Search found 220 matches

by Sweaterkittens
Tue Feb 23, 2016 1:18 pm
Forum: Closed Complaints
Topic: TechnoAlchemist - tampering with the nuke during nuke ops
Replies: 18
Views: 3633

Re: TechnoAlchemist - tampering with the nuke during nuke op

Sligneris, the round was already basically over, the only thing you didn't get was a flashy screen at the end saying you won, you already had won and it was a silly victory at that. There was literally one sec officer, and no other resistance to speak of, not to mention being the third round like th...
by Sweaterkittens
Mon Nov 23, 2015 7:24 am
Forum: Ideas
Topic: Adds Tajaran to the game.
Replies: 24
Views: 6380

Re: Adds Tajaran to the game.

Seriously, can you lock this? Goofball got his panties in a twist over catpeople and now he's literally just trying to be shitty and rile people up.
by Sweaterkittens
Fri Nov 20, 2015 10:07 am
Forum: Coding Feedback
Topic: Catpeople
Replies: 60
Views: 13263

Re: Catpeople

I now feel incredibly silly for my lengthy reply now that I know they're gone. This is what happens when I don't play for a few days ;_;
by Sweaterkittens
Fri Nov 20, 2015 7:57 am
Forum: Coding Feedback
Topic: About mutant races
Replies: 66
Views: 13505

Re: About mutant races

Honest to god, one of the hardest things about getting people to open up to the idea of Plasmamen was the fact that lizards had made such a poor first impression as nonhumans. It's too bad, because nonhuman races are very cool, and add variety and roleplay potential. If people are interested, and li...
by Sweaterkittens
Fri Nov 20, 2015 7:41 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (MERGED!)

Hello all! I'm sorry for the lack of updates and general silence lately, I've been bogged down with work and have not had a chance to line everything up in order to give you guys a thorough update. Since everything that needs balancing or fixing has been flagged, I'm mostly just hanging back and let...
by Sweaterkittens
Fri Nov 20, 2015 7:09 am
Forum: Coding Feedback
Topic: Catpeople
Replies: 60
Views: 13263

Re: Catpeople

If I'm not misinformed, I do believe they suffer the penalties of being a "mutant race", and therefore are restricted from command roles as well as being considered non-human by silicons. I just don't think there's been much of any formal policy discussion regarding the latter, but I do be...
by Sweaterkittens
Thu Nov 19, 2015 5:27 am
Forum: Resolved Requests
Topic: Lance Hardwood - Lasering to crit as nonantag
Replies: 7
Views: 2934

Re: Lance Hardwood - Lasering to crit as nonantag

The light blue one is the air line. The traitor routed plasma through the air line, which then went into distro. Do you even know how atmos works? The dark blue one IS THE REST OF THE STATION. You seemed completely oblivious to the fact that anything in the "Dark Blue Pipes" Aka, the distr...
by Sweaterkittens
Thu Nov 19, 2015 1:17 am
Forum: Resolved Requests
Topic: Lance Hardwood - Lasering to crit as nonantag
Replies: 7
Views: 2934

Re: Lance Hardwood - Lasering to crit as nonantag

I would like to clarify that it did not look like I was trying to continue pumping plasma AT ALL . This is where logs would be really handy. He scanned the air mix pipe, HE EVEN AGREED THAT THERE WAS NO PLASMA IN IT. I remember distinctly that he said "Yeah it is" when I told him it was cl...
by Sweaterkittens
Thu Nov 19, 2015 1:08 am
Forum: Resolved Requests
Topic: Lance Hardwood - Lasering to crit as nonantag
Replies: 7
Views: 2934

Lance Hardwood - Lasering to crit as nonantag

Your byond account : Sweaterkittens Your character name : Ardens (in the round in question), Jayne Hightower Their character name : Lance Hardwood Their byond account : u/k Server and time : Sybil, 4:45 PST Logs and/or screenshots : Server crashed during ahelps, could not retrieve logs. Description...
by Sweaterkittens
Sat Nov 14, 2015 9:08 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (MERGED!)

