Search found 237 matches

by Akkryls
Tue Dec 02, 2014 12:40 pm
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 14012

Re: Goon Chemistry & The Codebase Drug Ban

fleure wrote:Whatever happened to https://tgstation13.org/phpBB/viewtopic.php?f=5&t=9 ? Numbers had some p cool ideas.
Hasn't Numbers been coding that for "years"? And isn't that part of the reason why chemistry is kinda' stagnated?
by Akkryls
Mon Dec 01, 2014 5:19 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683738

Re: Little things you learned that are game changing

eswords only reflect energy projectiles last I checked. That's an awesome idea regarding the dart shells, though, I need to try that. I was once applauded by the HoS for attempting to kill him with Beepsky Smash, it was ultimately a failed attempt since a Sec Officer just happened to stroll by at t...
by Akkryls
Mon Dec 01, 2014 5:14 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683738

Re: Little things you learned that are game changing

Not exactly game changing, but good to know for bartenders. Drinks such as the three mile island iced tea and singulo are actually not inherently poisonous in any way. The poison damage comes from excess radium or uranium not used to create the drink. This can be avoided by only mixing exact quanti...
by Akkryls
Mon Dec 01, 2014 4:59 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56991

Re: Dont make space slow please

Could we at least make it so people are able to get back inside at all? Currently if you get pushed out an airlock, even accidentally (Like all the shoving whilst waiting for the escape shuttle) one step outside the airlock is basically death without protective gear. (Yes, potentially being a hypocr...
by Akkryls
Fri Nov 28, 2014 4:13 pm
Forum: Closed Policy Discussion
Topic: Very specific question
Replies: 35
Views: 8929

Re: Very specific question

People who pay this much attention to ERP are just jealous they can't get anyone to do it with them. As long as they aren't a head of staff or other important role literally screwing off and fucking the round up, it's 100% harmless. The biggest problem with ERP, the biggest impact it has on rounds,...
by Akkryls
Fri Nov 28, 2014 4:09 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

Maybe I've just played too much bloodbowl lately and seeing people die FATAL-esque style from failing the simplest actions is following me back to Spessmen.
by Akkryls
Fri Nov 28, 2014 2:51 pm
Forum: Coding Feedback
Topic: Illegal cyborg modules
Replies: 21
Views: 4645

Re: Illegal cyborg modules

ThatSlyFox wrote:You would have to be waiting a long time for the crew to get illegal modules. Hell you would need a telescientist to get the illegal shit.

Git Gud.
Last time I checked, Exosuit RCDs (Or something Exosuit, I can't freaking remember now I come to write it) have illegal technology ranks.
by Akkryls
Fri Nov 28, 2014 2:48 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

Don't punish players due to luck not being on their side, our current system works fine though if I had to make a choice (and I could not keep it as is) I would make you not be able to teleport into walls at all. The main teleporter only teleports to designated beacons. The hand teleporter specific...
by Akkryls
Fri Nov 28, 2014 1:31 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50586

Re: Security Cyborgs, Silicons, and ASIMOV

It's used by shit people to rules lawyer justifying their shitty behavior (roundstart bolting, "changing my laws might harm people!"-bolted, "can't let you card me you might wipe me!"-bolted, etc) and can be ignored at will since admins do not possess the ability to nitpick ever...
by Akkryls
Fri Nov 28, 2014 1:07 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

The station is dangerous. Why are we safety padding it? Because being instantly killed and rendered uncloneable by a dice sucks. Then don't use the teleporter. It's not like you're forced by the coders to use a teleporter to move around the station. Hell, give the teleporter a pop up telling you th...
by Akkryls
Fri Nov 28, 2014 10:26 am
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

Just wait for people placing walls over tele beacons. And how is that much different from people placing beacons in welded lockers or burn chambers currently? (Ignoring the fact that the hand teleporter currently teleports the person who opens the portal, it used to just open a portal and then allo...
by Akkryls
Thu Nov 27, 2014 2:03 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1071340

Re: ITT: We make shitty suggestions and come up with poor id

Erbbu wrote:Emagging the engineering pod on Asteroid Station should make it collide with the station's wall on blastoff and explode.

