Search found 82 matches

by DanielRatherman
Tue Mar 15, 2016 8:46 pm
Forum: Closed Policy Discussion
Topic: LYNCH THE JANITOR
Replies: 37
Views: 10441

Re: LYNCH THE JANITOR

I agree with you that people abuse the shit out of Janitors and other staff who are just trying to do their jobs because they're too dumb to read a sign or avoid a construction site. I think you should be allowed to defend yourself with reasonable force if someone is trying to steal your shit or hin...
by DanielRatherman
Tue Mar 15, 2016 8:36 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072339

Re: ITT: We make shitty suggestions and come up with poor id

lizards should be slowed more by cold, but able to detach their tail to work as a weak slip that only works while it is still wiggling and also distracts simple mobs. The wrongest of wrong threads. Have every space-hobo spawn with a random instrument in their inventory. Think of how delightful the ...
by DanielRatherman
Tue Mar 15, 2016 8:28 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15550

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/RZVYuD1.jpg Made the 'corner' rooms at each node one tile wider so those rooms are 3x3 now, which really helped fit most stuff in and make them less crowded. Could even pull them out to 3x6 if they really needed it, but this seemed to alleviate a lot of the crush and omissions. Op...
by DanielRatherman
Fri Mar 11, 2016 12:51 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15550

Re: Research Vessel 13: Map Concept WIP

Xenobio is waaaay too small to do anything interesting. Even with two cells, they're basically going to be limited to at most 4 slimes. Also, gold slimes are basically out of the picture without a proper test chamber. I think keeping it 100% symmetrical is going to cause a lot of challenges. It mig...
by DanielRatherman
Thu Mar 10, 2016 6:25 am
Forum: Ideas
Topic: My ""design"" notes
Replies: 59
Views: 13238

Re: My ""design"" notes

>REELING BACK AHAHAHAHAHAHAHAHA As IF We were never able to get Goofchem, an incredibly unpopular change removed. Scrapping everything and starting over would never happen in a million years. Definitely didn't say it was achievable, just the best option. Those two things are almost always incompati...
by DanielRatherman
Thu Mar 10, 2016 6:16 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15550

Re: Research Vessel 13: Map Concept WIP

This would work better as a multi-leveled ship, the size is fine and compact but the space allocated to rooms is not enough. I should abandon symmetry of the rooms as shown here, and use the maintenance exterior to even shit out later, so I can enlarge some of the crowded areas. I think some of the...
by DanielRatherman
Thu Mar 10, 2016 6:02 am
Forum: Closed Complaints
Topic: Hornygranny - Abuse of absolute power
Replies: 143
Views: 31515

Re: Hornygranny - Abuse of absolute power

I can personally assure all of you that my boyfriend never stops playing this stupid autistic fucking game, and anyone who claims otherwise is either outright retarded or lying to themselves. Tell him no more pussy unless he stops abusing his position. Also- falseflag clearly successful at derailin...
by DanielRatherman
Thu Mar 10, 2016 5:36 am
Forum: Closed Complaints
Topic: Hornygranny - Abuse of absolute power
Replies: 143
Views: 31515

Re: Hornygranny - Abuse of absolute power

He virtually never communicates with the playerbase That may be because you guys refuse to come to him. He'll gladly talk. The problem is you refuse to contact him. I've told you two times in this thread alone to go talk to him on IRC, as he's almost always active, and told you directly HOW to cont...
by DanielRatherman
Thu Mar 10, 2016 4:27 am
Forum: Ideas
Topic: My ""design"" notes
Replies: 59
Views: 13238

Re: My ""design"" notes

I think you have a solid grasp on the problems with the server- the lack of department dependence, lack of non-antagonistic agency, etc. The only solution I can think of is basically reeling back to a clean slate and working from gameplay rooted in game-theory efforts to make the game balanced and f...
by DanielRatherman
Thu Mar 10, 2016 3:15 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15550

Re: Research Vessel 13: Map Concept WIP

Kor wrote:Use shuttle walls/floors
It would be kind of cool to make more variants of the shuttle walls and floors for each department and maint. Maybe some animated floor tiles that flash message or change with the alert statuses and alarms to feel more like a vessel.
by DanielRatherman
Thu Mar 10, 2016 2:22 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15550

Research Vessel 13: Map Concept WIP

I've been designing a mockup of a station based on the idea of a ship, rather than a stationary platform. The challenges of limited space and a narrow designs are pretty interesting to me. I've been doing the mockup in image editing software rather than the actual map editing software, in part becau...
by DanielRatherman
Tue Mar 08, 2016 8:30 pm
Forum: Ideas
Topic: Plasmaman, Playable race.
Replies: 56
Views: 12050

Re: Plasmaman, Playable race.

If plasmamen were just another snowflake race I would agree, but they're a real gameplay addition. Snowflaking with them is difficult since they all look identical, and they're objectively a pain in the ass to play. It's a fun challenge imo. I don't know what you're not getting here. I understand t...
by DanielRatherman
Sun Mar 06, 2016 9:56 pm
Forum: Coding Feedback
Topic: Add Entronitus Disease
Replies: 5
Views: 1071

Re: Add Entronitus Disease

Holy fuck yes the Too Many Cooks Killer has his own face-shaped ship that he can warp down from and bring dead bodies to to create more Killers with which to keep the cycle continuing. I should sprite this. Also a player spawns as Ian at the start of the round with an objective to find a button whi...
by DanielRatherman
Sun Mar 06, 2016 9:50 pm
Forum: Resolved Requests
Topic: Laimfu - The Worst Security
Replies: 19
Views: 9357

