Search found 1272 matches

by John_Oxford
Wed Jun 03, 2015 7:10 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34814

Re: Security/Traitor Balance as a Symptom of Population

I'd like to point out, /GOOD/ traitors, find ways to get around the obstacles presented to them (The AI, Security, Heads) Personally, in my opinion, if you don't change anything at all, and give it time (Also ignoring all the bitchy bad traitors) Because with time, people will adapt to the situation...
by John_Oxford
Wed Jun 03, 2015 4:43 am
Forum: General Chat
Topic: Little things you learned that are game BREAKING
Replies: 17
Views: 4602

Little things you learned that are game BREAKING

All those little things that you can't do, that piss you off.


I can't put a guitar on my backpack slot.
by John_Oxford
Wed Jun 03, 2015 1:35 am
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3722

Re: More info and stuff for the AI

"Busywork" might have been the wrong way to put it. What the AI needs is inefficiency . If the AI could do your job for you, there needs to be a reason why you're doing it instead. And one limit on the AI's ability to do every job at once is that the AI player just doesn't have the concen...
by John_Oxford
Tue Jun 02, 2015 7:09 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 657123

Re: Stories of Awesome (Or something close to it.)

>Cult >You are Bill Rowe, the Medical Doctor! >Second or third time ever playing cult >disgunbegud.gif >Yaketysax around the entire station for a while, occasionally listening to cult chat, talking, ect ect. >Try to get people gathered at Vacant office, no access, fuckit.jpg >Keep yaketysaxing aroun...
by John_Oxford
Tue Jun 02, 2015 12:14 am
Forum: General Chat
Topic: What the frick have you done to my 2d spacemens?!
Replies: 20
Views: 5783

Re: What the frick have you done to my 2d spacemens?!

NikNakFlak wrote:Regular people use the tools we have for notifying of changes

>implying coders are regular people

Image
by John_Oxford
Mon May 25, 2015 4:55 am
Forum: Ideas
Topic: Hacked Engiborgs get low emission flamethrower
Replies: 20
Views: 4521

Re: Hacked Engiborgs get low emission flamethrower

I can see a janiborg just slowly cleaning over some dead body over and over again, taking all they're gear, piece by piece
by John_Oxford
Sun May 24, 2015 4:47 am
Forum: General Chat
Topic: The "UnbanTerbs" poll.
Replies: 77
Views: 20691

Re: The "UnbanTerbs" poll.

-Image of Swastika-



Image



On a serious note, don't know who this is, but unban him, so if he fucks up again, we can all collectively agree to say "Fuck man.. This guys a asshole! We should ban him!"
by John_Oxford
Thu May 21, 2015 8:01 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274428

Re: Sprite Requests

Can someone make a floating drone type sprite? Something thats kinda ellipsoid, shiny/futuristic looking and bobs up and down slightly (similar to the no gravity bob). Be nice to have a AI drone thing similar to the ones in Ian M Bank's "Culture" books. Something like this, but not exactl...
by John_Oxford
Wed May 20, 2015 10:30 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: ThatSlyFox
Replies: 33
Views: 9328

Re: TRIALMIN REVIEW: ThatSlyFox

Chill as fuck, goes along with alot of the server antics.

Give this guy headmin, he's a fucking badass.
by John_Oxford
Tue May 19, 2015 2:12 am
Forum: Off Topic
Topic: Dream Journal
Replies: 143
Views: 69010

Re: Dream Journal

I always remember as a kid having dreams about almost having sex, then waking up, then getting pissed off.
by John_Oxford
Tue May 19, 2015 2:03 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51964

Re: AI Feedback: Constructive Edition

Ignoring all other above comments. "git gud yew scrub tators, i cun 1v1 a ai annnnnnaayyy dayyy mayte, git fakkin gud" On a serious note, No, don't nerf the AI, don't remove the AI, don't fucking touch the AI. Buff Traitors This: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3634 A...
by John_Oxford
Mon May 18, 2015 11:40 pm
Forum: Ideas
Topic: New Silicon Job: Subroutine
Replies: 59
Views: 13186

