That definitely should be fixed- could you open an issue report about that to make sure someone gets to it?Farquaar wrote:Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?
Search found 220 matches
- Thu May 06, 2021 4:44 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64576
Re: Tramstation (choo CHOO)
- Thu May 06, 2021 4:17 am
- Forum: Ideas
- Topic: New Job:Scoutmaster
- Replies: 5
- Views: 1379
Re: New Job:Scoutmaster
I mean the concept of merit badges is neat enough, but I don't see any need to tack a job on alongside them.
- Sun May 02, 2021 3:42 am
- Forum: Coding Feedback
- Topic: Departmental officers pairing
- Replies: 5
- Views: 2095
Re: Departmental officers pairing
I'm convinced that this pr works if security has players :( though what i'll say right now is that this does mean we should double the amount of lockers that these outposts have. Not sure just outright doubling the resources is a good idea, seems like a great way to get even worse tiding of secpost...
- Thu Apr 29, 2021 12:06 pm
- Forum: Player's Club
- Topic: reverse manuel admin experience admin complaint(s) peanut megathread
- Replies: 142
- Views: 30441
Re: reverse manuel admin experience admin complaint(s) peanut megathread
>admin griefs manuel >quits to avoid punishment >not only isn't punished, but headmins claim they did nothing wrong lmao, and you dipshits keep bothering to make complaints? admins will never ever face punishment for intentional malice against players. What kind of punishment can actually be given ...
- Thu Apr 01, 2021 6:05 pm
- Forum: Closed Policy Discussion
- Topic: remove kilo map from config
- Replies: 44
- Views: 9920
Re: remove kilo map from config
I don't really think its non-antags griefing it, its just that if you are an antag detonating explosives is the easiest way to kill a bunch of people. Small, cramped station now even made worse with fastmos, its way too easy to sabotage the integrity of the station. how hard would it be to be like ...
- Mon Mar 29, 2021 6:52 pm
- Forum: Closed Policy Discussion
- Topic: Pop cap on kilo
- Replies: 4
- Views: 1591
Re: Pop cap on kilo
If you want the map gone, have the balls to lobby for an actual removal, instead of leaving it as dead weight in the codebase.confused rock wrote:a soft removal would be fuckin' awesome, though.
- Mon Mar 29, 2021 9:58 am
- Forum: Ideas
- Topic: Remove Virology, make it medical access instead
- Replies: 13
- Views: 3525
Re: Remove Virology, make it medical access instead
I like virologist being a separate role. I also like roboticist/geneticist being separate from scientist, detective/warden being separate from security, and chemist/paramedic being separate from MD. Heck, if it were up to me, xenobiologist and physicist (toxins) would be separate roles as well. Hav...
- Mon Mar 29, 2021 8:44 am
- Forum: Ideas
- Topic: Remove Virology, make it medical access instead
- Replies: 13
- Views: 3525
Re: Remove Virology, make it medical access instead
Virology is in a rough spot right now for certain, much like genetics. I've proposed a few times the merging of Viro, Genetics and Nanites into a single role based around human experimentation, though in hindsight that may be condensing too much gamer gear potential into one job. Alternatively, viro...
- Mon Mar 29, 2021 7:19 am
- Forum: Closed Policy Discussion
- Topic: Pop cap on kilo
- Replies: 4
- Views: 1591
Re: Pop cap on kilo
I'll refer to what I said on the last thread that raised this: I feel that 50 is the lowest the config should go. In my opinion it works fine at that pop level (I'd say it's fine at 60 too) and if you're looking to get into the realms of 30 you're looking at a map that can't run in most cases. If yo...
- Tue Mar 23, 2021 9:57 am
- Forum: Closed Policy Discussion
- Topic: Fix AI and Command Conflict Scenarios
- Replies: 27
- Views: 5747
Re: Fix AI and Command Conflict Scenarios
So is there a policy point hidden in this post that we're meant to be discussing but I can't see, or is this just a salt post in the wrong subforum?
- Thu Mar 18, 2021 4:19 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29312
Re: ChilledStation: Coming soon to a server near you
Ooh, I /love/ the public park area, and the little arcade, theatre is an actual theatre - I'm super excited to play on this ! please make sure medical is good though, i will cry if it's like kilomed Medical may be a good next place to look, actually, since its probably the most finished of the depa...
