Search found 153 matches
- Wed Jul 22, 2020 8:23 am
- Forum: Resolved Appeals
- Topic: [Dezupher] Ivuchnu - Self-requested Cyborg ban
- Replies: 1
- Views: 975
[Dezupher] Ivuchnu - Self-requested Cyborg ban
BYOND account: Ivuchnu Character name: Default cyborg name Ban type: Self-requested Cyborg role ban Ban length: Permanent Ban reason: Banned from Roles: Cyborg permanently - Requested Cyborg ban. Lift the ban if they request you to. Time ban was placed: 2020-04-19 17:51:33 Server you were playing o...
- Tue Jul 14, 2020 4:28 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234632
Note: Bone regeneration in effect. Bone is 0% regenerated.
Anyone is getting that message for wounds health analyzer result? I got Hairline Fracture that after treatment with gel + tape kept reporting 0% progress on analyzer until recovery. Message is not consistent with actual values.
Re: HARS is still broken in regards to revival.
It's still better to fix HARS instead of relying on viro mains or what else to unfuck those interesting but complicated edge cases.
HARS is still broken in regards to revival.
Never fucking mind, HARS seems to still prevent revival. During 141825 someone ended up dead with no head, defib reported successful revival with no change to patient, I ended up fixing it by removing mutation with Necrotic Metabolism + Metabolic Boost virus (makes corpses metabolize chems, so mutad...
- Sun Jul 12, 2020 10:16 am
- Forum: Ideas
- Topic: New Power to replace X-ray
- Replies: 58
- Views: 11067
Re: New Power to replace X-ray
Well, perhaps I am wrong about Cimika's motives with X-ray removal, coniine bluespace tomatoes must have made wrong impression. I definitely thought those are to be thrown at valids. It does not change the fact there's just thermal vision (which is quite strong for validhunting) and space adaptation...
- Sun Jul 12, 2020 1:42 am
- Forum: Ideas
- Topic: Skill gain overhaul: constant speed xp gain as long as you touch job
- Replies: 20
- Views: 4371
Lazy fix/nerf revert
Remove healing skill - lol. I'd love to see lazy as fuck CLF3 monkey pile fix reverted, since everywhere else do_after stuff does not block new actions, so stuff like weldering three walls at once was natural and seen everywhere. Parallelized similar surgeries did nothing wrong and kept skill ceili...
- Sat Jul 11, 2020 7:24 pm
- Forum: Ideas
- Topic: New Power to replace X-ray
- Replies: 58
- Views: 11067
Re: New Power to replace X-ray
Thermal vision and space adaptation are only two powers that are not gimmick that are worth killed time. Rework minigame involved, somehow, to make gimmick power job work. As potential user of powers, I liked thermal vision more than X-ray, and never really wanted hulk because it's all about removin...
- Sat Jul 11, 2020 7:02 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234632
PanD.E.M.I.C virus naming and potentially somewhere else
Commit a6c22323d7f2998d1e61f1b76986212e0c998ccb by AnturK, Fixes name santization in few places changed how sanitization works for PanD.E.M.I.C machine and it's virus naming feature. Namely, it now uses reject_bad_name() function. As consequence, it will apply rules generally meant for character na...
- Tue Jun 30, 2020 4:24 pm
- Forum: General Chat
- Topic: ooo you wanna tell me your total bans and notes ooooo
- Replies: 65
- Views: 12832
Re: ooo you wanna tell me your total bans and notes ooooo
How do antag tokens work, what's their purpose and can I have one for the sake of owning one?
- Tue Jun 30, 2020 3:20 pm
- Forum: General Chat
- Topic: ooo you wanna tell me your total bans and notes ooooo
- Replies: 65
- Views: 12832
Re: ooo you wanna tell me your total bans and notes ooooo
One self-requested job permaban and 3 notes, one of which "faded". You?
- Tue Jun 30, 2020 2:09 pm
- Forum: Admin Feedback
- Topic: Administration General Feedback
- Replies: 200
- Views: 92363
- Tue Jun 30, 2020 1:59 pm
- Forum: Ideas
- Topic: make the tend wounds upgrades not require an operating computer
- Replies: 3
- Views: 1042
Re: make the tend wounds upgrades not require an operating computer
Still it's main method for dealing with cadavers people bring into medbay unless one counts monkeyman brain transplant and it's fucking pain unless upgraded with tools, research or legendary skill exploit . Cloning removal triggered strange set of rebalances that boil down to MDs AFKing with scalpel...
