Search found 2075 matches
- Sun Mar 11, 2018 8:29 am
- Forum: Auditorium
- Topic: ITT Admin confessions and fuck ups.
- Replies: 152
- Views: 113033
Re: ITT Admin confessions and fuck ups.
I did a rnd bugfix and turned the bug from a half-bug that didn't really affect gameplay that badly to a full-blown bug that made research intolerable
- Sat Mar 10, 2018 9:58 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12990
Re: We literally just removed smoke machine because of revenant salt
robustin i'd advise breaking up with fwoosh/oxford/whoever
- Sat Mar 10, 2018 12:23 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23450
Re: Circuits
implants are quite powerful actually if you know how to use them but whatever. there needs to be different sizes/classes of circuits. bitflags determine which chassis type it is and which ones components fit in. not all circuits should allow weapons, and therefore not all of them should be automatic...
- Fri Mar 09, 2018 4:55 pm
- Forum: Closed Policy Discussion
- Topic: Requesting a ghost role in OOC
- Replies: 28
- Views: 6700
Re: Requesting a ghost role in OOC
OOC should not be used as a recourse to tell players in the round to do anything. Using subterfuge to do it by "informing nobody in particular" how to do the thing you are really just asking somebody to do should likewise not be acceptable. Just don't do it. Players in round can choose to...
- Fri Mar 09, 2018 6:53 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 53193
Re: Moodlets
forced roleplay is bad roleplay.
i'm all for better rp though and no one else has a better idea probably so whatever.
i'm all for better rp though and no one else has a better idea probably so whatever.
- Fri Mar 09, 2018 6:00 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23450
Re: Circuits
Right I was going to do some major balancing of my own to buff processing circuits and nerf manipulation circuits like thrower but I have way too much shit to be doing it right now since I can't even get the time out of my day to MAKE a circuit except when I'm doing it to test circuits because I'm s...
- Fri Mar 09, 2018 5:46 am
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6557
Re: Security Rework for Fast Paced Rounds
yeah it's terrible but encouraging validhunting with capturing antags to get points (you know tg players care about points a whole lot more than they should.) isn't the right answer.
- Thu Mar 08, 2018 8:10 pm
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6557
Re: Security Rework for Fast Paced Rounds
Security is fun for me because I'm helping make the round not a shitfest and solve disputes between players. That's the reward. Or you just like the role, I guess.
- Thu Mar 08, 2018 10:20 am
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6222
Re: Testmerging seems to be a PITA for everyone
automated would have to use a snapshot of a pr, rather than directly, otherwise >get scheduled for testmerge >put in code that makes you god emperor headmin and disables the ban system before the system actually testmerges but after it's marked for testmerging >wreak havoc with your evading friends ...
- Thu Mar 08, 2018 10:14 am
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6557
Re: Security Rework for Fast Paced Rounds
No.Lumbermancer wrote:Enable secborgs.
- Thu Mar 08, 2018 3:36 am
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 8125
Re: Crew/Non-antagonist objectives.
Arresting and capturing antags are both ultimately hunting antags. Security should not be encouraged to do that more than they are now (I'd say there's enough encouragement.)
- Thu Mar 08, 2018 3:35 am
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6557
Re: Security Rework for Fast Paced Rounds
Security already validhunts hard enough, giving them more encouragement to take out antags is not what you should be doing. Taking out antags lethally or via capture is not what security exists solely for. If you want security to be more interesting make combat more interesting, not give them points...
- Wed Mar 07, 2018 10:42 pm
- Forum: Coding
- Topic: Testmerging seems to be a PITA for everyone
- Replies: 22
- Views: 6222
Re: Testmerging seems to be a PITA for everyone
Oh shitoranges wrote:we actually know what we're doingPKPenguin321 wrote:>maintainersKor wrote:This should get better next term, current headmins are all busy or burned out. We lost a key holder when Shadowlight got deadminned as well.
MSO is also slowly trialing giving remote to all maintainers.
