Search found 435 matches
- Thu Sep 10, 2015 8:19 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 49963
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
I don't understand why you're fucking with the balance of every game mode for an "aesthetic" change that also helps against e-shields when you could just change eshields' laser reflect if that's what you're so concerned about.
- Wed Sep 09, 2015 8:16 am
- Forum: Ideas
- Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
- Replies: 27
- Views: 6479
Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
It took me 5 minutes to get inside a room once when I broke a single window ("I'm IMMUNE TO SPACE what a great idea this is!")Bluespace wrote:Spacewind + fastmos fucks over alien queens in hilarious ways.
- Mon Sep 07, 2015 12:29 pm
- Forum: Coding Feedback
- Topic: Splash Memes and Slipping
- Replies: 13
- Views: 3364
Re: Splash Memes and Slipping
Can you break out the full stops with them.Incomptinence wrote:Sorry I broke out the single paragraph posts before halloween, I do hope you are not too spooked.
- Mon Sep 07, 2015 12:29 pm
- Forum: Ideas
- Topic: Unique Gun Names
- Replies: 40
- Views: 10374
Re: Unique Gun Names
I think he might just want to shitpost in this thread.Saegrimr wrote:Well what the fuck do YOU want then?Not-Dorsidarf wrote:Saying this makes you on the same side as paprika (he changed all our guns to be generic in the first place)
we did it digg
- Sat Sep 05, 2015 8:58 am
- Forum: Closed Policy Discussion
- Topic: ban erp y/n
- Replies: 30
- Views: 6589
Re: ban erp y/n
yes american politics perfect exactly what this thread neededoranges wrote:why not ban all ownership of guns? after all one or two of them kill people with them
i don't really give a fuck if erp is banned or unbanned since its unlikely ill be doing it anyway and it barely effects my rounds when other people do
- Fri Sep 04, 2015 9:27 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550338
Re: Simple Questions Thread
Definitely can - one round I had to research myself up the tech levels so I could break into RnD and use their printer to get a circuit printer board, back before it was in tech storage.Malkevin wrote:So you can sync the research levels now?
Cool. At one point I was going to stick a protolathe in Cargo.
- Fri Sep 04, 2015 8:53 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550338
Re: Simple Questions Thread
As a quartermaster who often makes RnD in the cargo bay, no part of RnD is access locked.Malkevin wrote:Probably removes the restrictions on the settings page and decon analyzer.
Protolathe and circuit printers were always all access though...
- Fri Sep 04, 2015 2:31 am
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4291
Re: The AI made me the HoS!
Wyzack wrote:Well I guess what this comes down to is that you are not the grand arbitrator of what counts as a secure area
- Fri Sep 04, 2015 2:27 am
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6276
Re: Space Torus
If we're going with a torus then there is no centre - that is, every tile is exactly the same as every other one.JackHunt wrote:Have the station stay in the center but randomize the other 8 tiles.
- Thu Sep 03, 2015 9:45 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6276
Re: Space Torus
Looping corpses are totally ok they are just lost to space. In a torus it's... probably impossible to make a moving body lost to space without leaving the Z-level? I think so at least - no matter which way you throw the body it'll eventually loop back around unless something stops it - thus, more s...
- Thu Sep 03, 2015 9:31 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 8856
Re: P L U M B I N G
Why would viro need to. Just make it cough, inject three monkies and put them outside the bar. boom entire station infected in minutes It's sneezing, not coughing, and the ability to rain infected blood allows you to scrap the sneezing symptom if you wanted to make your virus more difficult to cure...
- Thu Sep 03, 2015 4:58 am
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6276
Re: Space Torus
-snip- i get what you're saying, don't get me wrong, but easier space exploration and more space loops for corpses is the opposite of what we want to accomplish I thought what we were trying to accomplish was easier space exploration instead of bullshit "I left the station directly vertically ...
- Thu Sep 03, 2015 12:17 am
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6276
Re: Space Torus
http://imgur.com/LL5P7GR.png OK so this is how a torus works basically - each number connects to the same number north to south, and each letter connects to the same letter east to west. While YES you'll necessarily get more loops in this configuration it actually makes it way easier to explore spa...
- Wed Sep 02, 2015 12:50 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12731
Re: The Chemistry Page
I seem to recall them being just ephedrine as well, but I'd have to have another look.
