Search found 376 matches
- Wed Nov 20, 2019 10:44 pm
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6094
Re: A unique botany chem dispenser
Mutagen can be made in botany, and should be regarded as a luxury chemical since botany have alternatives in uranium, radium and left4zed. That's really dumb. Even with unlimited mutagen, it can still take the best part of half an hour to get the plants you want. And rounds are 40 minutes if you're...
- Wed Nov 20, 2019 8:03 am
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9513
Re: Indifferent Coders Griefing Codebase
Removing spinstuns is also a really good PR and it shouldn't be difficult to see why. Now that you can officially bind emotes to a key (people did before, but it was with ahk which is arguably allowed but not intended/supported mechanically) it's easy to just grab and spin people in a second. There ...
- Tue Nov 19, 2019 9:19 am
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9160
Re: Make Escalation Rules more specific
Now I want to see someone keep a wizard alive on life support (or locked in a manual cryopod) to keep the round from ending.
- Tue Nov 19, 2019 9:16 am
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6094
Re: A unique botany chem dispenser
Perhaps the new dispenser could replace the bioregen and the production of leather and monkey cubes could be replaced with a plant. I just consider it a pain for players to run around for boards or between chem and botany every round since growing your own mutagen without chems is a lot of waiting ...
- Tue Nov 19, 2019 2:15 am
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6094
Re: A unique botany chem dispenser
I tried adding these chems to the biogenerator like they did on Hippie (made them harder to get though) and oranges just killed the PR so giving them a nerfed chem dispenser that runs on plant matter might have the same result. Thats called the biogenerator wasn't there a PR to add said things to i...
- Mon Nov 18, 2019 11:10 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18785
Re: On felinids
Literally now. You have to log into byond and vote in the client.delaron wrote:Oh man I feel like a veteran now having experienced this first hand.
good times...
When is the vote?
- Mon Nov 18, 2019 7:58 pm
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6094
Re: A unique botany chem dispenser
This already exists. There's one on the plant people ship.
- Mon Nov 18, 2019 7:05 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6534
Re: Cult Conversation
And as a more general solution: I say remove cult conversions after they reach halo status and balance around that. Prevent Shuttle call and give cult a deadline in which they must summon after reaching this phase. It makes the round distinct from rev and forces an endgame. Rebalance as needed. Tha...
- Mon Nov 18, 2019 7:03 pm
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5085
Re: TTV Simulation or I Have Too Much Time
we'll change the bomb equations again, don't test us Research points are capped and the wiki already explains how to reach the cap in one boom. Explosion size is capped too. So even if they figure out the secret bomb theory of everything, there will be no difference in game except for higher number...
- Mon Nov 18, 2019 8:49 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058223
Re: ITT: We make shitty suggestions and come up with poor ideas.
The null crate PR is by far the most anti-fun PR for cargo after the stock market removal.Critawakets wrote:Allow cargo to buy emags through broad spectrum. Its like null crates!
- Mon Nov 18, 2019 8:43 am
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7363
Re: An Autistic Look at Gold Slime Spawns
Stealth buff to sandstone floors. You can make a worm pipeline from mining to the ORM.
- Mon Nov 18, 2019 8:42 am
- Forum: Ideas
- Topic: A New Toolkit For Mime Antagonists
- Replies: 5
- Views: 1570
Re: A New Toolkit For Mime Antagonists
This is a great idea, except for: 4. As the thief runs, items will fall out of the sack at random intervals , including trapped persons. Maybe make the mime drop a few things from their sack whenever they get hit by something? That sounds more balanced since you can't just run people over to pick t...
- Mon Nov 18, 2019 5:22 am
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5085
Re: TTV Simulation or I Have Too Much Time
>round startsDr_bee wrote:Random bomb equations when?ThanatosRa wrote:Do itoranges wrote:we'll change the bomb equations again, don't test us
>bomb and fusion formulas are randomized
>lavaland atmosphere is randomized
>lavaland is now a fusion canister
Please coderbus please.
