Search found 469 matches
- Tue Oct 13, 2015 12:39 am
- Forum: Closed Policy Discussion
- Topic: Name Policy
- Replies: 28
- Views: 7386
Re: Name Policy
Exceedingly tolerant administration policy continuing /tg/station's slow descent to mediocrity.
- Tue Oct 13, 2015 12:31 am
- Forum: Ideas
- Topic: Banish/Teleport to Pocket Dimension Spell
- Replies: 5
- Views: 1223
Re: Banish/Teleport to Pocket Dimension Spell
This sounds like an idea for high quality wizard memes. Maybe have it allow only one person at a time in the pocket dimension, and if you use it on a person while someone is in there, it teleports the person in the pocket realm back to a random location on the station? For added hilarity: Allow acci...
- Sun Oct 11, 2015 8:14 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 189544
Re: Undertale
Even tagged/undertail seems to have nothing good going for it.
I appreciate this.
I appreciate this.
- Wed Oct 07, 2015 3:27 am
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5621
Re: Perpetual objectives for traitors
Bring back karma.
- Tue Oct 06, 2015 8:30 pm
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 5014
Re: Disable mulligan for Wizard, blob and malf
Put up a poll please. I'm strongly convinced that this is a case of a vocal minority of [a certain type of player] or just plain old "I'm dead restart pls."
Edit: Oh wait. We've had a poll on this in the past. Do we need another one for the specific scenarios outlined in the OP?
Edit: Oh wait. We've had a poll on this in the past. Do we need another one for the specific scenarios outlined in the OP?
- Tue Oct 06, 2015 4:15 am
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 5014
Re: Disable mulligan for Wizard, blob and malf
The reality is that people want their restart so they can have a go at being the antagonist.
- Tue Oct 06, 2015 1:02 am
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5894
Re: Making the IED not useless
The solution to "bombs blowing shit up" is simple: You make them heavily anti-personnel/incendiary, and cause minimal structural damage to the station. That way they're about blowing up people , not blowing up the station that people depend upon so as to cause grief and escape liability fo...
- Thu Oct 01, 2015 12:59 am
- Forum: Spriting and Mapping
- Topic: Drone Sprite
- Replies: 13
- Views: 4261
Re: Drone Sprite
Mk2 drone that RnD can unlock for robotics to build?
Featuring VTEC speeds, zero-G maneuvering and auto-magboots?
Featuring VTEC speeds, zero-G maneuvering and auto-magboots?
- Tue Sep 29, 2015 2:38 am
- Forum: Closed Policy Discussion
- Topic: Player feedback forum
- Replies: 13
- Views: 3484
Re: Player feedback forum
ftfywhodaloo wrote:ya what we really need is to reinforce the cancer
- Tue Sep 29, 2015 2:34 am
- Forum: General Chat
- Topic: Scaling issue on my laptop
- Replies: 4
- Views: 2527
Re: Scaling issue on my laptop
It's because the resizing uses a lame method, not actually smoothing out the rendered image but just displaying the X lines possible. You need 832x832 pixels of space to display the game area in x2 size. Hide/auto-hide the task-bar, move the window header bar off the top of the screen and make more ...
- Tue Sep 29, 2015 1:34 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1287019
Re: Watercooler/Slowchat 2: Son of Watercooler
Summer is just around the corner here and I'm already sweltering in the office. Not sure how I'm going to survive the el nino, I guess I'll just spend the time in the water.
- Mon Sep 28, 2015 7:38 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31314
Re: Changeling rounds are boring as hell
I dont know about you guys but I hardly consider a X-second-window to call for help an interesting or fair game mechanic.
A good mechanic for ling is your ability to trust others, either opting to stay in groups or alone. This should be emphasized in any implementation of new changeling mechanics.
A good mechanic for ling is your ability to trust others, either opting to stay in groups or alone. This should be emphasized in any implementation of new changeling mechanics.
