Search found 1616 matches
- Mon Sep 21, 2015 5:59 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18459
Re: Hardsuits for the RD and CMO!
Space becomes trivialized as space suits become more prevalent. There is already a Command area in EVA for this exact purpose. Massive thumbs down to putting any more space gear on the station. A "hardsuit" is not important for a medical or science officer - What should matter to them is t...
- Mon Sep 21, 2015 5:58 am
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8371
Re: Buffing The Laser Rifle
I mean why buff armory equipment when we just got NEW stuff that was supposed to override the weak points of said equipment
- Mon Sep 21, 2015 5:47 am
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8371
Re: Buffing The Laser Rifle
Yeah I don't see why you'd want to specifically change the armory ones but not the others when we just got the rifles to help with those laser-resistant targets
- Mon Sep 21, 2015 5:34 am
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8371
Re: Buffing The Laser Rifle
Just make it do 25
Here's the catch regarding the laser: It already tears up blobs like a motherfucker, but it's pretty paltry against current ling armor + nuke armor. It's a weird tradeoff - One must suffer so another may prosper.
Here's the catch regarding the laser: It already tears up blobs like a motherfucker, but it's pretty paltry against current ling armor + nuke armor. It's a weird tradeoff - One must suffer so another may prosper.
- Sun Sep 20, 2015 9:26 pm
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17319
Re: Fleshmend is too OP
I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quick...
- Sun Sep 20, 2015 8:13 pm
- Forum: Closed Policy Discussion
- Topic: Team Conversion Mode Participation
- Replies: 22
- Views: 4578
Re: Team Conversion Mode Participation
The big conflict here is between people who don't want to play conversion antags (I sure as hell know I don't) and the antags who don't want to be fucked over when the guy they spent time and resources converting just does not feel like playing it
- Sun Sep 20, 2015 8:11 pm
- Forum: Coding Feedback
- Topic: Changeling nerfs and tweaks
- Replies: 19
- Views: 3284
Re: Changeling nerfs and tweaks
Biodegrade should cost 1 point
- Sun Sep 20, 2015 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Team Conversion Mode Participation
- Replies: 22
- Views: 4578
- Sun Sep 20, 2015 6:56 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540007
Re: Simple Questions Thread
isn't kingston that one horrifying vg guy who shitposted a bit here last last election it's an unnatural beast held together by a motley collection of bpd power addicts, some the worst people even a gutter like ss13 has to offer. years of skulduggery have made you all paranoid, wary, and none more t...
- Sun Sep 20, 2015 6:14 pm
- Forum: Ideas
- Topic: Borg type limit?
- Replies: 7
- Views: 1834
Re: Borg type limit?
It'd get annoying with malf cyborgifier machines
- Sun Sep 20, 2015 6:13 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 37186
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
why do the shutters exist if there are no access reqs on them, regardless of intention
they are a total waste of space
they are a total waste of space
- Sun Sep 20, 2015 1:38 am
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17319
Re: Fleshmend is too OP
I'm in the processing of nerfing this - repeated uses will make the ability be half as effective. For example: by default, it heals 10 brute, 10 burn, and 10 oxy per second. If you use it again within 3 seconds, it heals 5 brute, 5 burn, and 5 oxy. This will stack, so if you use it a ton very quick...
- Sun Sep 20, 2015 12:57 am
- Forum: Former Admins
- Topic: [No Longer an Admin]Lollerderby
- Replies: 64
- Views: 26310
Re: Lollerderby
Pleasantly surprised at how he's handled headminship thus far
- Sun Sep 20, 2015 12:54 am
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17319
Re: Fleshmend is too OP
Both are an issue
But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
But remember, antagonists are supposed to win any and every confrontation with the crew regardless of the situation - This is a new player friendly codebase! The armory should be made of glass you know, it's too unfair!
- Sat Sep 19, 2015 7:40 pm
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17319
Re: Fleshmend is too OP
I said this would happen when the ling changes were first PR'd
I noted this happening ever since they were merged
It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
I noted this happening ever since they were merged
It is PRIME retardation, 4x rate with fleshmend existing not on a cooldown is hilariously dumb
- Sat Sep 19, 2015 6:14 am
- Forum: Ideas
- Topic: Bring back Ass Station yo yo
- Replies: 11
- Views: 2942
Re: Bring back Ass Station yo yo
So many issues with it that are just never getting fixed
It was taken away for a reason
It was taken away for a reason
- Fri Sep 18, 2015 1:28 am
- Forum: Ideas
- Topic: Give Nuke Ops A Round Start Weaker SMG
- Replies: 34
- Views: 6713
Re: Give Nuke Ops A Round Start Weaker SMG
It was probably way too biglumipharon wrote:What ever happened to the datum based antag thing? Pretty sure that had a solution to all this.
Ask Incoming, I think it was his
- Thu Sep 17, 2015 6:09 pm
- Forum: Coding Feedback
- Topic: Changes To Core Gameplay Elements Should Be Regulated
- Replies: 38
- Views: 8292
Re: Changes To Core Gameplay Elements Should Be Regulated
That's the joke, because it will still be the argument usedTunder wrote:That works great until the player base is held captive by something as objectable as this.Scones wrote:Where's HG when you need him to shout about separation of the code and server being absolute.
