Search found 132 matches

by JackHunt
Fri Sep 11, 2015 12:10 pm
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 11328

Re: Atmo: Lag Edition

I'd say atmos goes a long way towards a few thematic goals. Without atmos there really isn't much lifesupport for a space station and hull breaches and the like don't seem super threatening. It also provides one of Malf's biggest tool and a great micromanaging tool for dealing with common disasters ...
by JackHunt
Thu Sep 10, 2015 8:32 pm
Forum: Video Games
Topic: Metal Gear Hackfraud V: The Phantom Content
Replies: 290
Views: 89149

Re: Metal Gear Solid V: The Phantom Pantsu

It's an odd game. Some missions are just incredible with their atmosphere or story it's just that there's a bunch of stuff in between those few really great MGS stories. The filler missions aren't bad for me because I've found the gameplay incredibly entertaining and varied but it's disconnected fro...
by JackHunt
Thu Sep 10, 2015 4:03 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

I’ve updated the map several times but dmmrender is broken while N3X15 is working on it so no pictures and without them, I decided not to update. Besides, most of what I’ve done is boring stuff like roundstart errors. Allura, while I appreciate the detail and amount of commentary and criticism and c...
by JackHunt
Tue Sep 08, 2015 8:15 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37723

Re: [POLL] Map rotation

It'd encourage mapping as well. It's a great idea.
by JackHunt
Thu Sep 03, 2015 11:48 pm
Forum: Ideas
Topic: Space Torus
Replies: 19
Views: 6258

Re: Space Torus

Have the station stay in the center but randomize the other 8 tiles.
by JackHunt
Wed Sep 02, 2015 12:59 pm
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 15131

Re: Should I run for headmin?

Yeah but who's going to continue to develop the "main fork"? The main fork is where the content is and for better or for worse, that comes from the coders.
by JackHunt
Sun Aug 30, 2015 8:58 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Finished space content. Mining is mostly the same as box because if it isn't broke, don't fix it. There is a completely new z3 but I don't want to spoil it just yet. Now that shuttles work and the map has spawns in for antags, the map is probably totally functional. I'd like to move on to a full pla...
by JackHunt
Wed Aug 26, 2015 2:59 pm
Forum: Coding Feedback
Topic: Space"""cube"""
Replies: 44
Views: 13660

Re: Space"""cube"""

And loop then together as a space torus?
by JackHunt
Tue Aug 25, 2015 12:43 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Here's the current emergency shuttle:
Shuttle1.png
Now that shuttles work you can play any roundtype you please. The map is probably getting close to a playtest so that is nice. I've made the armory securitron start turned off to fix it leaving the armory doors open at round start.
by JackHunt
Fri Aug 21, 2015 4:13 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Sounds good. The only reasons there's an atmos system is so AI's have another minor tool to help with defense. Panic siphoned rooms or rooms that have been over-pressurized are just another set of obstacles that can stop human intruders. Really though if someones really set on killing you and prepar...
by JackHunt
Fri Aug 21, 2015 3:57 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

So I've been busy with work and haven't had as much time to work on the map as I've wanted to have. Here is a slightly out of date image of the next revision of the AI sat. In the current version there are air vents, scrubbers and a camera in the turret antechamber. Tell me what you think. I am stil...
by JackHunt
Tue Aug 18, 2015 5:10 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

I redid the AI core because I didn't like how the lobby worked or the two arms reaching back to the maintenance section. Since the umbilical doesn't work (although I wish it did because I really like it) I'll probably revert to the current lobby+maint with the old core instead + fixed teleporter. Th...
by JackHunt
Mon Aug 17, 2015 2:56 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Brand new update, check it out. Reworked Sec Maint to be more compact, removed escape pods Added escape pods to the north of Port and Starboard arms Removed R-Windows from Bar and Library Made a bigger AI sat access tube entrance, moved Gateway over two tiles Cosmetic Changes to the Bridge Changed s...
by JackHunt
Sun Aug 16, 2015 5:27 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