Dunno if this was mentioned earlier but, while the Plasmaman helmet is pressure-proof, it isn't temperature-proof so you're slowly freezing to death if you don't put on a proper hardsuit helmet, and if you forget to switch back before heading inside you start burning instantly. It forces you to do ...
by Sweaterkittens
Fri Nov 13, 2015 9:29 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (MERGED!)

These are all hilarious. Don't forget gasbags ;)
by Sweaterkittens
Fri Nov 13, 2015 3:44 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

Thank you everyone for bearing with us through this first implementation of Plasmamen. I sincerely apologize if anyone's rounds were ruined or made worse by the bugs/issues that came up. Plasmamen were tested prior to implementation, but a few things were lost in communication between me and my code...
by Sweaterkittens
Wed Nov 11, 2015 6:22 am
Forum: Coding Feedback
Topic: make timestop sprite match its area
Replies: 7
Views: 1571

Re: make timestop sprite match its area

The issue with freezing several tiles out of the animation is due to lag, and at least one coder has said they're not sure how to fix it. It's a little unintuitive, but after running into it at least once, it's pretty easy to just remember that even touching the timestopped area will cause you to fr...
by Sweaterkittens
Wed Nov 04, 2015 12:23 pm
Forum: Former Admins
Topic: [No Longer Admin] K Peculier
Replies: 12
Views: 6925

Re: K Peculier

K is another admin that I'm always really stoked to see on. Friendly guy, good roleplayer, not afraid to push a few buttons to mix things up - but never to a point where it causes issues with the round. He's also one of the few admins (if any) that are on during my vampire schedule, which is really ...
by Sweaterkittens
Wed Nov 04, 2015 12:21 pm
Forum: Admin Feedback
Topic: TehSteveo
Replies: 22
Views: 8146

Re: TehSteveo

TehSteveo was/is a great player, and I'm glad to see them as a Trialmin. I've only had a couple of interactions with him in an admin setting thus far, but they've been excellent. In one round I had to bail as CE due to an IRL crisis, and they were both prompt in responding as well as understanding. ...
by Sweaterkittens
Wed Nov 04, 2015 11:13 am
Forum: Roleplaying
Topic: Ask Nanotrasen
Replies: 108
Views: 36570

Re: Ask Nanotrasen

Alright I got a question. As a detective I get into a lot of dangerous and life threatening situations. My question is why in the hell do you give us these "less than lethal" takedown rounds and label them as 38 special? Nearly gotten me killed several times Dear concerned law enforcement...
by Sweaterkittens
Thu Oct 29, 2015 12:21 pm
Forum: Roleplaying
Topic: Ask Nanotrasen
Replies: 108
Views: 36570

Re: Ask Nanotrasen

When are you lot going to admit you're secretly the same entity as the Syndicate and actually just a front for the interdimensional lizard conspiracy? Employee, please refrain from using our help line when under the effects of Ambrosia Vulgaris. A citation has been issued to your Security Record fo...
by Sweaterkittens
Thu Oct 29, 2015 11:46 am
Forum: Roleplaying
Topic: Ask Nanotrasen
Replies: 108
Views: 36570

Re: Ask Nanotrasen

TAG ME IN COACH Do Nanotrasen employees employ polyphasic sleep? We here at Nanotrasen Kwality Quality Assurance are interested in ensuring our employees are well-rested and working efficiently - currently the majority of our employees use a monophasic sleep schedule. However, should you wish to tes...
by Sweaterkittens
Thu Oct 29, 2015 10:25 am
Forum: Closed Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 6631

Re: Them Sweet Borg Valids

CPTANT, there are certainly times when people get lynched mistakenly, and it is part of the game, but I think you're overgeneralizing. Someone getting lynched because a ling false-armbladed them while they were in a fist fight with someone else, which led to them getting robusted and incinerated whi...
by Sweaterkittens
Thu Oct 29, 2015 9:31 am
Forum: Closed Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 6631

