Did some digging, and it would seem like this is a fluke match.
jacob seemed like he might had been a match for a ban evader/muti-keyer, but the pattern didn't line up exactly enough, so i removed the ban on him and by extension, you.
Search found 2336 matches
- Tue May 03, 2016 5:49 am
- Forum: Resolved Appeals
- Topic: [MrStonedOne] hungrycricket - permaban (multikey)
- Replies: 1
- Views: 715
- Mon May 02, 2016 1:01 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 44190
Re: Windows 10 - the message on the tgstation13 welcome page
"Malware, short for malicious software, is any software used to disrupt computer operations, gather sensitive information, gain access to private computer systems, or display unwanted advertising." Watch as somebody loses out on a competitive match because of forced updates: http://oddsho...
- Wed Apr 27, 2016 9:29 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133139
Re: Shed Cuck
Because this lag has yet to show up while i'm on, so i can't fix it.
- Tue Apr 26, 2016 6:22 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133139
Re: Cuck Shed
Jacough wrote:I take it you really don't want to be unbanned?VincVsVincent wrote:I cried, cried a lot that my VPN didn't work on bagil
- Mon Apr 25, 2016 11:06 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133139
Re: Cuck Shed
You know. You could pay like 3 bucks a month (less if you order for long time frames) and get rid of ads and get ghost sprites and 8 char slots. =P
- Mon Apr 25, 2016 9:56 pm
- Forum: Site, Forums, And Wiki
- Topic: Signatures capped at 200px
- Replies: 11
- Views: 3356
Re: Signatures capped at 200px
css cache.
- Mon Apr 25, 2016 8:13 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 70968
Re: Hornygranny
Alright, your right, I'm corrupt too. let me just perma-delete with no deleted post marker, all your posts in this thread, and then ban you, and black list you, to hide the conspiracy.
Oh wait, I'm not gonna do that.
Oh wait, I'm not gonna do that.
- Mon Apr 25, 2016 7:50 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 70968
Re: Hornygranny
I'm pretty sure that if HG banned anybody they didn't like, the people talking shit about them in their feedback thread would be first on their list. Also if they were actually doing that, I would have stepped in and did something. The truth is a bit less satisfying, that they aren't the evil boogey...
- Mon Apr 25, 2016 3:02 am
- Forum: Former Admins
- Topic: [No longer an admin]Anonmare
- Replies: 13
- Views: 3992
[No longer an admin]Anonmare
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- Sun Apr 24, 2016 10:48 pm
- Forum: General Chat
- Topic: Explosion changes
- Replies: 67
- Views: 19096
Re: Explosion changes
Can anyone get me up to date on the currrent bomb limits and what has changed in general? I've been away for like 2 years. Spent a few rounds getting rust off and re-learning everyting. I've been told the limit is now a bit higher than it used to be back then, but apparently its 5-10-20... which is...
- Fri Apr 22, 2016 11:58 pm
- Forum: Site, Forums, And Wiki
- Topic: Signatures capped at 200px
- Replies: 11
- Views: 3356
Re: signatures capped at 200px
This is what it would look like before.MrStonedOne wrote:I also made posts a bit more compact. Before avatars would bump the signature down, now they share the same space
(The border between the post and sig lines up with the bottom of the avatar section)
.
.
.
- Fri Apr 22, 2016 11:57 pm
- Forum: Site, Forums, And Wiki
- Topic: Signatures capped at 200px
- Replies: 11
- Views: 3356
Signatures capped at 200px
They will grow scrollbars otherwise.
I also made posts a bit more compact. Before avatars would bump the signature down, now they share the same space
I also made posts a bit more compact. Before avatars would bump the signature down, now they share the same space
- Fri Apr 22, 2016 11:49 pm
- Forum: General Chat
- Topic: TERRIBLE FUCKING LAG
- Replies: 29
- Views: 9433
Re: TERRIBLE FUCKING LAG
Fixed. (press control+f5 to see)IcePacks wrote:your signature is fucking huge
- Fri Apr 22, 2016 6:50 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133139
Re: Cuck Shed
Just a side note, a couple people have messaged me to tell me that they plan to donate to replace any money lost by people attempting to exert influence with their donations.
