Search found 903 matches
- Sun Jun 02, 2024 10:48 am
- Forum: Policy Discussion
- Topic: Selective/Stricter enforcement
- Replies: 6
- Views: 166
Re: Selective/Stricter enforcement
I'm not sure this is the right channel for it? This is for policy changes, like additions/removals/tweaks of rules.
- Sat Jun 01, 2024 8:57 am
- Forum: Policy Discussion
- Topic: turn bagil into the player's table server
- Replies: 22
- Views: 624
Re: turn bagil into the player's table server
I have faith in this server concept, and I'd love to help it grow because I know its gonna feedback into the administrative team and playerbase IF the ball can get rolling first.
- Sat Jun 01, 2024 8:38 am
- Forum: Policy Discussion
- Topic: turn bagil into the player's table server
- Replies: 22
- Views: 624
Re: turn bagil into the player's table server
Its a cool idea but very much so in the idea phase. I like empowering players to run events and hope this leads in to further action for that. This is a neat concept but I’d need something more substantial to provide thoughts.
- Fri May 31, 2024 7:26 pm
- Forum: Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 15
- Views: 374
Re: Remove space dragon on MRP
Decreasing the weight might be an option, it still doesnt feel good when it rolls but its still there.PapaMichael wrote: ↑Fri May 31, 2024 6:38 pm not a fan of things being disabled
i'd rather it were just made rarer, even much rarer, than disabled wholesale
- Fri May 31, 2024 6:36 pm
- Forum: Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 15
- Views: 374
Re: Remove space dragon on MRP
Personally I think the issue is more confined to MRP, its usually either kill everyone or teehee friendly dramgon :P with not a lot of IC anything. Unlike most other threats that are "alien" i.e blob that lead to roleplay disaster situations that disaster from the dragon never arrives unti...
- Fri May 31, 2024 5:59 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 38
- Views: 1102
Re: change dynamic on manuel to only select restricted antagonists
I think this might make Manuel too admin reliant threat wise, this is removing a lot of heavy midrounds and leaving like Ninja and Heavy space pirates as the remainder and for those higher pop shifts without admins we will see a torrent of complaints about the rounds threats feeling samey.
- Fri May 31, 2024 5:56 pm
- Forum: Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 15
- Views: 374
Re: Remove space dragon on MRP
i think we should look at code solutions instead. it’s just not very fun to fight. we talked about this in the other policy thread but we really are just wanting to disable bad antags A code change would be good, but nobody is producing one. I agree with not wanting antags to split too much between...
- Fri May 31, 2024 5:19 am
- Forum: Policy Discussion
- Topic: Remove space dragon on MRP
- Replies: 15
- Views: 374
Remove space dragon on MRP
Title, disable/remove space dragon on MRP until its in a state to be re-enabled. If there is one antagonist I've heard consistent and loud feedback about its this one. So share your thoughts, do you want space dragon to stay or go? https://tgstation13.org/phpBB/viewtopic.php?f=33&t=36207 this is...
- Thu May 30, 2024 1:09 pm
- Forum: Player's Club
- Topic: No more nuts on top of your caramel sundae.
- Replies: 41
- Views: 872
Re: No more nuts on top of your caramel sundae.
The most snooze thing I have ever seen, I havent seen caramel in months and if it remains or goes doesnt matter a whole lot.
- Tue May 28, 2024 12:15 pm
- Forum: Player's Club
- Topic: A funeral for Birdshot
- Replies: 45
- Views: 1042
Re: A funeral for Birdshot
Im glad oranges is handling this in such a graceful way to reassure mappers that they should do anything for tg.
- Mon May 27, 2024 8:31 pm
- Forum: Player's Club
- Topic: A funeral for Birdshot
- Replies: 45
- Views: 1042
Re: A funeral for Birdshot
I honestly thought Oranges would leave this one to the maptainer team
- Fri May 24, 2024 2:01 pm
- Forum: Resolved Appeals
- Topic: [Rex9001] Supergrog
- Replies: 2
- Views: 392
Re: [Rex9001] Supergrog
Its been about 5 months from this permaban, I can't really ask you to go get a vouch if you arent enjoying your time doing it but Im not too inclined to lift this ban so soon unless you get one. If you dont wanna thats fine, in which case you can appeal in lets say 3 months time and I'll lift this.
