Search found 4197 matches
- Thu Feb 01, 2018 7:41 pm
- Forum: Successful Complaints
- Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
- Replies: 17
- Views: 8525
Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies
line of text changing colour Can we not pretend that nobody cares about winning or losing, or whether their characters lived or died, or how the story ends? Whether or not this thread is complaint worthy it's silly to say "lol its just text" when we expect our players to respect that text...
- Thu Feb 01, 2018 6:25 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72617
Re: Wiki Improvement Drive 2018 Edition
I'm gonna replace it with a page explaining why we don't have a page for ruins at Neds request
- Thu Feb 01, 2018 1:20 am
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3428
Re: MeyHaZah's Lavaland Project
You'll probably actually see less minerals delivered if you move all the fun toys of mining to its own job.Bombadil wrote:I think the idea of miners dying too often to never deliver ore is way overblown
- Wed Jan 31, 2018 2:56 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
http://www.byond.com/games/TgstationHub/TgstationStatsHub#tab=scores There are no hard starts on what percentage of our playerbase has killed megafauna but you can scroll back quite a ways to see people who have killed at least one ever Only about a hundred people have managed it at least 10 times t...
- Tue Jan 30, 2018 1:09 am
- Forum: Coding Feedback
- Topic: Command Report OP
- Replies: 22
- Views: 5264
Re: Command Report OP
Way too easy to figure out the mode, needs to be changed.
- Mon Jan 29, 2018 7:54 pm
- Forum: Ideas
- Topic: MeyHaZah's Lavaland Project
- Replies: 11
- Views: 3428
Re: MeyHaZah's Lavaland Project
I see lots of "balancing" and "revamp" and "adjustment" and thats pretty vague to say whether it'd be accepted or not
- Mon Jan 29, 2018 5:48 pm
- Forum: Ideas
- Topic: Fixing mining vouchers
- Replies: 23
- Views: 4598
Re: Fixing mining vouchers
https://atlantaned.space/statbus/stat.php?stat=mining_voucher_redeemed&year=2018&month=1 Scanner is the most popular by far but it is definitely not 90% Conscript kit is meant for metafriending and its not like the option there hurts the others, even if its pretty niche, so I'm not sure what...
- Mon Jan 29, 2018 5:15 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 72617
Re: Wiki Improvement Drive 2018 Edition
A yearly plea not to add maps and lists of the exact location of loot to every ruin. https://i.imgur.com/GCM5e2C.png A detailed guide on how to finish a maze is a good example of the wiki going past telling people how to play the game and reading more like a strategy guide. Yes I know it is open sou...
- Mon Jan 29, 2018 5:34 am
- Forum: Coding
- Topic: New Hire Log
- Replies: 120
- Views: 75593
Re: New Hire Log
Rocktdben has returned to work on fastDMM and help set technical standards/goals, Naksu has joined as a maintainer.
- Mon Jan 29, 2018 4:01 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 13006
- Sun Jan 28, 2018 4:08 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 13006
Re: Security and retaliation against arrest as non-antag
>posting a 2 year old story in a thread thats been dead for 10 days
- Sat Jan 27, 2018 4:40 am
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 12127
Re: Admins pressing buttons in rounds they are/were playing
There has got to be some reasonable middle ground between "the deadmin button is irreversible" and "if you wait 15 minutes you can do whatever the hell you want" We managed a rule around antag spawning (don't join your own antag spawn) without crippling the admin teams ability to...
- Sat Jan 27, 2018 4:35 am
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 12127
Re: Admins pressing buttons in rounds they are/were playing
Do you really want to have to handle that kind of AC kor? Do you? No, I don't, which is why I don't want admins to do it. All these posts about admins being reasonable people that we trust just glosses over the fact that Saeg was one of the people who burned his free time babysitting our servers, a...
- Sat Jan 27, 2018 1:25 am
- Forum: Coding Feedback
- Topic: Fireball.
- Replies: 10
- Views: 2671
Re: Fireball.
Explosions got reworked when dismemberment was added, fireballs are OP as hell now especially given you can aim them and they have a 3x3 "hitbox" to collide with people
- Fri Jan 26, 2018 3:01 am
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 12127
Re: Admins pressing buttons in rounds they are/were playing
Not entering into situations where an admin acting in poor faith and an admin acting in good faith are indistinguishable to an outside observer is how we avoid the "constant suspicion" though. You're right it'd be fucking awful if trust broke down with the admins, it's why we deadmin when ...