- Fri Apr 22, 2016 8:00 am
- Forum: Former Admins
- Topic: [No Longer Admin] Okand37
- Replies: 128
- Views: 60012
[No Longer Admin] Okand37
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- Thu Apr 21, 2016 8:17 pm
- Forum: Site, Forums, And Wiki
- Topic: The Changelog
- Replies: 9
- Views: 3058
Re: The Changelog
I'll work on automating this. The site is what generates changelogs for github when PRS are merged, so we can just have it push updates on merge
- Thu Apr 21, 2016 12:10 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 133139
Re: Cuck Shed
This isn't even true. my list was basically kor and shadowlightShadowDimentio wrote:MSO would have put HG in the headmin trio if he hadn't won the vote
As far as I'm concerned he's just as bad as HG for enabling his shit
- Tue Apr 19, 2016 1:44 am
- Forum: Admin Feedback
- Topic: Owegno
- Replies: 27
- Views: 10866
Owegno
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- Tue Apr 19, 2016 1:44 am
- Forum: Former Admins
- Topic: [No Longer Admin] Hbk2006
- Replies: 8
- Views: 3444
[No Longer Admin] Hbk2006
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- Thu Apr 14, 2016 8:47 pm
- Forum: Former Admins
- Topic: [No longer admin] Sawucalls
- Replies: 11
- Views: 3361
[No longer admin] Sawucalls
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- Wed Apr 13, 2016 3:43 am
- Forum: Coding
- Topic: putting multiple clients into one mob
- Replies: 17
- Views: 4465
Re: putting multiple clients into one mob
It can be done, but one thing to note, control over a mob is a byond thing, so we can't change that, but we could use the code for controlling objects (think skateboards) to make it work in a fake way where moves get relayed. basically what remie was saying.
- Mon Apr 11, 2016 3:44 am
- Forum: Former Admins
- Topic: [No Longer an Admin]MimicFaux
- Replies: 37
- Views: 12825
[No Longer an Admin]MimicFaux
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- Thu Apr 07, 2016 6:25 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ForcefulCJS
- Replies: 42
- Views: 10300
Re: TRIALMIN REVIEW: ForcefulCJS
I just want to take this time to remind people, that when it comes to text on the internet, how you already view a person will influence what tone you read what that person is saying in. I've seen this alot on all sides of the board, if you think somebody is a whiner, all of the sudden everything th...
- Sun Apr 03, 2016 7:33 am
- Forum: Coding Feedback
- Topic: New movement
- Replies: 38
- Views: 8841
New movement
https://github.com/tgstation/-tg-station/pull/16570
Its simple, it ports smooth movement that bay/vg/goon/almost all the servers/etc use.
It does this by removing two lines.
This doesn't affect run speed, but it does feel like it's slower with the smoother movement
Its simple, it ports smooth movement that bay/vg/goon/almost all the servers/etc use.
It does this by removing two lines.
This doesn't affect run speed, but it does feel like it's slower with the smoother movement
- Thu Mar 31, 2016 7:32 am
- Forum: Admin Feedback
- Topic: Isratosh
- Replies: 19
- Views: 8909
Isratosh
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- Thu Mar 31, 2016 7:32 am
- Forum: Former Admins
- Topic: [No Longer Admin] Dunc
- Replies: 10
- Views: 3509
[No Longer Admin] Dunc
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- Mon Mar 28, 2016 9:20 pm
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
I need at least one example.
- Mon Mar 28, 2016 7:30 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki overhaul
- Replies: 17
- Views: 4917
Re: Wiki overhaul
Is the wiki ever going to be open to new accounts? I can't make one since apparently it's 'closed'. Where are you seeing this at? I need you to tell me, exactly, step by step, what you did to get to a page that told you registration was closed, then give me the url you see it at. That message shoul...
- Mon Mar 28, 2016 3:27 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
What plants, I'll go remove the lag from themcallanrockslol wrote:I grew ten thousand plants and lagged the station to shit lag is still real.
- Fri Mar 25, 2016 6:15 pm
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25138
Re: Gloom general stuff. (tg's gooncode server)
All we need to do is take that stuff, and put it on another server, I can put it on the website if need be.
- Fri Mar 25, 2016 5:07 pm
- Forum: Site, Forums, And Wiki
- Topic: Maybe a new logo?
- Replies: 21
- Views: 5343
Re: Maybe a new logo?
A css fix won't work.
As i said in the post above, it will randomly pick from the two versions, so i need a way to have the css do the same,
what i'll likely do is disable that feature from the css and work on updating wikipedia at a later date so i can use the hd thingy
As i said in the post above, it will randomly pick from the two versions, so i need a way to have the css do the same,
what i'll likely do is disable that feature from the css and work on updating wikipedia at a later date so i can use the hd thingy
- Fri Mar 25, 2016 4:12 am
- Forum: Site, Forums, And Wiki
- Topic: Maybe a new logo?
- Replies: 21
- Views: 5343
Re: Maybe a new logo?
Done.oranges wrote:Just add the logo already
It will randomly pick the 13 or tg version.
- Fri Mar 25, 2016 3:42 am
- Forum: Resolved Appeals
- Topic: [KPeculier] GeneralPebbles - Introduced Communism to AI
- Replies: 7
- Views: 2535
Re: [KPeculier] GeneralPebbles - Introduced Communism to AI
Suggestion: elaborate on this moreGeneralPebbles wrote:The deaths caused was not due to the fact that AI was given human rights but it was another cause that was unpredictable before the upload.
- Thu Mar 24, 2016 5:41 pm
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
I fixed that.oranges wrote:with some of the stuff I have merged right now we have no 509 support
- Sun Mar 20, 2016 3:41 pm
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
I have a nice way i could make this work, but the best way also requires making the mc halt all processing except for ticker, and making the tick checker not resumed paused ticks for other shit, to basically give this thing 100% priority. thats a bit snowflakly and hacky, so i'm gonna make a system ...
