remove AI NTSL access
also, disable roundstart AI when there are less than twenty people playing.
i like silicons and their laws, they're probably one of the most novel and fun ideas in spacemans, but sadly the omniscience of the AI causes a lot of issues.
Search found 1177 matches
- Tue Aug 04, 2015 10:02 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50732
- Tue Aug 04, 2015 9:57 am
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 9529
Re: A Return of Cloakers
cham projectors really are stupidly robust, to the point where i've considered restricting w_class 1 items from them (but MEH).
i mean would this be used any differently from a buffed cham projector?
i mean would this be used any differently from a buffed cham projector?
- Mon Aug 03, 2015 9:41 am
- Forum: Coding
- Topic: Facepunch code released
- Replies: 27
- Views: 6491
Re: Facepunch code released
one thing i remember about facepunch and liked is that the round end stats popped up in a separate window.
- Mon Aug 03, 2015 8:51 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50732
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
i ded pls nerf
- Mon Aug 03, 2015 8:40 am
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 17935
Re: What are the best ways to kill a rogue AI?
yeah, securitrons are powerful as shit, especially since people dont actually look at them.
they'll just be murderboning in the halls when suddenly *BZZT* I AM THE LAW
they'll just be murderboning in the halls when suddenly *BZZT* I AM THE LAW
- Sun Aug 02, 2015 6:00 pm
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 17935
Re: What are the best ways to kill a rogue AI?
Yeah if you're in the SMES room you have a clean shot onto the core, and it cant do shit.
Re: Subject
dank meme
- Sun Aug 02, 2015 10:13 am
- Forum: Coding Feedback
- Topic: Meteors and singularity produce unbearable amounts of lag
- Replies: 26
- Views: 5724
Re: Meteors and singularity produce unbearable amounts of la
I know admins can adjust atmos speed on the fly - could you make atmos speed dynamic? ie: If singulo is eating station, it slows down? Laguloth is fun for no one. some subsystems, including atmos, already slow down if there is a large amount of lag. also iirc atmos is calculated on a tile by tile b...
- Sun Aug 02, 2015 10:10 am
- Forum: Coding Feedback
- Topic: Toxins
- Replies: 25
- Views: 3795
Re: Toxins
oldman's problems seem to mostly lie in the fact that everybody validhunts like no tomorrow so traitors cant do interesting shit because they'll just get dunkt.
- Sat Aug 01, 2015 8:23 am
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10489
Re: Xeno enhancement project, X.E.P.
please no roundstart xenos, that's just lame.
- Fri Jul 31, 2015 5:10 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10489
Re: Xeno enhancement project, X.E.P.
>erp is unbanned
>one day later
>this thread appears
( ͡° ͜ʖ ͡°)
>one day later
>this thread appears
( ͡° ͜ʖ ͡°)
- Fri Jul 31, 2015 9:30 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684400
Re: Little things you learned that are game changing
buckling people to pipes isnt very useful because it means they can just escape into the pipes.
- Thu Jul 30, 2015 5:41 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
this is what i am looking for.Giving everyone on the station a pinpointer that points to the wizard is a lazy bandaid that doesn't actually solve anything, fucks over mulliganed rounds
- Thu Jul 30, 2015 3:54 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
ei nath is the most annoying thing with easy escape spells.
pinpointer solution is a bit silly but would allow people to keep pressure on the wizard and prevent him from hiding.
pinpointer solution is a bit silly but would allow people to keep pressure on the wizard and prevent him from hiding.
- Thu Jul 30, 2015 3:41 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
its not feedback
- Thu Jul 30, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
no it wasnt
- Thu Jul 30, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: Meteors and singularity produce unbearable amounts of lag
- Replies: 26
- Views: 5724
Re: Meteors and singularity produce unbearable amounts of la
MORE DESTRUCTIONLuke Cox wrote:Singulo was fine for quite some time. Just revert it to how it worked back then. I don't know why codebus felt the need to mess with something that worked perfectly fine.
- Thu Jul 30, 2015 10:28 am
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
oh right sorry i came into the feedback forum looking for feedback my bad
- Thu Jul 30, 2015 10:25 am
- Forum: Town Hall
- Topic: Remove Wizard?
