NO REVERTS EVER
But seriously, the server has been getting worse and worse over the past few months, it really needs something to be done.
Search found 237 matches
- Sat Aug 22, 2015 3:02 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 26161
- Sat Aug 22, 2015 11:48 am
- Forum: Ideas
- Topic: Potential rework to certain antagonist roles
- Replies: 13
- Views: 2719
Re: Potential rework to certain antagonist roles
We used to have a sweet spot at around an hour a round. Lately it feels as if we've shifted towards the longer drawn out rounds that more fit with other servers. Also both the tensioner and the mulligan code features were put in to basically do what you're asking, and both of them worked horribly an...
- Thu Aug 20, 2015 6:46 pm
- Forum: Video Games
- Topic: Shadowrun: Honk Honk
- Replies: 36
- Views: 9272
Re: Shadowrun: Honk Honk
Hah, too much to do this week. I have a ten day working week, as well as D&D and tales from the borderlands ep 4.
I might actually get a chance to play this next week some time
I might actually get a chance to play this next week some time
- Thu Aug 20, 2015 1:49 am
- Forum: Coding Feedback
- Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
- Replies: 49
- Views: 11310
Re: Space Wind, Fastmos, ZASlite, whatever feedback.
DemonFiren wrote:>diverts emitter beams
GIFs or it didn't happen.
Actually on this note. I got dragged by space wind as a revenant the other day.
Shit's broken yo.
- Wed Aug 19, 2015 6:23 pm
- Forum: Coding Feedback
- Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
- Replies: 49
- Views: 11310
Re: Space Wind, Fastmos, ZASlite, whatever feedback.
I would also like to point out the station was more lethal 3+ years ago when we had oldlings and parapenc4 and no defibrillators or other such stuff.
We didn't have retarded space wind back then. It's killing a rather large amount of people who would usually survive with minor injuries.
We didn't have retarded space wind back then. It's killing a rather large amount of people who would usually survive with minor injuries.
- Wed Aug 19, 2015 6:16 pm
- Forum: Coding Feedback
- Topic: Too-drunk weapons
- Replies: 4
- Views: 1319
Re: Two-shot weapons
2. You are playing a game where you are not fully in control of everything. You will be put into situations beyond your control, which will result in some rounds being ruined for you. Man up and deal with it.
- Wed Aug 19, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
- Replies: 49
- Views: 11310
Re: Space Wind, Fastmos, ZASlite, whatever feedback.
Mandatory foot note that I was dragging a super matter shard through maint and went past a broken window in the dark, the space wind sucked me into the shard and killed me. It then went on to kill about four or five more people.
Fun round.
Space wind kinda sucks major cocks at the moment
Fun round.
Space wind kinda sucks major cocks at the moment
- Wed Aug 19, 2015 12:21 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 47050
Re: Do we really need Basil?
I played basil during its prime. Back when it was more popular than Sybil. I moved to Sybil because having only half the station populated every round is fucking boring. What I really miss were the Badger prime days, where shit was getting done and metastation was new and fun. And despite all that s...
- Mon Aug 17, 2015 7:00 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 47050
Re: Do we really need Basil?
Well the vast majority of players seem to prefer Sybil over Basil, so you can't really use that argument.Yoshmaster wrote:Yeah totes. Remove Sybil though, I don't play there. I can't see why anybody would enjoy playing there???
- Sun Aug 16, 2015 2:05 pm
- Forum: Video Games
- Topic: Twitch plays Dark Souls
- Replies: 21
- Views: 5407
Re: Twitch plays Dark Souls
That's pretty much it.Ricotez wrote:I envision it as a huge group of monkeys fighting over a controller and flinging shit at each other
There are some people who actually want to finish the game, and then there's the faction that just want to ruin the experience for everyone involved.
Shitfling 2015.
- Sat Aug 15, 2015 11:50 pm
- Forum: Video Games
- Topic: Twitch plays Dark Souls
- Replies: 21
- Views: 5407
Re: Twitch plays Dark Souls
You do, but you have to go to a specific room and interact with a character to get it in the first place.Incomptinence wrote:Don't you get 5 to start with in dark souls 1?
- Sat Aug 15, 2015 12:12 pm
- Forum: Off Topic
- Topic: Arsenal Thread
- Replies: 15
- Views: 4004
- Fri Aug 14, 2015 12:50 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6802
- Fri Aug 14, 2015 12:37 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20958
Re: FUCKING ADS
I'm getting a mix of furniture and sex toy adverts. Uh... so like, chairs with interesting holes and appendages? I was going to link to the furniture porn website where they've staged furniture in sexual positions with other furniture, but apparently the website has closed. OH WELL Not furniture WI...
