Search found 2984 matches
Re: Music
spoiler tags reduce the insane amount of lag this page creates btw
- Sun Jun 28, 2015 4:35 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
Bullshit isn't really metaphysical, though, and I'm sure Plato saw gay relationships as normal. He didn't, at all. Common misconception. I would like to see anything that would even suggest that the issue at hand might not have its root in metaphysics. I shared why I think it does, why don't you? T...
- Sun Jun 28, 2015 12:40 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
It's not the issue of the legal construct that ticks off anyone religious here, it's the l1brul agenda behind it, which is a normalization of which is and should be seen as deviant behaviour. Anyone who understands the metaphysical underpinning of this argument will not seek to extirpate homosexual...
- Sun Jun 28, 2015 12:04 pm
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28875
Re: Microbombs and Macrobombs
At least with a maxcap bomb you need a signilar and actual effort to create and detonate it, even on your person, and it would occur at least five to ten minute into the round. Yet now you can do just that within 30 seconds of round start. Also making a TTV bomb is traceable, people see you making/...
- Sun Jun 28, 2015 11:59 am
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
Your subjective interpretations about divinity have no meaning to me, for I do not share your belief. To the law a marriage IS just a legal union of 2 people, your opinions about why it is "so much more" are irrelevant and completely separate from lawmaking. Why are you trying to apply con...
- Sun Jun 28, 2015 9:45 am
- Forum: Off Topic
- Topic: Bacon: Crispy vs. Chewy
- Replies: 16
- Views: 3277
Re: Bacon: Crispy vs. Chewy
Chewy
I loathe it when people cremate my bacon.
I loathe it when people cremate my bacon.
- Sat Jun 27, 2015 11:00 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42485
Re: Armour Nerfs
If the aim of this was to make lethal combat more appealing its an awfully indirect aproach. The core of the matter is that most lethals SUCK. It takes 5 laser or pistol shots to crit an UNARMOURED person. People tank laser shots like crazy, you need to hit half the mag to actually take someone down...
- Sat Jun 27, 2015 8:37 pm
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28875
Re: Microbombs and Macrobombs
Ohw gosh half the traitor and DA rounds now consists of traitors macrobombing at roundstart.
Who would have thought?
Who would have thought?
- Sat Jun 27, 2015 6:07 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
Why would marriage laws differentiate between sexes in the first place? To the law a marriage is just an agreement (one of several kinds you can issue) of 2 people to live together and governs things like inheriting, tax stuff and alimony. There is not a single issue in (Dutch) marriage laws that d...
- Sat Jun 27, 2015 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Stripping players naked and other security things
- Replies: 110
- Views: 31361
Re: Stripping players naked and other security things
So in about half of the arrests?Scones wrote:You should really only remove headsets if they're screaming about how you're rogue and killing them.
Re: Music
for some reason the band Kensington seems to be insanely popular here in the Netherlands but completely ignored in the rest of the world.
Spoiler:
- Sat Jun 27, 2015 4:15 pm
- Forum: Off Topic
- Topic: Supreme Court Ruling.
- Replies: 113
- Views: 24276
Re: Supreme Court Ruling.
Why would marriage laws differentiate between sexes in the first place? To the law a marriage is just an agreement (one of several kinds you can issue) of 2 people to live together and governs things like inheriting, tax stuff and alimony. There is not a single issue in (Dutch) marriage laws that di...
- Fri Jun 26, 2015 8:33 pm
- Forum: Coding Feedback
- Topic: Your ideas for better chem names
- Replies: 24
- Views: 5788
Re: Your ideas for better chem names
Why not go back to (updated) Trek chem?Lumbermancer wrote:Why not go back to Star Trek naming convention?
- Fri Jun 26, 2015 10:47 am
- Forum: Closed Policy Discussion
- Topic: Security,Greytiding and You
- Replies: 40
- Views: 9156
Re: Security,Greytiding and You
The issue is that it is extremely difficult in a chaotic round to know who did exactly what. When you have a bunch of people outside the brig for example attacking officers or trying to break in there are always going to be people who are essentially innocent bystanders. Logs will show they did not...
- Thu Jun 25, 2015 12:08 pm
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8782
Re: Sleepypens suck massive cock
I didn't have much problems with nerfed pen. You just have to be more considerate, prick in more secluded areas if you can, and try to stop your target from running too far away. Disarming, tabling helps. I don't mind it. It's not an instant kill anymore, even without c4. If you can table him why b...