- Sun Sep 27, 2015 10:18 pm
- Forum: Video Games
- Topic: Teegee station 13: Rimworld.
- Replies: 119
- Views: 35217
Re: Teegee station 13: Rimworld.
Things that improve the existing variety of features, as opposed to add-ons that add entirely new gameplay mechanics. A mod that improves the variety of map generation would be super cool.Skorvold wrote:What kind of stuff are you looking for?
- Sun Sep 27, 2015 9:37 pm
- Forum: Video Games
- Topic: Teegee station 13: Rimworld.
- Replies: 119
- Views: 35217
Re: Teegee station 13: Rimworld.
Just recently got this. Does there exist a good summary of quality mods somewhere?
- Fri Sep 25, 2015 6:57 am
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9553
Re: Low pop murderboner/armory/no sec
Scale antagonists by round start sec+cap+hop count :3
That'd get people playing.
That'd get people playing.
- Thu Sep 24, 2015 3:00 am
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15916
Re: Final Armour/Weapon Proposals
Paranoia is a buzzword that only applies to new players at this point. Dismissive one-liners (which you've done multiple times already in this thread) are a fantastic way to make yourself very unpopular and to have your contributions rejected regardless of their merit. Other contributors with poor ...
- Wed Sep 23, 2015 11:15 pm
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15916
Re: Final Armour/Weapon Proposals
All these changes around sec balance recently smell of Steelpoint having some sort of mandate to rebalance security in his own eyes. Just what his underlying reasons are, however, remains a mystery. All that I read about the proposed changes being "better" and addressing nebulous "bal...
- Mon Sep 21, 2015 10:21 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5250
Re: RND: Old Earth Technology Research
No thanks. We already have enough OP weapons floating around as it is.
Also yeah, the traitor objectives.
Also yeah, the traitor objectives.
- Mon Sep 21, 2015 7:51 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18575
Re: Hardsuits for the RD and CMO!
No thanks.
This is power creep, and trivialises the danger of space even further.
This is power creep, and trivialises the danger of space even further.
- Sun Sep 20, 2015 9:30 pm
- Forum: Ideas
- Topic: Borg type limit?
- Replies: 7
- Views: 1840
Re: Borg type limit?
The only time you get three or more secborgs is when it's a malf round and people are metagaming to get in on the fun.
So basically it's a non issue anyway.
So basically it's a non issue anyway.
- Thu Sep 17, 2015 10:00 pm
- Forum: Ideas
- Topic: Give Nuke Ops A Round Start Weaker SMG
- Replies: 34
- Views: 6774
Re: Give Nuke Ops A Round Start Weaker SMG
Steelpoint can you just stop? Please? Please stop, Steelpoint. I saw this thread topic and didn't even have to look at the author to know it was going to be you. You're creating reasons to pursue a personal agenda by fabricating "problems" of gameplay balance that don't exist. The solutio...
- Tue Sep 15, 2015 8:16 pm
- Forum: Coding Feedback
- Topic: Should robotics/R&D machinery be all-access?
- Replies: 15
- Views: 3074
Re: Should robotics/R&D machinery be all-access?
Manual lock is already a feature for the RnD consoles, so why not import it to the exofab too?
That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
That way, its down to scientists and roboticists being diligent and exercising best practice to keep the mime from obtaining bags of holding and mechs of murder.
- Tue Sep 15, 2015 7:46 pm
- Forum: Off Topic
- Topic: Making a SS13 cosplay
- Replies: 97
- Views: 46328
Re: Making a SS13 cosplay
Cable cuffs and a multitool hanging from your belt.
Other peoples IDs hanging out your back pocket.
Other peoples IDs hanging out your back pocket.
- Tue Sep 15, 2015 10:42 am
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 37391
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
So how does putting weapons that are effective vs ops into the armoury do anything other than encourage nuke ops to raid the armoury?
Encouraging generic meta behaviours has never been a good thing.
