I know, but i feel bad using goon's cdn for our own server. Since they are the ones managing it and keeping it running.iamgoofball wrote:Don't do this. We'll lose access to the chatbox and shit.- unhook from goon's cdn
Search found 594 matches
- Fri Mar 25, 2016 5:15 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Gloom general stuff. (tg's gooncode server)
- Thu Mar 24, 2016 3:16 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Gloom general stuff. (tg's gooncode server)
Lets give it time, I don't think it costs much in terms of server resources on top of our existing vm's I would like to see the codebase graduate to the tgstation organisation though. I'm perfectly fine with that honestly. Not sure how I would go about doing it though. Help from other coders on the...
- Thu Mar 24, 2016 5:00 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Gloom general stuff. (tg's gooncode server)
Gloom now has MAP ROTATION!!!
It's admin only currently. no voting for maps. I set gloom to the construction gamemode.
It's admin only currently. no voting for maps. I set gloom to the construction gamemode.
- Mon Mar 21, 2016 2:17 pm
- Forum: Town Hall
- Topic: Longbowman is King of Basil
- Replies: 102
- Views: 27913
Re: Longbowman is King of Basil
Yeah basil has been getting like 40-50 players now. Gloom is now the super lowpop/empty castle. ;_;
- Mon Mar 21, 2016 8:43 am
- Forum: Closed Complaints
- Topic: [Ausops] - Locking Appeals, Refusing to Talk, I don't even
- Replies: 21
- Views: 4938
Re: [Ausops] - Locking Appeals, Refusing to Talk, I don't ev
Ah. Well, make another appeal I guess? Or I can reopen your past one if you prefer that. Hg will handle the appeal and I'll prevent ausops from auto denying it.
- Mon Mar 21, 2016 8:08 am
- Forum: Resolved Appeals
- Topic: [Izimann] Tamassran - caught in crossfire again
- Replies: 5
- Views: 1759
Re: [Izimann] Tamassran - caught in crossfire again
After looking at the information that mrpain brought up about your behavior on vg and similarly toned ban appeals, as well as looking into the database links further, I'm going to deny this appeal. This isn't a bug. I've seen what the cid bug looks like and your situation isn't even close to that. Y...
- Mon Mar 21, 2016 7:37 am
- Forum: Closed Complaints
- Topic: [Ausops] - Locking Appeals, Refusing to Talk, I don't even
- Replies: 21
- Views: 4938
Re: [Ausops] - Locking Appeals, Refusing to Talk, I don't ev
Kor and I discussed it. Kor has stated that he wants no part in this at all.
I'm kinda with him on that. If hg wants to put you on probation, they can. However, they would need to be the one to handle any pleas to headmins related to you in ban appeals. You reap what you sow hg.
I'm kinda with him on that. If hg wants to put you on probation, they can. However, they would need to be the one to handle any pleas to headmins related to you in ban appeals. You reap what you sow hg.
- Mon Mar 21, 2016 7:00 am
- Forum: Town Hall
- Topic: Trial admins now have all the buttons full admins have
- Replies: 20
- Views: 4471
Re: Trial admins now have all the buttons full admins have
What the hell is osay?Jordie0608 wrote:Osay is ancient and the permissions system is a messShaps wrote:I never understood why osay was restricted tbh
- Mon Mar 21, 2016 6:58 am
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20390
Re: Robotocists making unslaved borgs fnr
Just give traitor AIs the ability to resume they borgs/steal them from non traitor AIs and the problem is solved.
Much yes on unslaved borgs being targeted by turrets though.
Much yes on unslaved borgs being targeted by turrets though.
- Sun Mar 20, 2016 11:37 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15588
Re: What can a drone do?
If you really want to do RND and there are people there, the best way to go about it is print off circuit boards for an rnd setup and build your own rnd somewhere in maint. Or just take em out of tech storage instead of wasting acid. Tons of shit in there that everybody somehow forgets about. Yeah ...
- Sun Mar 20, 2016 11:13 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15588
Re: What can a drone do?
I've done DroneND before as a drone when rnd was vacant before and been perfectly fine. Same with janitor drone. I've even gone around and used an rped to upgrade machines around the station. You aren't interacting with people. If no one is in RND and it doesn't look like anyone will be there (it's ...
