Search found 2349 matches
- Fri Oct 28, 2022 3:28 am
- Forum: Resolved Appeals
- Topic: [Pandarsenic] Qunk - engi ban
- Replies: 16
- Views: 2110
Re: [Pandarsenic] Qunk - engi ban
I will deny this appeal for the time being. Show you can get some normal time on some other jobs and we'll see about reconsidering it.
- Fri Oct 28, 2022 3:02 am
- Forum: Resolved Appeals
- Topic: [Pandarsenic] Qunk - engi ban
- Replies: 16
- Views: 2110
Re: [Pandarsenic] Qunk - engi ban
I don't think it's unreasonable to ask that you just don't make traps, at all, unless you're an antagonist.
- Fri Oct 28, 2022 2:42 am
- Forum: Resolved Appeals
- Topic: [Pandarsenic] Qunk - engi ban
- Replies: 16
- Views: 2110
Re: [Pandarsenic] Qunk - engi ban
If they repeatedly jail somebody for no offense, especially at random, they would be banned They would also be banned for creating a contraption that jails people randomly Your job is not to cause chaos and make the station less safe as an engineer, it is the opposite Even for a clown there are limi...
- Thu Oct 27, 2022 9:52 pm
- Forum: Closed Policy Discussion
- Topic: Make All Permanent Role Bans Public
- Replies: 56
- Views: 6177
Re: Make All Permanent Role Bans Public
Yeah, I'd find it an immense struggle to say knowing someone has a secban (but not a server ban?) on Bay would affect how I'd treat them being shitcurity on Sybil or even Manuel.
- Thu Oct 27, 2022 9:48 pm
- Forum: Player's Club
- Topic: Static characters
- Replies: 29
- Views: 2942
Re: Static characters
Xemo screams.mp4TheBibleMelts wrote: ↑Thu Oct 27, 2022 2:09 pm because well-meaning smooth brain static lizardman is all that keeps me from getting too spicy with my gameplay.
- Thu Oct 27, 2022 9:47 pm
- Forum: Resolved Appeals
- Topic: [Pandarsenic] Qunk - engi ban
- Replies: 16
- Views: 2110
Re: [Pandarsenic] Qunk - engi ban
The fact that you seem to think it's always Not That Bad or Someone Else's Fault indicates to me that if I lift this, you are simply going to continue building disposals traps as a nonantag. The ban has lasted 4 months and counting because I looked at you and your history and thought, "This is ...
- Wed Oct 26, 2022 3:57 am
- Forum: Player's Club
- Topic: Oh Part II Deleted Oh Edition
- Replies: 5
- Views: 560
- Wed Oct 26, 2022 3:24 am
- Forum: Coding Feedback
- Topic: How did we manage to get to the doorjack.
- Replies: 14
- Views: 1718
Re: How did we manage to get to the doorjack.
Because the core identity of the Traitor is that they have an assortment of cool syndicate tech, all obviously distinct from station tech, that allows them to do Cool Syndicate Things. Each of the low-threat antags has a different core identity - Traitor is Tech, Changeling is biochem, and now we a...
- Wed Oct 26, 2022 1:39 am
- Forum: Resolved Appeals
- Topic: [hulkamania] thoman - thugposting gone wrong
- Replies: 4
- Views: 1388
- Tue Oct 25, 2022 10:17 pm
- Forum: Player's Club
- Topic: Oh
- Replies: 11
- Views: 1003
Re: Oh
Oh.
- Tue Oct 25, 2022 8:52 pm
- Forum: Closed Policy Discussion
- Topic: Reduce the amount of cyborg hours required to play AI
- Replies: 17
- Views: 2147
Re: Reduce the amount of cyborg hours required to play AI
Ehhhhhh, at-risk humans can call a shuttle out long before air quality becomes a harmful problem, and the station doesn't actually radiate heat into space, if there's no other compounding issue (breaches, etc.).
- Tue Oct 25, 2022 5:33 pm
- Forum: Coding Feedback
- Topic: How did we manage to get to the doorjack.
- Replies: 14
- Views: 1718
Re: How did we manage to get to the doorjack.
Because the core identity of the Traitor is that they have an assortment of cool syndicate tech, all obviously distinct from station tech, that allows them to do Cool Syndicate Things. Each of the low-threat antags has a different core identity - Traitor is Tech, Changeling is biochem, and now we al...