Encouraging generic meta behaviours has never been a good thing.
Re: Deity
Wrong thread.
long version: Ghosts/"Dieties" communicating with players has already proven a horrible idea in the past.
long version: Ghosts/"Dieties" communicating with players has already proven a horrible idea in the past.
- Fri Sep 11, 2015 5:47 am
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 11291
Re: Atmo: Lag Edition
Is it possible to turn off atmos for a round? If so, what are the effects?
- Wed Sep 09, 2015 5:37 am
- Forum: General Chat
- Topic: Your least favourite round type
- Replies: 58
- Views: 13293
Re: Your least favourite round type
The funny part about "ling being a thing" is that every time there has been one of these polls, it has been beaten into the ground.
So why is it still a thing?
So why is it still a thing?
- Wed Sep 09, 2015 5:36 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 49509
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
To think, all sec needed was a lethal setting on the taser.
- Wed Sep 09, 2015 5:34 am
- Forum: Closed Policy Discussion
- Topic: Missing policy on: spacing AIs, brains etc.
- Replies: 10
- Views: 3330
Re: Missing policy on: spacing AIs, brains etc.
Sounds like a case of Rule 1 to me.
- Mon Sep 07, 2015 7:00 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8346
Re: Clicking on things freezes/crashes SS13 on my laptop
I have this exact same problem OP. My BYOND freezes or crashes outright any time I click on ingame links. It makes admin PMs and camera-tracking as AI nigh impossible.
Ive tried uninstalling/reinstalling both BYOND and IE to no avail.
Ive tried uninstalling/reinstalling both BYOND and IE to no avail.
- Mon Sep 07, 2015 12:57 am
- Forum: Ideas
- Topic: Unique Gun Names
- Replies: 40
- Views: 10334
Re: Unique Gun Names
Like Nightingale said I would prefer if we kept things easy to identify and the examine text got the descriptive name instead. This makes a lot of sense, and fits in with existing descriptions. The names should make their purpose instantly identifiable , and the description both descriptive and fla...
- Mon Sep 07, 2015 12:35 am
- Forum: Coding Feedback
- Topic: What is a good way to gather feedback?
- Replies: 5
- Views: 1988
Re: What is a good way to gather feedback?
Where's the option for "NAAAAAAH I CANT HEAR YOU", *merges pr* ?
- Sun Sep 06, 2015 9:38 pm
- Forum: Ideas
- Topic: Unique Gun Names
- Replies: 40
- Views: 10334
Re: Unique Gun Names
All the names should make it obvious what the weapon is. NT-ARG 'Boarder' Is a poor name. People don't know what that means at a glance. I would recommend you "brandify" them like many of the existing ones. In a futuristic world of hypercapitalism and occasional conflict, weapons would be ...
- Fri Sep 04, 2015 2:50 am
- Forum: Closed Policy Discussion
- Topic: ERP is banned again
- Replies: 79
- Views: 23245
Re: ERP is banned again
Let's be honest here. ERP wasn't banned because it was removing people from the round. It was banned because, once again, it proved that the actual drama came from the "free game" admin policy on ERP and not the ERP itself. Either way, nothing has really changed. The ERP was never of quali...
- Wed Sep 02, 2015 1:28 am
- Forum: Closed Policy Discussion
- Topic: Admins messing with "ERPers".
- Replies: 94
- Views: 21785
Re: Admins messing with "ERPers".
The thing is, it ends up being the same people doing the same things that we see all the time. The reason we mess with them early is that we know where it 's going and by starting when you do it all the time you open yourself up for it. Using a slippery slope argument as a means to get your jollies...
- Wed Sep 02, 2015 12:43 am
- Forum: Archived/Deleted
- Topic: Should I run for headmin?
- Replies: 72
- Views: 15116
Re: Should I run for headmin?
Oh, I must be having a bad case of the dumbs, then.
