Search found 4197 matches

by onleavedontatme
Thu Feb 01, 2018 7:41 pm
Forum: Successful Complaints
Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
Replies: 17
Views: 8525

Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies

line of text changing colour Can we not pretend that nobody cares about winning or losing, or whether their characters lived or died, or how the story ends? Whether or not this thread is complaint worthy it's silly to say "lol its just text" when we expect our players to respect that text...
by onleavedontatme
Thu Feb 01, 2018 6:25 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72617

Re: Wiki Improvement Drive 2018 Edition

I'm gonna replace it with a page explaining why we don't have a page for ruins at Neds request
by onleavedontatme
Thu Feb 01, 2018 1:20 am
Forum: Ideas
Topic: MeyHaZah's Lavaland Project
Replies: 11
Views: 3428

Re: MeyHaZah's Lavaland Project

Bombadil wrote:I think the idea of miners dying too often to never deliver ore is way overblown
You'll probably actually see less minerals delivered if you move all the fun toys of mining to its own job.
by onleavedontatme
Wed Jan 31, 2018 2:56 pm
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

http://www.byond.com/games/TgstationHub/TgstationStatsHub#tab=scores There are no hard starts on what percentage of our playerbase has killed megafauna but you can scroll back quite a ways to see people who have killed at least one ever Only about a hundred people have managed it at least 10 times t...
by onleavedontatme
Tue Jan 30, 2018 1:09 am
Forum: Coding Feedback
Topic: Command Report OP
Replies: 22
Views: 5264

Re: Command Report OP

Way too easy to figure out the mode, needs to be changed.
by onleavedontatme
Mon Jan 29, 2018 7:54 pm
Forum: Ideas
Topic: MeyHaZah's Lavaland Project
Replies: 11
Views: 3428

Re: MeyHaZah's Lavaland Project

I see lots of "balancing" and "revamp" and "adjustment" and thats pretty vague to say whether it'd be accepted or not
by onleavedontatme
Mon Jan 29, 2018 5:48 pm
Forum: Ideas
Topic: Fixing mining vouchers
Replies: 23
Views: 4598

Re: Fixing mining vouchers

https://atlantaned.space/statbus/stat.php?stat=mining_voucher_redeemed&year=2018&month=1 Scanner is the most popular by far but it is definitely not 90% Conscript kit is meant for metafriending and its not like the option there hurts the others, even if its pretty niche, so I'm not sure what...
by onleavedontatme
Mon Jan 29, 2018 5:15 pm
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 72617

Re: Wiki Improvement Drive 2018 Edition

A yearly plea not to add maps and lists of the exact location of loot to every ruin. https://i.imgur.com/GCM5e2C.png A detailed guide on how to finish a maze is a good example of the wiki going past telling people how to play the game and reading more like a strategy guide. Yes I know it is open sou...
by onleavedontatme
Mon Jan 29, 2018 5:34 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 75593

Re: New Hire Log

Rocktdben has returned to work on fastDMM and help set technical standards/goals, Naksu has joined as a maintainer.
by onleavedontatme
Sun Jan 28, 2018 4:08 am
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 13006

Re: Security and retaliation against arrest as non-antag

>posting a 2 year old story in a thread thats been dead for 10 days
by onleavedontatme
Sat Jan 27, 2018 4:40 am
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 12127

Re: Admins pressing buttons in rounds they are/were playing

There has got to be some reasonable middle ground between "the deadmin button is irreversible" and "if you wait 15 minutes you can do whatever the hell you want" We managed a rule around antag spawning (don't join your own antag spawn) without crippling the admin teams ability to...
by onleavedontatme
Sat Jan 27, 2018 4:35 am
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 12127

Re: Admins pressing buttons in rounds they are/were playing

Do you really want to have to handle that kind of AC kor? Do you? No, I don't, which is why I don't want admins to do it. All these posts about admins being reasonable people that we trust just glosses over the fact that Saeg was one of the people who burned his free time babysitting our servers, a...
by onleavedontatme
Sat Jan 27, 2018 1:25 am
Forum: Coding Feedback
Topic: Fireball.
Replies: 10
Views: 2671

Re: Fireball.

Explosions got reworked when dismemberment was added, fireballs are OP as hell now especially given you can aim them and they have a 3x3 "hitbox" to collide with people
by onleavedontatme
Fri Jan 26, 2018 3:01 am
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 12127

Re: Admins pressing buttons in rounds they are/were playing

Not entering into situations where an admin acting in poor faith and an admin acting in good faith are indistinguishable to an outside observer is how we avoid the "constant suspicion" though. You're right it'd be fucking awful if trust broke down with the admins, it's why we deadmin when ...
by onleavedontatme
Fri Jan 26, 2018 2:52 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

>miners are immortal
>I beat a miner by pushing him over but then didnt finish him off

good thread
by onleavedontatme
Thu Jan 25, 2018 10:25 pm
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5949

Re: Techwebs & Bags of Holding

Simultaneous threads for "I miss the singularity destroying the station" and "singularities destroy the station too easily"