- Wed May 22, 2024 3:40 pm
- Forum: General Chat
- Topic: it is my birthday today
- Replies: 15
- Views: 666
Re: it is my birthday today
Happy Birthday bro!!!
- Tue May 21, 2024 5:02 pm
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2211
Re: Should we treat flashing roundstart as an antag tell
To me, hearing a flash isnt enough to make someone valid. If you see someone flash someone else once and the flash instantly burns out its very fucking suspect or if there is a guy running around flashing fucking everyone its valid. People are not prohibited from making calls about antag status but ...
- Sun May 19, 2024 4:07 pm
- Forum: Player's Club
- Topic: this will be tgstation in 2019
- Replies: 23
- Views: 811
Re: this will be tgstation in 2019
I figured that out. Still doesnt make it good.PKPenguin321 wrote: ↑Sun May 19, 2024 9:45 ampress tab to toggle into hotkey mode little broTheRex9001 wrote: ↑Sat May 18, 2024 11:18 pm Tg nowadays is so much better its not even fair to compare. No fancy chat... No runechat... No just clicking "t" to talk...
- Sun May 19, 2024 7:35 am
- Forum: Town Hall
- Topic: Trialmin Review: Dunham
- Replies: 10
- Views: 632
Re: Trialmin Review: Dunham
Dunham is great, love the guy, good addition to the team.
- Sat May 18, 2024 11:18 pm
- Forum: Player's Club
- Topic: this will be tgstation in 2019
- Replies: 23
- Views: 811
Re: this will be tgstation in 2019
Tg nowadays is so much better its not even fair to compare. No fancy chat... No runechat... No just clicking "t" to talk...
- Fri May 17, 2024 5:23 am
- Forum: Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 37
- Views: 2211
Re: Should we treat flashing roundstart as an antag tell
Flashes shouldnt be an instant valid thats stupid. A flash is enough to get suspicious but it shouldnt just be "he flash dust him"
- Wed May 15, 2024 4:22 pm
- Forum: Player's Club
- Topic: Polcon wars- Return of the Frenchy
- Replies: 88
- Views: 2846
Re: Polcon wars- Return of the Frenchy
Woah we even got a digg thread about it
- Tue May 14, 2024 5:09 pm
- Forum: Player's Club
- Topic: vtuber postnut
- Replies: 96
- Views: 3177
Re: 1k vtuber tgstation streamer prenut
Im filled with hopium that this leads to more discourse around ss13 online
- Tue May 14, 2024 4:24 pm
- Forum: Player's Club
- Topic: vtuber postnut
- Replies: 96
- Views: 3177
Re: 1k vtuber tgstation streamer prenut
Lets go!!! More new players!!! I really hope their ss13 stream does well
- Fri May 10, 2024 1:29 pm
- Forum: Player's Club
- Topic: The Players Club Corner
- Replies: 1173
- Views: 188571
Re: The Players Club Corner
Let the dead rest
- Wed May 08, 2024 5:22 pm
- Forum: Player's Club
- Topic: Look at this photograph
- Replies: 34
- Views: 1098
Re: Look at this photograph
Deleting the album is really shitty. I hope it wasn't intended but regardless it isnt very justifiable.
- Tue May 07, 2024 9:01 pm
- Forum: Player's Club
- Topic: Suggest weird jobs for me
- Replies: 107
- Views: 1851
Re: Suggest weird jobs for me
Hope you land on your feet but here are a few:
Windturbine repairman
Tv license collector
Windturbine repairman
Tv license collector
- Sun May 05, 2024 8:58 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 2128
Re: Limit sybil to only metastation/icebox/tramstation
Data for Sybil: Screenshot 2024-05-05 215119.png how is this even measured? is it connections? does pop count observing players? does it count people who dc? i know for a fact sometimes i’ve logged off because i didnt feel like playing the next map. or maybe i connect to the server, see the map, an...