- Mon Nov 18, 2019 3:12 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9854
Re: TGMC Hotkeys Port Feedback
Please make *flip deal slight damage to people around you, so we can be human ninja stars.carshalash wrote:For the love of god please kill bindable emotes.
- Sun Nov 17, 2019 6:50 pm
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 14107
Re: If someone succumbs, is it the person who crit them’s fault?
What if there was just a limited number of last whispers you could make, and beyond that it won't let you speak anymore until you ghost?
- Sun Nov 17, 2019 7:16 am
- Forum: Coding Feedback
- Topic: Charlie Station/"Oldstation"
- Replies: 9
- Views: 3828
Re: Charlie Station/"Oldstation"
I believe the syndie one is a gas miner attached to a TEG. You could always have it start turned off like the supermatter is.Shadowflame909 wrote:can you set up an atmos engine? or is it just an auto gas miner?
- Sun Nov 17, 2019 7:11 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16997
Re: New Cobbychem thread
20hp is a fifth of your health before you hit crit. I'm expecting things like lightbulbs, a couple of punches, etc. to be considered standard "minor damage", not running into an arbitrarily set grille wattage (or even running into a grille connected to the powergrid at all).... Here's whe...
- Sun Nov 17, 2019 6:39 am
- Forum: Coding Feedback
- Topic: Charlie Station/"Oldstation"
- Replies: 9
- Views: 3828
Re: Charlie Station/"Oldstation"
I think we shouldn't require wiring the external solars just so we can also get rid of the spacesuit. Even more so that we have smartcables, it used to be a good way to practice wiring but it's not needed anymore Even if it's against the rules to take the suit and leave, it kind of cheapens the who...
- Sun Nov 17, 2019 5:32 am
- Forum: Town Hall
- Topic: Trialmin Review: Naloac
- Replies: 16
- Views: 4465
Re: Trialmin Review: Naloac
He's been active and submitted a few bans, all of which seem well-thought-out and justified. His responses to appeals are also well performed and show that he reads the logs before deciding what to do. That alone makes him better than plenty of full admins we have, and well deserving of a promotion.
- Sun Nov 17, 2019 4:15 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16997
Re: New Cobbychem thread
20hp is a fifth of your health before you hit crit. I'm expecting things like lightbulbs, a couple of punches, etc. to be considered standard "minor damage", not running into an arbitrarily set grille wattage (or even running into a grille connected to the powergrid at all).... 50KW is a ...
- Sat Nov 16, 2019 9:40 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18785
Re: On felinids
The legacy thing was supposed to be a gateway to eventual discontinuation of felinids, but apparently they're still getting new stuff (es. the chocolate reaction thing) so I guess they're a limited premium unique mythic rare feature now. From what I gather, the official story is that the coders wan...
- Sat Nov 16, 2019 9:28 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16997
Re: New Cobbychem thread
15 damage to a limb is what I typically think as the highest "minor" damage should be. This makes most real weapons un-healable by the sutures and burn gel but things like getting punched, getting thrown into a wall, or touching a light bulb. Running into a standard 50KW grille is what I ...
- Sat Nov 16, 2019 4:34 am
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7477
Re: Money is worthless
The whole station was designed not to have money, and things that require it are just being tacked on over time. The whole ingame economy is fucked from bottom to top and mostly exists to support cargo (but since stocks were removed that took out like half the utility).
- Sat Nov 16, 2019 3:04 am
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7363
Re: An Autistic Look at Gold Slime Spawns
What if xenobio could make MULEs, or another simplemob that extends the MULE type and can carry crates? Like say a bear that lifts crates. Move Terrygold to the chef's recipe table using a fuckton of milk, enzyme, and some organs, sort of like the Cak. I agree with removing blob spore, wizard, and ...
