Search found 594 matches

by Shadowlight213
Wed Aug 26, 2015 12:47 am
Forum: Ideas
Topic: Make it obvious when the AI is watching you
Replies: 24
Views: 5641

Re: Make it obvious when the AI is watching you

Making it obvious if the Ai is watching you is going to be hell for traitor Ais who need to stalk a target and wait for the perfect moment to strike without the entire station descending on their core.
by Shadowlight213
Wed Aug 26, 2015 12:43 am
Forum: Ideas
Topic: Gving the AI and sec something to do to reduce validhunting
Replies: 68
Views: 11768

Re: Gving the AI and sec something to do to reduce validhunt

Alright, so I apparently was mistaken about the sec part. But the Ai part still stands. Literally All the Ai does is open doors for the most part. Once again. the point of this thread is not to think of nerfs for the Ai, but to think of things for them to do. This is of double benefit to both the an...
by Shadowlight213
Sun Aug 23, 2015 7:38 am
Forum: Ideas
Topic: Gving the AI and sec something to do to reduce validhunting
Replies: 68
Views: 11768

Gving the AI and sec something to do to reduce validhunting

I think the main issue that the AI and sec suffer from is that they don't have much to keep themselves occupied with, which leads to then scanning the station for antag behavior, since they don't have anything else to do really. They should have something to do so their gaze is turned away from anta...
by Shadowlight213
Sun Aug 23, 2015 6:19 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 90945

Re: MetaStation (v41F 24/07) and Mapping Guide

I mentioned it to metacide already, but posting here for records sake. Currently tcomms smes and tcomms itself is wired into the rest of the AI sat, and the main grid. This means that not setting up the engine can take comms out eventually. I'd prefer it if the smes stayed where it was, but connecte...
by Shadowlight213
Tue Aug 18, 2015 11:19 am
Forum: Ideas
Topic: Emagged borgs caught too fast.
Replies: 31
Views: 6604

Re: Emagged borgs caught too fast.

Scones wrote:Which reminds me that illegal module should REALLY just add the contraband module, not break the cover + fuck with the console
Illegal module is basically an emag minus changing the lawset to syndie. Cover can be relocked with an id btw.
by Shadowlight213
Mon Aug 10, 2015 12:37 pm
Forum: Resolved Appeals
Topic: [HBL] Tornadium - Permaban
Replies: 60
Views: 13840

Re: [HBL] Tornadium - Permaban

I think sec ban is being brought up due to most of the issues popping up when you play sec.
by Shadowlight213
Fri Aug 07, 2015 6:43 pm
Forum: Admin Feedback
Topic: NikNakFlak
Replies: 233
Views: 86876

Re: NikNakFlak

Turgent wrote:Refuses to give me permanent catgirl
You're asking the wrong admin for that~.
by Shadowlight213
Fri Aug 07, 2015 6:30 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: Scones
Replies: 17
Views: 5238

Re: TRIALMIN REVIEW: Scones

I have to agree with PAS on their analysis. I've experienced similar things from scones. He's a good admin, just needs to get the salt under control. His handling of ahelps is really good though. I've often asked them for their opinion when I'm uncertain on a matter involving sec. I'd say extend may...
by Shadowlight213
Fri Aug 07, 2015 12:33 am
Forum: Coding Feedback
Topic: New RCD is brokenly retarded
Replies: 37
Views: 7828

Re: New RCD is brokenly retarded

Anonmare wrote:it can edit it, you have to right-click the RCD and click on Airlock Access then swipe ID. You don't actually need an ID.
Incorrect. For human RCDs, it checks the ID that you are currently wearing. You still need maint access.
by Shadowlight213
Fri Aug 07, 2015 12:26 am
Forum: Ideas
Topic: Doctors, Scientists, traitor effectiveness and job merging.
Replies: 25
Views: 5990

Re: Doctors, Scientists, traitor effectiveness and job mergi

Maybe merge chemist and MD. Please leave viro seperate. Viro is a solo job. There's no possibility for cooperation in it as there is one machine. People wanting to "help" with viro is going to make the whole thing a shitfest.
by Shadowlight213
Fri Aug 07, 2015 12:06 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Tedward1337
Replies: 20
Views: 6235

Re: TRIALMIN REVIEW: Tedward1337

I've experienced only positive interactions with them in asay. Good admin. Promote he.
by Shadowlight213
Thu Aug 06, 2015 11:34 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Brotemis
Replies: 12
Views: 3720

Re: TRIALMIN REVIEW: Brotemis

I've only seen him on once or twice. During those times I didn't see anything that stood out. I'd say extend.
by Shadowlight213
Sun Aug 02, 2015 1:04 am
Forum: Resolved Requests
Topic: Oldman Robustin - Powergame as fuck
Replies: 101
Views: 25139

