Search found 3439 matches
- Sat Apr 04, 2015 1:35 am
- Forum: General Chat
- Topic: HOW 2 INTO ISSUE REPORTS: PICTURE EDITION: THE 3D EXPERIENCE
- Replies: 11
- Views: 3339
HOW 2 INTO ISSUE REPORTS: PICTURE EDITION: THE 3D EXPERIENCE
please don't move this thread, and if you do global sticky it because we need everyone to see this shit and if you fucks move it to the coder feedback section like no one's gonna see it and I'll have wasted my time ~~THANKS, IAMGOOFBALL STEP 1: MAKE AN ACCOUNT STEP 1.1: PAGE 1: http://i.imgur.com/B...
- Wed Apr 01, 2015 2:15 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 36911
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Action: Make 20 hellfoam grenades for perfectly valid medical situations . A few clf3 phlog black powder foam mixes, some f-acid clf3 foam mixes, and some toxic foam on the side for those special cases. Make some calomel syringes and mix up some meth pills for when I GottaGoFast. Tell the doctors to...
- Tue Mar 31, 2015 8:16 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 36911
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Order of priority in chem mixing as declared by me, myself, and I:
Hellfoam > Extra Hellfoam > Hellsmoke > Meth > Another hellfoam for good measure > the rest of the drugs > everything else > medicine
Hellfoam > Extra Hellfoam > Hellsmoke > Meth > Another hellfoam for good measure > the rest of the drugs > everything else > medicine
- Tue Mar 31, 2015 4:38 am
- Forum: Resolved Requests
- Topic: Cyrii - Toxic and Hostile behavior
- Replies: 5
- Views: 1848
Cyrii - Toxic and Hostile behavior
Your byond account: Iamgoofball Your character name: Func U Vehicle Their character name: ??? Their byond account(optional, but useful if you can provide it): Cyrii Server and time: Usually Basil, earlier in the morning. Logs and/or screenshots: Don't have any. I would of saved logs but I figured a...
- Mon Mar 30, 2015 4:13 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
- Replies: 154
- Views: 36911
Re: GET DAT FUKKEN DISK 2: ELEKTRIK DISKALOO
Name: Iamgoofball
Job: Chemist
Job: Chemist
- Sun Mar 29, 2015 6:18 pm
- Forum: General Chat
- Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
- Replies: 201
- Views: 69557
Re: HEADMIN ELECTION 2: RETURN OF THE VOTE
MUH DRAMAS
you're all 5 year olds- Thu Mar 26, 2015 5:25 pm
- Forum: Archived/Deleted
- Topic: Headmin Candidate: Sabbat
- Replies: 37
- Views: 11995
Re: Headmin Candidate: Sabbat
You think that's "flying off the handle"? How is "It's not my game, I don't care what people do." considered "flying off the handle"? I am not disabling ad block to read the rest of these posts. you don't need to, there's a JS element you can block(with adblock funnily...
- Thu Mar 26, 2015 2:07 am
- Forum: Archived/Deleted
- Topic: headmin candindate: dannno
- Replies: 60
- Views: 19028
Re: headmin candindate: dannno
Ahaha, no.NTstation host
You were never the host. Where the hell did you pull that out of, and why would you have the audacity to claim being the host?
The actual host was Scaredofshadows who let us use Artyom for NT code.
- Wed Mar 25, 2015 4:55 am
- Forum: Archived/Deleted
- Topic: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
- Replies: 115
- Views: 40455
Re: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
no, if anything they'll rejoice because they'll think they got rid of the chickenAn0n3 wrote:Is there a risk that voting Pomf in as headmin will lead them here?
little did they know he intended to merge his new coop and his old coop into 1
- Tue Mar 24, 2015 1:12 am
- Forum: Archived/Deleted
- Topic: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
- Replies: 115
- Views: 40455
Re: POMFMIN CANDIDATE: POMF123 STILL BETTER THAN ERRO
He merged my pull requests in exchange for premium grade chicken feed.
Headadmin immediately.
Headadmin immediately.