- Fri Aug 14, 2015 12:33 pm
- Forum: Coding Feedback
- Topic: Morphine needs a throw nerf
- Replies: 46
- Views: 9725
Re: Morphine needs a throw nerf
Half the chemicals that are being thrown are a bit shit at the moment. I pissed off a botanist the other day and they threw two large beakers (So 200u) of mutagen at me. Some borg shoved me in cryo so I didn't die from toxins but I was then unconscious for the next 15 minutes or so until admin fun s...
- Fri Aug 14, 2015 12:30 pm
- Forum: Ideas
- Topic: Energy Daggers
- Replies: 48
- Views: 9391
Re: Energy Daggers
New meta, sec checks everyone's PDA for energy daggers.
But yeah, sounds awesome. Time to go to stab town on someone.
But yeah, sounds awesome. Time to go to stab town on someone.
- Fri Aug 14, 2015 12:27 pm
- Forum: Resolved Appeals
- Topic: [tsaricide] Permabanned For breaking non-existant rules
- Replies: 16
- Views: 2773
Re: [tsaricide] Permabanned For breaking non-existant rules
I've had people come to raid/grief game servers I admin. We normally just ban them and forget about it, but the point where they start doing it in the name of whatever community they hang around on normally, that's the moment where we fire their login details at the admins of the community in quest...
- Thu Aug 13, 2015 6:32 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20958
Re: FUCKING ADS
I'm getting a mix of furniture and sex toy adverts.
Uh...
Uh...
- Thu Aug 13, 2015 6:22 pm
- Forum: Video Games
- Topic: Diabler Tree
- Replies: 7
- Views: 1585
Re: Diabler Tree
I'd like to say yes but I know there are different time zones which mess this up for me.
Meh , what was the plan?
Meh , what was the plan?
- Thu Aug 13, 2015 12:21 am
- Forum: Closed Policy Discussion
- Topic: Admin enforced requirement for Captain's Execution permissio
- Replies: 82
- Views: 17171
Re: Admin enforced requirement for Captain's Execution permi
Bleh. I misread.
Apologies.
Apologies.
- Wed Aug 12, 2015 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Admin enforced requirement for Captain's Execution permissio
- Replies: 82
- Views: 17171
Re: Admin enforced requirement for Captain's Execution permi
2.Rule 5 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 5, to antagonists. ...What? Sec aren't allowed to do whatever they want to an antag. According to that, they are exempt from the "Antags are v...
- Wed Aug 12, 2015 8:03 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 232296
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
DID MSO FORGET TO PAY THE BILLS
- Wed Aug 12, 2015 2:45 pm
- Forum: Coding Feedback
- Topic: Dominator Wallspam
- Replies: 32
- Views: 6326
Re: Dominator Wallspam
RCD is fine, it's easy enough to counter. RPD is the tool of shitters. Fucking chute spam. Chutes wouldn't be so bad if they were easy decons but they take longer than walls and odds are if the gang has one of the RPDs they have them all Sure, you can drag them but that becomes a massive undertakin...
- Wed Aug 12, 2015 10:07 am
- Forum: Off Topic
- Topic: ITT we vent about work and employment
- Replies: 88
- Views: 25374
Re: ITT we vent about work and employment
Why would you not take payment up front? I tried every possible configuration of this and it just never worked. If you put almost any barrier to entry literally no one will ever come. My idea was to put in a deposit of £60 and you get five pictures with that but it was so much harder to get anyone ...
- Tue Aug 11, 2015 7:05 pm
- Forum: Ideas
- Topic: If shuttles engines are destroyed or aten it shouldnt launch
- Replies: 8
- Views: 2553
Re: If shuttles engines are destroyed or aten it shouldnt la
I dunno what kind of fucking magic it works on where it can launch with no engines. If engines are destoyed mid flight? Then the shuttle comes out of warp and slams into centcomm creating a massive explosion The collective will of the gathered angry spessmen propels it through space. Also some admi...
- Tue Aug 11, 2015 7:04 pm
- Forum: Ideas
- Topic: Emergency/Away Departmental Hardsuits
- Replies: 19
- Views: 2960
Re: Emergency/Away Departmental Hardsuits
How about: - Code Red - Cryptographic sequencer - EMP - Office-level access FTFY There's no reason why the CMO, HoP, HoS, RD, or the CE needs the fucking captain to come and unlock their own goddamn hardsuit, they should each have that level of access themselves. All the heads are restricted to the...
- Tue Aug 11, 2015 6:34 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20958
Re: FUCKING ADS
I was fine with the ads up until they started appearing mid threads. Currently some ads will appear between individual posts.
I use adblock at home, but this has finally made me install adblock on my phone too.
I use adblock at home, but this has finally made me install adblock on my phone too.
