Search found 220 matches

by EOBGames
Thu May 06, 2021 4:44 pm
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 64576

Re: Tramstation (choo CHOO)

Farquaar wrote:Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?
That definitely should be fixed- could you open an issue report about that to make sure someone gets to it?
by EOBGames
Thu May 06, 2021 4:17 am
Forum: Ideas
Topic: New Job:Scoutmaster
Replies: 5
Views: 1379

Re: New Job:Scoutmaster

I mean the concept of merit badges is neat enough, but I don't see any need to tack a job on alongside them.
by EOBGames
Sun May 02, 2021 3:42 am
Forum: Coding Feedback
Topic: Departmental officers pairing
Replies: 5
Views: 2095

Re: Departmental officers pairing

I'm convinced that this pr works if security has players :( though what i'll say right now is that this does mean we should double the amount of lockers that these outposts have. Not sure just outright doubling the resources is a good idea, seems like a great way to get even worse tiding of secpost...
by EOBGames
Thu Apr 29, 2021 12:06 pm
Forum: Player's Club
Topic: reverse manuel admin experience admin complaint(s) peanut megathread
Replies: 142
Views: 30441

Re: reverse manuel admin experience admin complaint(s) peanut megathread

>admin griefs manuel >quits to avoid punishment >not only isn't punished, but headmins claim they did nothing wrong lmao, and you dipshits keep bothering to make complaints? admins will never ever face punishment for intentional malice against players. What kind of punishment can actually be given ...
by EOBGames
Thu Apr 01, 2021 6:05 pm
Forum: Closed Policy Discussion
Topic: remove kilo map from config
Replies: 44
Views: 9920

Re: remove kilo map from config

I don't really think its non-antags griefing it, its just that if you are an antag detonating explosives is the easiest way to kill a bunch of people. Small, cramped station now even made worse with fastmos, its way too easy to sabotage the integrity of the station. how hard would it be to be like ...
by EOBGames
Mon Mar 29, 2021 6:52 pm
Forum: Closed Policy Discussion
Topic: Pop cap on kilo
Replies: 4
Views: 1591

Re: Pop cap on kilo

confused rock wrote:a soft removal would be fuckin' awesome, though.
If you want the map gone, have the balls to lobby for an actual removal, instead of leaving it as dead weight in the codebase.
by EOBGames
Mon Mar 29, 2021 9:58 am
Forum: Ideas
Topic: Remove Virology, make it medical access instead
Replies: 13
Views: 3525

Re: Remove Virology, make it medical access instead

I like virologist being a separate role. I also like roboticist/geneticist being separate from scientist, detective/warden being separate from security, and chemist/paramedic being separate from MD. Heck, if it were up to me, xenobiologist and physicist (toxins) would be separate roles as well. Hav...
by EOBGames
Mon Mar 29, 2021 8:44 am
Forum: Ideas
Topic: Remove Virology, make it medical access instead
Replies: 13
Views: 3525

Re: Remove Virology, make it medical access instead

Virology is in a rough spot right now for certain, much like genetics. I've proposed a few times the merging of Viro, Genetics and Nanites into a single role based around human experimentation, though in hindsight that may be condensing too much gamer gear potential into one job. Alternatively, viro...
by EOBGames
Mon Mar 29, 2021 7:19 am
Forum: Closed Policy Discussion
Topic: Pop cap on kilo
Replies: 4
Views: 1591

Re: Pop cap on kilo

I'll refer to what I said on the last thread that raised this: I feel that 50 is the lowest the config should go. In my opinion it works fine at that pop level (I'd say it's fine at 60 too) and if you're looking to get into the realms of 30 you're looking at a map that can't run in most cases. If yo...
by EOBGames
Tue Mar 23, 2021 9:57 am
Forum: Closed Policy Discussion
Topic: Fix AI and Command Conflict Scenarios
Replies: 27
Views: 5747

Re: Fix AI and Command Conflict Scenarios

So is there a policy point hidden in this post that we're meant to be discussing but I can't see, or is this just a salt post in the wrong subforum?
by EOBGames
Thu Mar 18, 2021 4:19 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 29312

Re: ChilledStation: Coming soon to a server near you

Ooh, I /love/ the public park area, and the little arcade, theatre is an actual theatre - I'm super excited to play on this ! please make sure medical is good though, i will cry if it's like kilomed Medical may be a good next place to look, actually, since its probably the most finished of the depa...
by EOBGames
Wed Mar 17, 2021 10:46 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 29312

