Search found 469 matches

by invisty
Tue Dec 08, 2015 12:46 am
Forum: General Chat
Topic: Lifeweb got taken down
Replies: 93
Views: 34016

Re: Lifeweb got taken down

Eh it's not a problem unless you live in 'murca.
by invisty
Mon Dec 07, 2015 8:26 pm
Forum: General Chat
Topic: sibyl gets a cap of 50-60
Replies: 26
Views: 5870

Re: sibyl gets a cap of 50-60

NikNakFlak wrote:As a bonus, just rename it sybil and have two identical sybil servers so they can't even tell they are on the wrong server. It's pure sadistic genius
Also, keep Basil showing on the front page tracker to perpetuate the illusion of choice.

This idea is almost sounding not-terrible.
by invisty
Mon Dec 07, 2015 3:31 am
Forum: Closed Policy Discussion
Topic: ERP unbanning 3: Oh God It's Still Happening
Replies: 215
Views: 51652

Re: ERP unbanning 3: Oh God It's Still Happening

Walk into xenobiology.
Get glomped by slimes.
Die
???
by invisty
Mon Dec 07, 2015 1:25 am
Forum: Closed Policy Discussion
Topic: ERP unbanning 3: Oh God It's Still Happening
Replies: 215
Views: 51652

Re: ERP unbanning 3: Oh God It's Still Happening

Goof that is not only a shitty argument - that's exactly the sort of thing we want to have happen. Workplace accidents are the lifeblood of SS13.
by invisty
Sun Dec 06, 2015 7:08 pm
Forum: General Chat
Topic: Lifeweb got taken down
Replies: 93
Views: 34016

Re: Lifeweb got taken down

Unfortunately, when the feds raid websites/houses and find that someone has uploaded CP, the host is often charged with image possession offences. Its also very hard to argue a jury out of pinging you for it if your website was "morally questionable" in the first place, because theyre goin...
by invisty
Fri Dec 04, 2015 4:19 am
Forum: Video Games
Topic: The 2015 VEE GEE AYYYYYYS
Replies: 28
Views: 5928

Re: The 2015 VEE GEE AYYYYYYS

Which part? Sarcasm aside I thought the mention of Satoru was pretty tasteful. I could've done without the BUD LIGHT LEVEL UP YOUR GAMERS Some of it was pretty tasteful. The award for westwood was well considered, but the way they mixed it in with shit like "trending streamers" and played...
by invisty
Fri Dec 04, 2015 4:15 am
Forum: Video Games
Topic: The 2015 VEE GEE AYYYYYYS
Replies: 28
Views: 5928

Re: The 2015 VEE GEE AYYYYYYS

Fucking cringeworthy.

It's about as vapid as hollywood and is about as unbiased as IGN.

Psychonauts 2 looks cool.
Far Cry Primal will undoubtedly be too gamey for its setting to come across as anything but hilarious. It does look cool though.
by invisty
Thu Dec 03, 2015 11:42 pm
Forum: Off Topic
Topic: active shooter in california
Replies: 149
Views: 34402

Re: active shooter in california

The BBC may be biased but it's less biased than pretty much every major news outlet in the states. See: Everything on television. But hey, I guess that free market economy means consumers will get the great news sources they want, right? Honestly even the likes of RT and some of the arab state engli...
by invisty
Thu Dec 03, 2015 11:31 pm
Forum: Off Topic
Topic: Political orientation
Replies: 20
Views: 4823

Re: Political orientation

>Identity politics.

This is the problem.
by invisty
Thu Dec 03, 2015 10:54 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12689

Re: People trying to ruin round because of map

Fix the selection process, but at the same time we need to make sure there's some sort of population-based selection.

