Search found 364 matches
- Thu May 30, 2024 8:03 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 44
- Views: 1594
Re: change dynamic on manuel to only select restricted antagonists
IMO a huge thing to me, IE one of my personal biggest gripes, is trying to set up gimmicks and trying to be an engaging solo antagonist is nigh impossible because dynamic sees "oh the antags aren't doing much" and injects a ton of midrounds which really disrupt a solo antagonist's ability ...
- Thu May 30, 2024 6:39 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 44
- Views: 1594
Re: change dynamic on manuel to only select restricted antagonists
Of these I think there's an argument to be made in disabling Space Dragon, Spiders, and maybe Wizard and Blob. The rest feel fine to me.
- Thu May 30, 2024 6:23 pm
- Forum: Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 44
- Views: 1594
Re: change dynamic on manuel to only select restricted antagonists
On Goonstation's RP servers, like 80% of their antagonists are disabled. No wizard, no nukies, etc. The only antags around are like, Traitors, Vampires, Revs. A handful more. It's a curated list so only antags which encourage roleplay are around. Also, antags in general are far, far more restricted ...
- Mon May 27, 2024 5:49 pm
- Forum: Player's Club
- Topic: A funeral for Birdshot
- Replies: 48
- Views: 1173
Re: A funeral for Birdshot
We need a replacement small map!! It is very unlikely a designated low pop map will ever be added again, the maintainability cost is too high to have a map dedicated to a population bracket we ostensibly don't design for The best you get is having one of the refurbished maps on the map depot being ...
- Sat May 25, 2024 5:13 am
- Forum: Ideas
- Topic: Add a Unicycle for mimes and clowns.
- Replies: 1
- Views: 219
Re: Add a Unicycle for mimes and clowns.
Make sure it costs 500,000 credits in cargo
- Thu May 23, 2024 8:01 pm
- Forum: Player's Club
- Topic: Your favorite in round lore developments
- Replies: 15
- Views: 568
Re: Your favorite in round lore developments
No,I mostly just started roleplaying them as very self-righteous, uptight, and protective of the crew. (Security / Medical / Command)EmpressMaia wrote: ↑Thu May 23, 2024 7:15 pm Oh that's awesome. Did they become a chaplain of the paladin sect?
- Thu May 23, 2024 5:20 pm
- Forum: Player's Club
- Topic: Your favorite in round lore developments
- Replies: 15
- Views: 568
Re: Your favorite in round lore developments
Once I accidentally bit into a nanite pizza and got turned into a cyborg. Then I underwent reverse surgery, being deconstructed and having my MMI ripped out to be put back into a human body. I took this opportunity to soft reboot my character by giving them memory loss and making them hyper-fixated ...
- Wed May 22, 2024 5:37 pm
- Forum: Ideas
- Topic: make airhorns stun felinids
- Replies: 4
- Views: 556
Re: make airhorns stun felinids
What if we give felinids permanent phobia of cucumbers instead of either of those things
- Mon May 20, 2024 7:21 pm
- Forum: General Chat
- Topic: TG 2019
- Replies: 21
- Views: 1240
Re: TG 2019
Nah, now they are 100% safe brute healing from just outside crit to 100% healthy, its even worse when they are built by robotics so that they can heal any damage type. Even when emagged, they deal obvious brute damage and even spout conspicuous voice lines. Not if they're emagged, which inject chlo...
- Mon May 20, 2024 7:20 pm
- Forum: General Chat
- Topic: TG 2019
- Replies: 21
- Views: 1240
Re: TG 2019
- Old rads are atrocious I had an atmos tech come in bald and I immediately had flashbacks. Poor guy was stuck under a shower for literally 20 minutes because we had no upgraded sleepers to spam pent acid injections. I remember all the old methods of fast rad cleaning but I didn't have the time to s...
- Sun May 19, 2024 12:19 am
- Forum: Player's Club
- Topic: Ss13 featured on ifunny 2.9k smiles so far
- Replies: 20
- Views: 644
Re: Ss13 featured on ifunny 2.9k smiles so far
Ok I searched "Ifunny ss13" on google images, all I found was what appeared to be the host of SPLURT's (if I have my server lore right) ifunny account posting furry inflation with SS13 related captions
- Sun May 19, 2024 12:15 am
- Forum: Player's Club
- Topic: Ss13 featured on ifunny 2.9k smiles so far
- Replies: 20
- Views: 644
Re: Ss13 featured on ifunny 2.9k smiles so far
Now I'm wondering wtf this really NSFW post is
- Thu May 16, 2024 6:47 pm
- Forum: Ideas
- Topic: Ashtrays, and more puffable things?
