Search found 206 matches

by duncathan
Tue Sep 08, 2015 5:13 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5637

Re: [dev bounty] The big freeze.

there is no reason that coders, as volunteers for the project, cannot accept commissions for code whether this is a good thing and whether it should be allowed is up for debate, but as it is there's nothing stopping J_Madison from doing this, nor from any coders accepting his offer also: https://git...
by duncathan
Mon Sep 07, 2015 1:59 pm
Forum: Closed Policy Discussion
Topic: ERP Only on Basil
Replies: 42
Views: 10531

Re: ERP Only on Basil

now to be fair there's virtually no indication of sarcasm there man
by duncathan
Mon Sep 07, 2015 1:57 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25715

Re: Can we change how coderbus operates?

Actually I'm pretty sure there is a system that sends in-game notifications when a PR is made.
by duncathan
Sat Sep 05, 2015 5:38 pm
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 15111

Re: Should I run for headmin?

Here, I guess I'm being unclear. The major bugs with that PR were caused by minor logic errors causing issues that could only be discovered (not reproduced) on the live server. Those aren't what I'm talking about. I'm talking about really minor things that caused immediately noticeable bugs. You cou...
by duncathan
Sat Sep 05, 2015 5:08 pm
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 15111

Re: Should I run for headmin?

That's what I did, though. I touched ventcrawling and didn't even attempt to test it. Same with freezers, heaters, cryo tubes and air alarms. I didn't even try to interact with them; isn't that the same?
by duncathan
Sat Sep 05, 2015 5:00 pm
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 15111

Re: Should I run for headmin?

I guarantee you that he did test it. He ghosted and tried to buckle and it didn't buckle, so everything seemed to be working. Seriously though, the idea of blacklisting coders who cause major bugs by failing to test pisses me off. I once accidentally broke atmos in a variety of ways. The first way w...
by duncathan
Sat Sep 05, 2015 4:09 am
Forum: Archived/Deleted
Topic: NikNakFlak Headmin Thread
Replies: 28
Views: 9818

Re: NikNakFlak Headmin Thread

I really hope you win the admin vote, NikNak.
by duncathan
Thu Sep 03, 2015 11:11 pm
Forum: Coding
Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
Replies: 8
Views: 3720

Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES

Yes, I know; mine does the same, but you can also make it only check objects of a certain type that didn't qdel properly, which helps de-clutter logs.
by duncathan
Thu Sep 03, 2015 3:48 pm
Forum: Town Hall
Topic: Two new minor changes
Replies: 30
Views: 8524

Re: Two new minor changes

So what about our two new interim headmins who'll have the job until elections? Are they gonna keep the Game Master rank for their one month (at most) of hard work? That wouldn't seem very fair, given that sticky went nearly full term afaik and did much of it solo, or given that STP stepped down due...
by duncathan
Thu Sep 03, 2015 3:40 pm
Forum: Coding
Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
Replies: 8
Views: 3720

Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES

That's pretty similar, yeah, but it lacks some of the finer functionalities of my (well I mean I sort of adopted old code and added to it) implementation, particularly the fact that with mine you /only/ need to check objects that you want to, which makes for less lag and less clutter. Nonetheless I'...
by duncathan
Wed Sep 02, 2015 2:53 am
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 15111

Re: Should I run for headmin?

The separation of coderbus and server should be encouraged as much as possible. As in they should be encouraged to stay as far away from the server as much as possible. Then we can create our own fork and finally readd some of the robustness we've lost over the years. Cool, this made it really easy...
by duncathan
Tue Sep 01, 2015 3:41 am
Forum: Off Topic
Topic: Subject
Replies: 129
Views: 23498

Re: Subject

shitty bump by a relatively unknown member
by duncathan
Sun Aug 30, 2015 6:53 am
Forum: Archived/Deleted
Topic: NikNakFlak Headmin Thread
Replies: 28
Views: 9818

Re: NikNakFlak Headmin Thread

NikNak is an incredibly patient man (I'm sorry you'll get it eventually I swear) and I feel like he would make an excellent headmin. I'm curious, though: Are there any current policies you disagree with? What are your thoughts on basil and its playerbase? Is it a circlejerk of metafriends, is it an ...
by duncathan
Sat Aug 29, 2015 7:46 pm
Forum: Coding
Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
Replies: 8
Views: 3720

