Search found 1177 matches

by Miauw
Tue Aug 04, 2015 10:02 am
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 50732

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

remove AI NTSL access

also, disable roundstart AI when there are less than twenty people playing.

i like silicons and their laws, they're probably one of the most novel and fun ideas in spacemans, but sadly the omniscience of the AI causes a lot of issues.
by Miauw
Tue Aug 04, 2015 9:57 am
Forum: Ideas
Topic: A Return of Cloakers
Replies: 43
Views: 9529

Re: A Return of Cloakers

cham projectors really are stupidly robust, to the point where i've considered restricting w_class 1 items from them (but MEH).

i mean would this be used any differently from a buffed cham projector?
by Miauw
Mon Aug 03, 2015 9:41 am
Forum: Coding
Topic: Facepunch code released
Replies: 27
Views: 6491

Re: Facepunch code released

one thing i remember about facepunch and liked is that the round end stats popped up in a separate window.
by Miauw
Mon Aug 03, 2015 8:40 am
Forum: General Chat
Topic: What are the best ways to kill a rogue AI?
Replies: 66
Views: 17935

Re: What are the best ways to kill a rogue AI?

yeah, securitrons are powerful as shit, especially since people dont actually look at them.
they'll just be murderboning in the halls when suddenly *BZZT* I AM THE LAW
by Miauw
Sun Aug 02, 2015 6:00 pm
Forum: General Chat
Topic: What are the best ways to kill a rogue AI?
Replies: 66
Views: 17935

Re: What are the best ways to kill a rogue AI?

Yeah if you're in the SMES room you have a clean shot onto the core, and it cant do shit.
by Miauw
Sun Aug 02, 2015 10:13 am
Forum: Off Topic
Topic: Subject
Replies: 129
Views: 23581

Re: Subject

dank meme
by Miauw
Sun Aug 02, 2015 10:13 am
Forum: Coding Feedback
Topic: Meteors and singularity produce unbearable amounts of lag
Replies: 26
Views: 5724

Re: Meteors and singularity produce unbearable amounts of la

I know admins can adjust atmos speed on the fly - could you make atmos speed dynamic? ie: If singulo is eating station, it slows down? Laguloth is fun for no one. some subsystems, including atmos, already slow down if there is a large amount of lag. also iirc atmos is calculated on a tile by tile b...
by Miauw
Sun Aug 02, 2015 10:10 am
Forum: Coding Feedback
Topic: Toxins
Replies: 25
Views: 3795

Re: Toxins

oldman's problems seem to mostly lie in the fact that everybody validhunts like no tomorrow so traitors cant do interesting shit because they'll just get dunkt.
by Miauw
Sat Aug 01, 2015 8:23 am
Forum: Ideas
Topic: Xeno enhancement project, X.E.P.
Replies: 34
Views: 10489

Re: Xeno enhancement project, X.E.P.

please no roundstart xenos, that's just lame.
by Miauw
Fri Jul 31, 2015 5:10 pm
Forum: Ideas
Topic: Xeno enhancement project, X.E.P.
Replies: 34
Views: 10489

Re: Xeno enhancement project, X.E.P.

>erp is unbanned
>one day later
>this thread appears

( ͡° ͜ʖ ͡°)
by Miauw
Fri Jul 31, 2015 9:30 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684400

Re: Little things you learned that are game changing

buckling people to pipes isnt very useful because it means they can just escape into the pipes.
by Miauw
Thu Jul 30, 2015 5:41 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

Giving everyone on the station a pinpointer that points to the wizard is a lazy bandaid that doesn't actually solve anything, fucks over mulliganed rounds
this is what i am looking for.
by Miauw
Thu Jul 30, 2015 3:54 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

ei nath is the most annoying thing with easy escape spells.

pinpointer solution is a bit silly but would allow people to keep pressure on the wizard and prevent him from hiding.
by Miauw
Thu Jul 30, 2015 3:41 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

its not feedback
by Miauw
Thu Jul 30, 2015 2:49 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

no it wasnt
by Miauw
Thu Jul 30, 2015 2:49 pm
Forum: Coding Feedback
Topic: Meteors and singularity produce unbearable amounts of lag
Replies: 26
Views: 5724

