Search found 93 matches
- Sun Mar 25, 2018 3:26 pm
- Forum: Closed Complaints
- Topic: krusvik - YakumoChen - Doesn't Understand Escalation
- Replies: 3
- Views: 1523
Re: krusvik - YakumoChen - Doesn't Understand Escalation
Are you still mad about this? Jesus christ, get over it. I was the assistant that round. It was supposedly cult but I hadn't seen any evidence of it. Regardless, I made a flamethrower because cultists generally like to gang up on people and it's an ok anti crowd weapon, not all that effective in a o...
- Sat Mar 24, 2018 10:58 pm
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 7041
Re: spawn all assistance in assistant storage again
the game already generates problems you have to deal with, it's why there's an adminhelp in the first place. crazy, i know.Cobby wrote:We are not here to have the game generate arbitrary problems for us to deal with, no.
- Sat Mar 24, 2018 10:41 am
- Forum: Ideas
- Topic: Petting animals improves mood
- Replies: 8
- Views: 1817
Petting animals improves mood
Pets have been meaningless fluff for a while, but with the theft of lifeweb's mood system and addition into the game, I feel like petting or interacting with them should have a positive effect on someone's mood. Probably not in a spammable 'pet over and over to get max mood' sort of way but they sho...
- Fri Mar 23, 2018 8:32 am
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 7041
Re: spawn all assistance in assistant storage again
tbh it adds to the chaos of what ss13 is supposed to be, a paranoia-filled chaotic mess where the only way out is through the inevitable escape shuttle that has to happen every single round its silly and that's ok, and it's not that big a deal to give admins a job, is it? that's what they are there ...
- Thu Mar 22, 2018 1:01 am
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 7041
Re: spawn all assistance in assistant storage again
spawn all assistants* in assistant storage jesus i'm illiterate
- Thu Mar 22, 2018 1:01 am
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 7041
spawn all assistance in assistant storage again
it's kind of neat to spawn them around the station, but when most of all assistants want to head towards their storage and grab the goodies it starts with, it becomes annoying it was always fun watching all the assistants spawn and start robusting each other over the gloves, belt, and multitool. thi...
- Wed Mar 21, 2018 3:31 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20148
Re: bring back the singularity
tbh i think that the CE should be able to pick the engine they want to setup from the round start. it could be some kind of preference option set in the character select screen that changes the starting setup or it could be a random setup or we could put the singulo back on box, the SM on meta, and ...
- Wed Mar 21, 2018 3:26 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20148
Re: bring back the singularity
If people really want the "round is over no matter what" deathball back we could just make that the default meltdown option again. alright i have never once seen anyone do anything outside of a shuttle call if the SM explodes maybe if this were 2012 and rounds lasted longer, and people wa...
- Wed Mar 21, 2018 3:20 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20148
Re: bring back the singularity
i drunk posted this thread and forgot about it
still, bring back singularity. it's the only generator for ss13
still, bring back singularity. it's the only generator for ss13
- Sun Mar 18, 2018 11:05 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20148
bring back the singularity
please i'm sick of braindead morons who can't manage the engine blowing half the station up every other round the singularity felt actually interactive when it got out of control, it dynamically effected the round more then just 'big explosion' and turned the game into a battle for survival, it was ...
- Fri Mar 16, 2018 6:41 am
- Forum: Ideas
- Topic: Idea for spears: Ability to stick head on the end of them
- Replies: 2
- Views: 967
Idea for spears: Ability to stick head on the end of them
So you can parade the heads of traitors and whoever around on a pike, and maybe plant them into the ground to display them.
- Fri Mar 16, 2018 6:28 am
- Forum: Ideas
- Topic: Put a weight set in the permabrig
- Replies: 0
- Views: 667
Put a weight set in the permabrig
I'm surprised someone hasn't put it in already
- Thu Jan 04, 2018 5:20 am
- Forum: For No Reason Trash
- Topic: Qbmax32 is a sissy LMAO
- Replies: 1
- Views: 1603
Qbmax32 is a sissy LMAO
Here's the thing, I expect literally nobody on the admin team or anyone to side with me, but I just wanted to communicate towards Qbmax32 because he stripped me of my ability to communicate from adminpms, deadchat, and the game, I felt I needed to produce this. Qbmax32, I was fucking with you. You m...