We don't dreamstation during 20-pop late night hours.
by invisty
Thu Dec 03, 2015 8:34 pm
Forum: Off Topic
Topic: Feminism
Replies: 169
Views: 34784

Re: Feminism

Maddox sums it up well:
[youtube]BDj_bN0L8XM[/youtube]
by invisty
Thu Dec 03, 2015 2:19 am
Forum: Off Topic
Topic: Chinese Cartoons
Replies: 1506
Views: 668302

Re: Chinese Cartoons

OPM feels like it has a western type of humour.

I mean, are there other Animes with that level of subtle wit? I'm no connoisseur, but I've seen none.
by invisty
Thu Dec 03, 2015 2:15 am
Forum: Off Topic
Topic: Feminism Thread Part 2 - American Politics and Feminism
Replies: 8
Views: 1463

Re: Feminism Thread Part 2 - American Politics and Feminism

Can feminism explain how the moon landings were faked?

I think not.

Checkmate, atheists.
by invisty
Thu Dec 03, 2015 2:12 am
Forum: Off Topic
Topic: "We can't have a mature discussion on these forums"
Replies: 39
Views: 7785

Re: "We can't have a mature discussion on these forums"

2d internet spessmen.

by invisty
Thu Dec 03, 2015 12:29 am
Forum: Off Topic
Topic: active shooter in california
Replies: 149
Views: 34402

Re: active shooter in california

Just another consequence of the endless push for more materialism at the expense of maintaining important societal values.

Cue debates where every party plays strawman with every other debater.
by invisty
Wed Dec 02, 2015 3:33 am
Forum: Ideas
Topic: New reactive armour/blocking mechanics
Replies: 42
Views: 8758

Re: New reactive armour/blocking mechanics

Perhaps a shield device that blocks melee OR ranged attacks?

Of course, its downside would be that it grants you no other protection.
by invisty
Wed Dec 02, 2015 3:22 am
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 870520

Re: What are you faggots playing?

Booted up Endless Legend. First impressions: It's fucking beautiful, and I love the fantasy take on 4X games. It does a fantastic job of making the lore and world just different enough and a brilliant job of making them translate to game mechanics. It feels like the game was built gameplay first, a...
by invisty
Tue Dec 01, 2015 11:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061390

Re: ITT: We make shitty suggestions and come up with poor id

Add an emag effect to the gravity generator to have it randomly move the gravity left, right, up, down, pinning players and objects against the walls...
Spoiler:
like the sans fight.
by invisty
Tue Dec 01, 2015 11:13 pm
Forum: Video Games
Topic: Undertale
Replies: 706
Views: 188322

Re: Undertale

The orchestral attempts really do demonstrate how hard it is to do good orchestral music. It's easy enough to simply pull a midi into fruity loops and change the instruments and timing but there's really a lot more to it than that.

Asgore Orchestral Suite is nice.
by invisty
Tue Dec 01, 2015 11:08 pm
Forum: Ideas
Topic: New reactive armour/blocking mechanics
Replies: 42
Views: 8758

Re: New reactive arnor/blocking mechanics

Do you think we're all here to make the game worse or something? Because all you're doing is shooting down constructive ideas with corner cases of where they need fleshing out for better gameplay. Good game design is not bipartisan politics - everyone is out to achieve the same goal here, and if it ...
by invisty
Tue Dec 01, 2015 10:24 pm
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3331
Views: 870520

Re: What are you faggots playing?

Deitus wrote:semi-related, /v/ has been running private servers of ace of spades (the old one before it got bought out). had some good times on that game, should look into it
Oh shit, I loved that game back when /v/ was well into it. Might have to give it another poke.
by invisty
Tue Dec 01, 2015 9:18 pm
Forum: Ideas
Topic: New reactive armour/blocking mechanics
Replies: 42
Views: 8758

Re: New reactive arnor/blocking mechanics

I hope this turns into better game mechanics for armour in the future instead of the clunky damage reduction system we have now. If armour were more buffer-style (very big damage reductions and a short life-span before it becomes ineffective) instead of straight up damage reduction, it would make fo...
by invisty
Tue Dec 01, 2015 2:29 am
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10100

Re: Remove stealth op equipment

So basically like a gang dominator is right now.

