Search found 469 matches
- Thu Nov 19, 2015 3:04 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
And besides, you can't invoke Godwin's law when you're debating about a group that was literally allied with Hitler and even today are basically neo-Nazis. Call it low hanging fruit. Or were you unaware that the Grand Mufti of Jerusalem (now Palestine) was such a stern supporter in Hitler's desire ...
- Thu Nov 19, 2015 2:23 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
Malkevin I hope that wasn't intentional.
- Thu Nov 19, 2015 2:07 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
- Wed Nov 18, 2015 10:37 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 19059
Re: Lizards being thrown into people
What is rule 1, anyway?
- Wed Nov 18, 2015 9:28 pm
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
Hey, I was giving you the benefit of the doubt, but posting a video that is essentially US-conservative funded propaganda with logical thought processes at a level equivalent to a preschooler? Yeah, I guess that's what you call a self-fulfilling prophecy.Malkevin wrote:Ben Shapiro Video
- Wed Nov 18, 2015 1:21 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
Malkevin I'm actually going to make an effort to reply in good faith here, When did "You don't know about X, dats wrong" become the new "Dats racist!"? You're literally stuffing words in my mouth here. I said nothing about a lack of knowledge making you or anyone racist. Racism h...
- Wed Nov 18, 2015 12:25 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
I'm not having a go at anyone in particular in this thread but what LiamLime is saying applies to a huge number of people who have strong opinions on these matters: They all seem to be subject matter experts yet don't even know a thing about Islam, or the relationship between "moderate muslims&...
- Tue Nov 17, 2015 11:42 pm
- Forum: General Chat
- Topic: What would other big companies space stations be like?
- Replies: 53
- Views: 14838
Re: What would other big companies space stations be like?
Oh man... the kitchen could be a randomly selected fast food chain at round-start. Futuristic evolutions of KFC, Maccers, Pizza Hut, etc. The chef could start the round wearing the appropriate uniform. Sure, it would cut down on the variety of crazy food (which you'd still be able to make), but you ...
- Mon Nov 16, 2015 11:25 pm
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
It's a "lesser of two" evils problem.
- Mon Nov 16, 2015 10:21 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8899
Re: RP Features
You make some valid points, but don't sully your argument by strawmanning those of other people. I do not believe that anyone in this thread is advocating what you're saying they are.LiamLime wrote:People seem to think that interaction with service jobs is the end-all-be-all of roleplay.
- Mon Nov 16, 2015 8:40 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8899
Re: RP Features
Well we used to have limited resources across the station as a means of encouraging players to interact with each other, particularly for cargo. Now pretty much every resource-dependent job starts off with enough of its key resources (cryox, metal, glass, medkits, security equipment, yellow gloves, ...
- Mon Nov 16, 2015 6:16 am
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8899
Re: RP Features
More antagonist items that masquerade as regular station items. The radiation health scanner, AI detector, sleepypen, etc. Not only does it promote light RP: Security Officer Suzie says: This isn't a regular health scanner, is it now, Dr Evil? But it also reduces the instances of protagonists seeing...
- Sun Nov 15, 2015 10:53 pm
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
also, what the fuck does ISIS have against paris? Read it yourself: In the Name of Allah, the Most Merciful, the Most Beneficent Allah (ta'ala) said, They thought that their fortresses would protect them from Allah but Allah came upon them from where they had not expected, and He cast terror into t...
- Sun Nov 15, 2015 8:36 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8398
Re: Goofmed Feedback
Shame it's still valid feedback.
Also goof you can you please my question from earlier.
Also goof you can you please my question from earlier.
- Sat Nov 14, 2015 6:11 am
- Forum: Off Topic
- Topic: terrorism in paris
- Replies: 155
- Views: 32111
Re: terrorism in paris
ITS ACTUALLY HAPPENING http://i.imgur.com/STljIql.png Putin was always ready to work with the US. It's always been US internal politics that have been in the way of the USA permitting changes in its alignments. Still, nobody is even making a squeak about the Saudis. No surprise there, nothing will ...