- Wed Dec 07, 2016 5:40 pm
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Re: Remove Chasms
From a game design point of view, the point of lavaland is that its meant to be high risk, high reward. While you're correct that most other things aren't the lapse of a single mistake, having chasms serves a key point of keeping people engaged. In terms of general advice for exploring lavaland wit...
- Wed Dec 07, 2016 7:34 am
- Forum: Ideas
- Topic: Surgery Buff
- Replies: 12
- Views: 3633
Re: Surgery Buff
Bring back self surgery. Seriously. h ah ah ah ah aha another RnD item that removes another roles gameplay elements ha h ahhahdflaef ahfleakgje4roig;erjhv p9'etsgihjmec ] -9urvta3;tj[5rgtawo;nc4qw6;p'ojgw4p';w46pvq3oj; gas It removes a gameplay element that is needlessly time consuming that people h...
- Wed Dec 07, 2016 7:19 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Re: Fix Chasms
yes you dipshit, that is the only reason to a necro a thread Don't waste time on pointless shit. Nobody is actually trying to counter my argument with anything other then "get good", which is a total non-argument that does nothing to address the point that I made about chasms. It's just s...
- Wed Dec 07, 2016 5:57 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Re: Fix Chasms
Not having an item is still not in line with instant gibbing.Saegrimr wrote:Buy
A
Jaunter
- Wed Dec 07, 2016 5:50 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Re: Fix Chasms
Do you even play mining often? Fucking colossus dusts you. Bubblegum makes an area an impossible passage due to how much blood he produces, and the new swarmers are the definition of unbalanced. Just buy a goddamn jaunter. I do play mining, and you're clearly not getting what I'm saying If you quan...
- Wed Dec 07, 2016 5:38 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Re: Fix Chasms
https://tgstation13.org/phpBB/viewtopic.php?f=10&t=8278 So I should necro a thread from 2 months ago instead of posting a new one? I'd really appreciate it if you fucked off, buddy. Get good. Also get the fuck out of here with that "totally out of sync" bullshit when there's an antag ...
- Wed Dec 07, 2016 5:09 am
- Forum: Closed Policy Discussion
- Topic: There needs to be a policy about murder boning on low-pop
- Replies: 61
- Views: 18740
Re: There needs to be a policy about murder boning on low-po
Oh shit. "IM DED RESTORT" is going to become a real thing.
I miss 2012.
I miss 2012.
- Wed Dec 07, 2016 5:06 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20922
Fix Chasms
It's not a huge problem, but lavaland chasms are just way too punishing, even for the deathtrap known as lavaland. It's not only an instant kill, but an instant destruction of the player mob, all for the horrendous crime of stepping on a tile. It's totally out of sync with the rest of the game. Not ...
- Wed Dec 07, 2016 4:54 am
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 59558
Re: Okand37
It's not even a problem with RP. It's just an absolute lack of any indication that ashwalkers are a team antagonist role. If they are, it's absolutely unclear. There's just as much indication for changelings that you're supposed to work together.
- Wed Dec 07, 2016 4:25 am
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 59558
Re: Okand37
I remember something along the lines of you saying you killed them because 'they were weak and only the strong survive.' That isn't really considered IC justification for killing someone, especially in a team antagonist role. I informed you of ashwalkers being a team antagonist but you pressed on t...
- Wed Dec 07, 2016 12:28 am
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 59558
Re: Okand37
This happened like a month ago, but I feel like I should post this. I was given a dayban for killing other ashwalkers as an ashwalker, and tried to explain why I did it through in character means, but she shut me down on the basis that ashwalker was a team antagonist role, despite the lack of any re...
- Mon Dec 05, 2016 7:25 pm
- Forum: Ideas
- Topic: the thingling, changeling rework
- Replies: 19
- Views: 4580
Re: the thingling, changeling rework
I've said it before, I'll say it again. The reason that changeling is a failure of a round type is because of how similar it is to traitor. The difference being that traitor is not only a much more balanced roundtype, the traitor toolkit is just far more varied. So many different options of traitor ...
- Mon Nov 07, 2016 2:43 am
- Forum: Ideas
- Topic: Basil: Improved Whitelist
- Replies: 12
- Views: 3321
Re: Basil: Improved Whitelist
PKPenguin321 wrote:Yeah but we already have like 0 sec players
Not true, but even if it was it's preferable to have no sec to bad sec.
