Search found 376 matches
- Thu Oct 03, 2019 6:51 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2227
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Making antags non-interactive is shit when they're supposed to be the driving conflict of the round, and this is especially evident with traitors. Always has been. The meme of "uh oh I got a steal objective time to grab a slime extract then hide in a locker near the escape pods for 40 minutes&...
- Thu Oct 03, 2019 7:18 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89681
Re: Kilo Station
One of the major complaints during the testmerge was the overuse of bright colors in the tiling, which was disorienting to some players (I mainly heard this about the escape shuttle). Has that been addressed at all?
- Thu Oct 03, 2019 4:10 am
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5662
Re: Food and drink ideas. (idea guys welcome)
It makes you blind for half a second every time you metabolize.Super Aggro Crag wrote:i don't know what the ingredients would be, but I want a drink named Cobblestone Creamer that if you take a single sip of it, you overdose.
- Wed Oct 02, 2019 9:01 pm
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5662
Re: Food and drink ideas. (idea guys welcome)
I like that Slimer flavored donut on the right. Those are awesome.Kryson wrote:I tried to do some frosted donuts today.wesoda25 wrote:add a ton of donuts i said i was gonna do it but never did, think I have a file somewhere with ideas that someone sent me
- Wed Oct 02, 2019 8:57 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13820
Re: Fusion temperatures are getting a little stupid.
It wouldn't be THAT hard to tamp down the reaction formulas to bring them down to more realistic levels. The most sensible solution to me would be to just have stupidly high temps melt the floor (unless its reinforced). Space gives the fusion gas a good succ and the problem kinda resolves itself. P...
- Wed Oct 02, 2019 6:12 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539666
Re: Simple Questions Thread
Can you change out the power cells on energy-based weapons? A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness? Only on stun batons. Screwdriver to pop out the cell. I dont think so but I...
- Tue Oct 01, 2019 11:50 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Specify your objections to this and how it's rampant for future abuse, elaborate on what you think the line is, or quit being a vague doomsayer. I wouldn't be surprised if a month, two months, even half a year from now this rule even as is, is scarcely cited in any bans. Because the star case promo...
- Tue Oct 01, 2019 8:46 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
What exactly is the hypothetical poll going to be about if the centerpiece argument against this is that harassment was already covered by the rules and adding it to rule 1 is totally redundant? people: >this doesn't change anything and it was already precedent also people: >this will destroy TG an...
- Tue Oct 01, 2019 8:30 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1651
Re: Some assorted policy things to adress.
Generally when I play asimov AI I take the first thing to mean "if you see someone getting beaten, even if they deserve it or might harm people (e.g. a traitor), you're still obligated to prevent their murder because they're human." It's to stop the AI from killing suspected traitors or fr...
- Tue Oct 01, 2019 7:34 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32142
Re: on the topics of medbay and death
EMPs don't drain stunbatons completely, and energy weapons would be useless against a desword anyways, so stunbaton or a shotgun (your warden should be in the brig and has this) is your go-to option as I said, git gud It's a game lad. Being able to be revived and come back into the round is part of...
- Tue Oct 01, 2019 7:29 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Deep ScroteNervere wrote:This mention highlights Cynic as the one who is pinged.
Where'd you get this leak?
- Tue Oct 01, 2019 7:11 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Wasn't the "Report it to discord" thing about what someone thought was a bug, and then it got blown out of proportion out of misinterpretation? Also, that sort of stuff isn't on topic, there's been a LOT of hostility in deadchat and ooc, just so you know. This is a serious issue and shoul...
- Tue Oct 01, 2019 6:50 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Wasn't the "Report it to discord" thing about what someone thought was a bug, and then it got blown out of proportion out of misinterpretation? Also, that sort of stuff isn't on topic, there's been a LOT of hostility in deadchat and ooc, just so you know. This is a serious issue and shoul...
- Tue Oct 01, 2019 6:35 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32142
Re: on the topics of medbay and death
Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying. And cloning already has really gay side effects. Yesterday I got cloned without eyeballs during a rev round...