Re: Meteors and singularity produce unbearable amounts of la

Luke Cox wrote:Singulo was fine for quite some time. Just revert it to how it worked back then. I don't know why codebus felt the need to mess with something that worked perfectly fine.
MORE DESTRUCTION
by Miauw
Thu Jul 30, 2015 10:28 am
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

oh right sorry i came into the feedback forum looking for feedback my bad
by Miauw
Thu Jul 30, 2015 10:25 am
Forum: Town Hall
Topic: Remove Wizard?
Replies: 63
Views: 15331

Re: Remove

the real issue with wizard is how abusable and stackable the escape spells are if you just made wizard a master of CC with icewalls/firewalls/fireball/whatever spells it would be ok, but as it is most of them spam escape spells and it's just 30 minutes of chasing around some asshole with 3 teleport...
by Miauw
Thu Jul 30, 2015 10:18 am
Forum: Town Hall
Topic: To ERP or not to ERP
Replies: 124
Views: 39271

Re: To ERP or not to ERP

im ok with erp returning only if erp still makes people valid to the admins.
by Miauw
Thu Jul 30, 2015 9:31 am
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

lol i just had an idea

what if, when you take ei nath, it spawns every player a pinpointer that points towards the wizard.

(i'm not joking i think this might actually work)
by Miauw
Wed Jul 29, 2015 6:57 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

Stickymayhem wrote:>Nothing happens all round
>Time to make the antags weaker

You realize people choose options like this because they are safe and effective and everything else can get them fucking murdered in 8 seconds.
>nothing happens all round
>lets make antag less stealthy
by Miauw
Wed Jul 29, 2015 5:56 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

i ment "if i wanted nothing to happen all round i would force extended with my illegitimately gained admin powers"
by Miauw
Wed Jul 29, 2015 5:41 pm
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

i literally didnt even die

if i wanted nothing to happen all round i would go play on bay
by Miauw
Wed Jul 29, 2015 3:56 pm
Forum: Ideas
Topic: Economy Implementation
Replies: 22
Views: 5052

Re: Economy Implementation

yeah that sounds cool
by Miauw
Wed Jul 29, 2015 3:43 pm
Forum: Ideas
Topic: Buffing TC's to 30
Replies: 19
Views: 4125

Re: Buffing TC's to 30

increase the amount of traitors first
by Miauw
Wed Jul 29, 2015 8:50 am
Forum: Ideas
Topic: Ghost layer - the new chair spinning
Replies: 18
Views: 4377

Re: Ghost layer - the new chair spinning

For added spookiness make it so that in spooky areas like the morgue, maintenance tunnels, and especially that walled in room with the surgery table ghosts will randomly be visible to players for a second or two. They'll appear as unknown with all the injuries they had and the clothes they were wea...
by Miauw
Wed Jul 29, 2015 8:48 am
Forum: Ideas
Topic: Kinetic Gel - The spacelube upgrade
Replies: 18
Views: 4089

Re: Kinetic Gel - The spacelube upgrade

do we really need "space lube but even more griffy"?

the answer is yes.
by Miauw
Tue Jul 28, 2015 7:48 pm
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 51555

Re: Coderbus Boogaloo Pt. II: Still Shitty

Not-Dorsidarf wrote:This thread appears to be going in circles, over and over and over and over.
much like the twenty billion threads that came before it.
by Miauw
Tue Jul 28, 2015 9:16 am
Forum: Coding
Topic: Facepunch code released
Replies: 27
Views: 6491

Re: Facepunch code released

secret club bs is lame and will always be lame.
by Miauw
Tue Jul 28, 2015 9:15 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684400

Re: Little things you learned that are game changing

mousetraps work exactly like prox sensors/signallers/etc
by Miauw
Tue Jul 28, 2015 9:13 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072413

Re: ITT: We make shitty suggestions and come up with poor id

Kor wrote:
Saegrimr wrote:tfw i'm the only one that likes ministation
Ministation is fantastic it's my favorite thing Giacom made. Feels like older ~2010 SS13 without all the bloat/trash jobs.
exactly why i hate the station, it's bland, hard to hide in and far too spread out.
by Miauw
Tue Jul 28, 2015 9:12 am
Forum: Ideas
Topic: Economy Implementation
Replies: 22
Views: 5052