- Thu Sep 17, 2015 5:59 pm
- Forum: Coding Feedback
- Topic: Changes To Core Gameplay Elements Should Be Regulated
- Replies: 38
- Views: 8292
Re: Changes To Core Gameplay Elements Should Be Regulated
Where's HG when you need him to shout about separation of the code and server being absolute.
We've come full circle with this discussion, and nothing has changed. I don't even know what I expect anymore.
We've come full circle with this discussion, and nothing has changed. I don't even know what I expect anymore.
- Thu Sep 17, 2015 2:49 am
- Forum: General Chat
- Topic: The king is dead, long live the king
- Replies: 28
- Views: 8001
Re: The king is dead, long live the king
Can't banish the Granny
- Tue Sep 15, 2015 2:08 am
- Forum: Resolved Requests
- Topic: Ban request on Mazen30
- Replies: 24
- Views: 5907
Re: Ban request on Mazen30
I really still don't see this as actionable.
- Mon Sep 14, 2015 11:21 pm
- Forum: Resolved Appeals
- Topic: [tsaricide] - appeal for meta gaming, rule 5, third appeal
- Replies: 11
- Views: 2894
Re: tsaricide - appeal for meta gaming, rule 5, third appeal
Scones wrote:can you get an admin from them to corroborate the supposed good behavior?
- Mon Sep 14, 2015 9:43 pm
- Forum: Resolved Appeals
- Topic: [tsaricide] - appeal for meta gaming, rule 5, third appeal
- Replies: 11
- Views: 2894
Re: tsaricide - appeal for meta gaming, rule 5, third appeal
What other servers have you been playing on, and can you get an admin from them to corroborate the supposed good behavior?
- Mon Sep 14, 2015 8:03 pm
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 212330
Re: Site ideas
Am I really still asking for public polls?
- Mon Sep 14, 2015 7:46 pm
- Forum: Closed Complaints
- Topic: [QuartzCrystal] Textbook case of admin bullying player.
- Replies: 23
- Views: 6992
Re: [QuartzCrystal] Textbook case of admin bullying player.
I can't help but wonder if this complaint is a sardonic pass at the administration similar to the appeal.
I'm starting to think so.
I'm starting to think so.
- Mon Sep 14, 2015 7:44 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41678
Re: Dreamstation v01 [NEEDS TESTING]
"Secure high-risk areas should not be secure"
Sad to see you caved to the retards, I had hope
Sad to see you caved to the retards, I had hope
- Mon Sep 14, 2015 2:32 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41678
Re: Dreamstation v01 [NEEDS TESTING]
Things I noticed looking at the map image: - The AI transit tube is hugely unnecessarily long; I know you like AI, and don't like getting killed by the Singularity, but the AI should be much closer - Atmos is a reasonably secure department on other maps, not too big on the pointless reinforced windo...
- Sun Sep 13, 2015 9:11 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849916
Re: Stories of rage, tears and regret
>play ss13 >enjoy it >play it a ton >figure out that the best way to play is treating every situation like a formula and handling it step by specific predetermined step >repeat routine so much that it is no longer fun >play in a manner that allows for loss >get too frustrated seeing people stroke th...
- Sun Sep 13, 2015 9:05 pm
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9116
Re: Why do people want to keep tasers so badly?
It was removed thoughIncomptinence wrote:The current iteration of tasers has been nerfed to fuck and back and they wet their pants at the thought of sec not being crippled. Taser delay basically makes you the slowest gun in the space west when it's your drat job to fight invaders.
- Sun Sep 13, 2015 5:33 pm
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9116
Re: Why do people want to keep tasers so badly?
If we make Lasers more effective all armour (antag and station) would need to be buffed to compensate, This obsession with making everything ezmode for antagonists is the single most definitive thing killing this subforum and tg balance in general, and is more or less why I have entirely lost inter...
- Sun Sep 13, 2015 5:14 pm
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9116
Re: Why do people want to keep tasers so badly?
Lethals should be a form of escalation, more effective in a serious fight, but without the option to subdue someone without harm. I don't see how this is not already the case The medical system is too simplistic -> Damage is boring and only appears in the form of a raw number with no complex effect...
- Sat Sep 12, 2015 4:02 am
- Forum: Coding Feedback
- Topic: Get rid of the footprints
- Replies: 39
- Views: 7336
Re: Get rid of the footprints
Epic account
Good try, though
Good try, though
- Fri Sep 11, 2015 10:41 pm
- Forum: Coding Feedback
- Topic: Aliens
- Replies: 65
- Views: 14949
Re: Aliens
They snowball based on securing sources of monkies, that's all
- Fri Sep 11, 2015 10:21 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11252
Re: Atmo: Lag Edition
no security gunswhodaloo wrote:Steelpoint, champ, are you banned from goon or something? Why not just go play there?
