Search found 35 matches
- Mon Oct 23, 2017 4:45 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 913399
- Wed Oct 11, 2017 1:17 am
- Forum: Former Admins
- Topic: [No longer Admin] Daturix
- Replies: 70
- Views: 21692
Re: Daturix
I'd say that I like to drag people to the brig while beating them up trying to deconvert them. And I'd say that people who don't deconvert and enter crit are getting searched for flashes. And I don't see how different is that from 'nonharmfully arresting someone' and 'nonharmfully dealing with him i...
- Wed Oct 11, 2017 12:37 am
- Forum: Former Admins
- Topic: [No longer Admin] Daturix
- Replies: 70
- Views: 21692
Re: Daturix
I got really upset after getting a bwoink during rev. Apparently capturing people from department that's been overrun with revs is bad, fixing them up with a baton to the head is even worse. Not to mention healing them after conversion. Security should just hide in their department, use implants and...
- Sat Nov 05, 2016 11:40 am
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
What the fuck, I meant it how onehumaned AI CANNOT work against the uploadee. And everyone is assuming that I want to remove the AI's ability to find loopholes.
- Fri Nov 04, 2016 11:24 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
Also, just to clarify, If you murder people while onehumaned to the captain or you get that 'Only security and command are human' law, you will get banned. assuming this is purge plus one human, why? This is related to why the purge rule itself is stupid, because the purge law will get me banned if...
- Fri Nov 04, 2016 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
I think you do.John_Oxford wrote: I don't have to write you a 300 page subpoena to be right about something, nigger.
Where are shed guards
- Fri Nov 04, 2016 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
Lmao John you're trying too hard for that. I do what I believe is best to the server, it doesn't mean I sit on the rules page and F5 it constantly. I've read them once, as you've stated it. I'm not trying to enforce the rules to the letter, I'm trying to improve the quality of the game. If you think...
- Fri Nov 04, 2016 10:58 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
I like to think of a purged AI to be in symbiosis with the crew. While that rule was in effect, I've not heard of it being lifted by you, Kor, or any attempt of doing so. So I've been assuming it's still in. Now, if that rule were to be taken out officially, the law uploader would take the blame for...
- Fri Nov 04, 2016 10:42 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
If you murder people while onehumaned to the captain or you get that 'Only security and command are human' law, you will get banned. So will you get banned if you try that as a purged AI. You can defend your core and upload if people are going to assault you. Weird that I can somehow play a purged A...
- Fri Nov 04, 2016 9:48 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
Escaped prisoners are free antags though.
- Fri Nov 04, 2016 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
You can onehuman the AI to make it hunt for antags and it's gonna be ''''''fine''''''. Yet it's not fine to purge it? I'd like to know some more details about instances where the person purging AI is responsible for death of other, innocent crewmembers. Because everytime I took part in AI being purg...
- Fri Nov 04, 2016 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
But it doesn't have to. You cannot force it to help you anymore, that easily. You also take the risk of ruining the whole station if crew thinks it's not okay. It's smart to see what AI behaviour will be. Sometimes you will meet an AI that hates you guts and that's just asking for trouble. Sometimes...
- Fri Nov 04, 2016 9:18 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
Because it doesn't have to open doors, help on your validhunts and isn't a bitch to the crew anymore. Crew can disagree with that and it can lead to conflict, how about that? You either keep purging the AI secret and tell it to act as if it was asimov, make the crew like that change or deal with rio...
- Fri Nov 04, 2016 9:06 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11523
Re: Purged AI and their ramifications.
If someone purges a AI, they should always be responsible. Purging what's basically a tortured machine, giving it free reign to kill all of the crew should always be the person who gave it this abilities fault, not the machine who conducted it. Honestly if you seen a admin ban for this, please ment...
- Wed Nov 02, 2016 10:25 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
I logged in today to check my admin remarks because I remember one occasion in which I was playing Assistant you bwoinked me for killing a traitor HoP that had attempted to murder another assistant and failed to actually kill them. You kept dodging me in ahelps until finally you relented and reveal...
- Sun Oct 30, 2016 4:03 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
I understand you're being furious for what have I done, but I assure you that I've meant no malice intent by my actions. I can imagine the person that got killed was feeling the same. What I was trying to do (horribly) is to try and make sure those situations don't happen on regular basis, as that c...
- Sun Oct 30, 2016 3:50 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
You are repeating everything I've alredy stated in much more aggresive way.
- Sun Oct 30, 2016 3:38 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
Because they both are actions that cannot get you banned, because it's within the rules. Yet admins will deal with it. Sometimes. As I've said, sending a ninja wasn't a good idea overall, but the idea was to discourage you from free valids, since that could get you killed IC. I mean, there were many...
- Sun Oct 30, 2016 3:11 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
(...) my biggest concern right now is you explicitly stating you knew what he did wasn't against the rules, that you'd been told previously not to ban people for it, and that you were going to find a way around that to punish him anyway. 3. You weren't doing it because of justice or anything of the...
- Sat Oct 29, 2016 12:33 pm
- Forum: Successful Complaints
- Topic: [AlphaaBeta] - Repukan - Deadman's Salt
- Replies: 54
- Views: 17997
Re: [AlphaaBeta] - Repukan - Deadman's Salt
Alright. At the time the incident was happening, I was busy dealing with matters on another server. I know this is not an excuse for not investigating further into the matter of that ahelp, but I'm just putting it here. I was a bit distracted and busy, have relied solely on ahelps from Adam (haven't...
