Search found 1272 matches
- Wed Jun 03, 2015 7:10 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34814
Re: Security/Traitor Balance as a Symptom of Population
I'd like to point out, /GOOD/ traitors, find ways to get around the obstacles presented to them (The AI, Security, Heads) Personally, in my opinion, if you don't change anything at all, and give it time (Also ignoring all the bitchy bad traitors) Because with time, people will adapt to the situation...
- Wed Jun 03, 2015 4:43 am
- Forum: General Chat
- Topic: Little things you learned that are game BREAKING
- Replies: 17
- Views: 4602
Little things you learned that are game BREAKING
All those little things that you can't do, that piss you off.
I can't put a guitar on my backpack slot.
I can't put a guitar on my backpack slot.
- Wed Jun 03, 2015 1:35 am
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3722
Re: More info and stuff for the AI
"Busywork" might have been the wrong way to put it. What the AI needs is inefficiency . If the AI could do your job for you, there needs to be a reason why you're doing it instead. And one limit on the AI's ability to do every job at once is that the AI player just doesn't have the concen...
- Tue Jun 02, 2015 7:09 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 657123
Re: Stories of Awesome (Or something close to it.)
>Cult >You are Bill Rowe, the Medical Doctor! >Second or third time ever playing cult >disgunbegud.gif >Yaketysax around the entire station for a while, occasionally listening to cult chat, talking, ect ect. >Try to get people gathered at Vacant office, no access, fuckit.jpg >Keep yaketysaxing aroun...
- Tue Jun 02, 2015 12:14 am
- Forum: General Chat
- Topic: What the frick have you done to my 2d spacemens?!
- Replies: 20
- Views: 5783
- Mon May 25, 2015 4:55 am
- Forum: Ideas
- Topic: Hacked Engiborgs get low emission flamethrower
- Replies: 20
- Views: 4521
Re: Hacked Engiborgs get low emission flamethrower
I can see a janiborg just slowly cleaning over some dead body over and over again, taking all they're gear, piece by piece
- Sun May 24, 2015 4:47 am
- Forum: General Chat
- Topic: The "UnbanTerbs" poll.
- Replies: 77
- Views: 20691
- Thu May 21, 2015 8:01 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274428
Re: Sprite Requests
Can someone make a floating drone type sprite? Something thats kinda ellipsoid, shiny/futuristic looking and bobs up and down slightly (similar to the no gravity bob). Be nice to have a AI drone thing similar to the ones in Ian M Bank's "Culture" books. Something like this, but not exactl...
- Wed May 20, 2015 10:30 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ThatSlyFox
- Replies: 33
- Views: 9328
Re: TRIALMIN REVIEW: ThatSlyFox
Chill as fuck, goes along with alot of the server antics.
Give this guy headmin, he's a fucking badass.
Give this guy headmin, he's a fucking badass.
- Tue May 19, 2015 2:12 am
- Forum: Off Topic
- Topic: Dream Journal
- Replies: 143
- Views: 69010
Re: Dream Journal
I always remember as a kid having dreams about almost having sex, then waking up, then getting pissed off.
- Tue May 19, 2015 2:03 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51964
Re: AI Feedback: Constructive Edition
Ignoring all other above comments. "git gud yew scrub tators, i cun 1v1 a ai annnnnnaayyy dayyy mayte, git fakkin gud" On a serious note, No, don't nerf the AI, don't remove the AI, don't fucking touch the AI. Buff Traitors This: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3634 A...
- Mon May 18, 2015 11:40 pm
- Forum: Ideas
- Topic: New Silicon Job: Subroutine
- Replies: 59
- Views: 13186
Re: New Silicon Job: Subroutine
Not sure if its already been said BUT PRIORITY ANNOUCEMENT HOSTILE RUNTIMES DETECTED ON STATION SUB ROUTINES - RECOMMEND STATION AI INVOLVEMENT Rouge Sub-Routine Event. Every 45 minutes, there is a 30% chance one of the sub-routines (if there are any) will become rouge. Its objective is to gain cont...