- Mon Aug 10, 2015 12:07 am
- Forum: Off Topic
- Topic: ITT we vent about work and employment
- Replies: 88
- Views: 25374
- Sun Aug 09, 2015 5:19 pm
- Forum: Ideas
- Topic: Emergency/Away Departmental Hardsuits
- Replies: 19
- Views: 2960
Re: Emergency/Away Departmental Hardsuits
On Metastation, the HoS, CMO, CE and Captain all have their own hardsuits. (There are also two in Security, behind an Armory-access door.) The RD's nearest is in Toxins, and the HoP's nearest is in EVA. Giving all heads of staff a hardsuit, then removing a few from EVA (and replacing them with more...
- Fri Aug 07, 2015 7:29 pm
- Forum: Ideas
- Topic: Allow people to build their own AIO grinders
- Replies: 3
- Views: 1209
Re: Allow people to build their own AIO grinders
I always would've liked the end goal that the entire station should be rebuildable. Unfortunately this is limited by either not having construction methods (Blast shutters, door switches etc.) or by balance. It seems that coders are attempting to rectify this lately, with grinders and other stuff no...
- Thu Aug 06, 2015 8:42 pm
- Forum: Coding Feedback
- Topic: New RCD is brokenly retarded
- Replies: 37
- Views: 7804
Re: New RCD is brokenly retarded
I did not actually know this. Well fuck, that's helpful.Anonmare wrote:it can edit it, you have to right-click the RCD and click on Airlock Access then swipe ID. You don't actually need an ID.
- Thu Aug 06, 2015 3:44 pm
- Forum: Resolved Requests
- Topic: Ryder Sealis: random search on blue alert/impromptu murder
- Replies: 45
- Views: 11985
Re: Ryder Sealis: random search on blue alert/impromptu murd
Eh, maybe two then. But still, hostile environment and armed and dangerous. You're in a two tile pod with no room to maneuver, some guy has a stash of traitor gear and as far as you know could have implants or explosives in his person. Why risk your own goddamn health when they're a danger risk? It'...
- Thu Aug 06, 2015 3:35 pm
- Forum: Coding Feedback
- Topic: New RCD is brokenly retarded
- Replies: 37
- Views: 7804
Re: New RCD is brokenly retarded
I'd agree with this, but let the Engineering Cyborg's RCD still able to make High-Security airlocks. Since only Borgs can really be trusted to repair them without supervision On the same note, could we get the Cyborg RCD to be able to edit door access? It's kind of irritating having to grab an engi...
- Thu Aug 06, 2015 3:26 pm
- Forum: Resolved Requests
- Topic: Ryder Sealis: random search on blue alert/impromptu murder
- Replies: 45
- Views: 11985
Re: Ryder Sealis: random search on blue alert/impromptu murd
Unless you get permission from the cap/HoS/down the chain of command, you're not permitted to simply execute people, antag or no. Note this is specifically executions, which doesn't include killing murderboner9000 in the field, but would be catching said murderboner, bringing him to the brig, then ...
- Thu Aug 06, 2015 1:15 pm
- Forum: Resolved Appeals
- Topic: [HBL] Tornadium - Permaban
- Replies: 60
- Views: 13712
Re: [HBL] Tornadium - Permaban
Considering his last ban before the Cyborg incident he was banned from IRC before he even got on there, I kind of understand where he was coming from with arguing so much on the forums. I'd probably argue half to death as well. Why is there such an issue with people contesting bans which aren't enti...
- Wed Aug 05, 2015 6:11 pm
- Forum: Video Games
- Topic: Warfarm :Bugs in spess electric boogaloo
- Replies: 136
- Views: 39272
Re: Warfarm :Bugs in spess electric boogaloo
Rage + Quick thinking.ThanatosRa wrote:In my experience a properly built Valkyr played right can be damn near unkillable.
Also her ultimate ability is fucking fun, lifesteal on hit and invincible for the duration.
Zephyr is also fun as hell with the new parkour update.
- Tue Aug 04, 2015 6:47 pm
- Forum: Closed Policy Discussion
- Topic: You should not be able to suggest policy on new accounts
- Replies: 13
- Views: 3625
Re: You should not be able to suggest policy on new accounts
I'm looking at the policy threads and no one making them is new. I can safety say that Callan is probably just guessing. https://tgstation13.org/phpBB/viewtopic.php?f=33&t=4338 https://tgstation13.org/phpBB/viewtopic.php?f=9&t=4333 This may be what he's talking about. He has about ten posts...
- Mon Aug 03, 2015 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Crew knowledge off traitor items.
- Replies: 34
- Views: 8006
Re: Crew knowledge off traitor items.
I would just like to point out this guy has made three topics today, one asking a RD to be banned for out robusting him, one for nerfing bombs and now one for removing crew knowledge.
This isn't bay.
This isn't bay.
