Search found 3439 matches

by iamgoofball
Sat Apr 04, 2015 1:35 am
Forum: General Chat
Topic: HOW 2 INTO ISSUE REPORTS: PICTURE EDITION: THE 3D EXPERIENCE
Replies: 11
Views: 3339

HOW 2 INTO ISSUE REPORTS: PICTURE EDITION: THE 3D EXPERIENCE

please don't move this thread, and if you do global sticky it because we need everyone to see this shit and if you fucks move it to the coder feedback section like no one's gonna see it and I'll have wasted my time ~~THANKS, IAMGOOFBALL STEP 1: MAKE AN ACCOUNT STEP 1.1: PAGE 1: http://i.imgur.com/B...
by iamgoofball
Wed Apr 01, 2015 2:15 am
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Replies: 154
Views: 36911

Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO

Action: Make 20 hellfoam grenades for perfectly valid medical situations . A few clf3 phlog black powder foam mixes, some f-acid clf3 foam mixes, and some toxic foam on the side for those special cases. Make some calomel syringes and mix up some meth pills for when I GottaGoFast. Tell the doctors to...
by iamgoofball
Tue Mar 31, 2015 8:16 am
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Replies: 154
Views: 36911

Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO

Order of priority in chem mixing as declared by me, myself, and I:
Hellfoam > Extra Hellfoam > Hellsmoke > Meth > Another hellfoam for good measure > the rest of the drugs > everything else > medicine
by iamgoofball
Tue Mar 31, 2015 4:38 am
Forum: Resolved Requests
Topic: Cyrii - Toxic and Hostile behavior
Replies: 5
Views: 1848

Cyrii - Toxic and Hostile behavior

Your byond account: Iamgoofball Your character name: Func U Vehicle Their character name: ??? Their byond account(optional, but useful if you can provide it): Cyrii Server and time: Usually Basil, earlier in the morning. Logs and/or screenshots: Don't have any. I would of saved logs but I figured a...
by iamgoofball
Mon Mar 30, 2015 4:13 pm
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Replies: 154
Views: 36911

Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO

Name: Iamgoofball
Job: Chemist
by iamgoofball
Sun Mar 29, 2015 6:18 pm
Forum: General Chat
Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
Replies: 201
Views: 69557

Re: HEADMIN ELECTION 2: RETURN OF THE VOTE

MUH DRAMAS
you're all 5 year olds
by iamgoofball
Thu Mar 26, 2015 5:25 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Sabbat
Replies: 37
Views: 11995

Re: Headmin Candidate: Sabbat

You think that's "flying off the handle"? How is "It's not my game, I don't care what people do." considered "flying off the handle"? I am not disabling ad block to read the rest of these posts. you don't need to, there's a JS element you can block(with adblock funnily...
by iamgoofball
Thu Mar 26, 2015 2:07 am
Forum: Archived/Deleted
Topic: headmin candindate: dannno
Replies: 60
Views: 19028

Re: headmin candindate: dannno

NTstation host
Ahaha, no.

You were never the host. Where the hell did you pull that out of, and why would you have the audacity to claim being the host?
The actual host was Scaredofshadows who let us use Artyom for NT code.
by iamgoofball
Wed Mar 25, 2015 4:55 am
Forum: Archived/Deleted
Topic: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
Replies: 115
Views: 40455

Re: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO

An0n3 wrote:Is there a risk that voting Pomf in as headmin will lead them here?
no, if anything they'll rejoice because they'll think they got rid of the chicken

little did they know he intended to merge his new coop and his old coop into 1
by iamgoofball
Tue Mar 24, 2015 1:12 am
Forum: Archived/Deleted
Topic: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
Replies: 115
Views: 40455

Re: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO

He merged my pull requests in exchange for premium grade chicken feed.

