Search found 2849 matches
- Fri Nov 06, 2015 5:45 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230825
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
SOS bagil has just collapsed upon itself.
- Fri Nov 06, 2015 2:46 pm
- Forum: General Chat
- Topic: What would you do if you woke up as your TG character?
- Replies: 82
- Views: 22157
Re: What would you do if you woke up as your TG character?
Deconstruct genetics and virology piece by piece to prevent the oncoming nightmare of reckless geneticists/viro giving out free powers and releasing viruses leading to my inevitable nervous breakdown because i love shouting at reckless assholes. Amongst ten thousand other things i will probably get ...
- Fri Nov 06, 2015 2:33 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540283
Re: Simple Questions Thread
how do you make thrown things embed in people? By throwing really hard. Is there a difference between a two handed spear throw and a one handed spear throw in terms of embed chance? (from my game experience, double handed throws seem to go further and embed more often, but that might just be RNG at...
- Thu Nov 05, 2015 11:41 pm
- Forum: Ideas
- Topic: Portable Research Analyser
- Replies: 5
- Views: 998
Re: Portable Research Analyser
You're scanning combat shotguns for Combat 5? They have Origin tech Combat 5, so print off a Durand/Gygax weapons board or three (to get 5), then scan a shotgun for Combat 6. Suddenly you only use one shotgun for C6 instead of two/three. Really, though, this sounds like a pretty useful idea. It'd b...
- Wed Nov 04, 2015 10:33 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Using a combat 6 and bluespace whatever tech portal gun, you can travel between away missions and z levels allowing yourself to make a base off station and kidnap people without them crying for help. Also wearing a syndie hardsuit on top of a gang uniform (not exosuit uniform, charcoal suit for exam...
- Wed Nov 04, 2015 10:24 am
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9512
Re: Low pop murderboner/armory/no sec
Its a big ask, but install a turret into the armoury that fires rubber bullets/stun bullets via a built in stun revolver (switchable?) with the warden + Sec/Cap having access to the turret wall console similar to the AI upload (If the HoP gives themselves access too, but if they do that they are pro...
- Wed Nov 04, 2015 10:13 am
- Forum: Ideas
- Topic: Portable Research Analyser
- Replies: 5
- Views: 998
Re: Portable Research Analyser
In all honesty, this would make R&D even more boring, and take way less work. No offence, but this sounds more like something for someone who is to lazy to actually do R&D, and this would add nothing to the game itself, rather, take something away from it. Forgive me as i do have some bias ...
- Tue Nov 03, 2015 2:41 pm
- Forum: Ideas
- Topic: Portable Research Analyser
- Replies: 5
- Views: 998
Portable Research Analyser
As we all know - R&D unless deconstructed and reconstructed is a static fixture of science, as is the deconstrucive analyser nessecary to processing and recycling materials once they are done My suggestion is that the RD starts out with a single research analyser, a specialist device which is ba...
- Tue Nov 03, 2015 12:52 pm
- Forum: Ideas
- Topic: Custom Gang Name/signs
- Replies: 16
- Views: 2624
Re: Custom Gang Name/signs
Watch out, here comes my rival both TV and quite literal gang rival suggestion. Extreme Donkosaurs :honk: [youtube]VI__EW_fPJs[/youtube] > Give human recruits scales with 5% damage resist, and give lizards longer claws that deal 10% more damage on punches, both can be observed and spotted unless con...
- Sun Nov 01, 2015 11:38 pm
- Forum: Coding Feedback
- Topic: 90 degree reflective mirrors are a terrible idea
- Replies: 3
- Views: 1209
90 degree reflective mirrors are a terrible idea
This is partly a moaning feedback thread and partly a technical cry for help. 90 degree reflective mirrors just suddenly appeared this round on bagil as of this time roughly of 23:00 GMT, and now there is a infinite lag machine inside of a brig cell that can cause people's dreamseeker to crash from ...
- Sun Nov 01, 2015 6:18 pm
- Forum: Ideas
- Topic: NERD-SIM machine
- Replies: 0
- Views: 533
NERD-SIM machine
Nonreactionary Explosive Research Development - Stablising Interaction Machine = NERD-SIM Basically, its a machine that by the magic of bluespace and whatever have you, keeps items in suspended animation, nullifying any reactionary effects. Mainly applied for explosives, by deactivating the statis, ...