- Wed Jun 24, 2015 9:06 pm
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 23111
Re: Security helmet Camera Vote Or Die Edition
This is an old thread but this issue remains. I play both sec and antags and I feel that it is definitely harder to kill sec now. I have been found in crit/dead several times now thanks to helmet cams. The helmet cams make some form of emp virtually mandatory unless you want the entire sec team on y...
- Wed Jun 24, 2015 11:49 am
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8782
Re: Sleepypens suck massive cock
They might actually be balanced again if that tiny prick message got removed.
- Tue Jun 23, 2015 11:09 pm
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28875
Re: Microbombs and Macrobombs
I am not really sure if I like getting instagibbed by an undetectable suicide bomber who just goes all explosive implants for them lulz.
- Tue Jun 23, 2015 11:08 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77190
Re: Gang War feedback
I think gang already produces quite enjoyable rounds currently. What does seem to be a problem is gangs getting shut down instantly because the leader is an idiot and gets himself caught within 2 minutes. It might be an idea to have at least 2 leaders per gang at roundstart to ensure the gang actual...
- Tue Jun 23, 2015 7:36 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42485
Re: Armour Nerfs
how about you just let the esword do 30 holo damage, that way everyone is down in 4 hits.
Problem solved lets bring armour back
Problem solved lets bring armour back
- Tue Jun 23, 2015 3:54 pm
- Forum: Coding Feedback
- Topic: Nuke Op Hardsuits removable, explosive implants cost 4 tc
- Replies: 20
- Views: 3931
Re: Nuke Op Hardsuits removable, explosive implants cost 4 t
NO.TheNightingale wrote:Add an explosive implant box to the operative lockers on the syndicate base. Problem solved.
make them pre-implanted again.
No nuke ops team should have to suffer because one person has to be a special snowflake and doesn't take an implant.
- Tue Jun 23, 2015 12:33 pm
- Forum: Coding Feedback
- Topic: Nuke Op Hardsuits removable, explosive implants cost 4 tc
- Replies: 20
- Views: 3931
Re: Nuke Op Hardsuits removable, explosive implants cost 4 t
That.lumipharon wrote:Or just readd the norml explosive implants to default kit, since it worked with complete reliability and no one complained about it.
Now we are back to nuke ops getting looted, the default implant was and still is the only good solution.
- Mon Jun 22, 2015 1:38 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682338
Re: Little things you learned that are game changing
Pretty sure it has to be a force 10 object. Fire extinguishers also work and are plenty though (great during malf).Saegrimr wrote:Try the glass shard after you broke the window. Good for when you're in perma.Scott wrote:All it takes to break an electrified grill is throwing a toolbox at it twice. Fast and easy.
- Sun Jun 21, 2015 10:57 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543113
Re: Simple Questions Thread
How many HP and damage resists do borgs have?
- Fri Jun 19, 2015 3:42 pm
- Forum: Ideas
- Topic: An increase in traitor TC
- Replies: 18
- Views: 4306
Re: An increase in traitor TC
Another aspect that severly hurt traitors is that since antag rolls before job the security numbers have practically doubled.
- Fri Jun 19, 2015 1:08 pm
- Forum: Coding Feedback
- Topic: Remove morphine blob
- Replies: 19
- Views: 4181
Re: Remove morphine blob
Am I the only one that thinks morphine in general needs a nerf? You can put someone out for almost 3 minutes using the sleeper morphine alone. Sleep Toxin was never this potent.
- Fri Jun 19, 2015 1:03 pm
- Forum: Ideas
- Topic: Give sec hardsuit a build in jetpack
- Replies: 29
- Views: 6204
Re: Give sec hardsuit a build in jetpack
When the fuck did engineers get BUILT IN JETPACKS? How are you even supposed to refill them? If you put a tank of gas in your suit storage slot, you can right-click your hardsuit and toggle your inbuilt jetpack. It's slower than the back-mount, but you obviously don't have to waste a slot. There's ...
- Fri Jun 19, 2015 10:34 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77190
Re: Gang War feedback
Oh, one more thing - the pinpointer should point toward the dominator, or mesons should reveal it. Gangs have started putting it between walls (no false wall), sometimes in those sekrit 1x1 areas in maint, or, worse, in that tiny little area behind the cola, coffee machine, and a wall in the bar. T...