- Tue Oct 01, 2019 6:30 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
at this point i'm genuinely unsure who you're referring to- are the pepetually offended guys the one complaining about this rule in the thread, or the ones the people complaining in this thread don't like The person who tried to cop one of our discord users a discord permaban for posting wrongthink...
- Tue Oct 01, 2019 5:52 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
at this point i'm genuinely unsure who you're referring to- are the pepetually offended guys the one complaining about this rule in the thread, or the ones the people complaining in this thread don't like The person who tried to cop one of our discord users a discord permaban for posting wrongthink...
- Tue Oct 01, 2019 5:31 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Why didn't you consult the community before changing the rules? Why do you think this wasn't already covered by rule 1? This is just giving more power to sensitive retards. If its already covered by the rule then what's the point on consulting the community about something supposedly already presen...
- Tue Oct 01, 2019 5:56 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61855
Re: Update to rule 1.
Someone said the "t" word.Nervere wrote:What caused this?
- Tue Oct 01, 2019 3:20 am
- Forum: Ideas
- Topic: Space-quest style Death Messages.
- Replies: 7
- Views: 1904
Re: Space-quest style Death Messages.
t. goonstationSuper Aggro Crag wrote:lets pay arin hanson so he can yell "uhhhh poopy dick fart"
- Tue Oct 01, 2019 12:33 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676548
Re: Little things you learned that are game changing
Brave Bull increases your max HP by 10. wait, really? never knew this, does the effect only last as long as it's in your body? /datum/reagent/consumable/ethanol/brave_bull/on_mob_metabolize(mob/living/M) tough_text = pick("brawny", "tenacious", "tough", "hardy&quo...
- Mon Sep 30, 2019 9:25 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676548
Re: Little things you learned that are game changing
I'm a bit late learning this, but I learnt there are Hotkeys or... well... combinations of keys and clicks for ais to open/close, bolt/unbolt, or Turn on/off emergency access on doors. Real lifesaver when I have to let people in or out, or prevent a random greyshit from breaking into armoury. I thi...
- Mon Sep 30, 2019 8:00 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676548
Re: Little things you learned that are game changing
dont say anything or cobby will nerf.Reyn wrote:Did the bartender just replace the normal chem bois post cobychem?
- Mon Sep 30, 2019 7:40 am
- Forum: Former Admins
- Topic: [No Longer Admin] HommandoSA
- Replies: 5
- Views: 2149
Re: HommandoSA
If he keeps banning people who set off fusion cans for no raisin, he'll officially be the best admin on /tg/.
- Mon Sep 30, 2019 4:30 am
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5662
Re: Food and drink ideas. (idea guys welcome)
basically any of the stupid shit this guy's made would be good (homer simpson moon waffles, regular show stuff, etc) pizza burgers more recipes that specifically use botany mutations would be great but itd probably just be tedious and wasteful to copy/paste every tomato recipe and make a blue tomat...
- Mon Sep 30, 2019 4:28 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89681
Re: Kilo Station
>tfw not donutOkand37 wrote:oranges initially suggested boxstationSpaceManiac wrote:which map are you going to highlander out
- Mon Sep 30, 2019 12:34 am
- Forum: Closed Policy Discussion
- Topic: reopen admin free hut
- Replies: 6
- Views: 1390
Re: reopen admin free hut
Based.PKPenguin321 wrote:ex-admins should be locked out of it too
- Sun Sep 29, 2019 5:25 pm
- Forum: Ideas
- Topic: Evaluating clown performance
- Replies: 2
- Views: 668
Re: Evaluating clown performance
Post-round stats should give a clown breakdown. How many people pied, how many slipped, how many shoes collected, etc.
- Sun Sep 29, 2019 5:23 pm
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5662
Re: Food and drink ideas. (idea guys welcome)
Revamp the pie crust recipe so it's simpler (not a cake batter to start) and make a variety of savory pies using veggies like carrots and beets.