Re: New Silicon Job: Subroutine

Not sure if its already been said BUT PRIORITY ANNOUCEMENT HOSTILE RUNTIMES DETECTED ON STATION SUB ROUTINES - RECOMMEND STATION AI INVOLVEMENT Rouge Sub-Routine Event. Every 45 minutes, there is a 30% chance one of the sub-routines (if there are any) will become rouge. Its objective is to gain cont...
by John_Oxford
Sun May 17, 2015 12:33 am
Forum: Off Topic
Topic: Dream Journal
Replies: 143
Views: 69010

Re: Dream Journal

Greentext time bishes >2am Real life >Go 2 sleep >Wake up, its 7 AM >Sit up in my bed, super mega ultra alert and and awake for some reason >Stand up, I am missing my dresser and TV >Realize its a dream >Proceed to try to think into existance 30 nude women >Doesn't happen >Blow my brains out with a ...
by John_Oxford
Sat May 16, 2015 1:43 am
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24751

Re: Modular Station

Maybe you can have a tier system.

Hallway System
: Department Modules
: Micro Modules (Auxillary Rooms)
: Maint Modules (Sections of tunnels connecting department modules)
by John_Oxford
Sat May 16, 2015 1:07 am
Forum: Off Topic
Topic: Paprika
Replies: 6
Views: 1821

Paprika

Found this gem.


Image


That's not ironic at all.
by John_Oxford
Fri May 15, 2015 6:46 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 8986

Re: Dramatic TC cost reductions

In support, but don't make it so outstandingly overpowered, that every traitor carrys a full cham/esword/ebow/minibomb/minibomb/revolver/stetchkin w/ silencer combo.
by John_Oxford
Thu May 14, 2015 8:53 pm
Forum: Off Topic
Topic: are you literally richard nixon
Replies: 33
Views: 8633

Re: are you literally richard nixon

Ulysses S. Grant

Drinks and Smokes Cigars, Hardworking.

-clapclapclapclapclap-
by John_Oxford
Tue May 12, 2015 10:39 pm
Forum: Off Topic
Topic: JOB GENERAL
Replies: 144
Views: 42953

Re: JOB GENERAL

I work as a bartender for a bar just down my street.

Generally, if you fold you arms together, smoke a cigar, and stare into the soul of everyone that walks into the door, no fights ever happen.

EDIT: Signature and Profile Pic related.
by John_Oxford
Tue May 12, 2015 12:30 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12696

Re: Crew members should have goals!!

That, or we could have a preference button, on if you want round-start non-antag objectives. People who don't want to RP, and don't want objectives can turn it off, people who want to be hyper productive can have objectives, the people who want to RP, can have the previously mentioned non specific g...
by John_Oxford
Sun May 10, 2015 8:34 pm
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12696

Re: Crew members should have objectives!!

The idea was presented before by someone, not sure who it was, but goonstation has the same representation of this idea. Every crew member gets one objective Mining: Mine X amount of Y ore / process X amount of Y ore Miner: Mine X amount of Y ore / process X amount of Y ore Security: Stop X ammount ...
by John_Oxford
Wed Apr 29, 2015 12:19 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19810

Re: PlazaStation

I don't know if its just me, but all the station modifications seem to just be swapping out the postion of the departments around one big + sign.

I have yet to see a station that is unique, and goes outside of the + set up. (Excluding AsteroidStation)
by John_Oxford
Wed Apr 29, 2015 12:17 am
Forum: Ideas
Topic: New Job: Psychiatrist
Replies: 11
Views: 5038

Re: New Job: Psychiatrist

The only reason i ever see to add this, would be for a traitor item. "Golden Pocket Watch" -Hypnotizes whoever its near for a indefinite ammount of time, The orders given by the Psych must be followed to detail, and only the orders given may be carried out, A good smack on the head should ...
by John_Oxford
Mon Apr 27, 2015 2:09 am
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13815

Re: Honorable Mentions

As playing HOS, Alfred Keplin does infact show himself to be the most competent security officer anyone has ever bestowed apon TGstation. Someone give him a plaque on a wall some where.
by John_Oxford
Sat Apr 25, 2015 5:42 pm
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5397

Re: Gunsmithing [The Final one, this shits getting old]

@Night-
Yes, you can thermite into the main armory from the right or the left, aswell as being able to thermite into the gun storage.
@Callan-
Thats Basil, Fuck sybil, you don't get gunsmithing, you aren't cool enough
by John_Oxford
Sat Apr 25, 2015 5:01 am
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5397