- Fri Nov 13, 2015 9:44 am
- Forum: Closed Complaints
- Topic: [WJohnston] - alien (###)
- Replies: 29
- Views: 7650
Re: [WJohnston] - alien (###)
Calm your fucking tits and stop jumping at the first chance to complain.
Jesus christ, people.
Jesus christ, people.
- Thu Nov 12, 2015 10:10 pm
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9232
Re: Spray bottles and slips.
http://i2.kym-cdn.com/photos/images/original/000/075/389/octagon.jpg This is not call of duty where everything is perfectly, symmetrically balanced. Harden the fuck up, and accept that people have the means to fuck you up. I for one am fucking tired of the constant nerfing of dangerous things. It r...
- Wed Nov 11, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8398
Re: Goofmed Feedback
Also if you can kill someone quickly and effectively, then it's a lot easier to escape before people turn up to save their asses, particularly if there's no AI about: Thus emphasising the value of killing people in the quieter corners of the station. I think there's some value to retaining the disti...
- Wed Nov 11, 2015 9:41 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8398
Re: Goofmed Feedback
Goof didn't code gang. It was purely designed and coded by absolutely based Ikkarus, who improved the mode from 'unplayable dreck' to 'best, most well-liked gamemode on the server' over a month. Tweaking a gamemode is totally different from rebalancing the entire fucking game. I'm not sure why you ...
- Wed Nov 11, 2015 8:30 pm
- Forum: Coding Feedback
- Topic: REMOVE THE LAUNCHING/ARRIVAL SOUND ON THE ESCAPE SHUTTLE
- Replies: 13
- Views: 2577
Re: REMOVE THE LAUNCHING/ARRIVAL SOUND ON THE ESCAPE SHUTTLE
lel maintainers
- Wed Nov 11, 2015 8:28 pm
- Forum: Coding Feedback
- Topic: Goofmed Feedback
- Replies: 40
- Views: 8398
Re: Goofmed Feedback
I think when we look at big changes recently, Gang stands out as a feature that was designed from the top down to have quality gameplay elements and to be a "Better TDM". Im optimistic for this change, as I know goof has good intentions as a coder. Question for Goof, I'd be keen to hear ab...
- Tue Nov 10, 2015 11:41 pm
- Forum: Coding Feedback
- Topic: make timestop sprite match its area
- Replies: 7
- Views: 1589
Re: make timestop sprite match its area
It's a pretty weird sprite tbh. Literally a stopwatch?
- Tue Nov 10, 2015 11:01 pm
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7951
Re: How can we make Cult more fun?
The problem isn't recalling the shuttle, the problem is shuttle calls in the first place. The whole game mechanic is fucked, has snowflake code cases for a huge array of game-modes (see: every team mode), and is used for two polar opposite cases: The station being fucked, and people wanting to re-ro...
- Tue Nov 10, 2015 3:59 am
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12310
Re: What you wish there was more of in the game
Ideas I think that anything that is inherently RNG-cause-of-death is a bad thing. So no, meteors should really remain as an event with a forewarning. But events are a great idea to work with. The warnings they provide can be in advance enough to force the hands of players in ways they don't like. S...
- Tue Nov 10, 2015 3:22 am
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12310
Re: What you wish there was more of in the game
More emphasis on the station itself, and how much the crew depend on its smooth operation to survive.
- Mon Nov 09, 2015 3:32 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543788
Re: Simple Questions Thread
I might be a bit out of the loop but I'm pretty sure nitroglycerine requires some pretty heavy chemistry work that is outside the realm of botanists and squarely in the "don't let anyone catch you making this" territory of chemistry.
- Mon Nov 09, 2015 3:03 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543788
Re: Simple Questions Thread
Potas/Water explosions are so shit compared to the nitroglycerin botanists can already get though. Mostly this would be for assistant's use at the public garden. Except its a lot easier to get bluespace beakers for a prox-triggered mega-grenade than it is to acquire the enormous amount of corn you ...
