Search found 2155 matches

by Timberpoes
Sun May 26, 2024 7:23 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

A lot of the procedural fairness principles, i.e. the fruit of the poisoned tree and double jeopardy, end up misapplied if we don't consider that sometimes, in a case where the conduct breach is something like manner/professionalism unrelated to the note/ban, or that the original matter was not at ...
by Timberpoes
Sun May 26, 2024 11:35 am
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

I've always preached that we admin by consent of the playerbase. Doing investigations is easiest when all players cooperate with us in tickets. If every single player refused to engage with any admin in every ahelp, our role would rapidly become - for all intents and purposes - impossible. We can on...
by Timberpoes
Sun May 26, 2024 10:44 am
Forum: Ban Appeals
Topic: [Dunham] Bisar - High Severity note is wrong
Replies: 5
Views: 216

Re: [Dunham] Bisar - High Severity note is wrong

From https://tgstation13.org/phpBB/viewtopic.php?p=586754#p586754 : New host ruling: Admin's banning conduct can not be the subject of an admin complaint. That is what appeals are for, and the appeal leading to the ban being overturn is the minimum bar required before a complaint can be filed that r...
by Timberpoes
Sun May 26, 2024 10:03 am
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

Ya. An idea behind the ruling for complaining about banning conduct requiring a successful appeal is that you do the appeal first. If the admin denies it and the headmins uphold that denial, there's no point opening a complaint because the headmins will have already looked at the banning admin's con...
by Timberpoes
Sun May 26, 2024 8:51 am
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

Yet every time they open the logs they're able to find the relevant bits of info they need rather quickly, and with much less fanfare and complaining about the literal megabytes of text they had to filter through to get there.

Curious.
by Timberpoes
Sat May 25, 2024 11:22 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

I'd say more appeals and complaints get rejected because the player gave too little info than those where the player gave too much.
by Timberpoes
Sat May 25, 2024 5:28 pm
Forum: Resolved Appeals
Topic: Coconutwarrior97 - Jackrip - Permanent ban appeal (Post-blacklist)
Replies: 7
Views: 647

Re: Coconutwarrior97 - Jackrip - Permanent ban appeal (Post-blacklist)

This prompted me to give a quick check and Coco also handled your Discord ban.

Code: Select all

Jackrip#1143 (179657993774694401)
Case #340 | Ban 
Reason: Rule 7.
Moderator
CoconutMage#8333 (195629318334971914)
27/05/2021 02:58
That's probably something Coco can handle as part of this appeal if he's minded to.
by Timberpoes
Sat May 25, 2024 5:23 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

The only good interaction I had was with Rhials, just look at how awesome their tone and opening was in the ticket: Please drop a comment about it in https://tgstation13.org/phpBB/viewtopic.php?f=37&t=36116 Feedback is important as Duffy's a new admin and still on trial. When admins handle tick...
by Timberpoes
Sat May 25, 2024 5:20 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

A lot of things not to like about this: -pretty much the easiest catch all phrase for starting a bwoink that seems to net the best response is a neutral "hey can you explain the scenario between [you] and [name]?" neutral, no assumptions, no bias, and doesn't make players feel targetted o...
by Timberpoes
Sat May 25, 2024 1:34 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

Some admins think a head's entire department is their lane and they can do a little dick swinging if they like, it's their place to organise and have running as they please. Some admins think that heads are delegator roles that can't actually physically do anything in their department if even one d...
by Timberpoes
Sat May 25, 2024 1:15 pm
Forum: Player's Club
Topic: Devilish evilmin traumatizes poor CMO into not playing
Replies: 66
Views: 1363

Re: Devilish evilmin traumatizes poor CMO into not playing

It's a mixed complaint. Partially to get clarification on what a Head of Staff's lane is - Manuel has admins that are absolutely on diametrically opposed sides of this coin. Some admins think a head's entire department is their lane and they can do a little dick swinging if they like, it's their pla...
by Timberpoes
Sat May 25, 2024 12:32 pm
Forum: Admin Complaints
Topic: [Thedragmeme] MatrixOne - Hostile admin swearing at me in the bwoink
Replies: 16
Views: 849

Re: [Thedragmeme] MatrixOne - Hostile admin swearing at me in the bwoink

Just to prevent a back-and-forth conversation and limit posts that aren't directly relevant to the complaint itself with regards to thedragmeme's contested ticket conduct, now you've both had the opportunity to post about the context of the shift as a whole I think that's all that the headmins and ...
by Timberpoes
Tue May 21, 2024 10:28 am
Forum: Player's Club
Topic: Player's Club Posts Still Don't Show Up in Search
Replies: 5
Views: 282

Re: Player's Club Posts Still Don't Show Up in Search

I think it was intentionally de-indexed so all the top new posts weren't just peanuts.
by Timberpoes
Mon May 20, 2024 4:54 pm
Forum: Policy Discussion
Topic: Should we treat flashing roundstart as an antag tell
Replies: 30
Views: 1603

