Search found 134 matches
- Mon Oct 05, 2015 4:37 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633404
Re: Pet Peeves Thread - Little things that REALLY annoy you
When the HoS refuses to listen to other heads when it comes to their departments. When the HoS tries to micromanage the other heads. When the HoS stuncuffs and brigs the CE because they don't understand how the turbine works and think the CE is going to flood plasma. When the HoS tries to loyalty im...
- Mon Oct 05, 2015 3:54 pm
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 46072
Re: Drama is at a dangerous low
There was the shitlist...
But that got shut down in like an hour...
Uhhh....
There was some... actually pretty civil arguments about map rotation...
Changelings debates?
But that got shut down in like an hour...
Uhhh....
There was some... actually pretty civil arguments about map rotation...
Changelings debates?
- Mon Oct 05, 2015 3:43 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40748
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Name: Roze Armitage
Job: Chief Engineer
Arrive at the station, go to engineering and put on my mesons, insuls, and magboots. Then, go ahead and grab my gas mask and engineering holoprojector, and raid the vendors for an RCD. Once I'm suited up take a peek at the alarm consoles.
Job: Chief Engineer
Arrive at the station, go to engineering and put on my mesons, insuls, and magboots. Then, go ahead and grab my gas mask and engineering holoprojector, and raid the vendors for an RCD. Once I'm suited up take a peek at the alarm consoles.
- Mon Oct 05, 2015 2:46 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 47338
- Mon Oct 05, 2015 1:34 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5632
Re: Perpetual objectives for traitors
Scoreboards would just further encourage the metagamey valid-huntery 2robust4u culture and discourages creativity and unconventionality out of fear of losing your spot on the scoreboard.
- Mon Oct 05, 2015 4:38 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49645
Re: Plasmamen at Roundstart
This super-hyper "Absolutely no xenos ever" stance has always confused me. You guys don't seem /tg/ enough for this to be a part of the 40k maymays, or a part of the HFY stuf, and there isn't enough roleplay for special snowflake characters to ever be a problem. I see nothin' wrong with le...
- Sat Oct 03, 2015 6:33 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
Allow ERP, and then add voice chat. :^)
Re: Music
[youtube]ZF146F8faso[/youtube]Wyzack wrote:Hotline Miami
We dub now, Mon?
- Sat Oct 03, 2015 2:51 pm
- Forum: General Chat
- Topic: HOLY SHIT IT'S BACK
- Replies: 6
- Views: 2475
Re: HOLY SHIT IT'S BACK
These are my favorite things.
- Sat Oct 03, 2015 2:42 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8465
Re: merge roboticist and scientist: discussion edition
When Y0SH1's hoverbike stuff gets implemented, Robotics can also probably take care of that.
- Thu Oct 01, 2015 8:24 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972760
- Thu Oct 01, 2015 8:07 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 24178
Re: MAP ROTATION
Alas, if only anyone other than me was anything but an imbecile! Thank God that I'm here to save you all from your own ignorance, and rescue you from the evils of learning and exploration ! It's a fact that if you present anyone other than myself with something they haven't seen before they will li...
- Thu Oct 01, 2015 4:10 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31394
Re: Changeling rounds are boring as hell
Had one round like that last night and the lings recalled once while they were still taking over, admins had a pulse-rifle + syndicate medical kit (the defibs that completely heal you) ERT squad on station within 10 minutes. You mean that round where the Captain was a ling, and had barricaded himse...
- Thu Oct 01, 2015 4:06 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972760
Re: Minor Suggestions
I don't know how minor this actually would be to implement, but could the CE get a special RCD that doubles as an RPD? In low pop rounds where there aren't enough people to repair the multiple holes, or rounds where all of my engineers and atmos techs are incapacitated/thralled/rev/cultist/lazy I en...
- Thu Oct 01, 2015 1:39 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
So give Changelings scaling abilities and a horrormode that they have to earn to encourage them to be both active and stay hidden until they're strong enough to REEEEEEEEEEE? I like it.
- Wed Sep 30, 2015 4:50 am
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31394
Re: Changeling rounds are boring as hell
Fuck, if you want paranoia let's go back to pre-cloner, back when you had to have a geneticist who knew the monkey trick to come back to life.
- Wed Sep 30, 2015 3:34 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment. FUND HE No, but seriously, I've...
- Tue Sep 29, 2015 4:15 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 928321
Re: Screenshots General
[Removed because of autism]
- Tue Sep 29, 2015 3:08 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31394
Re: Changeling rounds are boring as hell
You know what's more fun than Changelings? The Thing. Let's make Changelings a sneaky antag that can go into a horror mode to very, very effectively incapacitate single targets for absorption (DNA sting is stupid and you all know it. I've greentexted before without killing a single person as Ling, a...