- Fri Jan 26, 2018 2:52 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
>miners are immortal
>I beat a miner by pushing him over but then didnt finish him off
good thread
>I beat a miner by pushing him over but then didnt finish him off
good thread
- Thu Jan 25, 2018 10:25 pm
- Forum: Coding Feedback
- Topic: Techwebs & Bags of Holding
- Replies: 29
- Views: 5949
Re: Techwebs & Bags of Holding
Simultaneous threads for "I miss the singularity destroying the station" and "singularities destroy the station too easily"
Makes me think
Makes me think
- Thu Jan 25, 2018 8:24 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 525124
- Thu Jan 25, 2018 7:32 pm
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 12127
Re: Admins pressing buttons in rounds they are/were playing
Except the way we figure out whether an admin is trustworthy or not is by watching their actions in game. If we have a category of actions that are impossible to judge trustworthiness on without knowing if the admin is trustworthy, and we cant know if an admin is trustworthy unless we judge their ac...
- Thu Jan 25, 2018 1:11 pm
- Forum: Closed Complaints
- Topic: [StickyMayhem] Smashes that meteor button because of wiz
- Replies: 84
- Views: 14812
Re: [StickyMayhem] Smashes that meteor button because of wiz
I've already done much worse in a wizard round, the only difference is I didn't play as an assistant in the round. It's a pretty important difference though, for the same reason we dont let people answer their own ahelps, or even ahelps in which they were sort of involved. Even if they do it fairly...
- Thu Jan 25, 2018 3:48 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
- Thu Jan 25, 2018 2:09 am
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
There have been 221 ash drake kills in January. 1/4 of the time you kill one you get the potion. 1/4 of the time you drink the potion you get the spell. So that is around 14 times people have gotten that power this month. There have been 1288 rounds in January. So once every 100 rounds or so you mig...
- Wed Jan 24, 2018 6:35 pm
- Forum: Closed Complaints
- Topic: [StickyMayhem] Smashes that meteor button because of wiz
- Replies: 84
- Views: 14812
Re: [StickyMayhem] Smashes that meteor button because of wiz
It is common for admins to stay admined while in game, and push buttons while in game. I once pushed the create random traitors button while mopping as a janitor because the 10 minute round start report sent to all admins had indicated that 2 of the antags had dc'ed or gone afk. How ever most round...
- Wed Jan 24, 2018 4:48 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23737
Re: bring back singularity as main powersource
you want to code a voting system that will load the engine in after roundstart without being the worst disaster in the world and you can feel free to do that and PR it. The voting system is putting setup equipment for all 3 in secure storage and whichever the engineers set up in their empty engine ...
- Wed Jan 24, 2018 1:55 am
- Forum: Former Admins
- Topic: [No Longer Admin]Jerryderpington
- Replies: 32
- Views: 9635
Re: Jerryderpington
Needs to slow down on the events, multiple per round usually accompanied by command reports gets tiresome
- Wed Jan 24, 2018 12:33 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23737
Re: bring back singularity as main powersource
It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage. and yet it's still way cooler than the supermatter hell at this point i wouldn't mind hav...
- Tue Jan 23, 2018 8:22 pm
- Forum: Closed Policy Discussion
- Topic: Revising the Naming Policy.
- Replies: 53
- Views: 11323
Re: Revising the Naming Policy.
Don't see what is wrong with titles, personally. If being noble (or having delusions that you are) is part of your backstory, what is the harm in that? At least they're putting some sort of effort and care into their characters.
- Tue Jan 23, 2018 8:20 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
You listed like three hardsuits in your original postcalzilla1 wrote:what
- Tue Jan 23, 2018 8:17 pm
- Forum: Coding Feedback
- Topic: Water
- Replies: 47
- Views: 11007
Re: Water
ITT people who just leave run intent on because not moving at max speed at all times is not robust enough This but unironically. A marauder is smashing up the engine/science/medbay and crippling the station. It's moving at normal speed. It's smashed a water tank so there is a giant AoE deathtrap in...
- Tue Jan 23, 2018 4:56 pm
- Forum: Coding Feedback
- Topic: Can we nerf miners now?
- Replies: 87
- Views: 21605
Re: Can we nerf miners now?
Where are all these things you list other than the knife and medipens? Tendrils? I only ever get alien brains, cursed hearts and ships in a bottle. Because you know. It's RNG based. Many threads about mining balance are like this. Someone will list every single item a miner can potentially get acro...
- Tue Jan 23, 2018 4:07 pm
- Forum: Coding Feedback
- Topic: Water
- Replies: 47
- Views: 11007
Re: Water
Water has gotten a little insane. After I nerfed the other slips (almost 2 years ago!) the metagame has slowly and invariably shifted to water spam for inflicting mass casualties. If only someone were there to tell you 2 years ago that inevitably slips will remain the meta for killing people up unt...