- Tue Oct 25, 2022 5:06 pm
- Forum: Ideas
- Topic: let traitors emag modsuit modules to give them unique effects
- Replies: 6
- Views: 830
Re: let traitors emag modsuit modules to give them unique effects
Now that we have Dynamic they can simply kill a traitor for the emag if they want it so much
(but idk it was probably cooler when anything being emagged meant there were traitors around)
(but idk it was probably cooler when anything being emagged meant there were traitors around)
- Tue Oct 25, 2022 3:06 pm
- Forum: Coding Feedback
- Topic: How did we manage to get to the doorjack.
- Replies: 14
- Views: 1718
Re: How did we manage to get to the doorjack.
My takes from playing around with them: - Airlock Authentication Override Card has too few charges and/or charges way too slow for nuke ops. Yeah, they get Syndicate Jaws of Life, but those are slow-ish, and reinforced windows are so absurdly strong that shooting them out as a nuke op isn't a feasib...
- Sat Oct 22, 2022 5:17 pm
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12784
Re: Deepfry valid nut.
how did you acquire the detective's ID and why did you decide to fry it
- Sat Oct 22, 2022 3:42 pm
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12784
Re: Deepfry valid nut.
A character limit might make posting logs an exercise in misery
- Fri Oct 21, 2022 9:07 pm
- Forum: Resolved Appeals
- Topic: [Kubisopplay] Decker-5 Permanent ban
- Replies: 6
- Views: 681
Re: [Kubisopplay] Decker-5 Permanent ban
Aight, reviews of all the linked rounds, pulling the logs directly: 189544 Round starts. Not antag, say "another day / another L." Immediately ask for chem access. Make bath salts, offer them to the station over common. Look for an inducer, make a funny floor pill, make funny grenade, get ...
- Fri Oct 21, 2022 8:11 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 90608
- Fri Oct 21, 2022 8:04 pm
- Forum: Resolved Appeals
- Topic: [Kubisopplay] Decker-5 Permanent ban
- Replies: 6
- Views: 681
Re: [Kubisopplay] Decker-5 Permanent ban
Hiya. I did some advisory log-diving for Kubisopplay on this and have been given the go-ahead to present a few findings that you'll want to address on this. Several relevant factors: - After your previous roleban from medical for doing this exact thing, you basically just stopped playing until it ex...
- Fri Oct 21, 2022 12:55 pm
- Forum: Player's Club
- Topic: Mashallah nut
- Replies: 50
- Views: 3775
Re: Mashallah nut
I assume by the full multicultural experience you mean slurs against ethnic groups so specific you didn't know they even had their own slurs
- Thu Oct 20, 2022 9:57 pm
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12784
Re: Deepfry valid nut.
Hey the zyb index proved to be useful and should remain as the official system to measure the RP/powergame level of players. iirc someone caught a perma recently because an examination across several rounds revealed that, in addition to griefy behavior, they used say 0 times in the average round
- Thu Oct 20, 2022 11:29 am
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12784
Re: Deepfry valid nut.
I didn't read the quintuple post in the main thread but I now support whoever didn't quintuple post on principle
- Thu Oct 20, 2022 2:31 am
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12784
Re: Deepfry valid nut.
This looks an awful lot like stupid games stupid prizes from the tide
- Wed Oct 19, 2022 8:08 am
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
Heretic Sacrifices are in fact a more effective method of healing than medbay 9 times out of 10
- Tue Oct 18, 2022 5:54 am
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
Yeah but making them not kill people is even worse because now they're valid and they're going to get subtly metagamed
- Tue Oct 18, 2022 2:48 am
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
I think the problem was the gibbing, specifically, because it blasted organs all over and deleted the original body so even if you were being a friendlyheretic and gave their head to medbay it was like a 33% chance that medbay actually figured out how to revive them, and if they did it put them on a...
- Tue Oct 18, 2022 1:36 am
- Forum: Player's Club
- Topic: Static characters
- Replies: 29
- Views: 2942
Re: Static characters
This is going to be a really depressing answer but back in THE OLD DAYS OH FUCK MY HIP IS BROKEN HELP ME I CAN"T GET UP I had a handful of characters I would roll between - one who did science and occasionally medical, one who did sec, AI/Cyborg, etc. I don't do that these days because the aver...
