Search found 1616 matches

by Scones
Mon Sep 21, 2015 5:59 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18459

Re: Hardsuits for the RD and CMO!

Space becomes trivialized as space suits become more prevalent. There is already a Command area in EVA for this exact purpose. Massive thumbs down to putting any more space gear on the station. A "hardsuit" is not important for a medical or science officer - What should matter to them is t...
by Scones
Mon Sep 21, 2015 5:58 am
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8371

Re: Buffing The Laser Rifle

I mean why buff armory equipment when we just got NEW stuff that was supposed to override the weak points of said equipment
by Scones
Mon Sep 21, 2015 5:47 am
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8371

Re: Buffing The Laser Rifle

Yeah I don't see why you'd want to specifically change the armory ones but not the others when we just got the rifles to help with those laser-resistant targets
by Scones
Mon Sep 21, 2015 5:34 am
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8371

Re: Buffing The Laser Rifle

Just make it do 25

Here's the catch regarding the laser: It already tears up blobs like a motherfucker, but it's pretty paltry against current ling armor + nuke armor. It's a weird tradeoff - One must suffer so another may prosper.
by Scones
Sun Sep 20, 2015 9:26 pm
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17319

Re: Fleshmend is too OP

I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quick...
by Scones
Sun Sep 20, 2015 8:13 pm
Forum: Closed Policy Discussion
Topic: Team Conversion Mode Participation
Replies: 22
Views: 4578

Re: Team Conversion Mode Participation

The big conflict here is between people who don't want to play conversion antags (I sure as hell know I don't) and the antags who don't want to be fucked over when the guy they spent time and resources converting just does not feel like playing it
by Scones
Sun Sep 20, 2015 8:11 pm
Forum: Coding Feedback
Topic: Changeling nerfs and tweaks
Replies: 19
Views: 3284

Re: Changeling nerfs and tweaks

Biodegrade should cost 1 point
by Scones
Sun Sep 20, 2015 6:56 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 540007

Re: Simple Questions Thread

isn't kingston that one horrifying vg guy who shitposted a bit here last last election it's an unnatural beast held together by a motley collection of bpd power addicts, some the worst people even a gutter like ss13 has to offer. years of skulduggery have made you all paranoid, wary, and none more t...
by Scones
Sun Sep 20, 2015 6:14 pm
Forum: Ideas
Topic: Borg type limit?
Replies: 7
Views: 1834

Re: Borg type limit?

It'd get annoying with malf cyborgifier machines
by Scones
Sun Sep 20, 2015 6:13 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 37186

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

why do the shutters exist if there are no access reqs on them, regardless of intention


they are a total waste of space
by Scones
Sun Sep 20, 2015 1:38 am
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17319

Re: Fleshmend is too OP

I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quick...
by Scones
Sun Sep 20, 2015 12:57 am
Forum: Former Admins
Topic: [No Longer an Admin]Lollerderby
Replies: 64
Views: 26310

Re: Lollerderby

Pleasantly surprised at how he's handled headminship thus far
by Scones
Sun Sep 20, 2015 12:54 am
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17319

Re: Fleshmend is too OP

Both are an issue

But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
by Scones
Sat Sep 19, 2015 7:40 pm
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17319

Re: Fleshmend is too OP

I said this would happen when the ling changes were first PR'd

I noted this happening ever since they were merged

It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
by Scones
Sat Sep 19, 2015 6:14 am
Forum: Ideas
Topic: Bring back Ass Station yo yo
Replies: 11
Views: 2942

Re: Bring back Ass Station yo yo

So many issues with it that are just never getting fixed

It was taken away for a reason
by Scones
Fri Sep 18, 2015 1:28 am
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 6713

Re: Give Nuke Ops A Round Start Weaker SMG

lumipharon wrote:What ever happened to the datum based antag thing? Pretty sure that had a solution to all this.
It was probably way too big

Ask Incoming, I think it was his
by Scones
Thu Sep 17, 2015 6:09 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8292

Re: Changes To Core Gameplay Elements Should Be Regulated

Tunder wrote:
Scones wrote:Where's HG when you need him to shout about separation of the code and server being absolute.
That works great until the player base is held captive by something as objectable as this.
That's the joke, because it will still be the argument used
by Scones
Thu Sep 17, 2015 5:59 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8292

Re: Changes To Core Gameplay Elements Should Be Regulated

Where's HG when you need him to shout about separation of the code and server being absolute.