- Tue Jun 30, 2020 1:54 pm
- Forum: Admin Feedback
- Topic: Administration General Feedback
- Replies: 200
- Views: 92363
General admin feedback, mostly concerning Manuel
I still wanna play the game, but for that to be enjoyable activity there needs to be some admin consistency in either good judgement making all the time or ability to admit when bad ones happen. My small feedback follows for some admins and their actions. Does anyone think that I should have created...
- Tue Jun 30, 2020 11:31 am
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 64587
General admin feedback, mostly concerning Manuel
hosts file hackermannery URLs don't actually go in there. Domain names do. https://example.com/ is wrong while example.com is right. hosts file offers user to override how specific domain name is resolved into IP address, potentially bypassing DNS based content blocks or implementing said content b...
- Sat Jun 20, 2020 7:28 am
- Forum: General Chat
- Topic: [Manuel?] We're all here to have a good time.
- Replies: 34
- Views: 8691
[Manuel?] We're all here to have a good time.
:salt: It's pretty interesting how Manuel rules are nearly exact copy of Goon RP . However, "We're all here to have a good time" was reworded to mere "Escalation and roleplay". Like everyone having a good time not a goal. I've been on Manuel from it's first days, and it seemed to...
- Thu Jun 18, 2020 8:14 am
- Forum: General Chat
- Topic: [Campbell] lets define powergaming
- Replies: 5
- Views: 1656
GNU slash Linux gaming
Does tg work well in wine? From what I remember, last time I tried running byond in wine, it was working but stuff like machine UIs was extremely slow. Anyone successfully playing tg via wine?
- Wed Jun 17, 2020 9:24 pm
- Forum: General Chat
- Topic: miner nerf #072095279
- Replies: 55
- Views: 12021
Re: miner nerf #072095279
If you feel like miners buy too much pens, raise their price so miners have to mine more before dying to Bubblegum yet another time.
- Wed Jun 17, 2020 9:11 pm
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
You can't seriously expect to use that thread before a headmin ruling That's why "until relevant rulings come up", bruh. you shouldn't scream foul every time an admin tells you to knock something off I do get that admins normally are not player's enemy. However, someone quietly setting pr...
- Wed Jun 17, 2020 8:38 pm
- Forum: General Chat
- Topic: miner nerf #072095279
- Replies: 55
- Views: 12021
Re: miner nerf #072095279
>not letting miners altruistically spend bunch of points for pile of medipens in medbay
- Wed Jun 17, 2020 8:34 pm
- Forum: Closed Policy Discussion
- Topic: Give people and departments objectives.
- Replies: 4
- Views: 1231
Re: Give people and departments objectives.
I think is this more of ideas thread.
>inb4 dying when shuttle is about to arrive lands you in cremator
You gotta be smart in implementation of mechanic that is encouraging people to do jobs.
>inb4 dying when shuttle is about to arrive lands you in cremator
You gotta be smart in implementation of mechanic that is encouraging people to do jobs.
- Wed Jun 17, 2020 11:31 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Personal conclusion
Looking at arrivals floorpills policy discussion and this faux policy discussion threads, I decided to do following until relevant rulings come up: Continue to put virus pills for public and in public places only as floorpills thread shown no one knows whenever it's acceptable for murderboning antag...
- Wed Jun 17, 2020 7:53 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
Optimally trying to achieve the same goal over and over again isn't roleplaying, it's systematic powergaming. I believe if we pick that as definition, you could rule-lawyer that lots of people just doing their jobs are powergaming and break "Don’t use OOC information or knowledge that your cha...
- Wed Jun 17, 2020 6:29 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
I think it treads into "how you are supposed to roleplay" too much.
- Wed Jun 17, 2020 6:22 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
So much words, wow. I like saprasam's approach much more than walls and walls of text from player who does not play on Manuel. Please do not post more walls. They are hard to read.
- Wed Jun 17, 2020 5:08 am
- Forum: Ideas
- Topic: Introducing: The Portable Chemical Mixer
- Replies: 9
- Views: 2392
Re: Introducing: The Portable Chemical Mixer
I think banning belt-mounted chem dispenser before "botany just makes biomass and chemists refine it into all the goods" (which sounds pretty good, I'll be honest) PR is bad. Just like R&D console thing and dissection surgery before proper R&D overhaul. You always could remove thos...
- Wed Jun 17, 2020 4:53 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Arrivals and beneficial items
- Replies: 34
- Views: 7435
Re: [Manuel] Arrivals and beneficial items
Chill, pill is not camper in dark corner with gun.
- Wed Jun 17, 2020 4:42 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
I do not suggest banning new people. Teaching inexperienced people how to do things is fun. Working together with experienced people finding obscure mechanic combinations or discussing that is also fun. Powergaming in my experience is extremely anti-fun when you are victim and thus it really feels b...