- Sun Mar 20, 2016 12:38 pm
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 42556
Re: Democracy 3 - The return of the Jam Jar
Terms are now 4 months, so i don't expect to see that being that much of an issue now.
- Sun Mar 20, 2016 9:58 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
I'm trying to find a way to do real nuke explosions that doesn't take forever to process.
I have a few ideas, but they will have to wait for 510 to become stable, as i need to re-write the MC to be a bit more flexible and powerful with how it allocates cpu time
I have a few ideas, but they will have to wait for 510 to become stable, as i need to re-write the MC to be a bit more flexible and powerful with how it allocates cpu time
- Sun Mar 20, 2016 9:34 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 42556
Re: Democracy 3 - The return of the Jam Jar
Final vote results:
unclean:
# candidate, votes
Kor, 108
TheLongBowMan, 70
Shaps, 56
cleaned:
# candidate, votes
Kor, 84
TheLongBowMan, 42
Shaps, 38
The next headmin election thread will be posted june 20th, and should finalize by around july 20th
unclean:
# candidate, votes
Kor, 108
TheLongBowMan, 70
Shaps, 56
cleaned:
# candidate, votes
Kor, 84
TheLongBowMan, 42
Shaps, 38
The next headmin election thread will be posted june 20th, and should finalize by around july 20th
- Sun Mar 20, 2016 7:04 am
- Forum: Former Admins
- Topic: [No longer an Admin]Shadowlight213
- Replies: 91
- Views: 28125
Re: Shadowlight213
Is active, codes, makes a goon server, and doesn't afraid of anyone. 10/10, would pick for host's headmin pick again.
- Sat Mar 19, 2016 2:53 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 44190
Re: Windows 10 - the message on the tgstation13 welcome page
Takeguru wrote:I'm still gonna stick with 7
It's more like XP than 8 or 10 and XP is my OSfu
- Sat Mar 19, 2016 2:18 am
- Forum: Off Topic
- Topic: Hulkamania runs wild on Gawker Media (THE RIDE NEVER ENDS)
- Replies: 75
- Views: 19126
- Thu Mar 17, 2016 12:13 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 42556
Re: Democracy 3 - The return of the Jam Jar
run off vote happens if nobody got 50% of the vote
- Thu Mar 17, 2016 12:00 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 42556
Re: Democracy 3 - The return of the Jam Jar
# candidate, votes Kor, 93 TheLongBowMan, 55 Shaps, 51 TechnoAlchemist, 13 Paprika, 13 Malkevin, 8 Pomf123, 8 Lzimann, 8 Shadowlight213, 6 IrishWristWatch0, 5 Tedward1337, 5 Dawgas, 4 As334, 4 DemonFiren, 4 ShadowDimentio, 3 Nsos, 3 Leibniz, 2 J_Madison, 2 Superneji, 1 Callan, 1 Cleaned: # candidate...
- Tue Mar 15, 2016 1:57 pm
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
Lag is offically dead.
We can work on making the nuke use a real explosion in another pr, i didn't want that to bog down this one.
We can work on making the nuke use a real explosion in another pr, i didn't want that to bog down this one.
- Mon Mar 14, 2016 8:51 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8537
Re: The death of lag
its in sybil, test merged. This fixes cpu lag only, where something taking so long prevents byond from sending out map updates to clients. This doesn't fix network lag, but that was rarely an issue. Basically, 510 has a way to see if something is about to overrun a byond tick (the cause of lag) so n...
- Sun Mar 13, 2016 1:19 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 44190
Re: Windows 10 - the message on the tgstation13 welcome page
been getting a wave of reports of this happening again.
- Sat Mar 12, 2016 10:46 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25138
Re: Running gooncode on basil for a while.
Somebody nag me on irc this weekend and i'll try to get to this.
- Tue Mar 08, 2016 1:26 am
- Forum: Former Admins
- Topic: [No longer an admin] ForcefulCJS
- Replies: 54
- Views: 14868
[No longer an admin] ForcefulCJS
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- Mon Mar 07, 2016 11:12 pm
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 22505
Re: Tesla needs to be toned down
The ball count lowers, but the core tesla will stick around.
What I need to do is make it balance the core's power around the ball count/energy a bit better.
What I need to do is make it balance the core's power around the ball count/energy a bit better.
- Mon Mar 07, 2016 10:29 pm
- Forum: Resolved Appeals
- Topic: [host] Jdpowercool
- Replies: 10
- Views: 2930
Re: [host] Jdpowercool
Oh, and one of his ips was used on another account while this one was day banned. 2 and 2, meet together. Edit: yep, Jdpowercool uses the ip XX.XX.XX.197 on the 2014-11-24, gets banned for killing borgs for no reason as non-antag, then, same day, woahfake logs on from the same ip, and gets warned fo...