This can be done via using the nuke toy on itself.Drynwyn wrote:Added to my to-do list.SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
Search found 1567 matches
- Wed May 07, 2014 5:13 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954309
Re: Minor Suggestions
- Wed May 07, 2014 11:45 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35719
Re: [POLL] Has Mining update been successful?
Second one.miggles wrote:i believe the ore rates were buffed, but its possible they were un-buffed or something by accident, or that the amount of buffitude was not enoughDrynwyn wrote:Buff ore rates. Ergo can suck a dick, isn't situations like this what NTS was created for?
- Tue May 06, 2014 11:12 pm
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46660
Re: Nice tune, real easy [SHITPOSTING GENERAL]
Commie mutant ducks, Be ever vigilant
- Tue May 06, 2014 7:16 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061474
Re: ITT: We make shitty suggestions and come up with poor id
Brb, coding clowncubes.
- Tue May 06, 2014 5:39 pm
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 12547
Re: Borging and Memory
>random ghosts being put in clones Hnnggggg make this happen I'd support this provided clones have no memories. A significant portion of the playerbase would disagree, however, because of "hugbox". But maybe if traitors knew that randomly murderspacing people wouldn't ruin their round we'...
- Tue May 06, 2014 4:03 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38381
Re: Your SS13 confessions
If I haven't received counter orders from sec i let gray tiders who ask nicely out of the brig as AI.
- Tue May 06, 2014 4:01 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47093
Re: Ask the Syndicate
Why is syndicate space right next to centcomm?
- Tue May 06, 2014 3:23 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 44939
Re: Money! Currency! KA-CHING
I'd be willing to do some work to code this. The coding shouldn't be difficult, but it maybe time consuming. However, to work well it must be pervasive. To that end, the following changes could be made so that all portions of the station have reason to become involved in GLORIOUS CAPITALISM! -The Ca...
- Tue May 06, 2014 2:58 am
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46660
Re: Nice tune, real easy [SHITPOSTING GENERAL]
The penis of a duck is up to 2 feet long and spirals. Male ducks have been known to use it as a lasso.
- Tue May 06, 2014 2:06 am
- Forum: Off Topic
- Topic: Off-brand chinese corgi Squeezing
- Replies: 7
- Views: 2404
Re: Corgie Squeezing
title alteredmiggles wrote:that
is
a
shiba
inu
- Tue May 06, 2014 1:11 am
- Forum: Off Topic
- Topic: Off-brand chinese corgi Squeezing
- Replies: 7
- Views: 2404
- Mon May 05, 2014 5:03 pm
- Forum: Off Topic
- Topic: i spent my senior prom coding ss13
- Replies: 28
- Views: 10183
Re: i spent my senior prom coding ss13
most of a jumpsuit that lets you ventcrawl and the final touches on nestling in a Goliath's corpse.bandit wrote:the important question: what did you code
- Sun May 04, 2014 5:40 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7894
Re: Add toggle so you cant misclick Bags of Holding
>confirmation window pop-up noooooooooooooooooooooooooooooooooooooooo, they are bad bad bad bad, there's nothing more awful than stop moving because a window made you lose focus STEPS TO DO: Add a message of what the player is doing ("you begin to put a bag of holding inside of another bag of ...
- Sun May 04, 2014 2:08 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272847
Re: Sprite Requests
I need a set of sprites for a silvery-blue (space lube color) jumpsuit. Onmob front back side, inhands, and on-floor.
- Sun May 04, 2014 2:01 pm
- Forum: Off Topic
- Topic: i spent my senior prom coding ss13
- Replies: 28
- Views: 10183
Re: i spent my senior prom coding ss13
The code owns my soul now. I cannot refuse.
- Sun May 04, 2014 1:56 pm
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46660
Re: Nice tune, real easy [SHITPOSTING GENERAL]
I choose to read that as the MP's being famously uncivilized, and I am gramatically correct.
- Sun May 04, 2014 4:45 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676563
Re: Little things you learned that are game changing
Huh, that's actually kind of handy.
- Sun May 04, 2014 4:44 am
- Forum: Off Topic
- Topic: i spent my senior prom coding ss13
- Replies: 28
- Views: 10183
i spent my senior prom coding ss13
my senior prom was today
i did not attend, i spent the day attempting to code things
i have a serious problem
i did not attend, i spent the day attempting to code things
i have a serious problem
- Sat May 03, 2014 1:47 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7894
Re: Add toggle so you cant misclick Bags of Holding
Anyone who wants to mirror my PR on TGS is free to do so, and when it goes through on NTS I will mirror it to TGS. I just don't want to have to make any changes twice.