>not gamemasters
grumble
- Wed Mar 07, 2018 12:41 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121884
Re: Stickymayhem
should have given him fakemin (no db no tgdb no ban) :^)
- Tue Mar 06, 2018 8:16 pm
- Forum: Ideas
- Topic: Security Rework for Fast Paced Rounds
- Replies: 35
- Views: 6557
Re: Security Rework for Fast Paced Rounds
>antag scanner
Terrible idea do not ever reward people for hunting antags, for kill or capture both.
Terrible idea do not ever reward people for hunting antags, for kill or capture both.
- Mon Mar 05, 2018 6:36 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43023
Re: Antagonist reputation system
You have to set job weights in the code iirc. As for the feature itself, I think it's perfectly fine with the understanding admins have full authority to roleban people who aren't doing the job proper. Does this ever happen? Will this ever happen? Unless the new headmin team is radically different ...
- Sat Mar 03, 2018 1:32 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49473
Re: Rnd techwebs
yes done by a few people with the knowledge to, with the rest of the players just copying. also i've seen complaints of round times being too short to do techwebs my response is: It was originally 90 minutes to max without any kinds of boosts Then it got buffed to 60 minutes to max without any kinds...
- Fri Mar 02, 2018 8:29 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43023
Re: Antagonist reputation system
Because not every play style needs to be catered to and antag rolling is one of those play styles. but the system doesnt even necessarily punish people who just go assistant to roll antag because they can still roll antag, it just encourages them to steal head roles because that gives them an even ...
- Fri Mar 02, 2018 8:21 pm
- Forum: Ideas
- Topic: Crew/Non-antagonist objectives.
- Replies: 40
- Views: 8125
Re: Crew/Non-antagonist objectives.
Do not ever encourage security to arrest/hunt antags they do that well enough.
- Fri Mar 02, 2018 8:20 pm
- Forum: Resolved Appeals
- Topic: [ Thunder12345 ] BiggSmokie-ERP Permaban
- Replies: 15
- Views: 3746
Re: [ Thunder12345 ] BiggSmokie-ERP Permaban
Now I'm the one always sad/mad.AlwaySad wrote:Skaylar Leiman who is a totaly diffrent admin named kevinz000.(i got mad because he graytied sec a few rounds in a row)
- Fri Mar 02, 2018 8:18 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49473
Re: Rnd techwebs
you are the last person we are going to take advice from lol be nice to yakumo..... In all seriousness maybe we should give science more to do other than toxins circuits and xenobio and the occasional mech, and make it actually scientific. The most scientific thing is toxins right now and I guess c...
- Fri Mar 02, 2018 8:17 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43023
Re: Antagonist reputation system
Right, no. This gives head of staff and ai players up to 2x roll chance. Yes, hos/sec/captain can't roll head positions, but the other heads and the ai definitely can and I don't think higher chances of some of the most powerful roles getting more antag rolls is a good thing. Also i don't want the a...
- Thu Mar 01, 2018 6:37 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22918
Re: Nabski
which other admins ooc is entire separate from ic
- Thu Mar 01, 2018 7:34 am
- Forum: Resolved Appeals
- Topic: [DGL] Zaross
- Replies: 13
- Views: 4087
Re: [DGL] Zaross
*sighs internally*
- Thu Mar 01, 2018 6:09 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49473
Re: Rnd techwebs
Engineering is meant to be able to print all circuits and stock parts.
I'll try to assign departments to everything still, though, but Engi still can use everything.
I'll try to assign departments to everything still, though, but Engi still can use everything.
- Mon Feb 26, 2018 6:51 am
- Forum: Closed Policy Discussion
- Topic: Ghost role policy suggestion
- Replies: 82
- Views: 18516
- Sun Feb 25, 2018 1:28 pm
- Forum: Ideas
- Topic: Bows 2.0 [Hardlight Bows 2.0 too]
- Replies: 18
- Views: 3685
Re: Bows 2.0 [Hardlight Bows 2.0 too]
If you can use the bolt action rifle properly you can use this properlyLumbermancer wrote:How many additional fingers and/or macros I will need to have to become proficient in archery?
