Search found 883 matches

by Davidchan
Sat Nov 03, 2018 4:47 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add WaLuigi but relegate him to an NPC role that vanishes after 15 seconds
by Davidchan
Thu Nov 01, 2018 5:45 pm
Forum: General Chat
Topic: space law being a "suggestion" is a fucking joke
Replies: 51
Views: 11088

Re: space law being a "suggestion" is a fucking joke

You're making zero sense. I think he means like >be shitsec >see someone break a window to tool storage to get a spear to fight cultists >vandalism, brig for 3 mins (have to follow space law) >see a known shitter have gloves of unknown origin >no crime, brig for 5 anyway because they have to be up ...
by Davidchan
Wed Oct 31, 2018 9:03 am
Forum: General Chat
Topic: space law being a "suggestion" is a fucking joke
Replies: 51
Views: 11088

Re: space law being a "suggestion" is a fucking joke

Imagine a world in which security players were required to not only enforce space law but follow it themselves, keeping each other in line.q
by Davidchan
Mon Oct 29, 2018 1:24 pm
Forum: Site, Forums, And Wiki
Topic: oranges for forum moderator
Replies: 130
Views: 45123

Re: oranges for forum moderator

If oranges is serious about wanting this much power, he should have to live stream eating and entire large size (16 inch) Hawaiin (PINEAPPLE and canadian bacon) pizza in one sitting, no breaks or cuts, and with a straight face say that was the most delicious thing he's eaten. If he vomits or backs o...
by Davidchan
Mon Oct 29, 2018 1:22 pm
Forum: Closed Policy Discussion
Topic: ban friendly antags
Replies: 90
Views: 16754

Re: ban friendly antags

If they are making an effort to complete their objective(s) than they should be free to do so in any manner that befits them, if the Wizard wants use his magic to barter or threaten the station into giving him what he wants, so be it, if they trick the crew into thinking they are a regular joe and s...
by Davidchan
Mon Oct 29, 2018 1:18 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Assistant Access: Every round, every assistant has a 10% chance (20% if round start) to spawn as a Assistant [INSERTJOBHERE] randomly selected regardless of their preferences. They are given 'Lite' gear and access relevant to said job, so an Assistant Security Officer would have pepper spray, cuffs,...
by Davidchan
Mon Oct 29, 2018 6:46 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 384263

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Just hoping ring worlds and Dyson spheres get a better boost soon. Mega structures don't feel that mega
by Davidchan
Sun Oct 28, 2018 6:45 pm
Forum: Closed Policy Discussion
Topic: What can security count as contraband and what should they get away with taking?
Replies: 32
Views: 5924

Re: What can security count as contraband and what should they get away with taking?

Anyone who sparks a stationwide manhunt should realize that their burglar’s tools and improvised weapons are fair game. Doubly so for those who harm, slip or stun officers in the process. I've seen security go into manhunt mode over the stupidest shit in the past though if an assistant is in scienc...
by Davidchan
Sat Oct 27, 2018 5:48 pm
Forum: Video Games
Topic: Rimworld
Replies: 209
Views: 81532

Re: Rimworld

iksyp wrote:>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
Glitter tech is notorious for this.
by Davidchan
Fri Oct 26, 2018 12:17 pm
Forum: Closed Policy Discussion
Topic: Ethereal naming policy
Replies: 57
Views: 13648

Re: Ethereal naming policy

Whats the trope of Ethereals even supposed to be? They don't even have a wiki yet.
by Davidchan
Fri Oct 26, 2018 9:52 am
Forum: Closed Policy Discussion
Topic: What can security count as contraband and what should they get away with taking?
Replies: 32
Views: 5924

Re: What can security count as contraband and what should they get away with taking?

I don't think making a hard and fast rule would be a good thing, nonetheless I think Security should have overt discretion in what they take from someone if they commited a crime and release them. Space law isn't enforced so unless sec is taking antag only items should be treated the same as any ot...
by Davidchan
Fri Oct 26, 2018 9:50 am
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 7045

Re: How to better the revolution game mode.