Re: Should we treat flashing roundstart as an antag tell

On both LRP and MRP the key has always been the player having a justification for why they thought a player was an antag that would satisfy the admin in question. The only reason it differs on MRP is because there is a second question to be asked after that about proportionality. But the starting po...
by Timberpoes
Thu May 09, 2024 10:29 pm
Forum: Player's Club
Topic: Polcon wars- Return of the Frenchy
Replies: 88
Views: 2454

Re: Polcon wars- Return of the Frenchy

Fun thought experiment - think of random stuff you do with your non-dominant hand. We play a lot of card games at work, and my friends pointed a very perculiar quirk I have. Despite being steadfastly right-hand dominant, I shuffle, deal and hold cards left-handed. I don't even know where I picked u...
by Timberpoes
Thu May 09, 2024 4:27 pm
Forum: Player's Club
Topic: Polcon wars- Return of the Frenchy
Replies: 88
Views: 2454

Re: Polcon wars- Return of the Frenchy

Fun thought experiment - think of random stuff you do with your non-dominant hand. We play a lot of card games at work, and my friends pointed a very perculiar quirk I have. Despite being steadfastly right-hand dominant, I shuffle, deal and hold cards left-handed. I don't even know where I picked up...
by Timberpoes
Mon May 06, 2024 4:38 pm
Forum: Player's Club
Topic: Polcon wars- Return of the Frenchy
Replies: 88
Views: 2454

Re: Polcon wars- Return of the Frenchy

Cerified MSO "polcon is a channel that exists for people to agree with me and how I choose to define and categorise words, language and concepts - if you disagree or state any opinion or certified backed up fact to the contrary I'll ban you and filter and censor your words" moment.
by Timberpoes
Sat Apr 27, 2024 8:53 am
Forum: Player's Club
Topic: admiun abuse
Replies: 38
Views: 1274

Re: admiun abuse

Audible cringe meltdown arc.
by Timberpoes
Fri Apr 26, 2024 9:42 pm
Forum: Resolved Appeals
Topic: [Maxipat] avaster
Replies: 10
Views: 1790

Re: [Maxipat] avaster

Tattle let me do a final post clarifying some stuff about the rules. https://tgstation13.org/phpBB/viewtopic.php?p=636029#p636029 The part where disability-related bigotry was added to Rule 11 was done in this policy thread. I was a headmin at the time and pushed against the expansion of Rule 11 to ...
by Timberpoes
Wed Apr 24, 2024 9:05 am
Forum: Player's Club
Topic: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag
Replies: 29
Views: 1230

Re: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag

April Fool's extended to 4 weeks long
by Timberpoes
Wed Apr 24, 2024 5:54 am
Forum: Player's Club
Topic: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag
Replies: 29
Views: 1230

Re: Squirrel Nut!Slapper gets stuck in Shitsec Dufflebag

As long as the candidate wasn't going rogue (they weren't) they basically operate on the trainer's admin licence. Anything the trainer allows them to do or instructs them to do is the trainer's problem. I'll have a looksie at this tonight probably since I did the basic non-ticket training with Duffy...
by Timberpoes
Sun Apr 21, 2024 1:51 pm
Forum: Player's Club
Topic: me when i want to rp in the mrp server
Replies: 171
Views: 4900

Re: me when i want to rp in the mrp server

https://tgstation13.org/phpBB/viewtopic.php?f=33&t=36074 Are we just gonna keep on using this thread as the peanut for this? 100% chance this gets closed with no action being taken. Not that I disagree with the thinking, per say. Im sure Dendy and Timber have essays ready to deploy at a moments...
by Timberpoes
Sun Apr 21, 2024 8:57 am
Forum: Closed Policy Discussion
Topic: solving problems, adding options
Replies: 30
Views: 2680

Re: solving problems, adding options

i believe that the rules we have already established, if allowed to be enforced to their intended spirit, is the highest level of RP that /tg/station should have. The rules we currently have are currently being enforced in their intended spirit. That intended spirit is outlined in Rule 1. I intenti...
by Timberpoes
Fri Apr 19, 2024 3:27 pm
Forum: Player's Club
Topic: me when i want to rp in the mrp server
Replies: 171
Views: 4900

Re: me when i want to rp in the mrp server

Our RP rules do very little to mandate roleplay and our admins have only limited direct power to force players to perform "classical" roleplay. When I redrafted the RP rules, that lack of mandated RP was by design. The goal wasn't for making a super high effort RP server where players had ...
by Timberpoes
Fri Apr 19, 2024 2:16 pm
Forum: Player's Club
Topic: Hostile Alien Tourist Kills Local Fauna
Replies: 17
Views: 697