- Tue Sep 29, 2015 2:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
- Tue Sep 29, 2015 12:15 am
- Forum: Coding Feedback
- Topic: Add ability for miners to build mining jetpack into hardsuit
- Replies: 20
- Views: 3503
Re: Add ability for miners to build mining jetpack into hard
Well, you could put it in your pocket and keep the mining satchel in your bag, and just leave the backpack window open for easy access to said satchel. That way you could keep the jetpack in your exosuit, your pick on your belt slot, your oxygen in one pocket, and your mining scanner in the other.
- Mon Sep 28, 2015 10:01 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31394
Re: Changeling rounds are boring as hell
They have a door jack that doubles as a robust weapon, invisibility to the AI, the ability to become other people, and a vent crawl form, among many many other things. Changelings are just ignoring the steal objectives so they can murderbone.Incomptinence wrote: next to no theft tools
- Mon Sep 28, 2015 6:19 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081230
Re: ITT: We make shitty suggestions and come up with poor id
A redesign of Changelings to make them more like The Thing Lings spawn in as Corgis being chased by Space Norwegians They'd have lots of 1v1 abilities for disabling people (For instance, give them a quick-choke/mute where they melds their hand with the victim's face and can drag them around ala Garr...
- Sun Sep 27, 2015 8:31 am
- Forum: Coding Feedback
- Topic: Nar nar summon sound
- Replies: 12
- Views: 2959
Re: Nar nar summon sound
I heard a suggestion at some point that the screamy ambient noise we have currently with the old sound following it might sound kinda cool, but I couldn't find the files for either of the new sounds (Read this as I couldn't be arsed to open up github and look for a minute) so I just used Now's versi...
- Fri Sep 25, 2015 1:47 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8465
Re: merge roboticist and scientist: discussion edition
This may be slightly off topic, but does anyone else think it's a bit odd that the bit of Science that studies the explosive properties of Plasma is named after a completely separate chemical property? It'd be like calling Rocket Science "Toxins" because you can't drink rocket fuel. Also, ...
- Thu Sep 24, 2015 7:05 pm
- Forum: Ideas
- Topic: Vices / Creature Comforts / Not-quite-addictions
- Replies: 8
- Views: 2427
Re: Vices / Creature Comforts / Not-quite-addictions
Why not? We have hunger, I don't see how a randomized vice will mess with the meta too bad. At worst, it'd be ignored. At best, it'll help push people away from being a mute validhunter with no personality.TechnoAlchemist wrote:We lifeweb now.
This doesn't really have its place on a light RP server like this sadly.
Re: virology
Yeah but the nutriment cure means that if Virology is done, the Chef becomes not only useless, but annoying, and we really shouldn't have jobs stepping on each other's toes like that.Bluespace wrote: Nutriment cure does not matter when you have weight even in your virus.
Re: virology
Make it infectious enough to warrant the airlock and all that shit, and maybe have it so you basically have to play tomagotchi with petri dishes, kinda like Botany.
- Thu Sep 24, 2015 1:07 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 388686
Re: What do you faggots look like (REDUX)
I (hopefully) made it up. Phenotypes are the differences in appearance within a species, so like someone with blue eyes and blonde hair and white skin has those phenotypes. I couldn't think of any other word that referred to hair color, so I chose an umbrella term that included it.
- Wed Sep 23, 2015 11:28 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 388686
Re: What do you faggots look like (REDUX)
>red hair alarm bells ringing Is the implication that I'm a tumblrite sujuweh? Just because I am transphenotypical doesn't mean that I'm a Tumblrite, in fact I AM TRIGGERED THAT YOU WOULD THINK SUCH A THING! People of Differently Colored Hair (PoDCHs) are discriminated against daily by you phenopri...
- Wed Sep 23, 2015 9:57 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 388686
Re: What do you faggots look like (REDUX)
Spoiler:
- Wed Sep 23, 2015 9:37 pm
- Forum: Ideas
- Topic: Valhalla. Away missions+post death content
- Replies: 9
- Views: 2407
Re: Valhalla. Away missions+post death content
It should have a hub that's just a fancy cloudy bar. Players could pretty much just do what they'd normally do at a bar, but with the benifits of being a ghost (Barfights without an end, drink, redecorate, be aggressively autistic at one another, roleplay bein' a spooky ghost, complain about the liv...
- Wed Sep 23, 2015 8:18 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5291
Re: RND: Old Earth Technology Research
Science already has powerful as fuck shit, dawg, and it's kinda underwhelming for such ancient and powerful tech to come just from the magic blackbox techpooper being fed the right kind of power cells and robot bits. Maybe if we could somehow include other jobs/departments into it, and make it more ...
- Wed Sep 23, 2015 2:19 am
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8465
Re: merge roboticist and scientist: discussion edition
Robotics has the coolest jumpsuit. Fact. Also, if they were merged we'd have a single job that: Makes weapons Makes bombs Makes borgs Makes mechs Makes laser proof monsters Makes weird slime chems Makes upgrades Can quite easily build an upload console and has easy access to every module if the Mine...