Search found 82 matches
- Tue Mar 15, 2016 8:46 pm
- Forum: Closed Policy Discussion
- Topic: LYNCH THE JANITOR
- Replies: 37
- Views: 10441
Re: LYNCH THE JANITOR
I agree with you that people abuse the shit out of Janitors and other staff who are just trying to do their jobs because they're too dumb to read a sign or avoid a construction site. I think you should be allowed to defend yourself with reasonable force if someone is trying to steal your shit or hin...
- Tue Mar 15, 2016 8:36 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072339
Re: ITT: We make shitty suggestions and come up with poor id
lizards should be slowed more by cold, but able to detach their tail to work as a weak slip that only works while it is still wiggling and also distracts simple mobs. The wrongest of wrong threads. Have every space-hobo spawn with a random instrument in their inventory. Think of how delightful the ...
- Tue Mar 15, 2016 8:28 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15550
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/RZVYuD1.jpg Made the 'corner' rooms at each node one tile wider so those rooms are 3x3 now, which really helped fit most stuff in and make them less crowded. Could even pull them out to 3x6 if they really needed it, but this seemed to alleviate a lot of the crush and omissions. Op...
- Fri Mar 11, 2016 12:51 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15550
Re: Research Vessel 13: Map Concept WIP
Xenobio is waaaay too small to do anything interesting. Even with two cells, they're basically going to be limited to at most 4 slimes. Also, gold slimes are basically out of the picture without a proper test chamber. I think keeping it 100% symmetrical is going to cause a lot of challenges. It mig...
- Thu Mar 10, 2016 6:25 am
- Forum: Ideas
- Topic: My ""design"" notes
- Replies: 59
- Views: 13238
Re: My ""design"" notes
>REELING BACK AHAHAHAHAHAHAHAHA As IF We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years. Definitely didn't say it was achievable, just the best option. Those two things are almost always incompati...
- Thu Mar 10, 2016 6:16 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15550
Re: Research Vessel 13: Map Concept WIP
This would work better as a multi-leveled ship, the size is fine and compact but the space allocated to rooms is not enough. I should abandon symmetry of the rooms as shown here, and use the maintenance exterior to even shit out later, so I can enlarge some of the crowded areas. I think some of the...
- Thu Mar 10, 2016 6:02 am
- Forum: Closed Complaints
- Topic: Hornygranny - Abuse of absolute power
- Replies: 143
- Views: 31515
Re: Hornygranny - Abuse of absolute power
I can personally assure all of you that my boyfriend never stops playing this stupid autistic fucking game, and anyone who claims otherwise is either outright retarded or lying to themselves. Tell him no more pussy unless he stops abusing his position. Also- falseflag clearly successful at derailin...
- Thu Mar 10, 2016 5:36 am
- Forum: Closed Complaints
- Topic: Hornygranny - Abuse of absolute power
- Replies: 143
- Views: 31515
Re: Hornygranny - Abuse of absolute power
He virtually never communicates with the playerbase That may be because you guys refuse to come to him. He'll gladly talk. The problem is you refuse to contact him. I've told you two times in this thread alone to go talk to him on IRC, as he's almost always active, and told you directly HOW to cont...
- Thu Mar 10, 2016 4:27 am
- Forum: Ideas
- Topic: My ""design"" notes
- Replies: 59
- Views: 13238
Re: My ""design"" notes
I think you have a solid grasp on the problems with the server- the lack of department dependence, lack of non-antagonistic agency, etc. The only solution I can think of is basically reeling back to a clean slate and working from gameplay rooted in game-theory efforts to make the game balanced and f...
- Thu Mar 10, 2016 3:15 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15550
Re: Research Vessel 13: Map Concept WIP
It would be kind of cool to make more variants of the shuttle walls and floors for each department and maint. Maybe some animated floor tiles that flash message or change with the alert statuses and alarms to feel more like a vessel.Kor wrote:Use shuttle walls/floors
- Thu Mar 10, 2016 2:22 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15550
Research Vessel 13: Map Concept WIP
I've been designing a mockup of a station based on the idea of a ship, rather than a stationary platform. The challenges of limited space and a narrow designs are pretty interesting to me. I've been doing the mockup in image editing software rather than the actual map editing software, in part becau...
- Tue Mar 08, 2016 8:30 pm
- Forum: Ideas
- Topic: Plasmaman, Playable race.
- Replies: 56
- Views: 12050
Re: Plasmaman, Playable race.
If plasmamen were just another snowflake race I would agree, but they're a real gameplay addition. Snowflaking with them is difficult since they all look identical, and they're objectively a pain in the ass to play. It's a fun challenge imo. I don't know what you're not getting here. I understand t...
- Sun Mar 06, 2016 9:56 pm
- Forum: Coding Feedback
- Topic: Add Entronitus Disease
- Replies: 5
- Views: 1071
Re: Add Entronitus Disease
Holy fuck yes the Too Many Cooks Killer has his own face-shaped ship that he can warp down from and bring dead bodies to to create more Killers with which to keep the cycle continuing. I should sprite this. Also a player spawns as Ian at the start of the round with an objective to find a button whi...