- Mon Mar 23, 2015 7:13 pm
- Forum: General Chat
- Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
- Replies: 201
- Views: 69557
Re: HEADMIN ELECTION 2: RETURN OF THE VOTE
Yesdanno wrote:Is goofball SERIOUSLY a candidate?
- Mon Mar 23, 2015 4:23 am
- Forum: General Chat
- Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
- Replies: 201
- Views: 69557
Re: HEADMIN ELECTION 2: RETURN OF THE VOTE
I nominate...
Myself, Iamgoofball
- Mon Mar 23, 2015 3:38 am
- Forum: Ideas
- Topic: UI Improvements [NEED CODER]
- Replies: 15
- Views: 4453
Re: UI Improvements [NEED CODER]
Join #coderbus on irc.rizon.net to talk about it with coders.
- Sun Mar 22, 2015 3:56 am
- Forum: General Chat
- Topic: Roundtable 3/20 6pm EST
- Replies: 138
- Views: 33798
Re: Roundtable 3/20 6pm EST
[center]we're all powerhungry lying individuals because this is a game about powerhungry lying individuals in space conversation over[/center] time to get back to ruining chemistry more, porting *blink_r and *blink_l, *inhale, *exhale, and then proceeding to tell the players to fuck themselves as p...
- Sat Mar 21, 2015 7:27 am
- Forum: General Chat
- Topic: Roundtable 3/20 6pm EST
- Replies: 138
- Views: 33798
Re: Roundtable 3/20 6pm EST
[center][/center]
- Sun Mar 15, 2015 7:13 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
There's a monkey cube box in Genetics on both maps for if you run out of monkeys. The thing about the monkey pen is that genetics and the monkey pen were in 4407, which predates monkey cubes. It just keeps getting ported in map changes. If we wanted to save space we could just give you an extra cube...
- Sun Mar 15, 2015 4:10 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85897
Re: Lack of player input on changes
He says that there will be a poll to to determine if there will be any change at all pretty sure I never said this, keep in mind literally anyone can put in "Iamgoofball" as a name on singulo.io i said there'd be a poll to determine the floor color there might be a poll for the map change...
- Sat Mar 14, 2015 9:41 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Don't add an abstain option Jeb.
I'm not doing this poll to see "hey should we add it or not"
I'm doing it to see "which of these two would you prefer"
I'm not doing this poll to see "hey should we add it or not"
I'm doing it to see "which of these two would you prefer"
- Sat Mar 14, 2015 7:38 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
More trays can be arranged.
- Sat Mar 14, 2015 7:02 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
I'll have a second poll to determine what floor coloring/association Chemistry gets after the layout is decided on. Also, considering the fact that chemistry is getting a shitton new flammables and pyrotechnics, they need a lab that blowing 1 thing up doesn't make the rest of chemistry and 3 neighbo...
- Sat Mar 14, 2015 7:00 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
oh yeah WHAT HAPPENED TO THE OLD CHEM LOCATION: http://i.imgur.com/dEuRgAY.png?1 You guys never ever used it except once in a blue moon. As such, it got a downsize. Every single round of SS13 I've played, even on the heavy rp servers, there was never more then 5 bodies ever put in the morgue trays. ...
- Sat Mar 14, 2015 6:38 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32435
MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
You have 2 options. OPTION 1 GENETICS TOP CHEM BOTTOM: http://i.imgur.com/cbIwC59.png?1 OPTION 2 GENETICS BOTTOM CHEM TOP: http://i.imgur.com/jCKrxvu.png?1 WHAT HAPPENED TO THE OLD CHEM LOCATION: http://i.imgur.com/dEuRgAY.png?1 You guys never ever used the morgue except once in a blue moon. As such...
- Fri Mar 06, 2015 5:29 pm
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 70423
Re: BATTLE OF THE SERBERS
Sign up func u vehicle for the sybil chemist
- Wed Feb 11, 2015 12:51 am
- Forum: Coding Feedback
- Topic: Chem Blobs
- Replies: 20
- Views: 4327
Re: Chem Blobs
Christ, I already nerfed pacid blobs once, i'm gonna switch them to sacid blobs and see how that works out.