Image
So, goon style escape pods. I like it.
by Akkryls
Thu Nov 27, 2014 1:07 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

Outright gibbing/critting someone because RNG decided to go 'fuck you' for teleporting seems like bad design. Would be better if it just outright stopped you from teleporting into walls in the first place. B-b-but Science is dangerous, yo'. We already have the fly genome and DNA damage from telepor...
by Akkryls
Thu Nov 27, 2014 12:22 pm
Forum: Coding Feedback
Topic: Poly Acid thread not detected
Replies: 65
Views: 15962

Re: Poly Acid thread not detected

Why don't we just re-nerf it to the level it was a few weeks ago. It's been that way for months and nobody has cried about it until someone un-nerfed it to old style poly acid. Still allow it to be sprayed, but it be weaker. (Personally I fucking love having pre-nerf poly acid again, it makes the st...
by Akkryls
Thu Nov 27, 2014 12:17 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4745

Re: Teleporting into walls

If there was some differentiation between teleports, I wouldn't mind mobs being gibbed upon teleporting into a wall. (Isn't that the usual sci fi fare anyway? Telegibbing?) To explain what I mean by differentiation, wormholes being a random event shouldn't gib people teleporting onto walls (Or since...
by Akkryls
Wed Nov 26, 2014 10:38 pm
Forum: Video Games
Topic: Bloodbowl
Replies: 142
Views: 32898

Re: Bloodbowl

Blood Bowl is once again on sale on Steam. It's currently £6.79 for the Chaos Edition (Or whatever Steam converts that into dollars), so its worth picking up if anyone reads this thread and is interested in picking the game up.
by Akkryls
Wed Nov 26, 2014 5:08 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Akkryls your negotiation and etiquette are both rocking like a 14 yeah? That means you, you personally, without any help from contacts, can generally obtain any item with an aval of 14 without paying extra. For every aval above that you can get a 50/50 chance by paying an extra 25%. Essentially any...
by Akkryls
Wed Nov 26, 2014 4:57 pm
Forum: Video Games
Topic: Bloodbowl
Replies: 142
Views: 32898

Re: Bloodbowl

dezzmont wrote:I am game. Do I have your steam?
Yup, I'm AlmightyFuzz on steam. I'll be back from work and free to play about 8pm GMT, so any time from then onwards really.
by Akkryls
Wed Nov 26, 2014 4:57 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

XSI wrote:He'd be able to build guns and repair them, so it does work yeah

He probably can't get any of the shiny stuff though, or lasers
Well yeah, he's only connection 4. We'd probably need something like connection 7 for lasers.
by Akkryls
Wed Nov 26, 2014 1:54 pm
Forum: Ideas
Topic: CE's equipment
Replies: 19
Views: 3812

Re: CE's equipment

But black gloves look better than silly yellow ones. And sometimes it is better to show your face and not be the faceless goon without a personality, but lots of various protection. Same reason I tend to wear the Parade uniform whenever I go as Captain. Being a faceless boss doesn't tend to get peo...
by Akkryls
Wed Nov 26, 2014 1:50 pm
Forum: Off Topic
Topic: Ferguson
Replies: 265
Views: 65323

Re: Ferguson

Thought I'd just link to the information used in the case so people can read rather than just shouting at each other.
http://www.nytimes.com/interactive/2014 ... .html?_r=0
by Akkryls
Wed Nov 26, 2014 1:09 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

As the arms dealer, please make sure you actually have the ability to get weaponry, or at least a contact that helps there Nothing more awkward than the arms dealer calling the fixer and asking to buy a gun from there. Kinda like seeing a rigger on a scooter I have a 4/2 Armorer contact (Named Heph...
by Akkryls
Wed Nov 26, 2014 10:36 am
Forum: Video Games
Topic: Bloodbowl
Replies: 142
Views: 32898

Re: Bloodbowl

So many flying Goblins.
Also jesus fuck, XSI's Ogres had the passing/pick up skills of Elves that game. He made a pass off to an AGI 1 Ogre and nearly scored with the guy.