- Sun May 05, 2024 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 2128
Re: Limit sybil to only metastation/icebox/tramstation
Data for Sybil:
- Sun May 05, 2024 7:50 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 2128
Re: Limit sybil to only metastation/icebox/tramstation
I don't really think this is within the administrative teams rights, I'm worried that this will just be burning a bridge between the mappers and admins. Gather some more data on map drops I guess but ultimately I think map rotation should be left to the maintainer team.
- Sun May 05, 2024 7:11 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
Re: MRP let ninjas fucking kill people and what not
This thread has given me a lot to think about, I think our old restrictions system might be a touch (putting it lightly) obtuse. I'll look for some way to target the actual disease instead of the unfortunate symptom that is the current state of Ninja. Restriction is a fair bit more complex than its ...
- Sun May 05, 2024 4:40 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
Re: MRP let ninjas fucking kill people and what not
They are a midround, not a roundstart or latejoin, and should not be shifted to displace those as the major unrestricted threats on MRP more than other antags (with defined win conditions, conversion for dead/ghosts, and built-in global threats like blob, nukies, dragon, and malf) already do. (all ...
- Sun May 05, 2024 4:38 pm
- Forum: Player's Club
- Topic: metacomming thread for the current round
- Replies: 16
- Views: 599
- Sun May 05, 2024 4:23 pm
- Forum: Player's Club
- Topic: metacomming thread for the current round
- Replies: 16
- Views: 599
Re: metacomming thread for the current round
netspeak twist his nuts
- Sun May 05, 2024 4:21 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
Re: MRP let ninjas fucking kill people and what not
You don't think sabotaging equipment and having that cause chaos is a ninja thing to do? Creating a horrible workplace incident is exactly what a corporate ninja is for. I never said those things. I just dont think a "workplace incident" is a giant murder robot running around with a stick...
- Sun May 05, 2024 4:15 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
Re: MRP let ninjas fucking kill people and what not
Nuke Ops are openly at war with the station and are expected to kill everyone they meet on sight. Ninjas are ninjas- you're not even supposed to know they are there. A ninja walking openly onto the station and killing everyone in sight isn't roleplaying as a Ninja, but this would be the result of u...
- Sun May 05, 2024 3:53 pm
- Forum: Player's Club
- Topic: metacomming thread for the current round
- Replies: 16
- Views: 599
Re: metacomming thread for the current round
I dont have a lot of time, striders13 has gone rogue and is trying to kill me with a hammer please help in library mains
- Sun May 05, 2024 3:52 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
Re: MRP let ninjas fucking kill people and what not
Ninjas do not have any murder objectives normally so do we just expect them to try to do all these objectives non-lethally? Am I wrong or is this a critically large misunderstanding of MRP antag policy? You don't need a kill objective to kill people, right? You need a reason backed up by IC reasoni...
- Sun May 05, 2024 3:28 pm
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
- Sun May 05, 2024 9:29 am
- Forum: Closed Policy Discussion
- Topic: MRP let ninjas fucking kill people and what not
- Replies: 23
- Views: 714
MRP let ninjas fucking kill people and what not
Make ninjas restriction exempt, these guys are heavy weights who drop in the middle of the round to fuck up doors, hack borgs and blow up departments, so why can't we let them just kill whoever? Ninjas do not have any murder objectives normally so do we just expect them to try to do all these object...
- Sun May 05, 2024 9:25 am
- Forum: Player's Club
- Topic: Play on Sybil today :>
- Replies: 65
- Views: 2359
Re: Play on Sybil today :>
Well Terry pop is still reaching 100
- Sat May 04, 2024 9:17 pm
- Forum: Policy Discussion
- Topic: Raise the amount of heretics on MRP from 1 to 2 (or more)
- Replies: 38
- Views: 2264
Re: Raise the amount of heretics on MRP from 1 to 2 (or more)
i prefer one heretic. heretic is a very mechanically inclined "GO RUSH OBJECTIVES KILL PEOPLE GO HURRY" role, only one heretic allows them to pump the brakes a little and try to do something else. also reduces the likelihood one of them decides to be 'friendly heretic'. As I've said above...