- Mon Nov 09, 2015 2:11 am
- Forum: Ideas
- Topic: Spiders and their bites
- Replies: 8
- Views: 2150
Re: Spiders and their bites
You keep using that word. I do not think it means what you think it means.Anonmare wrote:literally
- Mon Nov 09, 2015 1:57 am
- Forum: Coding Feedback
- Topic: Zombies can be butchered far too easily
- Replies: 7
- Views: 1503
Re: Zombies can be butchered far too easily
Im unded plz nerf
- Mon Nov 09, 2015 1:29 am
- Forum: Resolved Appeals
- Topic: [Kor] Sirnat
- Replies: 38
- Views: 8283
Re: [Kor] Sirnat
Would an admin just post the ahelp logs already so the peanut gallery can stop.
- Mon Nov 09, 2015 1:17 am
- Forum: Spriting and Mapping
- Topic: Giving the Away Missions Some Love
- Replies: 25
- Views: 6149
Re: Giving the Away Missions Some Love
I have an away mission that was 90% complete. It's pretty benign, with a power-solve puzzle and a little bit of creepy backstory to be discovered.
Maybe I'll finish it.
Maybe I'll finish it.
Re: Aim Mode
[slippery slope fallacy argument drawing on fear of degenerate behaviour from servers using such game mechanics]
- Sun Nov 08, 2015 9:29 pm
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7951
Re: How can we make Cult more fun?
Remove all items and permanent indicators that scream valid at round-start (tomes, paper, constructs, constructions). Yep. Remove all unique elements. Make it gang with narsie. Except that gang does have unique elements, like uniforms, guns, gang uplinks and dominators. Nor was I suggesting that cu...
- Sun Nov 08, 2015 9:20 pm
- Forum: General Chat
- Topic: Looking for a new home
- Replies: 21
- Views: 6675
Re: Looking for a new home
Not much RP here, sorry. We used to have a better reputation as a community that supported a broader scope of behaviour, but it's taken a bit of a dive in recent years with an influx of play-to-win types.
- Sun Nov 08, 2015 8:41 am
- Forum: Coding Feedback
- Topic: Embedding tweaks
- Replies: 14
- Views: 3138
Re: Embedding tweaks
Nope. No verbs. You could probably have the embedded item alert itself do it though (like the buckled one unbuckles) But no verbs. Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or a...
- Sun Nov 08, 2015 8:30 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7951
Re: How can we make Cult more fun?
How can we make Cult more fun? Remove all items and permanent indicators that scream valid at round-start (tomes, paper, constructs, constructions). Make the cult defined entirely by the actions of its members through magical powers granted as a result of their increasing influence. Introduce benig...
- Sat Nov 07, 2015 10:34 am
- Forum: Coding Feedback
- Topic: Embedding tweaks
- Replies: 14
- Views: 3138
Re: Embedding tweaks
Nope. No verbs. You could probably have the embedded item alert itself do it though (like the buckled one unbuckles) But no verbs. Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or a...
- Thu Nov 05, 2015 1:23 am
- Forum: Coding Feedback
- Topic: nerfs dihydrogen monoxide
- Replies: 78
- Views: 14894
Re: nerfs dihydrogen monoxide
We need some sort of no-drop stun where the victim doesn't drop their stuff.
- Wed Nov 04, 2015 10:26 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14208
Re: Mice Eating Wires
What I'm saying is 'Is it necessary to have this feature in the game?' or 'Is this feature an overall net benefit in immersion, fun, and the enjoyment of the game?' Rarely is this question asked of a new feature. If coderbus maintained such standards, then yes, you'd have a point. It more seems to ...
- Wed Nov 04, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: Should gangs take 2 Implants?
- Replies: 6
- Views: 1134
Re: Should gangs take 2 Implants?
Gang conversions are clunky as shit and require a better mechanic.
Imagine if you gangsters had to go through some sort of silly hazing ritual to un-gang/de-loyal another player.