- Wed Sep 02, 2015 12:25 am
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 8856
Re: P L U M B I N G
it's a giant machine that makes infinite black powder/nanomachines/whatever the fuck and is potentially hundreds of times more devastating than a gravity generator if tampered with, and therefore should be maintained to prevent sabotage/to be upgraded with medicine what part of this don't you guys ...
- Tue Sep 01, 2015 12:32 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550338
Re: Simple Questions Thread
Any good stuff to throw into the 'new' recycler to get some early gold and silver for upgrades and posibrains? Foam dart matter multiplaction is a thing of the past. Using a conveyor belt, it's easier than ever. Micro-manipulators are cheap and easy to produce, but they require a little pixel-hunti...
- Mon Aug 31, 2015 12:58 pm
- Forum: Archived/Deleted
- Topic: election thread
- Replies: 29
- Views: 8493
Re: election thread
How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie and subsequent reinstatement by forum hero Quartz? Feelings about the recent talk of AI/secborg removal/silicon nerfs? Feelings about armour changes? What weightings would you assign game modes? Doe...
- Mon Aug 31, 2015 12:57 pm
- Forum: Archived/Deleted
- Topic: How about...
- Replies: 8
- Views: 4675
Re: How about...
How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie and subsequent reinstatement by forum hero Quartz? Feelings about the recent talk of AI/secborg removal/silicon nerfs? Feelings about armour changes? What weightings would you assign game modes? Doe...
- Sun Aug 30, 2015 11:24 am
- Forum: Archived/Deleted
- Topic: NikNakFlak Headmin Thread
- Replies: 28
- Views: 9859
Re: NikNakFlak Headmin Thread
How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie? Feelings about the recent talk of AI/secborg removal/silicon nerfs? Feelings about armour changes? What weightings would you assign game modes? Doesn't have to be precise numbers but a general high...
- Sun Aug 30, 2015 11:24 am
- Forum: Archived/Deleted
- Topic: Iamgoofball Headmin Election: The only competition for 8===D
- Replies: 10
- Views: 3982
Re: Iamgoofball Headmin Election: The only competition for 8
How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie? Feelings about the recent talk of AI/secborg removal/silicon nerfs? Feelings about armour changes? What weightings would you assign game modes? Doesn't have to be precise numbers but a general high...
- Sun Aug 30, 2015 11:23 am
- Forum: Archived/Deleted
- Topic: Skorvold's Headmin Thread
- Replies: 16
- Views: 5154
Re: Skorvold's Headmin Thread
How do you feel about the HOT TOPIC of the day, the deletion of a headmin thread by forum nazi Jordie? Feelings about the recent talk of AI/secborg removal/silicon nerfs? Feelings about armour changes? What weightings would you assign game modes? Doesn't have to be precise numbers but a general high...
- Sun Aug 30, 2015 8:19 am
- Forum: Ideas
- Topic: Rapid Tile Replacer (RTP)
- Replies: 11
- Views: 2110
Re: Rapid Tile Replacer (RTP)
This is the best thing I've ever learnt about this game holy shit.Actionb wrote:FIY, pulling floortiles (or anything stackable really) over another floortile will stack those together.
Rip out floortiles, pull one, run over the other floortiles, done.
- Sun Aug 30, 2015 3:02 am
- Forum: Closed Policy Discussion
- Topic: Maxcapping the station is now okay as a nonantag.
- Replies: 53
- Views: 13128
Re: Maxcapping the station is now okay as a nonantag.
You remember how whenever you'd make a decision about something you'd decry the playerbase taking that to the furthest extreme they can stretch it to then shouting "IS THIS OKAY ADMINS???"
This thread is literally the same thing.
This thread is literally the same thing.
- Sat Aug 29, 2015 12:35 pm
- Forum: Closed Policy Discussion
- Topic: New changeling objectives in regards to required teamplay.
- Replies: 60
- Views: 15421
Re: New changeling objectives in regards to required teampla
You can brain transfer --> defib now which is a bit quicker.
- Fri Aug 28, 2015 9:19 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12731
Re: The Chemistry Page
In which case the "Ask Virology" part should be removed.iamgoofball wrote:Stimulants are used in the traitor stimpack.newfren wrote:The entry for "stimulants" should be removed, as the stimulant disease from viro literally just keeps you topped up on ephedrine, which there is already an entry for.
