Search found 2075 matches

by kevinz000
Sun Mar 11, 2018 8:29 am
Forum: Auditorium
Topic: ITT Admin confessions and fuck ups.
Replies: 152
Views: 113033

Re: ITT Admin confessions and fuck ups.

I did a rnd bugfix and turned the bug from a half-bug that didn't really affect gameplay that badly to a full-blown bug that made research intolerable
by kevinz000
Sat Mar 10, 2018 9:58 pm
Forum: Coding Feedback
Topic: We literally just removed smoke machine because of revenant salt
Replies: 58
Views: 12990

Re: We literally just removed smoke machine because of revenant salt

robustin i'd advise breaking up with fwoosh/oxford/whoever
by kevinz000
Sat Mar 10, 2018 12:23 am
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 23450

Re: Circuits

implants are quite powerful actually if you know how to use them but whatever. there needs to be different sizes/classes of circuits. bitflags determine which chassis type it is and which ones components fit in. not all circuits should allow weapons, and therefore not all of them should be automatic...
by kevinz000
Fri Mar 09, 2018 4:55 pm
Forum: Closed Policy Discussion
Topic: Requesting a ghost role in OOC
Replies: 28
Views: 6700

Re: Requesting a ghost role in OOC

OOC should not be used as a recourse to tell players in the round to do anything. Using subterfuge to do it by "informing nobody in particular" how to do the thing you are really just asking somebody to do should likewise not be acceptable. Just don't do it. Players in round can choose to...
by kevinz000
Fri Mar 09, 2018 6:53 am
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 53193

Re: Moodlets

forced roleplay is bad roleplay.
i'm all for better rp though and no one else has a better idea probably so whatever.
by kevinz000
Fri Mar 09, 2018 6:00 am
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 23450

Re: Circuits

Right I was going to do some major balancing of my own to buff processing circuits and nerf manipulation circuits like thrower but I have way too much shit to be doing it right now since I can't even get the time out of my day to MAKE a circuit except when I'm doing it to test circuits because I'm s...
by kevinz000
Fri Mar 09, 2018 5:46 am
Forum: Ideas
Topic: Security Rework for Fast Paced Rounds
Replies: 35
Views: 6557

Re: Security Rework for Fast Paced Rounds

yeah it's terrible but encouraging validhunting with capturing antags to get points (you know tg players care about points a whole lot more than they should.) isn't the right answer.
by kevinz000
Thu Mar 08, 2018 8:10 pm
Forum: Ideas
Topic: Security Rework for Fast Paced Rounds
Replies: 35
Views: 6557

Re: Security Rework for Fast Paced Rounds

Security is fun for me because I'm helping make the round not a shitfest and solve disputes between players. That's the reward. Or you just like the role, I guess.
by kevinz000
Thu Mar 08, 2018 10:20 am
Forum: Coding
Topic: Testmerging seems to be a PITA for everyone
Replies: 22
Views: 6222

Re: Testmerging seems to be a PITA for everyone

automated would have to use a snapshot of a pr, rather than directly, otherwise >get scheduled for testmerge >put in code that makes you god emperor headmin and disables the ban system before the system actually testmerges but after it's marked for testmerging >wreak havoc with your evading friends ...
by kevinz000
Thu Mar 08, 2018 10:14 am
Forum: Ideas
Topic: Security Rework for Fast Paced Rounds
Replies: 35
Views: 6557

Re: Security Rework for Fast Paced Rounds

Lumbermancer wrote:Enable secborgs.
No.
by kevinz000
Thu Mar 08, 2018 3:36 am
Forum: Ideas
Topic: Crew/Non-antagonist objectives.
Replies: 40
Views: 8125

Re: Crew/Non-antagonist objectives.

Arresting and capturing antags are both ultimately hunting antags. Security should not be encouraged to do that more than they are now (I'd say there's enough encouragement.)
by kevinz000
Thu Mar 08, 2018 3:35 am
Forum: Ideas
Topic: Security Rework for Fast Paced Rounds
Replies: 35
Views: 6557

Re: Security Rework for Fast Paced Rounds

Security already validhunts hard enough, giving them more encouragement to take out antags is not what you should be doing. Taking out antags lethally or via capture is not what security exists solely for. If you want security to be more interesting make combat more interesting, not give them points...
by kevinz000
Wed Mar 07, 2018 10:42 pm
Forum: Coding
Topic: Testmerging seems to be a PITA for everyone
Replies: 22
Views: 6222

Re: Testmerging seems to be a PITA for everyone

oranges wrote:
PKPenguin321 wrote:
Kor wrote:This should get better next term, current headmins are all busy or burned out. We lost a key holder when Shadowlight got deadminned as well.

