Search found 4197 matches

by onleavedontatme
Sun May 31, 2015 2:54 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

I'm begging you; turn the planet town into a wild-west esque outpost where sheriff is a role and the law of the gun is all that matters also we need a space saloon Rules would be up to admins, not me Just wanna throw in my +1 for this idea, it seems really cool. I feel like some of the reluctance y...
by onleavedontatme
Sat May 30, 2015 3:56 pm
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

Not-Dorsidarf wrote:Name one single other type of weapon in the game artificially limited to only work on special snowflake mobs.
Lasertag guns only work on humans, and only humans wearing specific clothes at that. The projectile code is very flexible
by onleavedontatme
Sat May 30, 2015 3:53 pm
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

Just let separation of migrants and mining be a mapping difference. Then it could differ between servers if we wanted it to or something. Also most mining gear beyond brute melee stuff have atmosphere gimping involved so that would need to change or tie it to natural gravity or a toggle or somethin...
by onleavedontatme
Sat May 30, 2015 4:51 am
Forum: General Chat
Topic: Poll: Are the forums over moderated?
Replies: 28
Views: 6299

Re: Poll: Are the forums over moderated?

It's just a pain when half the thread is deleted and nobody who comes after has any idea what's going on.

Often you lose an entire chain of conversation, which had at least some stuff worth reading because one guy said something dumb
by onleavedontatme
Sat May 30, 2015 4:50 am
Forum: Coding Feedback
Topic: Traitorchan/DA Roundtype Probability
Replies: 46
Views: 10436

Re: Traitorchan/DA Roundtype Probability

Since I've been back I think I've seen every post that I made in my last couple weeks a year ago. Traitor still sucks, and can't do shit. Traitor/ling/da/traitorchan make up a retarded percentage of the game considering how boring they are. AI makes the game less fun. There's no transparency or pla...
by onleavedontatme
Sat May 30, 2015 4:42 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

Because if you're replacing mining with these, then you're forced into making the alien world/whatever a giant lump of space rock like the asteroid, to allow miners to still do their job. So for example, with this system, if we ended up with multiple different world (randomly selected at round star...
by onleavedontatme
Sat May 30, 2015 3:02 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

I don't agree with this 'replacing' mining - I don't see any reason why it can't exist along side it. I more don't see any reason why it should exist separately if it's going to overlap in function. What will you miss about mining if it's expanded/altered to include what I've been posting about? (t...
by onleavedontatme
Sat May 30, 2015 2:42 am
Forum: Coding Feedback
Topic: Singulo 2: Spamlectric boogaloo
Replies: 32
Views: 5988

Re: Singulo 2: Spamlectric boogaloo

I'm just going to make a single back kill the singulo automatically, but up the explosion size so killing the singulo will still cause serious collateral. Maybe this will address some of the concerns that singulo is an automatic round end with no counter.

Unless anyone has any objections that is.
by onleavedontatme
Sat May 30, 2015 2:37 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

Rename assistants to away team instead of miner so they go away. Maybe security should get "exile pods" that shoot you down to the planet (in a small personal ODST style drop pod that breaks on impact, not on a full shuttle style pod) How about the exile pods have much worse (none at all?...
by onleavedontatme
Sat May 30, 2015 2:33 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

Incomptinence wrote:Rename assistants to away team instead of miner so they go away.
Maybe security should get "exile pods" that shoot you down to the planet (in a small personal ODST style drop pod that breaks on impact, not on a full shuttle style pod)
by onleavedontatme
Sat May 30, 2015 2:31 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Re: Away Missions 2.0/Migrants/Mining Design Document

This is a neat idea, but eats into things like mining and pods waaaaaaaaaaaaaaay too much I don't see why it's not just it's own thing, put the whole Away Team and migrant planet on one of the empty z-levels or something Because if its not part of mining it runs into the old problem away missions h...
by onleavedontatme
Sat May 30, 2015 1:48 am
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13991

Away Missions 2.0 (Now with feature creep in the last post)

FEATURE CREEP LINK: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3729&p=92067#p92067 List of people helping on the project -Stickymayhem: new turfs, mapping dungeons -WJohnson: mapping dungeons -Xhuis: Bossfights (or he's making them for mining anyway) -Ausops: Sprites -Remie has been p...
by onleavedontatme
Sat May 30, 2015 12:41 am
Forum: Town Hall
Topic: Event Workshop
Replies: 90
Views: 36933

