People who don't know their nautical directions.
"Aft Starboard solars? Where are those again?"
Granted, I'm a sailor.
Search found 469 matches
- Tue Jun 02, 2015 12:56 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 627419
Re: Events...
To match up with the coming of summer, have a solar flare approach the station and give the crew a few minutes to get into protected areas before massive fires erupt everywhere. Oh god yes FTL inspiration ++++++ all my money. Make it a come from a certain direction (Starboard/Port/Aft/Fore) which w...
Re: Events...
How about a "Plasma Cloud" event? The station's orbit takes it through a pressurised cloud of plasma gas. Space tiles become >101kPa plasma, spilling into the station through open airlocks or hull breaches. After a few minutes, the station exits the plasma cloud and things return to normal...
- Tue Jun 02, 2015 12:40 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81070
Re: Traitor Ideas you wanna pull off.
This is why the holodeck needs to be in a more central location. (Although I'd prefer if the BURN mode was removed, it's just silly OP).bandit wrote:I want to subvert the AI, have a party in the holodeck, somehow convince the entire crew to come, wait a while, then give the AI the signal to burncarp them all.
- Tue Jun 02, 2015 12:24 am
- Forum: Coding Feedback
- Topic: Fast Atmos Compatibility Issues/General Feedback
- Replies: 8
- Views: 2163
Re: Fast Atmos Compatibility
I ran around the station the other day with a fireaxe smashing windows on the station. The central halls were all devoid of air by the end of the round. I don't think breaking a few windows in south arrivals should cause the whole west arm of the station to turn to vacuum. A "solution" to ...
- Tue Jun 02, 2015 12:17 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51982
Re: AI Feedback: Constructive Edition
That's the point, though. The imperfection of Asimov is one of the key factors in making the AI interesting. If we simplify the lawset, all we do is further promote validstation13 (where either the AI becomes an unambiguous validhunter), or some non-involvement lawset (to make it a more-glorified do...
- Mon Jun 01, 2015 10:05 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962659
Re: Minor Suggestions
Make emagging a drone flip the drone's 3rd law. It still can't interact with entities, but it is instructed to deconstruct the station.
- Fri May 29, 2015 2:45 am
- Forum: Ideas
- Topic: Better Hallucinations
- Replies: 12
- Views: 3413
Re: Better Hallucinations
You tripped!
I'm sorry, please don't hurt me. I thought it was funny.
I'm sorry, please don't hurt me. I thought it was funny.
- Fri May 29, 2015 1:59 am
- Forum: Admin Feedback
- Topic: Administration General Feedback
- Replies: 200
- Views: 92337
Re: Administration General Feedback
Late night low-pop rounds (~20 players) can go for hours and almost always only ever feature traitors and changelings. I'd really appreciate if we could have admins pushing more buttons (or custom rounds/events) during these time slots. As it stands, there ought be more game modes for low pop times....
- Thu May 28, 2015 9:38 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27658
Re: Good Things To Port
TBH I like the walls. Anything that stops the station from looking like a 32*32 tileset is a big + in my eyes.
Also resprite floor tiles/plating/girders plz. Maybe I should do that, but I suck at tilesets
Also resprite floor tiles/plating/girders plz. Maybe I should do that, but I suck at tilesets
- Thu May 28, 2015 9:37 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Ausops
- Replies: 135
- Views: 38421
Re: Ausops
Takes an active role in answering even the dumbest of my ahelp spam.
- Thu May 28, 2015 9:32 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920960
Re: Screenshots General
You would have liked the old Malf-AI satellite. It was a notorious gauntlet of death and misery which claimed many men, often populated with well over 50 bolted and shocked airlocks.Hibbles wrote:snip
None stronger.
- Wed May 27, 2015 11:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962659
Re: Minor Suggestions
Make mobs visible inside transit tubes, or make transit tubes visually opaque.
- Wed May 27, 2015 3:06 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962659
Re: Minor Suggestions
How is that any more annoying than the current system?MisterPerson wrote:Well there's the fact that's ridiculously annoying to do.
- Wed May 27, 2015 2:59 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962659
Re: Minor Suggestions
Target body parts (for all interactions) based on where you actually click the opposing mob. If you're shooting a gun and want a well aimed :revolver: shot or trying to KO someone with an e-sword :toysword: slash, then you click on their mob icon in the appropriate location to land your hit appropri...
- Tue May 26, 2015 9:32 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32241
Re: GOONCHEM FEEDBACK 2.0
Jesus christ these synthflesh patches are OP. Instant heals? What? Nerf that shit.
- Tue May 26, 2015 2:04 am
- Forum: Spriting and Mapping
- Topic: Mapping Philosophy
- Replies: 20
- Views: 4553
Re: Mapping Philosophy
I agree there are certainly issues around limitation of hard-coded ID accesses. Surely a new map would qualify for map-based configuration of IDs, though? I'm going to nerd out here for a bit and get all engineering-like on this map design stuff, so this is less philosophical than your thread might ...
- Tue May 26, 2015 1:21 am
- Forum: Ideas
- Topic: Give Silicons a Particle Accelerator warning alarm
- Replies: 22
- Views: 5565
Re: Give Silicons a Particle Accelerator warning alarm
The sprite states for the PA power are stinking obvious as it stands. But the main issue around singularity release is less the PA, and more the failure of emitters/generators from power loss, either as the collectors run out of plasma, or the SMES/collectors not being setup correctly in the first p...
- Tue May 26, 2015 12:11 am
- Forum: Spriting and Mapping
- Topic: Mapping Philosophy
- Replies: 20
- Views: 4553
Re: Mapping Philosophy
WJ you and some interested mappers need to see about making a modular station that is populated based on the number of players in the previous round, or somehow re-arranges itself at start-30s based on the number of readied players. The modular station concept would be a great starting point. Altern...