MSO is also slowly trialing giving remote to all maintainers.
>maintainers
>not gamemasters
grumble
we actually know what we're doing
Oh shit
by kevinz000
Wed Mar 07, 2018 12:41 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 121884

Re: Stickymayhem

should have given him fakemin (no db no tgdb no ban) :^)
by kevinz000
Tue Mar 06, 2018 8:16 pm
Forum: Ideas
Topic: Security Rework for Fast Paced Rounds
Replies: 35
Views: 6557

Re: Security Rework for Fast Paced Rounds

>antag scanner
Terrible idea do not ever reward people for hunting antags, for kill or capture both.
by kevinz000
Mon Mar 05, 2018 6:36 am
Forum: Closed Policy Discussion
Topic: Antagonist reputation system
Replies: 160
Views: 43023

Re: Antagonist reputation system

You have to set job weights in the code iirc. As for the feature itself, I think it's perfectly fine with the understanding admins have full authority to roleban people who aren't doing the job proper. Does this ever happen? Will this ever happen? Unless the new headmin team is radically different ...
by kevinz000
Sat Mar 03, 2018 1:32 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49473

Re: Rnd techwebs

yes done by a few people with the knowledge to, with the rest of the players just copying. also i've seen complaints of round times being too short to do techwebs my response is: It was originally 90 minutes to max without any kinds of boosts Then it got buffed to 60 minutes to max without any kinds...
by kevinz000
Fri Mar 02, 2018 8:29 pm
Forum: Closed Policy Discussion
Topic: Antagonist reputation system
Replies: 160
Views: 43023

Re: Antagonist reputation system

Because not every play style needs to be catered to and antag rolling is one of those play styles. but the system doesnt even necessarily punish people who just go assistant to roll antag because they can still roll antag, it just encourages them to steal head roles because that gives them an even ...
by kevinz000
Fri Mar 02, 2018 8:21 pm
Forum: Ideas
Topic: Crew/Non-antagonist objectives.
Replies: 40
Views: 8125

Re: Crew/Non-antagonist objectives.

Do not ever encourage security to arrest/hunt antags they do that well enough.
by kevinz000
Fri Mar 02, 2018 8:20 pm
Forum: Resolved Appeals
Topic: [ Thunder12345 ] BiggSmokie-ERP Permaban
Replies: 15
Views: 3746

Re: [ Thunder12345 ] BiggSmokie-ERP Permaban

AlwaySad wrote:Skaylar Leiman who is a totaly diffrent admin named kevinz000.(i got mad because he graytied sec a few rounds in a row)
Now I'm the one always sad/mad.
by kevinz000
Fri Mar 02, 2018 8:18 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49473

Re: Rnd techwebs

you are the last person we are going to take advice from lol be nice to yakumo..... In all seriousness maybe we should give science more to do other than toxins circuits and xenobio and the occasional mech, and make it actually scientific. The most scientific thing is toxins right now and I guess c...
by kevinz000
Fri Mar 02, 2018 8:17 pm
Forum: Closed Policy Discussion
Topic: Antagonist reputation system
Replies: 160
Views: 43023

Re: Antagonist reputation system

Right, no. This gives head of staff and ai players up to 2x roll chance. Yes, hos/sec/captain can't roll head positions, but the other heads and the ai definitely can and I don't think higher chances of some of the most powerful roles getting more antag rolls is a good thing. Also i don't want the a...
by kevinz000
Thu Mar 01, 2018 6:37 pm
Forum: Former Admins
Topic: [No Longer Admin] Nabski
Replies: 79
Views: 22918

Re: Nabski

which other admins ooc is entire separate from ic
by kevinz000
Thu Mar 01, 2018 7:34 am
Forum: Resolved Appeals
Topic: [DGL] Zaross
Replies: 13
Views: 4087