but won't that make perma completely useless? anytime someone is put in perma the carp is just gonna aggro through the glass an kill them Nope. The carp has been varedited to not destroy the windows. It serves as a security measure like a guard dog to prevent someone from false walling near perma a...
by JackHunt
Thu Aug 13, 2015 5:21 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Thanks for the feedback. There's a new version with a lot of changes coming out next week. The carp isn't friendly. It's to stop a simple false wall and two second spacewalk from getting you out of perma. The AI sat and port interior arm are getting completely redone.
by JackHunt
Tue Aug 11, 2015 12:47 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Fixed up a few things in the latest release: Added Air canisters and space heaters to maint on starboard and port arms for hallway grief. Added maint section below security with walled in areas Added maint section on port arm with several cubbies Added cosmetic changes around Arrivals docking bay Ad...
by JackHunt
Mon Aug 10, 2015 3:32 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

The SMES have been var edited. Three store power and one has a very high output. This should make power control less tedious. This combined with the four solar SMESs and the Backup power SMESs is more than enough to power the station in my tests. It's subject to change if it doesn't work. Upon furth...
by JackHunt
Mon Aug 10, 2015 1:07 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Beta Testers Wanted!

Hey All, I am now looking for people to Beta test this map! What this means is downloading the .dmm, hosting your own server and playing as a department or two that you're familiar with. I'm not asking for a complete test and I'll try and update with whatever suggestions or fixes that are needed. Th...
by JackHunt
Sat Aug 08, 2015 8:44 pm
Forum: Ideas
Topic: Additional crates to Cargo
Replies: 20
Views: 4005

Re: Additional crates to Cargo

A cargo update should come before any sort of economy system. Make it work for cargo first then see about expanding it to the rest of the station.
by JackHunt
Sat Aug 08, 2015 4:00 am
Forum: Coding Feedback
Topic: About balance
Replies: 26
Views: 7020

Re: About balance

Someone needs to make a balance change guide or something. A list of what needs to be considered and what to do and not to do. Questions like "What is the problem this is trying to solve" "How does it solve it?" "What other things does this change effect?" "What el...
by JackHunt
Sat Aug 08, 2015 3:40 am
Forum: Spriting and Mapping
Topic: Unable to read the map .dmm
Replies: 3
Views: 1797

Re: Unable to read the map .dmm

This is tough but not as bad as it could be. DM will still open maps with incorrect paths so it's not that. It's possible that a map item itself, such as a locker or spawner, references a missing item. Off the top of my head the shotgun change here: https://github.com/tgstation/-tg-station/pull/1001...
by JackHunt
Fri Aug 07, 2015 5:23 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread: Officially in Alpha!

Eh, I just ended up putting them in a row. There's been a whole slew of minor changes, lights air alarms and more. I'm way over halfway done my mapping issue list so huzzah! Also this is the first image of disposals so be sure to look at the clusterfuck north of cargo. For those wondering the dispos...
by JackHunt
Thu Aug 06, 2015 6:14 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 50719

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

I think distracting the AI is possibly the best option although I worry it's too far. People will already scream "MALF!" if you take too long to do things or get distracted from certain tasks.
by JackHunt
Thu Aug 06, 2015 1:10 pm
Forum: Coding Feedback
Topic: New RCD is brokenly retarded
Replies: 37
Views: 7805

Re: New RCD is brokenly retarded

Why not make walls much more expensive than floors? It seems that would fix both problems of breaches and of walling off being a viable strategy. It also makes intuitive sense.
by JackHunt
Tue Aug 04, 2015 2:20 am
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 50719

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

I think removing the AI is way too drastic a change. It serves a lot of utility purposes on the station and valid hunting is far from it's sole purpose. I think we should deal with the problem itself instead of ripping out huge parts of the round.
by JackHunt
Mon Aug 03, 2015 3:56 am
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 50719

