Search found 220 matches
- Thu Dec 22, 2016 3:41 am
- Forum: Ideas
- Topic: Nuclear Operations - Individual Drop Pods
- Replies: 10
- Views: 2412
Re: Nuclear Operations - Individual Drop Pods
I really like this especially because the standard assault pod is so goddamn big that it usually is more of a hinderance than a help. The turrets on the sides seem like a really good bonus, but the thing is so fucking huge that they generally end up embedded in the wall where they can't hit anything...
- Thu Dec 22, 2016 3:39 am
- Forum: Ideas
- Topic: Mugshots, crewman faces
- Replies: 8
- Views: 1934
Re: Mugshots, crewman faces
I love it. It's a much better way to add a bit more flavor to your character without adding something like flavor text which usually ends up being a joke. It would be nice if it came up as a clickable link when you examine someone (perhaps you have to be within a certain range?). The only difficulty...
- Thu Dec 22, 2016 3:34 am
- Forum: Ideas
- Topic: Higher detail pictures show up when you examine stuff.
- Replies: 7
- Views: 1603
Re: Higher detail pictures show up when you examine stuff.
I think this is a really cool idea, but executing it would be immensely time consuming. The amount of sprites in this game is pretty staggering, and not only doing a bigger, higher detail one for every item in the game, but every new item is a monumental task. That being said, if you or someone you ...
- Wed Dec 21, 2016 2:40 am
- Forum: Ideas
- Topic: Flickering lights
- Replies: 9
- Views: 1905
Re: Flickering lights
If there was a resource-efficient way to do it, it'd be nice as something that ramps up as the station gets more damaged. I have seen admins fiddle with this sort of thing manually during events and it's very cool. It would definitely have to be clear flickering/on-and-off, not the shitty buzzing th...
- Wed Dec 21, 2016 2:34 am
- Forum: Ideas
- Topic: Nuclear Operations - Individual Drop Pods
- Replies: 10
- Views: 2412
Re: Nuclear Operations - Individual Drop Pods
How would the drop-pods look? Would it just drop you on a single tile? Or would the pod be a 3x3 shape so you could fit in the middle? Would it have weapons like the assault pod?
You should have to pay tc to NOT play the KoolAid "OHHH YEAHHHHHHH" when you drop.
You should have to pay tc to NOT play the KoolAid "OHHH YEAHHHHHHH" when you drop.
- Mon Dec 19, 2016 1:27 am
- Forum: Off Topic
- Topic: Security Grenade Launchers
- Replies: 29
- Views: 6497
Re: Security Grenade Launchers
everything in the game has hard counters not having the hard counter be a common thing doesn't make the weapon absolutely uncounterable, it give's the person using it a advantage in the situation. I think you're correct, that not everything in the game has to have a hard counter. Dual e-swords don'...
- Sun Dec 18, 2016 11:14 am
- Forum: Closed Policy Discussion
- Topic: Wish-granter ruin, does it grant antag status?
- Replies: 23
- Views: 8945
Re: Wish-granter ruin, does it grant antag status?
I did a little testing on this, and it appears that only one of the wish granter options will grant you antag status. Just touching and interacting with it will not in itself give you antag status.
- Fri Dec 16, 2016 1:40 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33201
Re: REMOVE TELEBATON
I spoke to Saeg about this in IRC the other day, and I agree completely with his stance. It seems like it's been a long slope into the current state where flashes are only used as emergency anti-borg tools or during rev. I usually main CMO, and I like having a telebaton, but I feel like all of these...
- Fri Dec 16, 2016 12:41 pm
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15649
Re: How much Metacom is too much Metacom?
Very similar, honestly. The important distinction is that you aren't two separate entities, you can't be separated and you see exactly the same thing. There's zero risk of any OOC communication causing any issues.DemonFiren wrote:So basically pAI.
- Fri Dec 16, 2016 12:25 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86650
Re: Security is more or less impossible to deal with IC
i told everyone >without secborgs there's no one to check shitsec >without secborgs there isn't enough security to check greytide and/or murderbone >remove secborg >get murderbone, shitsec, greytide it helps relieve the pain It really does. And it ties right back into my point about needing more ad...