- Sun Sep 29, 2019 3:56 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061418
Re: ITT: We make shitty suggestions and come up with poor ideas.
-let bone golems turn human bones into things. they can turn limbs into tools/weapons, torsos into rib cages to imprison people, and heads/skulls into cursed skulls. ghosts can possess cursed skulls to fly around and help the bone golem's master be spooky as shit We just need to be able to take out...
- Sun Sep 29, 2019 2:56 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27601
Re: Assistants and Maint Access
Please, understand that different people play SS13 for different reasons. Thank you. Indeed. People who play the game for different reasons are tired of constant tiding and assistantcurities roaming the maintenances. Assistants should not be "be-all end-all - the ultimate ability to do anythin...
- Sat Sep 28, 2019 8:10 pm
- Forum: Resolved Appeals
- Topic: [HommandoSA] maskenary - fusion leak
- Replies: 22
- Views: 5869
Re: [HommandoSA] maskenary - fusion leak
Nuclear particles are only logged when they impact an entity, which I think has to do with the coding of how nuclear particles are ray-cast from their source. See here: https://tgstation13.org/parsed-logs/basil/data/logs/2019/09/26/round-120109/attack.txt and search for "particle." Similar...
- Sat Sep 28, 2019 6:57 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81213
Re: Cobbychem: A Separate Thread
I seem to recall charcoal also working in pill form, and syptic/SS working as pills/injections as well for healing over time instead of the instant patch heal. You recall wrong for syptic and silver sulfide. pills and injections would cause toxin damage and would disgust the patient. Charcoal was a...
- Sat Sep 28, 2019 6:56 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27601
Re: Assistants and Maint Access
plus, tiders generally go straight for the captain's office/spare ID so their access doesn't matter That or insuls and a toolbelt. People should know that anyone robust enough to be harmful as a greytider probably knows how to get access to places they shouldn't. That's part of the reason why gamep...
- Sat Sep 28, 2019 12:24 am
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13820
Re: Fusion temperatures are getting a little stupid.
The reason you don't see bug fix freezes is because they don't trust that tracker Rip sandbox and Morph forever. what does this mean? We don't trust the number of issues as a good indication of how broken/fixed the game is. The modes got dumped because nobody would fix the bugs caused by new featur...
- Fri Sep 27, 2019 10:11 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27601
Re: Assistants and Maint Access
He sold one to an antag and left one lying in the hallway in the same round. The absolute madman.Ty the Smonk wrote:In all seriousness yea that guy did basically just sell it to an antag.
- Fri Sep 27, 2019 9:41 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27601
Re: Assistants and Maint Access
Holy Cow, batman! Atmosian banned? For releasing round ending fusion that kills everyone who doesn't have CE suit/didn't pick epic plasmaman? Thing which they do every two, three rounds, "by accident", or because antag nicely asked them to lend some spicy atoms can? Times, they sure are c...
- Fri Sep 27, 2019 9:28 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27601
Re: Assistants and Maint Access
You mean I should now just play the engineer and just change jumpsuit roundstart? I am down really. I mean if you get job banned for tiding instead of doing your job that is on you (and yes excessive tiding is a way admins can job ban, they don't do it often but they really shouldn't need to) Pardo...
- Fri Sep 27, 2019 7:19 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12916
Re: Chemistry, more like ChemFactory
With the new position of chem, you could pump beepsky smashes straight into the maint bar.
- Fri Sep 27, 2019 6:51 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6482
Re: Borg head revs converting people
No code solutions please, this is a policy discussion thread. You're allowed to discuss code solutions here. That said, either borg revheads should be properly given an antag law or be removed. I will personally consider them antags and law exempt until one of these things happen or a headmin rules...
