Search found 3746 matches
- Fri Jul 26, 2024 11:04 am
- Forum: Policy Discussion
- Topic: Humans are not actually defined in the wiki silicon policy.
- Replies: 12
- Views: 334
Re: Humans are not actually defined in the wiki silicon policy.
We also don't define "order", "silicon", or "law" there because we expect people playing this game to have at least a faint clue.
- Mon Jul 22, 2024 4:06 pm
- Forum: Policy Discussion
- Topic: Arrests, Implantations, and Further Metaprotection Clarifications
- Replies: 30
- Views: 747
Re: Arrests, Implantations, and Further Metaprotection Clarifications
so, i will say this and i mean it in a completely unironic fashion: skill issue now, let me elaborate on that. becoming a sec officer is a voluntary choice. you go into it knowing that your job is going to be having to robust bad men. you are given the tools for massive advantages there, which most...
- Fri Jul 19, 2024 12:31 pm
- Forum: Player's Club
- Topic: Banned for (NUT) metacumming
- Replies: 106
- Views: 2281
Re: Banned for (NUT) metacumming
We should probbably just get a clear headmin ruling out of this on "Just don't be in a voicecall at all while playing ss13 on live tg" at this point tbh, metacords are so wild
- Fri Jul 19, 2024 12:06 pm
- Forum: Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 27
- Views: 535
Re: Can an AI kill its own master (and other such cases)
I feel like for some reason people are giving more empathy to antags than silicons, especially when it is objectively a skill issue that they didn't include a clause or order not to kill them. If it was me, I would get killed by the AI once, suck up the loss, and write down a super exhaustive law l...
- Fri Jul 19, 2024 11:51 am
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 44
- Views: 1755
Re: Unauthorized AIs and Silicon Policy
One of the most frustrating things in the game is somebody just coming into your job and saying too bad the HOP said I can work here without having asked you at all. In the past not Only have I kicked these people out For this, but I have also ahelped them and been told to always do so. This is of ...
- Thu Jul 18, 2024 7:13 am
- Forum: Player's Club
- Topic: You are granted one wish by the config genie
- Replies: 36
- Views: 609
Re: You are granted one wish by the config genie
set the map weight for northstar to 1 million
- Thu Jul 18, 2024 5:58 am
- Forum: Player's Club
- Topic: I have corona and can’t taste anything. AMA
- Replies: 17
- Views: 291
Re: I have corona and can’t taste anything. AMA
Are there any foods you really dislike? If so, try 'em and see what its like to eat them without them tasting gross
- Thu Jul 18, 2024 5:53 am
- Forum: Policy Discussion
- Topic: Convert teaching metacomms from ask for forgiveness to ask for permission.
- Replies: 23
- Views: 824
Re: Convert teaching metacomms from ask for forgiveness to ask for permission.
The fact that it is even possible to metacomm if you ask an admin first is throwing me through a loop. What. I thought TG was like ultra mega harsh NO METACOMMS you know? You can break so many rules if the currently online admins ok it. (Also when every admin online are orbiting you and your friend...
- Wed Jul 17, 2024 11:10 pm
- Forum: Policy Discussion
- Topic: Can an AI kill its own master (and other such cases)
- Replies: 27
- Views: 535
Re: Can an AI kill its own master (and other such cases)
If the ai has "Only follow the orders of X" and no urgent/pressing reason & permission to kill X (and I wouldnt consider "to stop X giving me orders" a good reason), you're being a nasty little shit if you do it, and its bad play. If their subversion law has an unexpected fla...
- Tue Jul 16, 2024 4:24 pm
- Forum: Player's Club
- Topic: Two for one peanut special! Buy now and get a free combat mech!
- Replies: 11
- Views: 270
Re: Two for one peanut special! Buy now and get a free combat mech!
Suppose secoff A tries to wordlessly arrest John Assistant. In spite of the odds, John gains the upper hand and secoff A calls for help over the sec radio. Secoff B shows up and starts helping secoff A/trying to arrest John. Is John allowed to escalate against secoff B like secoff A? Previous rulin...
- Mon Jul 15, 2024 1:14 pm
- Forum: Player's Club
- Topic: Poor lizard gets its face full of peanuts
- Replies: 82
- Views: 1605
Re: Poor lizard gets its face full of peanuts
I am astonished this was only a 3-day ban given they beat a sec officer intro crit, robbed him, and threw them into disposals, while talking like this: [2024-07-13 22:09:17.642] GAME-SAY: GreggoryJones/(Buddy Wu) (mob_3187) "nae nae on your dad's grave" (Research and Development (1...
