Search found 3596 matches

by paprika
Mon Aug 06, 2018 3:23 am
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 18161

Re: The item pick-up animation

alt/control click on item to steal it? small do_after before picking it up 'silently'?
by paprika
Sat Aug 04, 2018 1:35 am
Forum: General Chat
Topic: The Current State of /tg/
Replies: 68
Views: 20081

Re: The Current State of /tg/

*siiip* yup, now ss13, that was a REAL game...
by paprika
Tue Jul 31, 2018 9:59 am
Forum: Thinking Cap
Topic: cuck shed
Replies: 614
Views: 132107

Re: cuck shed

penis
by paprika
Thu Jul 26, 2018 2:16 am
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 18161

Re: The item pick-up animation

Cool feature. This makes the game feel a lot more polished, adding more feedback, but this should have a config behind it, along with all the other visual upgrades (sans lighting, for gameplay reasons). Parallax, attack anims, this, and ambient occlusion could all be in their own separate visual opt...
by paprika
Sun Jul 15, 2018 2:47 am
Forum: General Chat
Topic: The Current State of /tg/
Replies: 68
Views: 20081

Re: The Current State of /tg/

Lumbermancer wrote:
Scott wrote:So nothing new, huh.
If you want to play old /tg/ you should play on /vg/.
Lol
by paprika
Sun Jul 15, 2018 2:46 am
Forum: Town Hall
Topic: Statement from the Headmin Team 30/06
Replies: 110
Views: 35894

Re: Statement from the Headmin Team 30/06

2d spaceman game
by paprika
Wed Jul 11, 2018 11:16 pm
Forum: General Chat
Topic: The Current State of /tg/
Replies: 68
Views: 20081

Re: The Current State of /tg/

Grey tide was never funny.
by paprika
Thu Apr 19, 2018 7:07 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 727864

Re: SS13 Related Art / Hand Drawn Art

better than most of the garbage in here tbqh
by paprika
Sat Mar 24, 2018 4:55 pm
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 52713

Re: Moodlets

lifeweb feature implemented in such a lame way i can only wonder why it was added other than to be a practical joke on tgstation
by paprika
Thu Nov 30, 2017 8:40 pm
Forum: General Chat
Topic: Please reopen planet stations development
Replies: 9
Views: 3519

Re: Please reopen planet stations development

new age fun with a vintage feel
by paprika
Thu Aug 10, 2017 5:59 pm
Forum: Video Games
Topic: ITT: valve announces a card game
Replies: 35
Views: 8712

Re: ITT: valve announces a card game

if by entirety you mean about 3% because the rest is making hats
by paprika
Mon Jun 05, 2017 1:53 pm
Forum: Coding
Topic: Potential new design push
Replies: 41
Views: 11154

Re: Potential new design push

Datum antags is absolutely what this game needs, and a mode instead of secret where any number of antags can come at once, because one of the largest problems is 'oh it's a ling round time to dump this nuke disk in the trash i need backpack space'
by paprika
Mon Jun 05, 2017 1:47 pm
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70845

Re: Rising Storm 2 - It's out

This is literally a perfectly refined version of rising storm/red orchestra

Though the spray and pray gets rather obnoxious at times, and the grease gun has some of the worse fire rate I've ever seen
by paprika
Sun May 21, 2017 8:43 am
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 23233

Re: Is it dead?

What's your point You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go This game isn't some AAA project, you make a cool feature with the intent to build o...
by paprika
Sat May 20, 2017 7:18 am
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70845

Re: Rising Storm 2 - OPEN BETA IS HERE!

it is not me

it is not me

i am not the lucky offspring
by paprika
Sat May 20, 2017 7:17 am
Forum: Planet Station Development
Topic: Is it dead?
Replies: 64
Views: 23233

Re: Is it dead?

wtf lol multi z was done by methed out russians (and randy) years ago

it is seriously some of the easiest code ever

you guys are fucking punks
by paprika
Thu May 18, 2017 11:00 am
Forum: Ideas
Topic: A dog race?
Replies: 18
Views: 4556

Re: A dog race?

Haha guys furries are so fucking creepy and weird Bay is so fucking dumb for having space furry races

Haha guys but lizards aren't technically furries they're like argonians from TES so it's fine

Haha guys but what if we had a dog race
by paprika
Thu May 18, 2017 10:59 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 57107

Re: The Female Body

only in 2017 /tg/ could a time-saving change to using almost-identical human sprites for both genders be construed as a way to make 'strong women'
by paprika
Tue May 16, 2017 12:42 pm
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70845

Re: Rising Storm 2 - $22 Preorder special

>replace stripper clips with one-time use, disposable 20rnd box magazines in your new space-age assault rifles >commanders order grunts to hold onto them and reuse them >wear out the springs and have feeding issues and that's why the m16 has 18 rnd mags still shoots like a fucking sniper rifle with ...
by paprika
Thu Apr 20, 2017 11:18 pm
Forum: Ideas
Topic: Sidescrolling meme
Replies: 7
Views: 2757

