Search found 925 matches

by TheFinalPotato
Mon May 17, 2021 4:06 am
Forum: Coding Feedback
Topic: Shuttles are too easily vented
Replies: 11
Views: 3182

Re: Shuttles are too easily vented

I've been considering lowering the close time on doors a bit, but it's an inexact science since atmos scales with load in the way it does
by TheFinalPotato
Mon May 17, 2021 12:49 am
Forum: Town Hall
Topic: Trialmin Review: Cimika
Replies: 21
Views: 5628

Re: Trialmin Review: Cimika

Goodmin, promote. Not much more to say
by TheFinalPotato
Wed May 12, 2021 9:57 pm
Forum: Ideas
Topic: new map suggestion
Replies: 5
Views: 1244

Re: new map suggestion

it's been 10 months
by TheFinalPotato
Tue May 11, 2021 10:47 pm
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17414

Re: Merging Shenanigans

I'm not going to respond anymore, since it seems like you're working under a poor set of assumptions about what we want and why we do things, and I don't think talking about it will go anywhere fruitful. We don't have 100% freedom to do whatever we want, but we're not obligated to listen to the pla...
by TheFinalPotato
Tue May 11, 2021 3:41 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17414

Re: Merging Shenanigans

I'm not going to respond anymore, since it seems like you're working under a poor set of assumptions about what we want and why we do things, and I don't think talking about it will go anywhere fruitful. That said: This is the issue Anyway, I asked around developers of other servers like NSV and Yog...
by TheFinalPotato
Mon May 10, 2021 5:59 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17414

Re: Merging Shenanigans

I have no idea who legoscape is, so I'll have to take your word for it
by TheFinalPotato
Mon May 10, 2021 2:09 am
Forum: General Chat
Topic: how 2 code dive
Replies: 6
Views: 1510

Re: how 2 code dive

Life is a fuck
by TheFinalPotato
Mon May 10, 2021 12:49 am
Forum: General Chat
Topic: how 2 code dive
Replies: 6
Views: 1510

Re: how 2 code dive

Don't, it ruins the game
by TheFinalPotato
Sun May 09, 2021 12:46 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17414

Re: Merging Shenanigans

To address your points: The player base is not moving to newer fresher codebases...They're moving to codebases like bee station Are they? bee has a collective pop of 60 right now over 2 servers He always has oversight and he makes changes on brand new systems that could have had a rework no longer t...
by TheFinalPotato
Sat May 08, 2021 1:55 am
Forum: Closed Policy Discussion
Topic: Making Station Heads protected roles
Replies: 54
Views: 11162

Re: Making Station Heads protected roles

Firstly, pretty sure this is a code change. Secondly, we already have problems with heads of staff not being played much and I think that removing them from antag positions won't help It also adds another role that can just act as a semi sec officer that you can always meta-trust which is already l...
by TheFinalPotato
Sat May 08, 2021 1:48 am
Forum: Coding Feedback
Topic: Merging Shenanigans
Replies: 69
Views: 17414

Re: Merging Shenanigans

Isn't comparing our numbers from this year with ssethtide somewhat incorrect? The game's got about a year cycle for burnout, and even if people keep playing they're likely to move to another, fresher codebase. We have the most churn of any codebase, but we can't make content quickly enough to keep e...
by TheFinalPotato
Sat May 08, 2021 1:41 am
Forum: Coding Feedback
Topic: What the hell is tg stations design philosophy even?
Replies: 100
Views: 25635

Re: What the hell is tg stations design philosophy even?

As for cloning, the problem with the removal was that it was complete, rather then partial. Replica pods got nerfed so that they weren't availible from hacking the machine, and you had to mutate them yourself from cabbages or order them from cargo. That was a reasonable change. Requiring research t...
by TheFinalPotato
Fri May 07, 2021 9:11 am
Forum: Closed Policy Discussion
Topic: Prevent Admins from adminning while playing
Replies: 94
Views: 20725

Re: Prevent Admins from adminning while playing

Imagine doing anything outside of slipping people as janitor
by TheFinalPotato
Thu Apr 29, 2021 10:13 pm
Forum: Closed Policy Discussion
Topic: saying u or ur
Replies: 26
Views: 6158

Re: saying u or ur

holy shit just say you're
by TheFinalPotato
Tue Apr 27, 2021 9:57 pm
Forum: Closed Policy Discussion
Topic: Security scaling increase should be reversed
Replies: 44
Views: 10911

Re: Security scaling increase should be reversed

I don't understand how this is that big of a change anyway. 16 sec job for 80 pop won't ever get filled anyway On the whole I don't think people are taking issue with the config change I think the issue here is more Coders ask headmins to make sec more attractive and lower the freedom given to assi...
by TheFinalPotato
Mon Apr 26, 2021 2:42 am
Forum: Player's Club
Topic: .
Replies: 10
Views: 2469

Re: Aspen peanut

aspen's pretty alright, they made a really nice blogpost about optimizing rust code/software in general, I liked it a ton.
by TheFinalPotato
Mon Apr 26, 2021 2:37 am
Forum: Closed Policy Discussion
Topic: Increase hours requirements for head roles.
Replies: 81
Views: 17046

Re: Increase hours requirements for head roles.

