Search found 1643 matches

by Gun Hog
Tue May 23, 2017 11:28 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069133

Re: ITT: We make shitty suggestions and come up with poor id

I look forward to DemonFiren posts! Keep those pictures coming!
by Gun Hog
Tue May 23, 2017 5:11 am
Forum: Ideas
Topic: Kinetic accelerator for Ripley
Replies: 36
Views: 8800

Re: Kinetic accelerator for Ripley

@ShadowDimentio, have you used a Ripley equipped with a plasma cutter? They have the same damage as a KA but at longer range. Are you saying that the Ripley, being only one speed level slower than a human (in low pressure), immunity to ash, tentacles, freeze bolts, and fire breath, are awful at comb...
by Gun Hog
Tue May 23, 2017 3:42 am
Forum: Ideas
Topic: Kinetic accelerator for Ripley
Replies: 36
Views: 8800

Re: Kinetic accelerator for Ripley

Armhulen wrote:>you finally get out there with your cool ass ripley

>your fellow miner flies past you in drake armor with his double plasma cutter flying through the map

sigh
WELP.
by Gun Hog
Tue May 23, 2017 3:32 am
Forum: Ideas
Topic: Kinetic accelerator for Ripley
Replies: 36
Views: 8800

Re: Kinetic accelerator for Ripley

It's less mobile, it doesn't have a ranged option, it needs charging, repairing a mech is more difficult than healing yourself, and most importantly, you have to bug science to make it. Responses in order: 1. Strafing mode + Faster in low pressure. 2. Plasma cutter . 3. Well, it IS a mech; Make sur...
by Gun Hog
Sun May 21, 2017 9:31 pm
Forum: Ideas
Topic: RE-ENABLE SNOWDIN
Replies: 24
Views: 4921

Re: RE-ENABLE SNOWDIN

Our new Away Mission system is Lavaland! If the ruin is built with pressure, then it will be hard for the miners to use their weapons, and will need support from the station. That is when you drop an Aux Base nearby, filled with bored, loot hungry greyscum!
by Gun Hog
Sun May 21, 2017 8:58 am
Forum: Coding Feedback
Topic: Revised Security Auto Rifle / Warden Bullet Production
Replies: 34
Views: 8112

Re: Revised Security Auto Rifle / Warden Bullet Production

But, Steelpoint, right now Science can make you four kinds of ammo (normal, tox, AP, fire! (And yet the only jerkfaces that ever ask for bullets want the dang standards))! Why do you not just order auto-rifles from cargo and ask Science for the unique mags? That is TWO departments! Cargo for the rif...
by Gun Hog
Sun May 21, 2017 8:21 am
Forum: Site, Forums, And Wiki
Topic: Can we remove stale meme filters?
Replies: 37
Views: 9893

Re: Can we remove stale meme filters?

Greyscum. :unknownman:
Honkscum. :honkman:
by Gun Hog
Sun May 21, 2017 1:19 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

We were just talking about this in deadchat, and it would be really cool if you could change door permissions (what groups can open the doors and what-not), rather than just having to change the permissions a person has from HoP. You can do that. First you need to open its maintenance panel, cut bo...
by Gun Hog
Fri May 19, 2017 5:49 pm
Forum: Ideas
Topic: Turning conversion modes into non-conversion modes.
Replies: 19
Views: 3943

Re: Turning conversion modes into non-conversion modes.

One of my favorite parts of conversion modes is how they involve the whole crew and not just a select number who won the grief lottery. I feel like this would make the rounds less fun for the majority, especially with the suggested changes to revs. This right here is why I love conversion modes. I ...
by Gun Hog
Fri May 19, 2017 1:43 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

Yakumo_Chen wrote:Make survival knives attachable to Kinetic Accelerators like flashlights, though only one at a time
https://github.com/tgstation/tgstation/pull/27416 It seems Kev was reading this thread.
by Gun Hog
Fri May 19, 2017 2:06 am
Forum: Coding
Topic: Can somebody please make a guide on compiling runtimestation
Replies: 16
Views: 4202

Re: Can somebody please make a guide on compiling runtimesta

As I said before, the extra (non-station z-level) maps are compiled after the dmb. Your map selection does not affect compile time of the dmb, but if you do not load the extra z-levels, you can skip compiling them afterwards. Your total compile time will decrease because you are not compiling the ex...
by Gun Hog
Wed May 17, 2017 8:38 pm
Forum: Coding
Topic: Can somebody please make a guide on compiling runtimestation
Replies: 16
Views: 4202