Re: Hostile Alien Tourist Kills Local Fauna

Kendrickorium wrote: Fri Apr 19, 2024 3:13 am I NEED TIMBER OR DENDY TO TELL ME WHAT TO THINK IMMEDIATELY

IMAGINE BEING MUTED FOR DEFENDING VEKTER

WHY WOULD HE DO THIS
Meltdowns are fun and the community needs more meltdowns to generate energy via directly applied drama.
by Timberpoes
Sun Apr 14, 2024 12:36 am
Forum: Closed Policy Discussion
Topic: If the ban doesn't fit, you must acquit.
Replies: 16
Views: 2018

Re: If the ban doesn't fit, you must acquit.

the player accepted the resolution offered by the admin and it was an amicable conclusion, our involvement was never requested. in this regard it is a closed matter. Whether your involvement was requested or not is an irrelevance as to whether the matter is closed. The only thing that matters is wh...
by Timberpoes
Sat Apr 13, 2024 9:32 pm
Forum: Player's Club
Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
Replies: 215
Views: 6251

Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy

A sting operation? Funny choice of words. It was entrapment with the outcome being pretty obvious. It was a really dirty way of getting at somebody who had previously commented on their friend negatively, since now we know who was the mysterious noticer noticing something that everybody else missed...
by Timberpoes
Wed Apr 10, 2024 8:32 am
Forum: Closed Policy Discussion
Topic: Manuel and a higher pop cap.
Replies: 22
Views: 2323

Re: Manuel and a higher pop cap.

Yup. It's a mix of stricter RP rules and stricter enforcement of those RP rules. Manuel has very few rules actually mandating or forcing roleplay. The current rules as I envisioned them were to restrict player freedom to avoid IC interactions. The admin team can't use them to micromanage roleplay, b...
by Timberpoes
Sun Mar 31, 2024 9:28 am
Forum: Player's Club
Topic: this is what happens when you play on m*nu*el
Replies: 105
Views: 4441

Re: this is what happens when you play on m*nu*el

Antags gonna antag. I think it's important to note that Escalation Policy has changed since I drafted the rules on MRP antags. The part on killing and round removal slides in here: ... Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precede...
by Timberpoes
Wed Mar 27, 2024 9:31 am
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 2482

Re: Usage of term "retard" and its variants ingame

The previous headmin ruling on this was me drawing a line which Moth and Melb agreed to. It wasn't an MSO issue, it was a me issue. I didn't really want to expand the definition of bigotry to encompass disability as I felt that was going too far in the direction of true and genuine political correct...
by Timberpoes
Tue Mar 26, 2024 5:42 pm
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 3619

Re: Wasting points during Nuke Ops = Immediate Kill?

The adnins should not enforce optimal play, and should be hesitant to allow players to enforce optimal play via a pass to bending or breaking the rules. It is not against the rules to not contribute to the war effort. It is not acting like an antagonist to carry on business as usual around war ops ...
by Timberpoes
Mon Mar 25, 2024 10:23 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 3619

Re: Wasting points during Nuke Ops = Immediate Kill?

The line for doing incredibly stupid stuff that may get everyone killed is not drawn at a minute or two of research points. The desire to win at all costs may make it feel like the RD has doomed everyone, but the reality is probably that it doesn't, didn't and won't actually matter to the outcome of...
by Timberpoes
Mon Mar 25, 2024 8:50 am
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 3619

Re: Wasting points during Nuke Ops = Immediate Kill?

The adnins should not enforce optimal play, and should be hesitant to allow players to enforce optimal play via a pass to bending or breaking the rules. It is not against the rules to not contribute to the war effort. It is not acting like an antagonist to carry on business as usual around war ops a...
by Timberpoes
Mon Mar 18, 2024 12:00 pm
Forum: Player's Club
Topic: when the nut is so good it got me hypotized
Replies: 89
Views: 3705

Re: when the nut is so good it got me hypotized

The inevitable realisation you must eventually make is that on the other side of your hypnosis prompts are other people trying to play SS13. Hypnosis creates a scenario where one player can get punished OOCly via the rules for not doing what another player wants them to do. But the admin team probab...
by Timberpoes
Sun Mar 17, 2024 12:50 am
Forum: Closed Policy Discussion
Topic: Virology healing viruses and jellypeople
Replies: 19
Views: 1356

Re: Virology healing viruses and jellypeople

It's practically unenforcable. Or it is enforcable but would be massive banbait and I highly dislike banbait. There's nothing in-game telling virologists they can't use a certain beneficial symptom because some people choose to play a snowflake species but dislike its downsides. That's why I call it...
by Timberpoes
Sat Mar 16, 2024 7:32 pm
Forum: Closed Policy Discussion
Topic: Virology healing viruses and jellypeople
Replies: 19
Views: 1356