Sidescrolling meme

Ok I had this idea, couldn't you techincally convert this game into a sidescroller by forcing east/west dirs only and making some kind of gravity to force people southwards when not standing on a 'surface' (wall to your south)? I'm pretty sure there's a few sidescrollers made in DM and this could be...
by paprika
Thu Apr 20, 2017 11:13 pm
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 105511

Re: does anyone even roleplay anymore on sybil

why's htis thread sittl here also welcom eback tokiko you are my favorite person from this godforsaken place
by paprika
Thu Apr 20, 2017 11:08 pm
Forum: Thinking Cap
Topic: Am I passive aggressive and mean?
Replies: 194
Views: 40626

Re: Am I passive aggressive and mean?

no you're really nice and helped me get through some of the harder mental leaps for coding despite being like 3 years younger than me or something
by paprika
Sun Apr 09, 2017 8:06 am
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 105511

Re: does anyone even roleplay anymore on sybil

*blocks your path*
by paprika
Fri Apr 07, 2017 8:35 pm
Forum: Coding
Topic: Robustin's vain 2017 attempt to improve Coderbus for all
Replies: 91
Views: 25213

Re: Robustin's vain 2017 attempt to improve Coderbus for all

This is kind of getting off topic since this topic was originally on your attempt to improve the power structure within coderbus but I have to say that you should focus on adding more features that engineering can do (make construction less of a joke) than trying to change the current situation with...
by paprika
Fri Apr 07, 2017 8:37 am
Forum: Coding
Topic: Robustin's vain 2017 attempt to improve Coderbus for all
Replies: 91
Views: 25213

Re: Robustin's vain 2017 attempt to improve Coderbus for all

If you wanna make engineering fun remove the garbage singularity I/O power mechanic that is not fun and instead add power rationing so turning off the lights actually matters but hey whatever that requires engineers to be more than greyshirts with tools
by paprika
Fri Apr 07, 2017 12:56 am
Forum: Coding Feedback
Topic: Da Ebow
Replies: 193
Views: 36892

Re: Da Ebow

>tfw nerfed this shitty holdover from 2010 years ago and you guys put it back

heh
by paprika
Fri Apr 07, 2017 12:51 am
Forum: Coding
Topic: Robustin's vain 2017 attempt to improve Coderbus for all
Replies: 91
Views: 25213

Re: Robustin's vain 2017 attempt to improve Coderbus for all

can someone bring me up to speed with what thing prompted this? it's usually one catastrophic, 500 comment PR or someone having to fix merge conflicts for 2 months that prompts this kind of thing
by paprika
Thu Apr 06, 2017 8:22 am
Forum: Coding
Topic: Robustin's vain 2017 attempt to improve Coderbus for all
Replies: 91
Views: 25213

Re: Robustin's vain 2017 attempt to improve Coderbus for all

>robustin is still doing this like 5 years later
by paprika
Tue Feb 21, 2017 3:48 am
Forum: Coding Feedback
Topic: Vision Cones
Replies: 29
Views: 8194

Re: Vision Cones

Should have just asked me, I coded this and put it up publicly on my github for free weeks ago The people you paid probably stole it too ayyy! wait fuckin really Yep, I put it up for a guy and it was for a different project but he probably shared it Maybe not, the concept was the same though, not l...
by paprika
Mon Feb 20, 2017 8:31 pm
Forum: Coding Feedback
Topic: Vision Cones
Replies: 29
Views: 8194

Re: Vision Cones

Should have just asked me, I coded this and put it up publicly on my github for free weeks ago

The people you paid probably stole it too

ayyy!
by paprika
Mon Feb 20, 2017 4:18 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 41602

Re: Sprite changes/Perspective

Image
by paprika
Mon Feb 20, 2017 4:10 pm
Forum: Coding Feedback
Topic: Vision Cones
Replies: 29
Views: 8194

Re: Vision Cones

Here's another idea that is too good even for lifeweb: If you add 'vision cones', you need to add fixed eye so you can strafe and keep your vision in one direction. Additionally, something I decided would be a good idea but never got around to coding is 'targetting'. Basically you mmb someone (this ...
by paprika
Mon Feb 20, 2017 3:57 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 41602

Re: Sprite changes/Perspective

NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST POSITIVE CHANGE NOSTALGIA IS NOT A LEGITIMATE ARGUMENT AGAINST P...
by paprika
Mon Feb 20, 2017 3:56 pm
Forum: Coding Feedback
Topic: Vision Cones
Replies: 29
Views: 8194

Re: Vision Cones

>Randy's face when people figure out that lifeweb features are easy as fuck to replicate >People are actually paying for this http://puu.sh/ubN2T.jpg So, it's settled then, /tg/ is going from 'classic goonleak ss13 stunbased spamklikks robust' to 'lifeweb but in space'? Can I come back and add more ...
by paprika
Tue Dec 20, 2016 5:22 am
Forum: Spriting and Mapping
Topic: Some thoughts on mapping
Replies: 8
Views: 2533