- Sat Oct 31, 2015 8:15 pm
- Forum: Ideas
- Topic: Slimepeople additions
- Replies: 2
- Views: 1014
Slimepeople additions
My suggestion is that everyone should be able to set a Slimeperson name via setup that is automatically applied upon becoming a slimeperson unless the field is left blank and your regular character name is used instead. Silly and abstract names like Squeeborp for example. Additionally, for a cost of...
- Sat Oct 31, 2015 12:08 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540283
Re: Simple Questions Thread
Is it normal for molotovs to only burn a single tile? Molotovs are like canister bombs, if you can fill them up with a specialist mix, or even use lighter fuel you can get a better reaction instead of using pure alcohol that only burns a single tile. Yeah, they are kinda shit. They would be less ba...
- Tue Oct 27, 2015 8:48 pm
- Forum: Ideas
- Topic: chef should have a butter churn in his kitchen
- Replies: 24
- Views: 4909
Re: chef should have a butter churn in his kitchen
In before some ERP'ers turn it into the polish entry for the 2014 eurovision contest if you catch my drift or generally use it for dark purposes. Having a butter recipe is nice but a little extension to the recipes so im not just taking stuff out of the soda dispenser half the time would be nice. Th...
- Tue Oct 27, 2015 7:31 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11431
Re: Would giving Xenobio a gold slime roundstart fix it?
Don't golems permastun people on harm intent punches? So wouldn't giving them weapons be worse? golems can weaken people reliably with hits to the mouth for a permastun but for a quick death they'll need a weapon (or to grab the person into a chokehold and whale on them) Yeah consensus in the threa...
- Mon Oct 26, 2015 10:14 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 540283
Re: Simple Questions Thread
How robust are the new chainsaws? I sort of expected them to have a gimmick of cutting me into dices, but it only seems to be as strong as a watered down e-sword i guess.
- Mon Oct 26, 2015 10:04 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956211
Re: Minor Suggestions
Catch spiderlings using boxes/containers, but if you remove them away from your hands/put it in your bag, the spiderling will wriggle out until caught with a box again, using your hands on a spiderling on the floor will crush it as opposed to picking it up from a box and holding it in your hand for ...
- Mon Oct 26, 2015 9:45 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11431
Re: Would giving Xenobio a gold slime roundstart fix it?
That sounds absolutely terrible for anyone who actually tries at botany. It sort of sounds like you're merging botany and xenobio for no real reason? As to the thread at hand - giving a gold slime to xenobio wouldn't fix any of the issues that xenobio has with slime management/tedious waiting aroun...
- Mon Oct 26, 2015 9:08 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11431
Re: Would giving Xenobio a gold slime roundstart fix it?
I had a idea in passive OOC chat with CosmicScientist about redrafting the concept of the xenobiology department away from slimes back in May, you can find the link to the thread that he put up here (but i would urge you not to necro it please since it is quite old) Le link > https://tgstation13.org...
- Mon Oct 26, 2015 1:31 am
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
you mean the teleporters we already have >Specific cargo teleporters that are availible by the 'early = midgame' that just speed stuff up immensely. > Handheld technology that wormhole jaunts crates to mule areas or predetermined. Plus all of this is more or less math free, its telescience technolo...
- Wed Oct 21, 2015 6:52 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
So energy swords are good at knockout RNG, but are too deadly to actually knock people out effectively enough. Batons that are off have a decent chance to knock people unconscious i have found for very offensive targets that should probably be killed rather than brigged for possessing stands and wha...
- Wed Oct 21, 2015 12:02 am
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
In general I agree with scott (fuck brpeds working remotely THROUGH CAMERAS), but if this only teleports to mule drop off points or whatever they are, it seem's perfectly fine. And as mentioned in the OP to specified tracking beacons that have to be scanned with the BDT firsthand to identify the co...
- Tue Oct 20, 2015 11:55 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956211
Re: Minor Suggestions
More or custom ice cream flavours - Id be down for making some chocolate ice cream or even making my own custom mix with different methods and flavours.
- Tue Oct 20, 2015 11:49 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063575
Re: ITT: We make shitty suggestions and come up with poor id
splashing space lube on someone makes them temporarily ungrabbable and able to slip out of cuffs faster. if you push them down they go skidding for miles. i would actually like this, gives space lube a use beyond being a stronger slip Id be behind that, but also have it give the person a chance to ...