Gunsmithing [The Final one, this shits getting old]

ALLLLRIGHHHT, This is the Sec Addition for a Gunsmithing section added onto it. http://i.gyazo.com/146d3052651fa94a3ad1e6ec9c2e6feb.png Final Concept is as follows; CNC Assembly CNC Control Console On round start, there is one CNC control console in the far left corner of the CNC Assembly Area (See ...
by John_Oxford
Sat Apr 25, 2015 4:18 am
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38639

Re: Security needs new rules

I wasn't referring to the station "Trusting" security, as that's never been the case on any SS13 server. I was referring to the fact that security lacks members on a normal round, as well as when they do actually have people, they are spread far and wide chasing shitlers. Due to the fact t...
by John_Oxford
Fri Apr 24, 2015 9:37 pm
Forum: General Chat
Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
Replies: 9
Views: 3327

Re: Syndicate Surplus Craze: Luckiest/Unluckiest

One day, i would like to have a crate filled with Blood Red Hardsuits. And sell them, to everyone. Ever.
by John_Oxford
Fri Apr 24, 2015 6:43 pm
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5327

Re: Atmos into Factory [Merged with Gunsmithing]

Gonna go ahead and lock, I'l make another post regarding a security version of this. Also, In regards to Callan "Why do we need gunsmithing" Why do we need 100 different kinds of jumpsuits, why do we need maint, why do we need solars, why do we need antags? See your logic? In regards to Sa...
by John_Oxford
Fri Apr 24, 2015 1:36 am
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38639

Re: Security needs new rules

This doesnt seem like something that can be solved with rules. Its very much a player thing. From what ive seen things are much better than they used to be, at least. Maybe give Sec more toys to encourage people to play them? I hate to quote from literally the top of the thread, however. Instead of...
by John_Oxford
Fri Apr 24, 2015 1:21 am
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5327

Re: Atmos into Factory [Merged with Gunsmithing]

To me, excuse my ignorance, but atmos looks like a bunch of dead space (The gap between the pipes, the long pipes going in a straight line) Not to mention its connected to a Sub-Central hall, which is needed. It also, as mentioned before, is a job area that doesn't require a Atmos-Tech to be in ther...
by John_Oxford
Fri Apr 24, 2015 1:14 am
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13815

Re: Honorable Mentions

Ward, That SOB is one robust motherfucker.

I'd love to have a beer with him one day.
by John_Oxford
Fri Apr 24, 2015 1:07 am
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5327

Re: Atmos into Factory [Merged with Gunsmithing]

Alright, i'l get some screenshots of Sec and begin work on a map layout for it.
by John_Oxford
Thu Apr 23, 2015 7:38 pm
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5327

Re: Atmos into Factory [Merged with Gunsmithing]

Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7 - Another equally useless job was the Lawyer. Either way, anything i do, people will bitch. I don't have the power to force anything on anyone, therefore, democracy declares this is a shit idea. IF...
by John_Oxford
Thu Apr 23, 2015 12:27 am
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5327

Atmos into Factory [Merged with Gunsmithing]

First of all this is the orginal gunsmithing post: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3339 Alrighty, this was a general idea to reconfigure atmos to look like this: http://i.gyazo.com/e54655ede3b4ff6361d15d4bd9c511dc.png All that shit gets done, blah blah blah To cover any kind of...
by John_Oxford
Wed Apr 22, 2015 10:49 pm
Forum: Closed Policy Discussion
Topic: Events/Button-Mashing/Badminning Discussion
Replies: 52
Views: 14178

Re: Events/Button-Mashing/Badminning Discussion

Honestly, Button-Mashers, can be pointed out by the community by some good old fashioned democracy. (See: Voting on the highest tiered button pushers) Those with super high button pusher votes, get deadminned, regardless of their title/rank. This would be a way to remove the problem completely, with...
by John_Oxford
Wed Apr 22, 2015 2:13 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961356

Re: High quality cigars should give the smoke spell.

All for this, one cigar that spawns in maint somewhere, maybe a red Chohiba cigar.

