Search found 469 matches
- Tue Dec 08, 2015 12:46 am
- Forum: General Chat
- Topic: Lifeweb got taken down
- Replies: 93
- Views: 34016
Re: Lifeweb got taken down
Eh it's not a problem unless you live in 'murca.
- Mon Dec 07, 2015 8:26 pm
- Forum: General Chat
- Topic: sibyl gets a cap of 50-60
- Replies: 26
- Views: 5870
Re: sibyl gets a cap of 50-60
Also, keep Basil showing on the front page tracker to perpetuate the illusion of choice.NikNakFlak wrote:As a bonus, just rename it sybil and have two identical sybil servers so they can't even tell they are on the wrong server. It's pure sadistic genius
This idea is almost sounding not-terrible.
- Mon Dec 07, 2015 3:31 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51652
Re: ERP unbanning 3: Oh God It's Still Happening
Walk into xenobiology.
Get glomped by slimes.
Die
???
Get glomped by slimes.
Die
???
- Mon Dec 07, 2015 1:25 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51652
Re: ERP unbanning 3: Oh God It's Still Happening
Goof that is not only a shitty argument - that's exactly the sort of thing we want to have happen. Workplace accidents are the lifeblood of SS13.
- Sun Dec 06, 2015 7:08 pm
- Forum: General Chat
- Topic: Lifeweb got taken down
- Replies: 93
- Views: 34016
Re: Lifeweb got taken down
Unfortunately, when the feds raid websites/houses and find that someone has uploaded CP, the host is often charged with image possession offences. Its also very hard to argue a jury out of pinging you for it if your website was "morally questionable" in the first place, because theyre goin...
- Fri Dec 04, 2015 4:19 am
- Forum: Video Games
- Topic: The 2015 VEE GEE AYYYYYYS
- Replies: 28
- Views: 5928
Re: The 2015 VEE GEE AYYYYYYS
Which part? Sarcasm aside I thought the mention of Satoru was pretty tasteful. I could've done without the BUD LIGHT LEVEL UP YOUR GAMERS Some of it was pretty tasteful. The award for westwood was well considered, but the way they mixed it in with shit like "trending streamers" and played...
- Fri Dec 04, 2015 4:15 am
- Forum: Video Games
- Topic: The 2015 VEE GEE AYYYYYYS
- Replies: 28
- Views: 5928
Re: The 2015 VEE GEE AYYYYYYS
Fucking cringeworthy.
It's about as vapid as hollywood and is about as unbiased as IGN.
Psychonauts 2 looks cool.
Far Cry Primal will undoubtedly be too gamey for its setting to come across as anything but hilarious. It does look cool though.
It's about as vapid as hollywood and is about as unbiased as IGN.
Psychonauts 2 looks cool.
Far Cry Primal will undoubtedly be too gamey for its setting to come across as anything but hilarious. It does look cool though.
- Thu Dec 03, 2015 11:42 pm
- Forum: Off Topic
- Topic: active shooter in california
- Replies: 149
- Views: 34402
Re: active shooter in california
The BBC may be biased but it's less biased than pretty much every major news outlet in the states. See: Everything on television. But hey, I guess that free market economy means consumers will get the great news sources they want, right? Honestly even the likes of RT and some of the arab state engli...
- Thu Dec 03, 2015 11:31 pm
- Forum: Off Topic
- Topic: Political orientation
- Replies: 20
- Views: 4823
Re: Political orientation
>Identity politics.
This is the problem.
This is the problem.
- Thu Dec 03, 2015 10:54 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12689
Re: People trying to ruin round because of map
Fix the selection process, but at the same time we need to make sure there's some sort of population-based selection.
We don't dreamstation during 20-pop late night hours.
We don't dreamstation during 20-pop late night hours.
