Search found 2075 matches
- Thu Jun 02, 2016 9:24 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Krusvik
- Replies: 27
- Views: 11278
Re: Krusvik
10 /10 very cool person
- Thu Jun 02, 2016 5:47 am
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17355
Re: Remove Grey Tide From The Game
could just make it a generic departmental airlock malfunction event itd be a real grey tide that way, imagine admins pressing the airlock malfunction button and flocks of assistants migrating to different departments as they get hit I'm going to add this, but make all assistants get the message &qu...
- Mon May 30, 2016 2:06 am
- Forum: General Chat
- Topic: Basil returns
- Replies: 59
- Views: 16194
Re: Basil returns
Zilenan91 wrote:Zilenan91 wrote:iamgoofball wrote:ColonicAcid wrote:iamgoofball wrote:iamgoofball wrote:Armhulen wrote:Bolien wrote:Zilenan91 wrote:PKPenguin321 wrote:DrPillzRedux wrote:mekhi is on basil ggnore
- Wed May 25, 2016 8:14 am
- Forum: Closed Complaints
- Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
- Replies: 28
- Views: 6990
Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas
Edit: I can't read antag lists I'm sorry.
- Tue May 24, 2016 7:00 pm
- Forum: Closed Complaints
- Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
- Replies: 28
- Views: 6990
Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas
Edit: I can't read antag lists I'm sorry.
- Tue May 24, 2016 2:22 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
No, it's not already merged. Yes, I am working on it.
- Mon May 23, 2016 7:17 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Soon as my keyboard arrives, kaythanksLuke Cox wrote:Not sure how far along Mekhi is on those bugfixes, but once he's done it'll get another test merge, and then probably a final merge.
DM doesn't seem to like on screen keyboards...
- Sat May 21, 2016 6:31 pm
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7287
Re: Secborg/Peacekeeper are real?
code borg riding when
- Wed May 18, 2016 11:21 pm
- Forum: Ideas
- Topic: /tg/med 2.0 (the death of goofmed edition)
- Replies: 26
- Views: 5271
Re: /tg/med 2.0 (the death of goofmed edition)
Better then goonfmed.
- Tue May 17, 2016 11:45 pm
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8557
Re: Remove Tesla Grilles
Stop whining and git gud.
- Mon May 16, 2016 4:42 pm
- Forum: Coding Feedback
- Topic: Sec Krav Maga Poll
- Replies: 131
- Views: 28971
Re: Sec Krav Maga Poll
This is stun gloves on steroids
- Mon May 16, 2016 4:37 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Hi. I'm currently working on fixing things liiiike the hug messages ignoring bowman and emailed module balance .
Emagged. Not emailed typing. On phone.
:^]
Emagged. Not emailed typing. On phone.
:^]
- Sun May 15, 2016 12:01 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Also, you guys do realize that the stun arm is the engiborg stun arm, only doesn't stun as long, has a huge power draw, and has a higher delay? :/
- Sun May 15, 2016 12:00 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Flash is from the default borg module that it's children of. As in, I didn't make the flash. I'm currently making it not affect bowmans for emagged stun alarm
- Sat May 14, 2016 5:08 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Last I checked the majority of the community did NOT want secborgs removed. This shit doesn't have any hard stuns in quotes unless emagged.
- Sat May 14, 2016 5:07 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Isn't that the issue with all borgs who are even capable of blocking shots?
- Sat May 14, 2016 4:47 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Stamina toxin now quickly deals stamina damage as long as your stamina damage is below 50. This should do its intended feature of slowing someone down without making it a stun.
- Sat May 14, 2016 4:44 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Yeah and people want standard borgs to lose their baton so they can't do that shit as well if this gets merged so I don't see the issue. Even with fast metabolism it's still going to make you confused. The whole point is to seperate people killing each other, not stun them and arrest them. Energy bo...
- Sat May 14, 2016 4:35 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Making chems metabolize 50% faster from what it is now. Making E-Bola (Ayylmao) disappear after 1-2.5 seconds so it's more of "Slow single target" then "Crowd control". Maybe raising delays. Chems have a bit less stamina damage and less dizzy shit.
- Sat May 14, 2016 4:32 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Re: Peacekeeper Borgs
Uh bolas.. Will consider revising.. maybe faster self-removal The non emagged chemicals are ALREADY FAST METABOLIZING. Will consider making it get out of your system even faster or have a lesser effect. >Looks away AHELP IT. POLICY ISSUE OF SILICONS IGNORING FORCEBORGING. and what random shit did it...
- Sat May 14, 2016 4:10 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45996
Peacekeeper Borgs
Seeing as the original thread in ideas is dead, I'd better make one here.
Please post all balance concerns, bugs, issues, suggestions, and whatnot here.