- Sun May 17, 2015 12:33 am
- Forum: Off Topic
- Topic: Dream Journal
- Replies: 143
- Views: 69010
Re: Dream Journal
Greentext time bishes >2am Real life >Go 2 sleep >Wake up, its 7 AM >Sit up in my bed, super mega ultra alert and and awake for some reason >Stand up, I am missing my dresser and TV >Realize its a dream >Proceed to try to think into existance 30 nude women >Doesn't happen >Blow my brains out with a ...
- Sat May 16, 2015 1:43 am
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24751
Re: Modular Station
Maybe you can have a tier system.
Hallway System
: Department Modules
: Micro Modules (Auxillary Rooms)
: Maint Modules (Sections of tunnels connecting department modules)
Hallway System
: Department Modules
: Micro Modules (Auxillary Rooms)
: Maint Modules (Sections of tunnels connecting department modules)
- Fri May 15, 2015 6:46 pm
- Forum: Ideas
- Topic: Dramatic TC cost reductions
- Replies: 45
- Views: 8986
Re: Dramatic TC cost reductions
In support, but don't make it so outstandingly overpowered, that every traitor carrys a full cham/esword/ebow/minibomb/minibomb/revolver/stetchkin w/ silencer combo.
- Thu May 14, 2015 8:53 pm
- Forum: Off Topic
- Topic: are you literally richard nixon
- Replies: 33
- Views: 8633
Re: are you literally richard nixon
Ulysses S. Grant
Drinks and Smokes Cigars, Hardworking.
-clapclapclapclapclap-
Drinks and Smokes Cigars, Hardworking.
-clapclapclapclapclap-
- Tue May 12, 2015 10:39 pm
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 42953
Re: JOB GENERAL
I work as a bartender for a bar just down my street.
Generally, if you fold you arms together, smoke a cigar, and stare into the soul of everyone that walks into the door, no fights ever happen.
EDIT: Signature and Profile Pic related.
Generally, if you fold you arms together, smoke a cigar, and stare into the soul of everyone that walks into the door, no fights ever happen.
EDIT: Signature and Profile Pic related.
- Tue May 12, 2015 12:30 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12696
Re: Crew members should have goals!!
That, or we could have a preference button, on if you want round-start non-antag objectives. People who don't want to RP, and don't want objectives can turn it off, people who want to be hyper productive can have objectives, the people who want to RP, can have the previously mentioned non specific g...
- Sun May 10, 2015 8:34 pm
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12696
Re: Crew members should have objectives!!
The idea was presented before by someone, not sure who it was, but goonstation has the same representation of this idea. Every crew member gets one objective Mining: Mine X amount of Y ore / process X amount of Y ore Miner: Mine X amount of Y ore / process X amount of Y ore Security: Stop X ammount ...
- Wed Apr 29, 2015 12:19 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19810
Re: PlazaStation
I don't know if its just me, but all the station modifications seem to just be swapping out the postion of the departments around one big + sign.
I have yet to see a station that is unique, and goes outside of the + set up. (Excluding AsteroidStation)
I have yet to see a station that is unique, and goes outside of the + set up. (Excluding AsteroidStation)
- Wed Apr 29, 2015 12:17 am
- Forum: Ideas
- Topic: New Job: Psychiatrist
- Replies: 11
- Views: 5038
Re: New Job: Psychiatrist
The only reason i ever see to add this, would be for a traitor item. "Golden Pocket Watch" -Hypnotizes whoever its near for a indefinite ammount of time, The orders given by the Psych must be followed to detail, and only the orders given may be carried out, A good smack on the head should ...
- Mon Apr 27, 2015 2:09 am
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 13815
Re: Honorable Mentions
As playing HOS, Alfred Keplin does infact show himself to be the most competent security officer anyone has ever bestowed apon TGstation. Someone give him a plaque on a wall some where.
- Sat Apr 25, 2015 5:42 pm
- Forum: Ideas
- Topic: Gunsmithing [The Final one, this shits getting old]
- Replies: 23
- Views: 5397
Re: Gunsmithing [The Final one, this shits getting old]
@Night-
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
- Sat Apr 25, 2015 5:01 am
- Forum: Ideas
- Topic: Gunsmithing [The Final one, this shits getting old]
- Replies: 23
- Views: 5397
Gunsmithing [The Final one, this shits getting old]
ALLLLRIGHHHT, This is the Sec Addition for a Gunsmithing section added onto it. http://i.gyazo.com/146d3052651fa94a3ad1e6ec9c2e6feb.png Final Concept is as follows; CNC Assembly CNC Control Console On round start, there is one CNC control console in the far left corner of the CNC Assembly Area (See ...