Re: ChilledStation: Coming soon to a server near you

wesoda25 wrote:Have you come up with an answer yet on who will oversee the process of test merging and ultimately deciding on whether or not chilled will be merged?
Not at all, that bridge can be crossed when the time for a PR arrives.
by EOBGames
Wed Mar 17, 2021 8:58 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 29312

ChilledStation: Coming soon to a server near you

Note: this station layout is now outdated, but I'm keeping it for some archival purposes. See below (https://tgstation13.org/phpBB/viewtopic.php?p=650336#p650336) for the new layout. The year is 2561. Having managed Icebox outpost for 10 months, Nanotrasen has decided to upgrade a bit. https://i.img...
by EOBGames
Wed Mar 17, 2021 12:35 pm
Forum: Coding
Topic: Feature coder thread
Replies: 5
Views: 5008

Re: Feature coder thread

Finally, a thread for me!
by EOBGames
Wed Mar 10, 2021 1:14 pm
Forum: Off Topic
Topic: Serpico hate thread
Replies: 42
Views: 7518

Re: Serpico hate thread

Not-Dorsidarf wrote:why has everyone started talking about this person in the last 2 days

who is he

what did he do
Made this thread, for one.
by EOBGames
Tue Mar 09, 2021 11:40 pm
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10266

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

terrygeorgestation wrote:This thread is like drinking tap water at Joey Goncia's house
I haven't seen blasts like these since taco night at James Earl Jones' house.
by EOBGames
Tue Mar 09, 2021 12:05 pm
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10266

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

What headphones? I recentlyish purchased a pair of steelseries after living on the high end logitech ones for years and the difference is actually quite satisfying. Even if all the buttons are hands down far worse. It was a set of Meze Neo 99s- small company from Romania, think it's their flagship ...
by EOBGames
Tue Mar 09, 2021 9:36 am
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10266

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

MortoSasye wrote:You guys do know that you're giving him what he wants right
I'm just talking about headphones and why I'm happy I bought them though...
by EOBGames
Tue Mar 09, 2021 7:27 am
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10266

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

I've been considering getting new headphones for a bit, but honestly it's kinda hard to get an idea of how big the jump in quality is. I take it you recommend it? Like, I thought a lot of the stuff was bullshit, I mostly got them because they came recommended as comfortable for long term listening,...
by EOBGames
Tue Mar 09, 2021 7:07 am
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10266

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

I got a new set of headphones recently on a recommendation from a YouTube channel, decently pricey but I'd been needing a pair anyway, so why not. So they arrived the other day and I was kinda mulling over how much they cost, I was sceptical that they'd match the price point. Anyway I put them on an...
by EOBGames
Mon Mar 08, 2021 3:35 pm
Forum: Off Topic
Topic: Fikou is an admin now
Replies: 74
Views: 14129

Re: Fikou is an admin now

doom2hellonearth wrote:
EOBGames wrote:I'm sure nobody commenting has ever made a mistake when learning the ropes of something, yes?
Yes but the difference is that you fuck up in private and not in public. Maybe have better admin training :^)
Yes, training- that thing that he's currently undergoing.
by EOBGames
Mon Mar 08, 2021 1:16 am
Forum: Off Topic
Topic: Fikou is an admin now
Replies: 74
Views: 14129

Re: Fikou is an admin now

I'm sure nobody commenting has ever made a mistake when learning the ropes of something, yes?
by EOBGames
Sun Feb 21, 2021 5:18 pm
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 608
Views: 117076

Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)

That whole Oxford constitution is such a delightful slog to read. It’s the little details that get me. WE NEED 10 DEVELOPERS NO MORE, NO LESS This player should generally be experienced in NTSL, Spriting, and mapping. Also capable of handling exploits, ect ect. No mention of DM, which means I'd fit...
by EOBGames
Sun Feb 21, 2021 6:23 am
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 608
Views: 117076

Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)

THIS MAN IS CURRENTLY HACKING IN MY BATTLEFIELD GAME. ORANGES WTF https://tgstation13.download/dip/discordimageproxy.php/attachments/590280000977240105/812902095450931210/unknown.png Get an arty truck and shoot him, its basically uncounterable if you do it right. No, I'm not bitter about them, not ...
by EOBGames
Thu Feb 18, 2021 5:09 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 84114

Re: Jackrip complaint peenut

Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code. Imagine coding a feature that gives a single player the tools to slaughter half the server unassisted and then saying it's a pro...
by EOBGames
Thu Feb 18, 2021 4:05 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 84114

Re: Jackrip complaint peenut

Murderboning is about the least code-problem thing that I can think of in the game- unless we're going to remove everything that does damage, you can't stop it with code.
by EOBGames
Thu Feb 18, 2021 2:06 pm
Forum: Player's Club
Topic: Jackrip complaint peenut
Replies: 428
Views: 84114

Re: Jackrip complaint peenut

27 people from the game for up to an hour for the enjoyment of one. If I'm murderboning I call the shuttle as soon as it can be called. Usually everyone's dead by 20 min anyways I don't recall, I don't destroy consoles, I call at 23 minutes on the dot. This usually keeps pop from dropping too hard ...
by EOBGames
Wed Feb 10, 2021 4:24 pm
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 608
Views: 117076

Re: official headmin election 13 pre-election thread

It would certainly still have been nice to get a warning, particularly for code added before the zero tolerance policy was put in place.