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

Increase the traitor count and make anti-AI items more available or more visible. This dovetails nicely into the "more chaos, more lethality" desire and doesn't mess with any of the important AI functions. Perhaps separate the emag into two items, one for doors and one for everything else....
by JackHunt
Sun Aug 02, 2015 2:12 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Fixed up some Atmos issues. Got disposals working. The map is basically in an alpha state right now. It's feature complete but needs to be much more polished before I'll think about distributing the dmm. I've run some of the mapping debug tools on it and the bottom line is I have 626 issues I need t...
by JackHunt
Fri Jul 31, 2015 4:56 pm
Forum: Ideas
Topic: Ghost layer - the new chair spinning
Replies: 18
Views: 4377

Re: Ghost layer - the new chair spinning

Maybe replace the actual letters with moans and groans for words to make it incomprehensible most of the time. oooooOOOOoooooOOOOoooo!

Give ghosts objective like instructions. You're a ghost now, go be spooky, not the greytiding asshole you were in life.
by JackHunt
Fri Jul 31, 2015 12:55 pm
Forum: Ideas
Topic: Ghost layer - the new chair spinning
Replies: 18
Views: 4377

Re: Ghost layer - the new chair spinning

If you make it rare enough or difficult enough to get information from beyond the grave I think it's fine. Chair spinning is a problem because it's easy, not because information about whatever is game breaking. Requiring candles and incense and runes and maybe a few rare items to perform a seance th...
by JackHunt
Fri Jul 31, 2015 12:39 pm
Forum: Spriting and Mapping
Topic: Box 2.0
Replies: 13
Views: 4002

Re: Box 2.0

Honestly there's a bunch of stuff in development right now. Wait a few months and there'll be a bunch of new maps to try. They might not be any good but they'll certainly give players an idea of what they like. Right now the biggest problem is that the complaints about box aren't very well translate...
by JackHunt
Wed Jul 29, 2015 12:58 pm
Forum: Ideas
Topic: Economy Implementation
Replies: 22
Views: 5052

Re: Economy Implementation

Maybe a more manageable implementation would just be the cargo revamp. It's smaller, more modular and even if economy doesn't pan out, it's an improvement.
by JackHunt
Tue Jul 28, 2015 1:24 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Piping is done. Check out the madness. Current state of the station Tons of minor fixes, hooking up shutters properly, AI lobby redone, Lots of var edits to make machinery work. A few new maint rooms. Med and Sec have their own air supplies and generators if needed. Sec has some alligators in the sp...
by JackHunt
Mon Jul 27, 2015 2:43 pm
Forum: Coding
Topic: Facepunch code released
Replies: 27
Views: 6489

Re: Facepunch code released

There were a bunch of undocumented things added to tg that remain pretty secret like Hallucinations. Sure if you codedive you can find them but it's pretty obscure and your average person can't make sense of DM code anyway.
by JackHunt
Mon Jul 27, 2015 2:36 pm
Forum: Spriting and Mapping
Topic: Box 2.0
Replies: 13
Views: 4002

Re: Box 2.0

Box is already 2.0, it's 2.1.3 I believe. The thing is that making a station bigger is about as big of a task as making a new station entirely. There's a couple of maps in development now that might be ready to test in a few months. Baring a really dedicated mapper, a box upgrade will take much long...
by JackHunt
Sat Jul 25, 2015 7:11 pm
Forum: Coding Feedback
Topic: Spacewind is now retarded
Replies: 74
Views: 16839

Re: Fastmos gets retarded sometimes

The way it was in my head is that panic siphons basically act like an opening to space. In that context it doesn't seem so bad. If it needs a nerf is an open question but right now I think they function pretty well.
by JackHunt
Sat Jul 25, 2015 3:25 am
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24880

Re: Modular Station

Mining might be getting an overhaul in the coming months with lavaland stuff. How hardened are the connections? How big of a bomb do you need to have to completely sever a section off? I think the walkways connecting sections could be a bit beefier but other than that there seems to be a good balanc...
by JackHunt
Fri Jul 24, 2015 8:30 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Thanks for the heads up. I haven't even started touching other z levels yet. Centcom and mining will both need changes.
by JackHunt
Fri Jul 24, 2015 4:31 pm
Forum: Spriting and Mapping
Topic: AsteroidStation Feedback
Replies: 5
Views: 2034