- Replies: 63
- Views: 15331
Re: Remove
the real issue with wizard is how abusable and stackable the escape spells are if you just made wizard a master of CC with icewalls/firewalls/fireball/whatever spells it would be ok, but as it is most of them spam escape spells and it's just 30 minutes of chasing around some asshole with 3 teleport...
- Thu Jul 30, 2015 10:18 am
- Forum: Town Hall
- Topic: To ERP or not to ERP
- Replies: 124
- Views: 39271
Re: To ERP or not to ERP
im ok with erp returning only if erp still makes people valid to the admins.
- Thu Jul 30, 2015 9:31 am
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
lol i just had an idea
what if, when you take ei nath, it spawns every player a pinpointer that points towards the wizard.
(i'm not joking i think this might actually work)
what if, when you take ei nath, it spawns every player a pinpointer that points towards the wizard.
(i'm not joking i think this might actually work)
- Wed Jul 29, 2015 6:57 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
>nothing happens all roundStickymayhem wrote:>Nothing happens all round
>Time to make the antags weaker
You realize people choose options like this because they are safe and effective and everything else can get them fucking murdered in 8 seconds.
>lets make antag less stealthy
- Wed Jul 29, 2015 5:56 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
i ment "if i wanted nothing to happen all round i would force extended with my illegitimately gained admin powers"
- Wed Jul 29, 2015 5:41 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
Re: ei nath nerfs and drama and stuff
i literally didnt even die
if i wanted nothing to happen all round i would go play on bay
if i wanted nothing to happen all round i would go play on bay
- Wed Jul 29, 2015 4:29 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10381
- Wed Jul 29, 2015 3:56 pm
- Forum: Ideas
- Topic: Economy Implementation
- Replies: 22
- Views: 5052
Re: Economy Implementation
yeah that sounds cool
- Wed Jul 29, 2015 3:43 pm
- Forum: Ideas
- Topic: Buffing TC's to 30
- Replies: 19
- Views: 4125
Re: Buffing TC's to 30
increase the amount of traitors first
- Wed Jul 29, 2015 8:50 am
- Forum: Ideas
- Topic: Ghost layer - the new chair spinning
- Replies: 18
- Views: 4377
Re: Ghost layer - the new chair spinning
For added spookiness make it so that in spooky areas like the morgue, maintenance tunnels, and especially that walled in room with the surgery table ghosts will randomly be visible to players for a second or two. They'll appear as unknown with all the injuries they had and the clothes they were wea...
- Wed Jul 29, 2015 8:48 am
- Forum: Ideas
- Topic: Kinetic Gel - The spacelube upgrade
- Replies: 18
- Views: 4089
Re: Kinetic Gel - The spacelube upgrade
do we really need "space lube but even more griffy"?
the answer is yes.
the answer is yes.
- Tue Jul 28, 2015 7:48 pm
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51555
Re: Coderbus Boogaloo Pt. II: Still Shitty
much like the twenty billion threads that came before it.Not-Dorsidarf wrote:This thread appears to be going in circles, over and over and over and over.
- Tue Jul 28, 2015 9:16 am
- Forum: Coding
- Topic: Facepunch code released
- Replies: 27
- Views: 6491
Re: Facepunch code released
secret club bs is lame and will always be lame.
- Tue Jul 28, 2015 9:15 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684400
Re: Little things you learned that are game changing
mousetraps work exactly like prox sensors/signallers/etc
- Tue Jul 28, 2015 9:13 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072413
Re: ITT: We make shitty suggestions and come up with poor id
exactly why i hate the station, it's bland, hard to hide in and far too spread out.Kor wrote:Ministation is fantastic it's my favorite thing Giacom made. Feels like older ~2010 SS13 without all the bloat/trash jobs.Saegrimr wrote:tfw i'm the only one that likes ministation
- Tue Jul 28, 2015 9:12 am
- Forum: Ideas
- Topic: Economy Implementation
- Replies: 22
- Views: 5052
Re: Economy Implementation
economy isn't happening on consideration it's not a very good idea anyway; it's way too hard to provide a proper incentive for people to use it, and an economy system that nobody uses is worse than none at all. i've thought of most of these and a lot just boil down to "charge people for your se...