Conversion modes are really only bad if they aren't balanced and there is no counterplay for either side. Team Antag rules being loosely applied that even when the leader/senior member of a team wants to stealth or operate in a certain way but new converts just murderbone and expose the antags witho...
by Davidchan
Fri Oct 26, 2018 7:47 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

barbedwireqtip wrote:new gamemode idea: everyone gets gibbed roundstart and then the server crashes permanently
Still sounds more fun than clockcult
by Davidchan
Thu Oct 25, 2018 6:17 pm
Forum: Ideas
Topic: Vampire re"vamp" (sorry)
Replies: 36
Views: 8133

Re: Vampire re"vamp" (sorry)

A game mode where 1/4 to 1/3rd of the crew were all neophyte vampires that had to feed on human crew to grow their powers up to a certain point before hunting other vamps and diablorizing each other to perma-death another vamp and add their power to their own would actually be kind of cool. Just, ne...
by Davidchan
Thu Oct 25, 2018 6:14 pm
Forum: Coding Feedback
Topic: Kitchen needs rebalacing.
Replies: 39
Views: 7652

Re: Kitchen needs rebalacing.

At this point having someone willing to code this or getting an actual design doc going with specifics would be better than spitballing ideas till we have something too complex to even approach.
by Davidchan
Thu Oct 25, 2018 6:13 pm
Forum: Video Games
Topic: Rimworld
Replies: 209
Views: 81532

Re: Rimworld

I'm giving the dust another few weeks to settle before I hop back in and see which mods are still functional and which ones are dead (such as our very own SS13 mod that hasn't been updated since B16), last I played I was having a blast with the dinosaur mod + animal prosthetics + saddle up mod that ...
by Davidchan
Wed Oct 24, 2018 6:45 pm
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 7045

Re: How to better the revolution game mode.

Heads of Staff and Rev Heads should be viewed as bosses requiring planning and some teamwork to take down. Not some random 1v1 encounter in maint while scavenging 30 minutes into the round.
by Davidchan
Wed Oct 24, 2018 6:16 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

A TRACKMAN generator that gets its power from someone dragging it over wires.
by Davidchan
Wed Oct 24, 2018 6:00 pm
Forum: Video Games
Topic: Rimworld
Replies: 209
Views: 81532

Re: Rimworld

Certain mods at a lot of early, cheap defenses that are good against ungas. Beyond that depends on your base layout, get lots of fall traps and a long corridor with sandbags or some other shield you can shoot over and have your marksman pick them off. Otherwise the old wood floor maze + molotov does...
by Davidchan
Tue Oct 23, 2018 6:24 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

These are the same people who argue if Beepsky has wheels.
by Davidchan
Mon Oct 22, 2018 5:25 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

If a person dies due to another players actions, and they are not revived after 10 minutes, they can choose to haunt the responsible party for their death, making their ghost visible to them and audible, allowing them to spend the rest of the round moaning and annoying them.
by Davidchan
Wed Oct 17, 2018 4:33 pm
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 7045

Re: How to better the revolution game mode.

Rev heads need better tools or abilities to control their converts. Whether it's some code that makes it so all Rev aligned players recognize Rev heads or even other Revs when they speak (over the radio and such.) Change convert mechanics so only Heads of Staff deconvert with a flash or baton beatin...
by Davidchan
Mon Oct 08, 2018 2:30 pm
Forum: Closed Policy Discussion
Topic: Swarmers and Muh Valids
Replies: 32
Views: 6540

Re: Swarmers and Muh Valids

Every time I see swarmers they have gone out of their way to kill people, for example by teleporting them onto a window and pushing them into space. Swarmers don't get to pick where their target ends up, nor can they push people through a solid window. A TP'd target always goes to a human safe tile...
by Davidchan
Fri Oct 05, 2018 8:32 pm
Forum: Closed Policy Discussion
Topic: Swarmers and Muh Valids
Replies: 32
Views: 6540

Re: Swarmers and Muh Valids

Swarmers are still supposed to have the means to push into new areas when they've consumed anything of interest in their part of the station. Any notion that they should be self defense only is retarded, they are an invasive pest and a side antag. If they aren't becoming a thorn in the crew's side ...
by Davidchan
Fri Oct 05, 2018 4:40 pm
Forum: TGMC General Discussion
Topic: DMCA name change
Replies: 17
Views: 14486

Re: DMCA name change

Something something pedapops.
by Davidchan
Thu Oct 04, 2018 8:55 am
Forum: Closed Policy Discussion
Topic: Swarmers and Muh Valids
Replies: 32
Views: 6540

Re: Swarmers and Muh Valids

Swarmers are still supposed to have the means to push into new areas when they've consumed anything of interest in their part of the station. Any notion that they should be self defense only is retarded, they are an invasive pest and a side antag. If they aren't becoming a thorn in the crew's side t...
by Davidchan
Mon Oct 01, 2018 5:29 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Split Personalities should be able to take over fully somehow. New ghost antag: Legion. Requires 6+ Ghost players to opt in. randomly, every 30-90 seconds one player takes control while the others have to sit and wait. All ghosts involved can freely talk through a hivemind chat, and anyone with tel...
by Davidchan
Wed Sep 26, 2018 10:06 am
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 26555

Re: There is no security. There is no game.