- Wed Jun 17, 2020 4:11 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
I think if we all focused on being best at jobs we picked, overall we would have more enjoyable station. Incompetence everywhere every round is not this fun to me anymore.
- Wed Jun 17, 2020 3:46 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
beyond the boundaries ... likely powergaming Self-spreading virus release is powergaming, ok... Also both security and engineering efforts are powergaming, as you miss opportunity to be killed by antag outside of brig and you get to enjoy blue/green APC. And new items appear in protolathe menu than...
- Wed Jun 17, 2020 2:40 am
- Forum: Closed Policy Discussion
- Topic: Add in the modes too MRP friendly for LRP to Manuel.
- Replies: 11
- Views: 2640
Re: Add in the modes too MRP friendly for LRP to Manuel.
I don't like abductors. Stun, sleep, brain trauma. Antag that annoys you hard, causing shuttlecall. Think swarmers. Can't RP with abductors or swarmers much. Hilarity of random people going nuts could be implemented by random event that does similar kind of objective and probably locked behind midro...
- Wed Jun 17, 2020 2:06 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
nah. Let's not discuss whenever Manuel is bad or good here. Trouble with powergaming / "stay in your lane" rules actually is rather rare, but those select situations made me make this thread. And given how vague subject is, it's not in Policy Discussion.
- Wed Jun 17, 2020 1:33 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
Re: [Manuel] Let's define "powergaming"
Don't play on Manuel nah. Really sick of equipment check flash bullshit, staying out of someone's robusting range 100% of time, everything going to shit in about 30 minutes (good luck doing xenobio, lul) and those powergaming types being a non-murderous dick only when they don't roll antag with adm...
- Wed Jun 17, 2020 12:43 am
- Forum: General Chat
- Topic: [Manuel] Let's define "powergaming"
- Replies: 32
- Views: 7659
[Manuel] Let's define "powergaming"
When I hear "powergaming", I imagine average Terry player getting fireaxe, AA, shades, armor, medkit and backpack full of guns to completely ruin anyone else's chances of having good time. On "I know it when I see it" basis, you know. Somewhat recently paramedic who asked command...
Re: Things that other servers use that we should use.
Speech bubbles could be replaced with hotkey to make your character exclaim "Hey!" (or mime out appropriate alternative when genetically mute or with mime muteness thing), being cleaner way to attract attention of someone running in halls as opposed to spamming shift+middleclick. Could be ...
- Wed Jun 17, 2020 12:11 am
- Forum: Ideas
- Topic: Introducing: The Portable Chemical Mixer
- Replies: 9
- Views: 2392
Re: Introducing: The Portable Chemical Mixer
Cobby's hackmd hosted design doc seems to be focused on shift towards botany making all the good chems. I don't get why exactly this is good idea. Whole concept fills me with :salt: I personally would love to see this belt in game. Right now if you want something similar, it's either bunch of beaker...
- Tue Jun 16, 2020 11:49 pm
- Forum: Ideas
- Topic: Slight Genetics remaster.
- Replies: 32
- Views: 8272
Re: "remaster genetics" but actually "nerf genetics"? Please no.
Last time I played genetics it was extremely boring minigame. Fixing GCAT pairs to unlock power, sometimes scanning additional humans/monkeymen and using JOKER? Seriously? Idea of preventing those who do boring job like that from sharing their effort results with station sounds way too similar to id...
- Tue Jun 16, 2020 6:57 am
- Forum: Ideas
- Topic: Plasmamen should self immolate if they get too irradiated.
- Replies: 7
- Views: 1553
Re: Plasmamen should self immolate if they get too irradiated.
Why nerf plasmamen specifically when radiation itself sucks and is not fun to die to?
Radiation warning PDA functionality when?
Radiation warning PDA functionality when?
- Tue Jun 16, 2020 5:20 am
- Forum: Ideas
- Topic: Add an automatic shuttle call if 80% of the crew are dead
- Replies: 11
- Views: 2490
Re: Add an automatic shuttle call if 80% of the crew are dead
How the hell do you end up with plasma flood without rogue AI on your ass that is plasmaflooding your workplace? Plasma fire in halls because couple of hacked air alarms or simply released can of plasma - you probably can pull off making Firefighter Ripley MK-II to stomp away to space or to harmclam...
- Tue Jun 16, 2020 5:04 am
- Forum: Player's Club
- Topic: rock permanent secban peanut
- Replies: 370
- Views: 71296
Re: Peanut Brittle: Unloved Rock thread
I think if Rave strongly believed that new antag should have been seen in action, introducing someone else to try being heretic would be good idea. Hide new set of mandatory antag items somewhere and guide anyone willing to try it out with spooky voices in head (or just spawn them into new heretic's...