- Tue Oct 20, 2015 11:45 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
All "Let's use teleportation to accomplish things faster / to simplify things" are bad. I can see your point, but its a wholly optional thing to undertake or make, suggestion two of a bluespace destination tagger doesnt even have to be given to cargo since science can just jaunt thier des...
- Tue Oct 20, 2015 10:58 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Trays are extremely robust items. They deal a moderate amount of damage, and are robust enough to render someone unconscious despite not being a bulky obtrusive object that can sit neatly on a belt while also being a utility item that can hold small increments like a bag including snack like ice cre...
- Tue Oct 20, 2015 10:37 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
you could just build a telesci thing, which would let them deliver shit anywhere. > See suggestion theory numero uno in the OP please about the construction of a cargo orientated six part cargo machine fueled by bluespace crystals please and how crates can be sent to tracking beacons (Im not the mo...
- Tue Oct 20, 2015 7:31 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 188541
Re: Undertale
oh god why, i dont even own this game and it's invading my dreams with what little gameplay i have seen. It's like there is a echo flower whispering in my ear to buy this game and sacrifice a week of my life to play it hardcore.
- Tue Oct 20, 2015 5:39 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063575
Re: ITT: We make shitty suggestions and come up with poor id
Adding to this, the owl should have a penguin nemesis with a lubed up suit, as a accomplice or atleast co-worker to 'the griffon'Super Aggro Crag wrote:splashing space lube on someone makes them temporarily ungrabbable and able to slip out of cuffs faster. if you push them down they go skidding for miles.
- Tue Oct 20, 2015 5:37 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
i like sending stuff through the Dispostal Chutes So do i but its not always viable because certain people are not versed in how to use the delivery system properly or even carry out maintenance on the disposals room so that things aren't piling up and resources that can be gained are going to wast...
- Tue Oct 20, 2015 5:23 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Re: Bluespace Cargo Delivery
Yes. I cannot deny.TheNightingale wrote:Suddenly, bombs. Bombs, everywhere.
Also immense nuke op confusion as two people teleport the disk away.
- Tue Oct 20, 2015 5:07 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4895
Bluespace Cargo Delivery
Science is more or less maxed out and now providing that things have slowed down now we have 'muh femto' and 'muh bluespess' there is not a lot more we can pursue research wise that isn't arbitrary or combat shotgun related. Personally as someone who looks at two sides of the fence, cargo is not a '...
- Tue Oct 20, 2015 4:45 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Ice creams stop at ten reagent when condiment is applied directly ontop of them. My own personal gimmick is to make Ozmine ice creams that heal as you lick and can patch you up nicely for minor damage and simultaneously stablise someone who is dying safely without the risk of overdosing them even if...
- Tue Oct 20, 2015 4:27 pm
- Forum: Ideas
- Topic: Repurposed sorting machines
- Replies: 4
- Views: 1175
Re: Repurposed sorting machines
So Factorio? Of sorts, right on the money my friend. It only makes sense that it is extremely monotanous to do anything yourself when we live in the future, heck we could even have a automatic slime core processor that puts things into the fridge automatically with a little R&D machine magic. I...
- Tue Oct 20, 2015 4:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063575
Re: ITT: We make shitty suggestions and come up with poor id
Clowns play the sad trombone sound upon death. stop making valid and good suggestions in the shitty suggestions thread Nobody knows anything is a bad idea until it leaves thier head and is said or put into action :truestory: Talking of stories, i would totally think being able to place pictures in ...
- Tue Oct 20, 2015 4:12 pm
- Forum: Ideas
- Topic: Repurposed sorting machines
- Replies: 4
- Views: 1175
Repurposed sorting machines
The little and underused sort machines are all over the lesser used halves of the station. There's one for separating metal in the disposals room and numerous ones over mining for processing conveyor belts of minerals. Id like to see more use and a abilty to actually construct said machines should t...
- Mon Oct 19, 2015 7:24 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Metal foam is a reaction, not a reagent. Unless you could get a cryogenic sprayer (im going to write it down as a minor suggestion) But yes, its a component reaction, unlike chemical flash or EMP reaction cigarettes that only react once they are lit. Dunk cigarettes/cigars/rollups (rollups take cus...