- Fri Dec 16, 2016 11:45 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86650
Re: Security is more or less impossible to deal with IC
Why bother admin helping when 90% of the time it'll be ruled as an IC issue? Hell the only negative note I have is when I got into an argument with an admin about being abused by horrible sec. And I wouldn't concede that their actions were an IC issue but rather a violation of rule one, so I got la...
- Fri Dec 16, 2016 11:18 am
- Forum: Closed Policy Discussion
- Topic: How much Metacom is too much Metacom?
- Replies: 57
- Views: 15649
Re: How much Metacom is too much Metacom?
What if there was an actual "Mentor" mode coded into the game, so metacomming for teaching wouldn't be an issue? MSO is right, teaching people to play the game in-game is the least effective method of doing so. It wouldn't be hard to implement, I imagine. In the lobby, you could choose a n...
- Fri Dec 16, 2016 10:57 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86650
Re: Security is more or less impossible to deal with IC
Guys what if wait no what if we ban shitty sec players from sec I still think this is the best solution to this problem. I know it's extra work for the admins, and there's a lot of grey area and opinions regarding what's reasonable to do as a security officer - but I think there are plenty of times...
- Fri Dec 16, 2016 8:23 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 84274
Re: Station Concept: Progress
I love this idea, this map looks like it'd be a fucking riot to play on. And I hate new maps.
The only thing I would change is moving the sleepers in medical down with the Cryo tubes, so it's a whole 'treatment area' like on Box, and giving the current sleeper area to the CMO to use as an office.
The only thing I would change is moving the sleepers in medical down with the Cryo tubes, so it's a whole 'treatment area' like on Box, and giving the current sleeper area to the CMO to use as an office.
- Fri Dec 16, 2016 8:19 am
- Forum: Spriting and Mapping
- Topic: Danno's Sprite-o's
- Replies: 46
- Views: 14274
Re: Danno's Sprite-o's
https://camo.githubusercontent.com/293530ac0a0021bd905ab139d95186d1c1c2a47c/687474703a2f2f692e696d6775722e636f6d2f684748334732512e706e67 AHHHH KOR OR AS SOME SAY FAGHAG edit: we tall boys now http://i.imgur.com/Bj948Pc.png You son of a bitch, on my first round of clock cult, I saw some guy with tha...
- Fri Dec 16, 2016 8:09 am
- Forum: General Chat
- Topic: Is paradise station ok?
- Replies: 19
- Views: 7288
Re: Is paradise station ok?
The parts that DID work however were rejected for being too extreme. I don't want to get too off-topic, but I would argue that at least part of the overwhelming negative response was due to how many issues the system brought up as a whole, rather than just the parts that worked properly. I think th...
- Fri Dec 16, 2016 7:21 am
- Forum: General Chat
- Topic: Is paradise station ok?
- Replies: 19
- Views: 7288
Re: Is paradise station ok?
The art style is also slightly different and it always irks me for some reason. Honestly, I really enjoyed Paradise the few times I played there (aside from the rampant weird fetishized furry characters) but the thing that got me was the art style and design. Like everything looked good, but it fel...
- Fri Dec 16, 2016 6:26 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 51861
Re: Your IC has 1 Main / Sub Skill, what is it?
Shamelessly stealing MimicFaux's format Jayne Hightower Main - Rimworld Medicine Having worked without the modern advances of sleepers, cryogenics, and rapid-onset medical supplies, Jayne is skilled at treating patients with only the most basic medical supplies on hand. CPR is 20% more effective at...
- Fri Dec 16, 2016 4:35 am
- Forum: Former Admins
- Topic: [No Longer Admin] Krusvik
- Replies: 27
- Views: 11213
Re: Krusvik
Without a doubt my favorite person on this server. Krusvik is a genuinely excellent player who I always enjoy interacting with and am very happy to see as a headmin. 10/10
- Fri Dec 16, 2016 4:27 am
- Forum: Ideas
- Topic: How about newscasters feed displaying on round end?
- Replies: 5
- Views: 1105
Re: How about newscasters feed displaying on round end?
Second (or third) for newscasters shared between servers. And more places to access the news in the workspaces as Gun Hog said. News feeds are so very under-utilized, having some more functionality could add a lot.