Re: Can somebody please make a guide on compiling runtimesta

that's what i normally do, but it doesn't improve compile time. I think MisterPerson was talking about something else. Compile time of the dmb is not affected by maps, but after compiling the dmb, the extra maps are compiled - this is avoided if you disable them. Additionally, the game starts much,...
by Gun Hog
Wed May 17, 2017 8:26 pm
Forum: Spriting and Mapping
Topic: The NT Eagle
Replies: 104
Views: 25268

Re: The NT Eagle

I forgot how cute Porthos was...
by Gun Hog
Wed May 17, 2017 4:24 am
Forum: Planet Station Development
Topic: Minor Planet Station Ideas
Replies: 12
Views: 6829

Re: Minor Planet Station Ideas

I would LOVE to watch escaped prisoner greyscum get eaten by a passing drake!
by Gun Hog
Wed May 17, 2017 4:23 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64791

Re: cave dwarves (lavaland ghost-role)

It is closed on very weak reasoning. Perhaps someone could get Kor to treat this PR fairly.
by Gun Hog
Wed May 17, 2017 4:20 am
Forum: Coding
Topic: Can somebody please make a guide on compiling runtimestation
Replies: 16
Views: 4202

Re: Can somebody please make a guide on compiling runtimesta

selecting runtime doesn't seem to improve compile time, only round loading time That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion) I like to turn those off too for even more...
by Gun Hog
Tue May 16, 2017 10:44 pm
Forum: Spriting and Mapping
Topic: The NT Eagle
Replies: 104
Views: 25268

Re: The NT Eagle

No MULEbots?
by Gun Hog
Tue May 16, 2017 2:01 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069133

Re: ITT: We make shitty suggestions and come up with poor id

Qbopper wrote:
Screemonster wrote:Add a "crash this station with no survivors" objective that requires nobody be on the escape shuttle at the end, not even yourself

the "die a glorious death" of hijacks
i'll fucking do it

i'm crazy
I DARE YOU IN GOOFBALL SIZED TEXT
by Gun Hog
Mon May 15, 2017 3:42 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069133

Re: ITT: We make shitty suggestions and come up with poor id

Tunnel Carp Syndrone, as stolen from ma44. A disease that, at stage 3, causes your hands to become carp teeth. At stage 5, they detach, becoming full, hostile Space Carp!
by Gun Hog
Mon May 15, 2017 11:28 am
Forum: Coding Feedback
Topic: Airless or air dependent flames
Replies: 10
Views: 1836

Re: Airless or air dependent flames

DemonFiren wrote:welders burn in space
your argument is invalid
Not if the welding fuel contains an oxidizer!
by Gun Hog
Mon May 15, 2017 3:36 am
Forum: Coding Feedback
Topic: Airless or air dependent flames
Replies: 10
Views: 1836

Re: Airless or air dependent flames

Lavaland does have oxygen and an atmosphere, it is simply too thin for humans to breathe. Lavaland's atmosphere, as read from an analyzer is: Results: Pressure: 37 kPa Nitrogen: 62.24 % Oxygen: 37.76 % CO2: 0 % Plasma: 0 % Temperature: 26 °C Someone who launched an aux base built expanded rooms, usi...
by Gun Hog
Fri May 12, 2017 7:28 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

Which maps are missing them?
by Gun Hog
Fri May 12, 2017 2:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

Lower the requirements to make a supermatter go singulo or tesla. I only ever get to see it explode these days!
by Gun Hog
Thu May 11, 2017 11:19 pm
Forum: Coding Feedback
Topic: AI Core Defense
Replies: 80
Views: 20799

Re: AI Core Defense

I do actually like the idea of cutting the painfully slow "I AM VULNERABLE SHOOT ME" windup animation on the AI turrets by, like, half. Currently its "stick head out, kill a turret with your shotgun while it winds up, step back into cover, wait five seconds for turrets to go back to ...
by Gun Hog
Thu May 11, 2017 11:12 pm
Forum: Ideas
Topic: Robotics Traitor Items
Replies: 21
Views: 4250

