Search found 220 matches
- Thu Apr 02, 2020 3:09 am
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 7349
Multi-Z Pubby
Hey so just declaring an intention here, I'm looking at making a lower "maint" z-level for Pubby. I'll post screenshots of progress as I have them and hopefully it'll be PR worthy at some point (no promises).
- Wed Apr 01, 2020 3:00 pm
- Forum: Coding Feedback
- Topic: Box Revamp Feedback
- Replies: 1
- Views: 801
Box Revamp Feedback
According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don't care what humans think is impossible. Yellow, black. Yellow, black. Yellow, black. Yellow, blac...
- Mon Mar 30, 2020 2:51 am
- Forum: Ideas
- Topic: Base Addiction off Amount of Reagent Processed
- Replies: 10
- Views: 3216
Re: Base Addiction off Amount of Reagent Processed
Why do half the problems with chems come down to fucking microdosing? Great change idea, look forward to seeing it implemented.
- Mon Mar 30, 2020 2:47 am
- Forum: Ideas
- Topic: Clowns should speak in Comic Sans
- Replies: 7
- Views: 1984
- Mon Mar 30, 2020 2:45 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14586
Re: Psychologist feedback thread.
Minor suggestion: have the mental health leaflet/announcement made by arcade machines when you go full society mode on them ping the psychologist directly via PDA or something.
- Mon Mar 30, 2020 2:41 am
- Forum: Ideas
- Topic: Make floor tiles customizable
- Replies: 7
- Views: 1774
Re: Make floor tiles customizable
There's already a decal painter in the code, it shouldn't be too difficult to expand on that and add departmental floor tiles and such.
- Sun Mar 29, 2020 3:11 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19089
Re: Straight up remove Secret Extended gamemode
I think the problem is less with extended itself and more with a general lack of stuff to do during downtime from the action. Nearly everything that goes on in game is driven in one way or another by antags, so it makes sense that removing them makes the game feel pretty incomplete. So how to solve ...
- Thu Mar 26, 2020 5:57 am
- Forum: Ideas
- Topic: Death to PDAs! (Kinda.)
- Replies: 43
- Views: 10754
Re: Death to PDAs! (Kinda.)
If tablets or an equivalent modular computer item are gonna replaced PDAs they're gonna need to be made a lot more user friendly. As it is they're just really unpleasant to use, and that's compared to the PDA which is stuck with an ancient UI and a default colour of shit brown.
- Tue Mar 24, 2020 3:37 pm
- Forum: Ideas
- Topic: Remove magic synthesizer from chemical dispenser and add chemical crates to Cargo
- Replies: 8
- Views: 2132
Re: Remove magic synthesizer from chemical dispenser and add chemical crates to Cargo
As much as the dispenser is a bandaid solution I think trying to replace it with anything that requires juggling the 30 or so base chems we have is going to end really badly.
- Sat Mar 21, 2020 4:22 pm
- Forum: Coding Feedback
- Topic: Chemistry (more specifically Plumbing)
- Replies: 29
- Views: 8064
Re: Chemistry (more specifically Plumbing)
While we're on the subject there was a discussion about mapping plumbing labs and how they're generally kind of an eyesore due to their size It's sort of inevitable but even while I was mapping the one on delta I asked repeatedly and nobody could give me a straight or even vague answer on what the ...
- Sat Mar 21, 2020 4:17 pm
- Forum: Video Games
- Topic: epic animal crossing thread
- Replies: 27
- Views: 5848
Re: epic animal crossing thread
Pro Tip: you can still grow money trees by finding the glowing dig spot and burying 10k bells in it
- Fri Mar 20, 2020 9:32 pm
- Forum: Video Games
- Topic: epic animal crossing thread
- Replies: 27
- Views: 5848
Re: epic animal crossing thread
I got landed with pears.Armhulen wrote:i got cherries i got cherries everyone's jelly cuz i got cherries
I don't even like pears.
- Fri Mar 20, 2020 5:41 am
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 174575
Re: ill give you a lizard name if you post in this thread
Hit me with that lizard stick
- Thu Mar 05, 2020 1:11 pm
- Forum: Ideas
- Topic: Species Diversity Ideas
- Replies: 21
- Views: 4235
Species Diversity Ideas
So we've been discussing this on coderbus for the past few days: species currently don't have enough distinguishing features that make them unique. Hence, I'd like ideas for improving them. Lizards, moths, plasmamen and ethereals are fair game (Also feel free to discuss felinids but it's unlikely st...
- Tue Feb 25, 2020 10:30 pm
- Forum: Coding Feedback
- Topic: Metastation Medbay Revamp Feedback (Frosty Saviour)
- Replies: 8
- Views: 2389
Re: Metastation Medbay Revamp Feedback (Frosty Saviour)
that's not how any of this worksMickyan wrote:Can you replace the lizard plush with a cooler, non-lizard related plush
- Tue Feb 25, 2020 7:55 pm
- Forum: Coding Feedback
- Topic: Metastation Medbay Revamp Feedback (Frosty Saviour)
- Replies: 8
- Views: 2389
Metastation Medbay Revamp Feedback (Frosty Saviour)
Hello everyone. The new meta medbay is now active on EH, and with it the need for a feedback thread has arisen. Please leave any feedback, bug reports, and suggestions you have below, and I'll try my best to address them.
- Sun Feb 23, 2020 8:32 pm
- Forum: Off Topic
- Topic: Furry free zone
- Replies: 26
- Views: 6836
Re: Furry free zone
hey man let's not be discriminatory, lizards can be furries too
- Mon Jan 20, 2020 1:03 pm
- Forum: Ideas
- Topic: Limited Loadout System
- Replies: 11
- Views: 2494
Re: Limited Loadout System
I feel like this makes sense for items that are purely cosmetic- good examples include the hazard jumpsuit, or a sec beret. However, I'd say any job critical items (mesons, sechuds, that sort of stuff) should remain the way they are- that way, you're still getting suited up for doing your job, but y...
- Mon Jan 20, 2020 4:34 am
- Forum: Ideas
- Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
- Replies: 10
- Views: 1985
Re: Antag Versus Antag Incentives (Dynamic Mode expected)
OK, the idea of antag versus antag sounds good to me- incentivising conflict between antags could certainly be a good idea, though I really don't know how you'd go about doing it. But the holoparasite idea sounds absolutely impossible to actually pull off. As for the first idea, wizards are an excep...
- Tue Dec 24, 2019 11:23 pm
- Forum: Coding Feedback
- Topic: Racial Languages Feedback
- Replies: 1
- Views: 942
Racial Languages Feedback
Since it's now gone live, it's probably a good time to start getting some feedback on the new languages.
Feel free to tell me what you think of them, and don't feel the need to hold back. Also, if you encounter any bugs, feel free to put them on here, and make an issue on Github.
Feel free to tell me what you think of them, and don't feel the need to hold back. Also, if you encounter any bugs, feel free to put them on here, and make an issue on Github.