Re: Some thoughts on mapping

And that is why admins forcing a map down peoples throats for 76 million rounds in a row will ensure that map will never be liked. except that forcing people to play a map will increase familiarity with it, and therefore according to paprika, enjoyment It's not as though maps can't be horrendously ...
by paprika
Tue Dec 20, 2016 1:03 am
Forum: Spriting and Mapping
Topic: Some thoughts on mapping
Replies: 8
Views: 2533

Some thoughts on mapping

I've said this in private messages across the stars, and maybe in some forum posts, but I feel the need to reiterate and maybe open a dialogue about this because I find it interesting Boxstation is turbo trash from an efficiency standpoint. Probably the only decent efficient thing about box station ...
by paprika
Tue Nov 29, 2016 12:57 pm
Forum: Coding Feedback
Topic: Shotguns pellets not working as intended?
Replies: 10
Views: 2726

Re: Shotguns pellets not working as intended?

this screenshot tells a powerful story about the clown blowing away security with a shotgun

anyway, working as intended
by paprika
Thu Nov 17, 2016 10:33 pm
Forum: Coding
Topic: I think someone gitbanned me without warning
Replies: 33
Views: 9657

Re: I think someone gitbanned me without warning

lol how do you get banned from an open source code project?
by paprika
Sun Oct 30, 2016 11:39 pm
Forum: Coding
Topic: Continuation of dismemberment and limb layers
Replies: 15
Views: 5184

Re: Continuation of dismemberment and limb layers

consider rehosting that dmi to something other than puush, since those expire after a while and if nobody does this now but some futurecoder finds this thread he wont be able to use it Done Rocket punch? Yes, possible with this, I just don't know if /tg/ wants to go full dismemberment and have feet...
by paprika
Sun Oct 30, 2016 7:08 pm
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28509

Re: Universal Color Palette(??)

It'd really fuckin help if you guys showed some more resprites using these palettes
by paprika
Sun Oct 30, 2016 7:06 pm
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 20864

Re: AI suiciding to prevent subversion.

You either remove suicide or go with the policy of "nobody can FORCE you to play the game, just don't quit/ghost in important roles to the round" like /tg/ has always done Now, we all know heads of staff are all important, but what about the AI? Whether or not the admins agree the AI is im...
by paprika
Sun Oct 30, 2016 7:01 pm
Forum: Off Topic
Topic: i was in a car accident
Replies: 20
Views: 4394

Re: i was in a car accident

[laughs at car accident]
by paprika
Sun Oct 30, 2016 7:00 pm
Forum: Coding
Topic: Continuation of dismemberment and limb layers
Replies: 15
Views: 5184

Continuation of dismemberment and limb layers

I've talked to phil235 a bit about this, but I'd just like to raise the issue (and my solution) to both a longstanding issue and a recent one with dismemberment. Everyone that has sprited for ss13 knows that the jumpsuit sprites look like this: http://puu.sh/s0Rvq.png Which makes sense, when we had ...
by paprika
Mon Oct 24, 2016 8:48 pm
Forum: Off Topic
Topic: 4chan and (((Ben Fischbein)))
Replies: 17
Views: 4960

Re: 4chan and (((Ben Fischbein)))

Pretty sure it's some guy connected to correct the record
by paprika
Sun Oct 23, 2016 10:36 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Cyfause - erp identity/appearance ban
Replies: 11
Views: 3540

Re: [Saegrimr] Cyfause - erp identity/appearance ban

>Someone enjoys roleplaying >Ban them from identity >Expect them to play a roleplaying game If you want to give someone a timeout, give them a timeout, don't do this stupid shit, appearance bans are for people who sign up as TYRONE MCNIGS with a pink afro and african skin tone, that's why they were ...
by paprika
Wed Oct 05, 2016 12:21 am
Forum: Spriting and Mapping
Topic: AquaStation Development Thread
Replies: 114
Views: 34588

Re: AquaStation: A brighter station, underwater

Why not just make a mod of /tg/ code and host your own server, this is such a big change to the game that there's no reason you should worry about merge conflicts and stuff with /tg/, just do it yourself and rebase as necessary. I'm sure MSO would be more than happy to host a third server running th...
by paprika
Tue Oct 04, 2016 8:22 am
Forum: Ideas
Topic: trampling
Replies: 10
Views: 2871

Re: trampling

Shaps wrote:sounds unnecessarily frustrating and hard to keep track of
>when admins need to know every bit of damage ever done to people in a game about chaos and violence

ss13 is fucking dead
by paprika
Wed Sep 21, 2016 11:58 pm
Forum: Video Games
Topic: VR Thread
Replies: 442
Views: 122655

Re: VR Thread

Waiting for 500 or less before trying this, but I'll definitely dish 500
by paprika
Wed Sep 21, 2016 9:27 am
Forum: Video Games
Topic: Helldivers is back, on PC!
Replies: 246
Views: 61394

Re: Helldivers is back, on PC!

When's this game gonna get some damn updates and replayability or PVP
by paprika
Fri Sep 16, 2016 3:58 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 727864

Re: SS13 Related Art / Hand Drawn Art

i meant to say good art kor's gf :silentman: