Search found 594 matches
- Wed Aug 26, 2015 12:47 am
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5641
Re: Make it obvious when the AI is watching you
Making it obvious if the Ai is watching you is going to be hell for traitor Ais who need to stalk a target and wait for the perfect moment to strike without the entire station descending on their core.
- Wed Aug 26, 2015 12:43 am
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11768
Re: Gving the AI and sec something to do to reduce validhunt
Alright, so I apparently was mistaken about the sec part. But the Ai part still stands. Literally All the Ai does is open doors for the most part. Once again. the point of this thread is not to think of nerfs for the Ai, but to think of things for them to do. This is of double benefit to both the an...
- Sun Aug 23, 2015 7:38 am
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11768
Gving the AI and sec something to do to reduce validhunting
I think the main issue that the AI and sec suffer from is that they don't have much to keep themselves occupied with, which leads to then scanning the station for antag behavior, since they don't have anything else to do really. They should have something to do so their gaze is turned away from anta...
- Sun Aug 23, 2015 6:19 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 90945
Re: MetaStation (v41F 24/07) and Mapping Guide
I mentioned it to metacide already, but posting here for records sake. Currently tcomms smes and tcomms itself is wired into the rest of the AI sat, and the main grid. This means that not setting up the engine can take comms out eventually. I'd prefer it if the smes stayed where it was, but connecte...
- Tue Aug 18, 2015 11:19 am
- Forum: Ideas
- Topic: Emagged borgs caught too fast.
- Replies: 31
- Views: 6604
Re: Emagged borgs caught too fast.
Illegal module is basically an emag minus changing the lawset to syndie. Cover can be relocked with an id btw.Scones wrote:Which reminds me that illegal module should REALLY just add the contraband module, not break the cover + fuck with the console
- Mon Aug 10, 2015 12:37 pm
- Forum: Resolved Appeals
- Topic: [HBL] Tornadium - Permaban
- Replies: 60
- Views: 13840
Re: [HBL] Tornadium - Permaban
I think sec ban is being brought up due to most of the issues popping up when you play sec.
- Fri Aug 07, 2015 6:43 pm
- Forum: Admin Feedback
- Topic: NikNakFlak
- Replies: 233
- Views: 86876
Re: NikNakFlak
You're asking the wrong admin for that~.Turgent wrote:Refuses to give me permanent catgirl
- Fri Aug 07, 2015 6:30 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Scones
- Replies: 17
- Views: 5238
Re: TRIALMIN REVIEW: Scones
I have to agree with PAS on their analysis. I've experienced similar things from scones. He's a good admin, just needs to get the salt under control. His handling of ahelps is really good though. I've often asked them for their opinion when I'm uncertain on a matter involving sec. I'd say extend may...
- Fri Aug 07, 2015 12:33 am
- Forum: Coding Feedback
- Topic: New RCD is brokenly retarded
- Replies: 37
- Views: 7828
Re: New RCD is brokenly retarded
Incorrect. For human RCDs, it checks the ID that you are currently wearing. You still need maint access.Anonmare wrote:it can edit it, you have to right-click the RCD and click on Airlock Access then swipe ID. You don't actually need an ID.
- Fri Aug 07, 2015 12:26 am
- Forum: Ideas
- Topic: Doctors, Scientists, traitor effectiveness and job merging.
- Replies: 25
- Views: 5990
Re: Doctors, Scientists, traitor effectiveness and job mergi
Maybe merge chemist and MD. Please leave viro seperate. Viro is a solo job. There's no possibility for cooperation in it as there is one machine. People wanting to "help" with viro is going to make the whole thing a shitfest.
- Fri Aug 07, 2015 12:06 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Tedward1337
- Replies: 20
- Views: 6235
Re: TRIALMIN REVIEW: Tedward1337
I've experienced only positive interactions with them in asay. Good admin. Promote he.
- Thu Aug 06, 2015 11:34 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Brotemis
- Replies: 12
- Views: 3720
Re: TRIALMIN REVIEW: Brotemis
I've only seen him on once or twice. During those times I didn't see anything that stood out. I'd say extend.
- Sun Aug 02, 2015 1:04 am
- Forum: Resolved Requests
- Topic: Oldman Robustin - Powergame as fuck
- Replies: 101
- Views: 25139
Re: Oldman Robustin - Powergame as fuck
Anon3, look at the screenshots...
Does that fucking LOOK like a sealed container to you? The guy who died was already in the gulag.
Does that fucking LOOK like a sealed container to you? The guy who died was already in the gulag.
