Search found 386 matches
- Sun Aug 21, 2016 5:02 pm
- Forum: Ideas
- Topic: Nanotrasen Network (NTNET, AKA modular computers)
- Replies: 18
- Views: 6171
Re: Nanotrasen Network (NTNET, AKA modular computers)
I really don't see the point of these
- Sat Aug 13, 2016 4:39 am
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63665
Re: Atlanta-Ned
quit the game and came back as a gibbed guy, let me become a swarmer instead (died within a minute) good guy
- Sat Aug 13, 2016 4:25 am
- Forum: Ideas
- Topic: New Species : IPC's
- Replies: 86
- Views: 22018
Re: New Species : IPC's
Make em an antag. On the surface they look like humans but once they start taking brute damage that synthetic skin starts peeling away revealing machinery. Their goal is to kidnap people and replace them with synth doppelgangers. I totally didn't steal this idea from anything this seems like a nice...
- Wed Aug 10, 2016 1:32 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233286
Re: Minor Feedback
remove the space hotel, it's just a useless "ruin" that nobody uses i don't think ive seen more than 1 person use the sleepers there to rp a hotel
- Mon Aug 08, 2016 1:38 am
- Forum: Off Topic
- Topic: You guys ever tried to just stop?
- Replies: 11
- Views: 3842
Re: You guys ever tried to just stop?
addiction is addiction
- Mon Aug 08, 2016 1:10 am
- Forum: Coding Feedback
- Topic: Tele-Gulag
- Replies: 67
- Views: 15976
Re: Tele-Gulag
nah there should be aliens spawning so at least if you kill 5 goliaths you can attempt an escapeNot-Dorsidarf wrote:Gulag needs to be in an area of lavaland that doesn't spawn monsters. Currently unless you're incredibly lucky, it's a guaranteed kill on most players if they try and mine.
- Sun Aug 07, 2016 3:08 pm
- Forum: Ideas
- Topic: [Shitty idea]Because, lavaland..
- Replies: 11
- Views: 2905
Re: [Shitty idea]Because, lavaland..
why not instead of necropolis you just make it a syndicate fob?
- Thu Aug 04, 2016 5:41 pm
- Forum: Ideas
- Topic: OOC confirmation.
- Replies: 9
- Views: 2240
Re: OOC confirmation.
it literally already does this?
- Wed Aug 03, 2016 4:37 pm
- Forum: Ideas
- Topic: Meteor Defense System
- Replies: 9
- Views: 2553
Re: Meteor Defense System
meteor defense system - repair the breach
- Mon Aug 01, 2016 10:42 pm
- Forum: Ideas
- Topic: Super Hero VS Super Villain Mode
- Replies: 43
- Views: 9452
Re: Super Hero VS Super Villain Mode
make macho man randy savage one of the super villans and im in
- Mon Aug 01, 2016 5:54 pm
- Forum: Coding Feedback
- Topic: How should space content be handled?
- Replies: 43
- Views: 11766
Re: How should space content be handled?
if you remove space, you may as well call it station 13
- Mon Aug 01, 2016 5:49 pm
- Forum: Ideas
- Topic: new traitor weapon?
- Replies: 30
- Views: 7039
Re: new traitor weapon?
i say we have the new ui optional but waitWyzack wrote:I still hate the new UI overall but at least goof's workaround made it not cause massive lag/crashes
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=5724
goofball says no because "you have toaster its 2016"
- Tue Jul 26, 2016 1:03 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ForcefulCJS
- Replies: 54
- Views: 16628
Re: TRIALMIN REVIEW: ForcefulCJS
was trying to teach a new player how to play the game, was flashed and turned into rev so i couldnt teach the new guy how to play anymore so i ahelped explaining the situation asked him if he could respawn me in as another player so i could continue teaching him but said no because "bans are su...
- Mon Jul 25, 2016 11:26 pm
- Forum: Ideas
- Topic: new traitor weapon?
- Replies: 30
- Views: 7039
Re: new traitor weapon?
thanks manReece wrote:Nice idea.
- Mon Jul 25, 2016 10:44 pm
- Forum: Ideas
- Topic: new traitor weapon?
- Replies: 30
- Views: 7039
new traitor weapon?
so i was playing today and the game ended and it went put a banging donk on it and that got me thinking new traitor item, a box full of "bangin-donks" they're basically reskinned IED's that look like donk pockets plus people will just think someone is throwing donk pockets (inconspicoius w...
- Mon Jul 25, 2016 12:42 am
- Forum: Ideas
- Topic: xeno idea type gamemode?
- Replies: 19
- Views: 4285
Re: xeno idea type gamemode?
stop asking for xeno game modes they're round enders. you're meant to fight them with laser cannons and mechs. making them into a xeno vs roundstart station mode involves nerfing the shit out of them and then having people whine forever about how they were so much better before. stop asking then pr...