Re: Economy Implementation

economy isn't happening on consideration it's not a very good idea anyway; it's way too hard to provide a proper incentive for people to use it, and an economy system that nobody uses is worse than none at all. i've thought of most of these and a lot just boil down to "charge people for your se...
by Miauw
Mon Jul 27, 2015 7:57 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 402659

Re: Mislabeled Filenames

[youtube]e4QYkrp44us[/youtube]

abductors.mp4
by Miauw
Mon Jul 27, 2015 7:36 pm
Forum: Coding Feedback
Topic: PR#10893 Replaces The White Ship With Meta's Recovery Ship
Replies: 31
Views: 6667

Re: PR#10893 Replaces The White Ship With Meta's Recovery Sh

what sticky said, except make some of the rooms even more spacious.
replace the trays with dirt, too.
by Miauw
Mon Jul 27, 2015 4:56 pm
Forum: Coding Feedback
Topic: PR#10893 Replaces The White Ship With Meta's Recovery Ship
Replies: 31
Views: 6667

Re: PR#10893 Replaces The White Ship With Meta's Recovery Sh

this has way too much stuff, i prefer the white ship for the simple reason that it takes more work to get running again and lets the players fill in more of the empty space.
by Miauw
Sun Jul 26, 2015 7:32 pm
Forum: Ideas
Topic: Skill Stats
Replies: 23
Views: 6846

Re: Skill Stats

are his posts ever worth reading.
they're always dumb bs rambling
by Miauw
Sun Jul 26, 2015 7:31 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37724

Re: [POLL] Map rotation

running meta for, say, 3 rounds and then running box for three rounds seems like a good solution too.
have the other server always run the other map, and have it give a big message when the maps change, obviously.
by Miauw
Sun Jul 26, 2015 7:27 pm
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 51555

Re: Coderbus Boogaloo Pt. II: Still Shitty

le coders dont play the game meme
by Miauw
Sun Jul 26, 2015 7:46 am
Forum: Coding Feedback
Topic: Spacewind is now retarded
Replies: 74
Views: 16846

Re: Fastmos gets retarded sometimes

lol h u g b o x
by Miauw
Sun Jul 12, 2015 7:20 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11943

Re: Ei Nath Nerf

still not a fan of gibbing but it's more reasonable at least. i'm mostly in favor of killing the cancerous ei nath + mm "lol no fun 4 u" combo, which is now still an issue. a lot of other things also need rebalancing to be better. i don't think wizard should be about putting as many people...
by Miauw
Sun Jul 12, 2015 6:34 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11943

Re: Ei Nath Nerf

>make a thread
>strawmen everywhere

lel
by Miauw
Sun Jul 12, 2015 5:29 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11943

Ei Nath Nerf

gib -> 175 brute and 175 burn, which may or may not be affected by armor.

https://github.com/tgstation/-tg-station/pull/10575
by Miauw
Sat Jul 11, 2015 4:59 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28485

Re: hard population cap

you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
by Miauw
Sat Jul 11, 2015 3:33 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 858415

Re: Stories of rage, tears and regret

>basil >be chaplain >wait what i had sec officer set to high >you are the traitor >oh ok >steal a functioning AI >ayy lmao no >decide to try and hold a hostage and demand the contents of the vault >spend half an hour setting everything up. 1x1 cell, syndiebomb, proximity sensor, radio so he can list...
by Miauw
Sat Jul 11, 2015 1:43 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28485

Re: hard population cap

the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
by Miauw
Sat Jul 11, 2015 1:29 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28485

Re: hard population cap

maybe the atmosphere of both servers would improve if people quit the server wars bullshit
by Miauw
Fri Jul 10, 2015 4:39 pm
Forum: Coding Feedback
Topic: 5/10/20 Bomb Cap
Replies: 18
Views: 4742

Re: 5/10/20 Bomb Cap

it means its harder to bomb rwalled areas from outside those areas.
obviously, this fucks over the brig because it's literally made from glass.
by Miauw
Fri Jul 10, 2015 4:32 pm
Forum: General Chat
Topic: /Tg/ Most Popular player 2015
Replies: 98
Views: 27054

Re: /Tg/ Most Popular player 2015

why isnt 2beard on there.
i want to vote for "this is fucking stupid", please let me.