- Replies: 1
- Views: 206
Re: Ashtrays, and more puffable things?
Ashtrays are definitely a should-have. Our flavor item game is weak in general. Play almost any other code-base and their stations feel so lived in, there's so many little objects that turn it from just a map to a real setting. Ashtrays as a prime example. If a mapper wants to detail up a desk or co...
- Tue May 07, 2024 7:48 pm
- Forum: Ideas
- Topic: Pointing keybind? and by extension, middle click modsuit module keybind?
- Replies: 3
- Views: 207
Re: Pointing keybind? and by extension, middle click modsuit module keybind?
Also since it's kind of relevant, byond doesn't have support for Mouse4 or Mouse5.
- Tue May 07, 2024 7:47 pm
- Forum: Ideas
- Topic: Pointing keybind? and by extension, middle click modsuit module keybind?
- Replies: 3
- Views: 207
Re: Pointing keybind? and by extension, middle click modsuit module keybind?
There is an in game preference to swap MODsuit modules's keybind from middle mouse click to alt click, check the game preferences menu. Otherwise, both of these events are relatively unique in that (as far as my understanding goes) binding stuff to keys vs binding stuff to mouse presses requires sep...
- Mon May 06, 2024 8:13 pm
- Forum: Ideas
- Topic: Taking a cigarette out your mouth lets out a puff of smoke
- Replies: 10
- Views: 625
- Mon May 06, 2024 7:54 am
- Forum: Ideas
- Topic: Taking a cigarette out your mouth lets out a puff of smoke
- Replies: 10
- Views: 625
Re: Taking a cigarette out your mouth lets out a puff of smoke
I was just thinking we could remove the particle baked into the sprite and replace them with proper byond particles and this gives me a good excuse to do that
- Sat May 04, 2024 10:02 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 5528
- Sun Apr 28, 2024 7:08 pm
- Forum: Player's Club
- Topic: whats the slipcuff of 2024
- Replies: 17
- Views: 894
Re: whats the slipcuff of 2024
Tabling (IIRC) does a knockdown and applies stamina damage so you can:
table -> shove (shovestun) -> aggro grab -> table -> shove (shovestun) -> aggro grab -> table and now they're stamcrit
- Sat Apr 27, 2024 3:05 am
- Forum: Player's Club
- Topic: admiun abuse
- Replies: 38
- Views: 1420
Re: admiun abuse
Based as always
- Sat Apr 27, 2024 3:04 am
- Forum: Player's Club
- Topic: whats the slipcuff of 2024
- Replies: 17
- Views: 894
Re: whats the slipcuff of 2024
Stunlock people by throwing them into walls
Stunlock people by wall shoving them, aggro grabbing, and then spamming shove while upgrading your grab to neck grab, and then cuff
Stunlock people by getting a wall shove / table shove and then repeatedly tabling them
Stunlock people by wall shoving them, aggro grabbing, and then spamming shove while upgrading your grab to neck grab, and then cuff
Stunlock people by getting a wall shove / table shove and then repeatedly tabling them
- Thu Apr 25, 2024 10:06 pm
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1406
Re: Idea: Emagging a drone fabricator removes all their laws.
Also, exploding after one minute seems kind of unfun. If you REALLY wanted to suicide bomb, welder bombing is always a thing. I think them exploding keeps it balanced, otherwise having a drone just hiding in the vents constantly deconstructing / sabotaging the station without any ability to fight b...
- Mon Apr 22, 2024 12:01 am
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 1406
Re: Idea: Emagging a drone fabricator removes all their laws.
Unfortunately doesn't work because no one has enough game time to play drones.
I thought their current emag effect was more fitting but it turns out we don't have an emag effect and I was thinking of Para's (which frees them of all laws but they explode after one minute). We should do that instead.
I thought their current emag effect was more fitting but it turns out we don't have an emag effect and I was thinking of Para's (which frees them of all laws but they explode after one minute). We should do that instead.
