Search found 6023 matches
- Thu Nov 16, 2017 6:58 pm
- Forum: Ideas
- Topic: Co-op vs Backstabbing IC Announcements
- Replies: 33
- Views: 8121
Re: Co-op vs Backstabbing IC Announcements
This would literally turn more of our gametypes into a team deathmatch. what a thoroughly awful idea
- Thu Nov 16, 2017 3:18 pm
- Forum: Resolved Appeals
- Topic: [Rustledjimm] Overescalation
- Replies: 18
- Views: 3979
Re: [Rustledjimm] Overescalation
Almost entirely hyperbole tbh, but yeah that was one of the ones that comes to mind. In any case it is not really relevant and this is resolved so my posts should probably be deleted and the thread locked
- Thu Nov 16, 2017 2:15 pm
- Forum: Resolved Appeals
- Topic: [Rustledjimm] Overescalation
- Replies: 18
- Views: 3979
Re: [Rustledjimm] Overescalation
I'm just a humble forum lurker but isn't this like the third time in two weeks that a player has received a questionable ban after killing gouty in what seems to be reasonable escalation, only to have it lifted on closer examination?
- Tue Nov 14, 2017 5:44 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 331428
Re: cataclysm dark days ahead- You just cant win
Spend a couple chargen points into skills like tailoring and a melee skill. If you are having trouble winning fights try a class that has some better combat skills or gear. The game is customization enough that you can be as easy or hard on yourself as you like, but it is always better to start easy...
- Tue Nov 14, 2017 1:08 am
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Suggest something more ambitious and i will give it a go. Keep in mind my laptop is not great so liquid-based megaproject will shit on the FPSthot_slayer wrote:these are all beginner projects though
- Sun Nov 12, 2017 1:50 am
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Oh for sure. With any luck we will get a few corpses caught in the reservoir
- Sat Nov 11, 2017 11:40 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Yes indeed, I'll post a link when the time comes
- Sat Nov 11, 2017 11:26 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Quantum stock piles is easy, but what are artificial waterfalls? Just waterfalls you make yourself? If I'm gonna breach a waterfall there will be plenty of water to work with
- Sat Nov 11, 2017 10:40 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Collapse method the other methods are for cowards.
- Sat Nov 11, 2017 9:56 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
I have actually never breached an aquifer but I am proficient enough with digging now that i think I can do it without a guide
- Sat Nov 11, 2017 8:39 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Alternatively I could always just do one of my community does fort games in real time
- Sat Nov 11, 2017 7:49 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
The key to that is that there is noting wrong with being distracted. Once your fort is more or less self sufficient you can let it run while you do stuff in other tabs and just check back in for any scary events that caused the game to pause like monsters and stuff.
- Sat Nov 11, 2017 7:43 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
Those can all be added to the list. I will probably shill around elsewhere as well. The idea is to name dorfs after viewers and hopefully make some fun insanity happen
- Sat Nov 11, 2017 7:36 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49774
Re: Serious discussion - Cats, High RP, Furries & Petting
Rock you complaining about not being able to play without cat harassment, getting told one of the servers has not had cats for a while, and then continuing to post indignantly and ignore Kor is both baffling and sad. You can come back and play with no cats if you want to. what the fuck are you still...
- Sat Nov 11, 2017 6:55 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
I usually just build my fortifications so that there is only a one-tile wide space behind any fortifications and they have nowhere else to stand
- Sat Nov 11, 2017 6:10 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Re: Learning to Dorf Fort: Entry level Insanity
I also know such advance techniques as Getting your fucking marksdorfs to actually train goddammit Making a secure water source Aboveground construction Convincing the elves to go to war with you Alternatively you can just come watch and tell me to kill off dwarves and watch the carnage, I am open t...
- Sat Nov 11, 2017 5:21 pm
- Forum: Video Games
- Topic: Learning to Dorf Fort: Entry level Insanity
- Replies: 56
- Views: 11972
Learning to Dorf Fort: Entry level Insanity
Doing a charity marathon thingy next weekend, and had the idea to do an interactive tutorial for Dwarf Fortress for people who wanna learn the game but can't be assed to learn how from the wiki/are intimidated by the game's fuckawful user interface. Want to see if there is any interest/shamelessly s...