Re: Feminism
Maddox sums it up well:
[youtube]BDj_bN0L8XM[/youtube]
[youtube]BDj_bN0L8XM[/youtube]
- Thu Dec 03, 2015 2:19 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 668302
Re: Chinese Cartoons
OPM feels like it has a western type of humour.
I mean, are there other Animes with that level of subtle wit? I'm no connoisseur, but I've seen none.
I mean, are there other Animes with that level of subtle wit? I'm no connoisseur, but I've seen none.
- Thu Dec 03, 2015 2:15 am
- Forum: Off Topic
- Topic: Feminism Thread Part 2 - American Politics and Feminism
- Replies: 8
- Views: 1463
Re: Feminism Thread Part 2 - American Politics and Feminism
Can feminism explain how the moon landings were faked?
I think not.
Checkmate, atheists.
I think not.
Checkmate, atheists.
- Thu Dec 03, 2015 2:12 am
- Forum: Off Topic
- Topic: "We can't have a mature discussion on these forums"
- Replies: 39
- Views: 7785
Re: "We can't have a mature discussion on these forums"
2d internet spessmen.
- Thu Dec 03, 2015 12:29 am
- Forum: Off Topic
- Topic: active shooter in california
- Replies: 149
- Views: 34402
Re: active shooter in california
Just another consequence of the endless push for more materialism at the expense of maintaining important societal values.
Cue debates where every party plays strawman with every other debater.
Cue debates where every party plays strawman with every other debater.
- Wed Dec 02, 2015 3:33 am
- Forum: Ideas
- Topic: New reactive armour/blocking mechanics
- Replies: 42
- Views: 8758
Re: New reactive armour/blocking mechanics
Perhaps a shield device that blocks melee OR ranged attacks?
Of course, its downside would be that it grants you no other protection.
Of course, its downside would be that it grants you no other protection.
- Wed Dec 02, 2015 3:22 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 870520
Re: What are you faggots playing?
Booted up Endless Legend. First impressions: It's fucking beautiful, and I love the fantasy take on 4X games. It does a fantastic job of making the lore and world just different enough and a brilliant job of making them translate to game mechanics. It feels like the game was built gameplay first, a...
- Tue Dec 01, 2015 11:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061390
Re: ITT: We make shitty suggestions and come up with poor id
Add an emag effect to the gravity generator to have it randomly move the gravity left, right, up, down, pinning players and objects against the walls...
Spoiler:
- Tue Dec 01, 2015 11:13 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 188322
Re: Undertale
The orchestral attempts really do demonstrate how hard it is to do good orchestral music. It's easy enough to simply pull a midi into fruity loops and change the instruments and timing but there's really a lot more to it than that.
Asgore Orchestral Suite is nice.
Asgore Orchestral Suite is nice.
- Tue Dec 01, 2015 11:08 pm
- Forum: Ideas
- Topic: New reactive armour/blocking mechanics
- Replies: 42
- Views: 8758
Re: New reactive arnor/blocking mechanics
Do you think we're all here to make the game worse or something? Because all you're doing is shooting down constructive ideas with corner cases of where they need fleshing out for better gameplay. Good game design is not bipartisan politics - everyone is out to achieve the same goal here, and if it ...
- Tue Dec 01, 2015 10:24 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 870520
Re: What are you faggots playing?
Oh shit, I loved that game back when /v/ was well into it. Might have to give it another poke.Deitus wrote:semi-related, /v/ has been running private servers of ace of spades (the old one before it got bought out). had some good times on that game, should look into it
- Tue Dec 01, 2015 9:18 pm
- Forum: Ideas
- Topic: New reactive armour/blocking mechanics
- Replies: 42
- Views: 8758
Re: New reactive arnor/blocking mechanics
I hope this turns into better game mechanics for armour in the future instead of the clunky damage reduction system we have now. If armour were more buffer-style (very big damage reductions and a short life-span before it becomes ineffective) instead of straight up damage reduction, it would make fo...