The admin team wouldn't be able to whitelist people often enough
by TheFinalPotato
Sat Apr 24, 2021 12:28 am
Forum: Ideas
Topic: Reworking revolvers
Replies: 5
Views: 1564

Re: Reworking revolvers

ComboTombo wrote:NOTE: I will be writing this from a real life viewpoint.
Not to put you down, but this means nothing. realism doesn't impact how we design the game in the slightest.
by TheFinalPotato
Fri Apr 23, 2021 10:56 pm
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 7159

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

I mean the pressure of the tank is technically displayed, but it's kinda shitty. It'd be a pain to implement a close to out of blank, so maybe making that less crappy would help?
by TheFinalPotato
Fri Apr 16, 2021 10:58 pm
Forum: General Chat
Topic: admins cant take jokes
Replies: 74
Views: 17315

Re: admins cant take jokes

happens to the best of us
by TheFinalPotato
Sat Apr 10, 2021 1:48 am
Forum: Closed Policy Discussion
Topic: Increase hours requirements for head roles.
Replies: 81
Views: 17046

Re: Increase hours requirements for head roles.

Armhulen wrote:I wanna code a dock pay feature for heads
This would require paychecks
by TheFinalPotato
Thu Apr 08, 2021 7:28 am
Forum: Ideas
Topic: Captain's should set hiring policy
Replies: 23
Views: 5080

Re: Captain's should set hiring policy

Sparkezel wrote:
oranges wrote:
oranges wrote:The behaviour of the playerbase currently is such that this feature will not be merged, even though it could enable some interesting roleplay scenarios.
by TheFinalPotato
Thu Apr 08, 2021 3:11 am
Forum: Resolved Appeals
Topic: [GamerAndYeahMick] hamurlik - sus ban
Replies: 10
Views: 3165

Re: [GamerAndYeahMick] hamurlik - sus ban

The headmin config changelog is semi public, and from checking myself on live, that's just not the case https://tgstation13.org/phpBB/viewtopic ... 28#p500750
He's also you know, not talking about the word "Gamer", he's talking about the "gamer word"
by TheFinalPotato
Thu Apr 08, 2021 1:41 am
Forum: Player's Club
Topic: sus ban peanut
Replies: 48
Views: 8410

Re: sus ban peanut

Hey there firstly I would like to address the ban length - it is not a permaban I made it that long in error and I fixed it earlier, it is actually 7 days. Have you actually seen someone roleplay on terry? Manuel is the roleplay server, everyone who wants to roleplay plays on manuel to wall themsel...
by TheFinalPotato
Tue Apr 06, 2021 9:42 am
Forum: Player's Club
Topic: reverse manuel admin experience admin complaint(s) peanut megathread
Replies: 142
Views: 30556

Re: reverse manuel admin experience admin complaint(s) peanut megathread

hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Why do things gotta be the way they are man
by TheFinalPotato
Sun Apr 04, 2021 6:44 pm
Forum: Closed Policy Discussion
Topic: remove kilo map from config
Replies: 44
Views: 9952

Re: remove kilo map from config

I mentioned this in adminbus earlier but maybe we should set Kilo to only run under 30 players? 20 would be fine but I've seen it on 30 with little to no issues. This is way too low. see inept's posts in the other thread which is actually about pop caps for the map rather then trying to remove it v...
by TheFinalPotato
Sat Apr 03, 2021 10:48 pm
Forum: Coding Feedback
Topic: Smart Pipes TM
Replies: 23
Views: 6596

Re: Smart Pipes TM

What round id?
by TheFinalPotato
Sat Apr 03, 2021 10:47 pm
Forum: Ideas
Topic: End of Round Commendations
Replies: 30
Views: 5835

Re: End of Round Commendations

Saege Tilth wrote:Sounds like all of you are just afraid that you might receive negative criticism. Ironic isn't it?
Yes, I am increadably emotionally sensitive, and easily harmed by online comments. This is why I code for tgstation, a community of kind and understanding people
by TheFinalPotato
Fri Apr 02, 2021 8:45 am
Forum: Ideas
Topic: End of Round Commendations
Replies: 30
Views: 5835

Re: End of Round Commendations

You have failed to explain why this would be a good addition
by TheFinalPotato
Wed Mar 31, 2021 10:01 pm
Forum: Closed Policy Discussion
Topic: Player restart/map votes.
Replies: 5
Views: 1203

Re: Player restart/map votes.

A: It's really funny to me that you think we'd vote on vote removal
B: it's a bug
by TheFinalPotato
Wed Mar 31, 2021 3:11 am
Forum: Coding Feedback
Topic: LemonInTheDark and their RNG Virus spawn change
Replies: 14
Views: 3987

Re: LemonInTheDark and their RNG Virus spawn change

I don't want to make it low to the point of uselessness, but by the sounds of things it was a mite high. Some other things might need to be tweaked, but that'll come out in the wash
by TheFinalPotato
Wed Mar 31, 2021 2:25 am
Forum: Coding Feedback
Topic: Atmos changes feedback thread
Replies: 32
Views: 11560

Re: Atmos changes feedback thread

I don't think that'd solve the issue here, we've committed to pipenets and machines marching in lockstep with environmental, and changing that will significantly change behavior. As I understand it most of the agony from the changes aren't sourced from the subsystem ticking too often, but are instea...
by TheFinalPotato
Tue Mar 30, 2021 12:33 am
Forum: Ideas
Topic: Motorized Wheelchair users cannot build certain items.
Replies: 6
Views: 1445

Re: Motorized Wheelchair users cannot build certain items.