- Fri May 02, 2014 7:04 pm
- Forum: NTStation Ideas
- Topic: Paintballs: Go Splat Yourself.
- Replies: 14
- Views: 7707
Re: Paintballs: Go Splat Yourself.
I'd be willing to help out on the coding side of this if Fleure wants any help. No hard feelings if he'd rather do it himself though, as coding in cooperation is a tricky beast at best.
- Fri May 02, 2014 7:01 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 5958
Re: Nerf Blood boil
Fire takes too long to disable the target- and more importantly, too easy to counter. There are plenty of fire suits on the station, and cargo can get more for cheap. I feel that the fact that cultists have been encouraged to work together is a GOOD thing. Blood Boil should remain highly robust. Per...
- Fri May 02, 2014 5:31 pm
- Forum: Coding
- Topic: Items that change one of the wearer's vars
- Replies: 7
- Views: 2408
Re: Items that change one of the wearer's vars
And would also mean that if one equipped the item, picked up another instance of the item, then dropped that item, you might have issues. That could be avoided with some checks tho. EDIT: Is dropped() called before or after the item is removed from it's slot? Mote specifically, if I check for the it...
- Fri May 02, 2014 10:27 am
- Forum: Coding
- Topic: Items that change one of the wearer's vars
- Replies: 7
- Views: 2408
Re: Items that change one of the wearer's vars
Will that automatically change it back when it's unequipped, or will I need to create an unequipped() or whatever proc?
- Thu May 01, 2014 9:26 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7894
- Thu May 01, 2014 1:13 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7894
Re: Add toggle so you cant misclick Bags of Holding
BOH's are a bulky item in game terms, but I believe Louis was just using large as a general adjective, rather than specifically w_class 3
- Thu May 01, 2014 1:11 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
Re: Carp Befriending Stick
I'm mirroring the PR to /TG/ when it goes through on NT. Is this purely a NT server thing? or is it also a PR on /tg/? If its not on /tg/ I'll move the topic to the NT subboard. Ta. The PR is not yet up on /TG/, as I don't want to have discussion over the same thing in two different places. After t...
- Wed Apr 30, 2014 6:37 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954309
Re: Minor Suggestions
Added to my to-do list.SJ212 wrote:make it so when you examine nuke toys you can actually see the cooldown
- Wed Apr 30, 2014 6:34 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7894
Re: Add toggle so you cant misclick Bags of Holding
I'll code this, it's not a very difficult thing to do. May as well have the code so that it can be implemented easily.
- Wed Apr 30, 2014 5:45 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10969
Re: Nanotrasen Xenobiology Research Foundation
The tox damage would be doable for melee attacks, but it would be costly and indirect attacks or projectiles would still bypass it.
- Wed Apr 30, 2014 1:08 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
Re: Carp Befriending Stick
That looks awesome! Can you do the in-hands while I figure out how to add new sprites?
As a side note, the testing is done and everything works fine.
As a side note, the testing is done and everything works fine.
- Mon Apr 28, 2014 11:07 pm
- Forum: Roleplaying
- Topic: Grab the Nuke Disk!!!
- Replies: 29
- Views: 9869
Re: Grab the Nuke Disk!!!
I use altclick to pick up the cake and eat it. Then I run off with the disc.
- Mon Apr 28, 2014 11:04 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
Re: Carp Befriending Stick
I'm mirroring the PR to /TG/ when it goes through on NT.
- Mon Apr 28, 2014 7:11 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36467
Re: Make Head of Personnel Antagproof
Goon captain can be a traitor.
- Mon Apr 28, 2014 4:13 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
- Mon Apr 28, 2014 2:39 pm
- Forum: Coding
- Topic: Items that change one of the wearer's vars
- Replies: 7
- Views: 2408
Re: Items that change one of the wearer's vars
The immediate context is that I want to create an exosuit that will let the wearer ventcrawl, and ventcrawler is a var now.
There are a lot of broader applications though.
There are a lot of broader applications though.
