Search found 2849 matches
- Wed Dec 23, 2015 9:25 pm
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12652
Re: Detective Revolver sidegrades
How is gunsmithing a meme you can't just use meme to mean "thing I don't like" you goatherd Yes I can. Yes he can. Getting off topic a bit here. Though in all honesty, putting in elements of gunsmithing would completely invalidate the means of actually adding full blown gunsmithing foreve...
- Wed Dec 23, 2015 4:17 pm
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12652
Re: Detective Revolver sidegrades
I am possibly the biggest detective fanboy ever but i will be the first to tell you that the det revolver is already god tier and making it any more powerful or versatile will just draw the ire of assblasted criminals and nerf hungry coders Traitors can buy 'handcannon's as it were with TC already ...
- Wed Dec 23, 2015 3:33 pm
- Forum: Ideas
- Topic: Detective Revolver sidegrades
- Replies: 54
- Views: 12652
Re: Detective Revolver sidegrades
Making it not explode while you shoot it would be nice, though. That's what I was referring to. Why not apply a plasma recoil dampener? (i know this makes no sense since its combustable but it'd probably help and make use of the material) meddling more with it to improve it should be a goal. (gold ...
- Tue Dec 22, 2015 11:03 pm
- Forum: Ideas
- Topic: Back mounted exoskeleton rig
- Replies: 5
- Views: 946
Re: Back mounted exoskeleton rig
>Can't use guns, consoles, or small shit It's shit. >Late RnD Yes because RnD obviously needs even more shit they'll never make for the crew. Not so much shit, as having it be more balanced than a metagame power machine (read exerpt on specialist admin rigs without restrictions) I guess the recomme...
- Tue Dec 22, 2015 3:14 pm
- Forum: Ideas
- Topic: Back mounted exoskeleton rig
- Replies: 5
- Views: 946
Back mounted exoskeleton rig
A specialist rig that is attached to the backpack slot intended to grant the user maneuverability and strength Allows free movement even if injured (leg injuries/dismemberment? etc) can be shut down denying movement and locking the person in with ion inteference (until resisted or removed from back ...
- Wed Dec 09, 2015 6:46 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4627
Re: How to fix Monkey
monkey subtype that can shoot guns/use consoles and shit/have super more bites/be less vulnerable to getting KO'd and can smash down walls with an ability that's on a delay add it to monkeymode mode = fixed Gorilla's with punchstuns and door prying abilities. (really just a sprited human, or a huma...
- Wed Nov 25, 2015 2:12 am
- Forum: General Chat
- Topic: What would other big companies space stations be like?
- Replies: 53
- Views: 15062
Re: What would other big companies space stations be like?
I imagine a Amazon space station warehouse is just a enourmous cargo bay with a 100 hacked mules buzzing around with violent hobos living inside taking stuff out the crates to the incovenience of NT station staff in order to survive in the constant deadly traffic probably existing within maint. The ...
- Wed Nov 25, 2015 1:44 am
- Forum: Video Games
- Topic: Dwarf Fortress: Stockpiling my Time
- Replies: 1
- Views: 785
Dwarf Fortress: Stockpiling my Time
I recently cast my hand at some DF it actually turned out much better than i expected given about 7 restarts 2 semi successful forts that didn't collapse and starve (one of them was in a artic ocean biome suprisingly enough, i really outdid myself that sesh until i had a cave in directly over my foo...
- Wed Nov 25, 2015 12:58 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976790
Re: Minor Suggestions
Alternative jumpsuit pin on radios for star trek style communication, frees up the ears/Ability to pin on radios as a additional attachment to jumpsuits to enable function. Can be manually removed and turned off if exposed from the drag-to-selfsprite menu, and because it is a radio it can be fiddled...
Re: bolas
only if they're laser bolas like that episode of 70's battlestar galactica http://media.battlestarwiki.org/images/3/31/LaserBolainFlight.jpg You mean something like this a the last thing a armoury rusher will see before they are caught and then promptly perma-brigged or disposed of? two minature ta...
Re: bolas
I had the bola gun idea a while ago but only really shared it with OOC chat ig at the time. Armoury starts with one, good for stopping rushes unless attacker employs l33t skills and dodges, not good against multiples unless more bola's are ordered (bola's and bola guns come seperate, every bola gun ...
- Sat Nov 21, 2015 6:34 pm
- Forum: Coding Feedback
- Topic: Remove or Rework Paladin: Discuss
- Replies: 33
- Views: 6712
Remove or Rework Paladin: Discuss
Referring to the title, this thread is actively calling upon a Rework (new law guidelines, adjustments) or total removal of the existing Paladin lawset. :surprised: By the fact that i cannot actively say anything about discussion in deadchat that prompted me to start up this discussion following a s...