- Mon Jul 15, 2024 1:01 pm
- Forum: Player's Club
- Topic: Breifings or similar begining of round activties
- Replies: 57
- Views: 912
Re: Breifings or similar begining of round activties
If the AI or someone just blurts out "ORANGE STAR UNIQUE AI" over common when I am writing my announcement as captain I brig them I love the image of you dragging the AI core from the sat and putting it in a cell for 5 minutes just to drag it back after Physically arresting the AI for ann...
- Thu Jul 11, 2024 4:40 pm
- Forum: Player's Club
- Topic: Codenut: Jetpack Drifting - The Space Racer
- Replies: 15
- Views: 348
Re: Codenut: Jetpack Drifting - The Space Racer
This looks fun tbh, and finally provides a way for zero-g movement options to not all be insanely powerful.
- Thu Jul 11, 2024 10:25 am
- Forum: Player's Club
- Topic: Nutty Lizard reflects on behaviour
- Replies: 133
- Views: 3009
Re: Nutty Lizard reflects on behaviour
you genuinely might have aspergers just from reading all you have been writing in this thread and from your latest note appeal might want to get it checked out Bro really replied to a post where I call someone out for using "autistic" as a pejorative and tried to offend me by using a simi...
- Thu Jul 11, 2024 10:14 am
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 44
- Views: 1755
Re: Unauthorized AIs and Silicon Policy
Head of Staff is a pretty good comparison to AI when it comes to "But why can't I make more of them!", with the added complication of "Your departmental workers (cyborgs) are required by code to obey one OR the other of you", "If you are given different assignments by the cr...
- Sat Jul 06, 2024 9:53 pm
- Forum: Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 27
- Views: 865
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The OP should probbably be clearer that this poorly-formatted thread's thesis is "Mimes who break the vow should be full valid and get round removed" , instead of the current "Free to kill 'em but dont space/gib/whatever" ruling. character limit, title changed to reflect policy ...
- Fri Jul 05, 2024 11:15 am
- Forum: Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 27
- Views: 865
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The only time I read mime papers is if they treat it like a PDA message with just emojis. On paper I view it as if they just drew a picture. The ones that write out sentences in full are pretty..meh. If a mime hands you a paper written message, hand it back and tell them you need it stamped by a he...
- Fri Jul 05, 2024 11:12 am
- Forum: Policy Discussion
- Topic: Make Station Traits Less Common
- Replies: 12
- Views: 495
Re: Make Station Traits Less Common
I do agree that "All bots, machines, computers, and the arrivals announcer become completely incomprehensible" is way too common in gameplay
- Thu Jul 04, 2024 12:37 pm
- Forum: Player's Club
- Topic: Off to colleg
- Replies: 28
- Views: 530
Re: Off to colleg
good luck!
- Thu Jul 04, 2024 12:36 pm
- Forum: Player's Club
- Topic: Local neurosurgeon banished to Siberia, never heard from again
- Replies: 70
- Views: 1656
Re: Local neurosurgeon banished to Siberia, never heard from again
[2024-07-01 17:51:47.771] GAME-SAY: PoopyJoe200/(Boris Nezchoviz) (mob_3919) "She made me wanna goon harder, I like her skibussy, I think I'm obsessed with her" (Emergency Shuttle (107,52,2)) Why did not one mention this on the peanut lmaao The parsed logs werent available for the...
- Thu Jul 04, 2024 12:32 pm
- Forum: Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 27
- Views: 865
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
The OP should probbably be clearer that this poorly-formatted thread's thesis is "Mimes who break the vow should be full valid and get round removed", instead of the current "Free to kill 'em but dont space/gib/whatever" ruling.
- Wed Jul 03, 2024 2:26 pm
- Forum: Player's Club
- Topic: Local neurosurgeon banished to Siberia, never heard from again
- Replies: 70
- Views: 1656
Re: Local neurosurgeon banished to Siberia, never heard from again
Oh also in the ticket ekat says "Well she was acting within her rights but shes not immune to the IC consequences of validhunting" and in the appeal ekat says actually no, the doctor was griefing them. It was griefing but she can be OOC-allowed to do griefing because of rule 4. Both can b...
- Wed Jul 03, 2024 2:10 pm
- Forum: Player's Club
- Topic: Local neurosurgeon banished to Siberia, never heard from again
- Replies: 70
- Views: 1656
Re: Local neurosurgeon banished to Siberia, never heard from again
on a more serious note, some random miner brought them critted to medbay which is where i scanned them and figured out they had the obsessed trauma and i wasn't even the one who cuffed them, that was the captain ! poor dude though, I did heal them after they were cuffed and I would have fixed their...