Re: Them Sweet Borg Valids

I think the people saying that they don't see the problem here are looking at the wrong issue. The issue is not that someone screamed "Borgs rogue!!!", as that happens almost once a shift, especially as a Secborg. You arrest an antag, don't release a violent prisoner because of law 1, stun...
by Sweaterkittens
Fri Oct 23, 2015 7:25 am
Forum: Ideas
Topic: Potentially terrible gang idea
Replies: 26
Views: 4499

Re: Potentially terrible gang idea

dropping a dom in maint, recalling, then destroying the dom. What a terrible waste of 30 points. Without a doubt, but when you get to the point that most gang rounds get to, where one gang has almost total control, and is just killing time until they feel absolutely sure they want to drop a dominat...
by Sweaterkittens
Fri Oct 23, 2015 6:23 am
Forum: Video Games
Topic: Left 4 Dead Warhammer Fantasy Edition (Vermintide)
Replies: 190
Views: 41609

Re: Left 4 Dead Warhammer Fantasy Edition (Vermintide)

If you want to deal maximum damage to a Stormvermin patrol you need to chug down a Strength Potion and then throw a grenade at them, this means the Grenade deals double damage! Of course there is absolutely no reason to engage with a Stormvermin patrol ever. You get nothing out of it aside from los...
by Sweaterkittens
Fri Oct 23, 2015 5:37 am
Forum: Ideas
Topic: Potentially terrible gang idea
Replies: 26
Views: 4499

Re: Potentially terrible gang idea

What if you could only force recall with the dominator itself? So while you don't have to turn it on, you are forced to deploy one (or pray the other gang does) and recall, which will in turn let people locate your dominator because of the recall trace. That is a fantastic idea. Forces gangs to com...
by Sweaterkittens
Fri Oct 23, 2015 5:10 am
Forum: Video Games
Topic: Left 4 Dead Warhammer Fantasy Edition (Vermintide)
Replies: 190
Views: 41609

Re: Left 4 Dead Warhammer Fantasy Edition (Vermintide)

This game is dope as hell, can confirm. Just refunded my copy to get the collector's edition. Stormvermin are joke if you're coordinated and have grenades, a nightmare if you're alone. I got grabbed by a Packleader and pulled into 8 Stormvermin this morning on Nightmare difficulty. Rip Waywatcher. N...
by Sweaterkittens
Fri Oct 23, 2015 4:44 am
Forum: General Chat
Topic: Pet Likes Thread - Little things that make you smile
Replies: 102
Views: 29849

Re: Pet Likes Thread - Little things that make you smile

Antags that actually RP Being brutally murdered can be a thoroughly enjoyable experience when it's not just being wordlessly slipped/stunned/revolver'd/murderboned to death. On this note, lings and traitors who overtake security as a team, and take over the station instead of murdering everyone. Re...
by Sweaterkittens
Fri Oct 23, 2015 4:35 am
Forum: General Chat
Topic: What would you do if you woke up as your TG character?
Replies: 82
Views: 22143

Re: What would you do if you woke up as your TG character?

Be ecstatic, because being a medic in-game is vastly more successful and rewarding than it is in real life, and be amazed that I can now defibrillate the dead to somehow bring them back to life despite Asystole being an unshockable rhythm. Also, no one breaks bones or gets organ damage, surgery can ...
by Sweaterkittens
Fri Oct 23, 2015 4:15 am
Forum: Ideas
Topic: vox/ai comms discussion (now featuring camera whining!)
Replies: 34
Views: 8522

Re: a discussion on the ai vox/communication methods

Oh man, the parentheses totally threw me. Honk. Well I'm glad that it seems like most people are on board for a change like this. Maybe Cuboos would be up to making some new words.
by Sweaterkittens
Fri Oct 23, 2015 4:01 am
Forum: Ideas
Topic: Potentially terrible gang idea
Replies: 26
Views: 4499