Re: Robotics Traitor Items

You could make it like a shitty syndie-borg with low-cost versions of what the assault module has. Like a stetchkin for its main gun (instead of an LMG), an e-sword (Borg is taking just as much risk as you by getting that close - 1 flash is GG), a tear-gas grenade launcher (Instead of actual grenad...
by Gun Hog
Thu May 11, 2017 9:50 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069133

Re: ITT: We make shitty suggestions and come up with poor id

InsaneHyena wrote:Remove blob gamemode.
Replace it with kudzu gamemode.
Blobbernauts are now Remie Plants (Venus Human Trap)
The kudzu spread is now controlled by a player, along with mutations and the Remie Plants!
by Gun Hog
Thu May 11, 2017 6:27 pm
Forum: Ideas
Topic: Robotics Traitor Items
Replies: 21
Views: 4250

Re: Robotics Traitor Items

I'm talking about specifically module's inventory. It will need a gun, for example - probably not something that exists. I have no clue how gun code works. I'll probably need to make ammo for it too. The Assault cyborg's LMG is actually an energy gun that shoots bullets. You could probably take tha...
by Gun Hog
Thu May 11, 2017 5:58 pm
Forum: Ideas
Topic: Robotics Traitor Items
Replies: 21
Views: 4250

Re: Robotics Traitor Items

InsaneHyena wrote:I want to do this sooner or later, but I'm lazy. Also, a bad coder.
A new module is not difficult, especially for you, as you made a PR doing so previously. Your biggest hurdle would be sprites and coding any new items you feel it requires.
by Gun Hog
Thu May 11, 2017 4:50 pm
Forum: Ideas
Topic: Robotics Traitor Items
Replies: 21
Views: 4250

Re: Robotics Traitor Items

Do not make it a Secborg; Make it a new unique combat module that is inferior to the Syndicate Cyborgs. No stuns like the Secborg, but a somewhat decent ranged weapon that can be used as area denial (think turrets from Natural Selection 2).
by Gun Hog
Wed May 10, 2017 1:25 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84703

Re: Cerestation (WIP) (Size Poll)

The Medical and Engineering asteroids are missing quantum pads. A security newscaster for the AI would be nice as well.
by Gun Hog
Tue May 09, 2017 6:37 pm
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64791

Re: cave dwarves (lavaland ghost-role)

100% MAGNI BRONZEBEARD APPROVED
by Gun Hog
Mon May 08, 2017 11:50 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 21610

Re: The Eternal TGUI Strife.

D&B wrote:Nobody gives a shit about tablets.
I just told you why.
by Gun Hog
Mon May 08, 2017 11:41 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 21610

Re: The Eternal TGUI Strife.

D&B wrote:
Gun Hog wrote:
D&B wrote:PDAs
Give tablets the full feature set of PDAs and they will replace them naturally.
Yeah but nobody gives a shit about tablets.
Because there are few useful programs and they do not have all of the important functions of a PDA!
by Gun Hog
Mon May 08, 2017 7:05 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 21610

Re: The Eternal TGUI Strife.

D&B wrote:PDAs
Give tablets the full feature set of PDAs and they will replace them naturally.
by Gun Hog
Mon May 08, 2017 2:06 pm
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7372

Re: Ashwalker speaking gal-comm

I like to talk a bit more dumbly as a Lizard myself. Not only as a lizard, I'm sure. Swings-His-Tail has partial Ashwalker blood, and does not speak well, despite being well trained in Science by his mentor (who is actually younger than him). He is unrobust and easily confused by humans, but tries ...
by Gun Hog
Mon May 08, 2017 1:27 pm
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7372

Re: Ashwalker speaking gal-comm

I had a different experience while I was playing as RD. One of the miners invaded an Ashwalker nest and stole one of the eggs (AND NOT THE FREAKING MALF DISK >:( ). He brought it to Xenobiology where we kept it for a while until it hatched. The attending scientist called me down to look. When I got ...
by Gun Hog
Sun May 07, 2017 3:18 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920310

Re: Screenshots General

InsaneHyena wrote:
Spoiler:
Image
Houston, we have a problem.

Were they bolted?
by Gun Hog
Sun May 07, 2017 7:06 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658018

Re: Stories of Awesome (Or something close to it.)