- Sun Nov 06, 2016 9:21 pm
- Forum: Ideas
- Topic: Basil: Improved Whitelist
- Replies: 12
- Views: 3321
Re: Basil: Improved Whitelist
Instead of a timer, make it based on rounds played. So to unlock any job other than chef, barman, other rp jobs, you must play 10 rounds as an assisant. This would unlock all department jobs but heads. From then on it's play base x job to unlock x head job. So to unlock HoS, you'd do some rounds as...
- Sun Nov 06, 2016 6:50 am
- Forum: Ideas
- Topic: Basil: Improved Whitelist
- Replies: 12
- Views: 3321
Basil: Improved Whitelist
There's just too many new players signing up as headroles on Basil, and it's ruining rounds.
Someone's got to do something about this shit. There needs to be a better system in place to make sure new players aren't taking up massive roles that they have no idea how to do.
Someone's got to do something about this shit. There needs to be a better system in place to make sure new players aren't taking up massive roles that they have no idea how to do.
- Tue Oct 25, 2016 7:29 pm
- Forum: Ideas
- Topic: Anomalous crystal
- Replies: 5
- Views: 2225
Re: Anomalous crystal
Make the anomalous crystal somewhat controllable in its outcome, through science manipulation or whatever. Right now it's just a dumb idea that is akin to playing Russian roulette, except it's a fucking pain in the ass to even start the game. Why would people go through so much effort just to have a...
- Mon Oct 24, 2016 1:16 am
- Forum: Ideas
- Topic: Butt Battle
- Replies: 9
- Views: 2745
Re: Butt Battle
I dont understand why it should be limited to human females. I also do not understand why it requires the holodeck. IMO butt battles already exist IC, it just requires use of emotes. Only women have the appropriate butts to undertake the battle, ergo, only women are allowed. It requires an arena wi...
- Sat Oct 22, 2016 2:13 am
- Forum: Ideas
- Topic: Butt Battle
- Replies: 9
- Views: 2745
Butt Battle
Add it. Don't be pussies, coders. We all want an actual application for the holodeck other then the medbay, so why not add a new mode that people might use? Add a mode that only female characters can use (no lizards) where they face away, and fight their noble fight using only their most important a...
- Wed Sep 28, 2016 1:19 pm
- Forum: Resolved Appeals
- Topic: [Krusvik] - Always Bet Rare Akuma - (Except when he loses)
- Replies: 6
- Views: 2767
Re: [Krusvik] - Always Bet Rare Akuma - (Except when he lose
Wow. I was one of the magicarp in this round that hunted the changeling. I never figured out what happened to them, but this is just stupid. Xenobio creatures are just fucking playthings of xenobiologists. I had actually spawned in as a headslug earlier, but when I couldn't actually take a body they...
- Fri Sep 23, 2016 11:38 pm
- Forum: Ideas
- Topic: Remove disarm
- Replies: 21
- Views: 4676
- Thu Sep 22, 2016 7:59 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15548
Re: What can a drone do?
But I can take any hat I want, right?
Also, as a Drone I generally want to get at least one gun by the end of the round, if only because joining the post round brawl as a drone with a gun is fucking hilarious.
Also, as a Drone I generally want to get at least one gun by the end of the round, if only because joining the post round brawl as a drone with a gun is fucking hilarious.
- Fri Sep 09, 2016 2:48 am
- Forum: Coding Feedback
- Topic: Stunprod change
- Replies: 72
- Views: 17989
Re: Stunprod change
I'm just gonna call the inevitable disarm nerf. After all, why should an assistant be able to beat a traitor just because he went up and disarmed him? Disarm is totally concealed, so there's always the element of surprise. An entire fight can be ended with disarm, and those valid hunting gray tiders...
- Thu Sep 08, 2016 9:37 pm
- Forum: Coding Feedback
- Topic: Stunprod change
- Replies: 72
- Views: 17989
Re: Stunprod change
Why are non-Sec players fighting antagonists and Security in the first place? If you want to stop a murderboner, it's still just as effective as before - but now you can't whip it out and stun Security when they arrest you for stealing all-access, or end an antag's gimmick because they didn't accou...
- Thu Sep 08, 2016 9:01 pm
- Forum: Coding Feedback
- Topic: Stunprod change
- Replies: 72
- Views: 17989
Stunprod change
Why did this change need to happen? Is it so wrong that people outside of sec and traitors have a semi-reliable weapon to defend themselves with? It's no stronger then a stun baton, and considering that security and antagonists are getting more and more tools all the time, why did stunprods have to ...
- Sat Jul 23, 2016 3:30 am
- Forum: Resolved Appeals
- Topic: [HG/Shadowlight] Dante Smith - A good boy who dindu nuffin'.