- Wed Jul 29, 2015 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy
- Replies: 52
- Views: 11038
Re: Bomb Policy
Collateral damage is the key difference between bombs and something like a toolbox or laser. The gulag being blown up isn't as important as the fact that there was an innocent bystander there, who now is going to either suffocate or die from pressure loss due to the front part of the gulag being a g...
- Wed Jul 29, 2015 5:01 am
- Forum: Resolved Appeals
- Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
- Replies: 6
- Views: 1341
Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap
Alright then, I'll unban the MunkeyBeans account and re-apply the weekban you evaded. As Ahammer said, this is a permabannable offense, and I'm actually being extremely nice by unbanning you. This is your only chance though. Don't make any more accounts or it's a perma and it's likely the appeal wil...
- Tue Jul 28, 2015 4:34 am
- Forum: Resolved Appeals
- Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
- Replies: 6
- Views: 1341
Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap
The antag restrictions for a new account don't matter here. The fact that you switched to a new account while you were banned on your old one, without asking or notifying admins about it is evading. The fact that you were banned for that is marked on your account for admins to know, and by switching...
- Tue Jul 28, 2015 2:37 am
- Forum: Resolved Appeals
- Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
- Replies: 6
- Views: 1341
Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap
Your new account was made on the same day as the ban was applied. Had you waited until the ban was over, there would be no problem. Evading any ban shows that you do not care for our server rules, and aren't willing to abide by the decisions that the administrators make. It's not something we take l...
- Mon Jul 20, 2015 9:55 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8316
Re: Releasing N2O as an Asimov Silicon
Once again, N20 as a temporary thing doesn't work that well. Literally codewise, it is the slowest thing to be scrubbed from the air. You can't just release it temporarily and scrub it out. You'll probably need to drain all the air to get rid of it.
- Mon Jul 20, 2015 9:46 pm
- Forum: Ideas
- Topic: Map Rotation
- Replies: 88
- Views: 17309
Re: Map Rotation
MSO is open to the idea of implementing a map rotation system, and has already begun working on implementing the framework. He says he might be able to get it running in about a month, possibly less.
- Mon Jul 20, 2015 5:18 am
- Forum: Coding Feedback
- Topic: The death of Box station?
- Replies: 66
- Views: 14432
Re: The death of Box station?
Meta was literally only on box as long as the vote won for meta. The moment box won, we switched back. (excluding the one extra round we ran due to MSO needing to change configs)
He's currently working on a map rotation system for tg, so its likely that the maps will be changing every so often.
He's currently working on a map rotation system for tg, so its likely that the maps will be changing every so often.
- Mon Jul 20, 2015 12:36 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 90945
Re: MetaStation (v41D 17/07) and Mapping Guide
Making a feedback post for all the players who can't be assed to do it themselves. Will be editing this a lot. Literally copy pasting feedback -Botany irrigation is not setup -viro set up is way better than box just because the fridge) is within a tile of the pandemic - only thing I don't like is th...
- Fri Jul 17, 2015 11:48 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16858
Re: [POLL] Ghosting
Yes we totally should remove ghosting. There's no possible way that someone could be permanently prevented from killing themselves or suiciding. We totally don't have a gas that knocks you out forever, or an unremovable item that makes it impossible to do anything including suicide. If we did have t...
- Thu Jul 16, 2015 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Stricter rules on Ayyyliens(No murder no griffing)
- Replies: 32
- Views: 5603
Re: Stricter rules on Ayyyliens(No murder no griffing)
The only restriction that I would really like placed on abductors is no recalling the shuttle constantly.
I mean, I spawned antags to help nudge the round to a close, not extend it by them constantly recalling the shuttle and teleporting away.
I mean, I spawned antags to help nudge the round to a close, not extend it by them constantly recalling the shuttle and teleporting away.
- Wed Jul 15, 2015 9:05 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10831
Re: You have been inactive for more than 10 minutes = discon
Last I checked admins don't count towards the population limit, so kicking them seems kind of pointless anyway. They don't count towards the soft limits, but they count towards the hard limits. The server load doesn't differentiate between Admin or not, a connection is a connection. Granted, Observ...
- Wed Jul 15, 2015 2:35 am
- Forum: Closed Policy Discussion
- Topic: Shadowlight - KorPhaeron
- Replies: 43
- Views: 10326
Re: Shadowlight - KorPhaeron
Ok, I latejoined the round, so the only part I saw was Kor dunking Osborne. I've looked over things some more, and found a few interesting lines that confirm Kor's side. [18:51:42]SAY: Osborn Auman/Tornadium : Space that fucker I also saw the HOS say [19:04:20]SAY: Happi Futur/Kingofcarrotflowerspt1...