- Thu Jun 18, 2015 5:40 pm
- Forum: Ideas
- Topic: Make Changeling Not Terrible
- Replies: 20
- Views: 3736
Re: Make Changeling Not Terrible
I'm referring to how Changelings used to be able to operate. It was highly controversial but it got results and it would end the round on a regular basis, which is something current Changelings can't attest to. That. Changelings currently have zero incentive to even absorb people. (except for when ...
- Thu Jun 18, 2015 5:33 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13437
Re: [Poll] xray gun nerf
> Changelog. > Nerfed the xray gun. So basically you don't give a flying fuck what people think. Don't make feedback polls and don't pretend you care about our opinions if you're just going to spout loaded questions ('so xray gun is OP and needs to be nerfed', without proving that the xray gun is O...
- Thu Jun 18, 2015 4:21 pm
- Forum: Ideas
- Topic: Make Changeling Not Terrible
- Replies: 20
- Views: 3736
Re: Make Changeling Not Terrible
They were a lot better when they were actually deadly and were rewarded for killing. but everyone went I DEAD NERF and ANTAGS ACTUALLY KILLING PEOPLE IS BAD The entire point of the changeling concept is to induce fear of who the ling might be. Now its just lololol the entire station is turned into t...
- Thu Jun 18, 2015 3:13 pm
- Forum: Video Games
- Topic: ION: SS13 themed or just a reference?
- Replies: 47
- Views: 11998
Re: ION: SS13 themed or just a reference?
This.XSI wrote:Has potential
But like everything early access, it means nothing until it's actually playable
Making a good game out of this concept is going to be incredibly difficult.
And I can't really say DayZ was that much of a success in the end...
- Thu Jun 18, 2015 12:48 pm
- Forum: Video Games
- Topic: doter 2 WHILST MVP DID NOT WIN THE MAJOR THEY WON OUR HEARTS
- Replies: 374
- Views: 108770
Re: doter 2
Playing DOTA or LOL with random people is usually a rather unsatisfactory experience. In your team there is always either: 1 person that disconnects, 1 person that is a complete idiot, 1 person that shouts the rest of the team sucks while going 1/20 or 1 person that knows everything best and starts ...
- Thu Jun 18, 2015 12:39 pm
- Forum: Ideas
- Topic: An increase in traitor TC
- Replies: 18
- Views: 4306
An increase in traitor TC
This thread is for discussing the possibility of increasing the standard amount of telecrystals a traitor gets in his uplink. There have been several nerfs to traitor items over time, such as the sleepy pen, e-bow and c-4. These changes have balanced the items but also left traitors weaker. In the m...
- Thu Jun 18, 2015 9:55 am
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42485
Re: Armour Nerfs
What if we rebuff armour and simply remove the limb damage cap? That way armour is still useful but people who think beyond "hurr durr aim for the head/chest" partially mitigate the advantage.
- Tue Jun 16, 2015 7:12 pm
- Forum: Video Games
- Topic: ION: SS13 themed or just a reference?
- Replies: 47
- Views: 11998
Re: ION: SS13 themed or just a reference?
persistent world with permadeath sounds dandy and all, but very few of those games succeed. Usually it means vast concessions have to be made in order to not let a select group of hardcore gamers dominate a game.
- Mon Jun 15, 2015 10:26 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77190
Re: Gang War feedback
Let gang members walking around in gang uniforms give influence points.
It would fit nicely with the grafiti in that you get influence by making your presence known.
It would fit nicely with the grafiti in that you get influence by making your presence known.
- Sun Jun 14, 2015 9:39 pm
- Forum: Ideas
- Topic: Give sec hardsuit a build in jetpack
- Replies: 29
- Views: 6204
Give sec hardsuit a build in jetpack
Currently it seems atmos and engineering hardsuits have build in jetpacks but sec hardsuits don't. Engineers have to work around the station but the times sec has to put on a spacesuit they are the ones who need a jetpack the most. Security has to deal with nuke ops and traitors who just looted the ...
- Fri Jun 12, 2015 4:48 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51967
Re: AI Feedback: Constructive Edition
EMP now causes camera alarms AFTER the camera comes back online. So, feel free to shut down entire departments with a massive EMP wave, and freely slaughter people, as they have no radio, AI has no sight, energy weapons are drained. You will have 90 seconds before the AI gets any warning or visibil...