Re: [DGL] Zaross

*sighs internally*
by kevinz000
Thu Mar 01, 2018 6:09 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49473

Re: Rnd techwebs

Engineering is meant to be able to print all circuits and stock parts.
I'll try to assign departments to everything still, though, but Engi still can use everything.
by kevinz000
Mon Feb 26, 2018 6:51 am
Forum: Closed Policy Discussion
Topic: Ghost role policy suggestion
Replies: 82
Views: 18516

Re: Ghost role policy suggestion

d'oh
by kevinz000
Sun Feb 25, 2018 1:28 pm
Forum: Ideas
Topic: Bows 2.0 [Hardlight Bows 2.0 too]
Replies: 18
Views: 3685

Re: Bows 2.0 [Hardlight Bows 2.0 too]

Lumbermancer wrote:How many additional fingers and/or macros I will need to have to become proficient in archery?
If you can use the bolt action rifle properly you can use this properly
by kevinz000
Sat Feb 24, 2018 11:16 pm
Forum: Ideas
Topic: Bows 2.0 [Hardlight Bows 2.0 too]
Replies: 18
Views: 3685

Re: Bows 2.0 [Hardlight Bows 2.0 too]

Cobby wrote:Megafauna killers, my favorite
will have a bit of slowdown while drawing so they can't be used to cheese pve as hard.
by kevinz000
Sat Feb 24, 2018 2:50 am
Forum: Ideas
Topic: Bows 2.0 [Hardlight Bows 2.0 too]
Replies: 18
Views: 3685

Bows 2.0 [Hardlight Bows 2.0 too]

I'm exhausted so I'm not going to bother with formatting this post properly but here's the gist: I'm readding bows but with more mechanics! Already half coded and such, just finalizing structure. Need ideas on where they'll be put, because ashwalkers getting them would be a bit op. 1. draw/charge sy...
by kevinz000
Fri Feb 23, 2018 12:00 am
Forum: Closed Policy Discussion
Topic: I'm so fucking sick of "I BORED" let's call the shuttle
Replies: 78
Views: 15547

Re: I'm so fucking sick of "I BORED" let's call the shuttle

fortnite round length : 20 minutes pubg round length :35 minutes tg round length: 40-50 minutes Reminder: None of those games have anything other than KILL PEOPLE as an objective. I suppose fortnite has the base building stuff but beyond that Neither, realistically, does security and they control t...
by kevinz000
Wed Feb 21, 2018 11:49 am
Forum: Closed Policy Discussion
Topic: I'm so fucking sick of "I BORED" let's call the shuttle
Replies: 78
Views: 15547

Re: I'm so fucking sick of "I BORED" let's call the shuttle

Actually, it's the janitor's fault most of the time. The station feels really shitty when it's just fucken filthy everywhere. Yeah, you may clean the floors up from all the blood and grease, but what about all the actual items and trash that are just left everywhere? The station often feels more ru...
by kevinz000
Tue Feb 20, 2018 10:20 am
Forum: Ideas
Topic: Bar Jukebox
Replies: 30
Views: 6001

Re: Bar Jukebox

add a db system for admins to add and del youtube-dl compaitble links for normal/emagged playback, we're not hosting any music, we're linking to it.
by kevinz000
Thu Feb 15, 2018 4:58 am
Forum: Coding Feedback
Topic: Round-start Martial Arts: Why?
Replies: 19
Views: 4059

Re: Round-start Martial Arts: Why?

iamgoofball wrote:
kevinz000 wrote:
iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
Paprika did nothing wrong with the code.
however his reasoning and general demeanor wasn't acceptable.
by kevinz000
Wed Feb 14, 2018 7:51 pm
Forum: Closed Policy Discussion
Topic: Bans on discord must be appealed on the forums.
Replies: 30
Views: 6291

Re: Bans on discord must be appealed on the forums.