- Fri Nov 20, 2015 12:36 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4627
Re: How to fix Monkey
Just replace Monkey mode with Zombie mode, at this point Zombies have gotten far more balancing work done on them than Monkey ever will. Small issues with that are that for one, zombies are not manueverable with vents like monkeys are, so unless they start in a public place, people are going to fin...
- Thu Nov 19, 2015 4:08 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 19407
Re: Lizards being thrown into people
Non-Asimov silicons can technically execute people for a whole range of reasons. That doesn't mean they have to, or are obligated to, or even allowed to. Law 1 does not mean "kill this lizard if it causes a scratch" (plus, corpses can still do harm, I think?) There are many ways to solve ...
- Thu Nov 19, 2015 4:05 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14334
Re: Synths/Real Androids
i say scrap all this and make it a robotics endgame thing, kinda like how xenobio gets golems endgame see, xeno gets golems endgame because it brings players back into the round as pseudo humans (they have hands and are basically identical to humans aside from their mutantrace). so what i propose i...
- Wed Nov 18, 2015 11:31 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33360
Re: What removed features/items/glitches do you miss?
The lack of varied stuff from the upgraded crusher exploit, it was sweet just managing our own business without having to get so dirty waiting for mining (though i admit the foam dart exploit was shitty)
- Wed Nov 18, 2015 12:53 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691969
Re: Little things you learned that are game changing
Cyborg android humans count as non-human if not aligned with the AI? Sounds good to me.Ricotez wrote:really blurring the line between cyborgs, androids and humans
I love it, exactly the kind of ethically questionable shit a trans/post-humanist future like SS13 needs
- Wed Nov 18, 2015 12:18 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691969
Re: Little things you learned that are game changing
Oh hey, a way to get dead people back in the round as a full blown human. Only took six years. I've just thought of something, if augmented people can be dragged back and repaired after death, with a revival implant can't they practically never die? Truly game changing for unstoppable agents of dea...
- Wed Nov 18, 2015 12:15 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 19407
Re: Lizards being thrown into people
Technically its a shared harm crime in my eyes, on one instance because you can only detain one just give both a warning. If the lizard continues and consents to being thrown, give him a beating with safety off and leave him to walk back to medbay by himself, arrest the repeatedly throwing human if ...
- Tue Nov 17, 2015 11:57 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691969
Re: Little things you learned that are game changing
>Elite security kill squad crawls out the vents and chainsaws your traitor ass Fund it. Also you should totally be able to cram positronic brains into brainless bodies and revive them, although that might be bad for game balance. I might make it so you can do that if it's fully augmented. Make wire...
- Tue Nov 17, 2015 1:48 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 976790
Re: Minor Suggestions
Replace with branded gang soap?PKPenguin321 wrote:https://github.com/tgstation/-tg-station/pull/13064Helios wrote:Let gangs buy syndisoap for 5 influence. They can tag over opposing gangs with spray cans, but those run out of charge. Soap is forever.
- Mon Nov 16, 2015 11:52 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691969
Re: Little things you learned that are game changing
no word on the chainsaw arms augmentation though. unfortunately this can't be done since i included this line to limit the surgery to humanoids (so you can't have chainsaw monkeys running around) but hypothetically i could unrestricted it and allow chainsaw monkeys/xenos if you guys really want I h...
- Mon Nov 16, 2015 11:01 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691969
Re: Little things you learned that are game changing
You can implant xenos with all the science implants, including adrenals, freedom and revivers. For when your pet xenos weren't quite enough, you can now have cybernetically-enhanced pet xenos, no word on the chainsaw arms augmentation though. What about tracking implants. Having a tracked alien you...
- Mon Nov 16, 2015 9:05 pm
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12446
Re: What you wish there was more of in the game
People using and reading newscasters. I love it when someone is actively making newscasts, I always take the time to read them. Something I'd like to see more is folks paying attention to the chain of command. As a subordinate it's shit when your department head completely ignores the department, a...
- Mon Nov 16, 2015 8:59 pm
- Forum: Ideas
- Topic: Intellicard Mech AI salvaging + Additional AI idea
- Replies: 9
- Views: 1788
Re: Intellicard Mech AI salvaging + Additional AI idea
Oh, I see. Still, it is not truly needed. Syndicate mechs have more restricted ID settings in terms of operators. An oversight in access allows normal robotics crew to access a Syndicate mech and enable maint mode, but I can easily fix that. Since, after I fix that bug, only Operatives can access t...
- Mon Nov 16, 2015 4:59 pm
- Forum: Ideas
- Topic: Intellicard Mech AI salvaging + Additional AI idea
- Replies: 9
- Views: 1788
Re: Intellicard Mech AI salvaging + Additional AI idea
I shall not be allowing AIs to be carded without the mech being in maint mode first. That would make AI mechs just as pathetically easy to stop as cyborgs, one melee click with a moderately common item meaning instant defeat. Please understand, no antagonist player would take the time to steal/buil...
