Search found 6023 matches
- Thu Dec 11, 2014 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
Would really like it if someone other than pap could weigh in here. Raven has a point anyways, switching the map will make a good portion of the 30ish badger regulars leave, and then the sybil players will not want to be there because lowpop
- Thu Dec 11, 2014 12:49 am
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6362
Re: Repeated ghosting for failing antag rolls at roundstart
Antonkr based as fuck, thanks for dealing with that
- Thu Dec 11, 2014 12:48 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
I know Paprka is always a dick as is in his nature, but is this what the people in charge feel too? Server 2 can only exist as it is for as long as our space is not useful to the server 1 crowd? Because right now we hit 30ish players consistently at peak times and things are pretty great. Cocking th...
- Wed Dec 10, 2014 11:31 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37095
Re: Population Issues
Few things. Firstly boxstation is shit, and this opinion is not really that rare. Secondly, most badger players like where our population is at. Personally i dislike anything over 35. Switching it to boxstation just so that we can host the extra Sibyl players that you don't want seems like a real ki...
- Wed Dec 10, 2014 11:14 pm
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6362
Re: Repeated ghosting for failing antag rolls at roundstart
I think something should be done. Still notice Misted Bait pulling this shit most rounds that he is in. When he does stay to play a nonantag round he is a greytiding little shithead
- Wed Dec 10, 2014 10:02 pm
- Forum: Ideas
- Topic: Rehabilitation Chair
- Replies: 44
- Views: 11725
Re: Rehabilitation Chair
I think our asimov policy has some subclause about self harm being the right of all sentient beings. If i recall, it was to prevent "AI OPEN UPLOAD DISNABLE TURRETS OR I SUICIDE!" from happening.
- Wed Dec 10, 2014 4:54 pm
- Forum: Ideas
- Topic: Rehabilitation Chair
- Replies: 44
- Views: 11725
Re: Rehabilitation Chair
Its great and all but: It would be a quick silent killing monstrosity anyone could exploit and roboticist gotta Borg Only the occupiant being able to activate it wouldn't make sense/confuse people I am confused. You have a problem with it being a silent killing machine, but also with the fact that ...
- Wed Dec 10, 2014 4:35 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10647
Re: Stun Overhaul
Yeah, when "test" is so nebulous all the cries for a revert get dismissed with "It is just a test" until people stop complaining. This is underhanded and shitty
- Wed Dec 10, 2014 2:15 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10647
Re: Stun Overhaul
Whenever i go to push someone over with disarm it is almost always because i am dragging them cuffed and they wind up in my way. If your energy weapons are depleted (or you are a detective) the only alternative is to actually harm them to get them down, which will have any Asimov AI down your throat.
- Mon Dec 08, 2014 1:25 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19530
Re: Space Valhalla
I dont think so. Seeing as it functions by admin button, they could always just not let you in/spawn you there as a mouse or crab if it seems like you are being shitty.
- Mon Dec 08, 2014 1:24 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29565
Re: So now explosions destroy all the things
So wait, is this fix going to revert explosion item destruction, or just the deleting implants/ammo in guns bug? Because that is an important distinction. Even if buggy things stop getting deleted, gibtonite is still gg no re for miners when it deletes their hardsuit in the middle of the roid, as we...
- Mon Dec 08, 2014 4:43 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
T-thanks new explodecode
- Mon Dec 08, 2014 4:36 am
- Forum: Spriting and Mapping
- Topic: Lizard accessories
- Replies: 21
- Views: 6082
Re: Lizard accessories
Although i personally do not give two shits, a few badger players quit their lizard characters out of disdain for baldzards, and i thought i would throw in a word for them here
- Mon Dec 08, 2014 2:36 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 399152
Re: Mislabeled Filenames
How did the stuttering medbay whore trope start? Who was the original stuttering medbay whore?
- Sun Dec 07, 2014 11:47 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19530
Re: Space Valhalla
I think the point Anon3 was making was that it shouldnt be some super complicated deathmatch mode. Just a moshpit to blow off steam when you have died. the thunderdome fits this role nicely, and badmin magic could alter the evironment to add extra shit as they see fot
- Sun Dec 07, 2014 10:38 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29565
Re: So now explosions destroy all the things
This change has become slowspace 2: Electric boogaloo in terms of community reception.
- Sun Dec 07, 2014 10:20 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954761
Re: Minor Suggestions
Why do we have roundstart borgs but no roundjoin borgs? I think two borgslots would be nice. I suppose it would be less work for robotics, though.