- Fri Dec 16, 2016 4:25 am
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 9089
Re: Growth Hormone
A reasonable change instead of sweeping nerfs/buffs or removing it outright? I thought I was on /tg/ station.PKPenguin321 wrote:I lowered the growth values to cap out at 3.5 rather than 5
But seriously that makes it a lot more tolerable, thanks.
- Thu Dec 15, 2016 11:32 am
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20871
Re: AI suiciding to prevent subversion.
It looks like it's been beat to death, but I'll chime in as an avid Silicon player just to agree with Lumbermancer's decisions. In fact, I think it was really well done that he chose to follow his laws to letter and off himself instead of allowing himself to quite obviously be converted. While it's ...
- Thu Dec 15, 2016 11:02 am
- Forum: Coding Feedback
- Topic: Spess is pretty! (Space Parallax)
- Replies: 7
- Views: 2068
Re: Spess is pretty! (Space Parallax)
This is awesome, thanks MSO!
The only reason anyone would complain about this is fixed by having it toggle-able.
The only reason anyone would complain about this is fixed by having it toggle-able.
- Thu Dec 15, 2016 10:52 am
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 9089
Re: Growth Hormone
a) its a botanist plant chemical not geneticist and b) it already does decrease your size after the chemical in your body is used up.. it's just that if you consume lots of it (there's no OD) then you'll basically be like a giant forever Ah, I haven't played in a few months, I didn't know that. Eit...
- Thu Dec 15, 2016 10:21 am
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 9089
Re: Growth Hormone
I agree with what others have said here, that it's lost its luster and could probably do with being removed. It was hysterical the first time I saw it, now it's just a bored geneticist using it on themselves or the clown every other round. It's a funny thing that's been pretty thoroughly driven into...
- Wed Dec 14, 2016 12:26 pm
- Forum: Off Topic
- Topic: HOCKEY BOYS
- Replies: 76
- Views: 30037
Re: HOCKEY BOYS
Holy shit hockey. I fucking LOVE the Coyotes.
Needless to say, this has been a depressing season to watch.
Needless to say, this has been a depressing season to watch.
- Tue Dec 13, 2016 3:12 pm
- Forum: Ideas
- Topic: Surgery Buff
- Replies: 12
- Views: 3637
Re: Surgery Buff
Bring back self surgery. Seriously. h ah ah ah ah aha another RnD item that removes another roles gameplay elements ha h ahhahdflaef ahfleakgje4roig;erjhv p9'etsgihjmec ] -9urvta3;tj[5rgtawo;nc4qw6;p'ojgw4p';w46pvq3oj; gas It removes a gameplay element that is needlessly time consuming that people ...
- Tue Dec 13, 2016 2:57 pm
- Forum: Ideas
- Topic: change who is eligible for team antag roles
- Replies: 18
- Views: 3896
Re: change who is eligible for team antag roles
Time locks do nothing as most of these rolls are trial by fire to learn in the first place. They are called team antags because you're supposed to work as a team, veteran and more experienced players should be doing what they can to help new players to the role, and if that's not working just ahelp...
- Tue Dec 13, 2016 1:12 pm
- Forum: Ideas
- Topic: change who is eligible for team antag roles
- Replies: 18
- Views: 3896
Re: change who is eligible for team antag roles
While Kor is correct in the matter that a time lock won't get people to read the wiki pages, I do think that it *would* ensure that someone who is brand new to SS13 or /tg/station doesn't enable a role that they're completely unprepared for, which even if it doesn't help much, it probably can't hurt...
- Tue Dec 13, 2016 1:02 pm
- Forum: Ideas
- Topic: Blot flies, and tarantula hawks.
- Replies: 9
- Views: 1952
Re: Blot flies, and tarantula hawks.
I always like things like spider infestations. It's an ancillary antag that either brings the crew together to fight it, or causes a secondary issue in an already hectic round. One of my favorite rounds was Krusvik and I holed up during a gang round, the entire station on fire, crawling with spiders...
- Mon Mar 21, 2016 6:22 am
- Forum: Coding Feedback
- Topic: There needs to be more blood packs in Medbay surgery
- Replies: 29
- Views: 5563
Re: There needs to be more blood packs in Medbay surgery
@oranges: Are you asking if that's correct as in: is that how it's working in-game? It could be. It would explain why giving O negative blood to someone can cause a transfusion reaction, when it should always be compatible. Or are you asking if that's correct as in: is that how it works in real life...