- Mon Nov 16, 2015 2:47 pm
- Forum: Ideas
- Topic: Intellicard Mech AI salvaging + Additional AI idea
- Replies: 9
- Views: 1788
Re: Intellicard Mech AI salvaging + Additional AI idea
How would you balance this, then? What would be the TC cost compared to just an empty mech? What about shenanigans such as an Op carding the AI, taking the mech for himself, and instead using the Syndie AI help kill and replace the Station AI? If you make it that expensive, then that'd be justified...
- Mon Nov 16, 2015 11:48 am
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12446
Re: What you wish there was more of in the game
More opportunities for sabotage really, like being able to put a very small amount of explosives in APCs and have them set to go off with a signaller. You can sorta do that with plasma in the power cell but that's more of boobytrapping for if/when an engineer comes along, and hooking up a signaller...
- Mon Nov 16, 2015 11:44 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1085582
Re: ITT: We make shitty suggestions and come up with poor id
Slimepeople should extrete waste when they eat food with the properties of being combustable, stealing a slimeperson 'oyster' or a set number of those objects so to say should be a ez peezy syndicate objective. (alternatively trade slime jelly for the ability) They can contain 5- 10 ounces of reagen...
- Mon Nov 16, 2015 11:34 am
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12446
Re: What you wish there was more of in the game
More opportunities for sabotage really, like being able to put a very small amount of explosives in APCs and have them set to go off with a signaller. You can sorta do that with plasma in the power cell but that's more of boobytrapping for if/when an engineer comes along, and hooking up a signaller...
- Mon Nov 16, 2015 1:13 am
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Re: Syndie Tech Disk Suggestion *EDITED*
But the thing with R&D that there is utterly nothing suspicious about doing it, until you start printing off assloads of ammo and guns - if anyone even notices. Currently, given 30 minutes + minerals, I can get full vision (xray implants + nvg/mesons), xray lasers (hilarious when you have the p...
- Sun Nov 15, 2015 11:01 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Re: Syndie Tech Disk Suggestion *EDITED*
Wait illegal 2? Can't you get illegal 3 with 2 pieces of C4 so won't this be useless a select number of unique designs not able to be found on the initial telecrystal list not limited to certain endgame designs like chrono legionnaire armour (Naturally syndicate items are expensive and heavily reli...
- Sun Nov 15, 2015 10:44 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11544
Re: Would giving Xenobio a gold slime roundstart fix it?
Would making upgraded processors speed up slime load time help with the issue? Well you'd have to unscrew the hatches on my grip intent hands and apply some pico manipulators to speed up how quickly i can grab, though i can only see it being misused to table multiple people in sight in quick succes...
- Sun Nov 15, 2015 6:26 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11544
Re: Would giving Xenobio a gold slime roundstart fix it?
The one benefit the console has over me doing it manually is easier monkey handling for both placing monkeys and processing corpses. Besides that, I can do it faster manually, with the added bonus of being able to scan the slimes and keep the best ones. In the rare instance you require a particular...
- Sun Nov 15, 2015 1:09 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Re: Syndie Tech Disk Suggestion *EDITED*
While R&D does have a problem with being pretty overpowered, you can steal most of the science boards from tech storage and construct the parts you need with an autolathe/break apart a few unimportant machines to setup your own R&D and syphon off the research levels and designs. Getting the...
- Sun Nov 15, 2015 12:57 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11544
Re: Would giving Xenobio a gold slime roundstart fix it?
CONSOLES NEED THE FOLLOWING -Process slimes function -Scan slimes function -Blast doors on the cold room -R&D upgrades -Faster way to load monkey cubes Then it'll be good. Until then, it's still useless. > Useless Jesus christ you are a dumb motherfucker, you can already remotely dump the slime...
- Sun Nov 15, 2015 12:06 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Re: Syndie Tech Disk Suggestion *EDITED*
The last thing I want to see is a traitor scientist spamming 9000 adrenals then deleting research records and never be able to be killed ever. But you can already do that if you save the tech on disks, delete and then carry them around. :honk: The last thing I want to see is a traitor scientist spa...
- Sun Nov 15, 2015 12:21 am
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4627
Re: How to fix Monkey
But the problem is that zombies can down and just gib a monkey (unless we put in text and bwoinkable team antag status not to attack plague carrier/carriers) Sumatran rat monkey mode confirmed. http://vignette3.wikia.nocookie.net/kingkong/images/9/94/Ratmonkey.jpg/revision/latest?cb=20110226135933&a...