- Thu Jul 30, 2015 10:32 pm
- Forum: Resolved Requests
- Topic: Oldman Robustin - Powergame as fuck
- Replies: 101
- Views: 25039
Re: Oldman Robustin - Powergame as fuck
There's a slight difference between 'getting revenge on the judiciary system' and 'exploding a 5/10/20 hole in the gulag and causing the deaths of two people'. One person who was directly at fault for causing the situation, and one person because they decided to walk into the hole left behind by th...
- Mon Jul 27, 2015 5:18 pm
- Forum: Closed Policy Discussion
- Topic: New rules about adminhelping
- Replies: 23
- Views: 5335
Re: New rules about adminhelping
The thing is though, the armoury has always been a place specified by the rules as a place where you can straight up use lethal force. That that undue hesitation has spread into securities holy land is worrying The last couple of times I have used lethal force, I've been warned and told I should us...
- Mon Jul 27, 2015 1:56 pm
- Forum: Closed Policy Discussion
- Topic: New rules about adminhelping
- Replies: 23
- Views: 5335
Re: New rules about adminhelping
Discouraging frivolous a helping could do a lot to lighten the load on security in particular. Really though it sucks to have to have the rules in the back of your mind limiting you all the time. The more we can encourage mutually accepted levels of shittery the better. The other night I was playin...
- Mon Jul 20, 2015 11:57 pm
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51488
Re: Coderbus Boogaloo Pt. II: Still Shitty
Code fork when?
- Sat Jul 18, 2015 7:50 pm
- Forum: General Chat
- Topic: Should hornygranny remain as headmin?
- Replies: 115
- Views: 34205
Re: Should hornygranny remain as headmin?
See, this sort of thing is where my confusion over host comes in. I thought we wouldn't be subjected to the whims of a single person because no one person pays server costs. Not that he's doing a necessarily bad job, He's made two hosty decisions and I disagreed with both, but it's not like I think...
- Thu Jul 16, 2015 9:22 am
- Forum: Video Games
- Topic: ROCKET, FUCKING, LEAGUE
- Replies: 31
- Views: 6210
Re: ROCKET, FUCKING, LEAGUE
Didn't want to work for me apparently. OH WELL.DemonFiren wrote:[youtube]ySFWsvOA0KI[/youtube]
What's that about YouTube embeds not working?
- Wed Jul 15, 2015 10:06 pm
- Forum: Video Games
- Topic: ROCKET, FUCKING, LEAGUE
- Replies: 31
- Views: 6210
Re: ROCKET, FUCKING, LEAGUE
I'm also going to post this to further explain my disappointment at the name change.
Apparently the Youtube tags don't work. WELL, DIRECT LINK THEN.
Apparently the Youtube tags don't work. WELL, DIRECT LINK THEN.
- Wed Jul 15, 2015 9:39 pm
- Forum: Video Games
- Topic: ROCKET, FUCKING, LEAGUE
- Replies: 31
- Views: 6210
Re: ROCKET, FUCKING, LEAGUE
I'm kind of sad they dropped the "SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE CARS" title, but then again adding a 2 to the end of it would've been kind of cheap I guess. I'll probably pick it up once I have some money to throw at it, but having played the first game, I already know it's go...
- Wed Jul 15, 2015 9:27 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10792
Re: You have been inactive for more than 10 minutes = discon
We're not fully aware of what's causing the crippling 90 player lag, since about 6 months ago we were celebrating 100+ players no lag. This is not a permanent solution, it is an interim one. Fair enough then. That's basically what I was getting at that we did use to have 100+ players without anythi...
- Wed Jul 15, 2015 9:25 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]Quantity of Rules and Subjective Judgement
- Replies: 28
- Views: 7986
Re: [POLL]Quantity of Rules and Subjective Judgement
I feel on the fence about which option to choose here. I would love a return to our rulesets of 2~ years ago (I forget how long ago it was) where it was universally agreed that SHIT HAPPENED and to just get on with it, that Sec could kill traitors without jumping through a hundred hoops to not get b...
- Wed Jul 15, 2015 9:17 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10792
Re: You have been inactive for more than 10 minutes = discon
I put this in place because its shit to have a pop cap and allow afk people to use up slots. So yeah, where did that whole "Hands off" approach to running the server go? To be fair Akkryls, MSO runs the servers, the actual server boxes are maintained by him (Sysadmin wise, the boxes are a...
- Tue Jul 14, 2015 5:10 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10792
Re: You have been inactive for more than 10 minutes = discon
Question. Before I totally overreact and call this out as the shitty idea this is. Are all ghosts immune to kicking, or just admin ghosts? All ghosts. At least there's that, so this isn't a monumentally retarded idea. I put this in place because its shit to have a pop cap and allow afk people to us...