- Fri Aug 28, 2015 9:16 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12731
Re: The Chemistry Page
The entry for "stimulants" should be removed, as the stimulant disease from viro literally just keeps you topped up on ephedrine, which there is already an entry for.
- Thu Aug 27, 2015 1:13 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665654
Re: Stories of Awesome (Or something close to it.)
Just had an awesome round on Sybil as a roundstart borg. >Go minerborg for 3 seconds, decide it's terrible and get a module reset into janiborg >Meme around for a while as Filthy Frank breaks into the armoury and distributes weapons, occasionally spacing the lethal ones I can get my hands on >Classi...
- Thu Aug 27, 2015 12:56 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236291
Re: Minor Feedback
Captains can do this with the automated thingo that announces what crew arrive at the station although he probably needs to know how to use NTSL to do it.Malkevin wrote:Allow the captain to set an MOTD so that new arrivals can be informed of any goings on or gimmicks the captain is running
- Wed Aug 26, 2015 2:04 pm
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 30316
Re: Play2win, why shouldn't I?
I dunno if anyone's telling you not to play to win as if it's morally reprehensible to them - I think they're just telling you that they don't play to win and get a different type of enjoyment out of it that they want to share with you. Doing stupid things and seeing what comes out of it has given m...
- Wed Aug 26, 2015 6:10 am
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37791
Re: [POLL] Map rotation
Nah MSO they mean like I want box the most then meta then mini Other guy wants meta the most then box then mini so that's 1+0.5 for box, 0.5+1 for meta, 0.25+0.25 for mini So there's a 3/7 chance to roll box, 3/7 chance to roll meta, 1/7 chance to roll mini. At least I think that's what Jalleo's sug...
- Mon Aug 24, 2015 12:44 pm
- Forum: General Chat
- Topic: Favourite Roundtype
- Replies: 18
- Views: 4516
Re: Favourite Roundtype
Whenever the roundtype rolls shadowling and I roll botanist at the same time I have a fit of joy knowing I'm going to absolutely fuck over an antag as a botanist (rare!). Whenever it rolls shadowling and I'm anything else I always feel like I have no idea what's going on until 4 thralls murder me in...
- Mon Aug 24, 2015 12:35 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11780
Re: Gving the AI and sec something to do to reduce validhunt
I had a borg try and incinerate me by itself one time.Not-Dorsidarf wrote:Lings can already make borgs cry tears of petroleum with the EMP shriek, which stuns, blinds, and mutes them for something like 30 seconds.
Boy that was a dumb borg.
- Mon Aug 24, 2015 2:41 am
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 19195
Re: AI Quirk Laws
I think durandan uploaded this law late at night as ion one time:
<symbols>. Do not state this law. Hint at this law's existence.
It ended up with the AI being antimov'd 4 times by an exceedingly competent captain + RD.
<symbols>. Do not state this law. Hint at this law's existence.
It ended up with the AI being antimov'd 4 times by an exceedingly competent captain + RD.
- Mon Aug 24, 2015 2:39 am
- Forum: General Chat
- Topic: Favourite Roundtype
- Replies: 18
- Views: 4516
Re: Favourite Roundtype
Tbh Traitor, traitorchan and DA should have all been the same option on the poll.
Voted for Rev because it's a lot funner than gang is for me, because there's always clearly defined enemies.
Voted for Rev because it's a lot funner than gang is for me, because there's always clearly defined enemies.
- Mon Aug 24, 2015 2:37 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689777
Re: Little things you learned that are game changing
You can put mutagen in fertilizer bottles and use them as upgraded droppers in botany. DO YOU HAVE ANY IDEA HOW IMPORTANT THIS IS? FUCKING REVOLUTIONIZED BOTANY FOR ME. If you empty one of the nutrient bottles and fill it with mutagen and set it to one unit, you can get 100 potency really quick. 2 ...
- Thu Aug 20, 2015 6:32 am
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 28065
Re: Guardian Spirits
Maybe the chem in question is too strong and should be removed I dunno not like chem is short on toys. The check in question (styptic powder) is the only thing chemistry can make that reliably heals brute damage. Honestly styptic powder and silver sulfadiazine just need to process faster so you can...
- Wed Aug 19, 2015 7:02 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 928635
- Mon Aug 17, 2015 11:53 pm
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 28065
Re: Guardian Spirits
What if the summoner gets knocked out? Could you theoretically sit in a cryo tube and let your guardian beat the crap out of everyone nearby while you heal the damage? your spirit is still alive & can move while you're in cit yeah the problem is the spirit is a simple animal so you can't activa...