:^)
Please post all balance concerns, bugs, issues, suggestions, and whatnot here.
:^)
- Thu May 12, 2016 8:38 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 446075
Re: Memorable Quotes
(F) DEAD: Amy Kimbrough asks, "wait dark mekhi and regualr mekhi are different people?"
- Thu May 12, 2016 2:21 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16455
Re: Wizard Combat & Friendly Fire
I was using blink, lightning bolt, teleport, repulse, and jaunt. I was using blink to evade explosives and foam, and jaunt for bigger blasts. Also, I used lightning bolt + teleport for instant teleport + zap because teleport doesn't reset lightning bolt chargingK PERSONALLY, if another wizard used i...
- Tue May 10, 2016 10:49 am
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3207
Re: Making Gang Great Again?!
Basiclly: To win you murderbone everyone on the shuttle cept for your 9 cause you don't know who's gang?
- Tue May 10, 2016 1:02 am
- Forum: Ideas
- Topic: Add Miscreant antags from goon
- Replies: 14
- Views: 2354
Re: Add Miscreant antags from goon
Stop encouraging greyshits
- Fri May 06, 2016 10:38 am
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6529
Re: Greater Bag of Holding
This is the new locker ops meta.
- Thu May 05, 2016 6:34 am
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6529
Re: Greater Bag of Holding
Can we set up a PA in our bag of holding and open it at people who we hate so they get blasted by a PA?
Bonus points if you can actually do that... with all projectiles! >Emitter array in greater bag of holding >Opens end at blob
Bonus points if you can actually do that... with all projectiles! >Emitter array in greater bag of holding >Opens end at blob
- Thu May 05, 2016 6:29 am
- Forum: Ideas
- Topic: Virus changes following blood rework.
- Replies: 9
- Views: 2363
Re: Virus changes following blood rework.
so that would imply making healing viruses harder to make and easier to cure even if you don't want to cure it
Kay.
Kay.
- Thu May 05, 2016 6:27 am
- Forum: Ideas
- Topic: Noslips should give you immunity to space lube
- Replies: 14
- Views: 2251
Re: Noslips should give you immunity to space lube
No, sounds pretty overpowered. Also, I remember when lube was invisible and the crowbar method didn't work either. Literally wait 5 minutes infront of suspicious tiles to not slip in revs.
- Thu May 05, 2016 6:24 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 129406
Re: Secborg replacement: Peacekeeper Borg
https://github.com/tgstation/-tg-station/pull/17355 for those who don't go on github to see latest code changes to get a gameplay advantage erm I mean to see latest code changes to know what's going on
- Mon May 02, 2016 6:12 am
- Forum: Ideas
- Topic: tourists (memey admin even/random event)
- Replies: 2
- Views: 596
Re: tourists (memey admin even/random event)
Yog has tourists and I used to play HoS 24/7
Worst greytiders ever. I like greyshits better.
Worst greytiders ever. I like greyshits better.
- Sun May 01, 2016 2:34 am
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12769
Re: Give the eguns to the heads of staff
Personally the telebaton is the most powerful weapon in the game if you use it right.
- Sat Apr 23, 2016 8:07 am
- Forum: Closed Policy Discussion
- Topic: Genetically modified SLIP MAYMAY's
- Replies: 16
- Views: 3192
Re: Genetically modified SLIP MAYMAY's
Oldman I've seen rice that fucking stuns for 30 seconds
Shouldn't be acceptable.
Shouldn't be acceptable.
- Mon Apr 18, 2016 3:42 am
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 20033
Re: Ashwalker Hunting Equiette
>dunk a single miner
>R&D gets pissed you're killing their miners
>Entire security force and 2 combat mechs drop on your party
>cry
>R&D gets pissed you're killing their miners
>Entire security force and 2 combat mechs drop on your party
>cry
- Mon Apr 18, 2016 3:34 am
- Forum: Ideas
- Topic: Return implanted antags at a reduced chance
- Replies: 22
- Views: 3616
Re: Return implanted antags at a reduced chance
How about we not return greytiding because "THAT OFFICER MIGHT BE AN ANTAG TRYING TO KILL ME"?
- Thu Apr 14, 2016 2:10 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 52118
Re: Your IC has 1 Main / Sub Skill, what is it?
Mekhi Anderson Trait: Combat Reflexes: Tends to react to situations quicker/with a more violent method of resolution Trait: Luck: RNG favors him Flaw: Spray and Pray: Misses 50% of the time Flaw: Poor Grip: Tends to easily get slipped as he does not react to slippery surfaces as well Flaw: Overconfi...