- Sat Nov 16, 2019 2:19 am
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7363
Re: An Autistic Look at Gold Slime Spawns
What if xenobio could make MULEs, or another simplemob that extends the MULE type and can carry crates? Like say a bear that lifts crates. Move Terrygold to the chef's recipe table using a fuckton of milk, enzyme, and some organs, sort of like the Cak. I agree with removing blob spore, wizard, and s...
- Fri Nov 15, 2019 10:08 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16997
Re: New Cobbychem thread
no one wants to wait for a doctor when they arent dead or crit No need to. There's (normally) stuff on the fridge, and medkits on the entrance, at least in roundstart. Even when these two things are aviable to anyone getting in medbay, poeple STILL rush storage. I don't mind self-medication, if tha...
- Fri Nov 15, 2019 9:23 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13447
Re: Hot Keys Help before I go insane
Imagine not knowing about the chat defaults.Qbmax32 wrote:unironically using arrow keys and typing “say” before everything in 2019 LMAO
did you take your meds before you head down to bingo for tonight gramps?
- Fri Nov 15, 2019 2:49 am
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
I haven't written any novels in this thread. People who post paragraphs upon paragraphs in these threads are braindead. No one reads that shit. You want concise discourse, I'll give you this: Cynic's refusal to acknowledge any criticism in this thread as legitimate shows that her detractors are rig...
- Thu Nov 14, 2019 10:06 pm
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 14107
Re: If someone succumbs, is it the person who crit them’s fault?
p.s. keep last whisper but make it trigger on death instead of forcing succumb. or don't, because fuck suicide bombers. People will continue to suicide murderboners because it's funny and easy. Even if they can't use voice activation they'll just kill you using a health sensor + igniter assembly, w...
- Thu Nov 14, 2019 6:58 pm
- Forum: Closed Policy Discussion
- Topic: On Mindshield Implants, what they do and don't mean.
- Replies: 13
- Views: 3464
Re: On Mindshield Implants, what they do and don't mean.
The reason why the previously named "Loyalty Implants" was renamed to "Mindshield implants" was because, on the code side, we want to make it clear there are no roleplay obligations associated with the implant. I'm not sure all the flavor text was changed, which might be confusi...
- Wed Nov 13, 2019 3:06 am
- Forum: Closed Policy Discussion
- Topic: Hulks and radios.
- Replies: 15
- Views: 3774
Re: Hulks and radios.
Find them and shoot them with a mutadone syringe.Tarchonvaagh wrote:But what if people get hulk so they can annoy people
- Tue Nov 12, 2019 6:46 pm
- Forum: Closed Policy Discussion
- Topic: Hulks and radios.
- Replies: 15
- Views: 3774
Re: Hulks and radios.
just take your headset off when youre smashing shit, why would you want others to know you have hulk and are abusing it dumbasses This is basically my argument. Smart people turn their headset off so nobody knows they're on a rampage. The annoying sound makes you a bigger target, which is almost al...
- Tue Nov 12, 2019 6:39 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
my initial delay was complete horseshit based on hearsay and outright LIES If this is about changing their behavior, didn't they admit they think it was bullshit and aren't committed to changing? Also, raging out about every little thing is one of the reasons for the delay. Raging out in this threa...
- Tue Nov 12, 2019 9:29 am
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
While I don't have any co-adminning experience with cynic (different servers, timezones, etc), I will note that if you try to make a point about their conduct/presence as an admin and then undercut it by going out of your way to do something you know aggravates them, your opinion rapidly becomes le...
- Tue Nov 12, 2019 2:40 am
- Forum: Coding Feedback
- Topic: The real issue with secways, janicarts, and ATVS is keys.
- Replies: 4
- Views: 1543
Re: The real issue with secways, janicarts, and ATVS is keys.
That's how energy shields are balanced, so... Maybe?Cobby wrote:so the thing that negates slows and tanks shots for you (albeit now nerfed) is ok if you have to give an arm up for it?