- Sat Apr 25, 2015 4:18 am
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38639
Re: Security needs new rules
I wasn't referring to the station "Trusting" security, as that's never been the case on any SS13 server. I was referring to the fact that security lacks members on a normal round, as well as when they do actually have people, they are spread far and wide chasing shitlers. Due to the fact t...
- Fri Apr 24, 2015 9:37 pm
- Forum: General Chat
- Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
- Replies: 9
- Views: 3327
Re: Syndicate Surplus Craze: Luckiest/Unluckiest
One day, i would like to have a crate filled with Blood Red Hardsuits. And sell them, to everyone. Ever.
- Fri Apr 24, 2015 6:43 pm
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5327
Re: Atmos into Factory [Merged with Gunsmithing]
Gonna go ahead and lock, I'l make another post regarding a security version of this. Also, In regards to Callan "Why do we need gunsmithing" Why do we need 100 different kinds of jumpsuits, why do we need maint, why do we need solars, why do we need antags? See your logic? In regards to Sa...
- Fri Apr 24, 2015 1:36 am
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38639
Re: Security needs new rules
This doesnt seem like something that can be solved with rules. Its very much a player thing. From what ive seen things are much better than they used to be, at least. Maybe give Sec more toys to encourage people to play them? I hate to quote from literally the top of the thread, however. Instead of...
- Fri Apr 24, 2015 1:21 am
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5327
Re: Atmos into Factory [Merged with Gunsmithing]
To me, excuse my ignorance, but atmos looks like a bunch of dead space (The gap between the pipes, the long pipes going in a straight line) Not to mention its connected to a Sub-Central hall, which is needed. It also, as mentioned before, is a job area that doesn't require a Atmos-Tech to be in ther...
- Fri Apr 24, 2015 1:14 am
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 13815
Re: Honorable Mentions
Ward, That SOB is one robust motherfucker.
I'd love to have a beer with him one day.
I'd love to have a beer with him one day.
- Fri Apr 24, 2015 1:07 am
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5327
Re: Atmos into Factory [Merged with Gunsmithing]
Alright, i'l get some screenshots of Sec and begin work on a map layout for it.
- Thu Apr 23, 2015 7:38 pm
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5327
Re: Atmos into Factory [Merged with Gunsmithing]
Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7 - Another equally useless job was the Lawyer. Either way, anything i do, people will bitch. I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea. IF...
- Thu Apr 23, 2015 12:27 am
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5327
Atmos into Factory [Merged with Gunsmithing]
First of all this is the orginal gunsmithing post: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3339 Alrighty, this was a general idea to reconfigure atmos to look like this: http://i.gyazo.com/e54655ede3b4ff6361d15d4bd9c511dc.png All that shit gets done, blah blah blah To cover any kind of...
- Wed Apr 22, 2015 10:49 pm
- Forum: Closed Policy Discussion
- Topic: Events/Button-Mashing/Badminning Discussion
- Replies: 52
- Views: 14178
Re: Events/Button-Mashing/Badminning Discussion
Honestly, Button-Mashers, can be pointed out by the community by some good old fashioned democracy. (See: Voting on the highest tiered button pushers) Those with super high button pusher votes, get deadminned, regardless of their title/rank. This would be a way to remove the problem completely, with...
- Wed Apr 22, 2015 2:13 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961356
Re: High quality cigars should give the smoke spell.
All for this, one cigar that spawns in maint somewhere, maybe a red Chohiba cigar.
With a name like "El Smoko" or something.
With a name like "El Smoko" or something.
- Fri Apr 17, 2015 1:59 am
- Forum: Spriting and Mapping
- Topic: Scones Spriting Things
- Replies: 11
- Views: 3292
Re: Scones Spriting Things
I like the handle, looks a hell of alot better than the ones on the stock Stetchkin models. I like the idea that the slide covers the slide plates for the trigger assembly, thats decked as shit.