- Mon Oct 19, 2015 10:57 am
- Forum: Ideas
- Topic: Self made clothing - Leather/Cloth-working
- Replies: 10
- Views: 2383
Re: Self made clothing - Leather/Cloth-working
The clothing makes itself? You feed material cloth/cotton and leather into the autoclothier as materials (alternatively feed existing clothes into the machine recycler) Basic ingredients can make basic grey jumpsuits, grey shoes and a backpack/satchel from table crafting while the autoclothier can ...
- Mon Oct 19, 2015 12:23 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
FixedCheimon wrote:I'll have to try that next time I play shitcurity :^)
That tactic is lethal let me remind you, and can be applied to janitor and hydroponic hosepipes
- Mon Oct 19, 2015 12:20 am
- Forum: Ideas
- Topic: Self made clothing - Leather/Cloth-working
- Replies: 10
- Views: 2383
Re: Self made clothing - Leather/Cloth-working
Variety and often suicided assistants hides are easier to come by rather than having to order a buttload of animals for your slaughterhouse fashion catwalk.Wyzack wrote:Why not just animal leather? Why do you have to make it all buffallo bill you wierdos
- Mon Oct 19, 2015 12:08 am
- Forum: Ideas
- Topic: Self made clothing - Leather/Cloth-working
- Replies: 10
- Views: 2383
Re: Self made clothing - Leather/Cloth-working
You can put ian in the washing machine already for dead doggies (but why would you want to do that? )TrustyGun wrote:If you hack it, you should be able to put simple animals in it (like Ian!). If you emag it, you should be able to put humans in it (like the Clown!).
- Sun Oct 18, 2015 10:08 pm
- Forum: Ideas
- Topic: Self made clothing - Leather/Cloth-working
- Replies: 10
- Views: 2383
Re: Self made clothing - Leather/Cloth-working
If thats one way to get fine assistant/lizard leather id definitely say yeslumipharon wrote:The logical conclusion to this sort of thing is flaying players (ie: lizards) and wearing their skins. Don't lie, I know you want to.
- Sun Oct 18, 2015 8:23 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 916058
Re: Screenshots General
I remember that round. I managed to hotfoot it across the the open space path the engies made (that was eventually destroyed) to the shuttle as fast as i could with my loaded up food cart behind me. Neither space nor singularity can stop me from feeding the crew and handing out refreshing beverages....
- Sun Oct 18, 2015 8:20 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Is that for real? How does the welding fluid ignite? If it sets people on fire that's pretty great. idk man it just kinda does edit: ohoho fuck nevermind, i was testing it just now and couldn't reproduce and i realized that when i lit myself on fire i had a cigar. sorry for the misleading tip As wa...
- Sun Oct 18, 2015 8:03 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063575
Re: ITT: We make shitty suggestions and come up with poor id
Add glue so we can for whatever legitimate purpose stick small objects like paper saying 'kick me' to people only visible facing north on the sprite and can be read by inspecting the person at close range, and stick small objects to surfaces like walls and floors until removed by hands with a small ...
- Sun Oct 18, 2015 7:51 pm
- Forum: Ideas
- Topic: Lore Rounds, pressing buttons with a purpose
- Replies: 10
- Views: 2332
Re: Lore Rounds, pressing buttons with a purpose
Well, the reason I am talking about this is that nothing people do carries between rounds, except for writing books. Non-coders influence on the map is voting on polls, making books, and the round vibe, as opposed to anything tangible. The idea of "Because I was good as a Head of Security, the...
- Sun Oct 18, 2015 7:23 pm
- Forum: Ideas
- Topic: Self made clothing - Leather/Cloth-working
- Replies: 10
- Views: 2383
Self made clothing - Leather/Cloth-working
Just a neat idea brainstormed in some passive deadchatting :idea: Idea: A variety of basic clothes available via crafting and machines with attributes and obviously lots of sass and fashion. :idea: > Access to previously unavailable clothing such as the commissar set (expensive unique suits like thi...
- Mon May 04, 2015 11:45 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677917
Re: Little things you learned that are game changing
Once you have people by the neck and they are restrained, you can apply cable ties from inside your pockets to tie them up easily, if facing south, your model will blend in so perfectly with theirs that it will be indistinguishable. it would be impossible for them to escape from the cuffs and close ...
- Mon May 04, 2015 11:35 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 916058
Re: Screenshots General
http://i.imgur.com/i4N96Qg.png Hiya. Im new to the forums. But i've been hanging around the server for about a month or two now. I was the one actually responsible for this message during a boring cargo shift. I just fancied doing something entertaining, i did send a few out to different people acr...