Re: Potentially terrible gang idea

I like this. It may not solve all of the issues that gangs bring, but honestly anything is better than what we have now. There's no incentive to place early, and since the shuttle will always be recalled immediately, even destroying a dominator isn't really a win. It just means the round will go for...
by Sweaterkittens
Fri Oct 23, 2015 3:38 am
Forum: Ideas
Topic: vox/ai comms discussion (now featuring camera whining!)
Replies: 34
Views: 8522

Re: a discussion on the ai vox/communication methods

@Incomptinence: I feel like you just refuted your own point. The AI can broadcast announcements from consoles, set you to arrest, publish newsletters, use comms when they're down, activate holograms, tell the borgs, all with tcomms destroyed. If they want to do nothing but validhunt there are plenty...
by Sweaterkittens
Fri Oct 23, 2015 2:26 am
Forum: Ideas
Topic: vox/ai comms discussion (now featuring camera whining!)
Replies: 34
Views: 8522

Re: a discussion on the ai vox/communication methods

I agree with the OP and what Lumi has said. I love the idea of the Vox system but the lack of really useful phrases is incredibly irritating. You can't even tell people "Suit Sensors On" because "On" isn't in the vocab, but good thing "Fuck Your Shit Eating Abortions" i...
by Sweaterkittens
Fri Oct 16, 2015 2:04 pm
Forum: Closed Policy Discussion
Topic: Borgs Killing Aliens without exposed skin
Replies: 6
Views: 1466

Re: Borgs Killing Aliens without exposed skin

If this helps at all, part of my Plasmamen intiative is changing the examine sprite to just show your current appearance instead of your species, because it's silly that your species is shown no matter what you happen to be wearing/how good your disguise is. So when that hopefully gets merged this w...
by Sweaterkittens
Fri Oct 16, 2015 5:11 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

palpatine213 wrote:Add it as a separate config from lizards and I'm fine with it.
Can do, passing this on to my coder.
by Sweaterkittens
Fri Oct 16, 2015 4:00 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

Oh man this is what happens when I don't respond quick enough SO MANY POSTS. But seriously I appreciate all the feedback and comments, I'm happy to hear so much from the community! @Alianerra: There is a sprite for clown and mime Plasmamen suits from /vg/, but I feel as though /tg/ is not ready for ...
by Sweaterkittens
Fri Oct 16, 2015 2:22 am
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14473

Re: Implant rejection is bullshit

>Obligatory Git Gud. But seriously, implant rejection is the only thing that gives rev/gang some semblance of structure. One of people's biggest gripes with modes like sling (before implant rejection) and ling currently is that often there is literally no proof that someone is antag when caught. So ...
by Sweaterkittens
Thu Oct 15, 2015 5:41 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

Another question: what jobs will plasmamen be restricted from? Will it be heads like lizards, or will they be restricted from other jobs for safety reasons? From a lore standpoint, I could see humans being a little fearful of plasmamen rather than outright racist like they are to lizardpeople. Oh s...
by Sweaterkittens
Wed Oct 14, 2015 11:53 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

How close is this to being implemented? Now that we've mostly finalized the balance changes, the coding is getting started. Once that's done (or at least to a near-finished point) Wjohnston's offered to make the jumpsuit sprite, then it'll go into a PR. I may be too optimistic, but I'm hoping that ...
by Sweaterkittens
Wed Oct 14, 2015 9:24 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

I think plasmamen should be left as an event-only race. It would really ruin their novelty if you could just play as plasmamen every round. This doesn't add anything to the game other than RP potential which I argue would be greater if we left them as adminspawn only. The issue with them being left...
by Sweaterkittens
Wed Oct 14, 2015 8:30 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

Alright guys, this seems to be going a little off the rails, let's reel it back in. Let's talk disadvantages because there seems to have been some miscommunication. As it has been said before, Changeling transform sting will not work when you have a Plasmaman's genome selected. That's to prevent the...
by Sweaterkittens
Mon Oct 12, 2015 11:02 am
Forum: Resolved Requests
Topic: Alvin Moon - Antag Behavior as nonantag
Replies: 4
Views: 1450