Oh, and the thread topic: my hot prediction is that no matter who wins, nothing meaningful will change at all.
by EOBGames
Tue Feb 09, 2021 6:40 am
Forum: Closed Policy Discussion
Topic: KiloStation Map Config Changes
Replies: 7
Views: 2361

Re: KiloStation Map Config Changes

I feel that 50 is the lowest the config should go. In my opinion it works fine at that pop level (I'd say it's fine at 60 too) and if you're looking to get into the realms of 30 you're looking at a map that can't run in most cases. If you set it at that level, there is very little point in continuin...
by EOBGames
Mon Feb 08, 2021 11:55 am
Forum: Coding
Topic: Hacktoberfest 2020
Replies: 19
Views: 6491

Re: Hacktoberfest 2020

Jaredfogle wrote:my shirt was supposed to come in December and it's still not here yet
At least they're sending you a shirt.
by EOBGames
Mon Feb 01, 2021 11:15 pm
Forum: Resolved Appeals
Topic: [DISCORD] Saege_Tilth#1247
Replies: 5
Views: 1478

Re: [DISCORD] Saege_Tilth#1247

Have you verified? Politics Containment now requires proper verification (I.E. not Legacy Verified) to post in.
by EOBGames
Sun Jan 31, 2021 6:41 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 64576

Re: another attempt at semi-unique map concept

How do I know when it's being tested? What part of that is wrong? Also yes, I was jumping to a conclusion based on other people's anecdotes from after the test and my reasoned assumption that a tram gimmick (whatever the tram actually amounts to) is a bad idea. It will be being tested over the cour...
by EOBGames
Sun Jan 31, 2021 6:26 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 64576

Re: another attempt at semi-unique map concept

I guess this got on the server for playtesting? If so, the map's design sounds poorly thought out and the map itself sounds like it barely works so I wouldn't focus on reporting minor issues until the larger problems are fixed and it's actually viable for rotation (which I'm guessing won't happen a...
by EOBGames
Mon Jan 18, 2021 7:33 am
Forum: Player's Club
Topic: Dazo PB&J
Replies: 9
Views: 1418

Re: Dazo PB&J

Jaredfogle wrote:one time dazo ranted in the tg discord about how i got him banned for bombing medbay, and he said he didnt do anything. i posted a video of him doing exactly what he said he didnt do and then he did the joker laugh

Image
Shaps is fucked
by EOBGames
Mon Jan 11, 2021 2:51 pm
Forum: Closed Policy Discussion
Topic: Delete #politics-containment on the official discord.
Replies: 125
Views: 22593

Re: Delete #politics-containment on the official discord.

Clearly there's only one solution to the problem of biased mods overlooking political posts of their own persuasion- we need to hire extremists of both flavours, for perfect balance in enforcement. I'm sure nothing can go wrong with this plan. On a serious note, politics sap the life out of the comm...
by EOBGames
Fri Jan 08, 2021 4:48 pm
Forum: Closed Policy Discussion
Topic: [MRP] Dynamic ruleset
Replies: 20
Views: 4472

Re: [MRP] Dynamic ruleset

Honestly, dynamic on Manuel has been a breath of fresh air to me. I was starting to find myself fed up with the stagnating rounds beforehand (Which was a fair part of me stopping playing very often, for the guy who will inevitably look at scrubby to say that my recent playtime is low), and it's help...
by EOBGames
Tue Jan 05, 2021 11:46 am
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 20084

Re: Is breaking into bolted dorms rooms to check for antags legal.