- Mon Jul 13, 2015 6:49 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 10831
Re: You have been inactive for more than 10 minutes = discon
This isn't just for players also, Even admins get kicked.
- Fri Jul 10, 2015 9:43 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28768
Re: hard population cap
the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
It doesn't actually limit anything.
- Fri Jul 10, 2015 1:38 am
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4679
Re: Player spiders OP
Fun fact. Nurse spiders are able to feed on drones.
Player spiders are definitely extremely powerful, but they do have an upside in that you can get pretty much all of deadchat back into the game in a few moments with a few var edits. You can't easily do that with xenos.
Player spiders are definitely extremely powerful, but they do have an upside in that you can get pretty much all of deadchat back into the game in a few moments with a few var edits. You can't easily do that with xenos.
- Thu Jul 09, 2015 8:30 pm
- Forum: Coding Feedback
- Topic: Please disable mulligan mode for now
- Replies: 42
- Views: 11257
Re: Please disable mulligan mode for now
No admin is going to bwoink you for calling the shuttle once the big antag is dead. If they do, then they are silly.
Maybe the mulligan limits should be make stricter. Decrease the max time to 20 minutes from 30, and up the crew percentage to 80 or so.
Maybe the mulligan limits should be make stricter. Decrease the max time to 20 minutes from 30, and up the crew percentage to 80 or so.
- Wed Jul 08, 2015 3:00 am
- Forum: Resolved Appeals
- Topic: SpiritOfRevenge banned by Scones
- Replies: 37
- Views: 8007
Re: SpiritOfRevenge banned by Scones
So, the sec officer steals a backpack, and you decide that that gives you the right to steal his fucking ID and weapon? as well as his backpack? Yeah. I would have assumed you were a traitor and lasered you as well. You attacked first, you stole his non lethal gun. Yeah, I'm with scones here, he was...
- Wed Jul 08, 2015 2:36 am
- Forum: Resolved Appeals
- Topic: SpiritOfRevenge banned by Scones
- Replies: 37
- Views: 8007
Re: SpiritOfRevenge banned by Scones
Escalation policy excerpt: some dude takes your gloves, you attack him, he attacks you back, you die, he takes you to medbay. You go after him, he dies, you medbay him, he comes back after you, you are now able to kill each other and do whatever freely Regardless of everything else, you went out of...
- Thu Jul 02, 2015 12:46 am
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6699
Re: Cut defib times in half
Good change, I'm sick of scientists refusing to be cloned, screaming in deadchat, "DEFIB ME! I don't want to lose my implants! ADMINS! TELL THAT MORON TO DEFIB ME!!!!!"
Doubt this will help, but I at least can say that it took too long.
Doubt this will help, but I at least can say that it took too long.
- Wed Jul 01, 2015 4:26 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 23293
Re: Security helmet Camera Vote Or Die Edition
>Sec helmet flashlights not being removed.
I am ok with this.
I am ok with this.
- Tue Jun 30, 2015 4:07 am
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8559
Re: Security bot detain mode removed
I think as cheridan suggested, having the bot get bored after a while and just wander away would work really well. It would keep the arrested person from just running away and removing their cuffs, but it would let people get out of being stunlocked.
- Mon Jun 29, 2015 7:20 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25906
Re: Can we change how coderbus operates?
Also, before you say "But I have posted on github, and it was rejected!" The issue tracker is to post bugs and stuff, not a place to yell about how terrible something is. If people were saying how bad of an idea macrobombs were in the feedback thread before the PR was merged, none of then ...
- Mon Jun 29, 2015 7:11 pm
- Forum: Coding Feedback
- Topic: Space Crates game is rng bullshit
- Replies: 14
- Views: 4326
Re: Space Crates game is rng bullshit
Where the hell do they even spawn? I haven't managed to find a single one.
- Mon Jun 29, 2015 6:06 pm
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 11170
Re: Economy [MIAUW EDITION]
The AI should be able to have a lot of control over payrolls and accounts. Would make the corporate last a lot more interesting.
- Mon Jun 29, 2015 4:56 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25906
Re: Can we change how coderbus operates?
If you see a major problem with a pr, then post in the comments of the actual pr then. That's part of the reason why macrobombs got merged. People who realized the problems with them didn't post anything in the PR itself, where most of the attention is given to. It's not that hard to make a github a...