- Fri Nov 10, 2017 10:48 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49774
Re: Serious discussion - Cats, High RP, Furries & Petting
Lol I know without opening that is the molly Dakota dixel fiasco
- Fri Nov 10, 2017 2:28 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49774
Re: Serious discussion - Cats, High RP, Furries & Petting
Jim I don't think you understand. I have made my opinion on the matter clear and yet you continue to like what I don't like. The consequences will be dire. Don't call it a grave, it's the future you chose
- Thu Nov 09, 2017 11:06 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49774
Re: Serious discussion - Cats, High RP, Furries & Petting
STOP LIKING WHAT I DONT LIKE
I DONT LIKE IT
STOP NOW LAST WARNING
I DONT LIKE IT
STOP NOW LAST WARNING
- Thu Nov 09, 2017 7:57 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 331428
Re: cataclysm dark days ahead- You just cant win
It offends my reelisms so i cant handle it
- Thu Nov 09, 2017 7:53 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49774
Re: Serious discussion - Cats, High RP, Furries & Petting
Literally the best part of catpeople on tg is reading all the posts of cat haters and imagining them sitting at their computers smashing the keys on their keyboards SO HARD while they type another time honored post about how other people liking a thing they dont like (in many cases for a game they n...
- Thu Nov 09, 2017 7:38 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19806
Re: Decentralize Research
This is a good idea lorewise as well because it helps to justify all these other departments on a research station and spreads the love a bit
+1
+1
- Wed Nov 08, 2017 6:01 pm
- Forum: Closed Policy Discussion
- Topic: Fake antags
- Replies: 54
- Views: 12595
Re: Fake antags
lol remember when robustin did this with cult papers and then wrote several essays when no one got punished for dunking on him? good times
- Tue Nov 07, 2017 6:16 pm
- Forum: Ideas
- Topic: Encouraging Security
- Replies: 43
- Views: 9091
Re: Encouraging Security
Security is my favorite role. I love investigating crimes and using communication and roleplay to make deals with criminals and mediate disputes. But, I can't really do any of that in conversion game modes because they're basically team deathmatch. I shy away from selecting security because I don't...
- Fri Nov 03, 2017 4:51 pm
- Forum: Video Games
- Topic: Helldivers is back, on PC!
- Replies: 246
- Views: 62180
Re: Helldivers is back, on PC!
Failing an escort objective loses you some points but if you try to escort them and die you get jack shit and just have to start over. Oftentimes killing them for an easy completed objective, even if it is a failure, is the smart thing to do when you are getting your ass kicked. Fuzz is an old vet h...
- Mon Oct 30, 2017 4:25 pm
- Forum: Coding Feedback
- Topic: Reworked Agents
- Replies: 41
- Views: 9005
Re: Reworked Agents
So my opinion has changed somewhat given that making the agents distinct has a direct gameplay implication, however i still think there are better ways to do it than making them a mutant mass large human.
- Thu Oct 26, 2017 6:30 pm
- Forum: Coding Feedback
- Topic: Reworked Agents
- Replies: 41
- Views: 9005
Re: Reworked Agents
Okay I see but i still think its a shitty ref and gameplay and code wise makes no sense to not have them be normal humans. Its not like Snake is some kind of deformed musclebound megahuman in relation to all the other humans in MGS
- Thu Oct 26, 2017 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8732
Re: Of Rev, death and divine intervention
Not to mention how can sec know that chem isnt making deathmixes, bombs, or any of the other shit that chemistry can do? We can not make conversion modes lopsided and then complain when the disadvantaged side plays hard to regain the edge. That said i always thought rev was shit but at least its sho...
- Wed Oct 25, 2017 2:49 pm
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 15025
Re: Pregame Lobby
/me discovers the truth and zero-sum's out of existence
- Wed Oct 25, 2017 1:47 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10144
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Be sure to run this by the maintainers so you do not waste your time, they do not look kindly on conversion modes please acknowledge this post before you keep going, i think Xuis did a bunch of work on something ( i think it was shadowlings ) and then got shut down at the end because he didn't clea...
- Tue Oct 24, 2017 7:37 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3341
- Views: 876551
Re: What are you faggots playing?
They are always a good time. Also I think the next alpha test just dropped and it has df style combat logs for melee now
- Tue Oct 24, 2017 6:35 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10144
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Be sure to run this by the maintainers so you do not waste your time, they do not look kindly on conversion modes please acknowledge this post before you keep going, i think Xuis did a bunch of work on something ( i think it was shadowlings ) and then got shut down at the end because he didn't clea...
- Mon Oct 23, 2017 7:25 pm
- Forum: Coding Feedback
- Topic: Changeling Hivemind
- Replies: 17
- Views: 3553
Re: Changeling Hivemind
lings have constantly slingshotted between being so weak in combat that they are worthless and being so good in combat they are indestructible and just murderbone.