- Sun Mar 06, 2016 9:50 pm
- Forum: Resolved Requests
- Topic: Laimfu - The Worst Security
- Replies: 19
- Views: 9357
Re: Laimfu - The Worst Security
As far as I can tell defending this puts you in an inescapable catch 22. Either you insist you did nothing wrong- and we're left to assume that you intentionally acted on meta-knowledge that "well there's never really any inspectors so the fact this person outranks me x1000 and could have me ex...
- Sat Mar 05, 2016 5:23 pm
- Forum: Resolved Requests
- Topic: Laimfu - The Worst Security
- Replies: 19
- Views: 9357
Re: Laimfu - The Worst Security
Please note that actual centcom officials seldom get protection from security outside of RP. And with the focus of many events being "fake" officials, the crew is under no obligation to believe announcements, since they have been used widely to deceive the crew. Never seen anyone be this ...
- Sat Mar 05, 2016 7:30 am
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22522
Re: Tesla needs to be toned down
Literally every encounter I've had with the Tesla has been being instakilled through a wall- and it's seemed to do so in at least one round every day I've play. Either make it less lethal, make it's approach MUCH more slow and avoidable, or just get rid of the fucker.
- Sat Mar 05, 2016 7:12 am
- Forum: Coding Feedback
- Topic: Add Entronitus Disease
- Replies: 5
- Views: 1071
Re: Add Entronitus Disease
Make it into a whole gamemode. The round starts with one person infected with it (maybe with a 5 minute delay so he doesn't just space himself instantly), and it's spread by a small chance everytime someone sees another person's name by it. At the same time another player spawns as the Too Many Cook...
- Sat Feb 27, 2016 3:46 pm
- Forum: Coding Feedback
- Topic: Finding Game Balance: One Lurker's Opinion.
- Replies: 3
- Views: 1418
Re: Finding Game Balance: One Lurker's Opinion.
so.... TL:DR ; Buff service jobs? Basically. I like playing Sec, and antag roles can be fun depending on teammate's competency, but they dominate too much of the game. It's more than just making service jobs stronger- that would just make them dominate the deathmatch meta. It's about making them mo...
- Wed Feb 24, 2016 6:48 am
- Forum: Coding Feedback
- Topic: Finding Game Balance: One Lurker's Opinion.
- Replies: 3
- Views: 1418
Finding Game Balance: One Lurker's Opinion.
Wall of text ahead with no TLDR; warning. It might be somewhat bad form to post a large group of suggestions and comments in a single thread- rather than addressing the specific points individually where they have been previously posted- but I feel it somewhat necessary to compose my thoughts as a ...
- Wed Feb 24, 2016 3:31 am
- Forum: Ideas
- Topic: Dark vision cone behind your back
- Replies: 37
- Views: 9662
Re: Dark vision cone behind your back
I could construe all of those examples as positive things as well. >blob round >wave of people goes in to fight blob >half their screen is dark and they can't see people behind them pushing past >they all die from friendly fire before they even reach the blob All the more reason to not blindly stumb...
- Fri Apr 03, 2015 11:34 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
Re: SS13 Remake Source
Oh? What discussion and asset submitting sites are still active? The artists chat and piratepad went unupdated for ages.
- Sat Mar 21, 2015 10:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923514
- Wed Feb 11, 2015 5:25 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
Re: SS13 Remake Source
Could pretty easily be changed, if it looks that disagreeable. I figured the crappy beige plastic of 1970s-80s era computers was part of the retrofuture mandate- but it can be adjusted if need be. What machine should I try to make next? Guessing we'll need hydroponics, kitchen, and RnD tech no matte...
- Wed Feb 11, 2015 5:02 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
- Tue Feb 10, 2015 4:47 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
- Sun Feb 08, 2015 4:16 am
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26642
Re: Favorite Job and why
I have three main favorites: Bartender: Because you have no real responsibilities, and because 90% of the time people who come to the bar are fucking hilarious. I love hearing the stories the drunk people at the bar tell, and the ridiculous shit that happens in the Maltese Falcon. When I want to ju...
- Sun Feb 08, 2015 2:11 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
- Sat Jan 24, 2015 7:07 pm
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
- Wed Jan 21, 2015 2:39 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
Re: SS13 Remake Source
Where does one find that? I have the template for that guy and wouldn't mind putting out the base and a few simple outfits for a start.
- Wed Jan 21, 2015 2:22 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
Re: SS13 Remake Source
my ass, I do some spritan
- Wed Jan 21, 2015 12:53 am
- Forum: General Chat
- Topic: SS13 Remake Source
- Replies: 124
- Views: 103881
- Wed Jan 21, 2015 12:41 am
- Forum: General Chat
- Topic: Imaginary 1000 player station
- Replies: 78
- Views: 34421
Re: Imaginary 1000 player station
http://i120.shit image host.com/albums/o165/cinquevolte/Blade%20Runner/PDVD_053.jpg DetectiveToldToGetOnTheRogueBorgCaseBySector21HeadOfSecurity.jpg But seriously, the space station 13 universe lends itself so well to the themes and feeling of a massive dystopian bureaucracy that this just feels li...