- Wed Mar 17, 2021 10:46 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29312
Re: ChilledStation: Coming soon to a server near you
Not at all, that bridge can be crossed when the time for a PR arrives.wesoda25 wrote:Have you come up with an answer yet on who will oversee the process of test merging and ultimately deciding on whether or not chilled will be merged?
- Wed Mar 17, 2021 8:58 pm
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 29312
ChilledStation: Coming soon to a server near you
Note: this station layout is now outdated, but I'm keeping it for some archival purposes. See below (https://tgstation13.org/phpBB/viewtopic.php?p=650336#p650336) for the new layout. The year is 2561. Having managed Icebox outpost for 10 months, Nanotrasen has decided to upgrade a bit. https://i.img...
- Wed Mar 17, 2021 12:35 pm
- Forum: Coding
- Topic: Feature coder thread
- Replies: 5
- Views: 5008
Re: Feature coder thread
Finally, a thread for me!
- Wed Mar 10, 2021 1:14 pm
- Forum: Off Topic
- Topic: Serpico hate thread
- Replies: 42
- Views: 7518
Re: Serpico hate thread
Made this thread, for one.Not-Dorsidarf wrote:why has everyone started talking about this person in the last 2 days
who is he
what did he do
- Tue Mar 09, 2021 11:40 pm
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10266
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
I haven't seen blasts like these since taco night at James Earl Jones' house.terrygeorgestation wrote:This thread is like drinking tap water at Joey Goncia's house
- Tue Mar 09, 2021 12:05 pm
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10266
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
What headphones? I recentlyish purchased a pair of steelseries after living on the high end logitech ones for years and the difference is actually quite satisfying. Even if all the buttons are hands down far worse. It was a set of Meze Neo 99s- small company from Romania, think it's their flagship ...
- Tue Mar 09, 2021 9:36 am
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10266
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
I'm just talking about headphones and why I'm happy I bought them though...MortoSasye wrote:You guys do know that you're giving him what he wants right
- Tue Mar 09, 2021 7:27 am
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10266
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
I've been considering getting new headphones for a bit, but honestly it's kinda hard to get an idea of how big the jump in quality is. I take it you recommend it? Like, I thought a lot of the stuff was bullshit, I mostly got them because they came recommended as comfortable for long term listening,...
- Tue Mar 09, 2021 7:07 am
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10266
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
I got a new set of headphones recently on a recommendation from a YouTube channel, decently pricey but I'd been needing a pair anyway, so why not. So they arrived the other day and I was kinda mulling over how much they cost, I was sceptical that they'd match the price point. Anyway I put them on an...
- Mon Mar 08, 2021 3:35 pm
- Forum: Off Topic
- Topic: Fikou is an admin now
- Replies: 74
- Views: 14129
Re: Fikou is an admin now
Yes, training- that thing that he's currently undergoing.doom2hellonearth wrote:Yes but the difference is that you fuck up in private and not in public. Maybe have better admin training :^)EOBGames wrote:I'm sure nobody commenting has ever made a mistake when learning the ropes of something, yes?
- Mon Mar 08, 2021 1:16 am
- Forum: Off Topic
- Topic: Fikou is an admin now
- Replies: 74
- Views: 14129
Re: Fikou is an admin now
I'm sure nobody commenting has ever made a mistake when learning the ropes of something, yes?
- Sun Feb 21, 2021 5:18 pm
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117076
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
That whole Oxford constitution is such a delightful slog to read. It’s the little details that get me. WE NEED 10 DEVELOPERS NO MORE, NO LESS This player should generally be experienced in NTSL, Spriting, and mapping. Also capable of handling exploits, ect ect. No mention of DM, which means I'd fit...
- Sun Feb 21, 2021 6:23 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117076
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
THIS MAN IS CURRENTLY HACKING IN MY BATTLEFIELD GAME. ORANGES WTF https://tgstation13.download/dip/discordimageproxy.php/attachments/590280000977240105/812902095450931210/unknown.png Get an arty truck and shoot him, its basically uncounterable if you do it right. No, I'm not bitter about them, not ...
- Thu Feb 18, 2021 5:09 pm
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84114
Re: Jackrip complaint peenut
Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code. Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a pro...
- Thu Feb 18, 2021 4:05 pm
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84114
Re: Jackrip complaint peenut
Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code.