- Thu Apr 16, 2015 8:45 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
@Scones
No idea how to code
I can learn, but i was waiting for a coder (See: Metacide) to have a open window to begin work on this.
If i do learn, doing so, and making all the code itself, would take a extrodonary ammount of time.
No idea how to code
I can learn, but i was waiting for a coder (See: Metacide) to have a open window to begin work on this.
If i do learn, doing so, and making all the code itself, would take a extrodonary ammount of time.
- Thu Apr 16, 2015 8:06 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 14469
Re: [Cheridan] ban on github
>tg station isent a democracy
>tg is a dictatorship
>i have been living a lie the past 2 years.
>tg is a dictatorship
>i have been living a lie the past 2 years.
- Wed Apr 15, 2015 11:38 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
Maybe we make this into a event instead:
CENTRAL COMMAND UPDATE:
CC Manufacturing Services
We have sent a shuttle containing gunsmithing materials, you are to put the machines together, and construct weapons.
Or something along the lines of that
CENTRAL COMMAND UPDATE:
CC Manufacturing Services
We have sent a shuttle containing gunsmithing materials, you are to put the machines together, and construct weapons.
Or something along the lines of that
- Wed Apr 15, 2015 11:36 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
Instead of a job ban, Maybe doing so is perma-brigable,
OOOORRRR
We could have a white-list for the job.
OOOORRRR
We could have a white-list for the job.
- Wed Apr 15, 2015 11:30 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 14469
Re: [Cheridan] ban on github
He stated the conversation wasen't about stun gloves, it was about the fact that you closed his post without anyone seeing it, which is pretty fucking shitty. I can suggest we give everyone pulse rifles on round start, a shitty idea, but a shitty idea doesn't need to be insta-locked-deleted-hated-on...
- Mon Apr 13, 2015 11:50 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 16144
Re: What would you do if you were our Dictator?
Yell at Chucklefucks Turn the bridge into a SUPER bar (Stocked with only gin, obviously) Have a cigar and lighter spawn in everyones pockets apon joining Demote all the admins (Besides Scones, Skorvold, And Nik, I'd make them my coffee getters) Un-Ban papprika Give Anon Headmin Everyone round is ded...
- Sat Apr 11, 2015 11:15 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
Electricians generally were supposed to be assistants, but we know assistants never actually be useful, and fix shit, even though they are given access to maintance, and 2 tool storages.
- Sat Apr 11, 2015 11:12 pm
- Forum: General Chat
- Topic: Well, Not trying to stir up a shitstorm
- Replies: 19
- Views: 5611
Re: Well, Not trying to stir up a shitstorm
Now that, ladies and gentlemen, is how you make a exit. LIKE A FUCKING BADASS Anyways, you essentially got fed up with internet shitlords getting butthurts over 2d spessmans, and called it quits. Well, i don't blame you. Hats off to you for being the first person to point out how fucking serious eve...
- Sat Apr 11, 2015 12:57 am
- Forum: General Chat
- Topic: Well, Not trying to stir up a shitstorm
- Replies: 19
- Views: 5611
Well, Not trying to stir up a shitstorm
But what the fuck happened with Anon?
I stalk the Dev section of the fourms, not the politics shit, someone want to tell me what happened? Please?
I stalk the Dev section of the fourms, not the politics shit, someone want to tell me what happened? Please?
- Fri Apr 10, 2015 10:44 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
We could have a room designated for mechanics/techniticans, as a sub-section of engineering.
- Fri Apr 10, 2015 12:01 am
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
It's still accessable to Atmos, They just need to run along the West Maint tunnel for engineering.
- Thu Apr 09, 2015 11:49 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
Well, we could make this a sub-section of engineering, and the gunsmiths themseleves choose who they give guns to, Sec may also rekt their shit if they don't give guns to sec. http://i.gyazo.com/a181395cc777487a9d4c288c4a5de8e3.png Engineering Pod is moved to the North East Space access, North of th...
- Thu Apr 09, 2015 7:43 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26653
Re: Gunsmithing; And how it works
I want to state, Security is already armed (See: Armory) What we could do (Credits to the guy on the other post) Is make the armory start completely empty (Minus Armors, Or we could add Armorsmithing) Requiring security to build guns in order to have any resistance against heavily armed antagonists ...