You know what would happen though? 6-max-cap suicide bombs eliminate all the syndies, then the captain walks in to disarm the nuke.
by invisty
Mon Nov 30, 2015 8:59 pm
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10100

Re: Remove stealth op equipment

I agree, the whole idea that the syndies would need the disc to detonate the Nanotrasen nuke in their possession is retarded. Why would they not simply hack the nuke and remove the security restriction? Indeed it makes more sense that the syndicate have to destroy the station with its own nuke. It w...
by invisty
Sun Nov 29, 2015 7:45 pm
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10100

Re: Remove stealth op equipment

Better still it removes those cases where a single op loudly demands to go in alone and the rest of the ops sit around awkwardly and maybe arrive for a kill before the bomb goes off.
by invisty
Sun Nov 29, 2015 12:26 pm
Forum: Off Topic
Topic: "Feminism"
Replies: 131
Views: 28155

Re: Feminism

DemonFiren wrote:I'll try and get some :salt: for that :popcorn: of yours.
Fuck off keep your dirty salt off my popcorn you damn filthy scalie.
by invisty
Sun Nov 29, 2015 12:12 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: TehSteveo
Replies: 14
Views: 4223

Re: TRIALMIN REVIEW: TehSteveo

Yeah pretty good eh.
by invisty
Sun Nov 29, 2015 12:11 pm
Forum: Off Topic
Topic: "Feminism"
Replies: 131
Views: 28155

Re: Feminism

I was tempted for a moment, but then I realised the types of people who are going to come and post.

:popcorn:
by invisty
Fri Nov 27, 2015 5:41 am
Forum: Closed Policy Discussion
Topic: ERP unbanning 3: Oh God It's Still Happening
Replies: 215
Views: 51652

Re: ERP unbanning 3: Oh God It's Still Happening

And by policing I mean any sort of admin action - from bans down to simple admin shenanigans with the ERPers. What policing? ERP is permitted, rape is not. Admins are not forced to police ERP. If they choose to do so, they do so entirely of their own volition. An analogy to this would be saying tha...
by invisty
Fri Nov 27, 2015 5:22 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15565

Re: Remove the common channel from headsets

In a thread where people are boiling down removing the entire common channel to i'm not so sure you lose much. you lose two things really which is "HELP [antagonist] IS ATTACK-HURK" and memes. I don't see how I was strawmanning Well, to be fair, he is wrong. You do lose something valuable...
by invisty
Fri Nov 27, 2015 5:08 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15565

Re: Remove the common channel from headsets

Shaps wrote:are we actually trying to say that people speaking to each other is a dumb feature and adds nothing
Image

Shaps you're better than this.
by invisty
Fri Nov 27, 2015 3:02 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15565

Re: Remove the common channel from headsets

By discussed you mean a vocal few whinged and moaned that they wouldn't be able to get the attention they seeked by filling the common channel up with their bullshit. Pretty much this. There seems to be a vocal minority these days who are strongly against any changes which make a certain type of ga...
by invisty
Thu Nov 26, 2015 8:05 pm
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15565

Re: Remove the common channel from headsets

I think this is an idea worth exploring, with the nerf to SBRs (hold in hand to talk, no microphone button) included, as that seems an obvious shortfall.

It would be interesting to run a few rounds to see how players respond to the change.
by invisty
Wed Nov 25, 2015 11:51 pm
Forum: Ideas
Topic: Alternate Borg Paintjobs
Replies: 14
Views: 2177

Re: Alternate Borg Paintjobs

Just let people put hats on cyborgs and call it a day.
by invisty
Wed Nov 25, 2015 8:57 pm
Forum: Coding Feedback
Topic: Why does space dust exist
Replies: 20
Views: 2937

Re: Why does space dust exist

Why is space dust even back in the game?

It was removed for ages because it was fucking shit or a bug or whatever and the game was better for it. It also used to hit you until you died, instead of just hitting you once.