This is a side effect of something we do to stop machine stacking.
You should report it on github
by TheFinalPotato
Mon Mar 29, 2021 10:08 pm
Forum: Closed Policy Discussion
Topic: remove kilo map from config
Replies: 44
Views: 9952

Re: remove kilo map from config

Donut is not in the codebase, what you are suggesting is a code change
by TheFinalPotato
Sat Mar 27, 2021 10:46 pm
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 13024

Re: Make Bagil an Anarchy Server

Cobby wrote:It's gimmicky and just reinforces the idea that LRP = NRP (as long as it is continued to be called Bagil)

You didnt actually explain why it would be good
by TheFinalPotato
Fri Mar 26, 2021 11:51 pm
Forum: Closed Policy Discussion
Topic: Rules Pertaining to Virology
Replies: 22
Views: 5440

Re: Rules Pertaining to Virology

Because most admins won't have the attention span to read this, a single person can state "this is stupid" and it dismisses the entire thread, yet when I got banned from posting in politics, it was over not reading the entire article I posted and not over what was in the article. To be cl...
by TheFinalPotato
Fri Mar 26, 2021 5:21 am
Forum: Closed Policy Discussion
Topic: Rules Pertaining to Virology
Replies: 22
Views: 5440

Re: Rules Pertaining to Virology

This is stupid
by TheFinalPotato
Sat Mar 20, 2021 8:27 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 29348

Re: ChilledStation: Coming soon to a server near you

Jaredfogle wrote:
wesoda25 wrote:Have you come up with an answer yet on who will oversee the process of test merging and ultimately deciding on whether or not chilled will be merged?
i'll do it :)
make oranges do it
by TheFinalPotato
Fri Mar 19, 2021 2:47 am
Forum: Town Hall
Topic: Trialmin Review: Wesoda25
Replies: 22
Views: 6374

Re: Trialmin Review: Wesoda25

I've seen him handle increasingly stupid tickets with this amazing calmness. Genuinely headmin material, promote
by TheFinalPotato
Wed Mar 17, 2021 6:24 am
Forum: General Chat
Topic: How to robust?
Replies: 31
Views: 6716

Re: How to robust?

oranges wrote:play the game in the way that makes for a fun story for everyone
by TheFinalPotato
Tue Mar 16, 2021 11:25 pm
Forum: Closed Policy Discussion
Topic: Turn "non-human heads" on in the config
Replies: 58
Views: 12968

Re: Turn "non-human heads" on in the config

MrStonedOne wrote:
pugie wrote:
actioninja wrote:
Gogodapogostick wrote:
Not-Dorsidarf wrote:
Fikou wrote:
Nitrome wrote:
Polish_User wrote:
Qustinnus wrote:
joooks wrote:
wesoda25 wrote:No
by TheFinalPotato
Mon Mar 15, 2021 10:23 pm
Forum: General Chat
Topic: Domitius appreication thread
Replies: 13
Views: 3005

Re: Domitius appreication thread

o7
by TheFinalPotato
Mon Mar 15, 2021 8:27 am
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2685

Re: Plumbing Feedback

Believe in the me that believes in you
by TheFinalPotato
Mon Mar 15, 2021 12:07 am
Forum: Coding Feedback
Topic: Plumbing Feedback
Replies: 7
Views: 2685

Re: Plumbing Feedback

I'm normally quite against fluid simulation, since it's pretty much just atmos 2.0, and I don't want someone to put the same amount of energy I have on fixing fluidcode 4 years from now
by TheFinalPotato
Sun Mar 14, 2021 11:28 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964348

Re: Minor Suggestions

lol
by TheFinalPotato
Tue Mar 09, 2021 7:15 pm
Forum: Coding Feedback
Topic: Cult - What can be fixed?
Replies: 54
Views: 14246

Re: Cult - What can be fixed?

If you're going to attempt to change this aspect of cult, start from basics. The current system will never match what you want without major culling. Just do it.

by TheFinalPotato
Tue Mar 09, 2021 7:18 am
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10278

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

I've been considering getting new headphones for a bit, but honestly it's kinda hard to get an idea of how big the jump in quality is. I take it you recommend it?
by TheFinalPotato
Mon Mar 08, 2021 11:57 pm
Forum: Coding Feedback
Topic: What the hell is tg stations design philosophy even?
Replies: 100
Views: 25635

Re: What the hell is tg stations design philosophy even?

The codebase is adrift, the maintainers direct it, but we don't decide the exact direction it goes, that's up to the contributors as a whole. As for why we make the decisions we do, that information is typically contained in the prs or design docs that kick things off. There's no central goal outsid...