I'm adding anchored checks to sorium and dark matter blobs.
Explosive blobs have the same exact effects as explosive vines, I can turn it down a notch if needed.
I'm adding anchored checks to sorium and dark matter blobs.
Explosive blobs have the same exact effects as explosive vines, I can turn it down a notch if needed.
- Tue Feb 10, 2015 1:35 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12600
Re: The Chemistry Page
Considering that the (new) revert poll (the old one stabilising at 73%, and ignored) is stable at 61% reversion, shouldn't this thread be avoided for a while as the massive kick in the teeth to the playerbase that it is? why would you ever suggest that we deliberately don't update the wiki with new...
- Tue Feb 10, 2015 12:48 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12600
Re: The Chemistry Page
Can we have Metabolism Rate in there too? Ive always thought it was a pretty important stat now that we have so many varied rates and chemicals that affect them(Charcoal/Pentetic Acid). Also the new page looks great. Love the bold chemicals listing their recipe when you mouse-over. Although many of...
- Tue Feb 10, 2015 12:07 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12600
The Chemistry Page
WHERE TO FIND CHEMICAL INFO THE DRUGS THE TOXINS THE PYROTECHNICS THE MEDICINES THE OTHER CHEMICALS THE LATEST PULL REQUEST GOONCHEM PART 4: DRUGS AND SILLY CHEMS THE FILE CHANGES REQUIRED INFORMATION FOR EACH CHEMICAL: Name Recipe Recommended Application Method(Touch, Ingest) Description/Effects M...
- Sat Feb 07, 2015 5:40 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85897
Re: Lack of player input on changes
i wish more people would help port goonchems and shit but unfortunately as quiltyquilty/allura/pudl showed that went badly
i don't think we've ever had a feature be added that someone other then the guy who started it worked on in unison with the original author ever that didn't result in problems
i don't think we've ever had a feature be added that someone other then the guy who started it worked on in unison with the original author ever that didn't result in problems
- Sat Feb 07, 2015 4:16 pm
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7801
Re: A holistic review of goonchem's practical effects.
IT GIBS YOU NOW? THE FUCK. So if a med doctor royally fucks up and defibs you while highly damaged you are permanently removed from round? Thanks goofass. SR gibs you, the standard defib does not. I should clarify, when SR gibs you it leaves a brain behind. And it only happens if they don't apply a...
- Sat Feb 07, 2015 12:24 am
- Forum: Ideas
- Topic: Help me design/sprite overpowered guns
- Replies: 35
- Views: 21503
Re: Help me design/sprite overpowered guns
More like "sprite my ideas for me", if you want help at least show some of your own sprite work. um if coders needed to show previous artwork they made to get sprites for code projects the entire game would be coderart because they'd never get anyone to sprite anything actual idea: blink ...
- Sat Feb 07, 2015 12:19 am
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7801
Re: A holistic review of goonchem's practical effects.
I'm not a fan of strange reagent either, as far as I can tell it's replacing a unique, interesting, and doctor-focused bit of equipment (the defibrillator) with a magic chemical. If goonchem was even remotely trying to be about helping doctors, this is reducing their agency and making the role less...
- Fri Feb 06, 2015 2:29 pm
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7801
Re: A holistic review of goonchem's practical effects.
Did you heat it in the chem heater?Kangaraptor wrote:Not last time either of us tried to make it.iamgoofball wrote:Only clf3 was removed, sorium and dark matter are still in
EDIT:
this is from just now. Having a look at the chem code it doesn't seem to be in there either.
- Fri Feb 06, 2015 5:48 am
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7801
Re: A holistic review of goonchem's practical effects.
Only clf3 was removed, sorium and dark matter are still in
- Thu Feb 05, 2015 5:31 am
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7801
Re: A holistic review of goonchem's practical effects.
I have no idea who removed toxin from the nanomed, but it wasn't me.
I'll add it back.
Also I made oculine's recipe way easier.
