Search found 2075 matches

by kevinz000
Thu Jun 02, 2016 9:24 pm
Forum: Former Admins
Topic: [No Longer Admin] Krusvik
Replies: 27
Views: 11278

Re: Krusvik

10 /10 very cool person
by kevinz000
Thu Jun 02, 2016 5:47 am
Forum: Coding Feedback
Topic: Remove Grey Tide From The Game
Replies: 71
Views: 17355

Re: Remove Grey Tide From The Game

could just make it a generic departmental airlock malfunction event itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit I'm going to add this, but make all assistants get the message &qu...
by kevinz000
Mon May 30, 2016 2:06 am
Forum: General Chat
Topic: Basil returns
Replies: 59
Views: 16194

Re: Basil returns

Zilenan91 wrote:
Zilenan91 wrote:
iamgoofball wrote:
ColonicAcid wrote:
iamgoofball wrote:
iamgoofball wrote:
Armhulen wrote:
Bolien wrote:
Zilenan91 wrote:
PKPenguin321 wrote:
DrPillzRedux wrote:mekhi is on basil ggnore
by kevinz000
Wed May 25, 2016 8:14 am
Forum: Closed Complaints
Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
Replies: 28
Views: 6990

Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas

Edit: I can't read antag lists I'm sorry.
by kevinz000
Tue May 24, 2016 7:00 pm
Forum: Closed Complaints
Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
Replies: 28
Views: 6990

Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas

Edit: I can't read antag lists I'm sorry.
by kevinz000
Tue May 24, 2016 2:22 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

No, it's not already merged. Yes, I am working on it.
by kevinz000
Mon May 23, 2016 7:17 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Luke Cox wrote:Not sure how far along Mekhi is on those bugfixes, but once he's done it'll get another test merge, and then probably a final merge.
Soon as my keyboard arrives, kaythanks
DM doesn't seem to like on screen keyboards...
by kevinz000
Sat May 21, 2016 6:31 pm
Forum: General Chat
Topic: Secborg/Peacekeeper are real?
Replies: 21
Views: 7287

Re: Secborg/Peacekeeper are real?

code borg riding when
by kevinz000
Wed May 18, 2016 11:21 pm
Forum: Ideas
Topic: /tg/med 2.0 (the death of goofmed edition)
Replies: 26
Views: 5271

Re: /tg/med 2.0 (the death of goofmed edition)

Better then goonfmed.
by kevinz000
Tue May 17, 2016 11:45 pm
Forum: Ideas
Topic: Remove Tesla Grilles
Replies: 40
Views: 8557

Re: Remove Tesla Grilles

Stop whining and git gud.
by kevinz000
Mon May 16, 2016 4:42 pm
Forum: Coding Feedback
Topic: Sec Krav Maga Poll
Replies: 131
Views: 28971

Re: Sec Krav Maga Poll

This is stun gloves on steroids
by kevinz000
Mon May 16, 2016 4:37 pm
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Hi. I'm currently working on fixing things liiiike the hug messages ignoring bowman and emailed module balance .
Emagged. Not emailed typing. On phone.
:^]
by kevinz000
Sun May 15, 2016 12:01 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Also, you guys do realize that the stun arm is the engiborg stun arm, only doesn't stun as long, has a huge power draw, and has a higher delay? :/
by kevinz000
Sun May 15, 2016 12:00 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Flash is from the default borg module that it's children of. As in, I didn't make the flash. I'm currently making it not affect bowmans for emagged stun alarm
by kevinz000
Sat May 14, 2016 5:08 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Last I checked the majority of the community did NOT want secborgs removed. This shit doesn't have any hard stuns in quotes unless emagged.
by kevinz000
Sat May 14, 2016 5:07 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Isn't that the issue with all borgs who are even capable of blocking shots?
by kevinz000
Sat May 14, 2016 4:47 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Stamina toxin now quickly deals stamina damage as long as your stamina damage is below 50. This should do its intended feature of slowing someone down without making it a stun.
by kevinz000
Sat May 14, 2016 4:44 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Yeah and people want standard borgs to lose their baton so they can't do that shit as well if this gets merged so I don't see the issue. Even with fast metabolism it's still going to make you confused. The whole point is to seperate people killing each other, not stun them and arrest them. Energy bo...
by kevinz000
Sat May 14, 2016 4:35 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Making chems metabolize 50% faster from what it is now. Making E-Bola (Ayylmao) disappear after 1-2.5 seconds so it's more of "Slow single target" then "Crowd control". Maybe raising delays. Chems have a bit less stamina damage and less dizzy shit.
by kevinz000
Sat May 14, 2016 4:32 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Re: Peacekeeper Borgs

Uh bolas.. Will consider revising.. maybe faster self-removal The non emagged chemicals are ALREADY FAST METABOLIZING. Will consider making it get out of your system even faster or have a lesser effect. >Looks away AHELP IT. POLICY ISSUE OF SILICONS IGNORING FORCEBORGING. and what random shit did it...
by kevinz000
Sat May 14, 2016 4:10 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45996