- Sun Mar 20, 2016 9:56 pm
- Forum: Coding Feedback
- Topic: There needs to be more blood packs in Medbay surgery
- Replies: 29
- Views: 5563
Re: There needs to be more blood packs in Medbay surgery
Frankly, in regards to donation, people need to lose blood from trauma and bleeding faster, but you need to not suffer the severe effects that you currently do when you've only lost a little. Donating blood is a problem because typically taking ONE pack of blood will put your donor in just as bad of...
- Sun Mar 20, 2016 9:40 pm
- Forum: Coding Feedback
- Topic: There needs to be more blood packs in Medbay surgery
- Replies: 29
- Views: 5563
Re: There needs to be more blood packs in Medbay surgery
Thats just not true though. Unless you're O negative, you always have at least one other type that you can receive. Lemme break it down for you. O type blood is more like a lack of a type than its own. Any other type of blood can receive O type blood. The +/- indicates the rh factor. If you have a P...
- Sun Mar 20, 2016 9:22 pm
- Forum: Coding Feedback
- Topic: There needs to be more blood packs in Medbay surgery
- Replies: 29
- Views: 5563
Re: There needs to be more blood packs in Medbay surgery
Yeah absolutely, but that's because of an actual bug, rather than being an issue with the amount of blood in medbay. Like Kor said, having things fall apart and get rough because you ran through almost 10 packs of blood is a good thing, it puts you in crisis mode and makes things fun.
- Sun Mar 20, 2016 9:18 pm
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8475
Re: Replace RD with tech web
I was thinking about something like this just the other day. I think having RnD being less of just following a recipe, deconning the same things and unlocking the same tech - and having it have a lot more choice involved would be better. What if a blob appears late and you haven't begun down the tre...
- Sun Mar 20, 2016 9:08 pm
- Forum: Coding Feedback
- Topic: There needs to be more blood packs in Medbay surgery
- Replies: 29
- Views: 5563
Re: There needs to be more blood packs in Medbay surgery
Bloodpacks are broken right now, and have been for a long time. Its incredibly irritating because people think you're a shit Doctor for not giving blood, but half the time I give the right type and they have a tranfusion reaction anyway. For example, I should /never/ have a patient having a transfus...
- Sat Mar 19, 2016 6:48 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32464
Re: Test 3: No Secborgs
Not a fan of this at all. Playing Security Borg was one of my favorite things before I started playing medical regularly. The issue with secborgs is a player problem, not a code problem. Seriously, start handing out bans (even if they're only for an hour or two) for people disobeying Asimov. Borgs a...
- Thu Mar 17, 2016 12:57 pm
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12263
Re: Plasmamen Behaviour, Naming and Society.
Rather than try and dictate personality directly I suggest just a basic cultural description of their nation. That way all the inevitable inconsistent plasmowflakes can pretend they are sticking it to The PlasMan. I think you're overthinking it. He's describing the "typical" or average Pl...
- Thu Mar 17, 2016 12:48 pm
- Forum: Ideas
- Topic: [Plasma Men] Give them snow flake eva suits
- Replies: 14
- Views: 2967
Re: [Plasma Men] Give them snow flake eva suits
Not every sprite needs to be perfect I would totally accept pallet swaps of a special plasma man space suit if it mean we could add have more variants than rig but with more lines and tiny squiggly details. I don't quite understand, are you saying you'd like variants in the basic suit, or a hardsui...
- Thu Mar 17, 2016 12:39 pm
- Forum: Ideas
- Topic: [Plasma Men] Give them snow flake eva suits
- Replies: 14
- Views: 2967
Re: [Plasma Men] Give them snow flake eva suits
@Luke Cox: That's certainly something that's doable. However, being a life-support helmet/hood, there isn't a whole lot of potential for customization. Did you have anything specific in mind? Actually, this brings up an idea...I am reminded of quarians from mass effect. Little to no differences in ...
- Thu Mar 17, 2016 12:16 pm
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12263
Re: Plasmamen Behaviour, Naming and Society.