With a name like "El Smoko" or something.
by John_Oxford
Fri Apr 17, 2015 1:59 am
Forum: Spriting and Mapping
Topic: Scones Spriting Things
Replies: 11
Views: 3292

Re: Scones Spriting Things

I like the handle, looks a hell of alot better than the ones on the stock Stetchkin models. I like the idea that the slide covers the slide plates for the trigger assembly, thats decked as shit.
by John_Oxford
Thu Apr 16, 2015 8:45 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

@Scones
No idea how to code
I can learn, but i was waiting for a coder (See: Metacide) to have a open window to begin work on this.
If i do learn, doing so, and making all the code itself, would take a extrodonary ammount of time.
by John_Oxford
Thu Apr 16, 2015 8:06 pm
Forum: Coding
Topic: [Cheridan] ban on github
Replies: 46
Views: 14469

Re: [Cheridan] ban on github

>tg station isent a democracy
>tg is a dictatorship
>i have been living a lie the past 2 years.
by John_Oxford
Wed Apr 15, 2015 11:38 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

Maybe we make this into a event instead:

CENTRAL COMMAND UPDATE:
CC Manufacturing Services
We have sent a shuttle containing gunsmithing materials, you are to put the machines together, and construct weapons.

Or something along the lines of that
by John_Oxford
Wed Apr 15, 2015 11:36 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

Instead of a job ban, Maybe doing so is perma-brigable,


OOOORRRR

We could have a white-list for the job.
by John_Oxford
Wed Apr 15, 2015 11:30 pm
Forum: Coding
Topic: [Cheridan] ban on github
Replies: 46
Views: 14469

Re: [Cheridan] ban on github

He stated the conversation wasen't about stun gloves, it was about the fact that you closed his post without anyone seeing it, which is pretty fucking shitty. I can suggest we give everyone pulse rifles on round start, a shitty idea, but a shitty idea doesn't need to be insta-locked-deleted-hated-on...
by John_Oxford
Mon Apr 13, 2015 11:50 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 16144

Re: What would you do if you were our Dictator?

Yell at Chucklefucks Turn the bridge into a SUPER bar (Stocked with only gin, obviously) Have a cigar and lighter spawn in everyones pockets apon joining Demote all the admins (Besides Scones, Skorvold, And Nik, I'd make them my coffee getters) Un-Ban papprika Give Anon Headmin Everyone round is ded...
by John_Oxford
Sat Apr 11, 2015 11:15 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

Electricians generally were supposed to be assistants, but we know assistants never actually be useful, and fix shit, even though they are given access to maintance, and 2 tool storages.
by John_Oxford
Sat Apr 11, 2015 11:12 pm
Forum: General Chat
Topic: Well, Not trying to stir up a shitstorm
Replies: 19
Views: 5611

Re: Well, Not trying to stir up a shitstorm

Now that, ladies and gentlemen, is how you make a exit. LIKE A FUCKING BADASS Anyways, you essentially got fed up with internet shitlords getting butthurts over 2d spessmans, and called it quits. Well, i don't blame you. Hats off to you for being the first person to point out how fucking serious eve...
by John_Oxford
Sat Apr 11, 2015 12:57 am
Forum: General Chat
Topic: Well, Not trying to stir up a shitstorm
Replies: 19
Views: 5611

Well, Not trying to stir up a shitstorm

But what the fuck happened with Anon?

I stalk the Dev section of the fourms, not the politics shit, someone want to tell me what happened? Please?
by John_Oxford
Fri Apr 10, 2015 10:44 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

We could have a room designated for mechanics/techniticans, as a sub-section of engineering.
by John_Oxford
Fri Apr 10, 2015 12:01 am
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

It's still accessable to Atmos, They just need to run along the West Maint tunnel for engineering.
by John_Oxford
Thu Apr 09, 2015 11:49 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

Well, we could make this a sub-section of engineering, and the gunsmiths themseleves choose who they give guns to, Sec may also rekt their shit if they don't give guns to sec. http://i.gyazo.com/a181395cc777487a9d4c288c4a5de8e3.png Engineering Pod is moved to the North East Space access, North of th...
by John_Oxford
Thu Apr 09, 2015 7:43 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26653

Re: Gunsmithing; And how it works

I want to state, Security is already armed (See: Armory) What we could do (Credits to the guy on the other post) Is make the armory start completely empty (Minus Armors, Or we could add Armorsmithing) Requiring security to build guns in order to have any resistance against heavily armed antagonists ...