- Fri Sep 27, 2019 3:49 am
- Forum: Ideas
- Topic: Security: The Buddy System
- Replies: 16
- Views: 3026
Re: Security: The Buddy System
I'm mostly memeing. Sybil and Bagil are very different communities with different players and admemes, but it's not as big of a rivalry as people pretend it is.wesoda25 wrote:you should take note that i specifically said high pop server and not bagil, it fluctuates and is doing so now
- Fri Sep 27, 2019 3:00 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623076
Re: Pet Peeves Thread - Little things that REALLY annoy you
>borg flashes guyTarchonvaagh wrote:Also this:
[Security]Shit Sac, "IS IT REVS/CULT/ANY OTHER ANTAG?!!"
"REVS"
- Fri Sep 27, 2019 2:53 am
- Forum: Ideas
- Topic: Security: The Buddy System
- Replies: 16
- Views: 3026
- Fri Sep 27, 2019 1:28 am
- Forum: Ideas
- Topic: Security: The Buddy System
- Replies: 16
- Views: 3026
Re: Security: The Buddy System
people don't wanna RP or play cooperatively on bagil, I feel like my buddy will just ignore me and keep validhunting alone anyways, ss13 is a single player game anyways we should try it out first I guess, but I don't have high hopes for this This is why policy and code should never be made by or fo...
- Thu Sep 26, 2019 6:13 pm
- Forum: Ideas
- Topic: Game changers without player feedback
- Replies: 6
- Views: 2043
Re: Game changers without player feedback
Orange lives off of the hate he gets for controversial PRs.legoscape wrote:Could players have more say in massive changes to the code that affects players the most? IE cobbie med.
- Thu Sep 26, 2019 6:01 am
- Forum: Closed Policy Discussion
- Topic: What is the default state of syndie borgs and are you absolutely responsible for them
- Replies: 43
- Views: 10062
Re: What is the default state of syndie borgs and are you absolutely responsible for them
I wonder how the borg was supposed to use his "additional fun gear" in a way that didn't harm anyone else whatsoever. Non-antag scientist gives a maxcap to a non-antag assistant. Assistant: "What should I do with this?" Scientist: *shrug Assistant: *blows up medbay Assistant is ...
- Thu Sep 26, 2019 5:45 am
- Forum: Ideas
- Topic: Removing most "kill symptoms" from virology
- Replies: 13
- Views: 3035
Re: Removing most "kill symptoms" from virology
I'm making some progress on a complete rework that'd address this by gating the most lethal symptoms behind either lategame, antag tools, or interdepartmental cooperation in the form of research. Will their acquisition be less random? Because as of right now it still takes a stupidly long time to m...
- Wed Sep 25, 2019 4:37 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061418
Re: ITT: We make shitty suggestions and come up with poor ideas.
I thought it was, or was that removed due to ERP?OFQ wrote:Allow felinids to wear condom's pet collar.
- Wed Sep 25, 2019 2:07 am
- Forum: Ideas
- Topic: Energy market
- Replies: 20
- Views: 4446
Re: Energy market
Extra cooling loops are waste in terms of adding a shit ton of freezers to run burning tritium/plasma shenanigans. The impact on station economy depends on server population and mining. Top T parts can be pretty expensive. Also risky SM setup gives nothing to the rest of the station but it can ruin...
- Wed Sep 25, 2019 2:05 am
- Forum: Closed Policy Discussion
- Topic: What is the default state of syndie borgs and are you absolutely responsible for them
- Replies: 43
- Views: 10062
Re: What is the default state of syndie borgs and are you absolutely responsible for them
If I get emagged i'm assuming the person is antag (therefore I am too) unless told otherwise, especially when I get something on par with "idc what you do". That's not to say I think emagged borgs should assume they can level the station since they still have to obey their now-very-loose ...
- Wed Sep 25, 2019 12:58 am
- Forum: Ideas
- Topic: Expanding "Social" Service Roles
- Replies: 2
- Views: 868
Re: Expanding "Social" Service Roles
https://tgstation13.org/phpBB/viewtopic ... 50#p516556
The above poster had a good idea for a religion subsystem.
The above poster had a good idea for a religion subsystem.