- Mon Jan 22, 2018 4:09 pm
- Forum: Closed Policy Discussion
- Topic: meta-retardation and murderboning
- Replies: 12
- Views: 3141
Re: meta-retardation and murderboning
It sounds like the guy on digg was new and has a shakey grasp of both the mechanics and rules. You arent allowed to kill everyone for rping crazy. People might die as the result of confusion and misdirection though.
- Sun Jan 21, 2018 9:54 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109357
Re: Clockwork Cult 2.0
The traps are fine and easily counterable its the fucking endless marauders that make it a living hell to fight against
- Sun Jan 21, 2018 8:32 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11951
Re: Cultist Deconversion?
That round earlier where we aggressively metagamed the command report and raided the mining base and lucked out to destroy the space base all within the first five minutes and still had all of security slaughtered by constructs +swords by the time our red alert shuttle docked is a pretty good exampl...
- Sun Jan 21, 2018 8:17 am
- Forum: Site, Forums, And Wiki
- Topic: Forum Logo (and other bits) Redesign?
- Replies: 19
- Views: 6666
Re: Forum Logo (and other bits) Redesign?
capital TG is degenerate
- Sun Jan 21, 2018 6:29 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109357
Re: Clockwork Cult 2.0
I saw 8 crew get skewered at the same time today running into a massive field of steam vents it was the funniest thing
- Sun Jan 21, 2018 1:13 am
- Forum: Ideas
- Topic: Remove engravings already
- Replies: 34
- Views: 6987
Re: Remove engravings already
They cancel your jaunt as a Nightmare and take a silly number of hits to break considering they are floor scribbles
- Fri Jan 19, 2018 7:58 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1207
- Views: 863183
Re: Admin Staffing Log
Qbopper quit, is welcome back whenever.
- Fri Jan 19, 2018 2:55 am
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11951
Re: Cultist Deconversion?
Adding a cuff/holywater check to prevent summoning would make it all but useless. Maybe it doesn't need to be that useful? Why do they need that crutch? It's intensely frustrating to play against an enemy that outclasses you in almost every way* (except an early round pitched battle, which won't ha...
- Fri Jan 19, 2018 1:27 am
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7938
- Thu Jan 18, 2018 2:56 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49375
Re: Rnd techwebs
Mineral distribution remains the biggest impediment and thats not "just a numbers issue". My solution was to simply move the ORM deep into cargo. ORM stores minerals as it does now. Each head/QM can use a modular program and/or the protolathe to request minerals. The request would include...
- Tue Jan 16, 2018 9:14 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14880
Re: Persistent (cosmetic) unlocks
Better late than never
- Tue Jan 16, 2018 6:45 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11951
Re: Cultist Deconversion?
And lol grabbing a bounced radio isn't 5d chess Yeah seriously. Syncing my arrests with the AI so I can use my armory weapon to crit the guy and then strap a bomb to him is apparently standard and expected gameplay for a regular security officer though. Take the chance they won't get summoned (they...
- Tue Jan 16, 2018 6:13 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14880
Re: Persistent (cosmetic) unlocks
You won't be able to erase other peoples unlocks in this case so I'm hoping there will be less angst about it.Atlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
- Tue Jan 16, 2018 4:27 am
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14880
Re: Persistent (cosmetic) unlocks
Make a critical mass of people mad*
- Tue Jan 16, 2018 4:00 am
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14880
Persistent (cosmetic) unlocks
Was talking with MSO about if/how to add moths to the game other than just throwing another roundstart race on the pile, and he said <MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do som...
- Tue Jan 16, 2018 12:35 am
- Forum: Closed Policy Discussion
- Topic: Security and retaliation against arrest as non-antag
- Replies: 59
- Views: 13006
Re: Security and retaliation against arrest as non-antag
Like everything else it all depends on context and what attempts you made to defuse the situation prior. Stealing the armory then killing all of security when they chase you because you're valid now is bad. But a while ago when an assistant slipped the HoS for trying to arrest him (for having the sl...
- Mon Jan 15, 2018 8:20 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Dorsidwarf
- Replies: 37
- Views: 12686
Re: Dorsidwarf
At least it wasn't because of catgirls
- Mon Jan 15, 2018 4:26 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 14081
Re: Enlarge your round
I guess the mistake is that QoL is interchangeable with powercreep in some cases. Faster and easier building and repairing is a QoL change that supports longer rounds. Roundstart DNA Splice machine for botany just makes grief via Kudzu and spliced plants (which should be endgame stuff) end the roun...
- Mon Jan 15, 2018 3:27 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 14081
Re: Enlarge your round
>game is stressful and and things break down way faster than they can be repaired causing players to reset the round rather than stick it out
>we can make rounds longer by reverting QoL changes and making things more tedious and stressful
???
>we can make rounds longer by reverting QoL changes and making things more tedious and stressful
???