Peacekeeper Borgs

Seeing as the original thread in ideas is dead, I'd better make one here.
Please post all balance concerns, bugs, issues, suggestions, and whatnot here.
:^)
by kevinz000
Thu May 12, 2016 8:38 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 446075

Re: Memorable Quotes

(F) DEAD: Amy Kimbrough asks, "wait dark mekhi and regualr mekhi are different people?"
by kevinz000
Thu May 12, 2016 2:21 am
Forum: Closed Policy Discussion
Topic: Wizard Combat & Friendly Fire
Replies: 76
Views: 16455

Re: Wizard Combat & Friendly Fire

I was using blink, lightning bolt, teleport, repulse, and jaunt. I was using blink to evade explosives and foam, and jaunt for bigger blasts. Also, I used lightning bolt + teleport for instant teleport + zap because teleport doesn't reset lightning bolt chargingK PERSONALLY, if another wizard used i...
by kevinz000
Tue May 10, 2016 10:49 am
Forum: Ideas
Topic: Making Gang Great Again?!
Replies: 13
Views: 3207

Re: Making Gang Great Again?!

Basiclly: To win you murderbone everyone on the shuttle cept for your 9 cause you don't know who's gang?
by kevinz000
Tue May 10, 2016 1:02 am
Forum: Ideas
Topic: Add Miscreant antags from goon
Replies: 14
Views: 2354

Re: Add Miscreant antags from goon

Stop encouraging greyshits
by kevinz000
Fri May 06, 2016 10:38 am
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6529

Re: Greater Bag of Holding

This is the new locker ops meta.
by kevinz000
Thu May 05, 2016 6:34 am
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6529

Re: Greater Bag of Holding

Can we set up a PA in our bag of holding and open it at people who we hate so they get blasted by a PA? :)
Bonus points if you can actually do that... with all projectiles! >Emitter array in greater bag of holding >Opens end at blob
by kevinz000
Thu May 05, 2016 6:29 am
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2363

Re: Virus changes following blood rework.

so that would imply making healing viruses harder to make and easier to cure even if you don't want to cure it
Kay.
by kevinz000
Thu May 05, 2016 6:27 am
Forum: Ideas
Topic: Noslips should give you immunity to space lube
Replies: 14
Views: 2251

Re: Noslips should give you immunity to space lube

No, sounds pretty overpowered. Also, I remember when lube was invisible and the crowbar method didn't work either. Literally wait 5 minutes infront of suspicious tiles to not slip in revs.
by kevinz000
Thu May 05, 2016 6:24 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 129406

Re: Secborg replacement: Peacekeeper Borg

https://github.com/tgstation/-tg-station/pull/17355 for those who don't go on github to see latest code changes to get a gameplay advantage erm I mean to see latest code changes to know what's going on
by kevinz000
Mon May 02, 2016 6:12 am
Forum: Ideas
Topic: tourists (memey admin even/random event)
Replies: 2
Views: 596

Re: tourists (memey admin even/random event)

Yog has tourists and I used to play HoS 24/7
Worst greytiders ever. I like greyshits better.
by kevinz000
Sun May 01, 2016 2:34 am
Forum: Ideas
Topic: Give the eguns to the heads of staff
Replies: 67
Views: 12769

Re: Give the eguns to the heads of staff

Personally the telebaton is the most powerful weapon in the game if you use it right.
by kevinz000
Sat Apr 23, 2016 8:07 am
Forum: Closed Policy Discussion
Topic: Genetically modified SLIP MAYMAY's
Replies: 16
Views: 3192

Re: Genetically modified SLIP MAYMAY's

Oldman I've seen rice that fucking stuns for 30 seconds
Shouldn't be acceptable.
by kevinz000
Mon Apr 18, 2016 3:42 am
Forum: Closed Policy Discussion
Topic: Ashwalker Hunting Equiette
Replies: 72
Views: 20033

Re: Ashwalker Hunting Equiette

>dunk a single miner
>R&D gets pissed you're killing their miners
>Entire security force and 2 combat mechs drop on your party
>cry
by kevinz000
Mon Apr 18, 2016 3:34 am
Forum: Ideas
Topic: Return implanted antags at a reduced chance
Replies: 22
Views: 3616

Re: Return implanted antags at a reduced chance

How about we not return greytiding because "THAT OFFICER MIGHT BE AN ANTAG TRYING TO KILL ME"?
by kevinz000
Thu Apr 14, 2016 2:10 am
Forum: Roleplaying
Topic: Your IC has 1 Main / Sub Skill, what is it?
Replies: 105
Views: 52118

Re: Your IC has 1 Main / Sub Skill, what is it?