- Thu Feb 18, 2021 2:06 pm
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84114
Re: Jackrip complaint peenut
27 people from the game for up to an hour for the enjoyment of one. If I'm murderboning I call the shuttle as soon as it can be called. Usually everyone's dead by 20 min anyways I don't recall, I don't destroy consoles, I call at 23 minutes on the dot. This usually keeps pop from dropping too hard ...
- Wed Feb 10, 2021 4:24 pm
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117076
Re: official headmin election 13 pre-election thread
It would certainly still have been nice to get a warning, particularly for code added before the zero tolerance policy was put in place.
Oh, and the thread topic: my hot prediction is that no matter who wins, nothing meaningful will change at all.
Oh, and the thread topic: my hot prediction is that no matter who wins, nothing meaningful will change at all.
- Tue Feb 09, 2021 6:40 am
- Forum: Closed Policy Discussion
- Topic: KiloStation Map Config Changes
- Replies: 7
- Views: 2361
Re: KiloStation Map Config Changes
I feel that 50 is the lowest the config should go. In my opinion it works fine at that pop level (I'd say it's fine at 60 too) and if you're looking to get into the realms of 30 you're looking at a map that can't run in most cases. If you set it at that level, there is very little point in continuin...
- Mon Feb 08, 2021 11:55 am
- Forum: Coding
- Topic: Hacktoberfest 2020
- Replies: 19
- Views: 6491
Re: Hacktoberfest 2020
At least they're sending you a shirt.Jaredfogle wrote:my shirt was supposed to come in December and it's still not here yet
- Sun Feb 07, 2021 3:03 am
- Forum: Resolved Appeals
- Topic: [DISCORD] Oranges banned me from #coding-general
- Replies: 5
- Views: 1663
- Mon Feb 01, 2021 11:15 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Saege_Tilth#1247
- Replies: 5
- Views: 1478
Re: [DISCORD] Saege_Tilth#1247
Have you verified? Politics Containment now requires proper verification (I.E. not Legacy Verified) to post in.
- Sun Jan 31, 2021 6:41 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64576
Re: another attempt at semi-unique map concept
How do I know when it's being tested? What part of that is wrong? Also yes, I was jumping to a conclusion based on other people's anecdotes from after the test and my reasoned assumption that a tram gimmick (whatever the tram actually amounts to) is a bad idea. It will be being tested over the cour...
- Sun Jan 31, 2021 6:26 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64576
Re: another attempt at semi-unique map concept
I guess this got on the server for playtesting? If so, the map's design sounds poorly thought out and the map itself sounds like it barely works so I wouldn't focus on reporting minor issues until the larger problems are fixed and it's actually viable for rotation (which I'm guessing won't happen a...
- Mon Jan 18, 2021 1:57 pm
- Forum: General Chat
- Topic: bring back SEC TASERS TABLE TUNS NTR HUT AND EVERYTHING FROM 2018
- Replies: 3
- Views: 1333
- Mon Jan 18, 2021 7:33 am
- Forum: Player's Club
- Topic: Dazo PB&J
- Replies: 9
- Views: 1418
- Mon Jan 11, 2021 2:51 pm
- Forum: Closed Policy Discussion
- Topic: Delete #politics-containment on the official discord.
- Replies: 125
- Views: 22593
Re: Delete #politics-containment on the official discord.
Clearly there's only one solution to the problem of biased mods overlooking political posts of their own persuasion- we need to hire extremists of both flavours, for perfect balance in enforcement. I'm sure nothing can go wrong with this plan. On a serious note, politics sap the life out of the comm...
- Fri Jan 08, 2021 4:48 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4472
Re: [MRP] Dynamic ruleset
Honestly, dynamic on Manuel has been a breath of fresh air to me. I was starting to find myself fed up with the stagnating rounds beforehand (Which was a fair part of me stopping playing very often, for the guy who will inevitably look at scrubby to say that my recent playtime is low), and it's help...
- Tue Jan 05, 2021 11:46 am
- Forum: Closed Policy Discussion
- Topic: Is breaking into bolted dorms rooms to check for antags legal.
- Replies: 104
- Views: 20084
Re: Is breaking into bolted dorms rooms to check for antags legal.
I still think there needs to be a code solution to going AFK that makes it harder to get at people's inventories. Locking yourself in a personal locker is stupid. Sleepers the HoS/captain can access, the crew can break into with effort and antags can access with the right item or ability would be b...