Headadmin immediately.
by iamgoofball
Mon Mar 23, 2015 7:13 pm
Forum: General Chat
Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
Replies: 201
Views: 69557

Re: HEADMIN ELECTION 2: RETURN OF THE VOTE

danno wrote:Is goofball SERIOUSLY a candidate?
Yes
by iamgoofball
Mon Mar 23, 2015 4:23 am
Forum: General Chat
Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
Replies: 201
Views: 69557

Re: HEADMIN ELECTION 2: RETURN OF THE VOTE

I nominate...
Myself, Iamgoofball
by iamgoofball
Mon Mar 23, 2015 3:38 am
Forum: Ideas
Topic: UI Improvements [NEED CODER]
Replies: 15
Views: 4453

Re: UI Improvements [NEED CODER]

Join #coderbus on irc.rizon.net to talk about it with coders.
by iamgoofball
Sun Mar 22, 2015 3:56 am
Forum: General Chat
Topic: Roundtable 3/20 6pm EST
Replies: 138
Views: 33798

Re: Roundtable 3/20 6pm EST

[center]we're all powerhungry lying individuals because this is a game about powerhungry lying individuals in space conversation over[/center] time to get back to ruining chemistry more, porting *blink_r and *blink_l, *inhale, *exhale, and then proceeding to tell the players to fuck themselves as p...
by iamgoofball
Sat Mar 21, 2015 7:27 am
Forum: General Chat
Topic: Roundtable 3/20 6pm EST
Replies: 138
Views: 33798

Re: Roundtable 3/20 6pm EST

[center]:([/center]
by iamgoofball
Sun Mar 15, 2015 7:13 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

There's a monkey cube box in Genetics on both maps for if you run out of monkeys. The thing about the monkey pen is that genetics and the monkey pen were in 4407, which predates monkey cubes. It just keeps getting ported in map changes. If we wanted to save space we could just give you an extra cube...
by iamgoofball
Sun Mar 15, 2015 4:10 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85897

Re: Lack of player input on changes

He says that there will be a poll to to determine if there will be any change at all pretty sure I never said this, keep in mind literally anyone can put in "Iamgoofball" as a name on singulo.io i said there'd be a poll to determine the floor color there might be a poll for the map change...
by iamgoofball
Sat Mar 14, 2015 9:41 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Don't add an abstain option Jeb.

I'm not doing this poll to see "hey should we add it or not"

I'm doing it to see "which of these two would you prefer"
by iamgoofball
Sat Mar 14, 2015 7:38 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

More trays can be arranged.
by iamgoofball
Sat Mar 14, 2015 7:02 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

I'll have a second poll to determine what floor coloring/association Chemistry gets after the layout is decided on. Also, considering the fact that chemistry is getting a shitton new flammables and pyrotechnics, they need a lab that blowing 1 thing up doesn't make the rest of chemistry and 3 neighbo...
by iamgoofball
Sat Mar 14, 2015 7:00 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

oh yeah WHAT HAPPENED TO THE OLD CHEM LOCATION: http://i.imgur.com/dEuRgAY.png?1 You guys never ever used it except once in a blue moon. As such, it got a downsize. Every single round of SS13 I've played, even on the heavy rp servers, there was never more then 5 bodies ever put in the morgue trays. ...
by iamgoofball
Sat Mar 14, 2015 6:38 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32435

MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

You have 2 options. OPTION 1 GENETICS TOP CHEM BOTTOM: http://i.imgur.com/cbIwC59.png?1 OPTION 2 GENETICS BOTTOM CHEM TOP: http://i.imgur.com/jCKrxvu.png?1 WHAT HAPPENED TO THE OLD CHEM LOCATION: http://i.imgur.com/dEuRgAY.png?1 You guys never ever used the morgue except once in a blue moon. As such...
by iamgoofball
Fri Mar 06, 2015 5:29 pm
Forum: General Chat
Topic: BATTLE OF THE SERBERS
Replies: 205
Views: 70423

Re: BATTLE OF THE SERBERS

Sign up func u vehicle for the sybil chemist
by iamgoofball
Wed Feb 11, 2015 12:51 am
Forum: Coding Feedback
Topic: Chem Blobs
Replies: 20
Views: 4327

Re: Chem Blobs

Christ, I already nerfed pacid blobs once, i'm gonna switch them to sacid blobs and see how that works out.