We've come full circle with this discussion, and nothing has changed. I don't even know what I expect anymore.
by Scones
Thu Sep 17, 2015 2:49 am
Forum: General Chat
Topic: The king is dead, long live the king
Replies: 28
Views: 8001

Re: The king is dead, long live the king

Can't banish the Granny
by Scones
Tue Sep 15, 2015 2:08 am
Forum: Resolved Requests
Topic: Ban request on Mazen30
Replies: 24
Views: 5907

Re: Ban request on Mazen30

I really still don't see this as actionable.
by Scones
Mon Sep 14, 2015 11:21 pm
Forum: Resolved Appeals
Topic: [tsaricide] - appeal for meta gaming, rule 5, third appeal
Replies: 11
Views: 2894

Re: tsaricide - appeal for meta gaming, rule 5, third appeal

Scones wrote:can you get an admin from them to corroborate the supposed good behavior?
by Scones
Mon Sep 14, 2015 9:43 pm
Forum: Resolved Appeals
Topic: [tsaricide] - appeal for meta gaming, rule 5, third appeal
Replies: 11
Views: 2894

Re: tsaricide - appeal for meta gaming, rule 5, third appeal

What other servers have you been playing on, and can you get an admin from them to corroborate the supposed good behavior?
by Scones
Mon Sep 14, 2015 8:03 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 212330

Re: Site ideas

Am I really still asking for public polls?
by Scones
Mon Sep 14, 2015 7:46 pm
Forum: Closed Complaints
Topic: [QuartzCrystal] Textbook case of admin bullying player.
Replies: 23
Views: 6992

Re: [QuartzCrystal] Textbook case of admin bullying player.

I can't help but wonder if this complaint is a sardonic pass at the administration similar to the appeal.

I'm starting to think so.
by Scones
Mon Sep 14, 2015 7:44 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41678

Re: Dreamstation v01 [NEEDS TESTING]

"Secure high-risk areas should not be secure"

Sad to see you caved to the retards, I had hope
by Scones
Mon Sep 14, 2015 2:32 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41678

Re: Dreamstation v01 [NEEDS TESTING]

Things I noticed looking at the map image: - The AI transit tube is hugely unnecessarily long; I know you like AI, and don't like getting killed by the Singularity, but the AI should be much closer - Atmos is a reasonably secure department on other maps, not too big on the pointless reinforced windo...
by Scones
Sun Sep 13, 2015 9:11 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849916

Re: Stories of rage, tears and regret

>play ss13 >enjoy it >play it a ton >figure out that the best way to play is treating every situation like a formula and handling it step by specific predetermined step >repeat routine so much that it is no longer fun >play in a manner that allows for loss >get too frustrated seeing people stroke th...
by Scones
Sun Sep 13, 2015 9:05 pm
Forum: Coding Feedback
Topic: Why do people want to keep tasers so badly?
Replies: 56
Views: 9116

Re: Why do people want to keep tasers so badly?

Incomptinence wrote:The current iteration of tasers has been nerfed to fuck and back and they wet their pants at the thought of sec not being crippled. Taser delay basically makes you the slowest gun in the space west when it's your drat job to fight invaders.
It was removed though
by Scones
Sun Sep 13, 2015 5:33 pm
Forum: Coding Feedback
Topic: Why do people want to keep tasers so badly?
Replies: 56
Views: 9116

Re: Why do people want to keep tasers so badly?

If we make Lasers more effective all armour (antag and station) would need to be buffed to compensate, This obsession with making everything ezmode for antagonists is the single most definitive thing killing this subforum and tg balance in general, and is more or less why I have entirely lost inter...
by Scones
Sun Sep 13, 2015 5:14 pm
Forum: Coding Feedback
Topic: Why do people want to keep tasers so badly?
Replies: 56
Views: 9116

Re: Why do people want to keep tasers so badly?

Lethals should be a form of escalation, more effective in a serious fight, but without the option to subdue someone without harm. I don't see how this is not already the case The medical system is too simplistic -> Damage is boring and only appears in the form of a raw number with no complex effect...
by Scones
Sat Sep 12, 2015 4:02 am
Forum: Coding Feedback
Topic: Get rid of the footprints
Replies: 39
Views: 7336

Re: Get rid of the footprints

Epic account

Good try, though
by Scones
Fri Sep 11, 2015 10:41 pm
Forum: Coding Feedback
Topic: Aliens
Replies: 65
Views: 14949

Re: Aliens

They snowball based on securing sources of monkies, that's all
by Scones
Fri Sep 11, 2015 10:21 pm
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 11252

Re: Atmo: Lag Edition

whodaloo wrote:Steelpoint, champ, are you banned from goon or something? Why not just go play there?
no security guns :(
by Scones
Fri Sep 11, 2015 5:37 pm
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 11252

Re: Atmo: Lag Edition

See, I was under the impression this was an atmospherics simulator
by Scones
Fri Sep 11, 2015 4:57 pm
Forum: Resolved Requests
Topic: Ban request on Mazen30
Replies: 24
Views: 5907

Re: Ban request on Mazen30

Yeah, this seems like an IC issue in entirety, and a really bad case of someone trying to lawyer a ban onto someone else who really didn't do much outside the standard purview of their role.