- Tue Nov 12, 2019 2:11 am
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
It implies I'm being a dick in the first place. Why bother answering a false premise? This thread is about Cynic's capability to be an admin, not peanut posts like that.oranges wrote:You didn't answer the questionSandshark808 wrote:"When did you stop beating your wife?"oranges wrote:are you being a dick on purpose?
- Mon Nov 11, 2019 8:54 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
"When did you stop beating your wife?"oranges wrote:are you being a dick on purpose?
- Mon Nov 11, 2019 8:03 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22069
Re: How do we extend average round time?
The fundamental problem of the game is that boring rounds where nothing is happening are long and interesting rounds with lots of action are short. And some jobs, especially service jobs, have such a slow ramp-up time that it's impossible to enjoy the fruits of your labors unless it's a no-antag bo...
- Mon Nov 11, 2019 7:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
Not really seeing any proper criticism here of how Cynic currently is as a admin compared to how they were when the trial was extended. From what I can tell on statbus they have played a little and admin a little in the past month, it wouldn't be unfair to say they've kept their head down but on th...
- Mon Nov 11, 2019 2:19 am
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
Sandshark you almost had an original thought with "laying low for 2 months doesn't justify a promotion" but are you sure they weren't just playing different servers than you? a year's a really long time. This is someone with constant drama in discord and elsewhere, who got loads of (IMO j...
- Mon Nov 11, 2019 12:28 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22069
Re: How do we extend average round time?
I'm going to code a PR where if you spawn with the name "Lexia Black" you instantly die. That should solve everyone's problems.oranges wrote:don't murderbone then
- Sun Nov 10, 2019 10:04 pm
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4551
Re: The absolute state of mapvotes (unironic)
heres another idea just fix the other stations so they arent shit Getting MMMiracles to cut his losses on a year of work is basically impossible, even if most people ingame think it's shit. It's also probably not possible to identify why people dislike certain station layouts versus others, because...
- Sun Nov 10, 2019 8:05 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 45930
Re: Trialmin Review: Cynic716
Laying low for 2 months doesn't justify promotion. During this period we got two new and controversial rule changes directly related to tamping down on player anger Cynic caused, which doesn't bode well for his future contributions to the community. Either deadmin or wait a year and see if he causes...
- Sun Nov 10, 2019 2:46 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22069
Re: How do we extend average round time?
Pre-ssethtide Sybil was at a very comfy entente between antags and regular players, with counts between 20-50 players. Nukie/wiz rounds were so rare that Sybil was the easiest server to completely steamroll as, as any sort of antag. Was it rules-based or code-based? Nah. Just players realizing that...
- Sun Nov 10, 2019 2:44 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8303
Re: "New" ID sprites criticism
Deedubya, if you wanted the contacts to stand out in all designs, how about making a strip of a single color over that area in all cards? Say, a black strip with the gold contacts over it.
- Sat Nov 09, 2019 9:35 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22069
Re: How do we extend average round time?
How about instead of generating catastrophes, have dynamic be better paced and let people leave the round via a private shuttle (or the crew freezer from Goon)? Then rounds could go on for ages and people could just leave and let others take their place.
- Sat Nov 09, 2019 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Hulks and radios.
- Replies: 15
- Views: 3774
Re: Hulks and radios.
Hulks being insanely fucking annoying is part of their balance. It's so that you need at least 2 braincells to turn off your radio and hide the fact you have it.
- Sat Nov 09, 2019 6:48 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8303
Re: "New" ID sprites criticism
Those are awesome. Really nice work!
- Sat Nov 09, 2019 4:12 am
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4551
Re: The absolute state of mapvotes (unironic)
I can't even disagree with a bee that smiles that way.bobbahbrown wrote:i like meta
- Sat Nov 09, 2019 3:27 am
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4551
Re: The absolute state of mapvotes (unironic)
Meta isn't even that good of a map anymore IMO. The chemfactory really disrupted maint routes, but people have this insane love for the map.