- Sat Nov 14, 2015 11:02 pm
- Forum: Closed Policy Discussion
- Topic: AI policy: HOG/Cult structures are 'Harmful' - Asimov
- Replies: 8
- Views: 1561
AI policy: HOG/Cult structures are 'Harmful' - Asimov
I main AI and if i have at least one cybernetic unit and detect any trace of a god I send my borgs in and alert sec of the nexus location for a usually swift victory leading into a mulligan round. As of this date since HOG was merged, while active i have a winrate as AI against gods of a 100% since ...
- Sat Nov 14, 2015 6:58 pm
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2827
Re: Cable Coil Manufactory R&D buildable Engineering machine
They already swarm Cargo, and Cargo can already make handcuffs. Cable coils aren't a big deal. Requires hacking, wires would be off the bat and two cuffs a coil meaning that would quickly multiply and arm every single revolutionary and shitler to walk in with a pair or one each no matter how many p...
- Sat Nov 14, 2015 4:50 pm
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12446
Re: What you wish there was more of in the game
Cable coil, and imminent destruction of hulks/insane geneticists
- Sat Nov 14, 2015 4:47 pm
- Forum: Ideas
- Topic: Intellicard Mech AI salvaging + Additional AI idea
- Replies: 9
- Views: 1788
Intellicard Mech AI salvaging + Additional AI idea
This is a very straightforward idea. Given that a AI is not Malfunctioning, any (usually auxiliary) AI unit within a destoyed and operable mech chassis (perhaps add some text to distinguish this) can be retrieved by anyone using a intellicard (putting them at thier mercy to pernament destruction or ...
- Sat Nov 14, 2015 4:23 pm
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2827
Re: Cable Coil Manufactory R&D buildable Engineering machine
I could just add cable coils to the autolathe... The autolathe is inefficient and it would strategically powercreep revolutionaries fixation on cargo early leading to powergamer rushes to secure cargo immediately by sec and revs that may fizzle out hostile contact for the rest of the match pending ...
- Sat Nov 14, 2015 4:06 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Re: Syndie Tech Disk Suggestion
Uploading new Syndicate technology you cannot otherwise obtain seems a fantastic addition, so long as someone does not try to move the existing unlockables to this new method. However, simply having a disk to upload Syndicate tech levels is pointless if you are doing it at "inflated telecrysta...
- Sat Nov 14, 2015 12:43 pm
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6401
Syndie Tech Disk Suggestion *EDITED*
On useful feedback credited to Gunhog, i have resolved to making some arranged changes to my OP Syndicate disks would be purchasable via telecrystal uplink, graphically the disks would be recognizable due to their individualistic red and black syndicate colouring and a large S printed on the front ...
- Sat Nov 14, 2015 12:10 pm
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2827
Re: Cable Coil Manufactory R&D buildable Engineering machine
A cable-moulding machine would be great. If nothing else being able to get a run of all the same colour on demand rather than relying on RNG would help muh autisms. Want to know a sekrit technique? Take one length of your desired colour wire. Combine 29 lengths of any other coloured wire into it. P...
- Sat Nov 14, 2015 12:20 am
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2827
Re: Cable Coil Manufactory R&D buildable Engineering machine
A cable-moulding machine would be great. If nothing else being able to get a run of all the same colour on demand rather than relying on RNG would help muh autisms. Want to know a sekrit technique? Take one length of your desired colour wire. Combine 29 lengths of any other coloured wire into it. P...
- Fri Nov 13, 2015 3:53 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14349
Re: Mice Eating Wires
Granted its a pain, but the mices loss is my gain, hopefully i can start a little farm out in the cold-room with captured mice and enjoy the benefits of rat-burgers for all. > Dead wire biting mice = Another burger in my book. If you dont like it ask the AI nicely and do actual maintenance by replac...
- Fri Nov 13, 2015 3:45 pm
- Forum: Ideas
- Topic: Cable Coil Manufactory R&D buildable Engineering machine
- Replies: 14
- Views: 2827
Cable Coil Manufactory R&D buildable Engineering machine
A machine that takes the basic materials of metal and glass and simply makes cable coils out of it, not a lot of bells and whistles. Throw some paint into the machine and it'll paint the future coils for you (entirely optional) upgrading the machine improves efficiency and cost as standard. Finance ...
- Tue Nov 10, 2015 11:08 pm
- Forum: Ideas
- Topic: Small spider update - Statue code nightvision & Spider eggs
- Replies: 1
- Views: 646
Small spider update - Statue code nightvision & Spider eggs
Statues despite being a barely used and controlled entity outside of a set number of circumstances have almost perfect night and global vision that can be toggled whilst spiders are very much restricted. Simply copy and paste it on and spiders become a whole lot more playable (acute spider senses) S...