Re: Event Workshop

There needs to be more clear instructions on who or what is "valid" or how you're supposed to react to them. We had a round recently with rival deities and every time I'd try to arrest one of their skeleton followers they'd just adminheal and teleport away. Later though I got turned into a...
by onleavedontatme
Fri May 29, 2015 10:19 pm
Forum: Coding Feedback
Topic: Traitorchan/DA Roundtype Probability
Replies: 46
Views: 10436

Re: Traitorchan/DA Roundtype Probability

Let's make the station lose if they run without dealing with the threat then. In the case of traitor chan, it should count the number of antags on the shuttle. With greentext they count as 2, without they count as 1. If the total is greater than 75% of the number of antags the station loses. Some s...
by onleavedontatme
Fri May 29, 2015 3:55 am
Forum: Coding Feedback
Topic: Bring back bluespace slimes
Replies: 18
Views: 2941

Re: Bring back bluespace slimes

That's what I mean. When I added it as a standalone event it'd move an entire department.

The new version flings people a couple spaces and then vanishes
by onleavedontatme
Fri May 29, 2015 2:51 am
Forum: Coding Feedback
Topic: Bring back bluespace slimes
Replies: 18
Views: 2941

Re: Bring back bluespace slimes

I was very dissapointed to see both the bluespace slime and bluespace event gone. The anomaly version barely moves anything. What issues was it causing exactly? I'd fixed it to not move pipes/apcs/wires anymore before I left. I'm not sure how moving mobs and tables was causing an issue. The PR doesn...
by onleavedontatme
Thu May 28, 2015 5:11 pm
Forum: Ideas
Topic: Sepia Slime
Replies: 36
Views: 9286

Re: Sepia Slime

Sepia slimes are perfect
by onleavedontatme
Tue May 26, 2015 7:52 am
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

No, but this would probably help. I mean, it's pretty rare that service radio gets used AT ALL BY ANYONE, much less so by the HoP. QM is needed to keep people in line because while the HoP is the big boss, he's usually got bigger fish to fry. Still, people shouldn't forget who the real top dog is. ...
by onleavedontatme
Tue May 26, 2015 7:29 am
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

Nah fuck him he's an all access assistant. But seriously I don't think giving the HoP control over doors on another Z level will help encourage him to stay at his desk The QM is just a shitty lazier nastier cargo tech that pushes others around and adds nothing, remove qm post haste. Also this subve...
by onleavedontatme
Tue May 26, 2015 12:35 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52073

Re: AI Feedback: Constructive Edition

Not hunting the antag will usually get you killed by an angry crew or in trouble with the admins when you inevitably have to bolt all of sec down when they kill a prisoner. And also the more general problem of people saying they dislike powergamers/validhunters/people who don't RP but in reality ven...
by onleavedontatme
Tue May 26, 2015 12:31 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34970

Re: Security/Traitor Balance as a Symptom of Population

They never do though. They're just annoying most of the time. It's much more interesting when departments do something creative. If you do something "interesting" as a department it usually leads to the AI or security declaring your party over, and if you resist arrest too effectively you...
by onleavedontatme
Tue May 26, 2015 12:12 am
Forum: Ideas
Topic: New Silicon Job: Subroutine
Replies: 59
Views: 13207

Re: New Silicon Job: Subroutine

I'm just curious as to how such a thing would be coded. Have each camera have a department var/be on its own little list (like the camera networks), have the subroutine only allowed to see from that list of cameras (while the AI can see from every list). Or something like that. And yeah, some minor...
by onleavedontatme
Mon May 25, 2015 11:41 pm
Forum: General Chat
Topic: headministration locaterations.
Replies: 85
Views: 18571

Re: headministration locaterations.

Shouldn't this be in policy discussion? Semantics aside, I like the idea of an active admin having to vet a candidate. Probably better for it to be in a forum people actually read You are literately disregarding whatever I say and just referencing it as Admins vs players so whatever Guess we won't ...
by onleavedontatme
Mon May 25, 2015 11:36 pm
Forum: General Chat
Topic: headministration locaterations.
Replies: 85
Views: 18571

Re: headministration locaterations.

My point is, it's entitling a select group of people over another group with no justification. It works in all directions. If admins got another vote, it would giving them a vote that the players dont have, and vice versa. An un-balanced system. No group should get a second vote for that reason. I ...
by onleavedontatme
Mon May 25, 2015 11:28 pm
Forum: Spriting and Mapping
Topic: Mapping Philosophy
Replies: 20
Views: 4569

Re: Mapping Philosophy

Talking about traffic and stealth and whatever is completely pointless as long as we keep trying to design a game for 10-90 players. It's just too much variance. When discussing mapping, it's important to keep in mind that camera coverage doesn't have to be universal. Impossible. Are you sure? Anywa...
by onleavedontatme
Mon May 25, 2015 11:14 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

Scones wrote:Sounds hilarious but

>qm would get

DONT YOU MEAN HOP YOU FILTHY FUCKING SEPARATIST
Nah fuck him he's an all access assistant.