Mekhi Anderson Trait: Combat Reflexes: Tends to react to situations quicker/with a more violent method of resolution Trait: Luck: RNG favors him Flaw: Spray and Pray: Misses 50% of the time Flaw: Poor Grip: Tends to easily get slipped as he does not react to slippery surfaces as well Flaw: Overconfi...
by kevinz000
Thu Apr 14, 2016 1:57 am
Forum: Closed Policy Discussion
Topic: Bring back Ban Request
Replies: 186
Views: 50783

Re: Bring back Ban Request

Bring back Ban Requests so I can have some entertaining TEEGEE DRAMA
by kevinz000
Fri Mar 25, 2016 10:28 pm
Forum: General Chat
Topic: Fun things to do as traitor thread
Replies: 86
Views: 20531

Re: Fun things to do as traitor thread

High speed telescience lock
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES :D
As changeling , systematically transformation sting the entire crew, switching everyone over by one
by kevinz000
Fri Mar 25, 2016 10:28 pm
Forum: General Chat
Topic: Fun things to do as traitor thread
Replies: 86
Views: 20531

Re: Fun things to do as traitor thread

High speed telescience lock
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES :D
As changeling , systematically transformation sting the entire crew, switching everyone over by one
by kevinz000
Sun Mar 20, 2016 9:07 am
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2570

Re: Botany QOL suggestion

After kor makes R&D cost metric tons of minerals to OPERATE, have fun getting upgrades.
by kevinz000
Sat Mar 12, 2016 12:03 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

I think an admin said something like this
"You can get away with a lot of shit if you don't brag about it"
Follow the advice. Bragging will only get you unwanted attention.
by kevinz000
Fri Mar 11, 2016 10:11 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 125661

Re: Lavaland

I VOTED FOR YOU
HOW COULD YOU
1. space wind is op
2. not much prebuilt tunnels.
by kevinz000
Fri Mar 11, 2016 12:34 am
Forum: Resolved Appeals
Topic: [ausops] Keekenox - Metacomms on another server's TS
Replies: 6
Views: 1944

Re: [ausops] Keekenox - Metacomms on another server's TS

Getting banned on yog for powergaming Oh my, brings back memories. Oh I'm even mentioned. GaryRachnid: "If this can't be considered "powergaming" then why did people like Mekhi or Ivan who did different things under the same spectrum get punished for them? I find that unfair for peopl...
by kevinz000
Thu Mar 10, 2016 11:49 pm
Forum: Ideas
Topic: Chronomanipulation Implant
Replies: 11
Views: 1773

Re: Chronomanipulation Implant

A competent xenobiologists could pump out tons of chronostop extracts.
by kevinz000
Thu Mar 10, 2016 11:35 pm
Forum: Coding Feedback
Topic: Goon stock market / Goof Economy
Replies: 40
Views: 9535

Re: Goon stock market / Goof Economy

Null crates are fine. Send events in. It'll be a challenge the crew, by ordering all the equipment, are consenting to take. Also as for the firearm problem If you make it require pins to count as a sucessful export that'd cap cargo points severly as pins need to either be printed with diamonds or or...
by kevinz000
Thu Mar 10, 2016 10:23 am
Forum: Coding Feedback
Topic: Goon stock market / Goof Economy
Replies: 40
Views: 9535

Re: Goon stock market / Goof Economy

Kor wrote:Broken
You're welcome papa goofball :)
by kevinz000
Mon Feb 29, 2016 1:30 am
Forum: Resolved Requests
Topic: Tsaricide - OD's me on morphine and generally fucks me up
Replies: 24
Views: 10986

Re: Tsaricide - OD's me on morphine and generally fucks me u

Fuck ups happen, he shouldn't be permabanned and deadminned for this one case of grief.
by kevinz000
Mon Feb 29, 2016 1:07 am
Forum: General Chat
Topic: Nuke Ops Tactics
Replies: 54
Views: 18931

Re: Nuke Ops Tactics

lumipharon wrote: 3: Lone wolf is dead wolf. Stay with your team mates, you're not rambo..
Objection.
by kevinz000
Sun Feb 28, 2016 8:40 pm
Forum: Coding Feedback
Topic: Reenable Away Missions
Replies: 48
Views: 11314

Re: Reenable Away Missions

Get rid of the fucking Nanotrasen v. Syndie one with the NT private security or whatever. - Buckets of guns - Gateway at the entrance for easy retreating/resupplying/healing - Tons of ways to abuse LOS and aggro mechanics - Eshields, eswords, free genetics powers, and room full of magic spells IMO ...
by kevinz000
Sun Feb 28, 2016 8:34 pm
Forum: Coding Feedback
Topic: Reenable Away Missions
Replies: 48
Views: 11314

Re: Reenable Away Missions

Emitter Maze and Wild West need to go. Space Battle might as well, but it's still being maintained so I dunno. Take it from someone who does the shit that helped the removal. Wild west is one of the more balanced missions. There's no reason to remove lethal missions. You have to accept the risk of ...