- Sat Feb 24, 2018 11:16 pm
- Forum: Ideas
- Topic: Bows 2.0 [Hardlight Bows 2.0 too]
- Replies: 18
- Views: 3685
Re: Bows 2.0 [Hardlight Bows 2.0 too]
will have a bit of slowdown while drawing so they can't be used to cheese pve as hard.Cobby wrote:Megafauna killers, my favorite
- Sat Feb 24, 2018 2:50 am
- Forum: Ideas
- Topic: Bows 2.0 [Hardlight Bows 2.0 too]
- Replies: 18
- Views: 3685
Bows 2.0 [Hardlight Bows 2.0 too]
I'm exhausted so I'm not going to bother with formatting this post properly but here's the gist: I'm readding bows but with more mechanics! Already half coded and such, just finalizing structure. Need ideas on where they'll be put, because ashwalkers getting them would be a bit op. 1. draw/charge sy...
- Fri Feb 23, 2018 12:00 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15547
Re: I'm so fucking sick of "I BORED" let's call the shuttle
fortnite round length : 20 minutes pubg round length :35 minutes tg round length: 40-50 minutes Reminder: None of those games have anything other than KILL PEOPLE as an objective. I suppose fortnite has the base building stuff but beyond that Neither, realistically, does security and they control t...
- Wed Feb 21, 2018 11:49 am
- Forum: Closed Policy Discussion
- Topic: I'm so fucking sick of "I BORED" let's call the shuttle
- Replies: 78
- Views: 15547
Re: I'm so fucking sick of "I BORED" let's call the shuttle
Actually, it's the janitor's fault most of the time. The station feels really shitty when it's just fucken filthy everywhere. Yeah, you may clean the floors up from all the blood and grease, but what about all the actual items and trash that are just left everywhere? The station often feels more ru...
- Tue Feb 20, 2018 10:20 am
- Forum: Ideas
- Topic: Bar Jukebox
- Replies: 30
- Views: 6001
Re: Bar Jukebox
add a db system for admins to add and del youtube-dl compaitble links for normal/emagged playback, we're not hosting any music, we're linking to it.
- Thu Feb 15, 2018 4:58 am
- Forum: Coding Feedback
- Topic: Round-start Martial Arts: Why?
- Replies: 19
- Views: 4059
Re: Round-start Martial Arts: Why?
however his reasoning and general demeanor wasn't acceptable.iamgoofball wrote:Paprika did nothing wrong with the code.kevinz000 wrote:That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.iamgoofball wrote:Because we felt like it.
Hell tell them it's funny or something.
- Wed Feb 14, 2018 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Bans on discord must be appealed on the forums.
- Replies: 30
- Views: 6291
Re: Bans on discord must be appealed on the forums.
goofball, jmadQbopper wrote:legitimate question:Dax Dupont wrote:Apply this to IRC too
has anyone been banned from irc in the past year
- Wed Feb 14, 2018 7:36 pm
- Forum: Closed Policy Discussion
- Topic: Bans on discord must be appealed on the forums.
- Replies: 30
- Views: 6291
Re: Bans on discord must be appealed on the forums.
/mode +b *@*.*
- Wed Feb 14, 2018 7:35 pm
- Forum: Coding Feedback
- Topic: Round-start Martial Arts: Why?
- Replies: 19
- Views: 4059
Re: Round-start Martial Arts: Why?
That's paprika tier logic and however good or funny a PR is you shouldn't be saying this in a feedback thread.iamgoofball wrote:Because we felt like it.
Hell tell them it's funny or something.
- Wed Feb 14, 2018 7:34 pm
- Forum: Town Hall
- Topic: Trialmin Review: Ispiria
- Replies: 14
- Views: 4447
Re: Trialmin Review: Ispiria
one of the nicest people i met here and a great admin.