HOW TO EASILY SOLVE YOUR QDEL ISSUES

Or, "oh god I am so angry about the fact that nobody told me about this". So, in a PR I'm currently working on that's completely irrelevant to the discussion at hand, I was running into qdel issues. Despite my best efforts to clean up all the references, I simply couldn't get them all, and...
by duncathan
Fri Jul 24, 2015 8:27 am
Forum: Coding Feedback
Topic: PR#10892 Deathsquad Alterations
Replies: 10
Views: 1711

Re: PR#10892 Deathsquad Alterations

To summarize what I was saying on IRC: Death Squad is, absolutely, an overpowered force. I would have no objections to DS having 90% damage resist on all damage types. They're fucking OP. However, they are not invincible. Some of my best stories about this game involved a small band of people taking...
by duncathan
Mon Jul 20, 2015 9:57 pm
Forum: General Chat
Topic: Who cares what MSO thinks?(The fuck does host mean anymore?)
Replies: 60
Views: 14574

Re: Who cares what MSO thinks?(The fuck does host mean anymo

MSO is, without a doubt, making the right decision. I want HG gone as much as the next guy, but there needs to be an official impeachment process. Don't we have some sort of committee (MSO, Quartz, oranges I think?) in charge of headmin elections? Those three should come to an agreement on what exac...
by duncathan
Sat Jul 18, 2015 1:21 am
Forum: Coding
Topic: Public runtime logs
Replies: 17
Views: 9418

Re: Public logs part 1: runtime logs

>first day of -verbose
>first day my PR is on the server
>The following runtime has occured 286793 time(s).
>my fault
>mfw
by duncathan
Sat Jul 18, 2015 1:21 am
Forum: Archived/Deleted
Topic: [Deleted] Random posts
Replies: 9
Views: 2316

Re: Public logs part 1: runtime logs

>first day of -verbose
>first day my PR is on the server
>The following runtime has occured 286793 time(s).
>my fault
>mfw
by duncathan
Thu Jul 16, 2015 11:39 pm
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4944

Re: Holographic pipe drawing and pipe bot

You know what, I'm gonna stop talking about the RCD and engineers, because that's neither my preferred job nor what I plan to be touching. A lot of your points are solid there and it's pointless for me to try to rebut. I particularly agree with your point about removing construction steps. As for th...
by duncathan
Thu Jul 16, 2015 5:51 am
Forum: Coding Feedback
Topic: Why is player feedback so primitive?
Replies: 24
Views: 5480

Re: Why is player feedback so primitive?

This is a fantastic idea, Robustin. The surveys should be anonymous unless indicated otherwise by the survey-ee. There should be a couple different surveys, I'd think. One could be a simple poll; "On a scale of 1 to 5, how much did you enjoy your round?" Another could be a little more exte...
by duncathan
Thu Jul 16, 2015 4:14 am
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4944

Re: Holographic pipe drawing and pipe bot

By the way buffing the RPD laying disposals was a total mistake on my part; I'd completely forgotten about laying dense things. A fix is on its way.
by duncathan
Wed Jul 15, 2015 11:10 pm
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4944

Re: Holographic pipe drawing and pipe bot

Relics are great. Removing the pipe dispensers from atmos would be like removing mules from cargo! Why are relics great? They're bloat. Pointless. Pipe dispensers are completely outclassed by the RPD. If you have an RPD, the pipe dispenser is useless. Besides, there are three atmos job slots + CE b...
by duncathan
Wed Jul 15, 2015 6:09 pm
Forum: General Chat
Topic: New Player Counts
Replies: 12
Views: 3508

Re: New Player Counts

More data; new chart. Best month: April 2013, with 1172 new players Worst month: October 2012, with 315 new players. https://docs.google.com/spreadsheets/d/1dp5ywwwawehr-OZsHjx6W2YHyni1dy8nPqCaUhk6ptY/pubchart?oid=1681836100&format=image Feel free to take a closer look. https://docs.google.com/s...
by duncathan
Wed Jul 15, 2015 1:45 am
Forum: General Chat
Topic: New Player Counts
Replies: 12
Views: 3508