Qbopper wrote:
Dax Dupont wrote:Apply this to IRC too
legitimate question:

has anyone been banned from irc in the past year
goofball, jmad
by kevinz000
Wed Feb 14, 2018 7:35 pm
Forum: Coding Feedback
Topic: Round-start Martial Arts: Why?
Replies: 19
Views: 4059

Re: Round-start Martial Arts: Why?

iamgoofball wrote:Because we felt like it.
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.
Hell tell them it's funny or something.
by kevinz000
Wed Feb 14, 2018 7:34 pm
Forum: Town Hall
Topic: Trialmin Review: Ispiria
Replies: 14
Views: 4447

Re: Trialmin Review: Ispiria

one of the nicest people i met here and a great admin.
by kevinz000
Wed Feb 14, 2018 9:57 am
Forum: Ideas
Topic: Tin foil (NODONTLEAVEYETGUYS)
Replies: 11
Views: 3431

Re: Tin foil (NODONTLEAVEYETGUYS)

Make it make abductor mind control take longer so you have a chance to scream.
by kevinz000
Wed Feb 14, 2018 9:53 am
Forum: Resolved Appeals
Topic: [ausops] ChangelingRain - ban evasion
Replies: 23
Views: 6239

Re: [ausops] ChangelingRain - ban evasion

You sound like you don't give a single shit about abuse from a position as high as headmin, the kind of abuse that I haven't seen since the age of SoS ahealing himself or some shit. Don't you feel a little sorry for what you did? Hell it isn't just the ban now it's you not even being a little of a t...
by kevinz000
Tue Feb 13, 2018 7:14 pm
Forum: Coding Feedback
Topic: Monks: A Feedback Thread
Replies: 86
Views: 17206

Re: Monks: A Feedback Thread

Far too strong for an invisible ability.
by kevinz000
Mon Feb 12, 2018 4:47 am
Forum: Closed Complaints
Topic: Atlanta-Ned - Jembo Flufftext Not knowing the rules.
Replies: 17
Views: 4973

Re: Atlanta-Ned - Jembo Flufftext Not knowing the rules.

we don't take 3rd party ahelps. Never heard of this policy. I don't see any logical reason for this. It's a complex game and people noticing stuff and ahelping is helpful. I don't think it's so much a policy as it is a "Admins don't have to pick up your ahelp about third parties unless they be...
by kevinz000
Sun Feb 11, 2018 9:24 pm
Forum: Ideas
Topic: nuclear assault and nuclear infiltration
Replies: 5
Views: 1609

Re: nuclear assault and nuclear infiltration

You would get tgstation
by kevinz000
Sun Feb 11, 2018 7:37 pm
Forum: Ideas
Topic: Nerfing OP races to use them at round start.
Replies: 31
Views: 6177

Re: Nerfing OP races to use them at round start.

D&B wrote:Give them an inch and they want to take a mile
by kevinz000
Sat Feb 10, 2018 12:16 am
Forum: Closed Policy Discussion
Topic: Proposed rules rewrite
Replies: 34
Views: 6573

Re: Proposed rules rewrite

+1
maybe i'm dumb and skipped it but please include a " do not say wtf/tbh/other forms of netspeak and any emoticons and stay in character". yes, it's included in the this is a roleplaying game thing, but sometimes it just isn't clear enough for people.
by kevinz000
Thu Feb 08, 2018 11:57 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 734235

Re: SS13 Related Art / Hand Drawn Art

kor where's my [you]s?
by kevinz000
Tue Feb 06, 2018 12:38 am
Forum: Closed Policy Discussion
Topic: ban friendly wizards
Replies: 14
Views: 3352

Re: ban friendly wizards

no.
by kevinz000
Sun Feb 04, 2018 4:57 pm
Forum: Closed Policy Discussion
Topic: Taking extreme anti-antagonist actions as the first action
Replies: 28
Views: 7458

Re: Taking extreme anti-antagonist actions as the first acti

Contrary to popular belief there is such a thing as a powergaming ban
by kevinz000
Thu Feb 01, 2018 8:31 am
Forum: Coding
Topic: Merge Circuit Printers and Protolathes
Replies: 10
Views: 3013

Re: Merge Circuit Printers and Protolathes

no leave autolathes alone
by kevinz000
Thu Feb 01, 2018 8:24 am
Forum: Ideas
Topic: PopulationMax Antagonist roles (lowpop antags)
Replies: 8
Views: 1800

Re: PopulationMax Antagonist roles (lowpop antags)

you're joking right?