- Wed Feb 14, 2018 9:57 am
- Forum: Ideas
- Topic: Tin foil (NODONTLEAVEYETGUYS)
- Replies: 11
- Views: 3431
Re: Tin foil (NODONTLEAVEYETGUYS)
Make it make abductor mind control take longer so you have a chance to scream.
- Wed Feb 14, 2018 9:53 am
- Forum: Resolved Appeals
- Topic: [ausops] ChangelingRain - ban evasion
- Replies: 23
- Views: 6239
Re: [ausops] ChangelingRain - ban evasion
You sound like you don't give a single shit about abuse from a position as high as headmin, the kind of abuse that I haven't seen since the age of SoS ahealing himself or some shit. Don't you feel a little sorry for what you did? Hell it isn't just the ban now it's you not even being a little of a t...
- Tue Feb 13, 2018 7:14 pm
- Forum: Coding Feedback
- Topic: Monks: A Feedback Thread
- Replies: 86
- Views: 17206
Re: Monks: A Feedback Thread
Far too strong for an invisible ability.
- Mon Feb 12, 2018 4:47 am
- Forum: Closed Complaints
- Topic: Atlanta-Ned - Jembo Flufftext Not knowing the rules.
- Replies: 17
- Views: 4973
Re: Atlanta-Ned - Jembo Flufftext Not knowing the rules.
we don't take 3rd party ahelps. Never heard of this policy. I don't see any logical reason for this. It's a complex game and people noticing stuff and ahelping is helpful. I don't think it's so much a policy as it is a "Admins don't have to pick up your ahelp about third parties unless they be...
- Mon Feb 12, 2018 4:47 am
- Forum: Closed Complaints
- Topic: [Daturix] GhostEchoe - Minor Annoyance
- Replies: 15
- Views: 4534
- Sun Feb 11, 2018 9:24 pm
- Forum: Ideas
- Topic: nuclear assault and nuclear infiltration
- Replies: 5
- Views: 1609
Re: nuclear assault and nuclear infiltration
You would get tgstation
- Sun Feb 11, 2018 7:37 pm
- Forum: Ideas
- Topic: Nerfing OP races to use them at round start.
- Replies: 31
- Views: 6177
Re: Nerfing OP races to use them at round start.
D&B wrote:Give them an inch and they want to take a mile
- Sat Feb 10, 2018 12:16 am
- Forum: Closed Policy Discussion
- Topic: Proposed rules rewrite
- Replies: 34
- Views: 6573
Re: Proposed rules rewrite
+1
maybe i'm dumb and skipped it but please include a " do not say wtf/tbh/other forms of netspeak and any emoticons and stay in character". yes, it's included in the this is a roleplaying game thing, but sometimes it just isn't clear enough for people.
maybe i'm dumb and skipped it but please include a " do not say wtf/tbh/other forms of netspeak and any emoticons and stay in character". yes, it's included in the this is a roleplaying game thing, but sometimes it just isn't clear enough for people.
- Thu Feb 08, 2018 11:57 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 734235
Re: SS13 Related Art / Hand Drawn Art
kor where's my [you]s?
- Tue Feb 06, 2018 12:38 am
- Forum: Closed Policy Discussion
- Topic: ban friendly wizards
- Replies: 14
- Views: 3352
- Sun Feb 04, 2018 4:57 pm
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7458
Re: Taking extreme anti-antagonist actions as the first acti
Contrary to popular belief there is such a thing as a powergaming ban
- Thu Feb 01, 2018 8:31 am
- Forum: Coding
- Topic: Merge Circuit Printers and Protolathes
- Replies: 10
- Views: 3013
Re: Merge Circuit Printers and Protolathes
no leave autolathes alone
- Thu Feb 01, 2018 8:24 am
- Forum: Ideas
- Topic: PopulationMax Antagonist roles (lowpop antags)
- Replies: 8
- Views: 1800
Re: PopulationMax Antagonist roles (lowpop antags)
you're joking right?