How has no one brought up that sec can be just as bad if not worse than the typical tider? Fucking hell some rounds I demote and gulag more officers than I do assistants. There are more than just constant tiding that turns off sec mains. I know I don't play it as often because 7/10 times I'm fighti...
by Davidchan
Wed Sep 19, 2018 11:48 am
Forum: Ideas
Topic: Mech Rework
Replies: 11
Views: 3158

Re: Mech Rework

So basically the Robot Workbench from Fallout 4 Automatron but you can pilot them?
by Davidchan
Sat Sep 08, 2018 12:44 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Yeah but if someone bashing a borg for no reason had a chance of the borg going rogue, crew and sec would be a lot more concerned about some assturd toolboxing a borg and RNGesus replacing 'harm' with 'feed' for example.
by Davidchan
Thu Sep 06, 2018 4:56 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

If AI/Borg is severely damaged but not dead, or goes too long without being repaired, give a chance for laws to be corrupted causing a legit (though not always lethal) malfunction with letter, words or even entire laws being swapped out in ad libs manner.
by Davidchan
Sat Sep 01, 2018 6:53 pm
Forum: Coding Feedback
Topic: Gygax Leg Overload
Replies: 15
Views: 2705

Re: Gygax Leg Overload

It apparently was changed. But it should severely fuck up your mech faster than a repair bot can fix it to outright causing calibration errors with extended use so you can't walk in a straight line.
by Davidchan
Wed Aug 29, 2018 4:32 am
Forum: TGMC General Discussion
Topic: Should we maybe just...play vanilla CM for a while first?
Replies: 12
Views: 11472

Re: Should we maybe just...play vanilla CM for a while first?

I actually feel timermage has a good point. Having the server run hot code to give coders better feedback would be a good thing until we get to a 'stable' version. This would also let us see how DM;CA works without CM's rules and limitations thrown ontop of it and could greatly change the scope of w...
by Davidchan
Tue Aug 28, 2018 8:51 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add a nuke ops AI that controls the shuttle and does a tron war with the station AI trying to slowly subvert or conquer station systems to aid nukes and hamper crew efforts. If crew finds shuttle AI can jump it somewhere else or siphon power to weapons to blast the station regularly with torpedoes a...
by Davidchan
Mon Aug 06, 2018 7:18 am
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 26581

Re: Skills, and their removal

Only SL and Medics (and Doctors) can use named injectors like Tricord, Dexalin and Oxy. Everyone else gets "first aid" and "pain stop" that have Tricord and tram in them. I keep getting conflicting reports of quick clot being broader use or not. If a marine picks up a Tricord inj...
by Davidchan
Sun Aug 05, 2018 7:02 pm
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 26581

Re: Skills, and their removal

Engineering and Tank repair are the two big ones that come to my mind, though the outright inability for most marines to be unable to use autoinjectors, things literally designed to be so simple a 5 year old can use them, is mildly infuriating at best. A non-engineer making a barricade might end up ...
by Davidchan
Sun Aug 05, 2018 1:22 pm
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 26581

Re: Skills, and their removal

Rather than gating things behind skill restrictions that flatly refuse to allow people to do a task they would probably be otherwise capable of, it'd be better if skills actually meant something so a Doctor has a very high chance of surgery success where as a medic would be much sloppier and likely ...
by Davidchan
Sun Aug 05, 2018 1:18 pm
Forum: General Chat
Topic: DMCA Station 13 -- NOT CM I PROMISE
Replies: 45
Views: 16952

Re: DMCA Station 13 -- NOT CM I PROMISE

I'm amazed that this game is somehow successful enough to not fall under the radar completely from the likes of Fox and Nintendo Success really isn't a factor. It got reported or turned up in a google search by someone in their legal dept and so they went after it because if they don't protect thei...
by Davidchan
Wed Aug 01, 2018 7:52 am
Forum: General Chat
Topic: DMCA Station 13 -- NOT CM I PROMISE
Replies: 45
Views: 16952