- Mon Oct 23, 2017 6:48 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10144
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Be sure to run this by the maintainers so you do not waste your time, they do not look kindly on conversion modes
- Thu Oct 19, 2017 5:38 pm
- Forum: Coding Feedback
- Topic: Reworked Agents
- Replies: 41
- Views: 9005
Re: Reworked Agents
What is the point of making them a snowflakey different race other than as a shitty MGS ref? I think the premise is cool as an alternative to ninja but the new race seems utterly pointless
- Wed Oct 18, 2017 2:02 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1286563
Re: Watercooler/Slowchat 2: Son of Watercooler
Gord Downie of the Tragically Hip has finally passed. Knew it was coming but it still sucks.
- Tue Oct 17, 2017 3:30 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3341
- Views: 876551
Re: What are you faggots playing?
I think i played one or two galactic adventures that were okay. I was but a younge childe when i was actively playing spore, so I made tons of massive land battles starring my main galactic empire which was really fun to do. By the time I hit late endgame space stage I had created several incredibly...
- Mon Oct 16, 2017 2:16 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109457
Re: Clockwork Cult 2.0
I thought with the new better explosion code we were going to be able to have our nuke be an actual nuke maybe?Kor wrote:The doomsday device leaves the station perfectly intact and kills all organics, lore wise it's just handing the station to the clock cultists on a silver platter.
- Sun Oct 15, 2017 9:58 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 846594
Re: 2k17 /pol/
Drynwyn is correct down with the human race we are objectively awful
- Sat Oct 14, 2017 5:11 pm
- Forum: Video Games
- Topic: wurm unlimited: wurm online for impatient people
- Replies: 362
- Views: 96321
Re: wurm unlimited: wurm online for impatient people
Booted the game up today to give it a go and not gonna lie the incredibly dated controls make me unsure i will be able to suffer through them to enjoy the game. Is there a way to mouselook at least?
- Thu Oct 12, 2017 3:23 pm
- Forum: Video Games
- Topic: wurm unlimited: wurm online for impatient people
- Replies: 362
- Views: 96321
Re: wurm unlimited: wurm online for impatient people
Might obtain the game for a buck and divert a minute amount of my 'tism towards it when bored
- Thu Oct 05, 2017 10:05 pm
- Forum: Roleplaying
- Topic: ye crisps
- Replies: 20
- Views: 9233
Re: ye crisps
Ban Qbopper for making this fuckawful unfunny bastardization of Thy Dungeonman a meme
- Mon Oct 02, 2017 9:09 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1286563
Re: Watercooler/Slowchat 2: Son of Watercooler
Tom Petty fucking died
- Mon Oct 02, 2017 7:38 pm
- Forum: Planet Station Development
- Topic: Github Project
- Replies: 12
- Views: 6959
Re: Github Project
dont do it kor thats like fifty american cents
- Mon Oct 02, 2017 5:42 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 331428
Re: cataclysm dark days ahead- You just cant win
depending on what you are making you will need a certain cooking level, all the proper ingredients, a heat source, something to cook with like a pot or pan, and in the case of many nonperishable foods like oatmeal and rice some water as well
- Mon Oct 02, 2017 2:20 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 846594
Re: 2k17 /pol/
Sorta, he killed himselfCosmicScientist wrote:Wait but didn't the police shoot the shooter? How is starmute talking to us from beyond the grave?
- Fri Sep 29, 2017 6:45 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 331428
Re: cataclysm dark days ahead- You just cant win
If you are in a confined space or they get a lucky shot spitters can cause some major damage to your legs and even break them, if you have to move several squares to escape the acid pool. On characters of mine that reach late mid game spitters are usually the only basic zed type that can still cause...
- Fri Sep 29, 2017 4:18 pm
- Forum: Video Games
- Topic: Divinity 2, that second time you [i]really[/i] fucked up
- Replies: 41
- Views: 11544
Re: Divinity 2, that second time you [i]really[/i] fucked up
Okay real quick does anyone else think the word lizzer is on par with YOLO and totes in terms of being fucking irritating?
- Thu Sep 28, 2017 4:43 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3341
- Views: 876551
Re: What are you faggots playing?
captain sawrge wrote:finishing MGSV made me severely depressed and i have avoided almost everything about that game including videos and music since i got to its "ending"
it took me like a year and a half to get over it enough to watch the trailers again
PLAY OWH FAG