- Tue Jun 16, 2020 1:10 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1071011
Re: ITT: We make shitty suggestions and come up with poor ideas.
Sounds like something more fun than Fireball.
- Tue Jun 16, 2020 12:44 am
- Forum: Ideas
- Topic: Add an automatic shuttle call if 80% of the crew are dead
- Replies: 11
- Views: 2490
Re: Add an automatic shuttle call if 80% of the crew are dead
What would be purpose of shuttle autocall? Lowpop cringe murderbone mitigation or long rounds and someone observeganging (either from dying to some bullshit or hitting Observe button) going "Oh no, this gonna drag for hours because there's 3 players whiteshipping"? I think "vote - Res...
- Tue Jun 16, 2020 12:32 am
- Forum: Ideas
- Topic: Plasmamen should self immolate if they get too irradiated.
- Replies: 7
- Views: 1553
Re: Plasmamen should self immolate if they get too irradiated.
Apply toolbox to plasmamen, they are fragile. I think radiation being sometimes worse than virology-born deathvirus is worthy of separate discussion, as anyone with CE hardsuit can go hug SM a bit and then enjoy similar level of killaura bullshit. Uranium items like from coinpress and autolathe can ...
- Mon Jun 15, 2020 1:33 pm
- Forum: Ideas
- Topic: Dwarf Fortress Mode
- Replies: 35
- Views: 10981
Re: Dwarf Fortress Mode
Bump! I tried to search forum for "dorfstation" / "dorf station", sadly did not end up finding what I was looking for. However, this thread seems to be touching similar subject. I saw admin run an event couple of times with really barebones station that's mostly unusable without ...
- Mon Jun 15, 2020 12:47 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 17418
Re: Gamma Station
most areas are accessed on the Main level One of reasons I disliked Donut was the fact it's upper level was almost entirely dedicated to maintenance, adding very little (Donut's plumbing area being tucked away yet very close to medbay was good!) while bringing Multi-Z related pain. From what I see ...
- Mon Jun 15, 2020 9:25 am
- Forum: Ideas
- Topic: Add an automatic shuttle call if 80% of the crew are dead
- Replies: 11
- Views: 2490
Re: Add an automatic shuttle call if 80% of the crew are dead
Getting automatic shuttle call because couple of assistants died and logged off sounds lame.
- Mon Jun 15, 2020 9:19 am
- Forum: Ideas
- Topic: Add an automatic shuttle call if 80% of the crew are dead
- Replies: 11
- Views: 2490
Re: Add an automatic shuttle call if 80% of the crew are dead
vote - Restart ooc "ided plsrestard" usually took care of it from what I remember. TBH getting roundremoved because you died to some bullshit and there's no good ghost role substitute is bullshit. I think adding respawn mechanic is better choice. I think Eris handles life and death pretty ...
- Mon Jun 15, 2020 7:10 am
- Forum: Ideas
- Topic: Improve existing and introduce new chemical packaging options
- Replies: 3
- Views: 1350
Re: Improve existing and introduce new chemical packaging options
Is anyone interested in implementing that? I am thinking about trying to sprite blister packs, multiple varieties for differently sized pills. 20 pill blister - dosage range is x <= 15u 10 pill blister - 15u <= x <= 30u 7 pill blister - 30u <= x <= 50u Specialized box that fits blisters and papers (...
- Mon Jun 15, 2020 7:03 am
- Forum: Closed Policy Discussion
- Topic: [Manuel] Arrivals and beneficial items
- Replies: 34
- Views: 7435
Re: big ass pile of pills
I actually want to see floorpills stopping being most efficient way and pill blister packs becoming new optimal thing. I'd be happy to put couple of blister packs (20 pills each or something) instead of just emptying chembag I got to move pills around.
- Sun Jun 14, 2020 6:01 am
- Forum: Ideas
- Topic: Poisoned sharp weapons
- Replies: 6
- Views: 1530
Poisoned sharp weapons
Not entirely sure if we need this in current state of medbay nerfs, as it's largely carbon antag buff. Wounds PR Heparin change gave me this idea. A powerful anticoagulant. All open sharp wounds on the victim will open up and bleed much faster. Increases bleed flow by 0.5. Doesn't work unless the vi...
- Sun Jun 14, 2020 2:06 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963234
Floorpills being faster than tablepills, why?
Remove delay on clickdrag emptying of inventory from bags that already instantly empty from attack_self. Why? Floorpills being a bit faster than tablepills . I don't want more neat way of doing things being slower than floorpill way of distributing pills. EDIT: Maybe even yeet "use in hand"...