But seriously I don't think giving the HoP control over doors on another Z level will help encourage him to stay at his desk
by onleavedontatme
Mon May 25, 2015 10:31 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 25222

Re: Naming Policy

Will someone please tell me who this Burer is that keeps being mentioned? As far as I can gather, he's an admin who played as sec a long time ago. He was a guy who played with the name Burer. He did this for many years (maybe even before SoS started hosting). One day admins decided mononames were i...
by onleavedontatme
Mon May 25, 2015 10:23 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

I think adding it to their PDA cartridge would work fine, especially since all heads start with a spare cartridge in their lockers. If you lift the cartridge somehow you could use it without an ID lock, or if you snatch their PDA you can use it as you please. Yeah, PDA could work fine, but it's a b...
by onleavedontatme
Mon May 25, 2015 10:18 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

PKPenguin321 wrote: That way traitors can't just remotely disable airlock safetys and doorslam/electrocute people to death.
It wouldn't have a door safety hotkey (ran outta buttons, just like the AI), and I don't think the electric shock would be any more overpowered than borgs/AI being able to stun with it.
by onleavedontatme
Mon May 25, 2015 10:13 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 25222

Re: Naming Policy

This is just a result of people demanding set-in-stone rules instead of using their fucking head. Rule 7 is a fucking paragraph and it still has 3 subsections, when all it ever needed was "Don't have a retarded name. If you have a retarded name for no reason an admin will change it for you, if...
by onleavedontatme
Mon May 25, 2015 10:11 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Re: Give department heads more control of their department

I'd like more details please. Would this be steal able? Or would it be ID locked, like sec huds where invalid IDs cannot set people to arrest Stealable, I loathe ID locks. It wouldn't be tied to ID at all in fact, because it'd be based on department. Even though the RD has access to the bridge door...
by onleavedontatme
Mon May 25, 2015 8:48 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 25222

Re: Naming Policy

What is the naming policy on lizards anyway? They seem to have zero rules right now. You get people like Cucks-The-Mekhi and Siphons-the-Farts running around. I think the argonian format in general is silly but some of them really push it.
by onleavedontatme
Mon May 25, 2015 8:42 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4292

Give department heads more control of their department

Read the bold part if you don't care about my rambling justifications for the idea I mean it quite literally. This is kind of a zany idea so bear with me. It might be my worst one yet. Seriously I almost didn't post it and I'm usually willing to post really bad ideas. Everyone knows department head...
by onleavedontatme
Mon May 25, 2015 8:21 pm
Forum: Ideas
Topic: Malf Lip Reading
Replies: 9
Views: 2738

Re: Malf Lip Reading

Gun Hog wrote:Anything you give to a Traitor AI has to be free, because they have no TC
I'd love to remove the malf game mode and add traitor AIs that unlock abilities/get points by hacking APCs. Have it appear at a lower rate in traitor/changeling/double agent mode.
by onleavedontatme
Mon May 25, 2015 5:22 pm
Forum: General Chat
Topic: headministration locaterations.
Replies: 85
Views: 18571

Re: headministration locaterations.

Why should the players get a second vote over admins or coders? What do you mean players "over" the admins? That the players and admins are distinct powerbases at war with exclusive interests is a terrible attitude to have. Everyone should be aiming to have a fun game, everyone should be ...
by onleavedontatme
Sun May 24, 2015 1:48 am
Forum: Resolved Appeals
Topic: [Blacklisted] TheTerbs
Replies: 120
Views: 22319

Re: [Blacklisted] TheTerbs

I challenge anyone here in the playerbase or administration to actually explain what it was he was permabanned and blacklisted for in the first place. Shitposting harder than Tonto on the forums using multiple accounts. What do I win? Also I'd say uban him but there is almost no way he'd last very ...
by onleavedontatme
Tue May 19, 2015 2:13 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52073

Re: AI Feedback: Constructive Edition

Allow ALL antags to order a form of AI cloaking. /quote] You didnt even manage to list all the antags man. Cult, gang, rev all have members which rely on improvised weapons. It also makes sense to address the structural problems in the game rather than throw out a handful of bandaids that will feed...
by onleavedontatme
Tue May 19, 2015 1:38 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52073