I have no intention of bodypart specific patches.
I'll add it back.
Also I made oculine's recipe way easier.
I have no intention of bodypart specific patches.
- Wed Feb 04, 2015 6:39 am
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16139
Re: PSA / FEEDBACK: Bleeding and stuff
I never even added bleeding.dezzmont wrote:Spoiler:
- Sun Feb 01, 2015 9:16 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17282
Re: re-add trekchems with downsides
paprika has you covered thereAlex Crimson wrote:Dont really see the point. Whats the current issue with healing? I thought it was all fine. If there is a problem, just re-add Bruise Packs and Ointment to Medkits.
- Sun Feb 01, 2015 8:46 pm
- Forum: Coding
- Topic: gathering feedback
- Replies: 12
- Views: 3267
Re: gathering feedback
ntstation 2.0
- Sun Feb 01, 2015 8:45 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17282
[POLL] re-add trekchems with downsides
the 4 flagship trekchems will only come back under these conditions:
they have overdosing effects
they have addiction effects
they have downsides
this puts them in line with the other chems
potential:
maybe locked to a special r&d beaker
they have overdosing effects
they have addiction effects
they have downsides
this puts them in line with the other chems
potential:
maybe locked to a special r&d beaker
- Sun Feb 01, 2015 7:24 am
- Forum: Ideas
- Topic: silly chemical ideas
- Replies: 19
- Views: 4233
silly chemical ideas
Post silly chemical ideas here, such as colorful reagent and itching powder.
- Sun Jan 25, 2015 7:40 am
- Forum: Coding Feedback
- Topic: [POLL] Remove/Keep/Nerf Laser Eyes
- Replies: 34
- Views: 9238
Re: Remove/Keep/Nerf Laser Eyes (POLL)
guys this is a bug
it's getting removed
it's getting removed
- Sun Jan 25, 2015 7:38 am
- Forum: Coding Feedback
- Topic: Chem Blobs
- Replies: 20
- Views: 4327
Re: Chem Blobs
laser eyes wasn't even me, that was razharas
- Thu Jan 22, 2015 11:14 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
I dunno why it hasn'tbeen merged yet either, I'll keep pestering the headcoders about it.
- Tue Jan 20, 2015 5:14 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
wait portable chem dispensers were removed?
this is not intentional, sorry about that, looking into it
this is not intentional, sorry about that, looking into it
- Tue Jan 20, 2015 12:42 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
also cryox does everything clonex did but better now so
- Mon Jan 19, 2015 7:03 am
- Forum: Coding Feedback
- Topic: papbay versus goonbay (poll)
- Replies: 16
- Views: 3322
Re: papbay versus goofbay (poll)
why did you put my name on that shit what the fuck
take my name off of that, call that goonbay
all I did was make cryo auto-spit you out
take my name off of that, call that goonbay
all I did was make cryo auto-spit you out
- Sat Jan 17, 2015 6:26 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
You're not supposed to be able to easily make Omnizine.Alex Crimson wrote:Isnt it the new tricord? Shouldnt we be able to make it in Chemistry?
- Sat Jan 17, 2015 5:35 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
Grow it in Ambrosia Deus. Grind down the Deus in a Reagent Grinder.Alex Crimson wrote:So how are we supposed to get Omnizine?
- Sat Jan 17, 2015 5:15 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
OI NERDS PSA:
MIX SOME MANNITOL IT DOES BRAIN HEALLING
required_reagents = list("sugar" = 1, "hydrogen" = 1, "water" = 1)
MIX SOME MANNITOL IT DOES BRAIN HEALLING
required_reagents = list("sugar" = 1, "hydrogen" = 1, "water" = 1)
- Sat Jan 17, 2015 9:56 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
I've got chemical processing speeds changed to process slower so you can get to medbay on time. I should probably add that to the changelog while I'm here.
- Sat Jan 17, 2015 8:27 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50991
Re: Goon Chem Feedback
there's loads of balance shit up on the master repo
just wait for SoS to update the server
just wait for SoS to update the server