- Mon Jun 29, 2015 12:48 am
- Forum: Resolved Appeals
- Topic: [Shadowlight213/Summoner] Niglet Jones - Ban without warning
- Replies: 9
- Views: 3780
Re: [Shadowlight213] Niglet Jones - Ban without warning
We take any sort of ERP very seriously here. Especially any non-consensual ERP, which is an instant permanent ban. That being said, this is technically Summoner99's ban. I just helped them out with applying it. To clarify the reason for the ban, it was due to this emote: Niglet Jones caresses vespa'...
- Tue Jun 23, 2015 3:58 pm
- Forum: Ideas
- Topic: MMI/posibrain mech QOL improvements
- Replies: 15
- Views: 3862
Re: MMI/posibrain mech QOL improvements
MMIs and posibrains in mechs don't have any laws. Giving them the same access and abilities as an AI in a mech would be stupid.
- Tue Jun 23, 2015 3:22 pm
- Forum: Coding Feedback
- Topic: Nuke Op Hardsuits removable, explosive implants cost 4 tc
- Replies: 20
- Views: 3946
Re: Nuke Op Hardsuits removable, explosive implants cost 4 t
Note that the hardsuits are only removable in combat mode. An op can still make their suit unremovable by switching to travel mode.
- Tue Jun 23, 2015 4:28 am
- Forum: Resolved Appeals
- Topic: [Anonmare] - The Machine - Headban
- Replies: 1
- Views: 419
Re: [Anonmare] - The Machine - Headban
I didn't see the OOC notification. I saw the suicide, and saw nothing in the admin logs, so I assumed there was no warning. I applied a head ban as well as an AI ban because it is the standard for logging off as an important role. Jobbans removed, please notify us via adminhelp next time if possible...
- Sun Jun 21, 2015 7:25 pm
- Forum: Ideas
- Topic: Replica Pod mutation -> Way to bring ghosts back
- Replies: 10
- Views: 3023
Re: Replica Pod mutation -> Way to bring ghosts back
Scrubbers are already set to filter co2 by default, so even if there was more co2 in the air, it would just be scrubbed away.
- Sat Jun 20, 2015 12:51 am
- Forum: Admin Complaints
- Topic: Admin Complaints about Events
- Replies: 71
- Views: 40649
Re: Admin Complaints about Events
Planning every single little detail out on how the event is going to go and making sure it happens that way is called railroading, and any decent DM is going to tell you how terrible of a thing that is as it makes players feel like whatever they do is pointless. Edit: Also, the quality of an event i...
- Fri Jun 19, 2015 9:08 pm
- Forum: Admin Complaints
- Topic: Admin Complaints about Events
- Replies: 71
- Views: 40649
Re: Admin Complaints about Events
If people are tired of events on sybil to the point where if an event is not absolutely perfect they make a complaint, why don't we just stop running events on sybil for a while? The event stuff can be done on bagil, and we can just administrate sybil with no button pushes at all. If people start wh...
- Fri Jun 19, 2015 2:34 am
- Forum: Ideas
- Topic: Give sec hardsuit a build in jetpack
- Replies: 29
- Views: 6217
Re: Give sec hardsuit a build in jetpack
Sec hardsuits have far more armor than engineering hardsuits do. They don't need the extra mobility if built in jetpacks.
- Fri Jun 19, 2015 12:02 am
- Forum: General Chat
- Topic: Defensive Server Response To Shitty ION E3 Trailer
- Replies: 88
- Views: 25303
Re: Defensive Server Response To Shitty ION E3 Trailer
I usually disable panic bunker on basil whenever I'm on already. There's rarely enough players on for gamemodes other than traitorling, so no reason to block new players.
- Wed Jun 17, 2015 9:43 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 90945
Re: MetaStation (v41A.II 12/04) and Mapping Guide
Wizard shuttle is missing a magic mirror, and sprites for the thunderdome team floors are broken.
Also the emergency shuttle brig is currently broken and doesn't count as a brig anymore as well as having blue floors.
Also the emergency shuttle brig is currently broken and doesn't count as a brig anymore as well as having blue floors.
- Fri Jun 12, 2015 10:09 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8316
Re: Releasing N2O as an Asimov Silicon
The problem I see with N20, especially flooding it in the vents, is that it is extremely difficult to get rid of. It is the hardest gas to remove via scrubbers. I would maybe see this as ok if it was releasing it via a tank, but with vents you can't control where it will go. The tiniest breach will ...
- Sun Jun 07, 2015 10:57 am
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27801
Re: Good Things To Port
Bay's Crew monitor map. I wanna be able to sit in front of the crew monitor console as the cap and deploy the sec officers like an rts game.