- Sun Mar 20, 2016 9:11 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 42448
Re: Democracy 3 - The return of the Jam Jar
Final headmin results:
Admin election: hornygranny
Player election: Korphaeron
Host Vote: Shadowlight213
Admin election: hornygranny
Player election: Korphaeron
Host Vote: Shadowlight213
- Sat Mar 19, 2016 6:47 am
- Forum: Resolved Appeals
- Topic: [Shaps] - Ban evasion
- Replies: 25
- Views: 5826
Re: [Shaps] - Ban evasion
I think that's actually only runtime logs. Normal logs work fine.oranges wrote:public logs are on a permanent hiatus thanks to a bug.
- Sat Mar 19, 2016 6:43 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
Ok, so cogmap1 needed it's z2 redone because the shuttle faces south instead of North or east like the existing ones do. Got that fixed and cogmap1 is set for the next update.
Also added better support for the game ticker as well as pulling logs.
Also added better support for the game ticker as well as pulling logs.
- Thu Mar 17, 2016 7:50 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
I thought that cogmap1 needed some changes to work with current code?
- Wed Mar 16, 2016 7:31 pm
- Forum: Ideas
- Topic: Plasmamen are highly unstable and dangerous on death
- Replies: 23
- Views: 4440
Re: Plasmamen are highly unstable and dangerous on death
Sorry sticky, race bans were rejected. You can't blacklist people.Stickymayhem wrote:Blacklist.Archie700 wrote:suicide bomber plasmamen
That is all I have to say.
That is all I have to say.
- Wed Mar 16, 2016 6:34 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
Don't worry. I've already changed the map setting to Destiny on the fork. As for QOL stuff, I'm actively working on those. (As actively as I can with balancing RL.) I've already swapped the examine and throw keys and added the O and ctrl+O keys for OOC. Server hasn't updated yet though. Gonna work o...
- Tue Mar 15, 2016 11:32 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 16248
Re: STOP RESISTING
If we make running from security an ooc issue, then we'll need to also treat every arrest made by security as an ooc issue. Story of something that happened to me as an example. I was grabbing an eva suit out of eva after the captain ran in there for something, so I could fix the deconstructed tcomm...
- Tue Mar 15, 2016 10:13 pm
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12294
Re: Plasmamen Behaviour, Naming and Society.
If we are going to have lore and traits we should make plasmamen whitelisted tbh.
- Tue Mar 15, 2016 3:54 pm
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 48157
Re: Goonstation's full code got leaked.
Just posting the recipes is no fun, (also leads to nerfs). Despite working on gooncode extensively to get it to work with tg, I've purposely avoided the chem recipes section.
- Tue Mar 15, 2016 6:57 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
Yeah there are alternate maps. In tory we might be able to hook in a map rotation system for gooncode with server tools. Also test on bagil is over. It's back to tg code, although mso did say something about a seperate server for gooncode. I've also upgraded the gooncode to the 510 version which sho...
- Mon Mar 14, 2016 8:00 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
I've heard a rumour that MSO is going to set up a third server to permanently run Gooncode. Huh. Mso told me he was only going to run gooncode for a day or so. If we are going to be running gooncode for longer, then I need to fully setup the config txt, and if it's gonna be a semi permanent thing, ...
- Mon Mar 14, 2016 9:17 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
Part of the reason is that gloom (the server name) is much lower on the server priority list than sybil is. So, whenever sybil needs to do something process intensive, rather than being limited by gloom existing, sybil simply takes the cycles that gloom is using, causing gloom'a processing ability t...
- Fri Mar 11, 2016 5:19 am
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20390
Re: Robotocists making unslaved borgs fnr
I do it of the AI is a dick and the borg is nice. Then I ask the borg to bring me the AI core
- Fri Mar 11, 2016 5:14 am
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 14438
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
If you see this as simply a deathmatch, I think you might want to find another server more in line with your views.
- Fri Mar 11, 2016 2:17 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
Test run delayed while mso works on other things first.