- Thu Apr 14, 2016 1:57 am
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 50783
Re: Bring back Ban Request
Bring back Ban Requests so I can have some entertaining TEEGEE DRAMA
- Fri Mar 25, 2016 10:28 pm
- Forum: General Chat
- Topic: Fun things to do as traitor thread
- Replies: 86
- Views: 20531
Re: Fun things to do as traitor thread
High speed telescience lock
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES
As changeling , systematically transformation sting the entire crew, switching everyone over by one
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES
As changeling , systematically transformation sting the entire crew, switching everyone over by one
- Fri Mar 25, 2016 10:28 pm
- Forum: General Chat
- Topic: Fun things to do as traitor thread
- Replies: 86
- Views: 20531
Re: Fun things to do as traitor thread
High speed telescience lock
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES
As changeling , systematically transformation sting the entire crew, switching everyone over by one
Grab people with that and telescience them into 1x1 singulo-fieldgen cells FOR FUNSIES
As changeling , systematically transformation sting the entire crew, switching everyone over by one
- Sun Mar 20, 2016 9:07 am
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2570
Re: Botany QOL suggestion
After kor makes R&D cost metric tons of minerals to OPERATE, have fun getting upgrades.
- Sat Mar 12, 2016 12:03 am
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 14483
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
I think an admin said something like this
"You can get away with a lot of shit if you don't brag about it"
Follow the advice. Bragging will only get you unwanted attention.
"You can get away with a lot of shit if you don't brag about it"
Follow the advice. Bragging will only get you unwanted attention.
- Fri Mar 11, 2016 10:11 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125661
Re: Lavaland
I VOTED FOR YOU
HOW COULD YOU
1. space wind is op
2. not much prebuilt tunnels.
HOW COULD YOU
1. space wind is op
2. not much prebuilt tunnels.
- Fri Mar 11, 2016 12:34 am
- Forum: Resolved Appeals
- Topic: [ausops] Keekenox - Metacomms on another server's TS
- Replies: 6
- Views: 1944
Re: [ausops] Keekenox - Metacomms on another server's TS
Getting banned on yog for powergaming Oh my, brings back memories. Oh I'm even mentioned. GaryRachnid: "If this can't be considered "powergaming" then why did people like Mekhi or Ivan who did different things under the same spectrum get punished for them? I find that unfair for peopl...
- Thu Mar 10, 2016 11:49 pm
- Forum: Ideas
- Topic: Chronomanipulation Implant
- Replies: 11
- Views: 1773
Re: Chronomanipulation Implant
A competent xenobiologists could pump out tons of chronostop extracts.
- Thu Mar 10, 2016 11:35 pm
- Forum: Coding Feedback
- Topic: Goon stock market / Goof Economy
- Replies: 40
- Views: 9535
Re: Goon stock market / Goof Economy
Null crates are fine. Send events in. It'll be a challenge the crew, by ordering all the equipment, are consenting to take. Also as for the firearm problem If you make it require pins to count as a sucessful export that'd cap cargo points severly as pins need to either be printed with diamonds or or...
- Thu Mar 10, 2016 10:23 am
- Forum: Coding Feedback
- Topic: Goon stock market / Goof Economy
- Replies: 40
- Views: 9535
Re: Goon stock market / Goof Economy
You're welcome papa goofballKor wrote:Broken
- Mon Feb 29, 2016 1:30 am
- Forum: Resolved Requests
- Topic: Tsaricide - OD's me on morphine and generally fucks me up
- Replies: 24
- Views: 10986
Re: Tsaricide - OD's me on morphine and generally fucks me u
Fuck ups happen, he shouldn't be permabanned and deadminned for this one case of grief.
- Mon Feb 29, 2016 1:07 am
- Forum: General Chat
- Topic: Nuke Ops Tactics
- Replies: 54
- Views: 18931
Re: Nuke Ops Tactics
Objection.lumipharon wrote: 3: Lone wolf is dead wolf. Stay with your team mates, you're not rambo..
- Sun Feb 28, 2016 8:40 pm
- Forum: Coding Feedback
- Topic: Reenable Away Missions
- Replies: 48
- Views: 11314
Re: Reenable Away Missions
Get rid of the fucking Nanotrasen v. Syndie one with the NT private security or whatever. - Buckets of guns - Gateway at the entrance for easy retreating/resupplying/healing - Tons of ways to abuse LOS and aggro mechanics - Eshields, eswords, free genetics powers, and room full of magic spells IMO ...
- Sun Feb 28, 2016 8:34 pm
- Forum: Coding Feedback
- Topic: Reenable Away Missions
- Replies: 48
- Views: 11314
Re: Reenable Away Missions
Emitter Maze and Wild West need to go. Space Battle might as well, but it's still being maintained so I dunno. Take it from someone who does the shit that helped the removal. Wild west is one of the more balanced missions. There's no reason to remove lethal missions. You have to accept the risk of ...