- Mon Jul 27, 2015 7:57 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 402659
Re: Mislabeled Filenames
[youtube]e4QYkrp44us[/youtube]
abductors.mp4
abductors.mp4
- Mon Jul 27, 2015 7:36 pm
- Forum: Coding Feedback
- Topic: PR#10893 Replaces The White Ship With Meta's Recovery Ship
- Replies: 31
- Views: 6667
Re: PR#10893 Replaces The White Ship With Meta's Recovery Sh
what sticky said, except make some of the rooms even more spacious.
replace the trays with dirt, too.
replace the trays with dirt, too.
- Mon Jul 27, 2015 4:56 pm
- Forum: Coding Feedback
- Topic: PR#10893 Replaces The White Ship With Meta's Recovery Ship
- Replies: 31
- Views: 6667
Re: PR#10893 Replaces The White Ship With Meta's Recovery Sh
this has way too much stuff, i prefer the white ship for the simple reason that it takes more work to get running again and lets the players fill in more of the empty space.
- Sun Jul 26, 2015 7:32 pm
- Forum: Ideas
- Topic: Skill Stats
- Replies: 23
- Views: 6846
Re: Skill Stats
are his posts ever worth reading.
they're always dumb bs rambling
they're always dumb bs rambling
- Sun Jul 26, 2015 7:31 pm
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37724
Re: [POLL] Map rotation
running meta for, say, 3 rounds and then running box for three rounds seems like a good solution too.
have the other server always run the other map, and have it give a big message when the maps change, obviously.
have the other server always run the other map, and have it give a big message when the maps change, obviously.
- Sun Jul 26, 2015 7:27 pm
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51555
Re: Coderbus Boogaloo Pt. II: Still Shitty
le coders dont play the game meme
- Sun Jul 26, 2015 7:46 am
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 16846
Re: Fastmos gets retarded sometimes
lol h u g b o x
- Sun Jul 12, 2015 7:20 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11943
Re: Ei Nath Nerf
still not a fan of gibbing but it's more reasonable at least. i'm mostly in favor of killing the cancerous ei nath + mm "lol no fun 4 u" combo, which is now still an issue. a lot of other things also need rebalancing to be better. i don't think wizard should be about putting as many people...
- Sun Jul 12, 2015 6:34 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11943
Re: Ei Nath Nerf
>make a thread
>strawmen everywhere
lel
>strawmen everywhere
lel
- Sun Jul 12, 2015 5:29 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11943
Ei Nath Nerf
gib -> 175 brute and 175 burn, which may or may not be affected by armor.
https://github.com/tgstation/-tg-station/pull/10575
https://github.com/tgstation/-tg-station/pull/10575
- Sat Jul 11, 2015 4:59 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28485
Re: hard population cap
you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
- Sat Jul 11, 2015 3:33 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 858415
Re: Stories of rage, tears and regret
>basil >be chaplain >wait what i had sec officer set to high >you are the traitor >oh ok >steal a functioning AI >ayy lmao no >decide to try and hold a hostage and demand the contents of the vault >spend half an hour setting everything up. 1x1 cell, syndiebomb, proximity sensor, radio so he can list...
- Sat Jul 11, 2015 1:43 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28485
Re: hard population cap
the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
- Sat Jul 11, 2015 1:29 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28485
Re: hard population cap
maybe the atmosphere of both servers would improve if people quit the server wars bullshit
- Fri Jul 10, 2015 4:39 pm
- Forum: Coding Feedback
- Topic: 5/10/20 Bomb Cap
- Replies: 18
- Views: 4742
Re: 5/10/20 Bomb Cap
it means its harder to bomb rwalled areas from outside those areas.
obviously, this fucks over the brig because it's literally made from glass.
obviously, this fucks over the brig because it's literally made from glass.
- Fri Jul 10, 2015 4:32 pm
- Forum: General Chat
- Topic: /Tg/ Most Popular player 2015
- Replies: 98
- Views: 27054
Re: /Tg/ Most Popular player 2015
why isnt 2beard on there.
i want to vote for "this is fucking stupid", please let me.
i want to vote for "this is fucking stupid", please let me.