Re: AI Feedback: Constructive Edition

Removing round start AI would be pretty neat, but that would by extension remove malf and traitor AI's. You say that like it's a bad thing. Malf (especially with lockdown) is a horrible mode that rewards people who meta or gather every important piece of gear and kills off anyone who doesn't with n...
by onleavedontatme
Tue May 19, 2015 1:34 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52073

Re: AI Feedback: Constructive Edition

Station AIs are such a ridiculously huge part of the round that I wouldn't mind seeing them go, but at the same time we need to consider what critical functions they provide and and provide alternatives rather than just ripping the guts out of the game, discovering things dont work well, and reverti...
by onleavedontatme
Sun May 17, 2015 10:07 pm
Forum: Ideas
Topic: New Silicon Job: Subroutine
Replies: 59
Views: 13207

Re: New Silicon Job: Subroutine

What a great little idea. High population ai can really be overwhelming. I'd be wary of adding more invisible noclip eyes to the game though, so some way to prevent them from calling out antags (like a drone-esqe set of non-interference laws) to avoid making their lives even harder. How can they ha...
by onleavedontatme
Sun May 17, 2015 9:56 pm
Forum: Ideas
Topic: New Silicon Job: Subroutine
Replies: 59
Views: 13207

Re: New Silicon Job: Subroutine

>every department having a dedicated antag hunting ghost that will bolt the doors and start pinging for the AI anytime a traitor does anything

Please no. I mean the idea is cool and I like getting ghosts in the round but it'd be absolutely awful in practice
by onleavedontatme
Sun May 17, 2015 7:42 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 9031

Re: Dramatic TC cost reductions

where the onus is on the antag either avoiding or using their biggest advantage (stealth) to take down a officer if need be. How is "stealth" an antags greatest asset when -The AI exists -Suits sensors exist -Helmet cams exist -Camera alarms exist -There are sec officers with camera conso...
by onleavedontatme
Sun May 17, 2015 4:41 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42950

Re: ITT: we whine

Everything is too well/overdesigned now when a lot of the charm of the game used to come from how unbalanced, unpredictable, and poorly thought out everything was, and how wrong everything would go because of it. man yeah i sure loved being parapenned out of nowhere, that really was the unpredictab...
by onleavedontatme
Sun May 17, 2015 4:35 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 9031

Re: Dramatic TC cost reductions

How can they be absolutely critical to sec functioning but not a big influence? How come we have so much talk about "validhunters" if those secHUD is critical to finding/fighting badguys? We don't (or I don't, and I think we shouldn't) want security to be too effective. We're not designing...
by onleavedontatme
Sat May 16, 2015 2:09 am
Forum: Admin Feedback
Topic: Administration General Feedback
Replies: 200
Views: 92652

Re: Administration General Feedback

Several of said languishing bans are for ambiguous situations and non-malevolent behavior. I guess my general administration feedback is that some admins are too quick to ban for the sake of banning, and the rules for the sake of rules, rather than to make sure everyone is having a good time and err...
by onleavedontatme
Fri May 15, 2015 3:50 am
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42950

Re: ITT: we whine

Everything is too well/overdesigned now when a lot of the charm of the game used to come from how unbalanced, unpredictable, and poorly thought out everything was, and how wrong everything would go because of it.
by onleavedontatme
Thu May 14, 2015 8:44 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 9031

Re: Dramatic TC cost reductions

I don't think nuke ops really need more toys. They're already very well equipped to the point that nuke ops losing more relies on them playing terribly than the station doing anything right. I don't think 50% of nuke rounds need to end in detonation either. It's already one of the least fun/most poi...
by onleavedontatme
Thu May 14, 2015 2:07 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34970

Re: Security/Traitor Balance as a Symptom of Population

I also dislike traitor items as a means to balance against the AI because that leaves out cult, rev, changeling, and thralls/shadowlings. It also forces you to buy said traitor items instead of being able to use whatever tools you have around you, which is a terrible waste of the sandbox elements o...
by onleavedontatme
Thu May 14, 2015 1:23 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34970

Re: Security/Traitor Balance as a Symptom of Population

I also dislike traitor items as a means to balance against the AI because that leaves out cult, rev, changeling, and thralls/shadowlings. It also forces you to buy said traitor items instead of being able to use whatever tools you have around you, which is a terrible waste of the sandbox elements of...
by onleavedontatme
Thu May 14, 2015 1:21 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34970

Re: Security/Traitor Balance as a Symptom of Population

Scones wrote:Choose from the following open positions:
Assistant (28)


This is good and fun guys
Maybe migrants will help a little.