Search found 93 matches

by Perakp
Mon Nov 10, 2014 8:12 pm
Forum: Off Topic
Topic: Faiths and religions
Replies: 86
Views: 20453

Re: Faiths and religions

I like hanging out with religious folks, they are well-mannered, honest, helpful, welcoming, friendly, all round good people. Except in the army there was this higher ranking dude that decided we had to read our soldier's manual on planting landmines or w/e while the others were doing church-service...
by Perakp
Mon Nov 10, 2014 9:12 am
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42936

Re: ITT: we whine

There is a verb that increases your view distance, set-view-distance or something it's called. The maximum size is 128, if I remember correctly. With that distance you only need ~4 screenshots to cover the entire map. Only admins can use the verb, but to take a decent screenshot of the map without ...
by Perakp
Mon Nov 10, 2014 7:37 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27251

Re: Drones: Feedback edition

Drones are the best new thing, I love being able to wire solars and fix stuff without having to worry about anything. Malf/syndicate drone factory would be cool to have. Syndi drones without uplinks, with a law that says they have to feed the drone factory with metal and glass to produce more drones...
by Perakp
Fri Nov 07, 2014 6:09 pm
Forum: General Chat
Topic: Telescience & Coordinate Maps - Now for NTSL!
Replies: 73
Views: 58904

Re: Telescience & Coordinate Maps

Metagaming telesci coordinates is about as bad as metagaming food & chemistry recipes or how high a dna block you need to have for super powers. Props to those who figured out the recipes without reading the wiki. Two ideas for balancing it: Telesci shouldn't be so accurate you can teleport to a...
by Perakp
Thu Nov 06, 2014 6:46 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1073719

Re: ITT: We make shitty suggestions and come up with poor id

Cheridan wrote:
kosmos wrote:Sand from the asteroid should be able to be used as POCKET SAND! Instastun anyone/anything within 3 tiles.
Your face when I tell you that pocket sand is already a thing :arrow: :shock:
Pretty sure it isn't a thing, since #1554, #1895 and #1901 all got closed.
by Perakp
Tue Nov 04, 2014 8:33 am
Forum: Coding Feedback
Topic: Spookoween feedback
Replies: 16
Views: 3746

Re: Spookoween feedback

Ghosts and skellies were cool, the zombie speech worked really well.
by Perakp
Sat Nov 01, 2014 6:38 pm
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14045

Re: 3 out 4 of my last deaths were from an alien hunter

Thus, without modifiers from clothing, reagents, hunger, health or temperature, the alien hunter has 8 times smaller movement delay than a human, and possibly the smallest move delay of any mob in the game. That's to Mr. Crimson's argument of "lol just run and shoot your laser at him bro, soo ...
by Perakp
Fri Oct 31, 2014 8:28 pm
Forum: Coding Feedback
Topic: AI defense is getting ridiculous
Replies: 73
Views: 17016

Re: AI defense is getting ridiculous

Chainstunning turrets are gone. You can once more get up and try to run away.
by Perakp
Sun Oct 26, 2014 12:19 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 88161

Re: Boxstation General Feedback

by Perakp
Wed Oct 22, 2014 5:20 am
Forum: Coding
Topic: Hardware scaling, blurriness, nearest neighbor, and sprites
Replies: 11
Views: 6354

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Smoke effects don't look right in the blurry version, since somehow it can't see the alpha layer here when it can do it right everywhere else.
Image
by Perakp
Tue Oct 21, 2014 7:43 am
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8034

Roundstart suiciding in "non-important" roles

We currently do not have a policy on roundstart suiciding, other than for important roles such as heads of staff, AI or antagonist (Rule 6). Why roundstart suiciding is a problem from gameplay perspective: - Suiciders are a security threat because they make it easier to steal a false identity. Takin...
by Perakp
Sun Oct 19, 2014 7:50 am
Forum: Archived/Deleted
Topic: HEADMIN CANDIDATE: [Hornygranny]
Replies: 43
Views: 11734

Re: HEADMIN CANDIDATE: [Hornygranny]

Can you imagine a situation where being both Project lead and Headmin would be too much responsibility for one person to handle or simply too time consuming? In such a situation, what would you do (eg. which role to drop first)? If you were to have one pet project, secret agenda or an achievement to...
by Perakp
Sat Oct 18, 2014 7:39 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 858799

Re: Stories of rage, tears and regret

> Tatorling librarian > Exchange documents with atmos tech > Don't notice they faked the documents until round ends > Absorb one braindead lawyer for brig access > All superpowers are found in like 5 minutes > All of security has hulk and xray > Miner brings in loads of materials > Station has three...
by Perakp
Fri Oct 10, 2014 2:55 pm
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 32697

Re: 'Please murder me slowly' pieces of code

Sometimes our sanity checks are insane: for (var/mob/living/silicon/robot/robo in mob_list) if (!robo.connected_ai && robo.mind) if (robo.stat != 2) world << "<b>[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:</b>" else world << "<b>[robo.n...
by Perakp
Fri Oct 10, 2014 4:57 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 735010

Re: SS13 Related Art / Hand Drawn Art

Image
by Perakp
Mon Oct 06, 2014 3:29 pm
Forum: Coding Feedback
Topic: Prayers for changeling playtesting
Replies: 17
Views: 3688

Re: Prayers for changeling playtesting

Unless other headcoders say otherwise, I'll take Cheridan's word as the decision I was asking for.