Re: Virology healing viruses and jellypeople

IC issue. Don't roll Jellypeople if you're scared of viruses. For the same reason you shouldn't roll Plasmeme if you're scared of O2. We're not gonna start pumping the station full of plasma so you can breathe if you lose your internals.
by Timberpoes
Sat Mar 16, 2024 7:17 pm
Forum: Closed Policy Discussion
Topic: Hypnosis/Brainwashing Guidelines
Replies: 45
Views: 2825

Re: Hypnosis/Brainwashing Guidelines

You can assume antag pass limited specifically to accomplishing your hypnosis goal. Exceptions always apply and I'm sure someone will fly in to list them off, but broadly speaking if you're doing antag stuff in good faith to accomplish your hypno objectives, the responsibility is on the person who g...
by Timberpoes
Sat Mar 16, 2024 8:20 am
Forum: Closed Policy Discussion
Topic: Hypnosis/Brainwashing Guidelines
Replies: 45
Views: 2825

Re: Hypnosis/Brainwashing Guidelines

Players dislike being hypnotised because it forces them to change their plans for the shift. The default stance of players will often be to get rid of it or ignore it, which is bad faith. Some may follow the prompt in good faith. I like those players. With one or two victims admins may step in if as...
by Timberpoes
Thu Mar 14, 2024 2:43 pm
Forum: Player's Club
Topic: Supernutter Ruined by Singulor Vote
Replies: 38
Views: 1645

Re: Supernutter Ruined by Singulor Vote

The way this usually goes is the player goes in knowing they'll be banned and being banned is worth it. In my years here I've seen this same incident handled a few classic ways. Route 1 is the player reaching out to admins to try and get the thing approved - or at least to limit the ban length when ...
by Timberpoes
Sun Mar 10, 2024 11:57 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

Positive notes and tokens are independent. You don't have to pick one. If you intended to give a player positive note, please give them a standalone positive note. Please don't couple the positive note with a token, as generally we don't treat tokens as positive notes. There's no guarantee the redee...
by Timberpoes
Sat Mar 09, 2024 10:42 pm
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

Policy since at least Moth/Melb/Poes has been that non-antag tokens are free. Unrestricted. Give them out to your heart's leisure. I haven't seen a headmin term yet which has opposed that, and it looks like non-antag tokens were the solution back in 2017 as well. I've never seen a headmin tell an ad...
by Timberpoes
Sat Mar 09, 2024 5:54 pm
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

Antag tokens are the uncreative solution. They were the uncreative solution in 2017, they're the uncreative solution in 2024 and they'll be the uncreative solution for the rest of time. Defaulting to antag tokens as a reward for players that do something above average IC is so uncreative that it's a...
by Timberpoes
Sat Mar 09, 2024 2:42 pm
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

I'm going to leak part of the conclusion on this in the admin subforums from when the policy was first introduced back in 2017: Tue Jan 31, 2017 1:37 am Things change as time went on. It went from willy nilly Admins giving them out for events, to not give out, to it's okay to give out here, then now...
by Timberpoes
Sat Mar 09, 2024 10:29 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

So to me they're a bit shit. Promote more positive notes and promote more types of tokens that are actually worth redeeming for the average player (usable any time even when they don't want to be antag) and are worth redeeming for the admin (basically any shifts chaotic or quiet). what sorts of thi...
by Timberpoes
Sat Mar 09, 2024 9:21 am
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 8709

Re: Captain, Security and RSR 4 (and RSR 9)

Cap and sec get on well with RPR9 because the lane is inherently combat dangerous, the main people who protect the cap are sec, Oxford comma and if sec don't like it they can just arrest the cap. Who's gonna stop them? Security?
by Timberpoes
Sat Mar 09, 2024 9:15 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 2346

Re: Update the policy on antag tokens.

I'm with Melbert on this one. Antag tokens are outdated. They currently work because other admins rarely redeem them except when the player doesn't request antag and wants a fun trade or the round can actually fit in another antag nicely. And players rarely redeem them because admins either say no o...
by Timberpoes
Wed Mar 06, 2024 8:56 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 8709

Re: Captain, Security and RSR 4 (and RSR 9)

i suppose the question i am drilling down to is how much responsibility we place on non-security to recognize when there is enough security present to tackle restricted antags and so to know to disengage. consider a scenario where someone who is not security has a good IC reason to try and hunt a r...
by Timberpoes
Wed Mar 06, 2024 7:29 pm
Forum: Closed Policy Discussion
Topic: Captain, Security and RSR 4 (and RSR 9)
Replies: 58
Views: 8709

Re: Captain, Security and RSR 4 (and RSR 9)

Beeg quote RPR 4 clearly limits its scope to non-security. 4. Non-security may only actively hunt global or round-ending threats. That is because security's job by necessity is to find conflict with players acting antagonistically (not necessary antags, but anyone self-antagging and breaking space ...