- Wed Mar 09, 2016 11:10 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
I actually have no idea. I didn't know that it banned for that. If it does I'll disable it. I don't think it would actually do anything beyond kick though since I don't think goon supports the legacy ban system and it isn't able to write bans to our db. Edit: I looked through the code. Nigger, fag, ...
- Wed Mar 09, 2016 5:38 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1207
- Views: 863177
Re: Admin Staffing Log
I've begun candidating sawucalls
- Tue Mar 08, 2016 12:25 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
anyone know how goon's admin system works? i haven't played around with it they have like 10 times the buttons we have I'm gonna get into #adminbus later today and start working out with them who they want to have powers, because goon ranks are a lot less defined and shit like trialmin isn't trialm...
- Mon Mar 07, 2016 6:23 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Re: Running gooncode on basil for a while.
It definitely will just be a test run.
Neither mso nor I have any plans to make this permanent. We can add a notice to the motd.
Goon does have a mentor system, so if any experienced goon players want to volunteer I can add them to the mentors txt.
Neither mso nor I have any plans to make this permanent. We can add a notice to the motd.
Goon does have a mentor system, so if any experienced goon players want to volunteer I can add them to the mentors txt.
- Mon Mar 07, 2016 6:08 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25112
Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
Due to a lack of players, Gloom is now shutdown. RIP{/b} Update: Gooncode is now on it's own server, Gloom! Goofball and hg had the idea and seem to support it and I've coded in basic support for tg database integration (the code will detect and block people who are server banned. Editing/adding/re...
- Tue Mar 01, 2016 9:50 pm
- Forum: Coding Feedback
- Topic: Reenable Away Missions
- Replies: 48
- Views: 11312
Re: Reenable Away Missions
:xeno: Bring back Beach as the sole away mission :xeno: That's was actually the plan. The only away mission enabled was going to be beach, but beach was completely broken. I think the two major things away missions need are making rcds not work on them (or make all the walls indestructible but that...
- Fri Feb 26, 2016 9:13 pm
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16884
Re: PR to revert newcult, spice up oldcult
Experimental: Drawing a Nar-Sie rune will send out a notification similar to newcult's. Drawing the nar-sie rune now takes 10x the time of a normal rune. If coded properly (hah) it should name the cultist who is drawing the rune and their location, giving the crew a small window to intervene before...
- Fri Feb 26, 2016 2:05 am
- Forum: Coding Feedback
- Topic: Blobs and Nuclear Codes
- Replies: 12
- Views: 2696
Re: Blobs and Nuclear Codes
ASKING FOR NUKE CODES DOES NOTHING BY ITSELF.
It just sends a message to admins. It's basically like sending a message to centcom. Doesn't even set the nuke with a code or anything. If it's not the 45 minute auto nuke code, then an admin sent the cldes.
It just sends a message to admins. It's basically like sending a message to centcom. Doesn't even set the nuke with a code or anything. If it's not the 45 minute auto nuke code, then an admin sent the cldes.
- Fri Feb 26, 2016 12:35 am
- Forum: Resolved Appeals
- Topic: [not sure] Tonto - 3 year ban
- Replies: 68
- Views: 19215
Re: [not sure] Tonto - 3 year ban
I'm fairly certain you are stickybanned and you've tried ban evading a number of times. I'm absolutely certain that you are wrong, charlie. I have never ban evaded. I do not know how to and furthermore, if I had been ban evading, why would I have ever made the effort of appealing a ban in the first...
- Fri Feb 26, 2016 12:27 am
- Forum: Resolved Appeals
- Topic: [not sure] Tonto - 3 year ban
- Replies: 68
- Views: 19215
Re: [not sure] Tonto - 3 year ban
I'm fairly certain you are stickybanned and you've tried ban evading a number of times.
- Thu Feb 25, 2016 8:19 am
- Forum: Resolved Appeals
- Topic: [Hornygranny] Youngbuckliontiger - Murderbone ban
- Replies: 19
- Views: 5120
Re: Murderbone ban
Rule 1 ban in its fullest. There's allowing traitors to do what they want, and there's doing nothing but murderbone.
- Wed Feb 24, 2016 3:58 am
- Forum: Closed Complaints
- Topic: [Saegrimr] - Overpoliceing players?
- Replies: 35
- Views: 9035
Re: [Saegrimr] - Overpoliceing players?