I'm adding anchored checks to sorium and dark matter blobs.

Explosive blobs have the same exact effects as explosive vines, I can turn it down a notch if needed.
by iamgoofball
Tue Feb 10, 2015 1:35 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12600

Re: The Chemistry Page

Considering that the (new) revert poll (the old one stabilising at 73%, and ignored) is stable at 61% reversion, shouldn't this thread be avoided for a while as the massive kick in the teeth to the playerbase that it is? why would you ever suggest that we deliberately don't update the wiki with new...
by iamgoofball
Tue Feb 10, 2015 12:48 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12600

Re: The Chemistry Page

Can we have Metabolism Rate in there too? Ive always thought it was a pretty important stat now that we have so many varied rates and chemicals that affect them(Charcoal/Pentetic Acid). Also the new page looks great. Love the bold chemicals listing their recipe when you mouse-over. Although many of...
by iamgoofball
Tue Feb 10, 2015 12:07 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12600

The Chemistry Page

WHERE TO FIND CHEMICAL INFO THE DRUGS THE TOXINS THE PYROTECHNICS THE MEDICINES THE OTHER CHEMICALS THE LATEST PULL REQUEST GOONCHEM PART 4: DRUGS AND SILLY CHEMS THE FILE CHANGES REQUIRED INFORMATION FOR EACH CHEMICAL: Name Recipe Recommended Application Method(Touch, Ingest) Description/Effects M...
by iamgoofball
Sat Feb 07, 2015 5:40 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85897

Re: Lack of player input on changes

i wish more people would help port goonchems and shit but unfortunately as quiltyquilty/allura/pudl showed that went badly

i don't think we've ever had a feature be added that someone other then the guy who started it worked on in unison with the original author ever that didn't result in problems
by iamgoofball
Sat Feb 07, 2015 4:16 pm
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7801

Re: A holistic review of goonchem's practical effects.

IT GIBS YOU NOW? THE FUCK. So if a med doctor royally fucks up and defibs you while highly damaged you are permanently removed from round? Thanks goofass. SR gibs you, the standard defib does not. I should clarify, when SR gibs you it leaves a brain behind. And it only happens if they don't apply a...
by iamgoofball
Sat Feb 07, 2015 12:24 am
Forum: Ideas
Topic: Help me design/sprite overpowered guns
Replies: 35
Views: 21503

Re: Help me design/sprite overpowered guns

More like "sprite my ideas for me", if you want help at least show some of your own sprite work. um if coders needed to show previous artwork they made to get sprites for code projects the entire game would be coderart because they'd never get anyone to sprite anything actual idea: blink ...
by iamgoofball
Sat Feb 07, 2015 12:19 am
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7801

Re: A holistic review of goonchem's practical effects.

I'm not a fan of strange reagent either, as far as I can tell it's replacing a unique, interesting, and doctor-focused bit of equipment (the defibrillator) with a magic chemical. If goonchem was even remotely trying to be about helping doctors, this is reducing their agency and making the role less...
by iamgoofball
Fri Feb 06, 2015 2:29 pm
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7801

Re: A holistic review of goonchem's practical effects.

Kangaraptor wrote:
iamgoofball wrote:Only clf3 was removed, sorium and dark matter are still in
Not last time either of us tried to make it.

EDIT:

this is from just now. Having a look at the chem code it doesn't seem to be in there either.
Did you heat it in the chem heater?
by iamgoofball
Fri Feb 06, 2015 5:48 am
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7801

Re: A holistic review of goonchem's practical effects.

Only clf3 was removed, sorium and dark matter are still in
by iamgoofball
Thu Feb 05, 2015 5:31 am
Forum: Coding Feedback
Topic: A holistic review of goonchem's practical effects.
Replies: 25
Views: 7801

Re: A holistic review of goonchem's practical effects.