- Wed Sep 02, 2015 12:20 am
- Forum: Archived/Deleted
- Topic: Should I run for headmin?
- Replies: 72
- Views: 15116
Re: Should I run for headmin?
You seem pretty sane, with some good ideas. It's unfortunate we can only have one player-elected headmin.
Tell me briefly, what are your thoughts on roleplaying in SS13?
Tell me briefly, what are your thoughts on roleplaying in SS13?
- Tue Sep 01, 2015 10:19 pm
- Forum: Archived/Deleted
- Topic: election thread
- Replies: 29
- Views: 8460
Re: election thread
Didn't ban me last night when I accidentally forgot to turn on singularity containment. You have my vote.
- Tue Sep 01, 2015 4:49 am
- Forum: Archived/Deleted
- Topic: Whodaloo for headmin
- Replies: 7
- Views: 2213
- Tue Sep 01, 2015 2:55 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18538
Re: OOC in IC
Is it any less immersion breaking than the Last Hit Meme, though? I assume that's why we were banning for it previously. This is my main complaint about the enforcement of OOC in IC. Obviously the intention is to prevent wholesale destruction of immersion, yet it seems to fail the admin test in the...
- Mon Aug 31, 2015 9:14 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 8770
Re: P L U M B I N G
Guys my tap isn't working call the shuttle
- Sun Aug 30, 2015 11:51 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683493
Re: Little things you learned that are game changing
Plasma cutters / jackhammers > gangs?
- Sun Aug 30, 2015 10:22 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683493
Re: Little things you learned that are game changing
Just copying this one from another thread...
newfren wrote:This is the best thing I've ever learnt about this game holy shit.Actionb wrote:FIY, pulling floortiles (or anything stackable really) over another floortile will stack those together.
Rip out floortiles, pull one, run over the other floortiles, done.
- Sat Aug 29, 2015 8:31 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 26157
Re: Gameplay Is Laggy To Hell
I would really appreciate the higher fps.
Im not familiar with BYONDs internals, yet Im curious as to how higher FPS increases network traffic?
Im not familiar with BYONDs internals, yet Im curious as to how higher FPS increases network traffic?
- Sat Aug 29, 2015 1:13 pm
- Forum: Ideas
- Topic: Cult word alternatives
- Replies: 9
- Views: 2435
Re: Cult word alternatives
Thats a very broad question youre asking. What are your designs for the revised cult? The problem with words is that they represent minimal power gain for the cult compared to aggression and mass conversion. Reward the cult for the meaningful things they do, and empower them accordingly with some so...
- Sat Aug 29, 2015 10:23 am
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 10020
Re: Remove sec borg
Why don't you just remove standard borg while you're at it? Their low-key baton cheekiness was their main draw card, and now they're gimped engyborgs.
Buff or remove!
Buff or remove!
- Sat Aug 29, 2015 10:20 am
- Forum: Coding Feedback
- Topic: ROBOT TERMITES (Swarmers)
- Replies: 65
- Views: 16673
Re: ROBOT TERMITES (Swarmers)
The AI seems to be able to simply camera-list the swarmers. Honestly, that feature has always been a little ridiculous.
- Thu Aug 27, 2015 11:59 pm
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10747
Re: removal of the ai
You don't need to disable AI in the config, because there are already plenty of rounds every day where we have no AI. All you need to do is log in during the quiet hours and enjoy 20-player-no-AI and evaluate it for yourself.
- Thu Aug 27, 2015 1:03 am
- Forum: Town Hall
- Topic: Headmin resignations and promotions #PANIC
- Replies: 38
- Views: 9768
Re: Headmin resignations and promotions #PANIC
I had to check it wasn't April.
- Wed Aug 26, 2015 10:36 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50593
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Please stop trying to make all the antagonists the same by giving each and all of them the same suite of abilities. Different crew roles should have different effectiveness vs different antagonists. Endlessly throwing patchwork solutions like "doorjackers" at a problem is not a good soluti...