- Mon Apr 28, 2014 2:37 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 5958
Re: Nerf Blood boil
Knowing the capabilities of cultists falls well within the bounds of acceptable meta.
This goes double for blood boils, since anyone who actually observes it's effects is either a cultist or dead.
This goes double for blood boils, since anyone who actually observes it's effects is either a cultist or dead.
- Mon Apr 28, 2014 1:15 pm
- Forum: Coding
- Topic: Items that change one of the wearer's vars
- Replies: 7
- Views: 2408
Items that change one of the wearer's vars
What's the proper way to do this? Change in equip/unequip (if that's even possible?) Do I need to create an item flag, like I see in mesons?
- Mon Apr 28, 2014 11:58 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676563
Re: Little things you learned that are game changing
Why does your exclamatory verb matter to you so much?
- Mon Apr 28, 2014 11:02 am
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10969
Re: Nanotrasen Xenobiology Research Foundation
Most shitters would rather take the license to kill.
- Mon Apr 28, 2014 10:57 am
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 5958
Re: Nerf Blood boil
Newcult win rate is pretty poor from what I've seen.
Blood Boil was fine for literally years- cults have just learned to stop ramboing and have to actually work together. This is in fact a GOOD thing.
Here's a thought. Maybe when you see three cultists standing around a distinct red rune, run.
Blood Boil was fine for literally years- cults have just learned to stop ramboing and have to actually work together. This is in fact a GOOD thing.
Here's a thought. Maybe when you see three cultists standing around a distinct red rune, run.
- Mon Apr 28, 2014 10:50 am
- Forum: Video Games
- Topic: FTL: Danker Than Light
- Replies: 12
- Views: 4039
Re: FTL: Danker Than Light
I like FTL a lot but I think the creator made some questionable design decisions and this continued into Advanced Mode. The Boss is the biggest offender, fighting it is just so different from the rest of the game that you can breeze through every sector but know for certain that you're doomed anywa...
- Sun Apr 27, 2014 2:13 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36467
Re: Make Head of Personnel Antagproof
Is hop antag powerful? Yes.
But
"this is a game. Sometimes things happen that are beyond your control".
HoP is probably the most potent antag role currently on-station, but there are some real interesting rounds that come out of powerful antags
But
"this is a game. Sometimes things happen that are beyond your control".
HoP is probably the most potent antag role currently on-station, but there are some real interesting rounds that come out of powerful antags
- Sun Apr 27, 2014 1:06 am
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
Re: Carp Befriending Stick
1- I believe so. Holocarp are a child of carp AFAIK, and it checks for istype(carp). It might not work on laser-carp though, as I haven't looked at the code for them.
3. It'd be nice. Maybe a stick with a blob of purple stuff on the end?
3. It'd be nice. Maybe a stick with a blob of purple stuff on the end?
- Sat Apr 26, 2014 3:39 pm
- Forum: Ideas
- Topic: Carp Befriending Stick
- Replies: 21
- Views: 6230
Re: Carp Befriending Stick
Testing is partially done. The actual stick seems to work fine on regular carp.
- Sat Apr 26, 2014 3:30 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47093
Re: Ask the Syndicate
Why did you stop recruiting security officers for work?
- Sat Apr 26, 2014 2:05 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47093
Re: Ask the Syndicate
Where do you get Ninjas from? And why don't you use them more often?
- Fri Apr 25, 2014 5:15 pm
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46660
FTFY
FTFYFTFY wrote:FTFYFTFY wrote:FTFYFTFY wrote:FTFYFTFY wrote:FTFY: FTFY
- Fri Apr 25, 2014 2:59 pm
- Forum: Off Topic
- Topic: Nice tune, real easy [SHITPOSTING GENERAL]
- Replies: 129
- Views: 46660
Re: Nice tune, real easy [SHITPOSTING GENERAL]
FTFYPsyentific wrote:FTFYMr Wondrous wrote:Daily Reminder: assholes are subhuman trash
- Thu Apr 24, 2014 8:33 pm
- Forum: Roleplaying
- Topic: Ask Nanotrasen
- Replies: 108
- Views: 36574
Re: Ask Nanotrasen
Why does the station have so little soap?
- Thu Apr 24, 2014 8:32 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 47093
Re: Ask the Syndicate
Why is it that the your nuke squads have jetpacks that are just as good as NT brand yet fit in an ordinary backpack, but you still sometimes ask me to steal jetpacks?