- Sun Oct 16, 2022 5:33 pm
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
I strongly suspect that the problem of green-seeming shifts is aggravated on both servers by a lack of effective tools for enabling more destructive behavior among the common, lower-threat antagonists (Thief, Traitor, Changeling, Heretic) and on Manuel by a lack of reliable, practical administrative...
- Sun Oct 16, 2022 4:38 pm
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
Me, a Heretic victim, coming back to the station and making a stun prod: Yeah I read the EULA before clicking, why Also, the problem isn't that it's not enforced, it's that it's nigh-unenforceable. It would require an admin-message in addition to the normal logging (and possibly Admin HUD interactio...
- Sun Oct 16, 2022 3:56 pm
- Forum: Player's Club
- Topic: Mashallah nut
- Replies: 50
- Views: 3775
Re: Mashallah nut
will you yell at people for doing this? I had to code out instant assembly bombs a while ago because deadmans were such cancer and none was stopping people. I wonder if the admin team's changed enough to make it work On god, I will comb the logs to compare when someone assembled their bomb to what ...
- Sun Oct 16, 2022 8:43 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 70273
Re: Progression Traitor Feedback
Gonna use the station blueprints to delete the bridge so nobody can hack the comms console like a genius
- Sun Oct 16, 2022 1:47 am
- Forum: Resolved Appeals
- Topic: [pumpkin0] EmpressMaia - "harming humans" through plasma flooding, shitty notes.
- Replies: 6
- Views: 928
Re: [pumpkin0] EmpressMaia - "harming humans" through plasma flooding, shitty notes, angry admins
Formatting fixed in OP
Also, note that the Hacked Law Kill All Cultists thing occurred in https://sb.atlantaned.space/rounds/192359 though the ban was placed in the next round, for anyone log diving
Also, note that the Hacked Law Kill All Cultists thing occurred in https://sb.atlantaned.space/rounds/192359 though the ban was placed in the next round, for anyone log diving
- Sat Oct 15, 2022 8:45 pm
- Forum: Coding
- Topic: It's time to admit the Heretic sacrifice change was a mistake.
- Replies: 47
- Views: 10366
Re: It's time to admit the Heretic sacrifice change was a mistake.
I'm inclined to agree that relying on the flavor text to manage this system is unfeasible. On a server with more serious RP expectations where people will have none of your metagaming because of a widespread culture that shuns people who do it this might work. We're not that server. We can't exactly...
- Sat Oct 15, 2022 8:23 pm
- Forum: Player's Club
- Topic: Mashallah nut
- Replies: 50
- Views: 3775
Re: Mashallah nut
But making a deadman switch bomb whether you're an antag or not , i.e. prepping for attacks without reason to be cautious of attacks, does not fly. It's too much even on Sybil, and on Manuel it's a pretty damn iffy for any nonantag on Manuel, no matter what the current threats. He only did it after...
- Sat Oct 15, 2022 1:22 pm
- Forum: Player's Club
- Topic: Mashallah nut
- Replies: 50
- Views: 3775
Re: Mashallah nut
after reading the appeal thoroughly now as funny as it is i think the player honestly did nothing wrong even the bombing part. it is incredibly annoying to have to kill someone who constantly hangs around a group of metabuddies and never leaves. when this player was lynched by such a group, his bom...
- Sat Oct 15, 2022 10:43 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 70273
Re: Progression Traitor Feedback
Yo btw while I'm thinking of it why is ONLY THE AI alerted when a hack happens? Why should the AI be the filter for that information (or it just vanishes if there isn't a living AI)
- Sat Oct 15, 2022 10:42 am
- Forum: Closed Policy Discussion
- Topic: Make All Permanent Role Bans Public
- Replies: 56
- Views: 6177
Re: Make All Permanent Role Bans Public
Ehhh copying someone's character exactly is often considered a bit of a Rule 1/"Don't make it weird" thing
- Sat Oct 15, 2022 6:22 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 70273
Re: Progression Traitor Feedback
I can't find whatever code is responsible for this, but that seems terrible either way.