- Fri Sep 11, 2015 5:37 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11252
Re: Atmo: Lag Edition
See, I was under the impression this was an atmospherics simulator
- Fri Sep 11, 2015 4:57 pm
- Forum: Resolved Requests
- Topic: Ban request on Mazen30
- Replies: 24
- Views: 5907
Re: Ban request on Mazen30
Yeah, this seems like an IC issue in entirety, and a really bad case of someone trying to lawyer a ban onto someone else who really didn't do much outside the standard purview of their role.
Unless anyone has any shocking new evidence, I'm going to lock this later today.
Unless anyone has any shocking new evidence, I'm going to lock this later today.
- Fri Sep 11, 2015 4:08 pm
- Forum: Coding Feedback
- Topic: Revolutionary Thread
- Replies: 48
- Views: 10609
Re: Revolutionary Thread
Slightly unrelated but if the shuttle could leave during rev and victory conditions revolved around who was on it, it would be more objective based and a lot less "KILL PEOPLE UNTIL WE KILL THE RIGHT PEOPLE." You can glorify it as much as you want, and say it's a great "stress relief&...
- Fri Sep 11, 2015 3:40 am
- Forum: Coding Feedback
- Topic: Revolutionary Thread
- Replies: 48
- Views: 10609
Re: Revolutionary Thread
Are you saying we should let the shuttle leave during rev?
- Fri Sep 11, 2015 1:47 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 49134
Re: PR#11662: Security Weapon Overhaul: Pistol Edition
...To what end?Steelpoint wrote:How about this then.
What if I just give Officers the choice of ALTERNATIVE TASER SKINS, so you can take a default taser skin or a pistol looking skin or Ausops sleek pistol skins.
Would that be fine?
- Thu Sep 10, 2015 9:04 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 37186
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
The original design was better.
- Thu Sep 10, 2015 3:35 am
- Forum: Coding Feedback
- Topic: Get rid of the footprints
- Replies: 39
- Views: 7336
Re: Get rid of the footprints
Can we get the revert re-opened? This has HAD it's chance, for sure. Everyone is sick of it, and better sprites will not solve the problem. Tweaking it will not either - It's just bad. Looks horrible, works horribly. A nice thought, sure, but there's a reason they were removed the first time around.
- Thu Sep 10, 2015 2:30 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 49134
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
So I'm a sec person, I have been for some time, and I've been involved in most balance discussions about sec lately. ...And I can say with utmost certainty: FUCK these pistols What was the intent? They suck absolute cock during nuke, and are decent everywhere else. I prefer roundstart tasers in ever...
- Thu Sep 10, 2015 2:26 am
- Forum: Ideas
- Topic: padded jumpsuits
- Replies: 47
- Views: 11800
Re: padded jumpsuits
Not in the mood for another balance argument but I think the most "minor" slowdown can get it just at straight up 1
- Wed Sep 09, 2015 8:46 pm
- Forum: Coding Feedback
- Topic: Get rid of the footprints
- Replies: 39
- Views: 7336
Re: Get rid of the footprints
These look really really terrible, I don't think making them less frequent will change that
- Wed Sep 09, 2015 6:09 pm
- Forum: Ideas
- Topic: Rebalancing Riot and E-Shields
- Replies: 32
- Views: 6428
Re: Rebalancing Riot and E-Shields
Someone should really address the issues I brought up earlier in the thread instead of completely disregarding them
- Wed Sep 09, 2015 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Missing policy on: spacing AIs, brains etc.
- Replies: 10
- Views: 3310
Re: Missing policy on: spacing AIs, brains etc.
With a handful of reasonable exceptions, yes.invisty wrote:Sounds like a case of Rule 1 to me.
- Wed Sep 09, 2015 3:51 pm
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 47408
Re: Default Lethal Weapons for Security
Rhetorical question because we all know the answer is noWyzack wrote:Holy shit amelius can you please attempt to have a civil conversation rather than blubbering like a child any time a new item for security is suggested jesus christ
- Wed Sep 09, 2015 3:09 pm
- Forum: Ideas
- Topic: Rebalancing Riot and E-Shields
- Replies: 32
- Views: 6428
Re: Rebalancing Riot and E-Shields
directionals dont matter anywhere else our framerate is low and our movespeed is fairly high so this seems like a really awful idea, maybe it would be good if facing mattered anywhere else in the game add a "fixed direction" toggle button that locks your facing direction until clicked agai...
- Tue Sep 08, 2015 12:04 am
- Forum: Ideas
- Topic: [dev bounty] The big freeze.
- Replies: 24
- Views: 5592
Re: [dev bounty] The big freeze.
Being cold is extremely annoying and unfun
How do you plan to bypass the magic of robust coffee?
How do you plan to bypass the magic of robust coffee?
- Mon Sep 07, 2015 6:46 pm
- Forum: Coding Feedback
- Topic: Camera bug
- Replies: 3
- Views: 783
Re: Camera bug
Huge buff and it's honestly very worthwhile for the cost now
People suggesting it should have AI eye need to shush, it's only 1 TC
People suggesting it should have AI eye need to shush, it's only 1 TC