Re: New Player Counts

Have some more data. Best day: February 3rd, 2013, with 72 new players. This is excluding the large influx of new players that occured when the tallying system was implemented. Worst days: October 29th, 2012, and June 27th and 28th, 2013. I'm curious to see how consistent 2013 was in terms of new pl...
by duncathan
Tue Jul 14, 2015 9:27 pm
Forum: Coding Feedback
Topic: Scrubber Re-balance, air alarm QoL additions, Atmos fixes
Replies: 5
Views: 1236

Re: Scrubber Re-balance, air alarm QoL additions, Atmos fixe

Portable scrubbers were better than stationary ones in literally every way before this change.
by duncathan
Tue Jul 14, 2015 3:36 pm
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4944

Re: Holographic pipe drawing and pipe bot

Note: that meant the machine, not the RPD. The machine is a redundant relic whose purpose is completely achieved by the RPD. RPDs are player friendly; instead of leaving pipe dispensers we're gonna make RPDs the baseline. What would you want the big dispensers for, anyway?
by duncathan
Tue Jul 14, 2015 3:12 am
Forum: General Chat
Topic: New Player Counts
Replies: 12
Views: 3508

New Player Counts

Today in coderbus, MSO kindly linked some data on new player counts since they've begun to be tallied. I decided to take the time to chart these values out. https://docs.google.com/spreadsheets/d/1dp5ywwwawehr-OZsHjx6W2YHyni1dy8nPqCaUhk6ptY/edit#gid=1124540833 https://dl.dropboxusercontent.com/u/526...
by duncathan
Mon Jul 13, 2015 9:37 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19819

Re: PlazaStation development thread - with pictures!

The NT logo is off center and it hurts
by duncathan
Mon Jul 13, 2015 9:36 pm
Forum: Coding Feedback
Topic: (Proposal) Loyalty Implant Change
Replies: 16
Views: 2697

Re: (Proposal) Loyalty Implant Change

I completely agree, Robustin. Personally I said yes because, frankly, I wanted it to be more distracting. It is 100% a matter of opinion, though.
by duncathan
Mon Jul 13, 2015 9:28 pm
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4944

Re: Holographic pipe drawing and pipe bot

There was one idea in coderbus yesterday about a sort of lesser RPD that could be found around the station for anyone (assistants) to use, but they'd cost metal to make pipes. As long as real RPDs are kept the way they are then that would work just fine. Also we're going to completely remove normal ...
by duncathan
Mon Jul 13, 2015 9:24 pm
Forum: Town Hall
Topic: Low Rule Round Feedback/Discussion
Replies: 21
Views: 5638

Re: Low Rule Round Feedback/Discussion

I'm crashing these rules with no survivors
by duncathan
Mon Jul 13, 2015 9:14 pm
Forum: General Chat
Topic: Should hornygranny remain as headmin?
Replies: 115
Views: 34196

Re: Should hornygranny remain as headmin?

It was simple to get him removed from his headcoder position because he and Cheridan set an explicit minimum expectation of activity to keep that role. HG didn't meet that quota, so he was removed. Personally I think that this was a fantastic policy, and this headmin term has shown that we may need ...
by duncathan
Mon Jul 13, 2015 9:13 am
Forum: Resolved Requests
Topic: Bandito De Mantenimiento, Ultimate Condom
Replies: 23
Views: 6127

Re: Bandito De Mantenimiento, Ultimate Condom

Claiming lack of knowledge of rules is not an excuse, as it is a breach of the terms (knowing and following the rules) of the implied license the server gives you to play on it. However, claiming lack of knowledge of an in-game mechanic is legitimate; nowhere as far as I can see in the rules says th...
by duncathan
Mon Jul 13, 2015 9:05 am
Forum: Resolved Requests
Topic: Abdul Kabab/Solo Oofs: Mad Bomber Cultists
Replies: 18
Views: 5557

Re: Abdul Kabab/Solo Oofs: Mad Bomber Cultists

Objectives were sacrifice Mekhi and summon Narsie.
by duncathan
Sun Jul 12, 2015 7:59 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Durandan
Replies: 15
Views: 4121

Re: TRIALMIN REVIEW: Durandan

Was very considerate of my fuckup and recognized that my sheer incompetence (I have been playing atmos tech for three damn years I should KNOW how not to release plasma) was an honest mistake. Promote.
by duncathan
Sun Jul 12, 2015 5:30 am
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24813