If we have design policies written down somewhere, we should add the design goal "antagonists are not supposed to kill people too much" to those policies.
by Perakp
Mon Oct 06, 2014 10:11 am
Forum: Coding Feedback
Topic: Prayers for changeling playtesting
Replies: 17
Views: 3688

Re: Prayers for changeling playtesting

https://github.com/tgstation/-tg-station/pull/5111 Proposing the following changes: •Changelings no longer receive the absorb objective. The objective was broken because the interaction between extract DNA sting and hivemind allowed it to be completed without any effort. •New objective 'Escape with...
by Perakp
Sun Oct 05, 2014 12:34 pm
Forum: Coding Feedback
Topic: Necessary Changes to Magboots
Replies: 54
Views: 12987

Re: Necessary Changes to Magboots

Activated magboots work like no-slips when gravity is online and cost 1 TC less.

E: o right it was raised before it got merged
by Perakp
Fri Oct 03, 2014 10:13 am
Forum: Coding Feedback
Topic: Prayers for changeling playtesting
Replies: 17
Views: 3688

Prayers for changeling playtesting

Sorry for making yet another topic on the issue, but this didn't fit in the previous ones. This is a call for player - admin - coder cooperation to balance changeling when it comes to the features it currently has, and for finding a direction for the gamemode. This year the gamemode has seen new mut...
by Perakp
Thu Sep 18, 2014 6:17 am
Forum: General Chat
Topic: Asimov is Borked
Replies: 94
Views: 21065

Re: Asimov is Borked

Has anyone here read the Asimov books? I'm wondering which one I should choose to try and read first, and if they are "worth" it.
by Perakp
Tue Jul 15, 2014 8:32 pm
Forum: Coding
Topic: Say()
Replies: 11
Views: 4311

Re: Say()

Instead of all mobs having their own say.dm, try to have one say.dm that works for everyone. Have the different filters be accessed through flags instead of hardcoded lists. Instead of recursive mob check that checks for mobs recursively and then checks if they have a client, just go through the lis...
by Perakp
Wed Jul 09, 2014 2:22 pm
Forum: General Chat
Topic: Appreciation thread
Replies: 48
Views: 16624

Re: Appreciation thread

I'm impressed with the high player counts. It seems it's not just the US timezones getting good population rounds.
by Perakp
Tue Jul 08, 2014 7:32 pm
Forum: Spriting and Mapping
Topic: New sprites by Supernorn (of Robust Games and Chucklefish)
Replies: 28
Views: 11019

Re: New sprites by Supernorn (of Robust Games and Chucklefis

Muh perspectives!

It's like he sprited a whole new dimension, full of mystery and new angles to look things from.
by Perakp
Tue Jul 08, 2014 5:51 pm
Forum: General Chat
Topic: Your first time with ss13
Replies: 39
Views: 12345

Re: Your first time with ss13

My first time playing, the round was almost over, I got trapped by a rogue engiborg in medbay and I couldn't do anything when it just removed floortiles all around me. I was confused with thoughts of "what the hell is happening", "what could I've done in that situation", "ho...
by Perakp
Sun Jul 06, 2014 7:12 pm
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21420

Re: PAREPEN REMOVAL

Stunprod + emp flashlight is effectively the same as parapen. I don't see the point.
by Perakp
Wed Jul 02, 2014 4:53 pm
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 76010

Re: Minor Suggestions Mk. III; Artyom Edition

If someone wants to give it a go, you can snatch bubblegum sprites from here.
https://github.com/tgstation/-tg-station/pull/2220
by Perakp
Wed Jul 02, 2014 2:52 pm
Forum: Ideas
Topic: Ninja Improvement Ideas
Replies: 21
Views: 5238

Re: Ninja Improvement Ideas

I'm not sure if ninja gloves touch() is bad or not. It's like, every time you touch something adjacent without an item in your hand, touch() is called on your gloves and only does something if they are ninja gloves. Alternative would be checks in all the places where ninja gloves interact with items...
by Perakp
Tue Jun 24, 2014 2:14 pm
Forum: Video Games
Topic: Sid mieiers civiliziation 5 general
Replies: 6
Views: 2207

Re: Sid mieiers civiliziation 5 general

I played civ 2, 3, 5 and alpha centauri in this order. Civ 2 is my favorite, the atmosphere was best and the advisors were awesome, they should do that again in Civ 6. Alpha centauri didn't really do it for me, didn't care for customising units and not customising them didn't feel like an option. An...
by Perakp
Tue Jun 24, 2014 1:48 pm
Forum: Coding Feedback
Topic: Lowpop Deathmatch
Replies: 8
Views: 2907