- Tue Apr 30, 2024 8:24 pm
- Forum: Ideas
- Topic: machine what turns empty cans into credits
- Replies: 8
- Views: 1136
Re: machine what turns empty cans into credits
Finally pant in ss13
- Tue Apr 30, 2024 1:55 pm
- Forum: Policy Discussion
- Topic: Raise the amount of heretics on MRP from 1 to 2 (or more)
- Replies: 38
- Views: 2264
Re: Raise the amount of heretics on MRP from 1 to 2 (or more)
The (or more) part is there if the headmins want it, I personally think we should try out 2 heretics before moving forward with more (if 2 work well)
- Mon Apr 29, 2024 7:20 pm
- Forum: Policy Discussion
- Topic: Raise the amount of heretics on MRP from 1 to 2 (or more)
- Replies: 38
- Views: 2264
Re: Raise the amount of heretics on MRP from 1 to 2 (or more)
The issue with increasing the amount of heretics onboard the station is that you'll end up with situations where every single corner and square inch if the station will be covered in rifts that remove people's limbs and make them want to kill themselves. Science never does anything about them eithe...
- Mon Apr 29, 2024 1:53 pm
- Forum: Policy Discussion
- Topic: Raise the amount of heretics on MRP from 1 to 2 (or more)
- Replies: 38
- Views: 2264
Raise the amount of heretics on MRP from 1 to 2 (or more)
Title, I think that heretic is a role that is best played in multiples. With 1 heretic you are losing a massive aspect of balance and gameplay for heretics which is the conflict over the starting rifts that heretics have. The amount of rifts does scale with the amount of heretics, yes but how it usu...
- Sat Apr 27, 2024 4:28 pm
- Forum: Player's Club
- Topic: admiun abuse
- Replies: 38
- Views: 1384
Re: admiun abuse
Its not strong ENOUGH. You are a human, you can beat anything!!PKPenguin321 wrote: ↑Sat Apr 27, 2024 10:42 am How strong is a polar bear? And can I kill one easily? Respond quickly please
- Sat Apr 27, 2024 8:24 am
- Forum: Player's Club
- Topic: admiun abuse
- Replies: 38
- Views: 1384
Re: admiun abuse
guys I dont think he likes peanut threads
- Wed Apr 24, 2024 6:55 am
- Forum: Closed Complaints
- Topic: [TheDuffelBag] Squirrel Slapper - Ignoring a genuine case of Shitsec
- Replies: 9
- Views: 2209
Re: [TheDuffelBag] Squirrel Slapper - Ignoring a genuine case of Shitsec
https://tgstation13.org/phpBB/viewtopic.php?t=3741
This is the current thread for candidate admins, so if you want to leave feedback on them you should use this thread over Isratroshes
This is the current thread for candidate admins, so if you want to leave feedback on them you should use this thread over Isratroshes
- Mon Apr 22, 2024 9:42 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2637
Re: Security and the armory
We already have a blanket policy on this, and as mentioned security has changed a lot in 2 years when the old one was made. Refreshing or removing the old ruling is kind of the intent of this policy thread.
- Sun Apr 21, 2024 4:16 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2637
Re: Security and the armory
I'll also note here, this ruling needs a refresh in general. Rule 12 isnt a thing anymore and a lot of things about security has changed in 2 years.
- Sun Apr 21, 2024 4:05 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2637
Security and the armory
This policy discussion is about the current state of security and the armoury, specifically in relation to taking stuff out of it roundstart. This was previously ruled on in https://tgstation13.org/phpBB/viewtopic.php?f=85&t=32489&p=657300&hilit=armory#p657300 but after a recent discussi...
- Sun Apr 21, 2024 7:30 am
- Forum: Closed Policy Discussion
- Topic: solving problems, adding options
- Replies: 30
- Views: 2799
Re: solving problems, adding options
I am not a fan of this, mainly because I feel like it's going to significantly reduce what little RP is already done on LRP servers. I think you're going to see people who care about roleplaying but don't want MRP rules move to the new server while everyone who plays just for gameplay will remain. ...