Join up for a CereStation round, as I want to play it more often. > Type up my usual greetings as RD -- YER A WIZARD, MAGNI! > Oh snap, Wizard in CereStation! I am unrobust, so forget muderboner spells! > Kill some random greyscum, escape alive > FOR CHAOS! ALL THE SUMMONS!! > Hrm. Laughter Demon? A...
by Gun Hog
Sat May 06, 2017 9:44 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84703

Re: Cerestation (WIP) (Size Poll)

MMMiracles wrote:Finding the balance between capacity and not turning the shuttle into a giant flying rectangle is a delicate procedure.
How about department compartments? No access levels except for the brig and cockpit, but more of a theme kind of deal.
by Gun Hog
Sat May 06, 2017 9:42 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 21610

Re: The Eternal TGUI Strife.

Jalleo wrote:Also if you can investigate about moving more stuff over to Modular computers because there are a lot which can probably be moved to that sort of computer.
What kind of stuff specifically?
by Gun Hog
Sat May 06, 2017 2:25 pm
Forum: Coding Feedback
Topic: New drake swoop
Replies: 12
Views: 3029

Re: New drake swoop

You could fight it in a Ripley. All you really need is an upgraded power cell (such as a super) and a mech plasma cutter. You can get one of these in about 10-15 minutes on average if you bug the Robos roundstart. I have done it twice on a test server (no admin memes except spawning the mech and cut...
by Gun Hog
Sat May 06, 2017 12:43 am
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 21610

Re: The Eternal TGUI Strife.

Exosuit Fabricators. They still use the ancient white and blue browsing system!
by Gun Hog
Fri May 05, 2017 2:03 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84703

Re: Cerestation (WIP) (Size Poll)

Seems a bit weird to nerf toxins on the map that is least impacted by bombs. Not only is each department completely separate from each other but bombs on this map even have the potential to not depressurize an area at all, if placed sufficiently far enough away from the edge of an asteroid. can't t...
by Gun Hog
Mon May 01, 2017 3:10 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

Allow the organ storage container for mediborgs to pick-up prosthetic limbs and cyber implants too. They're better than what they were but mediborgs are still inferior to a Human surgeon. Go here: https://github.com/tgstation/tgstation/blob/master/code/modules/surgery/tools.dm#L116 Find this code: ...
by Gun Hog
Sun Apr 30, 2017 5:19 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

DemonFiren wrote:okay, so
wags should chase down and eat mice
all simple animal lizards should
also mso should enable webm embedding already
Holy moly, not even a snake or cat is that violent with mice!
by Gun Hog
Sun Apr 30, 2017 5:17 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84703

Re: Cerestation (WIP) (Size Poll)

One big gripe I have about CereStation is that Toxins leaves much to be desired, falling behind the other high-pop maps. Strangely, Box seems to come out on top! Here is my comparison, in order of best to worst: Box: - More than one portable air pump, these machines are critical for Lavaland MOABs. ...
by Gun Hog
Fri Apr 28, 2017 10:47 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961514

Re: Minor Suggestions

MMI hotswapping for borgs. If you use an MMI or Posibrain on a locked borg with its panel open and cell removed, you can swap the MMIs instead of deconstructing first, in order to retain its module, upgrades, and laws.
by Gun Hog
Fri Apr 28, 2017 10:44 pm
Forum: Ideas
Topic: Camera HUD for AI.
Replies: 22
Views: 5428

Re: Camera HUD for AI.

But humans already get omni scanners + nightvision + X-ray? It's called getting X-ray eyes, medical HUD implant and nightvision security HUDs from RnD. No diagnostics hud you LOSE Flightsuit helmet (Med/Sec/Diag HUD) or Prototype Hardsuit helmet (Diag HUD) + Med/Sec HUD implant with worn NV HUD cou...
by Gun Hog
Thu Apr 27, 2017 6:37 pm
Forum: Coding Feedback
Topic: Voice of God
Replies: 24
Views: 4575

Re: Voice of God

The only thing I myself dislike about the VoG is the ability to hard-antag check any borg on the spot, without having to card the AI, or open up the borg. It even ignores the Yes/No toggle on stating laws.
by Gun Hog
Thu Apr 27, 2017 6:18 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84703

Re: Cerestation (WIP) (Size Poll)

A pick is provided for you in the maint north of Dorms, which is the closest one. Dig into the Sec maint to the west of that location, then either dig to the side of the armory's entrance to blow the single r-wall, proceeding to smash the windows there. Alternatively, you can dig near the back of th...