Search found 2984 matches

by CPTANT
Sun Jul 19, 2015 11:51 am
Forum: Coding Feedback
Topic: Body fire is underpowered
Replies: 12
Views: 2184

Re: Body fire is underpowered

Fire in general is pretty underwelming. Yesterday I engulfed the entire escape shuttle in fire and the HoS just stood there in the middle flames and had enough time to stun me and beat me to death. He was literally standing in a sea of fire and wasn't actually hindered by it until his internal heat ...
by CPTANT
Sun Jul 19, 2015 11:45 am
Forum: Ideas
Topic: Buffing TC's to 30
Replies: 19
Views: 4123

Re: Buffing TC's to 30

I think a relatively small increase will already have a pretty large effect. I suggest looking first looking at the effects of a smaller increase.

https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3879
by CPTANT
Sat Jul 18, 2015 10:03 pm
Forum: Coding Feedback
Topic: Tabling
Replies: 30
Views: 5781

Re: Tabling

The solution to all of this is to make weapons more deadly.

Pistols, lasers, ewsords should all do more damage so they are actually worth it over just applying a stun and cuffs.
by CPTANT
Sat Jul 18, 2015 5:15 pm
Forum: Ideas
Topic: Give nuke ops their CR-20s back?
Replies: 32
Views: 7690

Re: Give nuke ops their CR-20s back?

Ebow is restricted from operatives for a very good reason. Which is? Formerly a weapon with: Infinite Ammo Unlimited Range Quiet and displays no hit message unavoidable stun + tox damage. Now give that to 5 Ops each with an energy shields, all they need to do is spam it down the halls. Costs 12 IC,...
by CPTANT
Sat Jul 18, 2015 4:51 pm
Forum: Ideas
Topic: Give nuke ops their CR-20s back?
Replies: 32
Views: 7690

Re: Give nuke ops their CR-20s back?

Scones wrote:Ebow is restricted from operatives for a very good reason.
Which is?
by CPTANT
Sat Jul 18, 2015 4:46 pm
Forum: Closed Policy Discussion
Topic: Leaving banana peels in shuttle entrance airlocks
Replies: 16
Views: 3682

Re: Leaving banana peels in shuttle entrance airlocks

A banana peel is now shuttle grief? We are seriously moving towards a no fun allowed policy aren't we. Good job reading the rules page there. https://tgstation13.org/wiki/Rules#Roleplay_Policy 6. Griefing on the shuttle can also be a no warning ban scaling up from 15 minutes. Shuttle griefing is at...
by CPTANT
Sat Jul 18, 2015 12:11 pm
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42488

Re: Armour Nerfs

Apparently the new HOS coat values make it strictly superior to Riot Armor, according to someone who made an issue _-_ It has slowdown 1 there is no reason for it not to have like 80 melee resist like it did Riot armor wasn't even that useful when it had 80% resist. Slowdown is almost never worth i...
by CPTANT
Sat Jul 18, 2015 12:02 pm
Forum: Closed Policy Discussion
Topic: Leaving banana peels in shuttle entrance airlocks
Replies: 16
Views: 3682

Re: Leaving banana peels in shuttle entrance airlocks

A banana peel is now shuttle grief?

We are seriously moving towards a no fun allowed policy aren't we.
by CPTANT
Thu Jul 16, 2015 12:23 pm
Forum: Coding Feedback
Topic: Alium weed healing
Replies: 19
Views: 5033

Re: Alium weed healing

Malkevin wrote:Is still dumb.

Aliums should have to sleep on top of weeds to regenerate their health.
It works just fine now. If you fight on their territory, they get the advantage.
by CPTANT
Wed Jul 15, 2015 5:51 pm
Forum: Resolved Requests
Topic: john trustworthy "borgs rogue"
Replies: 38
Views: 10314

Re: john trustworthy "borgs rogue"

observation, but could he have been seeing plasma and shocked doors because of hallucination?
by CPTANT
Wed Jul 15, 2015 2:20 pm
Forum: Closed Policy Discussion
Topic: Shadowlight - KorPhaeron
Replies: 43
Views: 10278

Re: Shadowlight - KorPhaeron

I feel it would be really harmful to the role of captain if every decision you make is going to be judged OOC. As captain (or hos) you are going to have to make choices and you are going to have to make choices in shit situations. You never know the full story, you can only act on the information yo...
by CPTANT
Tue Jul 14, 2015 11:19 am
Forum: Coding Feedback
Topic: Removes singulo in favour of the TEG
Replies: 16
Views: 3726