Makes me think
by onleavedontatme
Thu Jan 25, 2018 8:24 pm
Forum: Off Topic
Topic: 2k18 /pol/
Replies: 2589
Views: 525124

Re: 2k18 /pol/

Image
by onleavedontatme
Thu Jan 25, 2018 7:32 pm
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 12127

Re: Admins pressing buttons in rounds they are/were playing

Except the way we figure out whether an admin is trustworthy or not is by watching their actions in game. If we have a category of actions that are impossible to judge trustworthiness on without knowing if the admin is trustworthy, and we cant know if an admin is trustworthy unless we judge their ac...
by onleavedontatme
Thu Jan 25, 2018 1:11 pm
Forum: Closed Complaints
Topic: [StickyMayhem] Smashes that meteor button because of wiz
Replies: 84
Views: 14812

Re: [StickyMayhem] Smashes that meteor button because of wiz

I've already done much worse in a wizard round, the only difference is I didn't play as an assistant in the round. It's a pretty important difference though, for the same reason we dont let people answer their own ahelps, or even ahelps in which they were sort of involved. Even if they do it fairly...
by onleavedontatme
Thu Jan 25, 2018 3:48 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
by onleavedontatme
Thu Jan 25, 2018 2:09 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

There have been 221 ash drake kills in January. 1/4 of the time you kill one you get the potion. 1/4 of the time you drink the potion you get the spell. So that is around 14 times people have gotten that power this month. There have been 1288 rounds in January. So once every 100 rounds or so you mig...
by onleavedontatme
Wed Jan 24, 2018 6:35 pm
Forum: Closed Complaints
Topic: [StickyMayhem] Smashes that meteor button because of wiz
Replies: 84
Views: 14812

Re: [StickyMayhem] Smashes that meteor button because of wiz

It is common for admins to stay admined while in game, and push buttons while in game. I once pushed the create random traitors button while mopping as a janitor because the 10 minute round start report sent to all admins had indicated that 2 of the antags had dc'ed or gone afk. How ever most round...
by onleavedontatme
Wed Jan 24, 2018 4:48 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23737

Re: bring back singularity as main powersource

you want to code a voting system that will load the engine in after roundstart without being the worst disaster in the world and you can feel free to do that and PR it. The voting system is putting setup equipment for all 3 in secure storage and whichever the engineers set up in their empty engine ...
by onleavedontatme
Wed Jan 24, 2018 1:55 am
Forum: Former Admins
Topic: [No Longer Admin]Jerryderpington
Replies: 32
Views: 9635

Re: Jerryderpington

Needs to slow down on the events, multiple per round usually accompanied by command reports gets tiresome
by onleavedontatme
Wed Jan 24, 2018 12:33 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23737

Re: bring back singularity as main powersource

It caused too many roundstart fuck ups the near regularity of new player, stupid engineer or "lolo i dunno how 2 do it i swearz" related early releases was insane and that was before actual sabotage. and yet it's still way cooler than the supermatter hell at this point i wouldn't mind hav...
by onleavedontatme
Tue Jan 23, 2018 8:22 pm
Forum: Closed Policy Discussion
Topic: Revising the Naming Policy.
Replies: 53
Views: 11323

Re: Revising the Naming Policy.

Don't see what is wrong with titles, personally. If being noble (or having delusions that you are) is part of your backstory, what is the harm in that? At least they're putting some sort of effort and care into their characters.
by onleavedontatme
Tue Jan 23, 2018 8:20 pm
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

calzilla1 wrote:what
You listed like three hardsuits in your original post
by onleavedontatme
Tue Jan 23, 2018 8:17 pm
Forum: Coding Feedback
Topic: Water
Replies: 47
Views: 11007

Re: Water

ITT people who just leave run intent on because not moving at max speed at all times is not robust enough This but unironically. A marauder is smashing up the engine/science/medbay and crippling the station. It's moving at normal speed. It's smashed a water tank so there is a giant AoE deathtrap in...
by onleavedontatme
Tue Jan 23, 2018 4:56 pm
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21605

Re: Can we nerf miners now?

Where are all these things you list other than the knife and medipens? Tendrils? I only ever get alien brains, cursed hearts and ships in a bottle. Because you know. It's RNG based. Many threads about mining balance are like this. Someone will list every single item a miner can potentially get acro...
by onleavedontatme
Tue Jan 23, 2018 4:07 pm
Forum: Coding Feedback
Topic: Water
Replies: 47
Views: 11007

Re: Water

Water has gotten a little insane. After I nerfed the other slips (almost 2 years ago!) the metagame has slowly and invariably shifted to water spam for inflicting mass casualties. If only someone were there to tell you 2 years ago that inevitably slips will remain the meta for killing people up unt...
by onleavedontatme
Mon Jan 22, 2018 4:09 pm
Forum: Closed Policy Discussion
Topic: meta-retardation and murderboning
Replies: 12
Views: 3141

Re: meta-retardation and murderboning

It sounds like the guy on digg was new and has a shakey grasp of both the mechanics and rules. You arent allowed to kill everyone for rping crazy. People might die as the result of confusion and misdirection though.
by onleavedontatme
Sun Jan 21, 2018 9:54 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109357

Re: Clockwork Cult 2.0

The traps are fine and easily counterable its the fucking endless marauders that make it a living hell to fight against
by onleavedontatme
Sun Jan 21, 2018 8:32 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11951

Re: Cultist Deconversion?