Breaking into the Armory makes you valid for sec and can be handled IC. However, as with any IC resolvable action, doing it repeatedly moves it to ooc territory. If this is a common habit as a non antag, then I don't see any issue with saegrimr's actions.
- Wed Feb 24, 2016 3:51 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 56920
Re: Turn the AI off for a week
Some people understand this, such as a secborg last night who let a couple gang members who hadn't hurt anyone out of permabrig, but a lot don't. Too bad letting people out of perma is against silicon policy. Releasing prisoners, locking down security without likely future harm, or otherwise sabota...
- Tue Feb 23, 2016 8:50 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 56920
Re: Turn the AI off for a week
Has anyone suggested making camera sprites still by default and then changing them to their current moving sprite when the AI is using a camera? Just making the cameras only move when an AI looks through them is super easy, as it's basically the same code as camera lights. MrPerson and I were actua...
- Fri Feb 19, 2016 6:25 pm
- Forum: Closed Policy Discussion
- Topic: Engineering job bans
- Replies: 11
- Views: 2614
Re: Engineering job bans
Usually if the singulo gets loosed by a non antag I'll bwoink the person responsible for it once people start yelling singuloose over the radio. Jobbans are only really placed if it was done multiple times or if it was deemed possibly malicious.
- Fri Feb 19, 2016 6:20 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 657590
Re: Stories of Awesome (Or something close to it.)
>be miner >ask robotics for a Ripley >they want me to get them minerals first >go mine, get some minerals. >drop off minerals in the ORM and see an atmos tech standing in front of it >worried that he'll try to steal my ID, but he doesnt >ok, whatever >come back to robotics and see a half finished ri...
- Fri Feb 19, 2016 6:05 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49366
Re: SPACE ENGINEERS
Ok, so quick update. PAS took their server down due to basically no one being on it.
- Wed Feb 17, 2016 11:14 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 56920
Re: Turn the AI off for a month
Disabling ai in config also blocks science from building one btw.
A month seems too long though. A week as a test run sounds good though.
A month seems too long though. A week as a test run sounds good though.
- Tue Feb 16, 2016 7:17 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49366
Re: SPACE ENGINEERS
Nope. no mods from the looks of it.
- Mon Feb 15, 2016 7:23 am
- Forum: General Chat
- Topic: Explosion changes
- Replies: 67
- Views: 19050
Re: Explosion changes
ITT: Oldman doesn't understand moles. All of your "mysteries" make perfect logical sense. Cold gas is compressed and has more gas in a smaller space. Hot gas expands and has less gas in the same space. You are just a moron. I know the general principle, but yea I haven't deal with moles a...
- Mon Feb 15, 2016 1:58 am
- Forum: General Chat
- Topic: Explosion changes
- Replies: 67
- Views: 19050
Re: Explosion changes
ITT: Oldman doesn't understand moles.
All of your "mysteries" make perfect logical sense.
Cold gas is compressed and has more gas in a smaller space.
Hot gas expands and has less gas in the same space.
You are just a moron.
All of your "mysteries" make perfect logical sense.
Cold gas is compressed and has more gas in a smaller space.
Hot gas expands and has less gas in the same space.
You are just a moron.
- Sun Feb 14, 2016 10:20 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49366
Re: SPACE ENGINEERS
I was on Pas's server a lot until recently, but I kinda stopped because I was pretty much the only one there, with tedward joining sometimes.
I still keep the server updated and shit though.
If people are interested in joining I'll probably start playing again then.
I still keep the server updated and shit though.
If people are interested in joining I'll probably start playing again then.
- Sun Feb 14, 2016 10:14 pm
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20390
Re: Robotocists making unslaved borgs fnr
It's not just a wire neersighted. Is also an option when the borg is built. As an emagged borg, I've actually taken advantage of the unsyncing to bluff the ai not seeing me on the console and get myself unlocked. I've almost never seen people do the unsyncing thing consistently. Unsynced borgs don't...
- Sun Feb 14, 2016 4:38 am
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 179886
Re: IRC quotes
<MrStonedOne> oh she wouldn't break the admin circlejerk, it would just be less gay, and thus, less fun