Re: AsteroidStation Feedback

Why the old firelocks? Needs the new Nuke too.
by JackHunt
Fri Jul 24, 2015 3:17 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Perhaps it shouldn't be so easy but preemptively sabotaging perma is a pretty rad strat. I wouldn't mind encouraging that, albeit in a less surefire way. Again, I'll try and find some sort of alternative. It would be great if there was some way to consistently damage someone passing through a turf.
by JackHunt
Fri Jul 24, 2015 2:26 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

I wanted to keep it vulnerable enough so that nuke ops could get to the armory. I can electrify the grilles. Or perhaps partition the spacemoat and keep the perma one larger. I don't want to do away with that maint because it's a pretty big alternate route through the station and disued location for...
by JackHunt
Fri Jul 24, 2015 12:51 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Why does the tram-tube network terminate at science? Wouldn't it be more sensible to terminate at arrivals and make it like some kind of transit hub? Or was the purpose to make it Science orientated? (I guess it kinda makes sense for a research station). I'd love for it to terminate at arrivals. Th...
by JackHunt
Thu Jul 23, 2015 2:48 pm
Forum: Spriting and Mapping
Topic: Prison Station (WIP)
Replies: 22
Views: 3671

Re: Prison Station (WIP)

I definitely think this will negatively affect the round. Chores are not fun and throwing a prisoner in the gulag will be a chore. Perma is seldom used as is. Neither is it fun being trapped off z-level. It also takes key players out of the game for minutes at a time when there could be more pressin...
by JackHunt
Tue Jul 21, 2015 3:24 pm
Forum: Ideas
Topic: Crew/Station Shift Objections/Corporate Demands
Replies: 6
Views: 1978

Re: Crew/Station Shift Objections/Corporate Demands

So basically the interest of traitor objectives for non-traitors? Sounds good and it'll even help with balancing the tasks people do on the station, mixing them up instead of the same old routine. It'll probably create a little more RP which isn't a bad thing either.
by JackHunt
Mon Jul 20, 2015 1:07 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Maint is officially done it's first pass but I'm sure there's still more to be done. There's now a bomb range, escape pods and more kicking around the station. Most rooms have updated light placement and the areas were revamped once again to deal with some rearrangements in maint. AI sat got a very ...
by JackHunt
Sun Jul 19, 2015 4:48 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17251

Re: Map Rotation

There aren't any small maps to play currently. We should put a sticky or something asking for small ~20ish player maps. It'd give an opportunity to everyone who wanted to get into mapping to give it a shot too without the task of making a gigantic 50 person station.
by JackHunt
Thu Jul 16, 2015 3:06 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Surgery really isn't that close to maint so it's awkward to change it up. I don't think there's a shortage of surgery tools on the map though. Med Research and robotics both have a full set of surgery tools. There's also an abandoned room north of med with everything but a circular saw. There's a ci...
by JackHunt
Wed Jul 15, 2015 1:37 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

Started to work on atmos but I had to revert my changes due to poor planning. Goddamn would it be nice to have a dual purpose scrubber/supply pipe. Alas. Instead I did a bunch of miscellaneous things Teleporter and conference room should be swapped with the captain's suite of rooms, because the cap'...
by JackHunt
Sat Jul 11, 2015 2:34 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 275107

Re: Sprite Requests

Can I make a request for some trees? The only ones I can find in SS13 look kinda bad. Just something vaguely deciduous and green. If it was in the style of those kirby potted plants, that would be perfect.
by JackHunt
Sat Jul 11, 2015 1:04 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54260

Re: DiscStation Thread

What's wrong with it? It has all the usual equipment, the suits are in an EVA closet further up. Barricades are lower risk and are up in the antechamber.