That round earlier where we aggressively metagamed the command report and raided the mining base and lucked out to destroy the space base all within the first five minutes and still had all of security slaughtered by constructs +swords by the time our red alert shuttle docked is a pretty good exampl...
by onleavedontatme
Sun Jan 21, 2018 8:17 am
Forum: Site, Forums, And Wiki
Topic: Forum Logo (and other bits) Redesign?
Replies: 19
Views: 6666

Re: Forum Logo (and other bits) Redesign?

capital TG is degenerate
by onleavedontatme
Sun Jan 21, 2018 6:29 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109357

Re: Clockwork Cult 2.0

I saw 8 crew get skewered at the same time today running into a massive field of steam vents it was the funniest thing
by onleavedontatme
Sun Jan 21, 2018 1:13 am
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6987

Re: Remove engravings already

They cancel your jaunt as a Nightmare and take a silly number of hits to break considering they are floor scribbles
by onleavedontatme
Fri Jan 19, 2018 7:58 pm
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1207
Views: 863183

Re: Admin Staffing Log

Qbopper quit, is welcome back whenever.
by onleavedontatme
Fri Jan 19, 2018 2:55 am
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11951

Re: Cultist Deconversion?

Adding a cuff/holywater check to prevent summoning would make it all but useless. Maybe it doesn't need to be that useful? Why do they need that crutch? It's intensely frustrating to play against an enemy that outclasses you in almost every way* (except an early round pitched battle, which won't ha...
by onleavedontatme
Thu Jan 18, 2018 2:56 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49375

Re: Rnd techwebs

Mineral distribution remains the biggest impediment and thats not "just a numbers issue". My solution was to simply move the ORM deep into cargo. ORM stores minerals as it does now. Each head/QM can use a modular program and/or the protolathe to request minerals. The request would include...
by onleavedontatme
Tue Jan 16, 2018 9:14 pm
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14880

Re: Persistent (cosmetic) unlocks

Better late than never
by onleavedontatme
Tue Jan 16, 2018 6:45 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11951

Re: Cultist Deconversion?

And lol grabbing a bounced radio isn't 5d chess Yeah seriously. Syncing my arrests with the AI so I can use my armory weapon to crit the guy and then strap a bomb to him is apparently standard and expected gameplay for a regular security officer though. Take the chance they won't get summoned (they...
by onleavedontatme
Tue Jan 16, 2018 6:13 pm
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14880

Re: Persistent (cosmetic) unlocks

Atlanta-Ned wrote:Does no one remember '''''''cosmetic''''''' beards and what a disaster that turned out to be?
You won't be able to erase other peoples unlocks in this case so I'm hoping there will be less angst about it.
by onleavedontatme
Tue Jan 16, 2018 4:27 am
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14880

Re: Persistent (cosmetic) unlocks

Make a critical mass of people mad*
by onleavedontatme
Tue Jan 16, 2018 4:00 am
Forum: Ideas
Topic: Persistent (cosmetic) unlocks
Replies: 50
Views: 14880

Persistent (cosmetic) unlocks

Was talking with MSO about if/how to add moths to the game other than just throwing another roundstart race on the pile, and he said <MrStonedOne> a better but harder to properly pull off idea, would be to gate one or both behind some in game lock, ftl style, where you have to find a ruin and do som...
by onleavedontatme
Tue Jan 16, 2018 12:35 am
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 13006

Re: Security and retaliation against arrest as non-antag

Like everything else it all depends on context and what attempts you made to defuse the situation prior. Stealing the armory then killing all of security when they chase you because you're valid now is bad. But a while ago when an assistant slipped the HoS for trying to arrest him (for having the sl...
by onleavedontatme
Mon Jan 15, 2018 8:20 pm
Forum: Former Admins
Topic: [No Longer Admin] Dorsidwarf
Replies: 37
Views: 12686

Re: Dorsidwarf

At least it wasn't because of catgirls
by onleavedontatme
Mon Jan 15, 2018 4:26 am
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 14081

Re: Enlarge your round

I guess the mistake is that QoL is interchangeable with powercreep in some cases. Faster and easier building and repairing is a QoL change that supports longer rounds. Roundstart DNA Splice machine for botany just makes grief via Kudzu and spliced plants (which should be endgame stuff) end the roun...
by onleavedontatme
Mon Jan 15, 2018 3:27 am
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 14081

Re: Enlarge your round

>game is stressful and and things break down way faster than they can be repaired causing players to reset the round rather than stick it out
>we can make rounds longer by reverting QoL changes and making things more tedious and stressful

???