- Fri Apr 19, 2024 7:13 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 5528
Re: me when i want to rp in the mrp server
Gupta you know you don't have to respond to a thread if you have nothing to add rightJonathan Gupta wrote: ↑Fri Apr 19, 2024 8:56 am I think ive seen every conversation topic or mrp to lrp at this point I wanna blow my brains out over this conversation.
- Thu Apr 18, 2024 10:02 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 171
- Views: 5528
Re: me when i want to rp in the mrp server
It's interesting note that a lot of our RP rules were originally inspired (read: copied their homework) by Goon RP's ruleset, and yet, Goon RP and Manuel seem like complete opposites.
- Thu Apr 18, 2024 12:03 am
- Forum: Player's Club
- Topic: Oranges Asks YOU To Rework Heretic
- Replies: 50
- Views: 1634
Re: Oranges Asks YOU To Rework Heretic
1) The funny hand dimension isn't fun or interesting. I like the idea of players being able to fight to come back, but "just dodge the hands" sucks and is not enjoyable and kind of screws over players with high ping. Somenoe should implement the original design plans for the Mansus Gates ...
- Wed Apr 17, 2024 5:07 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1416
Re: More paranoid hallucinations
But the percentages on these seem like they could be ramped up a bit if nothing else? Hallucinations aren't super common as is unless you're intentionally ingesting chemicals that trigger them. The percentages add up to 100%. They can't be ramped up any. This is the pool hallucinations draw from wh...
- Tue Apr 16, 2024 10:18 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1416
Re: More paranoid hallucinations
Fortunately I made a special verb to do this automatically This is a probability to pick any given hallucination type when a random hallucination triggers, such as for RDS https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1229918332627587123/image.png?ex=66316db5&...
- Tue Apr 16, 2024 4:05 pm
- Forum: Player's Club
- Topic: How many paragraphs can we write before getting to the point?
- Replies: 72
- Views: 2087
Re: How many paragraphs can we write before getting to the point?
Are you telling me you want to read all 1,085 words of this appeal yourself?DaydreamIQ wrote: ↑Tue Apr 16, 2024 3:02 pm I can't believe Dendy admits to using chatgpt for shame.
- Tue Apr 16, 2024 4:02 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1416
Re: More paranoid hallucinations
i would love more hallucinations that im unable to tell if theyre real or not. for example level 5 biohazard call outs, plasma flood, often times i have to go off the reaction of people around me because otherwise i have no fucking idea if its real or not The funny thing about the plasma flood hall...
- Tue Apr 16, 2024 3:59 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1416
Re: More paranoid hallucinations
hallucination ideas: -fake door bolting in the rooms you are in (make them happen one by one so at a glance it seems real) -fake door shock (we already have stuns from hallucinations just have it proc when using a door with the electrification visual) -You feel a tiny prick! sleepy pen hallucinatio...
- Sun Apr 14, 2024 5:07 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 1416
Re: More paranoid hallucinations
This is a good idea BUT don't remove all of the wacky hallucinations, give hallucinations flags like var/hallucination_flags = HALLUCINATION_PARANOIA | HALLUCINATION_SILLY Then we can have effects that draw from the paranoia pool, like for low sanity, and effects that draw from the silly pool, like ...
- Sun Apr 14, 2024 5:02 pm
- Forum: Player's Club
- Topic: Oranges Asks YOU To Rework Heretic
- Replies: 50
- Views: 1634
Re: Oranges Asks YOU To Rework Heretic
Headcoders already asked me to do this once wtf
- Sun Apr 07, 2024 11:18 pm
- Forum: Coding
- Topic: Crisp 20 mob swarm
- Replies: 1
- Views: 579
Re: Crisp 20 mob swarm
Rats already combine into a swarm. It uses the swarming component.
- Sun Apr 07, 2024 11:16 pm
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1748
- Sun Apr 07, 2024 2:43 am
- Forum: Player's Club
- Topic: those who forget (note) history nut
- Replies: 21
- Views: 896
Re: those who forget (note) history nut
big if true
- Sun Apr 07, 2024 2:40 am
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1748
Re: Banned for making a safe Supernutter.