Re: DMCA Station 13 -- NOT CM I PROMISE

Why does it have to always be aliens. We have numerous ss13 antag a that have late game modes that would be fun to watch or play as muhreens storming their base. A blood cult with runes and constructs everywhere, a clock cult doing what they do in their temples, spiders or paradises terror spiders i...
by Davidchan
Wed Aug 01, 2018 5:50 am
Forum: TGMC General Discussion
Topic: /tg/station CM (preempting a new subforum)
Replies: 9
Views: 8093

Re: /tg/station CM (preempting a new subforum)

DemonFiren wrote:>catgirls
no
Literally an entire round of valids on anything with a tail.
by Davidchan
Tue Jul 31, 2018 11:57 am
Forum: TGMC Policy Discussion
Topic: Skills, and their removal
Replies: 50
Views: 26581

Re: Skills, and their removal

Unlike regular bay; skills have a good gameplay purpose on CM although they are a bit weird on occassions (pill bottles). I think the removal of skilllocks on things such as on piloting is bad but I also think a remake of skills that fits TG better would be the most preferable. removal sounds like ...
by Davidchan
Tue Jul 31, 2018 11:54 am
Forum: TGMC General Discussion
Topic: /tg/station CM (preempting a new subforum)
Replies: 9
Views: 8093

Re: /tg/station CM (preempting a new subforum)

The fact that nobody is making this Clown War with each round the opfor being randomly drawn from Xenos, Lizards, Catgirls, Mimes or Cultist is supremely disappointing. Clowns land on a planet, find a cave just full of fucking monkeys and dead, husked humans. Suddenly a monkey grows an arm blade and...
by Davidchan
Tue Jul 31, 2018 9:04 am
Forum: Ideas
Topic: Medical Holo-Barrier
Replies: 21
Views: 4420

Re: Medical Holo-Barrier

Make a science holo that beeps if someone walks through carrying an item that can be used to generate points for RnD
by Davidchan
Tue Jul 31, 2018 8:56 am
Forum: General Chat
Topic: DMCA Station 13 -- NOT CM I PROMISE
Replies: 45
Views: 16952

Re: DMCA Station 13 -- NOT CM I PROMISE

Nobody directly gave MSO the code, he got it from the leak same as everyone else. He's just savvy enough on how the license works to know that CM has no ground to stand on for DMCA and cease and desist bullshit when the very core of their code violates the liscense agreement it came from. Their cont...
by Davidchan
Mon Jul 30, 2018 1:45 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

Replace all Vending Machines with Replomats that consume power. By default, nutriment paste, peanuts and coffee are only items it possesses. Bartender, Chef and Botanists have to upload food items and drinks into the machine for other crew to 'purchase' them, with each copy created degrading the ori...
by Davidchan
Fri Jul 27, 2018 6:37 pm
Forum: Ideas
Topic: Medical Holo-Barrier
Replies: 21
Views: 4420

Re: Medical Holo-Barrier

ComradeNecron wrote:Assistant holo-barrier when

Literally walls. Source: They are grey.
by Davidchan
Sun Jul 22, 2018 5:12 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

detached cat-tails, if left unattended, turn into hostile mobs that seek out the nearest tail-less victim and latch on just like facehuggers if not removed, the victim sprouts cat ears after a couple of minutes suitably armored pants will protect you Rule 8)Erotic/creepy stuff is not allowed. No fo...
by Davidchan
Wed Jul 18, 2018 5:02 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061320

Re: ITT: We make shitty suggestions and come up with poor ideas.

DemonFiren wrote:>hunger
We have fatigue/holodamage, Cosmic. Also, I'm fairly certain Darth Maul wasn't cut in half.
[youtube]HPfgSFLrAVE[/youtube] The lizard is wrong again.
by Davidchan
Mon Jul 16, 2018 1:56 pm
Forum: Closed Policy Discussion
Topic: admin disrespect: the thread
Replies: 16
Views: 4538

Re: admin disrespect: the thread

An admin with sensitive fee fees should probably stay on tumblr and off of ss13.
by Davidchan
Mon Jul 16, 2018 12:13 pm
Forum: Ideas
Topic: Medical Holo-Barrier
Replies: 21
Views: 4420

Re: Medical Holo-Barrier

Lumbermancer wrote:Nobody cares about holo barriers, they will just break them down.
>Nobody cares about windows, they will just break them down.

ALL RIGHT BOYS, REMOVE AND DELETE ALL DESTRUCTIBLE BARRIERS ROUND START!