Re: Oldman Robustin - Powergame as fuck

Anon3, look at the screenshots...
Does that fucking LOOK like a sealed container to you? The guy who died was already in the gulag.
by Shadowlight213
Wed Jul 29, 2015 7:44 pm
Forum: Closed Policy Discussion
Topic: Bomb Policy
Replies: 52
Views: 11038

Re: Bomb Policy

Collateral damage is the key difference between bombs and something like a toolbox or laser. The gulag being blown up isn't as important as the fact that there was an innocent bystander there, who now is going to either suffocate or die from pressure loss due to the front part of the gulag being a g...
by Shadowlight213
Wed Jul 29, 2015 5:01 am
Forum: Resolved Appeals
Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
Replies: 6
Views: 1341

Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap

Alright then, I'll unban the MunkeyBeans account and re-apply the weekban you evaded. As Ahammer said, this is a permabannable offense, and I'm actually being extremely nice by unbanning you. This is your only chance though. Don't make any more accounts or it's a perma and it's likely the appeal wil...
by Shadowlight213
Tue Jul 28, 2015 4:34 am
Forum: Resolved Appeals
Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
Replies: 6
Views: 1341

Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap

The antag restrictions for a new account don't matter here. The fact that you switched to a new account while you were banned on your old one, without asking or notifying admins about it is evading. The fact that you were banned for that is marked on your account for admins to know, and by switching...
by Shadowlight213
Tue Jul 28, 2015 2:37 am
Forum: Resolved Appeals
Topic: [shadowlight213] MunkeyBeans misunderstood ban evasionappeal
Replies: 6
Views: 1341

Re: [shadowlight213] MunkeyBeans misunderstood ban evasionap

Your new account was made on the same day as the ban was applied. Had you waited until the ban was over, there would be no problem. Evading any ban shows that you do not care for our server rules, and aren't willing to abide by the decisions that the administrators make. It's not something we take l...
by Shadowlight213
Mon Jul 20, 2015 9:55 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8316

Re: Releasing N2O as an Asimov Silicon

Once again, N20 as a temporary thing doesn't work that well. Literally codewise, it is the slowest thing to be scrubbed from the air. You can't just release it temporarily and scrub it out. You'll probably need to drain all the air to get rid of it.
by Shadowlight213
Mon Jul 20, 2015 9:46 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17309

Re: Map Rotation

MSO is open to the idea of implementing a map rotation system, and has already begun working on implementing the framework. He says he might be able to get it running in about a month, possibly less.
by Shadowlight213
Mon Jul 20, 2015 5:18 am
Forum: Coding Feedback
Topic: The death of Box station?
Replies: 66
Views: 14432

Re: The death of Box station?

Meta was literally only on box as long as the vote won for meta. The moment box won, we switched back. (excluding the one extra round we ran due to MSO needing to change configs)
He's currently working on a map rotation system for tg, so its likely that the maps will be changing every so often.
by Shadowlight213
Mon Jul 20, 2015 12:36 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 90945

Re: MetaStation (v41D 17/07) and Mapping Guide

Making a feedback post for all the players who can't be assed to do it themselves. Will be editing this a lot. Literally copy pasting feedback -Botany irrigation is not setup -viro set up is way better than box just because the fridge) is within a tile of the pandemic - only thing I don't like is th...
by Shadowlight213
Fri Jul 17, 2015 11:48 pm
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16858

Re: [POLL] Ghosting

Yes we totally should remove ghosting. There's no possible way that someone could be permanently prevented from killing themselves or suiciding. We totally don't have a gas that knocks you out forever, or an unremovable item that makes it impossible to do anything including suicide. If we did have t...
by Shadowlight213
Thu Jul 16, 2015 11:27 pm
Forum: Closed Policy Discussion
Topic: Stricter rules on Ayyyliens(No murder no griffing)
Replies: 32
Views: 5603

Re: Stricter rules on Ayyyliens(No murder no griffing)

The only restriction that I would really like placed on abductors is no recalling the shuttle constantly.
I mean, I spawned antags to help nudge the round to a close, not extend it by them constantly recalling the shuttle and teleporting away.
by Shadowlight213
Wed Jul 15, 2015 9:05 pm
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10831

Re: You have been inactive for more than 10 minutes = discon

Last I checked admins don't count towards the population limit, so kicking them seems kind of pointless anyway. They don't count towards the soft limits, but they count towards the hard limits. The server load doesn't differentiate between Admin or not, a connection is a connection. Granted, Observ...
by Shadowlight213
Wed Jul 15, 2015 2:35 am
Forum: Closed Policy Discussion
Topic: Shadowlight - KorPhaeron
Replies: 43
Views: 10326