- Wed Jul 03, 2024 1:48 pm
- Forum: Player's Club
- Topic: Politics on topic or off topic (Civil thread)
- Replies: 400
- Views: 6554
Re: Politics on topic or off topic (Civil thread)
https://tgstation13.download/dip/discordimageproxy.php/attachments/622200209015046220/1257388692235096125/4uy80f.png?ex=668439f9&is=6682e879&hm=48f0f1b85d8a8788ead648931b5d1b0bcda459075d073a429679535a3a7580d6& Deeply depressing how he was deemed "obviously too old" for 2016 an...
- Wed Jul 03, 2024 1:38 pm
- Forum: Player's Club
- Topic: gimmicks/ideas you keep remembering and then forgetting and then remembering and forge
- Replies: 17
- Views: 396
Re: gimmicks/ideas you keep remembering and then forgetting and then remembering and forge
I've had the idea of getting a couple people to man Moffuchi's and take Pizza orders from people. I've also thought of doing a milkshake shop, but never got around to it. One time I had a idea as Curator to have an art contest but nothing really came from it. I tried doing this a few times on goons...
- Mon Jul 01, 2024 8:59 pm
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 44
- Views: 1755
Re: Unauthorized AIs and Silicon Policy
These are the pitfalls of using a set of fictional rules written by someone in the 1950s and probably not meant to be actually used in practice outside of a prewritten story. It's a good framework that has been used to good effect, but probably isn't without it's major holes. In my opinion Asimov w...
- Fri Jun 28, 2024 9:14 am
- Forum: Player's Club
- Topic: Bans, damned bans, and statistics
- Replies: 109
- Views: 2736
Re: Bans, damned bans, and statistics
MSO often handles issues of gender bias and discrimination messily but this ban is unambiguously 100% correct and earned.
- Fri Jun 28, 2024 9:03 am
- Forum: Player's Club
- Topic: well, that was idiotic. off to hang myself!
- Replies: 53
- Views: 1214
Re: well, that was idiotic. off to hang myself!
This was a terrible fucking idea, what were you thinking?
- Wed Jun 26, 2024 2:37 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 47
- Views: 8425
Re: Playing Long War 1 Day at a Time
Oooh, what a cliffhanger!
My guess is 4 deaths.
My guess is 4 deaths.
- Tue Jun 25, 2024 8:16 pm
- Forum: Player's Club
- Topic: Warden makes a trap outside the brig
- Replies: 18
- Views: 603
Re: Warden makes a trap outside the brig
Is it still possible to get the energy cannons out of turrets?
- Tue Jun 25, 2024 5:53 pm
- Forum: Player's Club
- Topic: Warden makes a trap outside the brig
- Replies: 18
- Views: 603
Re: Warden makes a trap outside the brig
thats super cool
- Tue Jun 25, 2024 3:57 pm
- Forum: Player's Club
- Topic: Warden makes a trap outside the brig
- Replies: 18
- Views: 603
Re: Warden makes a trap outside the brig
why are the emitters blue
- Sat Jun 22, 2024 2:45 pm
- Forum: Player's Club
- Topic: returning
- Replies: 27
- Views: 577
Re: returning
wawa notably puts all the backrooms and less important areas on the upper z-level instead of the lower, which is neat IMO.
- Sat Jun 22, 2024 12:28 pm
- Forum: Ideas
- Topic: Carlarc's Wacky Idea Repositorium
- Replies: 17
- Views: 631
Re: Carlarc's Wacky Idea Repositorium
I do like the idea of chaplain being able to call an assembly which gives them AND participants something. Anything which causes people to want to put down what theyre already doing and get together in one place in this game for a short while is cool. Plus you can have a trait which makes you "...
- Sat Jun 22, 2024 12:25 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 10
- Views: 595
Re: What are mechs for? What should mechs be for?
More than one Durand in a round should be the sort of thing that is difficult and makes other people yell at you for hogging the mats yeah, but material availability is kinda incredibly dependent on how fast the top tier of upgrades were rushed and applied to the ORM for mad ore dupes. In general th...
- Sat Jun 22, 2024 9:42 am
- Forum: Player's Club
- Topic: Wallening's looking nice
- Replies: 33
- Views: 939
Re: Wallening's looking nice
just realised the saddest thing is that our ancient cameras will finally have to go now
- Thu Jun 20, 2024 10:24 am
- Forum: Player's Club
- Topic: Wallening's looking nice
- Replies: 33
- Views: 939
Re: Wallening's looking nice
Why are fulltile windows shorter than the walls next to them, that looks quite bad.
