 2014 4:57 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32898
Re: Bloodbowl
Yup, I'm AlmightyFuzz on steam. I'll be back from work and free to play about 8pm GMT, so any time from then onwards really.dezzmont wrote:I am game. Do I have your steam?
- Wed Nov 26, 2014 4:57 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Well yeah, he's only connection 4. We'd probably need something like connection 7 for lasers.XSI wrote:He'd be able to build guns and repair them, so it does work yeah
He probably can't get any of the shiny stuff though, or lasers
- Wed Nov 26, 2014 1:54 pm
- Forum: Ideas
- Topic: CE's equipment
- Replies: 19
- Views: 3812
Re: CE's equipment
But black gloves look better than silly yellow ones. And sometimes it is better to show your face and not be the faceless goon without a personality, but lots of various protection. Same reason I tend to wear the Parade uniform whenever I go as Captain. Being a faceless boss doesn't tend to get peo...
Re: Ferguson
Thought I'd just link to the information used in the case so people can read rather than just shouting at each other.
http://www.nytimes.com/interactive/2014 ... .html?_r=0
http://www.nytimes.com/interactive/2014 ... .html?_r=0
- Wed Nov 26, 2014 1:09 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
As the arms dealer, please make sure you actually have the ability to get weaponry, or at least a contact that helps there Nothing more awkward than the arms dealer calling the fixer and asking to buy a gun from there. Kinda like seeing a rigger on a scooter I have a 4/2 Armorer contact (Named Heph...
- Wed Nov 26, 2014 10:36 am
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32898
Re: Bloodbowl
So many flying Goblins.
Also jesus fuck, XSI's Ogres had the passing/pick up skills of Elves that game. He made a pass off to an AGI 1 Ogre and nearly scored with the guy.
RIP J.R. Bob Dobbs
And if anyone wants to play a match against Goblins, hit me up when I'm online.
Also jesus fuck, XSI's Ogres had the passing/pick up skills of Elves that game. He made a pass off to an AGI 1 Ogre and nearly scored with the guy.
RIP J.R. Bob Dobbs
And if anyone wants to play a match against Goblins, hit me up when I'm online.
- Wed Nov 26, 2014 10:27 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Since we seem to be asking anyway, is my Face up to scratch for what we'll be doing in our sessions? Or am I going to get geeked the moment shit hits the fan?
- Tue Nov 25, 2014 5:21 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Shall we call it a week off this week, or schedule it for later in the week(end) so that Dezz isn't dead trying to run it?
- Tue Nov 25, 2014 5:11 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32898
Re: Bloodbowl
Not related to this Blood Bowl league, but whatever. I'm currently placed third in my group in the digg Blood Bowl League. Next week will be play offs of the top four, which means I'll be playing against an incredibly well levelled Orc team who has universal block. An almost undefeated Dark Elf team...
- Tue Nov 18, 2014 6:22 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Aaaaand Character sheet.
- Sun Nov 16, 2014 8:25 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Well, I think my character is about done. I'll send it over so you can double check it Edit: I appear to be doing something wrong. http://i.imgur.com/fdsJfPe.png Have you given yourself any enemies? What other "downsides" are there to your character that might be rewarding you with more k...
- Sun Nov 16, 2014 4:13 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Well, I think my character is about done. I'll send it over so you can double check it Edit: I appear to be doing something wrong. http://i.imgur.com/fdsJfPe.png Chummer unfortunately seems to bug out at times. A couple of times during character creation it completely reset my attributes, so perhap...
- Sat Nov 15, 2014 10:50 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
- Sat Nov 15, 2014 6:40 pm
- Forum: Video Games
- Topic: LOL
- Replies: 19
- Views: 4366
Re: LOL
Singed best troll champion.Violaceus wrote:Lissandra is best.
Syndra also.
And Mordekaiser.
- Thu Nov 13, 2014 6:32 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
6pm probably gives me about two hours of play time. Earlier would be better for me but I'm well aware my timezone is in the minority with trying to suit everyone. I can probably make it work though.dezzmont wrote:How does Tuesday sound? 6 PM EST? Earlier? Later?
- Thu Nov 13, 2014 3:31 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
I'll get properly started on char gen tomorrow. Work has been kicking my ass this week.
What times are we thinking for playing? Running on GMT here.
What times are we thinking for playing? Running on GMT here.
- Mon Nov 10, 2014 9:46 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Yeah, I second that. Standard Shadowrun sounds good.
To further add to Explosive's question, what limits in general are we working with in regards to character creation?
To further add to Explosive's question, what limits in general are we working with in regards to character creation?
- Mon Nov 10, 2014 8:52 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
Stupid questions ahoy; what's the difference?dezzmont wrote:Go ahead.
What are people more interested in? A GITS style game or a standard running game?
- Mon Nov 10, 2014 12:39 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
i dont understand the appeal of pathfinder/3.5 when 5e is out its not that difficult to understand and much more balanced Honestly, 5e (And 4e) just feel gimped option-wise. Maybe it's just because I've had most of my experience with 3.5, but the newer editions feel like they corral you into doing ...
- Fri Nov 07, 2014 1:27 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 68022
Re: /tg/station P&P Night
The other problem the last few times were people just flat out disappearing. We had one game of Dark Heresy where the guy running it just stopped turning up. I'd love to play a game again since the /tg/ crowd we get for them is fun. (Anyone remember Black Stig wrecking our shit in said Dark Heresy g...