- Replies: 66
- Views: 13884
Re: [HG/Shadowlight] Dante Smith - A good boy who dindu nuff
To be perfectly honest, I absolutely hated Dante Smith when I started playing this game almost three or four years ago. I hated how he'd be so fucking brutal and insane whenever he'd wipe the station. Whenever he'd win, I'd feel so fucking angry, so fucking disgusted, but to be honest, it taught me ...
- Sun Dec 06, 2015 3:52 am
- Forum: Resolved Requests
- Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
- Replies: 39
- Views: 16932
Re: Sean Isaman-Subverting AI and killing innocents as nonan
I know because he made a thread on singulo.Murazor wrote:
But that post makes me think that you know that as well as he said nothing that hinted at you being a baby. Just my two cents.
- Sun Dec 06, 2015 12:20 am
- Forum: Resolved Requests
- Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
- Replies: 39
- Views: 16932
Re: Sean Isaman-Subverting AI and killing innocents as nonan
Didn't die on the robotics table, I was still alive as you were pulling me. Also, I didn't try to rally people into thinking that I wasn't a traitor, I was only telling the AI that the roboticist was being killed and was asking people to stop him from killing me, nothing else. Please keep conversati...
- Fri Dec 04, 2015 5:31 am
- Forum: Ideas
- Topic: Delete Lizards.
- Replies: 34
- Views: 8252
Re: Delete Lizards.
F U C K L I G G E R S
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- Wed Dec 02, 2015 11:19 am
- Forum: Resolved Requests
- Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
- Replies: 39
- Views: 16932
Re: Sean Isaman-Subverting AI and killing innocents as nonan
The sec officers that saw him shooting at people with a traitor weapon weren't.Super Aggro Crag wrote:you were a tator and valid tho
- Wed Dec 02, 2015 3:55 am
- Forum: Resolved Requests
- Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
- Replies: 39
- Views: 16932
Sean Isaman-Subverting AI and killing innocents as nonantag
Your byond account: ThePoorman Your character name: Claire Gideon Their character name: Sean Isaman / Robbie (AI Sean built)/ YES (Original AI) Their byond account(optional, but useful if you can provide it): Murazor / Manshroom / David273 Server and time: Sybil, 12/1 Around 9:00 PM US Central Descr...
- Mon Nov 23, 2015 5:20 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27478
Re: Good Things To Port
VR WORLD
A THOUSAND TIMES VR WORLD
FUCKING MARIO KART AND SHIT
ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
A THOUSAND TIMES VR WORLD
FUCKING MARIO KART AND SHIT
ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD
- Mon Nov 23, 2015 5:12 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15687
Re: Socially segregated station
This sounds like one of those fun ideas.
Rev rounds would be sweet on this station.
Rev rounds would be sweet on this station.
- Mon Nov 23, 2015 5:03 pm
- Forum: Ideas
- Topic: Zombie rework
- Replies: 7
- Views: 1513
Re: Zombie rework
Shit I wish I'd scrolled down before I posted my own thread. But my take: Zombies are just too strong, even during admin events. Zombification is way too fast, when they start to number heavily it's too disadventageous to try and destroy their bodies. They're also simple mobs, and ignore stuns entir...
- Mon Nov 23, 2015 4:53 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12678
Re: People trying to ruin round because of map
How the fuck are you gonna complain about someone ghosting when they don't want to play How about we ban every person who suicide HoPlines Maybe we should ban every person who idles and doesn't join in the game because they don't want to play And frankly, I don't understand the problem with people s...
- Mon Nov 23, 2015 4:28 pm
- Forum: Ideas
- Topic: Stand Users ability to RECALL
- Replies: 10
- Views: 2786
Re: Stand Users ability to RECALL
Can we just add in a ghost reroll button to try and get a second chance at a player that isn't garbage.
- Sat Nov 07, 2015 7:15 am
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 15736
Re: Bomb Policy II: Electric Boogaloo
Bombs are fun
- Sat Nov 07, 2015 7:12 am
- Forum: Resolved Appeals
- Topic: uristmcbigbeard banned by niknakflak
- Replies: 23
- Views: 4559
Re: uristmcbigbeard banned by niknakflak
I didn't know admins can ban people they don't like.
This was literally an entirely objective ban based on one person's opinion of someone.
What a joke.
This was literally an entirely objective ban based on one person's opinion of someone.
What a joke.