TABLING RITUAL ANYONE?
Imagine if you gangsters had to go through some sort of silly hazing ritual to un-gang/de-loyal another player.
TABLING RITUAL ANYONE?
- Wed Nov 04, 2015 8:08 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9553
Re: Low pop murderboner/armory/no sec
We could make there be a plasma cutter in the armory at round start so proactive wardens can put loyalty pins in the guns instead of electric pins. Just let players freely change the firing pin in the weapon by pushing a new one in where the old one is. Naturally, there should be a shortage of loya...
- Wed Nov 04, 2015 8:04 pm
- Forum: Ideas
- Topic: Killing the alien queen should have more of an impact
- Replies: 15
- Views: 3023
Re: Killing the alien queen should have more of an impact
Sure. Perhaps it doesn't make sense. I'm only presenting ideas here, and I'm not afraid of being wrong.Cheimon wrote:But the thing is, the eggs dying with the queen doesn't make sense thematically. Eggs are a time bomb that exists to be dangerous even in the absence of aliens.
- Wed Nov 04, 2015 7:36 pm
- Forum: Coding Feedback
- Topic: To Stun Or Not To Stun: The Final Solution Edition
- Replies: 55
- Views: 11055
Re: To Stun Or Not To Stun: The Final Solution Edition
Don't change stun combat to be more skill-based. The last thing we need is to make this a game that attracts more play-to-win shootem-up plebeians. Removing cryo and medbots would be a start. The progressive removal of player interaction for regular activities has lead to this situation where the de...
- Wed Nov 04, 2015 6:17 am
- Forum: Ideas
- Topic: Add transit tubes to the RPD
- Replies: 3
- Views: 1272
Re: Add transit tubes to the RPD
Transit tubes could use some love as they stand. It would be nice to see the player sprite inside the tube as it moves.
- Wed Nov 04, 2015 3:15 am
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9553
Re: Low pop murderboner/armory/no sec
IMO the armoury ought to take time to loot.
Why not put all the guns in little fire-axe style locking units that can be unlocked with sec-level access or with a multitool? (or "break in emergency!").
Why not put all the guns in little fire-axe style locking units that can be unlocked with sec-level access or with a multitool? (or "break in emergency!").
- Tue Nov 03, 2015 8:07 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9575
Re: Map Rotation
I like map rotation, but I think some of the maps really do have poor design which makes them thoroughly unusable for a lot of roles, particularly those with minimal access (Clown and Mime)
- Tue Nov 03, 2015 3:56 am
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 32867
Re: What removed features/items/glitches do you miss?
I really liked old cryo. The one that knocked you unconcious and had a 2 minute manual ejection. They were amazing for traitoring and actually gave doctors a reason to not just shove everyone into cryo all the time. I do see why people hated it though, getting forgotten in there and not even knowin...
- Tue Nov 03, 2015 1:04 am
- Forum: Coding Feedback
- Topic: Limit Red Alert Calls
- Replies: 2
- Views: 649
Re: Limit Red Alert Calls
Have it require centcom authorisation TBH, just like the nuke. Then have it auto-spawn an ERT on the shuttle, to make escape-alone require decapitation of the command staff before they can mash red alert.
- Tue Nov 03, 2015 1:01 am
- Forum: Ideas
- Topic: Killing the alien queen should have more of an impact
- Replies: 15
- Views: 3023
Re: Killing the alien queen should have more of an impact
... Fair point about it being too harsh. I just think Aliens could do with a bit of behavioural "encouragement" to protect the hive, in the form of punishing those who treat it as SOLO ANTAG POWER LEVEL 9001. But there have been recent changes and to be honest I haven't played it in a whi...
- Mon Nov 02, 2015 9:29 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 13029
Re: Lowpop murderboner is getting bad.
We should bring back cloak&bow + thermals so you know what low-pop murderbone looks like.
Mind you, back then we had AIs every round.
Mind you, back then we had AIs every round.