Re: Shadowlight - KorPhaeron

Ok, I latejoined the round, so the only part I saw was Kor dunking Osborne. I've looked over things some more, and found a few interesting lines that confirm Kor's side. [18:51:42]SAY: Osborn Auman/Tornadium : Space that fucker I also saw the HOS say [19:04:20]SAY: Happi Futur/Kingofcarrotflowerspt1...
by Shadowlight213
Mon Jul 13, 2015 6:49 pm
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10831

Re: You have been inactive for more than 10 minutes = discon

This isn't just for players also, Even admins get kicked.
by Shadowlight213
Fri Jul 10, 2015 9:43 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28768

Re: hard population cap

the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
by Shadowlight213
Fri Jul 10, 2015 1:38 am
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4679

Re: Player spiders OP

Fun fact. Nurse spiders are able to feed on drones.
Player spiders are definitely extremely powerful, but they do have an upside in that you can get pretty much all of deadchat back into the game in a few moments with a few var edits. You can't easily do that with xenos.
by Shadowlight213
Thu Jul 09, 2015 8:30 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11257

Re: Please disable mulligan mode for now

No admin is going to bwoink you for calling the shuttle once the big antag is dead. If they do, then they are silly.
Maybe the mulligan limits should be make stricter. Decrease the max time to 20 minutes from 30, and up the crew percentage to 80 or so.
by Shadowlight213
Wed Jul 08, 2015 3:00 am
Forum: Resolved Appeals
Topic: SpiritOfRevenge banned by Scones
Replies: 37
Views: 8007

Re: SpiritOfRevenge banned by Scones

So, the sec officer steals a backpack, and you decide that that gives you the right to steal his fucking ID and weapon? as well as his backpack? Yeah. I would have assumed you were a traitor and lasered you as well. You attacked first, you stole his non lethal gun. Yeah, I'm with scones here, he was...
by Shadowlight213
Wed Jul 08, 2015 2:36 am
Forum: Resolved Appeals
Topic: SpiritOfRevenge banned by Scones
Replies: 37
Views: 8007

Re: SpiritOfRevenge banned by Scones

Escalation policy excerpt: some dude takes your gloves, you attack him, he attacks you back, you die, he takes you to medbay. You go after him, he dies, you medbay him, he comes back after you, you are now able to kill each other and do whatever freely Regardless of everything else, you went out of...
by Shadowlight213
Thu Jul 02, 2015 12:46 am
Forum: Coding Feedback
Topic: Cut defib times in half
Replies: 29
Views: 6699

Re: Cut defib times in half

Good change, I'm sick of scientists refusing to be cloned, screaming in deadchat, "DEFIB ME! I don't want to lose my implants! ADMINS! TELL THAT MORON TO DEFIB ME!!!!!"
Doubt this will help, but I at least can say that it took too long.
by Shadowlight213
Wed Jul 01, 2015 4:26 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 23293

Re: Security helmet Camera Vote Or Die Edition

>Sec helmet flashlights not being removed.
I am ok with this.
by Shadowlight213
Tue Jun 30, 2015 4:07 am
Forum: Coding Feedback
Topic: Security bot detain mode removed
Replies: 35
Views: 8559

Re: Security bot detain mode removed

I think as cheridan suggested, having the bot get bored after a while and just wander away would work really well. It would keep the arrested person from just running away and removing their cuffs, but it would let people get out of being stunlocked.
by Shadowlight213
Mon Jun 29, 2015 7:20 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25906

Re: Can we change how coderbus operates?

Also, before you say "But I have posted on github, and it was rejected!" The issue tracker is to post bugs and stuff, not a place to yell about how terrible something is. If people were saying how bad of an idea macrobombs were in the feedback thread before the PR was merged, none of then ...
by Shadowlight213
Mon Jun 29, 2015 7:11 pm
Forum: Coding Feedback
Topic: Space Crates game is rng bullshit
Replies: 14
Views: 4326

Re: Space Crates game is rng bullshit

Where the hell do they even spawn? I haven't managed to find a single one.
by Shadowlight213
Mon Jun 29, 2015 6:06 pm
Forum: Coding Feedback
Topic: Economy [MIAUW EDITION]
Replies: 44
Views: 11170

Re: Economy [MIAUW EDITION]

The AI should be able to have a lot of control over payrolls and accounts. Would make the corporate last a lot more interesting.
by Shadowlight213
Mon Jun 29, 2015 4:56 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25906

Re: Can we change how coderbus operates?