Re: Modular Station

Celdur wrote:
- Is that TEG fully functional?
It's in severe disrepair, the idea is that if atmos techs are bored they can work on fixing it.
There is enough room for them to put down everything they need.
<3
by duncathan
Fri Jul 10, 2015 10:48 pm
Forum: Ideas
Topic: Atmos Roomba
Replies: 3
Views: 1375

Re: Atmos Roomba

They should connect to portable connectors too.
by duncathan
Thu Jul 09, 2015 7:56 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: Shadowlight213
Replies: 13
Views: 4158

Re: TRIALMIN REVIEW: Shadowlight213

No idea how he is ingame, but my interactions with him outside of it have all been swell.
by duncathan
Sat Jul 04, 2015 4:53 am
Forum: Ideas
Topic: Changing the color of command text
Replies: 48
Views: 12209

Re: Changing the color of command text

Command-related things tend to be dark-blue anyway.
by duncathan
Sat Jul 04, 2015 3:39 am
Forum: General Chat
Topic: Should hornygranny remain as headmin?
Replies: 115
Views: 34196

Re: Should hornygranny remain as headmin?

Personally, I'd be fine with HG being deheadmin'd, with Kor taking his place once STP comes back from vacation.
by duncathan
Fri Jul 03, 2015 3:48 am
Forum: Town Hall
Topic: Low Rule Day
Replies: 39
Views: 9092

Re: Low Rule Day

What about rule 0?
by duncathan
Thu Jul 02, 2015 5:48 pm
Forum: Coding Feedback
Topic: Let's make a whitelist antag game mode
Replies: 44
Views: 9185

Re: Let's make a whitelist antag game mode

While I do kinda like the idea, this sounds like a total pain until we get datum antags.
by duncathan
Thu Jul 02, 2015 5:43 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25715

Re: Can we change how coderbus operates?

Sorry, I'll say that again more clearly. While you are correct, they weren't there and that is perfectly reasonable cause for concern, the explanation was eventually added. About an hour after your post was made, goof said, so that particular example isn't perfect. I agree though, a lack of explanat...
by duncathan
Thu Jul 02, 2015 1:20 am
Forum: Resolved Requests
Topic: Howdy - Griefing chemist
Replies: 25
Views: 6901

Re: Howdy - Griefing chemist

Chloral Hydrate is a toxin alone. Giving people medicine as non-antag is fine, because its purpose is to heal them. If it doesn't do that, it may not be your fault.
Chloaral Hydrate, on the other hand, is exclusively for hurting people. Its purpose is to harm. These are very different things, man.
by duncathan
Wed Jul 01, 2015 6:47 am
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25715

Re: Can we change how coderbus operates?

Let's look a this PR from the legendary coder Goofball: "Krav Maga is a fighting style good for 1 on 1 combat. It's obtainable from the traitor uplink in the form of gloves for 10tc. It's got 3 combos, a Leg Sweep, a Quick Choke, and a Head Elbow." The post goes on to add details, but at ...
by duncathan
Sun Jun 28, 2015 6:52 pm
Forum: Coding
Topic: Public runtime logs
Replies: 17
Views: 9418

Re: Public logs part 1: runtime logs

It's happening ~
by duncathan
Sun Jun 28, 2015 7:20 am
Forum: Former Admins
Topic: [No Longer Admin] KorPhaeron
Replies: 154
Views: 41861

Re: KorPhaeron

He is getting shit done. Am loving him as headmin.
by duncathan
Sat Jun 20, 2015 5:37 am
Forum: Admin Complaints
Topic: Admin Complaints about Events
Replies: 71
Views: 40438

Re: Admin Complaints about Events

So unless I'm missing something here, sticky said that complaints about events should be directed to event feedback threads, yeah? If that's the case, how is this censorship? They just want the admin complaints forum to be about significant issues/rule breaking as far as I can tell, which seems pret...
by duncathan
Wed Jun 17, 2015 4:20 pm
Forum: Coding Feedback
Topic: Reactive Teleport Armor
Replies: 11
Views: 2897

Re: Reactive Teleport Armor

Remove damage reduction, add spacing. Way back when I first played, the spacing both screwed me over and saved me. So much fun.
by duncathan
Tue Jun 16, 2015 8:42 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962974

Re: Minor Suggestions

Wouldn't do much; you could meta it in a second by opening your uplink and not seeing the syndibomb.