RIP J.R. Bob Dobbs

And if anyone wants to play a match against Goblins, hit me up when I'm online.
by Akkryls
Wed Nov 26, 2014 10:27 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Since we seem to be asking anyway, is my Face up to scratch for what we'll be doing in our sessions? Or am I going to get geeked the moment shit hits the fan?
by Akkryls
Tue Nov 25, 2014 5:21 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Shall we call it a week off this week, or schedule it for later in the week(end) so that Dezz isn't dead trying to run it?
by Akkryls
Tue Nov 25, 2014 5:11 pm
Forum: Video Games
Topic: Bloodbowl
Replies: 142
Views: 32898

Re: Bloodbowl

Not related to this Blood Bowl league, but whatever. I'm currently placed third in my group in the digg Blood Bowl League. Next week will be play offs of the top four, which means I'll be playing against an incredibly well levelled Orc team who has universal block. An almost undefeated Dark Elf team...
by Akkryls
Tue Nov 18, 2014 6:22 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Aaaaand Character sheet.
by Akkryls
Sun Nov 16, 2014 8:25 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Well, I think my character is about done. I'll send it over so you can double check it Edit: I appear to be doing something wrong. http://i.imgur.com/fdsJfPe.png Have you given yourself any enemies? What other "downsides" are there to your character that might be rewarding you with more k...
by Akkryls
Sun Nov 16, 2014 4:13 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Well, I think my character is about done. I'll send it over so you can double check it Edit: I appear to be doing something wrong. http://i.imgur.com/fdsJfPe.png Chummer unfortunately seems to bug out at times. A couple of times during character creation it completely reset my attributes, so perhap...
by Akkryls
Sat Nov 15, 2014 10:50 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Image

So, we need a Krieger style rape van to escape in as a crew.
by Akkryls
Sat Nov 15, 2014 6:40 pm
Forum: Video Games
Topic: LOL
Replies: 19
Views: 4366

Re: LOL

Violaceus wrote:Lissandra is best.
Syndra also.
And Mordekaiser.
Singed best troll champion.
by Akkryls
Thu Nov 13, 2014 6:32 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

dezzmont wrote:How does Tuesday sound? 6 PM EST? Earlier? Later?
6pm probably gives me about two hours of play time. Earlier would be better for me but I'm well aware my timezone is in the minority with trying to suit everyone. I can probably make it work though.
by Akkryls
Thu Nov 13, 2014 3:31 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

I'll get properly started on char gen tomorrow. Work has been kicking my ass this week.
What times are we thinking for playing? Running on GMT here.
by Akkryls
Mon Nov 10, 2014 9:46 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

Yeah, I second that. Standard Shadowrun sounds good.
To further add to Explosive's question, what limits in general are we working with in regards to character creation?
by Akkryls
Mon Nov 10, 2014 8:52 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

dezzmont wrote:Go ahead.

What are people more interested in? A GITS style game or a standard running game?
Stupid questions ahoy; what's the difference?
by Akkryls
Mon Nov 10, 2014 12:39 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

i dont understand the appeal of pathfinder/3.5 when 5e is out its not that difficult to understand and much more balanced Honestly, 5e (And 4e) just feel gimped option-wise. Maybe it's just because I've had most of my experience with 3.5, but the newer editions feel like they corral you into doing ...
by Akkryls
Fri Nov 07, 2014 1:27 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68022

Re: /tg/station P&P Night

The other problem the last few times were people just flat out disappearing. We had one game of Dark Heresy where the guy running it just stopped turning up. I'd love to play a game again since the /tg/ crowd we get for them is fun. (Anyone remember Black Stig wrecking our shit in said Dark Heresy g...