Unless anyone has any shocking new evidence, I'm going to lock this later today.
by Scones
Fri Sep 11, 2015 4:08 pm
Forum: Coding Feedback
Topic: Revolutionary Thread
Replies: 48
Views: 10609

Re: Revolutionary Thread

Slightly unrelated but if the shuttle could leave during rev and victory conditions revolved around who was on it, it would be more objective based and a lot less "KILL PEOPLE UNTIL WE KILL THE RIGHT PEOPLE." You can glorify it as much as you want, and say it's a great "stress relief&...
by Scones
Fri Sep 11, 2015 3:40 am
Forum: Coding Feedback
Topic: Revolutionary Thread
Replies: 48
Views: 10609

Re: Revolutionary Thread

Are you saying we should let the shuttle leave during rev?
by Scones
Fri Sep 11, 2015 1:47 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 49134

Re: PR#11662: Security Weapon Overhaul: Pistol Edition

Steelpoint wrote:How about this then.

What if I just give Officers the choice of ALTERNATIVE TASER SKINS, so you can take a default taser skin or a pistol looking skin or Ausops sleek pistol skins.

Would that be fine?
...To what end?
by Scones
Thu Sep 10, 2015 9:04 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 37186

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

The original design was better.
by Scones
Thu Sep 10, 2015 3:35 am
Forum: Coding Feedback
Topic: Get rid of the footprints
Replies: 39
Views: 7336

Re: Get rid of the footprints

Can we get the revert re-opened? This has HAD it's chance, for sure. Everyone is sick of it, and better sprites will not solve the problem. Tweaking it will not either - It's just bad. Looks horrible, works horribly. A nice thought, sure, but there's a reason they were removed the first time around.
by Scones
Thu Sep 10, 2015 2:30 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 49134

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

So I'm a sec person, I have been for some time, and I've been involved in most balance discussions about sec lately. ...And I can say with utmost certainty: FUCK these pistols What was the intent? They suck absolute cock during nuke, and are decent everywhere else. I prefer roundstart tasers in ever...
by Scones
Thu Sep 10, 2015 2:26 am
Forum: Ideas
Topic: padded jumpsuits
Replies: 47
Views: 11800

Re: padded jumpsuits

Not in the mood for another balance argument but I think the most "minor" slowdown can get it just at straight up 1
by Scones
Wed Sep 09, 2015 8:46 pm
Forum: Coding Feedback
Topic: Get rid of the footprints
Replies: 39
Views: 7336

Re: Get rid of the footprints

These look really really terrible, I don't think making them less frequent will change that
by Scones
Wed Sep 09, 2015 6:09 pm
Forum: Ideas
Topic: Rebalancing Riot and E-Shields
Replies: 32
Views: 6428

Re: Rebalancing Riot and E-Shields

Someone should really address the issues I brought up earlier in the thread instead of completely disregarding them
by Scones
Wed Sep 09, 2015 3:51 pm
Forum: Closed Policy Discussion
Topic: Missing policy on: spacing AIs, brains etc.
Replies: 10
Views: 3310

Re: Missing policy on: spacing AIs, brains etc.

invisty wrote:Sounds like a case of Rule 1 to me.
With a handful of reasonable exceptions, yes.
by Scones
Wed Sep 09, 2015 3:51 pm
Forum: Ideas
Topic: Default Lethal Weapons for Security
Replies: 255
Views: 47408

Re: Default Lethal Weapons for Security

Wyzack wrote:Holy shit amelius can you please attempt to have a civil conversation rather than blubbering like a child any time a new item for security is suggested jesus christ
Rhetorical question because we all know the answer is no
by Scones
Wed Sep 09, 2015 3:09 pm
Forum: Ideas
Topic: Rebalancing Riot and E-Shields
Replies: 32
Views: 6428

Re: Rebalancing Riot and E-Shields

directionals dont matter anywhere else our framerate is low and our movespeed is fairly high so this seems like a really awful idea, maybe it would be good if facing mattered anywhere else in the game add a "fixed direction" toggle button that locks your facing direction until clicked agai...
by Scones
Tue Sep 08, 2015 12:04 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5592

Re: [dev bounty] The big freeze.

Being cold is extremely annoying and unfun

How do you plan to bypass the magic of robust coffee?
by Scones
Mon Sep 07, 2015 6:46 pm
Forum: Coding Feedback
Topic: Camera bug
Replies: 3
Views: 783

Re: Camera bug

Huge buff and it's honestly very worthwhile for the cost now

People suggesting it should have AI eye need to shush, it's only 1 TC