The only "good" thing it achieves is discouraging space-traitors.
by invisty
Wed Nov 25, 2015 4:05 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061390

Re: ITT: We make shitty suggestions and come up with poor id

A stun baton that also teleports your victim to a random space tile.

AKA telebaton.
by invisty
Wed Nov 25, 2015 3:01 am
Forum: Coding Feedback
Topic: On the subject of assistants.
Replies: 42
Views: 9734

Re: On the subject of assistants.

Spawn all assistants as non-human races and let them roll for antag. Force random identities on all of them, too.
by invisty
Tue Nov 24, 2015 10:28 pm
Forum: Coding Feedback
Topic: Changeling Overhaul
Replies: 33
Views: 8097

Re: Changeling Overhaul

ShadowDimentio wrote:>PARASTING IS BACK
We've come full circle.
by invisty
Tue Nov 24, 2015 9:03 pm
Forum: Coding Feedback
Topic: Round length forced extensions
Replies: 35
Views: 7714

Re: Round length forced extensions

Oldman can you put in a poll for PR support/rejection?
by invisty
Tue Nov 24, 2015 8:47 pm
Forum: Coding Feedback
Topic: Round length forced extensions
Replies: 35
Views: 7714

Re: Round length forced extensions

I've said it before and I'll say it again: The mechanics of shuttle calling aren't the problem. Shuttle calling IS the problem. Ending the round due to boredom on the pretense of "evacuating" is utterly absurd and does not at all make sense. It reveals that people are disinterested in &quo...
by invisty
Mon Nov 23, 2015 10:30 pm
Forum: Ideas
Topic: Respawns
Replies: 15
Views: 5319

Re: Respawns

Let people respawn as RP jobs or basic jobs (MD, sec officer, engineer) but have it exclude them from antag roles :3

But no, really, we have more opportunities to rejoin the round than ever before.
by invisty
Mon Nov 23, 2015 10:14 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12689

Re: People trying to ruin round because of map

But then they wouldn't get their precious antag roll. Apparently, a map you don't like is objectively horrible, unless you roll antag... in which case it's the best map. I sense a great disturbance in the force, as if a dozen or so minds suddenly suffered cognitive dissonance. Seriously though, whe...
by invisty
Mon Nov 23, 2015 2:09 am
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 22989

Re: Re-enabling cat people

Same. I'm voting yes because it irritates the pissants.
by invisty
Sun Nov 22, 2015 2:42 am
Forum: Ideas
Topic: Re-add RCDs ability to deconstruct R-walls
Replies: 22
Views: 4445

Re: Re-add RCDs ability to deconstruct R-walls

If R-walls are too much of a binary problem, then the obvious solution is to nerf them - giving engineers another power creep item is not a solution to the problem. Maybe remove two steps of r-wall deconstruction. After all, walls got buffed with the addition of another deconstruction step a while b...
by invisty
Thu Nov 19, 2015 9:17 pm
Forum: Coding Feedback
Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
Replies: 32
Views: 6969

Re: Remove Steal Hand Teleporter, slime extract, etc objecti

Since we track station damage already, couldn't we make that an objective? It gives a lot of sandbox freedom for traitors to make/buy bombs, create chaos as a cover for bombing, atmos floods, singulo releasing, etc.
by invisty
Thu Nov 19, 2015 8:12 pm
Forum: Ideas
Topic: Add traitor mind slave implants
Replies: 41
Views: 9479

Re: Add traitor mind slave implants

ExcessiveCobblestone wrote:If you're doing traitor right the round shouldn't last more than a hour.
If you're doing traitor right, it should last for as long as people are having fun.
by invisty
Thu Nov 19, 2015 8:13 am
Forum: Former Admins
Topic: [No Longer an Admin] Jud1c470r
Replies: 16
Views: 5043

Re: Jud1c470r

OOC: Saegrimr: ADMIN LOG: Jud1c470r/(Adam Pryex) played sound Hips Don't Lie.mid