Alvin Moon - Antag Behavior as nonantag

My Byond Account: Sweaterkittens My Character Name: Jayne Hightower - Briareos and it's variants as silicon (Briareos.Hecatonchires this particular round) Their Character Name: Alvin Moon Their Byond Account: Unknown Server and Time: Sybil, about 2:30 am PST Description of what happened: This was a ...
by Sweaterkittens
Mon Oct 12, 2015 12:46 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

:+1: Would like to see sprites of the new jumpsuit and helmet combo in the OP when it's made. I will absolutely throw it up here when it's made! :::::+1::::: Infernecrons Ethanites (Cause plasma is Tritiated Ethanol) Spooks Toxii Effigens Plasmensch Moonmen Bonyrs I'm partial to Ethanites and Effig...
by Sweaterkittens
Sun Oct 11, 2015 2:48 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

Did I mention how Plasmamen remind of Quarians from Mass Effect? Well they do. They really need a unique name and not a generic X'men' attached to the end. I mean, our Alien races boil down to a unoriginal first name and 'men' suffixed to the end. I am still trying to come up with a 'formal' name f...
by Sweaterkittens
Sun Oct 11, 2015 1:31 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart (BIG update!)

I have updated the OP, check out what's new! @Newfren, Steelpoint, CosmicScientist: I tend to agree with Cosmic that not being able to disguise completely is a good thing. Looking like someone else is pretty effective already, and as he said, having the gas mask that sticks out of every helmet is g...
by Sweaterkittens
Fri Oct 09, 2015 7:55 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

Oh boy, I need to give this thread an update, sorry for the lack of replies! :+1: You have me convinced; waiting for plasma men 2015 probably less annoying than lizards, fund them 100x Thanks for the support! Honestly, with the ways that people can get back into the game (Swarmers, Drones, pAIs, Xen...
by Sweaterkittens
Wed Oct 07, 2015 2:20 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

As long as we can get the ability to ban people from being plasmamen if they get griefy with taking off suit and running around lighting people on fire, I'd like to see them given a try. As it stands, and as an admin, that's one of my main concerns with the race. Also if they can't be cloned, you c...
by Sweaterkittens
Tue Oct 06, 2015 7:39 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

I was a plasmaman in an admin migration event and I definitely couldn't be cloned because I was burning inside the tube. Dunno if they fixed it. They did not, although I was told you would not incinerate in the cloning pod. Kor helped me test that today and you do indeed die before cloning is compl...
by Sweaterkittens
Tue Oct 06, 2015 7:33 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

if they get injected through a port how could you explain syringe guns its hard to explain aim that good and being imune to syringe guns is a prety huge buff. My understanding is that hardsuits can still get tagged by syringe guns, even though you can't inject someone through them, so an injection ...
by Sweaterkittens
Tue Oct 06, 2015 3:59 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

Yea, I disregarded that entirely. I'm going to be blunt. Don't post in the thread if you're to even going to take the time to read the issues that were addressed, including the one you brought up, which has been addressed several times. I just don't like the idea of more round start races based on ...
by Sweaterkittens
Tue Oct 06, 2015 2:42 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

Hoo boy lots of responses since I went to sleep! Let me to try to address everything! Rather than having Engineering plasmamen start with a special suit, why not just add EVA kits to Engineering storage? Snip. Let me just say that I really like the idea of different kits. Most other stations have di...
by Sweaterkittens
Mon Oct 05, 2015 4:46 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

How would cloning them work? Defibs/patches got that big nerf a while back, so cloning is back to being the go-to for most deaths. With plasmamen what would happen is that they get cloned, pop out, and then just burn to death again, because there's no suit. Another minor point, how long would they ...
by Sweaterkittens
Mon Oct 05, 2015 7:56 am
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48913

Re: Plasmamen at Roundstart

This seems like a horrifically bad idea. Thanatos, as I mentioned in the OP, I'd really like to hear your reasoning, so that if there are problems, they can be addressed. Telling me that you think it's a bad idea doesn't tell me why you think it's a bad idea, which in turn doesn't give me anything ...