- Sun Jul 24, 2016 12:37 pm
- Forum: Ideas
- Topic: xeno idea type gamemode?
- Replies: 19
- Views: 4285
xeno idea type gamemode?
so i was thinking today, how can we mix up the xenos :xeno: the queen one round said to his hive that they're called the alien reich and that got me thinking, what if like aliens were like a gang type gamemode not like an actual gang type gamemode but like there can be more than one queen, so like h...
- Fri Jul 22, 2016 3:44 pm
- Forum: Ideas
- Topic: make lizards have green blood
- Replies: 8
- Views: 2107
make lizards have green blood
the title, it says it my reason is anti metagame, currently only xenos :xeno: have green blood and if lizards have green blood too it makes it seem like less people will be able to metagame if we have xenos :xeno: on the station i also think that plant people should have green blood too edit: also t...
- Thu Jul 21, 2016 6:20 pm
- Forum: Coding Feedback
- Topic: add extra slots to mining
- Replies: 20
- Views: 4406
add extra slots to mining
everybody wants to mine or kill bad guys, why cant this be the dream that ss13 has always wanted?
- Wed Jul 20, 2016 10:54 pm
- Forum: Ideas
- Topic: (bad idea) new mutation
- Replies: 6
- Views: 1106
Re: (bad idea) new mutation
another one of aggros great ideas that sadly will never be added
- Fri Jul 15, 2016 11:33 pm
- Forum: Ideas
- Topic: Arcane Research - Submit your ideas.
- Replies: 21
- Views: 4242
Re: Arcane Research - Submit your ideas.
cause code from 2013 is gonna be wicked sick up to dateiamgoofball wrote:already coded it
https://github.com/Baystation12/Baystation12/pull/4059
- Fri Jun 24, 2016 2:09 pm
- Forum: Ideas
- Topic: Upgrade for mining hardsuits to make them ashstorm proof
- Replies: 13
- Views: 3283
Re: Upgrade for mining hardsuits to make them ashstorm proof
can we make the ripley ash storm proof, nobody uses it anymore
- Thu Jun 23, 2016 1:54 pm
- Forum: Ideas
- Topic: I wish I had the time and the ability to make maps.
- Replies: 6
- Views: 761
Re: I wish I had the time and the ability to make maps.
boxstationJacough wrote:So basically just 9 copied and pasted squares stuck together to make one big square?
- Thu Jun 23, 2016 1:50 pm
- Forum: Coding Feedback
- Topic: Detective Office
- Replies: 1
- Views: 854
Detective Office
personally, i like the new location for the detective office, but i was thinking swap the old construction area in place with the detectives office. more people will be likely to use the construction area and engineering will get more footfall (maybe i dont know?) if you don't know what i mean i sug...
- Wed Jun 22, 2016 1:48 am
- Forum: Closed Policy Discussion
- Topic: Basil back on the hub
- Replies: 56
- Views: 12095
Re: Basil back on the hub
sybil is the best because i play there, basil is a bad server because its not sybil and i do not play there i am right
- Tue Jun 21, 2016 11:03 am
- Forum: Ideas
- Topic: Conversion Mode:Netrunner [A reverse nuke ops if you will]
- Replies: 9
- Views: 1540
Re: Conversion Mode:Netrunner [A reverse nuke ops if you wil
it can be done, we have the technology
- Tue Jun 21, 2016 12:12 am
- Forum: Ideas
- Topic: Lizard bans
- Replies: 26
- Views: 5296
Re: Lizard bans
does this apply to humans too?
- Tue Jun 21, 2016 12:08 am
- Forum: Ideas
- Topic: Give nearly every mode a rare chance of happening
- Replies: 11
- Views: 2430
Re: Give nearly every mode a rare chance of happening
its got a 1.4 % chance of happening, thats equal to the amount of times admins spam meteors anyway
- Sat Jun 18, 2016 5:28 pm
- Forum: Ideas
- Topic: Inter-station Deliveries
- Replies: 25
- Views: 5495
Re: Inter-station Deliveries
implying anybody that actually plays basil will take time out of their busy erp schedule to do this
- Sat Jun 18, 2016 5:24 pm
- Forum: Ideas
- Topic: make floral somatoray mutate plant people
- Replies: 5
- Views: 1694
make floral somatoray mutate plant people
That's a floral somatoray.
A tool that discharges controlled radiation which induces mutation in plant cells.
It is a normal-sized item.
It has the electronic firing pin installed.
the floral somatory should mutate plant people as it induces mutations in plant cells as it does not already
A tool that discharges controlled radiation which induces mutation in plant cells.
It is a normal-sized item.