- Sat Dec 05, 2020 9:07 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10717
Re: [MRP] Punt public genetic consoles into the sun
Well gee, maybe if we moved Genetics to somewhere that doesn't require breaking into a department to reach, people would interact with the geneticists more and they'd feel less obligated to move their workplace to somewhere that the non-tiding public can actually reach/notice. You say this as if ge...
- Sat Dec 05, 2020 8:09 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10717
Re: [MRP] Punt public genetic consoles into the sun
Well gee, maybe if we moved Genetics to somewhere that doesn't require breaking into a department to reach, people would interact with the geneticists more and they'd feel less obligated to move their workplace to somewhere that the non-tiding public can actually reach/notice. You say this as if ge...
- Wed Nov 25, 2020 12:11 pm
- Forum: Ideas
- Topic: Genetics rework ideas
- Replies: 27
- Views: 6710
Re: Genetics rework ideas
One idea I've had for a while is a merging of the geneticist and virologist and throwing nanites into the mix to make a new hybrid role since all three have similar scopes and effects. Could be taken into consideration alongside other suggestions from the thread, perhaps.
- Wed Nov 04, 2020 5:52 pm
- Forum: Video Games
- Topic: Civ 6 General
- Replies: 10
- Views: 3850
Re: Civ 6 General
I really hated the cartoony art style at first, but it grew on me after a bit. That said, the gameplay is kinda... unbalanced? For the most part all it takes to dominate a game is grabbing as many cities as possible and you'll dominate in all categories: compared with Civ V, where playing tall was m...
- Tue Oct 13, 2020 7:18 am
- Forum: Off Topic
- Topic: Where do you all stand on the Protestant Reformation?
- Replies: 36
- Views: 7580
Re: Where do you all stand on the Protestant Reformation?
Man, everyone talks about Luther and Calvin and how they "changed the face of Christianity", where's the love for the OG, Jan Hus?
- Fri Oct 09, 2020 1:22 pm
- Forum: Ideas
- Topic: Synthflesh should grow a skin disguise around plasmamen
- Replies: 10
- Views: 2110
Re: Synthflesh should grow a skin disguise around plasmamen
But it uses blood to make itSpace Panda wrote:what if we could use synthflesh to make vegan meat
- Tue Oct 06, 2020 9:04 pm
- Forum: Coding Feedback
- Topic: The Space Armor Nerf Post 2: right forum this time
- Replies: 10
- Views: 2665
Re: The Space Armor Nerf Post 2: right forum this time
Perhaps once the offstation freeze is lifted I can look into the explorer archive for some ideas, since I've wanted this tooArmhulen wrote:I'm hoping to see more station helping items, like valuables to sell or sidegrades to higher tier stuff.
- Sat Sep 12, 2020 1:33 pm
- Forum: Off Topic
- Topic: qbopper's declassified online covid school survival guide
- Replies: 9
- Views: 2450
Re: qbopper's declassified online covid school survival guide
I got really lucky that lockdown only started 2 weeks before the end of last semester, and I've not got lectures this semester (placement year) because holy shit I didn't have the discipline or memory required to actually bother with online lectures. The only one I bothered checking in on was a wond...
- Fri Sep 11, 2020 9:23 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
- Replies: 37
- Views: 7326
Re: [MRP] Fuck Dynamic, don't put it on Manuel.
I strongly disagree. The best midround antag, in terms of both rp and gameplay, is unironically abductor however it's not for personal bias reasons that I am known for having. It is because it adds to the round, isn't inherently chaotic, and actually has some roleplay involved. Come on Jerry we all...
- Fri Sep 11, 2020 6:38 am
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 175313
Re: ill give you a lizard name if you post in this thread
Misspells-The-NameSpace Panda wrote:just give my name crog
- Thu Sep 10, 2020 10:17 am
- Forum: Ideas
- Topic: Make High Security Area's have Plasteel Reinforced Doors
- Replies: 15
- Views: 2984
Re: Make High Security Area's have Plasteel Reinforced Doors
Never hurts to mention it again for the sake of everyone else, since a lot of people don't know this is the case with maps.cacogen wrote:i think super angry crag knows that the station is supposed to have holes in it from a security perspective for the sake of antagonists