If you see a major problem with a pr, then post in the comments of the actual pr then. That's part of the reason why macrobombs got merged. People who realized the problems with them didn't post anything in the PR itself, where most of the attention is given to. It's not that hard to make a github a...
by Shadowlight213
Mon Jun 29, 2015 12:48 am
Forum: Resolved Appeals
Topic: [Shadowlight213/Summoner] Niglet Jones - Ban without warning
Replies: 9
Views: 3780

Re: [Shadowlight213] Niglet Jones - Ban without warning

We take any sort of ERP very seriously here. Especially any non-consensual ERP, which is an instant permanent ban. That being said, this is technically Summoner99's ban. I just helped them out with applying it. To clarify the reason for the ban, it was due to this emote: Niglet Jones caresses vespa'...
by Shadowlight213
Tue Jun 23, 2015 3:58 pm
Forum: Ideas
Topic: MMI/posibrain mech QOL improvements
Replies: 15
Views: 3862

Re: MMI/posibrain mech QOL improvements

MMIs and posibrains in mechs don't have any laws. Giving them the same access and abilities as an AI in a mech would be stupid.
by Shadowlight213
Tue Jun 23, 2015 3:22 pm
Forum: Coding Feedback
Topic: Nuke Op Hardsuits removable, explosive implants cost 4 tc
Replies: 20
Views: 3946

Re: Nuke Op Hardsuits removable, explosive implants cost 4 t

Note that the hardsuits are only removable in combat mode. An op can still make their suit unremovable by switching to travel mode.
by Shadowlight213
Tue Jun 23, 2015 4:28 am
Forum: Resolved Appeals
Topic: [Anonmare] - The Machine - Headban
Replies: 1
Views: 419

Re: [Anonmare] - The Machine - Headban

I didn't see the OOC notification. I saw the suicide, and saw nothing in the admin logs, so I assumed there was no warning. I applied a head ban as well as an AI ban because it is the standard for logging off as an important role. Jobbans removed, please notify us via adminhelp next time if possible...
by Shadowlight213
Sun Jun 21, 2015 7:25 pm
Forum: Ideas
Topic: Replica Pod mutation -> Way to bring ghosts back
Replies: 10
Views: 3023

Re: Replica Pod mutation -> Way to bring ghosts back

Scrubbers are already set to filter co2 by default, so even if there was more co2 in the air, it would just be scrubbed away.
by Shadowlight213
Sat Jun 20, 2015 12:51 am
Forum: Admin Complaints
Topic: Admin Complaints about Events
Replies: 71
Views: 40649

Re: Admin Complaints about Events

Planning every single little detail out on how the event is going to go and making sure it happens that way is called railroading, and any decent DM is going to tell you how terrible of a thing that is as it makes players feel like whatever they do is pointless. Edit: Also, the quality of an event i...
by Shadowlight213
Fri Jun 19, 2015 9:08 pm
Forum: Admin Complaints
Topic: Admin Complaints about Events
Replies: 71
Views: 40649

Re: Admin Complaints about Events

If people are tired of events on sybil to the point where if an event is not absolutely perfect they make a complaint, why don't we just stop running events on sybil for a while? The event stuff can be done on bagil, and we can just administrate sybil with no button pushes at all. If people start wh...
by Shadowlight213
Fri Jun 19, 2015 2:34 am
Forum: Ideas
Topic: Give sec hardsuit a build in jetpack
Replies: 29
Views: 6217

Re: Give sec hardsuit a build in jetpack

Sec hardsuits have far more armor than engineering hardsuits do. They don't need the extra mobility if built in jetpacks.
by Shadowlight213
Fri Jun 19, 2015 12:02 am
Forum: General Chat
Topic: Defensive Server Response To Shitty ION E3 Trailer
Replies: 88
Views: 25303

Re: Defensive Server Response To Shitty ION E3 Trailer

I usually disable panic bunker on basil whenever I'm on already. There's rarely enough players on for gamemodes other than traitorling, so no reason to block new players.
by Shadowlight213
Wed Jun 17, 2015 9:43 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 90945

Re: MetaStation (v41A.II 12/04) and Mapping Guide

Wizard shuttle is missing a magic mirror, and sprites for the thunderdome team floors are broken.
Also the emergency shuttle brig is currently broken and doesn't count as a brig anymore as well as having blue floors.
by Shadowlight213
Fri Jun 12, 2015 10:09 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8316

Re: Releasing N2O as an Asimov Silicon

The problem I see with N20, especially flooding it in the vents, is that it is extremely difficult to get rid of. It is the hardest gas to remove via scrubbers. I would maybe see this as ok if it was releasing it via a tank, but with vents you can't control where it will go. The tiniest breach will ...
by Shadowlight213
Sun Jun 07, 2015 10:57 am
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 27801

Re: Good Things To Port

Bay's Crew monitor map. I wanna be able to sit in front of the crew monitor console as the cap and deploy the sec officers like an rts game.