I have no idea who removed toxin from the nanomed, but it wasn't me.

I'll add it back.

Also I made oculine's recipe way easier.

I have no intention of bodypart specific patches.
by iamgoofball
Wed Feb 04, 2015 6:39 am
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 16139

Re: PSA / FEEDBACK: Bleeding and stuff

dezzmont wrote:
Spoiler:
goonchem.
I never even added bleeding.
by iamgoofball
Sun Feb 01, 2015 9:16 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17282

Re: re-add trekchems with downsides

Alex Crimson wrote:Dont really see the point. Whats the current issue with healing? I thought it was all fine. If there is a problem, just re-add Bruise Packs and Ointment to Medkits.
paprika has you covered there
by iamgoofball
Sun Feb 01, 2015 8:46 pm
Forum: Coding
Topic: gathering feedback
Replies: 12
Views: 3267

Re: gathering feedback

ntstation 2.0
by iamgoofball
Sun Feb 01, 2015 8:45 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17282

[POLL] re-add trekchems with downsides

the 4 flagship trekchems will only come back under these conditions:
they have overdosing effects
they have addiction effects
they have downsides

this puts them in line with the other chems

potential:
maybe locked to a special r&d beaker
by iamgoofball
Sun Feb 01, 2015 7:24 am
Forum: Ideas
Topic: silly chemical ideas
Replies: 19
Views: 4233

silly chemical ideas

Post silly chemical ideas here, such as colorful reagent and itching powder.
by iamgoofball
Sun Jan 25, 2015 7:40 am
Forum: Coding Feedback
Topic: [POLL] Remove/Keep/Nerf Laser Eyes
Replies: 34
Views: 9238

Re: Remove/Keep/Nerf Laser Eyes (POLL)

guys this is a bug

it's getting removed
by iamgoofball
Sun Jan 25, 2015 7:38 am
Forum: Coding Feedback
Topic: Chem Blobs
Replies: 20
Views: 4327

Re: Chem Blobs

laser eyes wasn't even me, that was razharas
by iamgoofball
Thu Jan 22, 2015 11:14 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

I dunno why it hasn'tbeen merged yet either, I'll keep pestering the headcoders about it.
by iamgoofball
Tue Jan 20, 2015 5:14 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

wait portable chem dispensers were removed?

this is not intentional, sorry about that, looking into it
by iamgoofball
Tue Jan 20, 2015 12:42 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

also cryox does everything clonex did but better now so
by iamgoofball
Mon Jan 19, 2015 7:03 am
Forum: Coding Feedback
Topic: papbay versus goonbay (poll)
Replies: 16
Views: 3322

Re: papbay versus goofbay (poll)

why did you put my name on that shit what the fuck

take my name off of that, call that goonbay

all I did was make cryo auto-spit you out
by iamgoofball
Sat Jan 17, 2015 6:26 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

Alex Crimson wrote:Isnt it the new tricord? Shouldnt we be able to make it in Chemistry?
You're not supposed to be able to easily make Omnizine.
by iamgoofball
Sat Jan 17, 2015 5:35 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

Alex Crimson wrote:So how are we supposed to get Omnizine?
Grow it in Ambrosia Deus. Grind down the Deus in a Reagent Grinder.
by iamgoofball
Sat Jan 17, 2015 5:15 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

OI NERDS PSA:

MIX SOME MANNITOL IT DOES BRAIN HEALLING
required_reagents = list("sugar" = 1, "hydrogen" = 1, "water" = 1)
by iamgoofball
Sat Jan 17, 2015 9:56 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

I've got chemical processing speeds changed to process slower so you can get to medbay on time. I should probably add that to the changelog while I'm here.
by iamgoofball
Sat Jan 17, 2015 8:27 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50991

Re: Goon Chem Feedback

there's loads of balance shit up on the master repo

just wait for SoS to update the server