- Sun Dec 07, 2014 3:20 pm
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2712
Re: Security Question.
I usually play a more lax sec. It is all about context. For example if in that scenario if there were no doctors or medstaff and the guy was poisoned, i would help him get in. Or if it was less urgent, then tell him to go get access. If he is doing it to be shit or to get at his tator target then a ...
- Sun Dec 07, 2014 3:16 pm
- Forum: General Chat
- Topic: What happened to NTstation?
- Replies: 18
- Views: 6324
Re: What happened to NTstation?
The Erro drama shitstorm supreme is a can of worms best left closed. Sorry to hear that WildHogs died i guess, they were good fun to play vidya with.
- Sun Dec 07, 2014 3:02 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
11/10 quality medstaff. Nothing frustrates me more than lying there slowly suffocating While people do nothing. Bonus points if you decided to drag me to medbay from wherever i got critted but didn't inject innaprov or stop to CPR at all and i died on the way. Those are my favorite
- Sun Dec 07, 2014 2:56 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19530
Re: Space Valhalla
Wait, why can't we use the actual thunderdome for this? Don't the entertainment monitors already observe the thunderdome?
- Sat Dec 06, 2014 7:54 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15028
Re: Emergency Response Team
On second thought, it really should only be an admin button. Otherwise it will require rebalancing of pretty much every game type.
- Sat Dec 06, 2014 2:18 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15028
Re: Emergency Response Team
Not to mention if it is an admin button badger will never get to use it because we rarely get any fucking admins unless we all ahelp about a shitter or something.
- Sat Dec 06, 2014 2:18 am
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19530
Re: Space Valhalla
This sounds pretty fun, fuckin fund it
- Fri Dec 05, 2014 10:53 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
AnonymousNow, i believe he was attempting to engage in a joke with you, and seriously doubt he honestly believes that all medbay personelle ERP. please do not be so salty
- Fri Dec 05, 2014 8:15 pm
- Forum: General Chat
- Topic: Am I the only one... (wiki related)
- Replies: 11
- Views: 3413
Re: Am I the only one... (wiki related)
Here is a protip, space law books open the wiki page in game. You can use this to access the entire wiki from within the book, effectively making space law a complete encyclopedia of spaceman knowledge
- Fri Dec 05, 2014 8:14 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29565
Re: So now explosions destroy all the things
This seems like it is now trivially easy to destroy unique equipment like the CE hardsuit, as well as traitor objectives like the medal of captaincy or the hand tele. Poly acid already fills the niche of destroying items, and explosions were robust enough before. Why was this change added?
- Fri Dec 05, 2014 3:49 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653573
Re: Stories of Awesome (Or something close to it.)
> AI > Paladin >Hm, may be this new botcall thingie can have some interesting use > Try to pair up beepsky with turned off patrol and detain mode and medibot in stationary mode for punishing evildoers > It turns out to be robust combination against single evildoer > All those, who harm innocents, a...
- Fri Dec 05, 2014 1:53 pm
- Forum: General Chat
- Topic: Am I the only one... (wiki related)
- Replies: 11
- Views: 3413
Re: Am I the only one... (wiki related)
I feel like over time you start to memorize the recipes and stuff you use the most. I can make most basic alcoholic drinks and food recipes from memory, as well as apendectomy and debraining surgery.
- Fri Dec 05, 2014 1:43 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51780
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Excellent, thanks. Was just making sure.
- Thu Dec 04, 2014 8:25 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51780
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Jordie has not really responded to any of the feedback in here? Is any of it going to be considered for implementation?
- Thu Dec 04, 2014 8:24 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
>Be detective >Asstation >Not a lot going on, get a drink and patrol around >Chef says Luck's party's food was ready >Fuckers didnt even invite me >"Xemo is gibbed at botany" >Go check it out >Pile of gibs, lizard pelt and a hatchet >Take pictures of the scene, scan everything >No prints o...
- Thu Dec 04, 2014 6:17 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061933
Re: ITT: We make shitty suggestions and come up with poor id
Make it so explosions destroy random objects of people caught in them, even on the edges of the explosion!
- Wed Dec 03, 2014 5:07 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51780
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Did you ever think that maybe you hate it more than everyone else? It was pretty well received, based on the poll we had. I am not against going back to based metastation, but now that the server has had a taste of ass they may not want to go back. I wish metacide would come back, he was kickin rad
- Wed Dec 03, 2014 4:43 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29565
Re: So now explosions destroy all the things
I am just so pissed that one explosion can mean all my special snowflake detective gear is gone. Did literally anyone think explosions were not robust enough?