It has the electronic firing pin installed.
the floral somatory should mutate plant people as it induces mutations in plant cells as it does not already
- Sat Jun 18, 2016 1:51 pm
- Forum: Ideas
- Topic: Xeno Improvments
- Replies: 44
- Views: 11079
Re: Xeno Improvments
you cant improve something that is already perfect
- Fri Jun 17, 2016 3:05 pm
- Forum: Ideas
- Topic: remove caks
- Replies: 14
- Views: 2124
Re: remove caks
you know me too wellShaps wrote:I love the "us vs them" meme
- Fri Jun 17, 2016 2:46 pm
- Forum: Ideas
- Topic: remove caks
- Replies: 14
- Views: 2124
remove caks
who even asked for this? it's literal aspie snowflake cat cake that makes no sense? why is it in our game?
- Wed Jun 15, 2016 9:10 pm
- Forum: Ideas
- Topic: *TEST* Reducing stuns adding lethals
- Replies: 25
- Views: 6348
Re: *TEST* Reducing stuns adding lethals
i think that we should just copy goon combat tbh
- Wed Jun 15, 2016 8:37 pm
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4422
Re: OPERATIVES INBOUND Alert
ops win so much that we're sick of winning!
- Wed Jun 15, 2016 8:36 pm
- Forum: Ideas
- Topic: remove medibots synthesizing their own chems
- Replies: 16
- Views: 2351
Re: remove medibots synthesizing their own chems
metastation spawns with an healing bot that roams the station
- Wed Jun 15, 2016 1:41 pm
- Forum: Ideas
- Topic: remove medibots synthesizing their own chems
- Replies: 16
- Views: 2351
remove medibots synthesizing their own chems
medibots synthesizing chems is stupid because what is the point of going to the medbay when the medibot will heal you right up
plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
- Sat Jun 11, 2016 1:27 pm
- Forum: Ideas
- Topic: Add more miner slots
- Replies: 70
- Views: 12970
Re: Add more miner slots
you could put the mining suits in a room that only miners have access to
- Sat Jun 11, 2016 1:12 pm
- Forum: Ideas
- Topic: Gimmick names
- Replies: 8
- Views: 2336
Re: Gimmick names
Muhammed Al-Is-Nis is my chaplain name
- Fri Jun 10, 2016 2:57 pm
- Forum: Coding Feedback
- Topic: Pope of Sin
- Replies: 15
- Views: 2457
Re: Pope of Sin
we're slowly deteriorating into lifeweb
- Fri Jun 10, 2016 2:55 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22554
Re: The slow deterioration of round length
i think that centcom should be able to deny an escape shuttle
- Fri Jun 10, 2016 2:47 pm
- Forum: Closed Policy Discussion
- Topic: Station damage FNR
- Replies: 83
- Views: 19993
Re: Station damage FNR
i was banned for a week for destroying the windows in security so i'd say yes this is a bannable offence
- Fri Jun 10, 2016 2:44 pm
- Forum: Ideas
- Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
- Replies: 46
- Views: 12720
Re: Tele-Gulag. For faster, and safer dealing with grey tide
this is a good idea gulag should be used more
- Thu Jun 09, 2016 7:44 pm
- Forum: Ideas
- Topic: Station Beautification
- Replies: 11
- Views: 2778
Re: Station Beautification
tbh steal telescience and isometric walls first
- Thu Jun 09, 2016 5:43 pm
- Forum: Ideas
- Topic: Add more miner slots
- Replies: 70
- Views: 12970
Re: Add more miner slots
here is my idea, we scrap mining shuttle all together and we put a gateway where the shuttle is supposed to be, and make it so that anybody can go through the gateway and to the lavaland through gateway
- Tue Jun 07, 2016 11:45 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29269
Re: basil off the hub
wyzack confirmed for not knowing anything about server popularity
- Tue Jun 07, 2016 11:26 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45633
Re: Peacekeeper Borgs
i think we should ban cyborg players
- Tue Jun 07, 2016 9:27 pm
- Forum: Ideas
- Topic: Saving Progress/Items between rounds
- Replies: 48
- Views: 11079
Re: Saving Progress/Items between rounds
have it so if the station is nuked on war mode it wipes the pool, people will be less likely to suicide on war so they can protect their precious loot
- Tue Jun 07, 2016 9:25 pm
- Forum: Ideas
- Topic: bad idea: mirror universe incursion
- Replies: 15
- Views: 2750
Re: bad idea: mirror universe incursion
this is one of the best ideas ive seen recently
- Sat Jun 04, 2016 8:54 pm
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17254
Re: Remove Grey Tide From The Game
this is stupid this event rarely happens and when it does nobody is in perma stop trying to remove stuff because you were playing sec and it happened once to you