Nah mate I added your lore to the top of the wiki. Want me to change their 'latin' name from Ossius Pyrus to something involving the Effigin thing? Effigius Pyrus or something? Oh, thanks man! And I like Ossius Pyrus, that gave me a good chuckle. >non-forced rp >forced personality Sticky, please. >...
- Wed Mar 16, 2016 1:33 pm
- Forum: Ideas
- Topic: Plasmamen are highly unstable and dangerous on death
- Replies: 23
- Views: 4433
Re: Plasmamen are highly unstable and dangerous on death
@Cheimon It's a high priority on the to-do list, don't worry.
- Wed Mar 16, 2016 12:52 pm
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12263
Re: Plasmamen Behaviour, Naming and Society.
Oh no it's all good! Like I said, I'm just really glad that people are enjoying Plasmamen and getting into the spirit of things. They're such a cool race, and I was really hoping that people would take to them, but I never expected anything as awesome as this. I'm just giving you a hard time my man,...
- Wed Mar 16, 2016 12:41 pm
- Forum: Ideas
- Topic: [Plasma Men] Give them snow flake eva suits
- Replies: 14
- Views: 2967
Re: [Plasma Men] Give them snow flake eva suits
@Luke Cox:
That's certainly something that's doable. However, being a life-support helmet/hood, there isn't a whole lot of potential for customization. Did you have anything specific in mind?
That's certainly something that's doable. However, being a life-support helmet/hood, there isn't a whole lot of potential for customization. Did you have anything specific in mind?
- Wed Mar 16, 2016 12:39 pm
- Forum: Ideas
- Topic: Human to Plasman process
- Replies: 4
- Views: 865
Re: Human to Plasman process
I know this server has always had a tenuous relationship with Lore, but as Steelpoint said, the established lore for Plasmamen on this server is that they're their own species, rather than ex-humans. I do appreciate you offering to let us port over that process though, as it's a very cool idea. If w...
- Wed Mar 16, 2016 12:37 pm
- Forum: Coding Feedback
- Topic: plasmemen helmets
- Replies: 13
- Views: 3157
Re: plasmemen helmets
*LOUD SIGH* The reason we switched to jumpsuits for Plasmamen during the design phase was because it was just more intuitive and easier to make work. It also makes it so that they can be searched without them bursting into flames. My coder was SUPPOSED to make it so that their headsets/eyewear etc. ...
- Wed Mar 16, 2016 12:30 pm
- Forum: General Chat
- Topic: Plasmamen Behaviour, Naming and Society.
- Replies: 51
- Views: 12263
Re: Plasmamen Behaviour, Naming and Society.
Holy cow Sticky, you're really taking to my Plasmamen. Also > Writing your own lore without acknowledging the lore that I established when I designed them for /tg/ > Not putting in that Effigens was their already established formal name REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE...
- Mon Mar 14, 2016 3:19 pm
- Forum: Ideas
- Topic: More races!
- Replies: 37
- Views: 9145
Re: More races!
I'm obviously biased since I designed /tg/ Plasmamen, but I really do enjoy nonhuman races. THAT BEING SAID. There are three ways that it can go when you add more nonhuman races: 1. You end up like Citadel Station (Aka Vore) and you have a MILLION races, all with shitty sprites and so poorly conceiv...
- Mon Mar 14, 2016 3:08 pm
- Forum: Ideas
- Topic: Plasmaman, Playable race.
- Replies: 56
- Views: 12010
Re: Plasmaman, Playable race.
I know I'm a bit late to the party, but I only came back from hiatus about a month ago, and just started having the time to browse the forums again - been busy as all hell lately. I'm the guy who designed /tg/ Plasmamen, and pushed to have them added. It honestly makes me so happy to see so many peo...
- Mon Mar 14, 2016 2:55 pm
- Forum: Ideas
- Topic: [Plasma Men] Give them snow flake eva suits
- Replies: 14
- Views: 2967
Re: [Plasma Men] Give them snow flake eva suits
Hey PlaugeWalker, I'm the guy who designed /tg/ Plasmamen and pushed to have them roundstart. I'm glad you're enjoying them! I really would have liked job-specific suits as well, but the issue with that is that it's an enormous amount of work, despite seeming very simple. Each suit has to be individ...