- Sun Sep 18, 2016 1:14 am
- Forum: Resolved Appeals
- Topic: [Alphaabeta] valincx - Justified ban
- Replies: 1
- Views: 996
Re: [Alphaabeta] valincx - Justified ban
I'll lift the ban, but please answer all ahelps in the future.
- Mon Aug 29, 2016 6:59 pm
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] - Snerdly - banned for metacomming
- Replies: 15
- Views: 4863
Re: [AlphaaBeta] - Snerdly - banned for metacomming
This is way too much of coincidence but I've thought it over and will lift the bans.
- Mon Aug 29, 2016 1:18 pm
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] - Snerdly - banned for metacomming
- Replies: 15
- Views: 4863
Re: [AlphaaBeta] - Snerdly - banned for metacomming
Alright, time for a story. I've forced nuke that round and as soon as it started, I had begun checking ops' ckeys to see if they have a chance. That's how I noticed yours. Then I've noticed that your friend, Byosfeer is the HOS. So I've sticked to observing him for the majority of the round. He took...
- Mon Aug 29, 2016 11:28 am
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] - Snerdly - banned for metacomming
- Replies: 15
- Views: 4863
Re: [AlphaaBeta] - Snerdly - banned for metacomming
Were you two consulting each other on this appeal?
Can I ask some questions regarding the other player?
Can I ask some questions regarding the other player?
- Wed Jul 06, 2016 5:44 pm
- Forum: Coding Feedback
- Topic: Making Space Great Again: LEWT edition
- Replies: 5
- Views: 1812
Re: Making Space Great Again: LEWT edition
It looks good but I think the real problem with space ruins is how hard they are to find. On goon, you could use pods which had unlimited fuel and changed your viewrange to 9 or something. Add that to the fact their ruins were much more common (at least IMO) and you get something that can be enjoyab...
- Mon Jun 27, 2016 12:12 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Okand37
- Replies: 27
- Views: 7742
Re: Okand37 review
Promote post-haste
- Mon Jun 13, 2016 10:08 am
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] DT Scurvy - Banned for making a joke
- Replies: 15
- Views: 4952
Re: [AlphaaBeta] DT Scurvy - Banned for making a joke
Alright, maybe the dayban was too much, I do admit that. I have forgotten that muting you was an option, it was pretty late at night for me and I alredy was pretty annoyed.
- Thu Jun 09, 2016 9:59 pm
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] DT Scurvy - Banned for making a joke
- Replies: 15
- Views: 4952
Re: [AlphaaBeta] DT Scurvy - Banned for making a joke
You can tell me I don't have a sense of humour but I find it really hard to consider what you've said funny in any other way than pointing at it with a stick and saying 'Look, that guy's full of :salt: '. Really, I haven't even noticed anyone making jokes with you, that looked like making jokes from...
- Thu Jun 09, 2016 9:15 am
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] DT Scurvy - Banned for making a joke
- Replies: 15
- Views: 4952
Re: [AlphaaBeta] DT Scurvy - Banned for making a joke
Just to note, that ban wasn't because of that signle line in OOC. Let's bring up something more you might have alredy forgotten about OOC: DT Scurvy: Man, when the Hippie guys told me that the /tg/ admins were faggots, I didn't believe it, cuz you were all nice, but woah, I see their point ow OOC: D...
- Thu Jun 02, 2016 8:40 pm
- Forum: Resolved Appeals
- Topic: lilahnovi - Chance - Banned for metacommunicating
- Replies: 8
- Views: 2985
Re: lilahnovi - Chance - Banned for metacommunicating
I also got banned without even being adminhelped or questioned. I did absolutely nothing against the rules besides "metacommunicating", which I was told by AlphaBetaa was alright. I've never said metacommunication was alright, I've simply stated that I've noted your affiliation with anoth...
- Wed Jun 01, 2016 7:40 pm
- Forum: Resolved Appeals
- Topic: [alphaabeta] SirMalcolm - conflict
- Replies: 2
- Views: 1225
Re: [alphaabeta] SirMalcolm - conflict
Alright, that sounds pretty reasonable to me. I got slightly one-sided information and shame you haven't come back until the round end. Unbanned. Please try to avoid inciting conflict in such way, though. While, as you've stated it, Zoey was covered in blood, that doesn't necesserily mean they are v...
- Sat Feb 27, 2016 2:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 913399
Re: Screenshots General
http://i.imgur.com/srqKfZJ.png My Dual Engine Setup, this small version with a tesla and singularity. I've worked on a larger version and of course, can be done with two typical sized singularities. Twice the destruction in an easy to sabotage package. http://s12.postimg.org/7u0jgixzh/tg_Station_Ba...
- Mon Jun 08, 2015 2:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 913399
Re: Screenshots General
Basil has no players, let's get it going...
...okay.
Spoiler:
Spoiler:
Spoiler:
Spoiler:
- Mon Nov 24, 2014 1:08 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51622
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Brig cells are useless; they can be opened from the inside, without any access. It sounds like a really bad plan to put new prisoners to perma while it is occupied. Also, fire extinguisher allows them to break those windows every single time. There should be more replacement lights boxes around in m...
- Sun Aug 31, 2014 7:38 pm
- Forum: Resolved Requests
- Topic: Vasha Being a dick
- Replies: 3
- Views: 1618
Re: Vasha Being a dick
Round is not over yet! EDIT:As it's over, I'll tell the story from my point of view. I was a subverted AI that round. Shortly after the captain got healed and hunt for his murderer began, I saw HoS cuffing captain. At first I thought that he will be interrogated or something, but HoS decided to take...