- Tue Dec 01, 2015 2:29 am
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10100
Re: Remove stealth op equipment
So basically like a gang dominator is right now.
You know what would happen though? 6-max-cap suicide bombs eliminate all the syndies, then the captain walks in to disarm the nuke.
You know what would happen though? 6-max-cap suicide bombs eliminate all the syndies, then the captain walks in to disarm the nuke.
- Mon Nov 30, 2015 8:59 pm
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10100
Re: Remove stealth op equipment
I agree, the whole idea that the syndies would need the disc to detonate the Nanotrasen nuke in their possession is retarded. Why would they not simply hack the nuke and remove the security restriction? Indeed it makes more sense that the syndicate have to destroy the station with its own nuke. It w...
- Sun Nov 29, 2015 7:45 pm
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10100
Re: Remove stealth op equipment
Better still it removes those cases where a single op loudly demands to go in alone and the rest of the ops sit around awkwardly and maybe arrive for a kill before the bomb goes off.
- Sun Nov 29, 2015 12:26 pm
- Forum: Off Topic
- Topic: "Feminism"
- Replies: 131
- Views: 28155
Re: Feminism
Fuck off keep your dirty salt off my popcorn you damn filthy scalie.DemonFiren wrote:I'll try and get some for that of yours.
- Sun Nov 29, 2015 12:12 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: TehSteveo
- Replies: 14
- Views: 4223
Re: TRIALMIN REVIEW: TehSteveo
Yeah pretty good eh.
- Sun Nov 29, 2015 12:11 pm
- Forum: Off Topic
- Topic: "Feminism"
- Replies: 131
- Views: 28155
Re: Feminism
I was tempted for a moment, but then I realised the types of people who are going to come and post.
- Fri Nov 27, 2015 5:41 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51652
Re: ERP unbanning 3: Oh God It's Still Happening
And by policing I mean any sort of admin action - from bans down to simple admin shenanigans with the ERPers. What policing? ERP is permitted, rape is not. Admins are not forced to police ERP. If they choose to do so, they do so entirely of their own volition. An analogy to this would be saying tha...
- Fri Nov 27, 2015 5:22 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15565
Re: Remove the common channel from headsets
In a thread where people are boiling down removing the entire common channel to i'm not so sure you lose much. you lose two things really which is "HELP [antagonist] IS ATTACK-HURK" and memes. I don't see how I was strawmanning Well, to be fair, he is wrong. You do lose something valuable...
- Fri Nov 27, 2015 5:08 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15565
- Fri Nov 27, 2015 3:02 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15565
Re: Remove the common channel from headsets
By discussed you mean a vocal few whinged and moaned that they wouldn't be able to get the attention they seeked by filling the common channel up with their bullshit. Pretty much this. There seems to be a vocal minority these days who are strongly against any changes which make a certain type of ga...
- Thu Nov 26, 2015 8:05 pm
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15565
Re: Remove the common channel from headsets
I think this is an idea worth exploring, with the nerf to SBRs (hold in hand to talk, no microphone button) included, as that seems an obvious shortfall.
It would be interesting to run a few rounds to see how players respond to the change.
It would be interesting to run a few rounds to see how players respond to the change.
- Wed Nov 25, 2015 11:51 pm
- Forum: Ideas
- Topic: Alternate Borg Paintjobs
- Replies: 14
- Views: 2177
Re: Alternate Borg Paintjobs
Just let people put hats on cyborgs and call it a day.
- Wed Nov 25, 2015 8:57 pm
- Forum: Coding Feedback
- Topic: Why does space dust exist
- Replies: 20
- Views: 2937
Re: Why does space dust exist
Why is space dust even back in the game?
It was removed for ages because it was fucking shit or a bug or whatever and the game was better for it. It also used to hit you until you died, instead of just hitting you once.
The only "good" thing it achieves is discouraging space-traitors.
It was removed for ages because it was fucking shit or a bug or whatever and the game was better for it. It also used to hit you until you died, instead of just hitting you once.