- Fri Jun 12, 2015 3:10 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51967
Re: AI Feedback: Constructive Edition
the PR got merged btw They seem good changes, but I do think BASHING a camera should give an alarm, otherwise there is no need to ever get tools to disable them. Perhaps let them go out of focus when about half the damage has been done and let them emit a camera alarm. Also I am not really clear on...
- Thu Jun 11, 2015 9:32 pm
- Forum: Closed Policy Discussion
- Topic: Stripping players naked and other security things
- Replies: 110
- Views: 31361
Re: Stripping players naked and other security things
-snip- the harsh reality of 90-man rounds in the summer is that you can take no chances and make no mistakes. People will come back to backstab you, and there is nothing to gain by just brigging someone and taking their traitor gear instead of putting them in forever jail. Antagonists are not oblig...
- Wed Jun 10, 2015 7:18 pm
- Forum: Ideas
- Topic: Bluespace Grenade Casings
- Replies: 18
- Views: 3154
Re: Bluespace Grenade Casings
as in 3/7/14 maxcap bomb?TheNightingale wrote:You can already put bluespace beakers in normal grenade casings (potassium-water is a maxcap bomb if you use bluespace beakers). How about if a bluespace grenade casing could hold more beakers than usual?
- Wed Jun 10, 2015 5:35 pm
- Forum: Coding Feedback
- Topic: Security Mask Preference
- Replies: 29
- Views: 7442
Re: Security Mask Preference
Put the full face ones with the riot gear in the armory and give officers the half face ones in their lockers. I kinda like the more subtle half face masks but its really not a massive deal. Also, everything CPTANT said. Make three settings on the mask, by default it will just say the basic lines l...
- Tue Jun 09, 2015 12:59 pm
- Forum: Ideas
- Topic: Turning Abductor into a full mode
- Replies: 5
- Views: 1425
Re: Turning Abductor into a full mode
I have played on a tg based server that had abductor as gamemode and it felt kinda lackluster. There were a number of issues: -The abductors are not actually on the station most of the time, meaning little is happening in those periods. -Abductor gameplay leaves little freedom in what to do as abduc...
- Tue Jun 09, 2015 12:41 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77190
Re: Gang War feedback
https://dl.dropboxusercontent.com/u/831776/Screenshot%202015-06-08%2023.52.46.png Update is up. It's not done yet, but you can preview what I have so far. https://github.com/tgstation/-tg-station/pull/9857 Awesome! You actually implemented my suggestion! Don't forget the option to order (rebalanced...
- Tue Jun 09, 2015 12:19 pm
- Forum: Coding Feedback
- Topic: Security Mask Preference
- Replies: 29
- Views: 7442
Re: Security Mask Preference
Security maks should shout simply stop commands on the lower settings instead of cheesy one-liners. The only actual USE of the function is to let someone stop when you are chasing someone and have no time to type HALT or something similar. People don't really stop when you shout "GOD MADE ME TO...
- Mon Jun 08, 2015 1:11 pm
- Forum: Closed Policy Discussion
- Topic: AIs/Borgs Requesting Law Changes
- Replies: 29
- Views: 8803
Re: AIs/Borgs Requesting Law Changes
But how does the removal of human status cause harm? Does that mean that everything that is not human exists in a perpetual state of harm? Because by removing their human protection you are allowing yourself to harm them in the future, which means you are not preventing future harm to the (currentl...
- Mon Jun 08, 2015 11:25 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51967
Re: AI Feedback: Constructive Edition
Remove keyboard shortcuts for door operation. no Why, people complain AI is an instant bolt lock down machine, this would remove the "instant" part. Making the interface shit is a horrible way to balance things. If you want locking down to not be instant add a delay don't torture people b...
- Thu Jun 04, 2015 1:36 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32226
Re: GOONCHEM FEEDBACK 2.0
I do not really understand, is this mashing both chem systems together?PKPenguin321 wrote:https://github.com/tgstation/-tg-station/pull/9767
- Wed Jun 03, 2015 2:27 pm
- Forum: Coding Feedback
- Topic: Hull breaches don't get repaired properly
- Replies: 15
- Views: 3101
Re: Hull breaches don't get repaired properly
space wind is fine but its stupid that wearing a jetpack with stabillity control on or magboots don't work against it.
Also why doesn't maint have air vents? one carp and it stays decompressed, I get that its not a public area, but surely you are expected to BREATHE when working there.
Also why doesn't maint have air vents? one carp and it stays decompressed, I get that its not a public area, but surely you are expected to BREATHE when working there.