- Wed Dec 03, 2014 4:27 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29565
Re: So now explosions destroy all the things
This sounds fucking stupid. Who thought this was a good idea? It is not realistic and not fun. Why would your items be exploded without harming you? Who thought that items being deleted when at the center of an explosion was not enough?
- Wed Dec 03, 2014 1:42 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51780
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Yeah we have more people now than we did before asstation. But it is pretty rough around the edges and needs some work. Aside from the shit that has already been said, there should be more boxes of replacement lights around maint. Given how often we get electrical storms and how seldom we have a jan...
- Wed Dec 03, 2014 2:13 am
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13906
Re: Goon Chemistry & The Codebase Drug Ban
Krokodil causes tissue necrosis, it doesnt make your skin fall off. Turning into a zombie is dumb.
- Wed Dec 03, 2014 2:12 am
- Forum: Resolved Requests
- Topic: Assistant Shittery on Badger (kinda)
- Replies: 10
- Views: 3826
Re: Assistant Shittery on Badger (kinda)
Regardless, Misted Bait being a shitty greytider is not exactly the purpose of this thread, nor is it really banworthy (probably). Thread should still be locked
- Wed Dec 03, 2014 1:59 am
- Forum: Resolved Requests
- Topic: Assistant Shittery on Badger (kinda)
- Replies: 10
- Views: 3826
Re: Assistant Shittery on Badger (kinda)
Igor actually was really helpful though, helped us disable turrets and kill it
- Tue Dec 02, 2014 3:47 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13906
Re: Goon Chemistry & The Codebase Drug Ban
I cannot speak for everyone who plays on badger, but i think that is a good idea and would not mind at all. I think i said the same thing when we talked about it a long time ago before NT was born. If coders actually want to do it we should have an ingame poll to see how the rest of the badger playe...
- Tue Dec 02, 2014 2:37 pm
- Forum: Resolved Requests
- Topic: Assistant Shittery on Badger (kinda)
- Replies: 10
- Views: 3826
Re: Assistant Shittery on Badger (kinda)
He was also interfering yesterday when we were trying to dunk an antag AI. We had used metalfoam so there only a one wide passage in the core, and he started slipping people with water and soap in there.
- Tue Dec 02, 2014 3:42 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676906
Re: Little things you learned that are game changing
Wait what really? Spraying the drink on a persons skin is the same as injesting it? That seems retarded. Like really dumb.
- Tue Dec 02, 2014 3:39 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51780
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Also cargo is easily the shittest sec assignment on the whole station. You get a tiny ass office compared to the kickin rad ones in medical and science, and you do not have access to the cargo bay so you literally cannot police your own department. You have to sit outside and use disposals if you wa...
- Tue Dec 02, 2014 12:18 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
Wrong bread mate, that was an awesome round.
- Mon Dec 01, 2014 11:58 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13906
Re: Goon Chemistry & The Codebase Drug Ban
Why stop at titrations? Lets have soxhlet extractors, reflux condensers, distillation apparatus! I guess i like organic chemistry a bit too much.
- Mon Dec 01, 2014 10:17 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849893
Re: Stories of rage, tears and regret
Jesus that sounds like a hilarious clusterfuck
- Mon Dec 01, 2014 7:48 pm
- Forum: Resolved Requests
- Topic: Assistant Shittery on Badger (kinda)
- Replies: 10
- Views: 3826
Re: Assistant Shittery on Badger (kinda)
Dunno if they saw this or i am just a biased shit, but they seem to be playing as a nonantag now. Maybe i overreacted, who knows. Lock and move please.
- Mon Dec 01, 2014 4:04 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676906
Re: Little things you learned that are game changing
Not exactly game changing, but good to know for bartenders. Drinks such as the three mile island iced tea and singulo are actually not inherently poisonous in any way. The poison damage comes from excess radium or uranium not used to create the drink. This can be avoided by only mixing exact quantit...
- Mon Dec 01, 2014 3:48 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56554
Re: Dont make space slow please
I really am curious, how do you feel about how your change has been received? Based on the huge amount of feedback it does not enforce nuke op cohesion like you wanted, it is not realistic in the slightest and it has shown to be incredibly unfun by all accounts. And yet this thread runs to 8 pages o...