The only "good" thing it achieves is discouraging space-traitors.
- Wed Nov 25, 2015 4:05 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061390
Re: ITT: We make shitty suggestions and come up with poor id
A stun baton that also teleports your victim to a random space tile.
AKA telebaton.
AKA telebaton.
- Wed Nov 25, 2015 3:01 am
- Forum: Coding Feedback
- Topic: On the subject of assistants.
- Replies: 42
- Views: 9734
Re: On the subject of assistants.
Spawn all assistants as non-human races and let them roll for antag. Force random identities on all of them, too.
- Tue Nov 24, 2015 10:28 pm
- Forum: Coding Feedback
- Topic: Changeling Overhaul
- Replies: 33
- Views: 8097
Re: Changeling Overhaul
We've come full circle.ShadowDimentio wrote:>PARASTING IS BACK
- Tue Nov 24, 2015 9:03 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7714
Re: Round length forced extensions
Oldman can you put in a poll for PR support/rejection?
- Tue Nov 24, 2015 8:47 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7714
Re: Round length forced extensions
I've said it before and I'll say it again: The mechanics of shuttle calling aren't the problem. Shuttle calling IS the problem. Ending the round due to boredom on the pretense of "evacuating" is utterly absurd and does not at all make sense. It reveals that people are disinterested in &quo...
Re: Respawns
Let people respawn as RP jobs or basic jobs (MD, sec officer, engineer) but have it exclude them from antag roles :3
But no, really, we have more opportunities to rejoin the round than ever before.
But no, really, we have more opportunities to rejoin the round than ever before.
- Mon Nov 23, 2015 10:14 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12689
Re: People trying to ruin round because of map
But then they wouldn't get their precious antag roll. Apparently, a map you don't like is objectively horrible, unless you roll antag... in which case it's the best map. I sense a great disturbance in the force, as if a dozen or so minds suddenly suffered cognitive dissonance. Seriously though, whe...
- Mon Nov 23, 2015 2:53 am
- Forum: General Chat
- Topic: What would other big companies space stations be like?
- Replies: 53
- Views: 14782
- Mon Nov 23, 2015 2:09 am
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 22989
Re: Re-enabling cat people
Same. I'm voting yes because it irritates the pissants.
- Sun Nov 22, 2015 9:21 pm
- Forum: Coding Feedback
- Topic: Russian Simple Mobs need to be able to speak Russian
- Replies: 5
- Views: 1818
- Sun Nov 22, 2015 9:16 pm
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51652
- Sun Nov 22, 2015 2:42 am
- Forum: Ideas
- Topic: Re-add RCDs ability to deconstruct R-walls
- Replies: 22
- Views: 4445
Re: Re-add RCDs ability to deconstruct R-walls
If R-walls are too much of a binary problem, then the obvious solution is to nerf them - giving engineers another power creep item is not a solution to the problem. Maybe remove two steps of r-wall deconstruction. After all, walls got buffed with the addition of another deconstruction step a while b...
- Thu Nov 19, 2015 9:17 pm
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 6969
Re: Remove Steal Hand Teleporter, slime extract, etc objecti
Since we track station damage already, couldn't we make that an objective? It gives a lot of sandbox freedom for traitors to make/buy bombs, create chaos as a cover for bombing, atmos floods, singulo releasing, etc.
- Thu Nov 19, 2015 8:12 pm
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9479
Re: Add traitor mind slave implants
If you're doing traitor right, it should last for as long as people are having fun.ExcessiveCobblestone wrote:If you're doing traitor right the round shouldn't last more than a hour.
- Thu Nov 19, 2015 8:13 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Jud1c470r
- Replies: 16
- Views: 5043
Re: Jud1c470r
OOC: Saegrimr: ADMIN LOG: Jud1c470r/(Adam Pryex) played sound Hips Don't Lie.mid