- Sat Oct 15, 2022 2:31 am
- Forum: Player's Club
- Topic: Mashallah nut
- Replies: 50
- Views: 3775
Re: Mashallah nut
I'mma point out that the suicide bomb did in fact go off so it sounds, I say without actually reading logs or anything at all, like the Manuelites had their bomb coming
(but also probably don't make a deadman switch unless you're an antag or there's a loud antag known already)
(but also probably don't make a deadman switch unless you're an antag or there's a loud antag known already)
- Fri Oct 14, 2022 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Make All Permanent Role Bans Public
- Replies: 56
- Views: 6177
Re: Make All Permanent Role Bans Public
Re: antagbans, my inclination is to say... A lot of people can and have gotten that sort of advantage by being well-known as having disabled antag settings. I doubt the ban database will meaningfully contribute to this. If you know someone well enough to know they have an antagban (requested or othe...
- Fri Oct 14, 2022 3:45 pm
- Forum: Player's Club
- Topic: In theory it would be interesting if I could show my dick.
- Replies: 15
- Views: 1380
Re: In theory it would be interesting if I could show my dick.
IMAGINE NOT LINKING THE THREAD
I M A G I N E
I M A G I N E
- Fri Oct 14, 2022 2:29 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 70273
Re: Progression Traitor Feedback
An easy way to bring gimmicks back and return to the sandbox is that custom objective idea. Which received maintainer approval! We already have this on a downstream but I didn’t think tg would have much interest, I can try adding an admin rejection button and porting it here. We added it because so...
- Fri Oct 14, 2022 12:59 am
- Forum: Closed Policy Discussion
- Topic: Make naming Policy more strict/clear
- Replies: 54
- Views: 7792
Re: Make naming Policy more strict/clear
I am the radical name extremist and I say as long as the names are coherent and have a name-like structure and don't break other server rules, leave them alone. Appearance Ban people who try to ruin it for other people but let people have whatever references, mononyms, and other shenanigans they lik...
- Fri Oct 14, 2022 12:55 am
- Forum: Closed Policy Discussion
- Topic: Make All Permanent Role Bans Public
- Replies: 56
- Views: 6177
Re: Make All Permanent Role Bans Public
I support it as long as it doesn't separately list every single antag type individually for every antagban we apply (or they're split onto separate pages. I just don't want the bans crowded with "This dude was banned from WIZARD and NUKE OP and TRAITOR and CHANGELING and HERETIC and SPACE DRAGO...
- Fri Oct 14, 2022 12:54 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Allow malf AI's that buy the borg factory the same freedom of a self destructing AI
- Replies: 12
- Views: 1732
- Thu Oct 13, 2022 2:30 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 70273
Re: Progression Traitor Feedback
The more I see progtot on lowpop the more disappointing I find it in general.
- Thu Oct 13, 2022 10:24 am
- Forum: General Chat
- Topic: Paradise station is 10 times more hardcore and fun than tg
- Replies: 39
- Views: 7755
Re: Paradise station is 10 times more hardcore and fun than tg
:toolbox: i'll play it when they get rid of the wierd furry shit I've got bad news about TG station, friend. Felinids aren't furry. They're effectively cosplaying humans. 10-20%animal at most. It ain't furry until at least 50% animal. Before that point they're monstergirls. Yes this matters. Furrys...
- Wed Oct 12, 2022 3:55 am
- Forum: Ideas
- Topic: Wow drones are BAD
- Replies: 11
- Views: 2215
Re: Wow drones are BAD
Human engineers are a failed concept
Replace them with a drone department
Replace them with a drone department
- Wed Oct 12, 2022 3:21 am
- Forum: Player's Club
- Topic: I swear I not told ai to plasmaflood - rule lawyer
- Replies: 42
- Views: 3078
Re: I swear I not told ai to plasmaflood - rule lawyer
If you genuinely can't tell the difference between being destructive IC vs the things that are banned under Rule 8 for being weird OOC you should probably study the relevant rules to understand the substantive differences There are situations where plasma flooding on Manuel is allowed or in a gray a...
- Wed Oct 12, 2022 2:22 am
- Forum: Player's Club
- Topic: I swear I not told ai to plasmaflood - rule lawyer
- Replies: 42
- Views: 3078
Re: I swear I not told ai to plasmaflood - rule lawyer
You've always been responsible for the laws you upload. The rules are "(Ahelp if it seems really sketchy, but) obey your laws/orders as written" because otherwise AIs can delay unnecessarily in legitimate cases.