Re: Removes singulo in favour of the TEG

while I always like a good joke, this is damaging for the amount of player input pulls will receive.
by CPTANT
Tue Jul 14, 2015 10:54 am
Forum: Coding Feedback
Topic: Scrubber Re-balance, air alarm QoL additions, Atmos fixes
Replies: 5
Views: 1234

Re: Scrubber Re-balance, air alarm QoL additions, Atmos fixe

perhaps portable scrubbers could also scrub 3x3? dragging them to every contaminated tile is rather boring. It would be way better if scrub speed was mainly limited by portable scrubber capacity.
by CPTANT
Mon Jul 13, 2015 6:03 pm
Forum: Coding Feedback
Topic: (Proposal) Loyalty Implant Change
Replies: 16
Views: 2687

Re: (Proposal) Loyalty Implant Change

ugh these flashing loyalty implants are seriously hurting my eyes. This is 10 times worse than it was before.
by CPTANT
Mon Jul 13, 2015 3:14 pm
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5506

Re: Transform Sting

It's sad that we're calling for the end of lings, yes they are shit now but they're one of the only antags that I can get on a semi-regular basis that can go toe-to-toe with sec/borgs and come out ahead without putting yourself at massive risk. Last ling round I decide to just be a broling to the o...
by CPTANT
Mon Jul 13, 2015 1:57 pm
Forum: Coding Feedback
Topic: Transform Sting
Replies: 25
Views: 5506

Re: Transform Sting

hey look, you are now a blind, mute, epileptic wreck trough the use of a completely undetectable ability. Yay! Seriously, remove it. But of course the changeling concept has been completely wrecked over the years anyway. The entire concept of Changelings will only work as murderboning, absorbing ass...
by CPTANT
Mon Jul 13, 2015 12:18 pm
Forum: Coding Feedback
Topic: Regarding Acid+Smoke Nerf/Revamp that happened today
Replies: 20
Views: 4922

Re: Regarding Acid+Smoke Nerf/Revamp that happened today

Bluespace wrote:This is an unneeded nerf to traitor chemists.

This.

traitor chemists aren't that powerful, powerful smoke nades were their ace card. Now they aren't left with much.
by CPTANT
Sun Jul 12, 2015 7:41 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11924

Re: Ei Nath Nerf

magic missile has no counterplay
repulse has no counterplay
lich is OP as fuck
staff of animation is bitched about as being too strong
ethereal jaunt is OP

This is all just bitching about the wizard concept in general.
by CPTANT
Sun Jul 12, 2015 6:28 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11924

Re: Ei Nath Nerf

Isn't the whole point of wizard mode to get fucked over by a completely overpowered magic wielding antag?

Ei'nath is a way smaller problem than that lich spell that just gives the wizard a shitton of extra lives while its hard enough to even kill him once.
by CPTANT
Sun Jul 12, 2015 2:22 pm
Forum: Ideas
Topic: "Days since singularity broke free" board idea
Replies: 26
Views: 7155

Re: "Days since singularity broke free" board idea

NikNakFlak wrote:I'm pretty sure with how many rounds there is in a day, it'll always be 0. That being said, this is hilarious and I want it in the game now.

Just let every shift count as a day.
by CPTANT
Fri Jul 10, 2015 4:24 pm
Forum: Coding Feedback
Topic: Ebows
Replies: 24
Views: 5571

Re: Ebows

Stickymayhem wrote:Problem with the old ebow was you could spam several shots in quick succession, drop the entire security team, then just bomb them, esword them or pick one off to drag away.
like the taser?
by CPTANT
Fri Jul 10, 2015 12:20 pm
Forum: Coding Feedback
Topic: Ebows
Replies: 24
Views: 5571

Re: Ebows

We should not be balancing the game around clunky controls, we should return the ebows to the older style of it being a semi-automatic weapon and balance accordingly. To be honest the old e-bow was completely fine, it was used but not overused. It was a powerful weapon but expensive and did not out...
by CPTANT
Fri Jul 10, 2015 12:17 pm
Forum: Coding Feedback
Topic: Increase antag scaling
Replies: 16
Views: 3875

Re: Increase antag scaling

Nerf the AI. Honestly, traitors and lings have the tools they need to get the job done, but the AI is this massive all seeing cockblocker, that requires a huge amount of effort to try get around, and you just know it will spend the rest of the round trrying to catch you because it can. Giving trait...
by CPTANT
Thu Jul 09, 2015 11:50 pm
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42488