Re: Laimfu - The Worst Security

As far as I can tell defending this puts you in an inescapable catch 22. Either you insist you did nothing wrong- and we're left to assume that you intentionally acted on meta-knowledge that "well there's never really any inspectors so the fact this person outranks me x1000 and could have me ex...
by DanielRatherman
Sat Mar 05, 2016 5:23 pm
Forum: Resolved Requests
Topic: Laimfu - The Worst Security
Replies: 19
Views: 9357

Re: Laimfu - The Worst Security

Please note that actual centcom officials seldom get protection from security outside of RP. And with the focus of many events being "fake" officials, the crew is under no obligation to believe announcements, since they have been used widely to deceive the crew. Never seen anyone be this ...
by DanielRatherman
Sat Mar 05, 2016 7:30 am
Forum: Coding Feedback
Topic: Tesla needs to be toned down
Replies: 111
Views: 22522

Re: Tesla needs to be toned down

Literally every encounter I've had with the Tesla has been being instakilled through a wall- and it's seemed to do so in at least one round every day I've play. Either make it less lethal, make it's approach MUCH more slow and avoidable, or just get rid of the fucker.
by DanielRatherman
Sat Mar 05, 2016 7:12 am
Forum: Coding Feedback
Topic: Add Entronitus Disease
Replies: 5
Views: 1071

Re: Add Entronitus Disease

Make it into a whole gamemode. The round starts with one person infected with it (maybe with a 5 minute delay so he doesn't just space himself instantly), and it's spread by a small chance everytime someone sees another person's name by it. At the same time another player spawns as the Too Many Cook...
by DanielRatherman
Sat Feb 27, 2016 3:46 pm
Forum: Coding Feedback
Topic: Finding Game Balance: One Lurker's Opinion.
Replies: 3
Views: 1418

Re: Finding Game Balance: One Lurker's Opinion.

so.... TL:DR ; Buff service jobs? Basically. I like playing Sec, and antag roles can be fun depending on teammate's competency, but they dominate too much of the game. It's more than just making service jobs stronger- that would just make them dominate the deathmatch meta. It's about making them mo...
by DanielRatherman
Wed Feb 24, 2016 6:48 am
Forum: Coding Feedback
Topic: Finding Game Balance: One Lurker's Opinion.
Replies: 3
Views: 1418

Finding Game Balance: One Lurker's Opinion.

Wall of text ahead with no TLDR; warning. It might be somewhat bad form to post a large group of suggestions and comments in a single thread- rather than addressing the specific points individually where they have been previously posted- but I feel it somewhat necessary to compose my thoughts as a ...
by DanielRatherman
Wed Feb 24, 2016 3:31 am
Forum: Ideas
Topic: Dark vision cone behind your back
Replies: 37
Views: 9662

Re: Dark vision cone behind your back

I could construe all of those examples as positive things as well. >blob round >wave of people goes in to fight blob >half their screen is dark and they can't see people behind them pushing past >they all die from friendly fire before they even reach the blob All the more reason to not blindly stumb...
by DanielRatherman
Fri Apr 03, 2015 11:34 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Oh? What discussion and asset submitting sites are still active? The artists chat and piratepad went unupdated for ages.
by DanielRatherman
Sat Mar 21, 2015 10:09 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 923514

Re: Screenshots General

Image

Just managed to finish my bar remodel when of course it's time to up and go. I also didn't have time to finish my ez as fuck traitor objective for added shame. Next time will have it facing towards the bridge so it doesn't block traffic.
by DanielRatherman
Wed Feb 11, 2015 5:25 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Could pretty easily be changed, if it looks that disagreeable. I figured the crappy beige plastic of 1970s-80s era computers was part of the retrofuture mandate- but it can be adjusted if need be. What machine should I try to make next? Guessing we'll need hydroponics, kitchen, and RnD tech no matte...
by DanielRatherman
Wed Feb 11, 2015 5:02 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Image

Destructive Analyzer.

Seems like the spritebus has slowed down a bit- any particular reason?
by DanielRatherman
Tue Feb 10, 2015 4:47 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Image

Tried to make an Autolathe, or Circuit Printer or somethin.
by DanielRatherman
Sun Feb 08, 2015 4:16 am
Forum: General Chat
Topic: Favorite Job and why
Replies: 82
Views: 26642

Re: Favorite Job and why

I have three main favorites: Bartender: Because you have no real responsibilities, and because 90% of the time people who come to the bar are fucking hilarious. I love hearing the stories the drunk people at the bar tell, and the ridiculous shit that happens in the Maltese Falcon. When I want to ju...
by DanielRatherman
Sun Feb 08, 2015 2:11 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Image

Second draft of some medical objects I took a shot at.
by DanielRatherman
Sat Jan 24, 2015 7:07 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Image

Well here's the tools and toolbox I submitted the other day.
by DanielRatherman
Wed Jan 21, 2015 2:39 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

Where does one find that? I have the template for that guy and wouldn't mind putting out the base and a few simple outfits for a start.
by DanielRatherman
Wed Jan 21, 2015 2:22 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

my ass, I do some spritan
by DanielRatherman
Wed Jan 21, 2015 12:53 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103881

Re: SS13 Remake Source

In my opinion, the art of a remake should be 64x64 high-res remakes in the classical style of the current assets. retooled for more consistency and better quality/unified color schemes, perspectives, etc.

Image

Something like this?
by DanielRatherman
Wed Jan 21, 2015 12:41 am
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 34421

Re: Imaginary 1000 player station

http://i120.shit image host.com/albums/o165/cinquevolte/Blade%20Runner/PDVD_053.jpg DetectiveToldToGetOnTheRogueBorgCaseBySector21HeadOfSecurity.jpg But seriously, the space station 13 universe lends itself so well to the themes and feeling of a massive dystopian bureaucracy that this just feels li...