It's safe compared to the "average" supermatter setup
Unfortunately the "average" supermatter setup is statistically skewed from all the times a supermatter shard gets misplaced or misused, making "comparatively safe to other supermatters" not actually all that safe
Unfortunately the "average" supermatter setup is statistically skewed from all the times a supermatter shard gets misplaced or misused, making "comparatively safe to other supermatters" not actually all that safe
- Mon Apr 01, 2024 9:31 pm
- Forum: Coding
- Topic: [CLOSED BOUNTY] Medical Cyborg Surgery Tool Wheel
- Replies: 5
- Views: 765
Re: [BOUNTY] Medical Cyborg Surgery Tool Wheel
I remember suggesting someone do this a few months ago but they never finished it. I would recommend anyone who tackles this (if I don't tackle this myself) to give them two, or maybe even three surgery omnitools, so you can have two active surgical tools to swap between. Like how a human would have...
- Wed Mar 27, 2024 8:44 pm
- Forum: Closed Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 2709
Re: Can we bump threat on manny a little bit?
FTR Midround Traitors were disabled as a part of a "test" 4-5 months ago. Not sure if anything came about it. (But evidently they're still off) Right now it feels like 5 sec officers show up and curb stomp a singular traitor and then the threat is just gone. I don't like the idea that we n...
- Thu Mar 21, 2024 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1938
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
I'm on the fence on this. On one hand it would really stifle revs, like a lot - it'd kill a lot of the freedom and chaos of the antag if they all had to report to their nearest leader and ask for orders. I like being converted to revs so I can go back to my department and think "okay, what can ...
- Wed Mar 20, 2024 1:06 am
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 44
- Views: 7208
Re: Playing Long War 1 Day at a Time
Alien base in Brazil. You will come to Brazil.
I am reminded about how terrifying drones are in the early game. Space Roombas legit more terrifying than any alien in the game.
I am reminded about how terrifying drones are in the early game. Space Roombas legit more terrifying than any alien in the game.
- Sat Mar 09, 2024 8:23 am
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 38
- Views: 2623
Re: Update the policy on antag tokens.
I'm of the opinion that with Dynamic, Antag Tokens are a dated concept, and I don't really think we should be handing out more than we already do. 9 times out of 10 someone asks to redeem a token now-a-days I have to tell them "Eh this round would really suck for you to use this so maybe next t...
- Fri Mar 08, 2024 6:44 pm
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 567
Re: How many phone screens have you broken?
0 even though I've dropped my phone(s) a handful of times
- Fri Mar 08, 2024 6:14 pm
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1948
Re: local terrynut upset because fruitmin
I really dislike the regard in which we hold antag tokens, they should be given out more loosely- but also as rewards. Sure a positive note is nice, but antag tokens are something tangible. Having more guaranteed antag rounds will encourage people to have fun with it, salt less when their plan fail...
- Fri Mar 08, 2024 1:33 am
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 44
- Views: 7208
Re: Playing Long War 1 Day at a Time
This is an excellent write up.
Last I remember Long War 1 took like 500 days to complete though...
Last I remember Long War 1 took like 500 days to complete though...
- Fri Mar 08, 2024 1:23 am
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1948
Re: local terrynut upset because fruitmin
This was a highpop round on Metastation, players' favorite map -- Do not run roundending events like forcing zombies 10 mins in on maps the playerbase actually likes RULE 1: NO EVENTS ON METASTATION There should be a BIG announcement header in OOC before running these kind of events RULE 2: SPOIL T...
- Wed Mar 06, 2024 4:10 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2874
Re: Warops changes discussion
YepNecromancerAnne wrote: ↑Wed Mar 06, 2024 3:23 am This sounds a bit like what actioninja was going to do.
- Wed Mar 06, 2024 3:12 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2874
Re: Warops changes discussion
In truth, Ops kinda sucks and we should do Goon Ops instead. Win win.
- Wed Feb 21, 2024 7:08 pm
- Forum: Player's Club
- Topic: Filk favorites
- Replies: 16
- Views: 753
Re: Filk favorites
Everyone's heard Carmen Miranda's Ghost, so here's some others St. Elmo's Fire is slept on. Late Night at the Draco Tavern for Bartender Vibes. "No one knows what will come in next, things like turtles, things like insects..." Don't Push That Button if you're frustrated with Engineering de...
- Tue Feb 20, 2024 7:30 am
- Forum: Player's Club
- Topic: Need statics to put into an SS13 RPG
- Replies: 22
- Views: 1147
Re: Need statics to put into an SS13 RPG
I'm gonna be the cringe guy and say it'd probably be better to put more generic characters which represent a common stereotype than go with statics