Search found 2984 matches
- Sun Jul 19, 2015 11:51 am
- Forum: Coding Feedback
- Topic: Body fire is underpowered
- Replies: 12
- Views: 2184
Re: Body fire is underpowered
Fire in general is pretty underwelming. Yesterday I engulfed the entire escape shuttle in fire and the HoS just stood there in the middle flames and had enough time to stun me and beat me to death. He was literally standing in a sea of fire and wasn't actually hindered by it until his internal heat ...
- Sun Jul 19, 2015 11:45 am
- Forum: Ideas
- Topic: Buffing TC's to 30
- Replies: 19
- Views: 4123
Re: Buffing TC's to 30
I think a relatively small increase will already have a pretty large effect. I suggest looking first looking at the effects of a smaller increase.
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3879
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3879
- Sat Jul 18, 2015 10:03 pm
- Forum: Coding Feedback
- Topic: Tabling
- Replies: 30
- Views: 5781
Re: Tabling
The solution to all of this is to make weapons more deadly.
Pistols, lasers, ewsords should all do more damage so they are actually worth it over just applying a stun and cuffs.
Pistols, lasers, ewsords should all do more damage so they are actually worth it over just applying a stun and cuffs.
- Sat Jul 18, 2015 5:15 pm
- Forum: Ideas
- Topic: Give nuke ops their CR-20s back?
- Replies: 32
- Views: 7690
Re: Give nuke ops their CR-20s back?
Ebow is restricted from operatives for a very good reason. Which is? Formerly a weapon with: Infinite Ammo Unlimited Range Quiet and displays no hit message unavoidable stun + tox damage. Now give that to 5 Ops each with an energy shields, all they need to do is spam it down the halls. Costs 12 IC,...
- Sat Jul 18, 2015 4:51 pm
- Forum: Ideas
- Topic: Give nuke ops their CR-20s back?
- Replies: 32
- Views: 7690
Re: Give nuke ops their CR-20s back?
Which is?Scones wrote:Ebow is restricted from operatives for a very good reason.
- Sat Jul 18, 2015 4:46 pm
- Forum: Closed Policy Discussion
- Topic: Leaving banana peels in shuttle entrance airlocks
- Replies: 16
- Views: 3682
Re: Leaving banana peels in shuttle entrance airlocks
A banana peel is now shuttle grief? We are seriously moving towards a no fun allowed policy aren't we. Good job reading the rules page there. https://tgstation13.org/wiki/Rules#Roleplay_Policy 6. Griefing on the shuttle can also be a no warning ban scaling up from 15 minutes. Shuttle griefing is at...
- Sat Jul 18, 2015 12:11 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42488
Re: Armour Nerfs
Apparently the new HOS coat values make it strictly superior to Riot Armor, according to someone who made an issue _-_ It has slowdown 1 there is no reason for it not to have like 80 melee resist like it did Riot armor wasn't even that useful when it had 80% resist. Slowdown is almost never worth i...
- Sat Jul 18, 2015 12:02 pm
- Forum: Closed Policy Discussion
- Topic: Leaving banana peels in shuttle entrance airlocks
- Replies: 16
- Views: 3682
Re: Leaving banana peels in shuttle entrance airlocks
A banana peel is now shuttle grief?
We are seriously moving towards a no fun allowed policy aren't we.
We are seriously moving towards a no fun allowed policy aren't we.
- Thu Jul 16, 2015 12:23 pm
- Forum: Coding Feedback
- Topic: Alium weed healing
- Replies: 19
- Views: 5033
Re: Alium weed healing
It works just fine now. If you fight on their territory, they get the advantage.Malkevin wrote:Is still dumb.
Aliums should have to sleep on top of weeds to regenerate their health.
- Wed Jul 15, 2015 5:51 pm
- Forum: Resolved Requests
- Topic: john trustworthy "borgs rogue"
- Replies: 38
- Views: 10314
Re: john trustworthy "borgs rogue"
observation, but could he have been seeing plasma and shocked doors because of hallucination?
- Wed Jul 15, 2015 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Shadowlight - KorPhaeron
- Replies: 43
- Views: 10278
Re: Shadowlight - KorPhaeron
I feel it would be really harmful to the role of captain if every decision you make is going to be judged OOC. As captain (or hos) you are going to have to make choices and you are going to have to make choices in shit situations. You never know the full story, you can only act on the information yo...
- Tue Jul 14, 2015 11:19 am
- Forum: Coding Feedback
- Topic: Removes singulo in favour of the TEG
- Replies: 16
- Views: 3726
Re: Removes singulo in favour of the TEG
while I always like a good joke, this is damaging for the amount of player input pulls will receive.
- Tue Jul 14, 2015 10:54 am
- Forum: Coding Feedback
- Topic: Scrubber Re-balance, air alarm QoL additions, Atmos fixes
- Replies: 5
- Views: 1234
Re: Scrubber Re-balance, air alarm QoL additions, Atmos fixe
perhaps portable scrubbers could also scrub 3x3? dragging them to every contaminated tile is rather boring. It would be way better if scrub speed was mainly limited by portable scrubber capacity.
- Mon Jul 13, 2015 6:03 pm
- Forum: Coding Feedback
- Topic: (Proposal) Loyalty Implant Change
- Replies: 16
- Views: 2687
Re: (Proposal) Loyalty Implant Change
ugh these flashing loyalty implants are seriously hurting my eyes. This is 10 times worse than it was before.
- Mon Jul 13, 2015 3:14 pm
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5506
Re: Transform Sting
It's sad that we're calling for the end of lings, yes they are shit now but they're one of the only antags that I can get on a semi-regular basis that can go toe-to-toe with sec/borgs and come out ahead without putting yourself at massive risk. Last ling round I decide to just be a broling to the o...
- Mon Jul 13, 2015 1:57 pm
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5506
Re: Transform Sting
hey look, you are now a blind, mute, epileptic wreck trough the use of a completely undetectable ability. Yay! Seriously, remove it. But of course the changeling concept has been completely wrecked over the years anyway. The entire concept of Changelings will only work as murderboning, absorbing ass...
- Mon Jul 13, 2015 12:18 pm
- Forum: Coding Feedback
- Topic: Regarding Acid+Smoke Nerf/Revamp that happened today
- Replies: 20
- Views: 4922
Re: Regarding Acid+Smoke Nerf/Revamp that happened today
Bluespace wrote:This is an unneeded nerf to traitor chemists.
This.
traitor chemists aren't that powerful, powerful smoke nades were their ace card. Now they aren't left with much.
- Sun Jul 12, 2015 7:41 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11924
Re: Ei Nath Nerf
magic missile has no counterplay
repulse has no counterplay
lich is OP as fuck
staff of animation is bitched about as being too strong
ethereal jaunt is OP
This is all just bitching about the wizard concept in general.
repulse has no counterplay
lich is OP as fuck
staff of animation is bitched about as being too strong
ethereal jaunt is OP
This is all just bitching about the wizard concept in general.
- Sun Jul 12, 2015 6:28 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11924
Re: Ei Nath Nerf
Isn't the whole point of wizard mode to get fucked over by a completely overpowered magic wielding antag?
Ei'nath is a way smaller problem than that lich spell that just gives the wizard a shitton of extra lives while its hard enough to even kill him once.
Ei'nath is a way smaller problem than that lich spell that just gives the wizard a shitton of extra lives while its hard enough to even kill him once.
- Sun Jul 12, 2015 2:22 pm
- Forum: Ideas
- Topic: "Days since singularity broke free" board idea
- Replies: 26
- Views: 7155
Re: "Days since singularity broke free" board idea
NikNakFlak wrote:I'm pretty sure with how many rounds there is in a day, it'll always be 0. That being said, this is hilarious and I want it in the game now.
Just let every shift count as a day.
- Fri Jul 10, 2015 4:24 pm
- Forum: Coding Feedback
- Topic: Ebows
- Replies: 24
- Views: 5571
Re: Ebows
like the taser?Stickymayhem wrote:Problem with the old ebow was you could spam several shots in quick succession, drop the entire security team, then just bomb them, esword them or pick one off to drag away.
- Fri Jul 10, 2015 12:20 pm
- Forum: Coding Feedback
- Topic: Ebows
- Replies: 24
- Views: 5571
Re: Ebows
We should not be balancing the game around clunky controls, we should return the ebows to the older style of it being a semi-automatic weapon and balance accordingly. To be honest the old e-bow was completely fine, it was used but not overused. It was a powerful weapon but expensive and did not out...
- Fri Jul 10, 2015 12:17 pm
- Forum: Coding Feedback
- Topic: Increase antag scaling
- Replies: 16
- Views: 3875
Re: Increase antag scaling
Nerf the AI. Honestly, traitors and lings have the tools they need to get the job done, but the AI is this massive all seeing cockblocker, that requires a huge amount of effort to try get around, and you just know it will spend the rest of the round trrying to catch you because it can. Giving trait...
- Thu Jul 09, 2015 11:50 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42488
Re: Armour Nerfs
Ebows are functionally unchanged if you use hotkeys. Which proofs that the nerf was one based on interface which is stupid. If someone found e-bows to strong he should have decreased the amount of shots it hold/the rate at which it regens. Not add a obnoxious click every shot that favours the use o...
- Thu Jul 09, 2015 2:43 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11076
Re: Jetspacks go faster with red stripes
Other sec officers would pinch them for "Well someone might make a hull breach, i'll hog the hard suit just in case" So it ends up like engineering where the hard suits are gone when you need one. I would love to have them in the equipment room. I will take the chance of someone taking th...
- Thu Jul 09, 2015 1:45 pm
- Forum: Coding Feedback
- Topic: Please disable mulligan mode for now
- Replies: 42
- Views: 11096
Re: Please disable mulligan mode for now
In my opinion Mulligan only has a place in rounds that wouldn't end with the death of the main antagonist anyway. The reasoning behind mulligan is that rounds that have their antagonists killed shouldn't drag on without anything happening. In modes such as wizard,blob and malf it is EXACTLY causing ...
- Wed Jul 08, 2015 9:08 am
- Forum: Coding Feedback
- Topic: Staff of animation objects are too deadly
- Replies: 31
- Views: 6805
Re: Staff of animation objects are too deadly
Balance -> wizard mode
HA.
HA.
- Tue Jul 07, 2015 7:37 pm
- Forum: Coding Feedback
- Topic: Please disable mulligan mode for now
- Replies: 42
- Views: 11096
Re: Please disable mulligan mode for now
yeah wizard and blob rounds usually have a very high casualty count. Its just not fun for a round to go on after half the crew has been ei'nath'ed.
- Tue Jul 07, 2015 7:21 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16764
Re: Ghosting
I thought ghosting while alive prevented you from rejoining the round?
- Mon Jul 06, 2015 9:35 pm
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4673
Re: Player spiders OP
There are some ways to combat them though. Setting them on fire will kill them because they can't resist out of it. They don't regenerate health so they will lose in attrition. Also like I said being hit on armour prevent the poison being applied.
- Mon Jul 06, 2015 4:10 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11076
Re: Jetspacks go faster with red stripes
How about this reason: security doesn't need to be all powerful. yes making people wearing engineering hardsuits in space practically impervious to any form of security retaliation is definitely the way to go to balance security. 1) They still have to board the station to do any meaningful antagoni...
- Mon Jul 06, 2015 9:18 am
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4673
Re: Player spiders OP
also is it me or does wearing armour prevent the spider from applying poison when you strike the body part covered by armour?
- Fri Jul 03, 2015 9:33 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11076
Re: Jetspacks go faster with red stripes
yes making people wearing engineering hardsuits in space practically impervious to any form of security retaliation is definitely the way to go to balance security.Scott wrote:How about this reason: security doesn't need to be all powerful.
- Fri Jul 03, 2015 9:09 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11076
Re: Jetspacks go faster with red stripes
slowspace needs to die Also I made the inbuilt jetpacks for engineers who work outside the station so they can have jetpacks without looting EVA, I gave them to nukeops because i was asked to and I had no reason not to. Security is not meant to go outside the station, they're already fortunate in h...
- Fri Jul 03, 2015 1:48 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11076
Re: Jetspacks go faster with red stripes
So assholes in space will be even more difficult to deal with? I think all that needed to be done was removing slowdown if you were hurt/hungry. Yes and good. Space is one of the few fucking places where antags should be goddamn terrifying. Plus I've seen like 3 antags with jetpacks in the last yea...
- Fri Jul 03, 2015 11:58 am
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19260
Re: Do the clothes make the man?
Is it really that hard for people to not beat the shit out of everyone even hinting at valid and bring them to the brig for a change? Seriously, if there is no other threat (which there is quite often of course) and you can detain someone I see zero reason to not bring them to the brig. Not that I w...
- Thu Jul 02, 2015 5:38 pm
- Forum: Coding Feedback
- Topic: All these recent changes to security.
- Replies: 47
- Views: 11818
Re: All these recent changes to security.
To be honest I really dislike the "shoot first, instawin" combat the taser introduces, even though I frequently use it as sec. I would not mourn tasers being completely replaced by (buffed, more ammo or so) disablers. The problem isn't that sec is OP, it is that there are way to few traito...
- Thu Jul 02, 2015 4:27 pm
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6654
Re: Cut defib times in half
patches on corpses is the issue. It feels stupid that completely fried husks get some band aids get defibbed and happily walk around again.
- Thu Jul 02, 2015 1:29 pm
- Forum: Ideas
- Topic: An increase in traitor TC
- Replies: 18
- Views: 4306
Re: An increase in traitor TC
It seems the vast majority of 81% is for increasing it and most want even more tc. It would be a shame if nothing was to be done with this.
- Thu Jul 02, 2015 1:27 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77192
Re: Gang War feedback
Gang Update: Implants Edition https://github.com/tgstation/-tg-station/pull/10285 Let me know if you think my approximation of a good cost for Implant Breakers is off. Really don't like not being able to choose my own lieutenants. Maybe have a single starting lieutenant with no pen at roundstart in...
- Wed Jul 01, 2015 10:43 pm
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8544
Re: Security bot detain mode removed
zitpies are already 45 seconds to resit iirc.
- Wed Jul 01, 2015 10:17 pm
- Forum: Ideas
- Topic: Firing pins for mech weapons
- Replies: 10
- Views: 3023
Firing pins for mech weapons
Why does a hand disabler require a firing pin but a heavy mech laser doesn't? RnD currently just floods the entire station with mechs if there is even 1 dedicated scientist working on it. Having mech weapons require firing pins would tone it a BIT down.
- Wed Jul 01, 2015 1:53 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 54
- Views: 13127
Re: Flashbangs
We need to stop judging all balance by the most competent people in the game we arent fucking starcraft. People almost never perfectly cook flashbangs also cooking is seriously risky with that lag and the huge stun you get when it blows up in your hand. Flashbangs are just necessary in certain situ...
- Wed Jul 01, 2015 12:15 pm
- Forum: Coding Feedback
- Topic: All these recent changes to security.
- Replies: 47
- Views: 11818
Re: All these recent changes to security.
don't forget there has been a huge buff to security
having antag roll before job has virtually doubled the average amount of officers and has improved their quality as well.
having antag roll before job has virtually doubled the average amount of officers and has improved their quality as well.
- Tue Jun 30, 2015 3:13 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42488
Re: Armour Nerfs
If you want to talk about toning down flashbangs, other offensive capabilities would have to be buffed to compensate Remove the fucking taser click delay, it is by far one of the worst things about electrodes right now Yes holy shit I feel like an ubrobust scrub when I'm chasing someone and I can't...
- Tue Jun 30, 2015 10:19 am
- Forum: Closed Policy Discussion
- Topic: Policy Discussion - Escalation
- Replies: 26
- Views: 5555
Re: Policy Discussion - Escalation
That particular instance you are referring to is NOT a good example of proper escalation at all. The clown insults the captain -> harmbaton The clown insults the captain again -> more harmbaton The clown slips someone -> several harmbaton clown tries to table -> more fucking harmbaton Clown finally ...
- Tue Jun 30, 2015 10:08 am
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42488
Re: Armour Nerfs
warden has like 5 bullet resist for some retarded reason, or atleast the hat. If you take sec maint away you need to take it from greyshirts. Otherwise sec is constantly cockblocked, because everyone but them has maint access because you just loot brain dead or suicided greyshirts. This means there...
- Mon Jun 29, 2015 6:01 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42488
Re: Armour Nerfs
I have the feeling that people implementing this nerf only looked at the raw damage resists of armour and completely forgot that most armour only covers the head and torso, hits to limbs are very frequent. Bulletproof armour for example got rebuffed (IIRC). A whopping 80% damage reduction (OMG OP NE...
- Mon Jun 29, 2015 9:52 am
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17495
Re: AI has to follow server rules while purged?
I think a purged AI should be treated like a positron brain. They aren't bound by any specific laws (they'll only open that airlock for you if they feel like it) but they shouldn't be allowed to go full murderboner or deliberately fuck everything up. That should fall under rule 1 honestly. Should t...
- Sun Jun 28, 2015 6:16 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
On a spiritual level, marriage is supposed to be a reflection in relativity of the perfect unity of masculine and feminine elements in the Absolute. That's complete and utter gibberish. I guess that's what you have to resort too since the actual problem is so above your mental capacity. Who the fuc...