Re: Armour Nerfs

Ebows are functionally unchanged if you use hotkeys. Which proofs that the nerf was one based on interface which is stupid. If someone found e-bows to strong he should have decreased the amount of shots it hold/the rate at which it regens. Not add a obnoxious click every shot that favours the use o...
by CPTANT
Thu Jul 09, 2015 2:43 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11076

Re: Jetspacks go faster with red stripes

Other sec officers would pinch them for "Well someone might make a hull breach, i'll hog the hard suit just in case" So it ends up like engineering where the hard suits are gone when you need one. I would love to have them in the equipment room. I will take the chance of someone taking th...
by CPTANT
Thu Jul 09, 2015 1:45 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11096

Re: Please disable mulligan mode for now

In my opinion Mulligan only has a place in rounds that wouldn't end with the death of the main antagonist anyway. The reasoning behind mulligan is that rounds that have their antagonists killed shouldn't drag on without anything happening. In modes such as wizard,blob and malf it is EXACTLY causing ...
by CPTANT
Wed Jul 08, 2015 9:08 am
Forum: Coding Feedback
Topic: Staff of animation objects are too deadly
Replies: 31
Views: 6805

Re: Staff of animation objects are too deadly

Balance -> wizard mode

HA.
by CPTANT
Tue Jul 07, 2015 7:37 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 11096

Re: Please disable mulligan mode for now

yeah wizard and blob rounds usually have a very high casualty count. Its just not fun for a round to go on after half the crew has been ei'nath'ed.
by CPTANT
Tue Jul 07, 2015 7:21 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16764

Re: Ghosting

I thought ghosting while alive prevented you from rejoining the round?
by CPTANT
Mon Jul 06, 2015 9:35 pm
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4673

Re: Player spiders OP

There are some ways to combat them though. Setting them on fire will kill them because they can't resist out of it. They don't regenerate health so they will lose in attrition. Also like I said being hit on armour prevent the poison being applied.
by CPTANT
Mon Jul 06, 2015 4:10 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11076

Re: Jetspacks go faster with red stripes

How about this reason: security doesn't need to be all powerful. yes making people wearing engineering hardsuits in space practically impervious to any form of security retaliation is definitely the way to go to balance security. 1) They still have to board the station to do any meaningful antagoni...
by CPTANT
Mon Jul 06, 2015 9:18 am
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4673

Re: Player spiders OP

also is it me or does wearing armour prevent the spider from applying poison when you strike the body part covered by armour?
by CPTANT
Fri Jul 03, 2015 9:33 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11076

Re: Jetspacks go faster with red stripes

Scott wrote:How about this reason: security doesn't need to be all powerful.
yes making people wearing engineering hardsuits in space practically impervious to any form of security retaliation is definitely the way to go to balance security.
by CPTANT
Fri Jul 03, 2015 9:09 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11076

Re: Jetspacks go faster with red stripes

slowspace needs to die Also I made the inbuilt jetpacks for engineers who work outside the station so they can have jetpacks without looting EVA, I gave them to nukeops because i was asked to and I had no reason not to. Security is not meant to go outside the station, they're already fortunate in h...
by CPTANT
Fri Jul 03, 2015 1:48 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11076

Re: Jetspacks go faster with red stripes

So assholes in space will be even more difficult to deal with? I think all that needed to be done was removing slowdown if you were hurt/hungry. Yes and good. Space is one of the few fucking places where antags should be goddamn terrifying. Plus I've seen like 3 antags with jetpacks in the last yea...
by CPTANT
Fri Jul 03, 2015 11:58 am
Forum: Closed Policy Discussion
Topic: Do the clothes make the man?
Replies: 87
Views: 19260

Re: Do the clothes make the man?

Is it really that hard for people to not beat the shit out of everyone even hinting at valid and bring them to the brig for a change? Seriously, if there is no other threat (which there is quite often of course) and you can detain someone I see zero reason to not bring them to the brig. Not that I w...
by CPTANT
Thu Jul 02, 2015 5:38 pm
Forum: Coding Feedback
Topic: All these recent changes to security.
Replies: 47
Views: 11818

Re: All these recent changes to security.