Well, wallening fulltile windows look bad in general and theres not really a clean fix. But damn the station looks nice otherwise.
Well, wallening fulltile windows look bad in general and theres not really a clean fix. But damn the station looks nice otherwise.
- Tue Jun 18, 2024 10:22 am
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 1141
Re: Forgetting the person who killed you
I still really just feel that if you want to be casually killing people you should be disguising yourself to carry out nefarious activities. SS13 is a game where disguises are a really powerful and creative tool, from the simple (gas mask on + PDA in pocket) to the complex (chameleon outfit, keeping...
- Thu Jun 13, 2024 5:54 pm
- Forum: Closed Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 25
- Views: 1268
Re: Remove space dragon on MRP
Corpse issue could be resolved by making eaten corpses be stasis'd until the dragon dies maybe
- Thu Jun 13, 2024 1:55 pm
- Forum: Policy Discussion
- Topic: Remove the Firstname Lastname Requirement from Naming Policy
- Replies: 45
- Views: 1845
Re: Remove the Firstname Lastname Requirement from Naming Policy
I didn't like the change to firstname lastname name policy in the first place, and I definitely didn't like letting people put "nickname" in their name, but alien names have shown up in the meantime so who knows? I think its an interesting change to test. I suspect that if the default name...
- Mon Jun 10, 2024 1:40 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Update the Security Contraband Ruling
- Replies: 16
- Views: 642
Re: MRP - Update the Security Contraband Ruling
I personally think the "vibes line" on this one is more or less that sec shouldn't be deliberately carrying or using contraband gear that makes them look like a baddie to a casual observer outside of "Stationwide disaster nothing else matters" or "happened to have it/grabbed...
- Mon Jun 10, 2024 1:35 pm
- Forum: Player's Club
- Topic: [peanut] tabletop bullies fail to find someone their own size
- Replies: 60
- Views: 2122
Re: [peanut] tabletop bullies fail to find someone their own size
Metacomming tutorial with a newbie friend is one of those things where a first offence is basically guaranteed to be an unban/let off with a note as long as you're sincere and clear that you now understand that it isn't acceptable and won't happen again, especially if you're also pretty new. Note's ...
- Sat Jun 08, 2024 5:29 pm
- Forum: Player's Club
- Topic: Common Core General
- Replies: 25
- Views: 843
Re: Common Core General
I like the idea that the station is on the direct opposite end of the galaxy that most people care about. Spinward Stellar Coalition is word salad and we need a better name for the local government so that they can be referred to in game without breaking the flow of whatever description its in. Mos...
- Thu Jun 06, 2024 10:07 pm
- Forum: Player's Club
- Topic: Oxford
- Replies: 26
- Views: 829
Re: Oxford
Baffling.
- Thu Jun 06, 2024 8:57 pm
- Forum: Player's Club
- Topic: Oxford
- Replies: 26
- Views: 829
Re: Oxford
He did what?
- Thu Jun 06, 2024 8:49 pm
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 44
- Views: 1755
Re: Unauthorized AIs and Silicon Policy
That or make Posibrains unable to be put in researchable AI cores. You want a second ai? You better draw them from the crew themself rather than a random bored ghost.
- Tue Jun 04, 2024 12:49 pm
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 44
- Views: 1755
Re: Unauthorized AIs and Silicon Policy
AIs are in general subject to escalation, so the non-silicon crew probbably shouldn't be killing them just for getting made unless they were like, a crew who volunteered to do it instead of a posi.
- Tue Jun 04, 2024 12:47 pm
- Forum: Closed Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 53
- Views: 6344
Re: [UPDATE] Give Cyborgs speeding tickets
If borgs are gonna be slow can they be immune to the dragging-stuff slowdown too, its so annoying to move anything around the station as a borg that i always try and just line up full-speed-shoving-it-along angles to avoid the slow
- Mon Jun 03, 2024 1:01 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 2391
Re: change dynamic on manuel to only select restricted antagonists
I don't like space dragon as an antag but I don't think it should be disabled on manuel only. admin-only means admin-never in most circumstances.
- Thu May 30, 2024 1:08 pm
- Forum: Player's Club
- Topic: No more nuts on top of your caramel sundae.
- Replies: 41
- Views: 1246
Re: No more nuts on top of your caramel sundae.
Isn't setting up a competing kitchen a rules violation? Not to mention is more work than setting up an entire new medbay.