Re: Lowpop Deathmatch

I thought your suggestion would be to have a deathmatch gamemode for lowpop rounds. Deathmatch is mucho better than extended, no?
by Perakp
Thu Jun 19, 2014 2:34 pm
Forum: Coding Feedback
Topic: Cult tweaks
Replies: 33
Views: 10464

Re: Cult tweaks

I am concerned about the changes to EMP making changelings overpowered. But then again I thought dissonant shriek in itself would be overpowered. What do I know. Also I dislike being forced to use stun prods, I feel like they are for assistants, not antagonists. Antagonists should have better tools ...
by Perakp
Wed Jun 18, 2014 2:58 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 965684

Re: Minor Suggestions

You can do surgeries in other places besides robotics and surgery room though. I know particle accelerator code checks for nearby accelerator parts, you could modify that to check for nearby operating computers.
by Perakp
Wed Jun 18, 2014 4:43 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 965684

Re: Minor Suggestions

I'd prefer instructions being shown on the computer next to the surgery table. It wouldn't feel as hamfisted, with enough creativity you could slip in some fluff about the patient's condition. (or just have the now useless computer link to the wiki :oops: )
by Perakp
Sun Jun 15, 2014 6:18 am
Forum: Coding Feedback
Topic: PSA: Codewords are now always given to everyone
Replies: 7
Views: 2634

Re: PSA: Codewords are now always given to everyone

I would pay TC's for an implant that lets me identify other traitors. +1 to implant. An implant to let you see any other traitor with an implant. I tried to do this last year but the code wasn't too well thought out and people didn't think the item would be used. If the implant allowed to see all o...
by Perakp
Fri Jun 13, 2014 7:01 pm
Forum: General Chat
Topic: What kind of 2d spesshman are you?
Replies: 20
Views: 7341

Re: What kind of 2d spesshman are you?

Motivated by a desire to achieve.
by Perakp
Fri Jun 06, 2014 3:53 pm
Forum: NTStation Coding
Topic: Coding in BYOND - How do?
Replies: 5
Views: 6033

Re: Coding in BYOND - How do?

How easy is it Byond coding in principle is fairly easy, comparable or a bit easier than java or C, maybe even a good starting language. Like with any project in any language, the hard part is not coming up with new code, but understanding the old code. It depends a lot on what part of the codebase...
by Perakp
Fri Jun 06, 2014 2:41 pm
Forum: Ideas
Topic: Remove Gender option
Replies: 25
Views: 5987

Re: Remove Gender option

From Bryce Pax to Sasha Kalinka.
by Perakp
Fri Jun 06, 2014 2:15 pm
Forum: Ideas
Topic: Remove Gender option
Replies: 25
Views: 5987

Re: Remove Gender option

Make it a slider, with lots of space to go beyond just male or female, or somewhere in between.
by Perakp
Thu May 22, 2014 9:56 pm
Forum: General Chat
Topic: SS13 THEME SONG POLL
Replies: 35
Views: 24983

Re: SS13 THEME SONG POLL

Unfortunately I can't take the other one seriously any more, I only hear Ruined it for me.
by Perakp
Fri May 16, 2014 6:00 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684883

Re: Little things you learned that are game changing

Today I learned the origin of the lobby title theme.
by Perakp
Wed May 14, 2014 8:44 am
Forum: Ideas
Topic: Ling Hive Chat, nerf, or change?
Replies: 20
Views: 4989

Re: Ling Hive Chat, nerf, or change?

Stickymayhem wrote:What's the new power?
Miauw finishing the mutations with an organic shield + chitin armor.

https://github.com/tgstation/-tg-station/pull/3363
by Perakp
Wed May 14, 2014 8:25 am
Forum: Ideas
Topic: Ling Hive Chat, nerf, or change?
Replies: 20
Views: 4989

Re: Ling Hive Chat, nerf, or change?

Stickymayhem wrote: There are so many ways to fix ling I'm astonished no one has tried.
- There is a pull request to add a new power, just waiting for a spriter to step up.
- There are a few bugs that need to be sorted out before any bigger changes can be made (regenerative stasis and stinging from a range are bugged)
by Perakp
Wed May 07, 2014 5:37 pm
Forum: Off Topic
Topic: Off-brand chinese corgi Squeezing
Replies: 7
Views: 2414

Re: Off-brand chinese corgi Squeezing

I don't usually post pictures of dogs, but when I do, they are gifs. http://24.media.tumblr.com/2c3766a4b599b929bd47d1908ba386ce/tumblr_mzgyn3PgCk1tndghqo5_500.gif http://24.media.tumblr.com/c88df87f3ff9f3ec749a84b13ffc54b4/tumblr_mzgyn3PgCk1tndghqo1_500.gif http://37.media.tumblr.com/6a7080c576f415...
by Perakp
Wed Apr 23, 2014 3:29 pm
Forum: Video Games
Topic: The Last Federation
Replies: 1
Views: 1037

The Last Federation

I got this game since it looked interesting, and it was, but also made me feel disappoint enough to come make a rant topic here. The game simulates a solar system where you as an independent protagonist try to unite all races under the same federation. By Arcen Games, the company that made AI wars, ...