To be honest I really dislike the "shoot first, instawin" combat the taser introduces, even though I frequently use it as sec. I would not mourn tasers being completely replaced by (buffed, more ammo or so) disablers. The problem isn't that sec is OP, it is that there are way to few traito...
by CPTANT
Thu Jul 02, 2015 4:27 pm
Forum: Coding Feedback
Topic: Cut defib times in half
Replies: 29
Views: 6654

Re: Cut defib times in half

patches on corpses is the issue. It feels stupid that completely fried husks get some band aids get defibbed and happily walk around again.
by CPTANT
Thu Jul 02, 2015 1:29 pm
Forum: Ideas
Topic: An increase in traitor TC
Replies: 18
Views: 4306

Re: An increase in traitor TC

It seems the vast majority of 81% is for increasing it and most want even more tc. It would be a shame if nothing was to be done with this.
by CPTANT
Thu Jul 02, 2015 1:27 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 77192

Re: Gang War feedback

Gang Update: Implants Edition https://github.com/tgstation/-tg-station/pull/10285 Let me know if you think my approximation of a good cost for Implant Breakers is off. Really don't like not being able to choose my own lieutenants. Maybe have a single starting lieutenant with no pen at roundstart in...
by CPTANT
Wed Jul 01, 2015 10:43 pm
Forum: Coding Feedback
Topic: Security bot detain mode removed
Replies: 35
Views: 8544

Re: Security bot detain mode removed

zitpies are already 45 seconds to resit iirc.
by CPTANT
Wed Jul 01, 2015 10:17 pm
Forum: Ideas
Topic: Firing pins for mech weapons
Replies: 10
Views: 3023

Firing pins for mech weapons

Why does a hand disabler require a firing pin but a heavy mech laser doesn't? RnD currently just floods the entire station with mechs if there is even 1 dedicated scientist working on it. Having mech weapons require firing pins would tone it a BIT down.
by CPTANT
Wed Jul 01, 2015 1:53 pm
Forum: Coding Feedback
Topic: Flashbangs
Replies: 54
Views: 13127

Re: Flashbangs

We need to stop judging all balance by the most competent people in the game we arent fucking starcraft. People almost never perfectly cook flashbangs also cooking is seriously risky with that lag and the huge stun you get when it blows up in your hand. Flashbangs are just necessary in certain situ...
by CPTANT
Wed Jul 01, 2015 12:15 pm
Forum: Coding Feedback
Topic: All these recent changes to security.
Replies: 47
Views: 11818

Re: All these recent changes to security.

don't forget there has been a huge buff to security

having antag roll before job has virtually doubled the average amount of officers and has improved their quality as well.
by CPTANT
Tue Jun 30, 2015 3:13 pm
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42488

Re: Armour Nerfs

If you want to talk about toning down flashbangs, other offensive capabilities would have to be buffed to compensate Remove the fucking taser click delay, it is by far one of the worst things about electrodes right now Yes holy shit I feel like an ubrobust scrub when I'm chasing someone and I can't...
by CPTANT
Tue Jun 30, 2015 10:19 am
Forum: Closed Policy Discussion
Topic: Policy Discussion - Escalation
Replies: 26
Views: 5555

Re: Policy Discussion - Escalation

That particular instance you are referring to is NOT a good example of proper escalation at all. The clown insults the captain -> harmbaton The clown insults the captain again -> more harmbaton The clown slips someone -> several harmbaton clown tries to table -> more fucking harmbaton Clown finally ...
by CPTANT
Tue Jun 30, 2015 10:08 am
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42488

Re: Armour Nerfs

warden has like 5 bullet resist for some retarded reason, or atleast the hat. If you take sec maint away you need to take it from greyshirts. Otherwise sec is constantly cockblocked, because everyone but them has maint access because you just loot brain dead or suicided greyshirts. This means there...
by CPTANT
Mon Jun 29, 2015 6:01 pm
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 42488

Re: Armour Nerfs

I have the feeling that people implementing this nerf only looked at the raw damage resists of armour and completely forgot that most armour only covers the head and torso, hits to limbs are very frequent. Bulletproof armour for example got rebuffed (IIRC). A whopping 80% damage reduction (OMG OP NE...
by CPTANT
Mon Jun 29, 2015 9:52 am
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17495

Re: AI has to follow server rules while purged?

I think a purged AI should be treated like a positron brain. They aren't bound by any specific laws (they'll only open that airlock for you if they feel like it) but they shouldn't be allowed to go full murderboner or deliberately fuck everything up. That should fall under rule 1 honestly. Should t...
by CPTANT
Sun Jun 28, 2015 6:16 pm
Forum: Off Topic
Topic: Supreme Court Ruling.
Replies: 113
Views: 24276

Re: Supreme Court Ruling.

On a spiritual level, marriage is supposed to be a reflection in relativity of the perfect unity of masculine and feminine elements in the Absolute. That's complete and utter gibberish. I guess that's what you have to resort too since the actual problem is so above your mental capacity. Who the fuc...