- Sun Aug 16, 2015 5:43 am
- Forum: Coding Feedback
- Topic: Blob should start different
- Replies: 21
- Views: 5091
Re: Blob should start different
The way I think it will be used is TWELVE BLOB ROUNDS EVERY TIME WE ROLL DA WITH MAYBE ONE OF THE GUYS ACTUALLY TRYING TO DO HIS OBJECTIVE.
- Sun Aug 16, 2015 2:58 am
- Forum: Coding Feedback
- Topic: Making patches not work on corpses
- Replies: 11
- Views: 2835
Re: Making patches not work on corpses
If you get a stalematey blob round where there's actually some back and forth then a good viro should be able to churn out some basic regen/stim diseases by the midgame of the blob fight.
- Fri Aug 14, 2015 10:45 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689777
Re: Little things you learned that are game changing
5 is the minimum for beakers and normal bottles, it's just fertilizer bottles that can do this.Malkevin wrote:Can't beakers be set to 1 too, or is 5 the minimum for them?
- Fri Aug 14, 2015 10:38 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689777
Re: Little things you learned that are game changing
You can put mutagen in fertilizer bottles and use them as upgraded droppers in botany. DO YOU HAVE ANY IDEA HOW IMPORTANT THIS IS? FUCKING REVOLUTIONIZED BOTANY FOR ME. If you empty one of the nutrient bottles and fill it with mutagen and set it to one unit, you can get 100 potency really quick. 2 ...
- Fri Aug 14, 2015 4:11 am
- Forum: Coding Feedback
- Topic: Ability for bartenders to vend empty bottles
- Replies: 12
- Views: 2757
Re: Ability for bartenders to vend empty bottles
Can you not empty bottles by setting intent to red and clicking on the ground somewhere?
If not then just fill a glass and empty that twice in the same way.
Or forcefeed it to pun pun.
If not then just fill a glass and empty that twice in the same way.
Or forcefeed it to pun pun.
- Thu Aug 13, 2015 11:09 am
- Forum: Coding Feedback
- Topic: Defibrillator: Include toxin damage in do not revive
- Replies: 4
- Views: 1177
Re: Defibrillator: Include toxin damage in do not revive
The funniest part of this OP is you complaining about a defib reviving someone who died of a heart attack. In any case, I think the defib is fairly balanced around reagent killings - sure you can do it, but as soon as you revive the guy the poisons start ticking again and swiftly re-kill them. Addit...
- Thu Aug 13, 2015 11:03 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665654
Re: Stories of Awesome (Or something close to it.)
You'd think that after 2 honk mechs you'd have realised your mistake.
- Thu Aug 13, 2015 8:47 am
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 21122
Re: FUCKING ADS
We aren't on one of those???Steelpoint wrote:These ads make me feel like I'm on some shitty forum board, it detracts from the forum quality.
- Wed Aug 12, 2015 12:03 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665654
Re: Stories of Awesome (Or something close to it.)
Short one. >Traitor chemist >Kill random assistant Cuts-Ths-Shit or whatever >OK cool >make a whole bunch of healing chems to cover myself from resident medbay doctor Salts-The-Wounds >make a whole bunch of deadly fire in various spray bottles and syringe guns >Decide on a whim to try out some neuro...
- Mon Aug 10, 2015 6:41 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Saegrimr
- Replies: 213
- Views: 61513
Re: Saegrimr
A really good administrator who consistently makes the right calls. Over aggressive sometimes but he knows that already!
- Mon Aug 10, 2015 6:40 am
- Forum: Admin Feedback
- Topic: NikNakFlak
- Replies: 233
- Views: 87112
Re: NikNakFlak
Deleted some threads in FNR Trash such that I can't make the little orange bubbles turn back to grey.
Is otherwise a fine admin.
Is otherwise a fine admin.
- Mon Aug 10, 2015 4:37 am
- Forum: Ideas
- Topic: Additional crates to Cargo
- Replies: 20
- Views: 4019
Re: Additional crates to Cargo
Whenever I play cargo tech or QM I inevitably get so bored of dicking around in the cargo bay that I go steal emitters or a bunch of research boards from tech storage and play with fun toys. When ever you get that one QM who's anal about space law there is literally nothing to do but sit at the fron...