I still think there needs to be a code solution to going AFK that makes it harder to get at people's inventories. Locking yourself in a personal locker is stupid. Sleepers the HoS/captain can access, the crew can break into with effort and antags can access with the right item or ability would be b...
by EOBGames
Sat Dec 05, 2020 9:07 pm
Forum: Closed Policy Discussion
Topic: [MRP] Punt public genetic consoles into the sun
Replies: 51
Views: 10717

Re: [MRP] Punt public genetic consoles into the sun

Well gee, maybe if we moved Genetics to somewhere that doesn't require breaking into a department to reach, people would interact with the geneticists more and they'd feel less obligated to move their workplace to somewhere that the non-tiding public can actually reach/notice. You say this as if ge...
by EOBGames
Sat Dec 05, 2020 8:09 pm
Forum: Closed Policy Discussion
Topic: [MRP] Punt public genetic consoles into the sun
Replies: 51
Views: 10717

Re: [MRP] Punt public genetic consoles into the sun

Well gee, maybe if we moved Genetics to somewhere that doesn't require breaking into a department to reach, people would interact with the geneticists more and they'd feel less obligated to move their workplace to somewhere that the non-tiding public can actually reach/notice. You say this as if ge...
by EOBGames
Wed Nov 25, 2020 12:11 pm
Forum: Ideas
Topic: Genetics rework ideas
Replies: 27
Views: 6710

Re: Genetics rework ideas

One idea I've had for a while is a merging of the geneticist and virologist and throwing nanites into the mix to make a new hybrid role since all three have similar scopes and effects. Could be taken into consideration alongside other suggestions from the thread, perhaps.
by EOBGames
Wed Nov 04, 2020 5:52 pm
Forum: Video Games
Topic: Civ 6 General
Replies: 10
Views: 3850

Re: Civ 6 General

I really hated the cartoony art style at first, but it grew on me after a bit. That said, the gameplay is kinda... unbalanced? For the most part all it takes to dominate a game is grabbing as many cities as possible and you'll dominate in all categories: compared with Civ V, where playing tall was m...
by EOBGames
Tue Oct 13, 2020 7:18 am
Forum: Off Topic
Topic: Where do you all stand on the Protestant Reformation?
Replies: 36
Views: 7580

Re: Where do you all stand on the Protestant Reformation?

Man, everyone talks about Luther and Calvin and how they "changed the face of Christianity", where's the love for the OG, Jan Hus?
by EOBGames
Fri Oct 09, 2020 1:22 pm
Forum: Ideas
Topic: Synthflesh should grow a skin disguise around plasmamen
Replies: 10
Views: 2110

Re: Synthflesh should grow a skin disguise around plasmamen

Space Panda wrote:what if we could use synthflesh to make vegan meat
But it uses blood to make it
by EOBGames
Tue Oct 06, 2020 9:04 pm
Forum: Coding Feedback
Topic: The Space Armor Nerf Post 2: right forum this time
Replies: 10
Views: 2665

Re: The Space Armor Nerf Post 2: right forum this time

Armhulen wrote:I'm hoping to see more station helping items, like valuables to sell or sidegrades to higher tier stuff.
Perhaps once the offstation freeze is lifted I can look into the explorer archive for some ideas, since I've wanted this too
by EOBGames
Sat Sep 12, 2020 1:33 pm
Forum: Off Topic
Topic: qbopper's declassified online covid school survival guide
Replies: 9
Views: 2450

Re: qbopper's declassified online covid school survival guide

I got really lucky that lockdown only started 2 weeks before the end of last semester, and I've not got lectures this semester (placement year) because holy shit I didn't have the discipline or memory required to actually bother with online lectures. The only one I bothered checking in on was a wond...
by EOBGames
Fri Sep 11, 2020 9:23 am
Forum: Closed Policy Discussion
Topic: [MRP] Fuck Dynamic, don't put it on Manuel.
Replies: 37
Views: 7326

Re: [MRP] Fuck Dynamic, don't put it on Manuel.

I strongly disagree. The best midround antag, in terms of both rp and gameplay, is unironically abductor however it's not for personal bias reasons that I am known for having. It is because it adds to the round, isn't inherently chaotic, and actually has some roleplay involved. Come on Jerry we all...
by EOBGames
Fri Sep 11, 2020 6:38 am
Forum: Off Topic
Topic: ill give you a lizard name if you post in this thread
Replies: 248
Views: 175313

Re: ill give you a lizard name if you post in this thread

Space Panda wrote:just give my name crog
Misspells-The-Name
by EOBGames
Thu Sep 10, 2020 10:17 am
Forum: Ideas
Topic: Make High Security Area's have Plasteel Reinforced Doors
Replies: 15
Views: 2984

Re: Make High Security Area's have Plasteel Reinforced Doors

cacogen wrote:i think super angry crag knows that the station is supposed to have holes in it from a security perspective for the sake of antagonists
Never hurts to mention it again for the sake of everyone else, since a lot of people don't know this is the case with maps.